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Project forums => FF7Voice => Topic started by: ficedula on 2014-07-07 20:05:20

Title: FF7 Voices - assessing interest
Post by: ficedula on 2014-07-07 20:05:20
So as per this topic (http://forums.qhimm.com/index.php?topic=15268.0) there's some interest in reviving the FF7 Voices project, and I've coded up basic tools necessary for the project. But there's no point continuing unless there's sufficient interest for the project to actually get anywhere.

So are people interested? Probably most important other than, you know, people to actually voice characters, is somebody with the time, skills and interest to actually direct/manage the project ... I don't mind handling the technical programming aspects, but I have no audio experience.
Title: Re: FF7 Voices - assessing interest
Post by: Hellbringer616 on 2014-07-07 20:34:34
I can voice generic NPC's. Sadly life will keep me from doing a main character role :/ But i have high interest, Just a bad time for the next few months for me
Title: Re: FF7 Voices - assessing interest
Post by: Covarr on 2014-07-07 20:37:44
*Obligatory comment about doing a good Quinton Flynn impression and wanting to voice Reno*

The technical and audio side of things is surprisingly easy. Voice acting doesn't typically need a lot of post-production work. Voice direction, on the other hand, can be a real challenge; it requires both an understanding of voice acting and good people/management/organization skills. If it were just about coaching acting, I'd volunteer myself, but I can't be a main point of content for a project this big. I just don't have it in me.
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-07-07 21:02:56
Without opening my mouth up too big...

I'd be willing to assist anyone who wants to do the main casting/management. I'm already pretty deep in the FF8 VO project and I don't know if I'd have the time or the sanity to lead both projects at once.

My voice isn't very versatile, but I have a nice mic and I'm a pretty good actor (did a bunch of theater when I was in college, plus an independent movie). Maybe I'll audition for something small.
Title: Re: FF7 Voices - assessing interest
Post by: dkma841 on 2014-07-08 03:37:15
.
Title: Re: FF7 Voices - assessing interest
Post by: ficedula on 2014-07-08 06:45:34
I think you should just focus on main character voices first only and NPC's till last would be more manageable and efficient.. Not sure if my voice will go with any character and I think my phone mic is better than my webcams would need to use noise removal software

Ironically, it's probably easier to do a lot of the background NPCs, because they often just have a couple of lines and don't really interact with the party, so you can record them independently without having to make it sound right in response to / alongside the party's dialogue.

But nobody's really interested in downloading a project that voices a bunch of the random NPCs and not the main characters ;)

But before casting main characters, we're back to the question of who can direct the project - because without that, the project goes nowhere; and really you have to give that person final say on casting anyway.
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-07-08 15:35:11
I can do the directing, as long as someone else does the management (the casting, getting a list of lines,  etc). I'd also be willing to help out in some of the management, perhaps coming up with audition lines and maintaining the audition forum threads and stuff like that.
Title: Re: FF7 Voices - assessing interest
Post by: Akabi on 2014-07-09 03:37:30
Hello, I'm that famous person you've never heard about >_>
So, I'm here because I live with the Mayo Master... so I kinda been hearing a lot about the project. I was wondering if I could help in anyway. I spent three years of my life preparing and training to be a professional, honest to goodness voice actress... and then I moved to a country where I cannot work because I have a pronounced foreign accent. YAY.
But I do have some experience with this kind of projects, so I dunno if I could help.
Title: Re: FF7 Voices - assessing interest
Post by: Lionsmane on 2014-07-09 06:47:08
My normal speaking voice has a slightly country accent. (Southern united states.)
If that could help with any characters or npcs id be down. Would consider a main character as well if it. (I could alter my speech to mask the accent easily.)
Ive been looking to give back to this forum in some way for awhile now!
Title: Re: FF7 Voices - assessing interest
Post by: ficedula on 2014-07-09 08:20:57
@Akabi, @Lionsmane - thanks; keep an eye on this thread and hopefully you'll hear any news if there is any...

