Author Topic: [FF7PC] Slayersnext's Customized Models (2009-07-08)(Missing Downloads)  (Read 358264 times)

slayersnext

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- Low edited Models:
      * Cloud Long Hair:

Download http://files.filefront.com/Cloud+Pelo+Largorar/;11205645;/fileinfo.html
      * Cloud Sticky Hair:

Download http://files.filefront.com/Cloud+Pelo+Pinchorar/;11205658;/fileinfo.html
      * Tifa Ponytail:

Download http://files.filefront.com/Tifa+Coletarar/;11205672;/fileinfo.html
      * Tifa Short Hair:

Download http://files.filefront.com/Tifa+Pelo+Cortorar/;11205682;/fileinfo.html
      * Yuffie Long Hair:

Download http://files.filefront.com/Yuffie+Pelo+Largorar/;11205684;/fileinfo.html

- Swords:
      * Buster Sword:

Download: http://files.filefront.com/Espada+Mortalrar/;11205159;/fileinfo.html
      * Mythril Saber:

Download: http://files.filefront.com/Sable+Mitrilorar/;11205180;/fileinfo.html
      * Hard Edge:

Download: http://files.filefront.com/Borde+Durorar/;11205168;/fileinfo.html
      * Heavens Cloud:

Download: http://files.filefront.com/Heavensrar/;11205197;/fileinfo.html
      * Rune Blade:

Download: http://files.filefront.com/Hoja+Runarar/;11205189;/fileinfo.html
      * Murasame:

Download: http://files.filefront.com/Murasamerar/;11205207;/fileinfo.html
      * Nail Bat:

Download: http://files.filefront.com/Garrarar/;11205231;/fileinfo.html
      * Potion:

Download: http://files.filefront.com/Pocionrar/;11205218;/fileinfo.html
Download Potion Mod: here
    Password for descompresion: qhimm

      *Weapon's Mod patch:
* Cloud: Download: here
    Password for descompresion: qhimm
* Aeris: Download: here
    Password for descompresion: qhimm

Have fun!!
Instructions: To make work the textures, you should make:
    - Decompile your battle.LGP.
    - Paste on the created folder the files you just download.
    - Open Pcreator, load the .3ds file in the rar and select in 'Options'>Battle Model.
    - Then go to 'File' and select 'Open battle HRC'...
    - Open RTAA for Cloud
    - Open RUAA for Tifa
    - Open RVAA for Aeris
                 ...
      and set the numer of textures to 10. Then close Pcreator.
    - Compile again the battle.LGP with LGPTools.
    - put in FFVII/data/battle floder.
    - Play with the new Swords!.
-----------------------------------------------------------------------------------------------
Youtube Channel: http://www.youtube.com/user/umjammerlammy2

Mod Edit (SB): Added release tag.
« Last Edit: 2014-07-18 00:42:05 by Covarr »

Cryo

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Re: [Release] Slayersnext's Customized Models
« Reply #1 on: 2007-04-12 23:31:02 »
http://forums.qhimm.com/index.php?topic=6617.0
They look alright bud, nice work.  :-)
« Last Edit: 2010-06-15 18:35:33 by obesebear »

squeeble

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Re: [Release] Slayersnext's Customized Models
« Reply #2 on: 2007-04-12 23:44:54 »
XD i love the cloud with the droopy hair, nice work man.

Rancid Cheese

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Re: [Release] Slayersnext's Customized Models
« Reply #3 on: 2007-04-13 00:02:58 »
Hey when your saving the world, keeping a good stock of hairgel sometimes slips your mind, most likely around the time he was in the desert prison  :-P

EDIT:
Sorry shoulda commented on your work at the same time,  :lol: I like the Yuffie alteration, the Tifa one  :| and the Cloud one is novel if nothing else the droopy hair is quite funny as my friends and I have always joked about his hair losing it's rigidity maybe at Costa del Sol and definitely around the time he ends up in a wheelchair
« Last Edit: 2007-04-13 00:09:43 by Rancid Cheese »

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #4 on: 2007-04-13 18:21:13 »
Now with finger and Tifa with a new hair Style XD


kelvs06

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Re: [Release] Slayersnext's Customized Models
« Reply #5 on: 2007-04-13 22:59:59 »
Hey guys... how to edit some models? i've search  softwares that can edit FF7 models... but the link is not working.

