Element 32? I'm personally unaware of any elements that high up, though Terence if far more likely to have come across it during his compilation of the battle mechanics guide...
There are none that high.
There are 16 total elements, including the hidden one (non-elemental, theoretically), which is number 0x8000 (index 0xF in enemy data).
He hasn't provided a hex code for it so im not sure if its the same as element 32, but i think that it may be.
The elements are, in order:
0: 0x0001 Fire
1: 0x0002 Ice
2: 0x0004 Lightning
3: 0x0008 Earth
4: 0x0010 Poison
5: 0x0020 Gravity
6: 0x0040 Water
7: 0x0080 Wind
8: 0x0100 Holy
9: 0x0200 Restorative
A: 0x0400 Cut
B: 0x0800 Hit
C: 0x1000 Punch
D: 0x2000 Shoot
E: 0x4000 Shout
F: 0x8000 (Hidden)
Enemy data uses the element index and, as you have noticed, some of them are above 0xF.
This means there is a status instead of an element.
Subtract 0x20 from the index to get the status index.
In the case of Corvette, you have 0x26.
This means instead of an element, the Corvette is weak to attacks that have the
Confusion status implied.
These are status index numbers and ID’s.
00: 0x00000001 Death
01: 0x00000002 Near-Death
02: 0x00000004 Sleep
03: 0x00000008 Poison
04: 0x00000010 Sadness
05: 0x00000020 Fury
06: 0x00000040 Confusion
07: 0x00000080 Silence
08: 0x00000100 Haste
09: 0x00000200 Slow
0A: 0x00000400 Stop
0B: 0x00000800 Frog
0C: 0x00001000 Small
0D: 0x00002000 Slow-numb
0E: 0x00004000 Petrify
0F: 0x00008000 Regen
10: 0x00010000 Barrier
11: 0x00020000 MBarrier
12: 0x00040000 Reflect
13: 0x00080000 Unused
14: 0x00100000 Shield
15: 0x00200000 D.Sentence
16: 0x00400000 Manipulate
17: 0x00800000 Berserk
18: 0x01000000 Peerless
19: 0x02000000 Paralyzed
1A: 0x04000000 Darkness
1B: 0x08000000 Dual
1C: 0x10000000 DeathForce
1D: 0x20000000 Resist
1E: 0x40000000 LuckyGirl
1F: 0x80000000 Imprisoned
To explain the Hidden element, it is intended to be used on Materia that have no elemental polarity what-so-ever, such as Mega All, and for attacks that are not intended to have an element.
This element tells the engine in the Materia screen not to display an element for the selected Materia (since Mega All obviously has no element), however this creates a bug in the battle engine such that equipping Materia with this element to an Elemental Materia works.
If you have a mastered Elemental paired with Mega All on your armor, you will absorb attacks that are not intended to have an element.
This includes some of Ruby WEAPON’s attacks.
L. Spiro