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Messages - Nesouk

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1
HA I see my video of Omega being used, so I'm gonna quickly answer to that part :

-For Zell : I want to say my video is a terrible display of his damage potential, I was terrible with him that day, I hadn't played him for a very long time and was very rusty, not mentionning I got terribly unlucky and only got Low Crisis Level (aka short timers) not only that but in this video but I also forgot to junction his Luck stat, which was a stupid mistake on my part as I had the mean to Junction both him and Irvine, in contrary to Squall Zell and Irvine's Limit Breaks damage gains a lot from high Luck and therefore High Crit Rate as a Crit means Double Damage.

Furthermore back when I wasn't rusty I had done some testing with Zell with the loop I had I could do :

-9 Hits at 3.66s
-12 Hits at 5.66s
-18 Hits at 7.66s
-26 Hits  at 9.33s

My loop was :

If timer is 3.66 of 5.66 (start with Punch Rush) then :
1-Dolphin Blow
2-Mach Kick
3-Dolphin Blow
4-Heel Drop
5-Meteor Strike
6-Dolphin Blow
7-Heel Drop
8-Meteor Strike
Back to number 6 (Dolphin Blow) just chain Dolphin Blow, Heel Drop and Meteor Strike as much as you can from there.

If timer is 7.66 or 9.33 (start with Booya) then :
1-Meteor Strike
2-Dolphin Blow
3-Mach Kick
4-Dolphin Blow
5-Mach Kick
6-Dolphin Blow
7-Heel Drop
8-Meteor Strike
9-Dolphin Blow
10-Heel Drop
11-Meteor Strike
Back to number 9 (Dolphin Blow) keep chaining Dolphin Blow, Heel Drop and Meteor Strike as much as you can from there.

So base on that and damage done Omega in my video which are :

-Punch Rush : about 1000
-Dolphin Blow : About 2800
-Mach Kick : About 2100
-Heel Drop : About 1800
-Meteor Strike : About 3400

In my best day damage on Omega would have been with Crit excluded :

-3.66s : 21100
-5.66s : 29100
-7.66s (dunno Booya Damage gonna assume it should be about 1300 between Punch Rush and Heel Drop) : 46500
-9.33s : 67100

If we compare to your number with Squall which is 4500 per hits then :

-4 Hits : 18000
-5 Hits : 22500
-6 Hits : 27000
-7 Hits : 31500
-8 Hits : 36000

So adding that the number of Zell are without taking any Crit into account and every crit with deal Double Damage only adding to the damage even with the assumed 10k from Lion Heart Zell has still the highest damage potential, assuming you have a really good execution of course.
I'd argue for 3.66s and 5.66s throwing a My Final Heaven could be better since My Final Heaven can deal 10000 (20k if it crit) straight away.

As an all I think you are underestimating Zell's Limit Break potential even in my video if we compare the first Limit Break round for Irvine and Zell :

-Irvine get 4 Shots so Good Crisis Level and 2 Crit for 34979 damage
-Zell get the Lowest Crisis Level with 3.66 seconds, I pull off 6 hits + My Final Heaven which is pretty poor performance on my part for 23579 damage

So Zell is actually not to far off and he will outdamage Irvine if Irvine get the same Crisis Level as him, and again this is a basically No Crit Zell here, so the potential is here my video is just a terrible showcase ^^. Also I think LV take part in Physical Damage Calculation so Zell being LV47 probably means I wasn't at the most optimal damage possible.

TLDR : This fight could have gone faster really.

As for the boss itself, well you're statement are sadly true Omega has some issues, I think making him immune to Vit0 (he is susceptible to it in the Normal Ragnarok mod) makes him last longer than he should, and the main problem with him is that Terra Break completly ignores your Vitality, it will always deal 4k no matter what and 2k with Protect, Defend is pretty much the only way to survive it and it pretty much forces you to have someone constantly in Defend in case he throws it since unlike Vanilla he doesn't have a specific pattern and you dunno when he'll throw it, only other mean to survive it almost consistantly is having your all team in Zombie but then that forces you to rely on Low Spirit with AoE Elemental option.

Adding to that Light Pillar is pretty much impossible to survive without Defend unless you have max Vitality and Megido Flame which I honnestly don't know if Shell and high Spr matter against it and yeah, Defend strat is pretty much the safest option, all you need is your Defend character to have a Spd high enough to be able to throw an item then get an action right after before Omega acts again, and a high enough Vit and Spr for the few attacks that can hit through Defend and enough items.

That being said I considere Limit Break a core mechanic of the game, it's actually pretty fun to learn how to increase your Crisis Level without Aura with stuff like keeping Statut Effect on your character to increase it, and surviving with said Statut Effect can't be done in the Omega Fight sadly.

