Author Topic: Fool the n00bs [Edit:]Possiblity for figuring out animations  (Read 28326 times)

Darkdevil

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #50 on: 2004-05-03 11:52:59 »
o_O How did you do that?

Bluetank

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #51 on: 2004-05-03 17:44:10 »
Oops! Wonderful! How did u do that?

Alhexx

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #52 on: 2004-05-03 18:03:04 »
Once again, simply copying and renaming files....  :z

 - Alhexx

savage-xp

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #53 on: 2004-05-03 20:25:16 »
Hummmm how can you got good image quality on FF7?!?

mirex

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #54 on: 2004-05-06 07:28:49 »
:o so that is truth about Vincent
Great work Rubicant

Ged

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #55 on: 2004-07-28 20:48:07 »
Huuh...
Oh crap..

><..
Year ago or even more, at the beginning of my Sephiroth-patch-mania I couldn't stand that there were no Limit Breaks c'ept 1-1, wrong animation etc...
So I sat down, opened up battle.lgp, ended up with different versions of the patch... Most favourite one with Sephiroth on Clouds skeleton. Looked so weird, but worked the best...

I got a lot of info about those damn things by then... Forgot already.. Crap, should've posted it then, I was quite sure everybody here knew it ><;;  :z
*hides in a corner*

Anvbody can clue me in on the current state on cracking the files..? Or redirect to a topic..?

qwerty

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #56 on: 2004-07-29 03:09:25 »
For Jesus' sake! It's been two months!!! DON'T REVIVE OLD TOPICS!!

Ged

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #57 on: 2004-07-29 07:07:00 »
If I want to talk about this topic, should I start a new one then, be redirected etc etc...?
Don't think so, especially it's not smalltalk topic..

mastergohan

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #58 on: 2004-08-03 03:12:21 »
Quote
All I'm saying is that we, as in everyone in this forum, havn't the slightest idea how the battle animations are stored, and finding them would be a major breakthrough.


just a thought, but on the psx disc, the models are viewed in pieces.  Dunno if this is the same on the pc version, but maybe the pieces are rotated to make animations?

Ged

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #59 on: 2004-08-03 06:14:21 »
Yes it's the same.. on some topic it was explained.
You have a code for example ru** stands for Tifa.
ruaa,ruab,ruac,ruad are her eye/mouth textures, skeleton and animation (am I right?). Other files are her parts (hands, legs, body, etc.) which are joined togheter on the "command" of the above files, and also animated by them..

knives

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #60 on: 2005-04-12 20:13:45 »
hey ged can i get that sephiroth patch you made?

Also i think that being able to edit the battle animations would be a mayjor breakthrough, wouldn't that mean making your own limits?!

EmperorSteele

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #61 on: 2005-04-13 00:34:13 »
EEEEKKK thread necromancy!

Back, foul zombie!!!

knives

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Fool the n00bs [Edit:]Possiblity for figuring out animations
« Reply #62 on: 2005-04-16 03:19:43 »
you know your only helping the necromancy by posting that i revived the topic.