I can do the directing, as long as someone else does the management (the casting, getting a list of lines,  etc). I'd also be willing to help out in some of the management, perhaps coming up with audition lines and maintaining the audition forum threads and stuff like that.

Thanks. Since you're already running the FF8 project, perhaps you can clarify for us exactly what management jobs we need somebody to step up and do?

Covarr's indicated he doesn't mind handling admin, collating files and verifying they're named correctly, and so on. I'm certainly fine to help on the technical side of things - making a central file repository available, setting up any hosting that's required, and altering the tools to make life easier for whoever's running things. What I don't have time to do necessarily is the ongoing project management - e.g. setting up times for recording sessions, checking who's available, planning what scenes will be recorded based on who's available (with a backup plan for when some people aren't available after all...)  - is that the sort of job we need someone to do?
Title: Re: FF7 Voices - assessing interest
Post by: LeonhartGR on 2014-07-09 10:43:34
lol I have a Greek accent and lol @Akabi about the job. What's your native language and what country did you move in?
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-07-09 15:19:32
Thanks. Since you're already running the FF8 project, perhaps you can clarify for us exactly what management jobs we need somebody to step up and do?
Basically, that person will have to prepare all the dialogue they want recorded (including how they should be named or organized), keep track of the cast's email/skype, and schedule recording sessions for individual actors and myself (you don't record them together, it's way too hard to coordinate, and it's also a colossal waste of time).

They will also have to do most of the casting process, though I can help with that a little, depending on how much spare time I have.

I can do any audio editing and file naming on my end before I send the files to whoever's collecting them, so they don't need any audio skills. They just have to love spreadsheets.
Title: Re: FF7 Voices - assessing interest
Post by: ff7rules on 2014-07-09 21:04:56
Id like to help anyway I can, You can hear what I sound like from my youtube channel https://www.youtube.com/user/XenSavage I would be open to a main character role if there is any I could prob do Red Xiii with a little practice I am pretty good at impressions
Title: Re: FF7 Voices - assessing interest
Post by: Kaldarasha on 2014-07-09 21:57:51
Id like to help anyway I can, You can hear what I sound like from my youtube channel https://www.youtube.com/user/XenSavage I would be open to a main character role if there is any I could prob do Red Xiii with a little practice I am pretty good at impressions
Rufus or Reno (Leno) I would say.
Title: Re: FF7 Voices - assessing interest
Post by: ff7rules on 2014-07-09 22:04:00
Im cool with voicing reno :)
Title: Re: FF7 Voices - assessing interest
Post by: Covarr on 2014-07-09 22:08:53
Interest in voicing characters isn't worth much at this point; frankly, interested voice actors are easy to find (though admittedly, talented ones are a little tougher). We need a project manager and proper auditions first and foremost, and so far nobody's stepped up to the plate as a manager yet.
Title: Re: FF7 Voices - assessing interest
Post by: ff7rules on 2014-07-09 22:17:17
have you ever watched FF7 abridged? ask them if there interested in helping out? voices can be a little funny but thats on purpose https://www.youtube.com/watch?v=nJtNO5CgPRk
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-07-09 22:17:39
Worst case scenario: You could wait until next year when the FF8 project is done, then I can do it all  :-\
Title: Re: FF7 Voices - assessing interest
Post by: Akabi on 2014-07-11 17:26:20
Basically, that person will have to prepare all the dialogue they want recorded (including how they should be named or organized), keep track of the cast's email/skype, and schedule recording sessions for individual actors and myself (you don't record them together, it's way too hard to coordinate, and it's also a colossal waste of time).

They will also have to do most of the casting process, though I can help with that a little, depending on how much spare time I have.

I can do any audio editing and file naming on my end before I send the files to whoever's collecting them, so they don't need any audio skills. They just have to love spreadsheets.

So you need a manager/secretary more than actual actors >_> Yeah, I could help with that. I have no idea about the equipment that could be use for something like this, I always practiced in an actual physical studio, but I did have some brushes with schedules and stuff like that, since I also worked as a secretary  ;D
I could help with coaching and directing too if needed.