EDIT : Also I totally second the removal of some late game bosses Elemental Weakness like Griever (is still has it technically but at one point cast a spell that makes him immune for the remaining of the fight) and Ultimecia + Griever phase being a terrible decision, physical damage dealer get really impacted by this in Normal Ragnarok Squall with Darkside and Junction Water to attack could actually outdamage even a Triple Meteor for the Ulmecia + Griever phase for instance, but since the weakness have been remove, have to resort to good old non-elemental spells.

In my opinion Triple should definitly be removed from the game, Double is fine but Triple Cast really indeed give an edge for Magic, and I also think Defend should be nerf in regard to physical damage making it nullify physical damage is kinda OP not gonna lie, especially when you take into account it works with Cover.

EDIT 2 : For the lol reopen the game and try to practice back Zell's Duel trying to get better results on Omega, well due to the strat Zell is pretty much guaranteed to get a low Crisis Level but manage to pull off much better combos with a 3.66s timer, can pull off 8 hits + My Final Heaven that chain got a Crit on Punch Rush and 2 Dolphin Blows as well as a Crit on My Final Heaven for a total of 44454 damage, so even higher than what I was expected, in comparaison Irvine with 3 Shot of Pulse Ammo shot can at best reach about 40k assuming all 3 shots crit.

Of course this depend of Crit, the highest Luck I can reach with Zell at LV47 is 100, if I remember the Crit Rate formula correctly that means he has about 39.2% Crit Rate (excluding potential ability multiplier which I don't have the data for).

I'll try to get the best chain for his highest damage potential.

2
Enjoying my playthrough so far.

Just wanted to let you know that the Espers during the dream sequence with Laguna, Kiros, and Ward in the Esthar mining operation casts Cure and Protect on enemies (my team) instead of itself.

Actually.. it's also attacking its team mate, and casting Slow on themselves too... the target selection is a bit missed up here.

There is no mistake here this robot are deficient and do some stupid stuff like that, this was also the case in Vanilla.

3
Well almost done with the Lionheart Mod, only have Ultimecia's left so just wanted to put some point :

About the Lunatic Pandora's bosses since they are the one I remember being the most disappointed by the last time I played :

-Fujin and Raijin and Mobile Type 8 definitly feel improved Mobile Type 8 especially was a suprising fair challenge especially when the bastard got himself immune to Thunder I wasn't prepared for that.

-Seifer... is still the biggest let down of the mod looks like he is condemn to be a pathetic boss forever (fits him tough screw him ^^)

-Adel felt suprisingly easier than the normal version, where the hell is Doom Strike ? I might be misremembering but I'm pretty sure she could use it and she never use it again suprisingly, I would have also expect her to deal more damage to Rinoa than the base version but she dealt the exact same damage (about 3k) which is pretty manageable.

-Sorceress that one felt good compare to last I remember it being a joke but this time it was pretty good the last Sorceress in particular can be tricky to deal with with counter attack (that do hurt), putrefy and Ultima.

Now onto the bosses of Ultimecia's castle :

-So first I want to say I like how you now cannot choose what powers you recover, each boss gives a specific one, this is a good idea but I do have one complain why is save on Tiamat ? I found that annoying because he is easily the hardest of the 8 Guardian and he is the furthest away from the entrance, found that annoying as since I was basically going blind I didn't want to risk losing progress by dying on a boss so after each boss I had to back track to the entrance which while not deal breaking was a little annoying.

As for the bosses themselves :

-Sphinxaur is easy but well since we have no other option to attack and he is immune to drain so we have no way to heal, this is just a damage race which should be hard to win with Holy to Ele-Atk and high Strength and Luck.

-Tri-point : Easiest boss of of the 8 no issue here, this guy has always been a case of when you know his gimmick he is pathetic.

-Krysta : A little more challenging cause his counter do hurt, but still pretty easy.

-Trauma : As long as you keep at least 1 Droma alive (with Slow) to prevent him from using Mega Pulse Canon he is not an issue, his healing is easily outdamage by Triple Flare.

-Red Giant second easiest boss 2 Triple Demi + 1 Summon of Diablos = GG moving on

-Catoblepas : His Heaven's Wrath and physical attack hurt a lot, but as long as we are immune to Stop should be fine, his death move is now Meteor instead of Ultima which I don't understand Ultima is far more dangerous why would you replace it by Meteor ?

-Gargantua second hardest of the 8 guardian but basically is just to not attack him with physical honnestly I feel this guy would be harder if he was countering with Counter Twist everything as it stand I just put Rinoa in Angel Wing and let her do the job while I was healing with Squall and the third party member.

