Ok, lemme get this stright... FF8 remake in VB. Lemme give you some pointers about goofy projects, as I am the master.
1) Before announcing to the world your goofy project, make absolutly sure that the only thing standing in your way is your own modivation. For example, *my* FF8 project (creating a two-hour 3D fan movie of FF8) is currently holded because I'm too lazy to look though the data for the battle scenes to decipher thier meaning. Right now most everyone on the forum here is too busy with the FF7 breakthroughs to tear up FF8.
2) The "Field of Dreams" 'If you make it, they will come' type ideas are very hard to have any progress on. Often they don't.
3) For the love of God man, learn a real language. Not that I'm dumping on VB, well OK I am, but that particular "language" is nothing more than a leggo system for win32 apps. Leggos are great to play with, but you are not going to be making any bridges out of them anytime soon. Learn C or C++. It's free to download and run I'll even give you some pointers.
First get a POSIX C/C++ compiler. That MS VC++ is garbage. A good one is http://www.delorie.com/djgpp/" TARGET=_blank>DJGPP
After you have that installed, grab Allegro, a free game programming lib. It's http://alleg.sourceforge.net/allegro/" TARGET=_blank>here.
Even though Aleegro has OpenGl in it, you can get a free do-all 3d engine called http://crystal.linuxgames.com/" TARGET=_blank>Crystalspace take a look at that.
Then, after that, can you tear apart the battle scenes and tell me what thier structure is. I'm stuck ^_^
-halkun