@ LeonhartGR: I'm a mexican living in Canada  :-D
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-07-11 18:36:28
The actors will be recording everything on their end, so they'll be using whatever equipment they have. We'll have to mention that their auditions have to be used with the same mic they intend to do the actual part with, or have them tell us they're willing to buy a good microphone if they get a part.

The person who was supposed to be doing that stuff for the FF8 project has apparently vanished from the face of the planet. I'm going to be pretty busy this weekend picking up the slack, but next week we can get things started.

I guess the consensus is that we'll use DLPB's translation? @Ficedula: You can generate the same XML files using DLPB's mod instead of the vanilla text, right?
Title: Re: FF7 Voices - assessing interest
Post by: ficedula on 2014-07-11 18:57:20
I guess the consensus is that we'll use DLPB's translation? I'll check out ficedula's download to see how the files are named and structured.

FWIW, the file structure is easily changed, although I'm not sure what alternative structure would make things easier. If there is some way it can be improved though, I certainly can.

Also the current download has dialogue exported from a standard non-modded install. I'd probably export it again from the newer translation before any work begins [although the actual dialogue in the voices files is purely for reference, now, the new version I'm working on doesn't rely on the dialogue text to trigger the audio playback].
Title: Re: FF7 Voices - assessing interest
Post by: DLPB_ on 2014-07-11 19:03:31
Well, I'm honoured if our retranslation is used, but do wait for R02 beforehand, if so :)  Will have a few final improvements.

Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-07-11 19:09:55
FWIW, the file structure is easily changed, although I'm not sure what alternative structure would make things easier. If there is some way it can be improved though, I certainly can.
It's fine as it is. Someone will have to go through and remove the lines that aren't really dialogue (ITEM RECEIVED!)

Quote
the actual dialogue in the voices files is purely for reference, now, the new version I'm working on doesn't rely on the dialogue text to trigger the audio playback.
That's what I assumed, but an export of the dialogue along with the file names is very helpful.
Title: Re: FF7 Voices - assessing interest
Post by: Sora123masta on 2014-07-12 01:59:27
Man, if I had a good microphone I could do either  Zack or Sephiroth.   
Title: Re: FF7 Voices - assessing interest
Post by: ff7rules on 2014-07-12 12:54:51
I have a blue snowball mic and its amazing for the price highly recommended
Title: Re: FF7 Voices - assessing interest
Post by: Tenko Kuugen on 2014-07-12 16:16:08
The person who was supposed to be doing that stuff for the FF8 project has apparently vanished from the face of the planet. I'm going to be pretty busy this weekend picking up the slack, but next week we can get things started.

As someone who has led a few projects ranging from 6 all the way up to 25 people I can tell you that this happens an awful lot the moment something starts to resemble work you'd expect to get paid for. And that is always the case with projects like this. You'd best prepared for people to do this a lot to you.
Title: Re: FF7 Voices - assessing interest
Post by: DLPB_ on 2014-07-12 16:26:02
I agree.  When I was doing the retranslation project, initially there were around 5 people interested in translating the Japanese text.  And that dropped down to 2.  And within a few weeks, it was 1.

People are generally happy to help until they realize how serious the project is, or how hard it is. Then they become an excuse machine or just disappear.
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-07-12 19:44:57
Actually, she just moved, so something probably happened during the move that prevented her from being available the past 2 weeks. She knew what she was getting into, she manages the FFVIIIVoice fandubs.
Title: Re: FF7 Voices - assessing interest
Post by: sonickenshin on 2014-07-25 04:10:12
I know a friend that is planning on a FFVII fandub who would probably love to have him and his cast put something together (course its ultimately up to him to go for it or not), if the tools are publicly available to use and stuff. He can probably handle the direction and audio and stuff, if he does go for it.
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-07-25 17:57:19
It would be better for the community as a whole if we pooled our resources. I have a lot of very talented actors working on FF8 right now and I haven't even finished the cast list. Some of them have expressed interest in doing voices for FF7 as well. Have your friends and his cast audition when the project goes up, which will probably be sometime in the next 2 or 3 weeks.
Title: Re: FF7 Voices - assessing interest
Post by: Aussieroth on 2014-07-27 06:56:55
Well. This section has made my day and hopefully I'll make yours.