-Tiamat hardest of the 8 by far he hit like a truck with his physical and Dark Flare is pretty strong to, the most dangerous part tough is he can counter with Ultima (I don't know if it's after a set amount of attack received or random), which effectivly mean I can't attack recklessly and have to keep my HP up.

Well for the 2 other bosses of the citadelle :

-Sorceress : So this is litterally Yunalesca in FFVIII like really, I have only one complain about this fight Mega Death that hit all character AND ignore Death immunity this is bullshit, you can be immune to Death in FFX so I was healing Zombie and so I got Game Over'd by this shit please don't do that that's just frustrating especially since it require at least 2 Slot to get 100% immunity in this mod to Death and it's guaranteed to catch anyone off-guard, as a result the gimmick is you have to stay in Zombie thankfully Zombie is much more manageable in FFVIII than it is in FFX since you can make all your character absorb Wind or Earth and heal with Quake or Tornado, just like for the Yunalesca fight Reflect is really usefull even tough she can dispel it unlike in FFX, but it basically shut down her Zombie + Curaga combo and Statut Magic counter, so overall fairly fight nearly die at the end cause like an idiot I forgot to immune Selphie to Confuse for the equivalent of Mind Blast.

-Omega Weapon : Wasn't as bad as I thought, basically the exact same strategy as Normal Ragnarok Mod work to here, just keep one character in Defend all the time only exit Defend when needing to resurect with about 60 Spd and Auto-Haste on Squall if you act right after Omega's turn and you're fast Squall has the time to get back in Defend before Omega's next turn, the only dangerous attack is Megido Flame that deal 4k damage, Ultima and Schockwave Pulsar also deal that number but Ultima is much more rare and Schockwave Pulsar only use once.

The main difference with Regular Ragnarok is he seems immune to Vit 0, which I'm not liking this change common this is an over 1 million HP boss already probably the only boss in the game where it would be fair game to makes him susceptible to Vit 0 why remove this option ? Especially since honnestly the only thing immune him to Vit 0 does is making the fight last longer, but 10 or 20 minutes is really not a game changer I enter this fight with 56 Mega Phenix and 45 X Potions by the end of the fight I had 44 Mega Phenix and 39 X Potion left so I could have keep going for MUCH longer it wouldn't have make a difference the basic loop was :

-Omega act (likely kill Irvine and Zell)
-Squall resurrect with a Mega Phénix
-Squall get back in Defend
-Zell and Irvine deal damage with their Limit Break or heal Squall with an X Potion if he is below 5000HP
...repeat

Unless you are really slow on inputing Defend or do a miss play this loop is 100% consistant, Irvine with 79 Spd get the time to act between Squall and Omega (also thanks to Defend animation freezing the ATB), and yes I use Zell even tough I'm rusty with his LB compare to before he still can do good here especially if unlike me you don't forget to junction his Luck (over 20k if My Final Heaven crit, Dolphin Blow deals about 5-6k if it crit and Meteor Strike about 7k) and since Quistis can't put Vit 0 it was useless to bring her like I did for the Normal version of the mod, and I don't want to rely on Selphie and Rinoa's randomness for this fight.
So yeah sadly not a very hard fight when you have the good set up going on, it does last longer but that's about it.

EDIT : And done beat Ultimecia, goddamn I wasn't expecting it but Ultimecia ended up being the hardest fight of the Lionheart mod to me no contest, a much improvment compare to last time I played this mod, Griever most noticeably is much improve and was actually able to do something this time XD

The hardest part to me were definitly the second part of the third phase where she hit like a truck and get very fast, and the final form which on top of being tanky prove challenging thanks to her ability to dispel your buffs, get immune to either Magical or Physical damage, and can remove your magic on top of hitting decently hard.

Really great final boss to conclude the mod.

4
I've also ended up spending hours on this thread searching for info- can you please, please, please add a changelog either to the files itself or the first post of this thread?
Just the main things in a spoiler tag that include: new side quests, Zell card, GF status effects, new final weapon ingredients (srsly I spent hours before realising that they were different), and other basic key features of the mod (ie, enemies now being fixed level is -so- important and barely mentioned), tonberry changes,  limit break changes, magic/new magic changes, ability changes/ GF ability prerequisites, etc. There's literally so much with 0 documentation.

There's a full documentation for the new sidequests, moved cards and such with the mod. Weapon recipies is give to you in-game in the magazines, also new spell effect, abilities effect and Limit Break change is in their description in the statut menu in-game.
Ennemies LV being fix as litteraly it's own paragraph in the first post and in the documentation given with the mod, as most of the general change.
The only changes not truly mentionned are the GF Abilities prerequesite and the thing about bosses giving you additionnal reward if you don't draw their GF (and the fact you still get the GF even if you don't draw).

