Can some one make a list which character has the same skeleton? I have started to add at my list a comment for the used skeleton (C for Cloud, B for Barrett, etc.).
I've been meaning to type up my notes for a while now, could pool them together when they're finished? A big 'resources' folder that contains info like this (and other stuff) could be handy for people, have it all centralised sort of thing.
I myself didn't think that Tseng and Reno have the same skeleton as Aerith. Sephiroth has long hair and Hojo has the gown so it'd make sense, but why those two haha.
Also I decided to continue and worked nonstop for my Aerith game, and woohoo!! After 6 long hours of nonstop flevel editing, it's finally finished TT.
6 hours is quite fast considering there's 5-600+ field screens and most of them have Cloud in them. Next thing you'll be wanting to do is editing the dialogue and maybe making some subtle alterations to certain scenes. For text, it's not enough that you change the actual text itself but you also have to take care of the dialogue box size as well. Fortunately, Makou can auto-correct the size of the text box if it's too small; the trick is locating the dialogue in the field script in the first place (you're looking for the command 'Create/Re-Size Text Window #', usually appears above the dialogue itself).
Here's something to keep in mind though. The early fields in Midgar (particularly the Reactor and Sector 7) have the annoying habit of being all over the place, and will place the Dialogue Box size line separately from the actual dialogue itself (usually separated by a few lines). To resize it properly, shunt the Dialogue Box size down until it's directly above the dialogue itself, re-size it, then move it back to where you found it.
And I reckon you'll be wanting to swap Cloud's battle model for Aeris at some point too, and their portrait in menus (as well as World Map, mini-games etc.) All these can be done with other tools, but one step at a time I guess.