Hi there, just call me Aussie. I am a voice actor, voice and casting director. I'm a singer too but I doubt that's necessary here :P. I've been training to be an actor ever since I could learn math. I have been voice acting not long after I left highschool and voice directing a bit later than that. I not only can find you a full cast for FF7 but I have already have nearly an entire cast assembled (for another project that is slowly coming together.) All of them passionate at what they do, some of them in the big game (Shudo Ranmaru and Sarifus anyone? ;) ) and a lot of them sounding similar or close to the official actors while making it their own, as well as a few, very good original takes on some characters.

I won't be of any help in terms of coding, I will be honest about that. I also won't say about the time frame due to, well of course this being all volunteer work and people need to make a living and all that jazz but I will say this: I will have the lines done as quickly and efficiently as possible.

I would love to be of service to this if it goes ahead, and I promise nothing less that top, professional quality too.

I know this is coming off as a formal pitch but I really do hope to be a part of this if it goes ahead. I love FF7 too much and let's face it: This is the closest we will ever get to a remake and personally: I'm more than happy with that. Especially since dedicated fans are doing it.

see you soon!

Also, I just saw fluffybumthecat's FF7 sound effects test video and it's amazing! PLEASE use him!
Title: Re: FF7 Voices - assessing interest
Post by: ficedula on 2014-07-29 07:46:16
Well, as mentioned, I don't have the time to run the project, but will certainly provide programming support. So as far as I'm concerned, I'm basically just waiting to see if anyone can / will begin work on things.

If you do want to start putting a script / plan / cast together, then I'd suggest just going for it and posting here about anything you do so other people can comment on things.
Title: Re: FF7 Voices - assessing interest
Post by: LeonhartGR on 2014-07-29 14:27:15
Are you Aussieroth7???
Title: Re: FF7 Voices - assessing interest
Post by: Aussieroth on 2014-07-30 02:55:47
Are you Aussieroth7???

That's me :)
Title: Re: FF7 Voices - assessing interest
Post by: Kaldarasha on 2014-07-30 03:13:16
You have immediately win the parts for Hojo and Sephiroth. :-D The voice between father and son is most times equal and you can reflect both characters pretty perfect (after I saw Kefka I thought that's Hojo, maybe he's good for Sephiroth as well. And then Bam! I saw (hear) Sephiroth with your voice  :-D. There is no other option it has to be you for them).
Title: Re: FF7 Voices - assessing interest
Post by: Aussieroth on 2014-07-30 07:10:03
You have immediately win the parts for Hojo and Sephiroth. :-D The voice between father and son is most times equal and you can reflect both characters pretty perfect (after I saw Kefka I thought that's Hojo, maybe he's good for Sephiroth as well. And then Bam! I saw (hear) Sephiroth with your voice  :-D. There is no other option it has to be you for them).

Wow... you have just made my day a million times over, thank you :). If this goes ahead I wholeheartedly accept Sephiroth. I also hope to be the voice director too, to lighten the load for you.

As for Hojo... You think I'd be good for Hojo? I know another guy who is amazing as Hojo, and I mean Heath Ledger's Joker incredible: CumQuaT1337. Yeah the guy who created and directed Malevolence: Sword of Ahkranox. In my opinion he makes the perfect Hojo, and once I am able, I will prove it.
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-08-13 21:18:01
This is for DLPB, because I can't PM him.

As you know, Aussieroth and I would like to use your translation as a base for the script we will use for the FF7 voiceover project. However, that mod isn't downloadable anywhere I can find, and your thread says to wait for the next release of Reunion. Do you have any idea when that will be? Our audition post and deadline will change based on when we will have access to that dialogue. There's no hurry, we just want to know what our timetable will look like. Thanks.