5
Well progressing on current playthrough about the Battle of Garden :

-Cerberus : Was an harder fight that I remember, had to try sometime before getting the good set up, main damage dealer was Irvine I realise how much I sleep on his Demolition Ammos they are doing good damage at this point.

-Seifer 2 : Was on easier side really just put 2 of your character on Yellow HP, set Reflect on this 2 and Cover on the third with Protect and Shell and it's gg regardless who you're using as the damage dealer.

-Seifer et Edea : Tough fight especially at the very beginning Maelstrom can give Seifer the opportunity to kill someone pretty easily and for some reason he hits harder than the previous fight, Edea can be annoying with Ebon Wave, Death or Stop, so the hard part is the beginning to set up an surviving their onslaught, once Seifer is down the fight is a lot more easier, took a bit of time cause I wanted to Mug that Royal Crown.

-Abadon : I think this boss is way to easy, but I don't see how we could make him interesting with removing his Zombie statut, cause that's what makes him easy, Curaga ignoring Spr just cheese the shit out of him.

And so I had heard of this new boss in Lunatic Pandora, that was only available when visiting it the first time, also read some time ago in this topic that he was unfair and the only way to truly damaging him without the fight during forever was to spam Moomba, and if you didn't want to do it with Moomba and.....

Well let me tell you the story of a Poor Lonesome Cowboy called Irvine Kineas, that poor cowboy had join his friend, and was willing to give his service, however he was rejected, sometime even labelled as trash and always push aside, he was forced watching his friend risking their life and was left wondering, why did they asked for his help, he could have help, he was begging for the opportunity to show his ability and then with half of the group away they were in the face of a mighty Spider-like robot, that looked almost invincible and then he knew it was HIS time to shine....

Ok enough with the fan-fiction bullshit, ever heard of AP Ammos ? This little beauties are the perfect answer to this kind tough bastard, one shot of this beauty is worth 3000 damage (6000 per crit) which is much more than anything else the party has access to, of course their variable with the Crisis Level and Crit but hey what would be an RPG without these, so yeah just use Irvine with Armor Shot as the main damage dealer, add a support in Zell which, as long as I could keep shell on him, was unkilleable thanks to Auto-Potion + Med Data, Edea was just throwing some Thundagas to add some little damage, use my only Aura Stone to sped up the process I admit, but yeah this fight really wasn't hard or wasn't that long for that matter, it was a pretty fun fight.

6
During the scripted encounter on the way to Odin, you can use Zombie on the Armadodos and then use X-Potions or Curaga spells to finish them off quickly. If you also cast Berserk on them, they won't be able use their Earthquake attack, which might save some more time. The Chimera on the other hand is vulnerable to Gravity damage and Slow, so if you use Demi and Slow, it should go down relatively fast.
As for getting Odin, there is no real recommended time, as he is just optional and no longer possesses the valuable Triple spell. If you try to beat him right after getting control of the Garden, it will likely be hard. But at that time, your party members can already have around 3500 HP and solid stats with the right levels and/or junctions. The spells you should have for junctions when trying to tackle him right away are as follows: Regen, Bio, Life, Meltdown, Reflect, Death, Haste and Stop. Pain is also useful if you managed to get a full stock during the NORG event, but is not a must. The most important thing is that you have something effective junctioned your Spirit stat and some AoE heal available.
Enter the sewers from Caraway's mansion and head east until you reach the ladder that leads to the boxes near the Presidential Residence. From there, go one screen to the left and wait there for several seconds until the Iguions "appear" (I would love to make them visible at that place, but due to Deling tool limitations, I can't).

For the scripted fight in Centra you can also use Full-Life on Armadodos after instantly killing them, the Chimera is also vulnerable to Vit 0 which the damage you deal to here quite a bit.
For Odin also recommended to have Stops junctionned to Statut Defense, I personnaly beat him with 2 characters under Shell, one was dealing damage with Double -aga spells the other was healing with Double Cura.
Also kinda cheap but for the all Centra thing you can use the Fast Forward option (F1 on Steam and whatever it is on Remaster), which speed up the game but doesn't speed up the timer. I also like doing Odin early cause he has a Luck-J Scroll to steal, which IIRC is the earliest way to get Luck Junction.

Anyway so I've been finally replaying the mod decide to not do an LP in the end, just recording the boss fight with the Lionheart Mod. Pretty much as good as I remember so far, a little more difficult but otherwise it's manageable.
I don't have much to add to Lionheart Mod I'd say however it started pretty similar to normal mod, I think the first fight I noticed the difference was during the Esthar Soldier fights on Laguna's Second Flashback, they didn't kill me but I definitly notice the increase damage compare to Normal, bosses after that were a little tougher than I remembered (most noticeably Brothers and the second fight with the tank in Horizon for me), Diablos was more challenging that what I remembered which is good.

