Author Topic: FFX modding scene dead ?  (Read 554 times)

MetaLink

  • Fast newbie
  • *
  • Posts: 39
  • Karma: 0
    • View Profile
FFX modding scene dead ?
« on: 2017-05-18 21:34:32 »
Been a year since the game was released on PC, is the modding scene dead ?

DLPB

  • No life
  • *
  • Posts: 8476
  • Karma: 231
  • This rose will never die This rose will never die
    • View Profile
Re: FFX modding scene dead ?
« Reply #1 on: 2017-05-18 21:48:00 »
Been a year since the game was released on PC, is the modding scene dead ?

FFX, like FFIX, was a game that doesn't need much modding. FFX probably doesn't need any really. They are both well made and well balanced games that are also graphically decent.  FF8 and especially FF7 are not.  Supply and demand.

MetaLink

  • Fast newbie
  • *
  • Posts: 39
  • Karma: 0
    • View Profile
Re: FFX modding scene dead ?
« Reply #2 on: 2017-05-18 21:54:32 »
Well the new high poly models look worse than the PS2 ones at least in my opinion, also would be nice to change the OST especially for X-2.

DLPB

  • No life
  • *
  • Posts: 8476
  • Karma: 231
  • This rose will never die This rose will never die
    • View Profile
Re: FFX modding scene dead ?
« Reply #3 on: 2017-05-18 21:57:10 »
I forgot about that.  They changed the models for some bonehead reason.  Pretty sure someone was working on sorting that... somewhere.

Covarr

  • Covarr-Let
  • Administrator
  • No life
  • *
  • Posts: 3887
  • Karma: 116
  • The Great Redarr.
    • View Profile
Re: FFX modding scene dead ?
« Reply #4 on: 2017-05-18 21:58:19 »
FFX's modding scene was never really as centralized here as VII and VIII. Far more likely to find info on the Steam forums.

MetaLink

  • Fast newbie
  • *
  • Posts: 39
  • Karma: 0
    • View Profile
Re: FFX modding scene dead ?
« Reply #5 on: 2017-05-18 22:05:53 »
It's also dead over there, someone was working on an extractor think it was topher, his program could extract those mega files to see their contents, problem is rebuilding a 15 GB archive every time u mod a file is ludicrous.

Covarr

  • Covarr-Let
  • Administrator
  • No life
  • *
  • Posts: 3887
  • Karma: 116
  • The Great Redarr.
    • View Profile
Re: FFX modding scene dead ?
« Reply #6 on: 2017-05-18 22:25:56 »
Heh, they need a memory injector a la 7thHeaven.

Colly

  • Crazy poster
  • *
  • Posts: 140
  • Karma: 6
    • View Profile
    • Final Fantasy VIII PL
Re: FFX modding scene dead ?
« Reply #7 on: 2017-05-19 20:52:56 »
It's also dead over there, someone was working on an extractor think it was topher, his program could extract those mega files to see their contents, problem is rebuilding a 15 GB archive every time u mod a file is ludicrous.
Rebuilding 15 GB shouldn't be a problem for someone who wants to modify the game, really. I was using extractor/insertor made by tek547, works correctly.

DLPB

  • No life
  • *
  • Posts: 8476
  • Karma: 231
  • This rose will never die This rose will never die
    • View Profile
Re: FFX modding scene dead ?
« Reply #8 on: 2017-05-19 21:06:32 »
It's still a very annoying and time consuming job having to make edits of 15 GB every single time you need to test something.  It makes debugging and testing a total irritation.  Maybe not as bad with SSD.

Kaldarasha

  • No life
  • *
  • Posts: 2085
  • Karma: 122
  • Prince of Model Editing
    • View Profile
Re: FFX modding scene dead ?
« Reply #9 on: 2017-05-19 21:28:27 »
But a good way to decrease the SSD's lifetime.

DLPB

  • No life
  • *
  • Posts: 8476
  • Karma: 231
  • This rose will never die This rose will never die
    • View Profile
Re: FFX modding scene dead ?
« Reply #10 on: 2017-05-19 21:57:40 »
But a good way to decrease the SSD's lifetime.

Modern SSD would never die from that sort of modding.  They can deal with so many writes as to make it virtually impossible.  The only consideration is when using SSD in a much more professional setting like server.  Even there, they are pretty reliable from what I have read.

I've modded using an SSD for over 5 years.  Sometimes massive amounts of writes.  It's as good now as then :P

Maki

  • Lana Del Rey
  • Insane poster
  • *
  • Posts: 412
  • Karma: 76
  • Final Fantasy VIII reverse team
    • View Profile
Re: FFX modding scene dead ?
« Reply #11 on: 2017-05-21 08:41:56 »
Been a year since the game was released on PC, is the modding scene dead ?

What mods you expect except bringing back PS2 models?

Tirlititi

  • Insane poster
  • *
  • Posts: 394
  • Karma: 48
    • View Profile
Re: FFX modding scene dead ?
« Reply #12 on: 2017-05-21 11:32:01 »
I would personally enjoy a mod with reworked sphere grid. A sphere grid where each character's path are disconnected for real (with little to no teleportation-type spheres to travel accross). FFX is a great game, but the ending super-bosses are really badly designed IMO, in term of gameplay.
That is because of (1) grinding, (2) all the characters become the same at some point and (3) the number of abilities that are useful at that point are very few.

Also rebalance Lulu's overdrive...

So yeah, even though FFX as less glaring flaws than FFVII, there's room for modding I think.

MetaLink

  • Fast newbie
  • *
  • Posts: 39
  • Karma: 0
    • View Profile
Re: FFX modding scene dead ?
« Reply #13 on: 2017-05-21 14:58:36 »
What mods you expect except bringing back PS2 models?

Skip cutscenes, 60 fps support, music sfx & voice replacement, sphere grid modding (u can change the nodes in memory editor, but not the structure), free camera control like the prototype version had, speed-up booster working all the time, boss modding, remove the annoying delay in the battle menu, add english subtitles when in battle. Just to name a few
« Last Edit: 2017-05-21 15:27:35 by MetaLink »

Kefka

  • Crazy poster
  • *
  • Posts: 115
  • Karma: 4
    • View Profile
Re: FFX modding scene dead ?
« Reply #14 on: 2017-05-21 18:39:38 »
I would also like to be able to mod the gameplay aspects of FFX, mainly stat growth, abilities, enemies, treasures etc. A reasonable increase in difficulty would also be welcome, as despite being balanced overall, FFX is just like the PSX-FFs in that it's simply too easy.

0rB!t

  • Fast newbie
  • *
  • Posts: 5
  • Karma: 0
    • View Profile
Re: FFX modding scene dead ?
« Reply #15 on: 2017-05-22 16:58:07 »
The files are too big to work and any error in the code can corrupt these files, and it's still too early to say that the scenario of modifications to Final Fantasy X is over.

genesis063

  • Freak
  • *
  • Posts: 592
  • Karma: 36
  • Self proclaimed number 1 Sephiroth fanboy
    • View Profile
Re: FFX modding scene dead ?
« Reply #16 on: 2017-06-09 15:11:18 »
There really is nothing wrong with the up scaled models since pretty sure they are in line with how they are really suppose to look.  For instance Tidus eyes are finally blue when you look back and is a weird goldish thing.  The only issue I had was the lip syncing looks a bit off at times.  Other than that I would love to see palette swaps.