It would also be helpful to know what dialogue you haven't translated yet, if any.
Title: Re: FF7 Voices - assessing interest
Post by: Covarr on 2014-08-13 23:50:50
I can't provide a timeline, but I can tell you exactly where it stands at the moment:

The whole game has been fully retranslated, and the release is pending the an update to Luksy's tool touphScript, which is in progress right now. In the mean time, DLPB is taking the opportunity to make another pass through the game and identify any problems which he and I may have missed in past proofreads.
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-08-14 00:51:34
Thanks Covarr. I guess we'll just have to wait.
Title: Re: FF7 Voices - assessing interest
Post by: Aussieroth on 2014-08-14 11:51:02
Thanks Covarr. I guess we'll just have to wait.

But at least the wait will be worth it.
Title: Re: FF7 Voices - assessing interest
Post by: nfitc1 on 2014-08-14 21:38:07
I've wanted to try out for Rufus since I heard about this. Where should I sign up?
Title: Re: FF7 Voices - assessing interest
Post by: Aussieroth on 2014-08-14 23:36:14
I've wanted to try out for Rufus since I heard about this. Where should I sign up?

We'll show you once we have the thread up.
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-08-15 03:39:23
Our current problem is we can't start auditions until we know when we'll have access to the script. We don't want to cast everyone and tell them "k guys now wait."
Title: Re: FF7 Voices - assessing interest
Post by: Salvy on 2014-08-15 04:57:02
I just stumbled upon this post now and am very intrigued with potentially becoming a part of this. I've actually practiced impersonating Cid's, clouds, Zack's, Rufus's, Tseng's, and red 13's voices. I think I'll post a video of them on YouTube within the next week or so. I can't now because I've got the sniffles ;) But that could actually be beneficial for Zack's and Reno's voices
Title: Re: FF7 Voices - assessing interest
Post by: Covarr on 2014-08-15 15:33:32
But that could actually be beneficial for Zack's and Reno's voices
It seems like it would, but trust me, a stuffy nose makes a Quinton Flynn impression harder. It's a particularly odd brand of nasal that kinda wavers on and off, sometimes mid-sentence.
Title: Re: FF7 Voices - assessing interest
Post by: Salvy on 2014-08-15 15:40:58
It seems like it would, but trust me, a stuffy nose makes a Quinton Flynn impression harder. It's a particularly odd brand of nasal that kinda wavers on and off, sometimes mid-sentence.
Hmm, yeah I tried recording myself on my phone it just sounded a little tacky - too much stuffed nose voice....... So what is the plan if this gets enough interest from potential voice actors, and assuming you get access to the script?
Title: Re: FF7 Voices - assessing interest
Post by: Covarr on 2014-08-15 16:48:23
So what is the plan if this gets enough interest from potential voice actors, and assuming you get access to the script?
I'm confident we can get access to the script, once Beacause R02 is released, though due to the nature of Beacause, some decisions will need made (canon names vs. accurate translated names, spells, etc). This won't affect nameable party members, obviously, but for characters like Reno (correct translation Leno), this could make a big difference.

I'm not entirely sure what the work structure on this project is going to be outside the voice acting itself. I intend to do the boring stuff, checking filenames, etc., and am up for any audio editing that needs done, such as correcting levels, EQ, etc., depending on how much free time Shard and Aussieroth have (I'm confident they both have the needed technical ability here). Ficedula has volunteered for any programming work needed (thank goodness), though hopefully that won't be too much beyond what he's already released; we'll have to deal with any issues as they come up, as it's too early to tell what we might run into.

In terms of immediately after script is available, as far as I get the distinct impression Aussieroth is going to handle casting. The specifics would be up to him, but I'd imagine it works out similar to how Shard's FF8 casting did, with casting calls being posted on a few VA sites, as well as notifications sent to people who have done FF7 voice related projects in the past and might be interested about said casting calls.

Once auditions are finished, Aussieroth will handle management, scheduling, etc., and (I think?) Shard will be doing actual voice direction? I'm not entirely sure on the specifics here, but one way or another it'll get worked out.

At this point, the big issue is just that it's impossible to work out a timeframe until Reunion R02 is released. While he waits for a touphScript update he's doing another runthrough for a chance to polish it just a little more. Once that's done, if touphScript's new version still isn't ready, I'll ask him about letting us use his raw text files as a stopgap to work from until it's actually released.
Title: Re: FF7 Voices - assessing interest
Post by: ficedula on 2014-08-15 19:13:22
Bear in mind that - IMO - having a 100% totally polished in every way script to work from isn't really critical.

The script will be used as a reference for what to record. Minor punctuation issues that you'd want to fix in the Reunion project are kind of irrelevant to Voices. Also, as I understand it, it's very likely that some of the dialogue will get changed to make it quite literally sound better. Dialogue that reads fine sometimes sounds kind of rubbish when you have to actually listen to a real person say it.

So while it's not my decision, I'd personally be in favour of cracking on with the project rather than waiting for a theoretically (as) perfect (as it could be) script that's only going to undergo further edits anyway for a voicing project.
Title: Re: FF7 Voices - assessing interest
Post by: Kaldarasha on 2014-08-15 20:23:18
I agree. The Reunion 01 was all most very good, the only flaws were wrong choice windows.
However it is also needed to discuss where voice needs to be added where no text box is. The interventions of the Jenova cells of Cloud or the people in Midgar when the rocket hit the Meteor came into my mind.
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-08-15 20:26:54
Aussie and I will be doing the casting and directing together. He's in Australia, and I'm in the US, so we'll always be able to have a session with any given actor at any time of day. We plan on splitting the sessions up that way, and doing a few of them together for the more important dialogue.

The English script is so badly translated that our choices are to either relocalize the whole game ourselves (which is a lot of work), or wait for Beacause. I've seen some videos of the mod in action and the dialogue is vastly better. The original text is just bad. It's an order of magnitude worse than FF8's dialogue. It's not just spelling and grammar errors - there are far more Japanese phrases that were translated directly and make no sense in English ("Here I am, miss Yuffie" when you defeat a Pagoda boss). Trust me, we're as eager to start this as anyone else, it's just not doable using the original text.

If we could get a current or recent version of Beacause, we could start with that.
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-08-15 20:28:15
I agree. The Reunion 01 was all most very good, the only flaws were wrong choice windows.
However it is also needed to discuss where voice needs to be added where no text box is. The interventions of the Jenova cells of Cloud or the people in Midgar when the rocket hit the Meteor came into my mind.
Ficedula's tool + transparent dialogue boxes makes this possible.
Title: Re: FF7 Voices - assessing interest
Post by: ficedula on 2014-08-15 20:36:41
Aussie and I will be doing the casting and directing together. He's in Australia, and I'm in the US, so we'll always be able to have a session with any given actor at any time of day. We plan on splitting the sessions up that way, and doing a few of them together for the more important dialogue.

The English script is so badly translated that our choices are to either relocalize the whole game ourselves (which is a lot of work), or wait for Beacause. I've seen some videos of the mod in action and the dialogue is vastly better. The original text is just bad. It's an order of magnitude worse than FF8's dialogue. It's not just spelling and grammar errors - there are far more Japanese phrases that were translated directly and make no sense in English ("Here I am, miss Yuffie" when you defeat a Pagoda boss). Trust me, we're as eager to start this as anyone else, it's just not doable using the original text.

If we could get a current or recent version of Beacause, we could start with that.

Sure, that makes perfect sense.

The link here - http://forums.qhimm.com/index.php?topic=14914.msg215623#msg215623 - works?
Title: Re: FF7 Voices - assessing interest
Post by: Kaldarasha on 2014-08-15 20:39:17
Yeah I knew. Check your PM.  ;)
But transparent dialog boxes aren't needed. I could imagine that Jenova has a weird whispering voice in an alien language. And the 'Och!', 'Oh, no!' and 'It's failed' don't need a box.

Seems like ficedula was faster.  :-D
Title: Re: FF7 Voices - assessing interest
Post by: ficedula on 2014-08-15 20:41:48
But transparent dialog boxes aren't needed. I could imagine that Jenova has a weird whispering voice in an alien language. And the 'Och!', 'Oh, no!' and 'It's failed' don't need a box.

If it turns out we want to play sound effects/voices that are triggered by things other than dialogue boxes, I'm sure we can implement that. Ultrasound already supports ambient sound effects, after all...
Title: Re: FF7 Voices - assessing interest
Post by: Kaldarasha on 2014-08-15 20:54:03
Ultrasound already supports ambient sound effects, after all...
I wish someone would work on ambient sound with me...  :'(
Title: Re: FF7 Voices - assessing interest
Post by: DLPB_ on 2014-08-16 15:56:57
Beacause is very close to being done.  I am currently going through the game again, and am making every effort to have it done by Monday. I can't give you the text so far since parts have my notes attached for Luksy and myself.

It won't be long.

This is Red XIII talking about his tail wagging:

Old:
{RED XIII}
“Hm, that's interesting.”{NEW}
“It's not as if I'm doing this because I
   want to.”{NEW}
“You see, this tail of mine, moves quite
   independently of my will.”


New:
{RED XIII}
“Hm,how interesting…”{NEW}
“It's not as if I'm
  moving it on purpose.”{NEW}
“It just seems to have
  a mind of its own.”

You can see in this dialogue alone, that even when it is translated correctly, the localization is lacking.

To give you an idea of flow:

old
Code: [Select]
Bugenhagen
“But, Nanaki.
I've been thinking lately.”{NEW}
“I've been thinking if there was
anything WE could do,”{NEW}
“as a part of the Planet, something
to help a Planet already
in misery…”
------------------------------
Bugenhagen
“No matter what happens,
isn't it important to try?”{NEW}
“Am I just wishing against fate?”
------------------------------
Bugenhagen
“I am too old to do
anything about it…”{NEW}
“This year, I'll be 130.
Ho Ho Hoooo.”
------------------------------
Bugenhagen
“That is why, Nanaki, you must
go with them! For my sake.”
------------------------------
{RED XIII}
“Grandpa…”
------------------------------
Bugenhagen
“I wanted to show you your real father
before you left…”{NEW}
Bugenhagen
“I'm so glad that you came back
while I was still alive to show you.”
------------------------------
{RED XIII}
“Grandpa…don't talk like that.
I don't want to think of life…
without you…”
------------------------------
Bugenhagen
“Ho Ho Hoooo.
Well, I've had a long life.”
------------------------------
{RED XIII}
“Grandpa!
You must live!”{NEW}
{RED XIII}
“I'll see to it.”{NEW}
“I'll see to what's happening
to the Planet. And I'll come
back to tell you.”
------------------------------
Bugenhagen
“Nanaki…”
------------------------------
{RED XIII}
“I am Nanaki of
Cosmo Canyon!
The son of the
warrior, Seto!”{NEW}
“I'll come back a
warrior true
to that noble name!
So please, Grandpa…”
------------------------------
Bugenhagen
“That's…Seto's…
Seto…”
------------------------------
{RED XIII}
“Seto…
Fa…Father…”

new
Code: [Select]

Bugenhagen
“But,Nanaki,
  lately I've been thinking…”{NEW}
“Isn't there something… anything
  that we can do as dwellers,no,
  as a part of the planet,when it
  suffers so horribly?”
------------------------------
Bugenhagen
“Regardless of what happens,
  shouldn't we at least try?”{NEW}
“Or are we to sit here and
  meekly accept our fate?”
------------------------------
Bugenhagen
“I am too old to do
  anything now.”{NEW}
“This year,I'll be 130.
  Ho,ho,hoooo.”
------------------------------
Bugenhagen
“That is why you must go,Nanaki!
  You must go in my stead,to see
  with your own eyes.”
------------------------------
{RED XIII}
“Grandpa…”
------------------------------
Bugenhagen
“I wanted to show you the
  truth about your father
  before you left.”{NEW}
“I am so glad that you came
  back while I was still alive.”
------------------------------
{RED XIII}
“Grandpa,don't talk like that.
  I don't want to think about life
  without you…”
------------------------------
Bugenhagen
“Ho,ho,hoooo.
  I have lived enough.”
------------------------------
{RED XIII}
“Grandpa!
  You must continue to live!”{NEW}
“But I'll go.”{NEW}
“I'll see what's happening to
  the planet and then return.”
------------------------------
Bugenhagen
“Nanaki…”
------------------------------
{RED XIII}
“I am Nanaki of Cosmo Canyon,
  the son of the warrior,Seto!”{NEW}
“I'll return a warrior true to that
  noble name! So please,Grandpa…”
------------------------------
Bugenhagen
“Seto is…
  Oh,Seto.”
------------------------------
{RED XIII}
“Seto…
  Fa-Father…”
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-11-24 23:15:45
I'm about to finish up prepping the raw script (it will need some formatting and a lot of localization) and wanted to check a few things.