Obviously the Hardest I got so far was the re-encounter with X-ATM092 at Dollet, but that's mainly cause I'm stubborn and wanted to do it before ending Disc 1, which of course means I was terribly underlevel for this fight, but manage to get it after some tries. And there is no much more to say about Disc 1, I'm trying to complete every sidequest compare to last time wher I was going full blind and miss a couple of new sidequests, I like the new optionnal fights.

Finally found these Iguions, maybe could add an hint that the player need to wait somewhere in Caraway's dialog, I thought I had to found some kind of trigger to analyse, so would have honnestly never guessed by myself, the Iguions fight was good think I was a little Underpower for it, but good fight that put Demis and Irvine's AP Ammo to use and the reward is nice.

As for overall balance between character :

-Squall is pretty good quite tanky, and once you get Elemental Attaque Junction unlock and Darkside he can deal some serious damage, his Limit is still quite powerfull to.

-Zell : His Duel can still deal serious damage, altough sadly I'm a bit rusted with him since I haven't played the game in a very long time, I need to derust myself and found my combos back as I forgot them, but he can truly be a beast if you master his Duel (which compare to Vanilla doesn't involve spamming Booya and Top Punch again and again as doing so will lead you nowhere). Early on I admit I just putted him on Berserk a couple of time for extra free damage, since he is terrible at magic.

-Selphie : Second best magic however I feel she outperform the other girls early, due to her Limit being honnestly busted for early game (I didn't want to rely on it tough so I avoid using it), and also having an higher Speed than Quistis or Rinoa which did make a difference on a couple of fights (the X-ATM092 refight notably).

-Quistis : Probably the most versatile character, Elemental Damage, AoE heals, Gravity damage, Mighty Guard, I love her, Blue Mage in general are my thing, tough early game she is not the best having the lowest Magic of the 3 girls and lacking Blue Magic early on.

-Rinoa : Highest Magic Stat, but slower than Selphie, her Angelo Limit are actually quite nice when you can afford to Junction to Str and Mag at the same time, her Angelo Canon is a pretty AoE in fact, I'm avoiding learning Awakening Moon tough, I think I had tackle it somewhere but I think this move is pointless and is more of a burden than anything else, and I don't see the point as if I want an AoE heal through a Limit Break I would much rather use Quistis's White Wind which is more reliable.

-Irvine : Hard to argue just how usefull he is, less Str than Squall or Zell but better speed, and his Limit Break is surprisingly versatile, Normal Shot works well for single target early on, Shotgun for AoE, Demolition Ammo for Crit Fishing, Dark Shot to shut down Mobs, AP Shot to bypass Defense, Irvine has always been my man in this game and it's not gonna change. He sadly can't truly shine as a Critical Damage Dealer early on due to not having access to Luck Junction.

7
Can anyone tell me where the Iguions are ? I've been searching in the sewers for hours and can't find them at all.

8
Hi there just dropping by to say, my issue with Rose and Wine not playing the music seems resolve so I can replay this mod again know 1.3 is on the way but in the meanwhile I'll continue my playthrough of the Lionheart mod on video :

https://youtu.be/0d80zKJkZc4

Play like shit against Biggs and Wedge and Elvoret using a Limit Break on Biggs before Wedge come was a mistake, wasn't expecting his Punch attack to hit for 400, otherwise a fun fight, got a little Lucky with Selphie's Limit Break toward the end getting that Flare.

9
Thanks for the playthrough!
No problem about the frustration, I perfectly understand. You didn't see my frustration when I saw you were doing something and I would have played differently :p

That's not a glitch on Necron for once. It's something that happens if you have recruited Beatrix: one of the characters at random gets 2 "vital force" and that character gets a Max HP boost for the final battle.

I can imagine XD.
Interesting thing about Necron wasn't expecting that ^^

10
Well finally took down Necron video will be coming soon.

Honnestly thought at first he was kind of a bullshit fight, didn't see how to beat him at my current LV and was almost about to just Save Editing my LV99......... guess I was just really tired last month and need to take a much needed break from FFIX, as upon retrying I end up finding a way after only 3 tries off-screen and first try while recording, so the biggest pain in the ass of this fight is hands down Gran Cross, random Statut Effects really is an issue especially since you can't get immune against some of them (Berserk and Death being the worst honnestly if 3 characters get hit by 1 of this 2 you might as well reset), Mother, Regen and Curaga are also annoying as well as Meteor but thankfully Meteor is quite rare. Maybe I was underlevel for this fight (LV45-55) and end up having to take it extra safe by taking Eiko and Kweena to permanently keep my team under Reflect, Protect and Shell and take care of the support while Steiner and Tarask were dealing the damage.