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #6 on: 2007-04-13 23:33:44 »
Use the Kimera 0.81 (Borde) for example... from here:

http://forums.qhimm.com/index.php?topic=4194.0

Chao!

cromas

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Re: [Release] Slayersnext's Customized Models
« Reply #7 on: 2007-04-14 05:42:42 »
Hi! how are?
that night I explored Kimera program and last I have do some Yuffie-Cloud-Tifa customized models XD
TADAH!! jejeje :lol:

Do you like them?? (I new in that of the 3D) :-D
Very nice work! I really like the hairstyles on all three characters. They remind me of the hairstyles I see in Japan these days =P

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #8 on: 2007-04-14 14:45:01 »
Thanks. If you want them, I could upload them somewhere (If i can)
Chao!!

murak

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Re: [Release] Slayersnext's Customized Models
« Reply #9 on: 2007-04-14 15:08:13 »
If you can't find anywhere to upload them, I could upload them for you on Filefront. Then everyone can enjoy them.  :-)

Hyunckel

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Re: [Release] Slayersnext's Customized Models
« Reply #10 on: 2007-04-14 15:27:32 »
well he would have to upload them to you, so he can upload them to rapidshare, megaupload or sendspace, then someone can download them then put them on his personnal webpage (that way if the author is dead and all links broken , the one on the webpage would be safe) ^^

weeemus

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Re: [Release] Slayersnext's Customized Models
« Reply #11 on: 2007-04-14 16:29:14 »
Wow hey that looks awsome man love the new hairstyles  :mrgreen:, keep up the good work
You can try adding new eye textures after, experiment a few. You might fine some better ones, then again u could always try drawing anime eyes, it's pretty easy, you can do so within seconds in any drawing program, paint yeah thats great,easy and simple, but i recomend photoshop , because we want our graphics to look smooth in game haha :P

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #12 on: 2007-04-15 18:00:35 »
I have put a link if anyone wants downloads them XD

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #13 on: 2007-04-16 14:16:11 »
How can I recolour that model (with shadows and lights)?? With Kimera, the model is very dark...



murak

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Re: [Release] Slayersnext's Customized Models
« Reply #14 on: 2007-04-16 15:29:25 »
What you're asking is very simple, first you choose the colour you want from the colour pallet or create your own from red, green, and blue. then, you choose the paint option and click the area you want to recolour with your chosen colour.

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #15 on: 2007-04-16 16:04:00 »
but by this way, the texture is uniform.... I want shadows and lights...

Borde

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Re: [Release] Slayersnext's Customized Models
« Reply #16 on: 2007-04-16 17:56:09 »
Well slayersnext, you could use the general lighting when you finish to add shadows.

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #17 on: 2007-04-16 20:39:51 »
Oh YES!!! Thankss XD :wink:

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #18 on: 2007-04-21 22:54:48 »
HI!
weeemus, i'll follow your advice, but how can i edit eyes of Cloud for example (RTAC in Battle.lgp) if these file hadn't got extension??
See ya!
« Last Edit: 2007-04-21 23:11:32 by slayersnext »

squeeble

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Re: [Release] Slayersnext's Customized Models
« Reply #19 on: 2007-04-22 06:38:27 »
you have to convert the file using biturn. It will change it from rtac to rtac.bmp or.jpg or whatever format you choose.

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #20 on: 2007-04-22 08:42:19 »
HI!
and that tex files that there are like that? only black and white? I can't remember where i see them...

Chao!

Hyunckel

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Re: [Release] Slayersnext's Customized Models
« Reply #21 on: 2007-04-22 08:55:04 »
Yes it's that file, but it has colors usually...  :oops:

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #22 on: 2007-04-28 00:25:11 »
HI!! how are?
well I finally can change the texture piles of cloud and Yuffie, (eyes),all correct in Kimera ( the models were load with the new eyes), but in the game, the models don't load the new eyes, why??

I convert the Cloud eyes (RTAC) in bmp with biturn, modify with paint, save as a 256 color bmp, and then i load the bmp and convert it into a .TEX file againcalled RTAC.TEX, then i erase the extension and the file only named "RTAC", but in game there are a load error or something like that.How can i do that correctly?? Thanks

There is the image :

squeeble

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Re: [Release] Slayersnext's Customized Models
« Reply #23 on: 2007-04-28 09:27:17 »
Hmm. First thing I can think of is possibly you haven't ticked the RIVA TNT thing in the config screen, other than that I've noticed custom textures have to be a certain size, so 32x128, 64x256, 128x512, etc,etc... so redo the texture and resize it to 32x128 and se if that fixes it.

slayersnext

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Re: [Release] Slayersnext's Customized Models
« Reply #24 on: 2007-04-28 11:10:01 »
Hello
I do that you say befoe, resize the files to 32x128, but eyes still white in game... There is a scan of my config window: