Author Topic: FF7 Tutorials  (Read 5075 times)

Tsuna

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FF7 Tutorials
« on: 2017-01-02 23:24:56 »
Anyone know if the in game tutorials text windows are called at all or is it a seperate thing completely? How can i edit them and see?

nfitc1

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Re: FF7 Tutorials
« Reply #1 on: 2017-01-03 05:14:56 »
You mean something like the "how to use materia" tutorial and stuff?

Tsuna

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Re: FF7 Tutorials
« Reply #2 on: 2017-01-03 05:37:37 »
Yes, that exact one funnily enough

nfitc1

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Re: FF7 Tutorials
« Reply #3 on: 2017-01-03 12:00:10 »
Have you checked at the calling script in Makou Reactor? I doubt the texts are there, though. They're probably in the menu module's data files.

DLPB_

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Re: FF7 Tutorials
« Reply #4 on: 2017-01-03 12:25:35 »
They are, in fact, in flevel.  touphScript can edit the 3 that exist already, which includes window XY placement data and so on. Makou can create new ones.  In fact, once Makou has created new ones, tS can probably edit those too. They have the "tut.txt" extension in tS.

See the correct maps in Makou - like mds7pb1 - then tools > Tutorials / Sounds.

The menu module simply uses the data here to create the dialogue windows and initiate the options. The dialogue windows in the menu are autosized, unlike field.  But they can only support single lines.

As far as I am aware, Luksy was the first to document and reverse the data.
« Last Edit: 2017-01-03 12:30:07 by DLPB »

Tsuna

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Re: FF7 Tutorials
« Reply #5 on: 2017-01-03 12:33:38 »
Yeah i was able to find them but i don't believe these have ID's ... i have no clue if they can be called.
Is there a program i can use to watch what it being called
« Last Edit: 2017-01-03 12:35:09 by Tsunamix »

DLPB_

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Re: FF7 Tutorials
« Reply #6 on: 2017-01-03 13:36:25 »
No, you need to replay them in the game to see how it will look.

Tsuna

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Re: FF7 Tutorials
« Reply #7 on: 2017-01-03 13:47:25 »
I'm not changing their appearance i was hoping the had a text ID like the rest does so i could attach a voice to it. Maybe Ficedula will know how

DLPB_

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Re: FF7 Tutorials
« Reply #8 on: 2017-01-03 13:54:27 »
Ah i see...  Well, the answer is no.  They aren't the same as ordinary dialogue or field text.

Tsuna

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Re: FF7 Tutorials
« Reply #9 on: 2017-01-03 13:57:00 »
Shame, if i could auto text them i could have it play a music track that i time  to match it. But i can't see there being a way to do that either

DLPB_

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Re: FF7 Tutorials
« Reply #10 on: 2017-01-03 14:11:02 »
Not sure what Ficedula can do, but you never know.  I'm not sure what his method is - so maybe he can.

Kaldarasha

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Re: FF7 Tutorials
« Reply #11 on: 2017-01-03 15:26:28 »
Make a video of it with a voiceover. Use an unused video or use 7th heaven to replace one temporary.

Tsuna

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Re: FF7 Tutorials
« Reply #12 on: 2017-01-03 16:30:48 »
DUDE! Your a genious! Remove the tutorial completely and replace with a temp video under the correct PPV value. THANK YOU SO MUCH

Kaldarasha

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Re: FF7 Tutorials
« Reply #13 on: 2017-01-03 17:36:09 »
You are welcome.  ;)