So I'd say this fight as some Randomness in it but not as bad as Ozma (despite what I said in my video), and was a fair fight as well as being finally a boss that took over 15 minutes to defeat, I wasn't sure what to think about this fight at first but in the end I think Necron is a good fight to conclude the mod.

In any case thank you for this mod, was really good I had a lot of fun playing it, don't mind me getting frustrated in video I have this tendancy of being frustrated on things where I fail to do but looking back outside of the Kuja's fight (the first one was kinda BS with the reducing stats to 0/1 and Trance Kuja was honnestly very disappointing easiest boss of Disc 4 as an all kind of anti-climatic), and Thorn and Zorn's refight due to a glitch, I enjoy pretty much all the boss fights in this mod. Also like the rework of the gameplay and characters, which makes the game more balance and more enjoyable.

EDIT : Also minor Glitch on Necron it seems one of the 4 characters get a HP increase out of nowhere for the fight in my vid Steiner had 4257 HP but his HP were increase to 6385 for Necron's fight

11
Yeah double make Ifrit easier, maybe instead of double you could make Shell, make Ifrit manageable but then would be to beat within the 10 minutes.

Also sadly can't continue for now Rose and Wine W07 keep screwing up on me, and it gotten even worse now for some reasons it litteraly disable my keyboard for FFVIII and since you can't close the Windows that show the button mapping, I can't even play the game, and this is definitly due to RaW W07 cause when I install W06 again it works with no problem.

12
Just so you know I've started an LP of the Ragnarok Mod, especially the Lion Heart Mod, doing an effort and I'm gonna do this all LP in english think it will be better feedback to actually show everything I'm doing and comment directly on it, english is not my native language tough so sorry if this isn't fluide or if it sounds weird, anyway just uploaded the first part for now :

https://youtu.be/Wv97PHDpC0c

Not a lot to say, I just follow the instruction to show and ensure the mod is properly installed, did an early drawing spells and beat Ifrit in 10 minutes, little mistake in the dialogue from the guard at the entrance they say "You managed to get the GF within 5 minutes." but on Lionheart the minimum you can choose is 10 minutes, yeah I know just a little nitpick  :-D , manage to do it in 7 minutes.

13
Well being trying Necron and.... just how many fucking HP he has ? I swear I've had try that lasted over 30 minutes the fucker just never die, hands down the most frustrating fight of the mod, Meteor and Crucifix are pure RNG, Regen on a boss that has Auto-Haste great idea -_-, and he just get turn after turn thanks to the dummies thing. On the good at least we can use his Newtoring against him to heal us  that pretty much the only good news tough.

14
Great I'm going to do an Hard Mod run once I'll have finish my FFIX Alternate Fantasy playthrough.

15
Well I retested the diaporama feature, and it seems some screens lags like crazy others work fine, and I happened to have choose an option that directly start with screen that lags, don't know what cause the lags, I also have some graphical glitch on some screen, I only try the Alexandria one.

About ATB trick should have guess I was doing something wrong, as for the Auto-Abilities I admitadly should use them more, must admit outside of Auto-Float and Haste that their cost kind of make me hesitant about using them which I probably shouldn't ^^", as for Bibi admitadly forget about the Element 0 ability. Despite how much I liked it, FFIX is to be honnest one of the FF that I played the least, it's in fact the first time I replay it in years so I'm not as used to it than let say FFVII or FFVIII, so I'm not surprise I'm doing things wrong ^^.

For Ark crashing the game not sure either, maybe it's because I used him repeatdly, in a very short period with 5x time speed, maybe to much thing to process at once, I don't know, but I was admitadly very frustrated by this crash, cause I was working on maximizing Ark damage while learning him, and I was almost done lose all my progress due to that XD.

Would you say I was underlevel for these fights, or I was about right ?

16
Spoiler: show
Ok what the hell is happening with Zorn and Thorn refight, I've been casting Atomos over and over dealing 7982 damage each cast and they just never die, so wtf ? Is there a secret or do they just have a million HP or something ?


EDIT : And the try after they died in no time, I did'nt understand anything

EDIT 2 : OK So beat the 4 new boss fight so can give an overall opinion on them, the video will come soon, putting in spoiler in case people don't want to get spoiled :

Spoiler: show
-The Black Waltz : A pretty fun fight can be rough when going unprepare, have to get immune to at least 2 element to survive their Valse, Black Waltz 2's Géhenne hit very hard, Black Waltz 1's Nocturne is dangerous when attempting this the first time. Steiner's Sword Dance and Dagger's Atomos were my best AoE damage here. Zidane was attacking one and Eiko was on support.

-Lovecraft 2 : The fight is interesting, like that spawning different monstrer out of the books (FFV's reference ^^) however I feel it drag a little, and when it's closed the book just doesn't do anything frightening, also when the real spawn I honnestly one shot him dunno if that intended.

