Author Topic: Final Fantasy 8 Steam version v1.0.10 ENG  (Read 1328 times)

march

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Final Fantasy 8 Steam version v1.0.10 ENG
« on: 2017-06-03 05:26:43 »
Can someone explain me how to find the values to make permanent the effect of the holy war ?.
Thanks in advance  :D

march

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Re: Final Fantasy 8 Steam version v1.0.10 ENG
« Reply #1 on: 2017-06-03 07:36:22 »
if you need some specific detail about my question , let me know :D

gaaasstly

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Re: Final Fantasy 8 Steam version v1.0.10 ENG
« Reply #2 on: 2017-06-04 02:06:23 »
Use a memory editor, like Cheat Engine, to search for the value. I found them within 5 minutes using Unknown initial value, Changed value, and Unchanged value.

march

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Re: Final Fantasy 8 Steam version v1.0.10 ENG
« Reply #3 on: 2017-06-04 03:38:24 »
Use a memory editor, like Cheat Engine, to search for the value. I found them within 5 minutes using Unknown initial value, Changed value, and Unchanged value.

yup , and that's the part that i already know , what i need to know are informations , tips that can help me to find the precise value to change permanently in order to always have active the holy war , just like a skilled hacker on this site did in order to apply the constant limit breaks at level four :D , so , since i use cheat engine , and mostly i found instructions that i can only deactive in order to prevent the decrease of a value ( like magics consumption ) ,i need help because in this case i have to find one of those values who aren't only opened in the memory of the game , i have to find one values that is in the ram , here : 

http://forums.qhimm.com/index.php?topic=16987.0

  , this post will make you understand what kind of instructions i am looking for ;) , i mean , i can nope a function , ok , but in this case , i have to do something more accurate , i have to change an instuction , to tell the game " so from now on that will permanently stay active whatever the case forever in battle "
« Last Edit: 2017-06-04 05:09:12 by march »

gaaasstly

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Re: Final Fantasy 8 Steam version v1.0.10 ENG
« Reply #4 on: 2017-06-06 04:52:49 »
Type: 2 bytes, Value: 8

Member 1: FF8_EN.exe+1927B19
Member 2: FF8_EN.exe+1927BE9
Member 3: FF8_EN.exe+1927CB9 - Not verified

march

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Re: Final Fantasy 8 Steam version v1.0.10 ENG
« Reply #5 on: 2017-06-06 11:30:44 »
Type: 2 bytes, Value: 8

Member 1: FF8_EN.exe+1927B19
Member 2: FF8_EN.exe+1927BE9
Member 3: FF8_EN.exe+1927CB9 - Not verified

thanks , i will try , if you get something more accurate ,then tell me please :D , also , once i find that value , how can i understand how to proprerly change it in order to get always the holy war active ? did you watched the post i linked ? :D
« Last Edit: 2017-06-06 11:43:22 by march »

gaaasstly

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Re: Final Fantasy 8 Steam version v1.0.10 ENG
« Reply #6 on: 2017-06-14 04:39:17 »
Final update, with the most accurate information I could gather. Both the address lists are in-battle; the 'Status 2' status(es) will persist.

Status 1:
Address: FF8_EN.exe+1927B18
Address: FF8_EN.exe+1927BE8
Address: FF8_EN.exe+1927CB8
Type: 4 Bytes (Binary)
0 - Sleep
1 - Haste
2 - Slow
3 - Stop
4 - Regen
5 - Protect
6 - Shell
7 - Reflect
0 - Aura
1 - Curse
2 - Doom
3 - Invincible <--- <--- <--- <--- <---
4 - Petrifying
5 - Float
6 - Confuse
7 -
0 -
1 - Eject
2 - Double
3 - Triple
4 - Defend
5 -
6 -
7 -
0 - Vit 0
1 - Angel Wing
2 -
3 -
4 -
5 -
6 -
7 -

Status 2:
Address: FF8_EN.exe+1927B90
Address: FF8_EN.exe+1927C60
Address: FF8_EN.exe+1927D30
Type: Byte (Binary)
0 - Death
1 - Poison
2 - Petrify
3 - Darkness
4 - Silence
5 - Berserk
6 - Zombie
7 -
« Last Edit: 2017-06-26 03:45:37 by gaaasstly »

march

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Re: Final Fantasy 8 Steam version v1.0.10 ENG
« Reply #7 on: 2017-07-08 03:16:07 »
may many thanks , sorry for the late reply but i believed that this wouldn't never be solved , thanks for you caring :D

march

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Re: Final Fantasy 8 Steam version v1.0.10 ENG
« Reply #8 on: 2017-07-08 03:28:36 »
Final update, with the most accurate information I could gather. Both the address lists are in-battle; the 'Status 2' status(es) will persist.

Status 1:
Address: FF8_EN.exe+1927B18
Address: FF8_EN.exe+1927BE8
Address: FF8_EN.exe+1927CB8
Type: 4 Bytes (Binary)
0 - Sleep
1 - Haste
2 - Slow
3 - Stop
4 - Regen
5 - Protect
6 - Shell
7 - Reflect
0 - Aura
1 - Curse
2 - Doom
3 - Invincible <--- <--- <--- <--- <---
4 - Petrifying
5 - Float
6 - Confuse
7 -
0 -
1 - Eject
2 - Double
3 - Triple
4 - Defend
5 -
6 -
7 -
0 - Vit 0
1 - Angel Wing
2 -
3 -
4 -
5 -
6 -
7 -

Status 2:
Address: FF8_EN.exe+1927B90
Address: FF8_EN.exe+1927C60
Address: FF8_EN.exe+1927D30
Type: Byte (Binary)
0 - Death
1 - Poison
2 - Petrify
3 - Darkness
4 - Silence
5 - Berserk
6 - Zombie
7 -

splendid , i were pretty confused initially , but now i finally get what you meant with those three values , those are the equivalent for the game of the three characters that we use , for each one there are the values you gently tested  :D
« Last Edit: 2017-07-08 03:30:34 by march »

Maki

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march

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Re: Final Fantasy 8 Steam version v1.0.10 ENG
« Reply #10 on: 2017-07-09 02:39:09 »
Doomtrain tool for editing kernel.bin file has rich information about statuses:


https://github.com/alexfilth/doomtrain/wiki/Statuses-0
https://github.com/alexfilth/doomtrain/wiki/Statuses-1

See the lists:
https://github.com/alexfilth/doomtrain/wiki/Kernel.bin

thanks , i hope i will find the trace to permanently apply the effect of holy war :D

gaaasstly

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Re: Final Fantasy 8 Steam version v1.0.10 ENG
« Reply #11 on: 2017-07-10 01:40:55 »
It is easiest to freeze the value.

march

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Re: Final Fantasy 8 Steam version v1.0.10 ENG
« Reply #12 on: 2017-08-13 07:38:52 »
It is easiest to freeze the value.

to each it's own lol
« Last Edit: 2017-08-13 07:41:33 by march »