Miscellaneous Forums > Scripting and Reverse Engineering

[FF7] List of useful addresses in memory

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Beuj:
Hi all,

I'm currently doing some FF7 reverse engineering, working on PSXJin with US-NTSC version of FF7 on PSX. I'm looking for how things work in the memory, how variables changes and goes from an address to another (like the battle ID which strangely jumps to field ID when going from a screen to another).

For that, could someone tell me if there is a list of the useful variables with their addresses, please ?

I've already seen there is an important piece of work about the savemap in the wiki, but maybe there's more.
By the way, a noob question : could you tell me where in the memory are located the banks of the savemap, please ?

Thanks,
Beuj

Lazy Bastard:
Sorry for the necro.

If you're just looking to build a map of useful addresses and their values in memory for FF7 PSX NTSC, I'd start by looking at GameShark codes:
http://gamehacking.org/game/88853

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