-Meltigemini and Zorn/Thorn refight : The Meltigemini part is good you either fight him normally where he act 2 times per turn, but can do a lot of shit, or you put Berserk on him and he only do Casoar but 3 times in a row, feel it's more consistant to put Berserk on him, and so easier to keep HP high for when he cast berserk on everyone, as anyone that die after he cast berserk is perma lost for Zorn and Thorn part. As said sooner, didn't get how to kill them, had a try where I keep casting Atomos for a whopping 20 minutes dealing 7982 per cast and they just didn't die, so I feel I didn't understand a gimmick, good for me however I found their Mini Atomnium is earth elemental and being immune to it prevent the zombie which help ^^.

-The 4 elemental Guardians : My only complain about this fight is Lich's gimmick of casting Zombie twice then Over Hades while cool when you fight him alone, really isn't suited for a fight against 4 bosses, handling Zombie while having 3 other bosses hammering you is just horrible, other than that the hardest part is the beginning managing to pull off Mighty Guard, once Mighty Guard is set it's become a lot more manageable, having a Gris-gris on everyone to halves all elemental attack. As for damage Dagger's Shiva is great (really was a good call to maximize her XD) cause both Merilith and Tiamat are weak to it and take a whopping 9000 damage from it (Kraken took 3000, the camera angle didn't allow me to see how much Lich took probably 5-6k), Steiner's Sword Dance does 9000 damage on everyone, Kweena was mostly of support and Zidane was attacking physically (probably could have replace him by someone else to be honnest).


Little word on character balance :

-Steiner is honnestly kinda OP, the fact I got the Excalibur 2 probably help with that, but now that all bosses are susceptible to it his ability to reduce ennemies Strength and Magic is extremely usefull, Sword Dance is ridiculous with Excalibur 2 hit every ennemies while being able to stay in the Back Row, it cost a lot of MP but once you have Half MP it honnestly not that costly, and once you beat Hades you can forge an Armor exclusive to him that give over 60 in both Defense making him the hardest character to kill, so you have a character that deal great damage, can take quite a punishment and decrease Boss's power and defense.

-As such Beate feel like a lesser Steiner she hit hard but not as hard, she is resistant but not as resistant, however she at least has the quality of having good White Magic for support, so between the 2 Beate is trading power for ability to support when needed. I feel however she is missing in Power, and by the way think it would have been cool is Hades's Save The Queen would have been a stronger actually able to compete with Excalibur 2 (a shame she can't use it by the way despite being able to use Excalibur 1).

-Bibi on the other side is probably the worst character, to put it simply after the last time he was forced I only used him for Tiamat and this was just because I wanted to spice my LP by putting the character that face the corresponding Elemental Fiend, otherwise I would have take someone else. Bibi is great for mid game where he is force, starting on Disc 3 tough he fall quite short, and also....

-Dagger while starting as a healer, once you put work into strengthening her summon Dagger just completly overshadow Bibi, Shiva, Ramuh, Ifrit and Leviathan are just better than the -aga spell Dagger can easily reach the cap when exploiting weakness and these 4 elemental summons are really cheap to use especially once you get Half MP, the only way Bibi can compete with Dagger is with the Reflect on everyone set up on a single target ennemy, Dagger just doesn't need such set up, for AoE Bibi can't compete at all against Dagger as her summon don't get a Multi-target penalty unlike his spells and for Neutral damage Bahamut is stronger, and for fractionnal damage Atomos is on basis an AoE version of Demi so once strengthen no competition here either, and so suddenly at Disk 3 Dagger become the best source of Magic damage, while still keeping her White Magic for support, the poor little Black Mage can't compete with the Princess.

-Freyja is a solid character, she can deal great damage but also as some support ability her White Draw is probably the easiest way to recover MP in battle, making Freyja an MP battery for the mage.

-Tarask once getting his Kaiser Knuckles he is the only character in the game that at one point get better at dealing physical damage than Steiner, from the Oeilvert to Mount Goulg section Tarask with Kaiser Knuckles, wind ehancing gear and his Curse ability become the best physical damage dealer, once Steiner get Ragnarok and Excalibur he catch up with him, Tarask is still great due to his utility, if you have a lot of money Spare Change is the easiest and most consistant way to deal 9999 damage XD, Curse and Concentrate makes him a really good ally to pair with mages, Revive is handfull if your dedicate healer have already thing to do. Starbust however feels like an attack design for LV1 challenge I honnestly don't see it's use on a regular playthrough. Restore HP can have it's use for some ennemies attack that reduce HP to 1 digit. Also still has the best Trance in the game XD

-Quina is still the ultimate Jack of all trick master of none of FFIX, that being said Mighty Guard alone makes her a candidate for best support character combine with White Wind and Angel's Snack for healing both damage and Statut effect, then on the damage have a little of everything of course she doesn't compete with Dagger or Bibi, but when you don't need her for support she can deal decent damage, don't get what's the purpose of HP Switching and Self Destruct tough.

