Author Topic: FFX modding scene dead ?  (Read 260 times)

MetaLink

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FFX modding scene dead ?
« on: 2017-05-18 21:34:32 »
Been a year since the game was released on PC, is the modding scene dead ?

DLPB

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Re: FFX modding scene dead ?
« Reply #1 on: 2017-05-18 21:48:00 »
Been a year since the game was released on PC, is the modding scene dead ?

FFX, like FFIX, was a game that doesn't need much modding. FFX probably doesn't need any really. They are both well made and well balanced games that are also graphically decent.  FF8 and especially FF7 are not.  Supply and demand.

MetaLink

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Re: FFX modding scene dead ?
« Reply #2 on: 2017-05-18 21:54:32 »
Well the new high poly models look worse than the PS2 ones at least in my opinion, also would be nice to change the OST especially for X-2.

DLPB

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Re: FFX modding scene dead ?
« Reply #3 on: 2017-05-18 21:57:10 »
I forgot about that.  They changed the models for some bonehead reason.  Pretty sure someone was working on sorting that... somewhere.

Covarr

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Re: FFX modding scene dead ?
« Reply #4 on: 2017-05-18 21:58:19 »
FFX's modding scene was never really as centralized here as VII and VIII. Far more likely to find info on the Steam forums.

MetaLink

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Re: FFX modding scene dead ?
« Reply #5 on: 2017-05-18 22:05:53 »
It's also dead over there, someone was working on an extractor think it was topher, his program could extract those mega files to see their contents, problem is rebuilding a 15 GB archive every time u mod a file is ludicrous.

Covarr

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Re: FFX modding scene dead ?
« Reply #6 on: 2017-05-18 22:25:56 »
Heh, they need a memory injector a la 7thHeaven.

Colly

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Re: FFX modding scene dead ?
« Reply #7 on: 2017-05-19 20:52:56 »
It's also dead over there, someone was working on an extractor think it was topher, his program could extract those mega files to see their contents, problem is rebuilding a 15 GB archive every time u mod a file is ludicrous.
Rebuilding 15 GB shouldn't be a problem for someone who wants to modify the game, really. I was using extractor/insertor made by tek547, works correctly.

DLPB

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Re: FFX modding scene dead ?
« Reply #8 on: 2017-05-19 21:06:32 »
It's still a very annoying and time consuming job having to make edits of 15 GB every single time you need to test something.  It makes debugging and testing a total irritation.  Maybe not as bad with SSD.

Kaldarasha

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Re: FFX modding scene dead ?
« Reply #9 on: 2017-05-19 21:28:27 »
But a good way to decrease the SSD's lifetime.

DLPB

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Re: FFX modding scene dead ?
« Reply #10 on: 2017-05-19 21:57:40 »
But a good way to decrease the SSD's lifetime.

Modern SSD would never die from that sort of modding.  They can deal with so many writes as to make it virtually impossible.  The only consideration is when using SSD in a much more professional setting like server.  Even there, they are pretty reliable from what I have read.

I've modded using an SSD for over 5 years.  Sometimes massive amounts of writes.  It's as good now as then :P

Maki

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Re: FFX modding scene dead ?
« Reply #11 on: 2017-05-21 08:41:56 »
Been a year since the game was released on PC, is the modding scene dead ?

What mods you expect except bringing back PS2 models?

Tirlititi

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Re: FFX modding scene dead ?
« Reply #12 on: 2017-05-21 11:32:01 »
I would personally enjoy a mod with reworked sphere grid. A sphere grid where each character's path are disconnected for real (with little to no teleportation-type spheres to travel accross). FFX is a great game, but the ending super-bosses are really badly designed IMO, in term of gameplay.
That is because of (1) grinding, (2) all the characters become the same at some point and (3) the number of abilities that are useful at that point are very few.

Also rebalance Lulu's overdrive...

So yeah, even though FFX as less glaring flaws than FFVII, there's room for modding I think.

MetaLink

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Re: FFX modding scene dead ?
« Reply #13 on: 2017-05-21 14:58:36 »
What mods you expect except bringing back PS2 models?

Skip cutscenes, 60 fps support, music sfx & voice replacement, sphere grid modding (u can change the nodes in memory editor, but not the structure), free camera control like the prototype version had, speed-up booster working all the time, boss modding, remove the annoying delay in the battle menu, add english subtitles when in battle. Just to name a few
« Last Edit: 2017-05-21 15:27:35 by MetaLink »

Kefka

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Re: FFX modding scene dead ?
« Reply #14 on: 2017-05-21 18:39:38 »
I would also like to be able to mod the gameplay aspects of FFX, mainly stat growth, abilities, enemies, treasures etc. A reasonable increase in difficulty would also be welcome, as despite being balanced overall, FFX is just like the PSX-FFs in that it's simply too easy.

0rB!t

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Re: FFX modding scene dead ?
« Reply #15 on: Yesterday at 16:58:07 »
The files are too big to work and any error in the code can corrupt these files, and it's still too early to say that the scenario of modifications to Final Fantasy X is over.