We will be adding dialogue boxes to the game to allow selected dialogue choices to play sounds (the response will pop up right after you choose it). We will be able to update everyone's texts through touphScript, but will we also be able to easily modify the scripts in everyone's flevel?
Title: Re: FF7 Voices - assessing interest
Post by: DLPB_ on 2014-11-24 23:49:33
Scripts are a problem.  The only way is to ship them and load them directly into the flevel. Luksy was working on a tool to simply edit the script portion once.

Even then, getting mods that edit the same script to be compatible is largely impossible.
Title: Re: FF7 Voices - assessing interest
Post by: Kaldarasha on 2014-11-25 05:51:33
7th Heaven is able to only replace the scripts and texts, however as Dan said it isn't possible to let it work with mods that change the same field files without compatibility patches. So it would be wise to make notes which fields have a changed script. Maybe it would be even better if makou reactor can check a moded flevel.lgp against an unaltered flevel.lgp.
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-11-25 23:15:01
In the meantime, we'll voice those extra dialogues, but we won't implement them until something like a code patcher is made for the scripts (or we have another way to merge script mods).
Title: Re: FF7 Voices - assessing interest
Post by: ficedula on 2014-12-01 18:17:49
I'm about to finish up prepping the raw script (it will need some formatting and a lot of localization) and wanted to check a few things.

We will be adding dialogue boxes to the game to allow selected dialogue choices to play sounds (the response will pop up right after you choose it). We will be able to update everyone's texts through touphScript, but will we also be able to easily modify the scripts in everyone's flevel?

If the only reason you're adding the dialogue boxes is so that, after a choice is made, a sound/voice file is played, then rather than changing the field files it'd be simpler to just add support for that into Ultrasound.

...I'd have to investigate before I could promise that yes, it's definitely possible, but I think it certainly might be.
Title: Re: FF7 Voices - assessing interest
Post by: Shard on 2014-12-02 04:53:46
How will you prevent the two sounds from playing on top of each other? It'd be kind of awkward if the choice sound played while the response dialogue was showing.
Title: Re: FF7 Voices - assessing interest
Post by: ficedula on 2014-12-02 20:17:20
Oh, I see - the intention is that after the player selects an option, you play the voice file for that choice while [effectively] pausing the game, and then let it progress to the next dialogue window?

That would be trickier to do, but it might be possible. Ultrasound is already overriding certain things (which is why you can use it to replace sound effects).
Title: Re: FF7 Voices - assessing interest
Post by: genesis063 on 2014-12-17 01:32:23
nvm just saw the topic and the deadline sucks but that's how it goes.
Title: Re: FF7 Voices - assessing interest
Post by: TerriblyGrimm on 2014-12-17 02:01:30
I haven't read the entire thread yet,

but I would be willing to lend my voice to this cause, I have a decent headset with decent mic,
and i've been told my accent and voice are very enjoyable to listen too
Title: Re: FF7 Voices - assessing interest
Post by: genesis063 on 2014-12-17 02:10:51
There is another thread as I mentioned and you'll see like I was that it is already closed for auditions.
Title: Re: FF7 Voices - assessing interest
Post by: TerriblyGrimm on 2014-12-17 02:24:32
That is unfortunate, I have nothing but time and would be plenty willing to contribute to such an ambitious project