-Eiko IMO she shares the spot for best support character with Quina, Carbuncle is just so usefull and you can tune him depending of what you need, also the only character that can increase Strength of other physical attacker, also Phenix can save in case of a wipe and tough it takes a while to get it Holy spell is a good damaging spell, become even better as a support with her Trance.

-Zidane well he is force for most of the game, but at least he do the job (thank god for the increase steal rate), his Transcend ability is welcome to have better control over Trances, Regenerate with Herboriste is a solid way to recover MP, Warmup allow him to keep up with more dedicate physical character, his final weapon high attack power allow him to stay relvant in the end game.

17
Well I tried with Silence, first I had to say without Zidane and Soul Blade the odds of silencing him are ridiculously low, I cast Silence 10 times with Beate and Eiko not a single one landed -_-.

But then when he get Silenced...... the fight is actually worst than not using Silence for the following :

-Curse, fucking Curse not only it does Statut Effect but the Damage are very high and seem quite random sometime he cast it all my team survive, sometime all my team die with over 7000 damage, IMO the second worst attack ennemy can have in this game behind Meteor.
-A customize Atomnium that deal high damage.
-An attack that kill and Zombify at the same time.
-Flare Star

And he still use Gran Cross, Silence doesn't prevent him to cast it, dunno if he had queued before getting Silenced but he casted it after getting Silenced. So huh yeah I'm gonna stick with fighting him normally ^^

18
OH interesting !
I guess this is the result of the syndrome of superbosses generally be immune to everything ^^".
Wondering tough what can he do under the silence statut ? Considering outside of Gran Cross everything look like a spell that would be block by silence.
Looks like the Reflect strat I use would be the high risk high reward strat, considering if he cast Holy he does 9000 to himself and if he counter with Berserk he takes 7000 out of it ^^, good RNG can make you kill him in 2 rounds XD, but you are still at the mercy of meteor. Silence would be the safer strat.

19
Well since then I progress through Memoria and beat Hades and Ozma.

Hades is a fun fight, the Defend command find a good use here.

Ozma, geeeeez this ball is really pissed off I have a few thing about this ball :

-What the hell is going on with his speed ? It's like he has no delay between his turn.

-Hades LV3 ? Well I hope nobody grind LV99 for this fight ^^ (I did this fight LV41-44)

-Countering with AoE Berserk, honnestly if you don't have Reflect I don't see how you can win this fight with reasonnable odds, cause this freaking move right there.

-As usual Meteor is random and can randomly end the fight, on top of it now we have Gran Cross same deal.

So yeah Meteor and Gran Cross are the big potential show stoppers of this fight, having Reflect make this fight much more manageable pretty much needed to get through his Berserk Counter, also usefull if he decide to cast Holy. As for damage I had so much gils (800k to be exact) that Amarant was dealing 9999 fix with Spare so he ned up being my main source of damage XD, Steiner with Excalibur 2 and Choc deal really good damage to, Zidane with Solution 9 deal 9999 to, gear everyone against darkness, use Carbuncle with Eiko and eventually if Meteor and Gran Cross don't mess to much he should fall.

Next time will try the new bosses.

20
For all thing I like about this mod, I have to say I really do not like Kuja's first fight, that attack that reduce Max HP to 1 is honnestly bullshit, unless I missed something it seems to be up to RNG had a try where I end up with 3 character at 1 Max HP what was I suppose to do really ?

21
And the funny part is I thought about this solution, but thought it would be dumb and didn't do it, guess I should follow my instinct sometime :roll: .
Thanks for the reply

22
Hmm I have an issue with Ragtime Mouse, I'm on his sixteenth question and it doesn't to have a way, I hit the Circle he say I lost, I his the Cross he say I lost and I hit him he flee as usual, so is that a glitch or is there something I'm doing wrong ?

23
Alright thank for the clarification, was afraid to missed it due to a glitch and missed the S rank with it XD

24
Huh I have a problem I don't know if it's due to your mod but I'm on disc 3, I have the airship, I put Quina and Vivi in my party but the scene in Quan's Dwelling isn't triggering, I have no idea why.

25
I have one question regarding summon you said this in the first :

Quote
1) As in Vanilla, their power increases with the number of jewels that you own (except for Odin for which it is a penalty), up to a +49 bonus [+99 in vanilla],

So does that means that to maximize summon on top of summoning the summons 50 times I have to buy 49 of the corresponding stones or 99 ?

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