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Messages - Saintyweb

Pages: [1]
1
Troubleshooting / Re: FF7config.exe APPCRASH. Please help.
« on: 2012-09-17 09:25:49 »
Hi Kompass63!
You're right, i just checked directx, it actually was not installed ^^
And many thanks for the dl link, i'l really appeciate advice!
Best regards!

2
Troubleshooting / Re: FF7config.exe APPCRASH. Please help.
« on: 2012-09-16 10:55:52 »
Ouch, sorry for desinfo then. -(
It just makes a similar problems to my pc when i leaved those options unchecked, which succesfully cured when i reinstall with checked, so i throught it might help.
Maybe it was something else, then, sorry :-)

3
Troubleshooting / Re: FF7config.exe APPCRASH. Please help.
« on: 2012-09-15 16:25:22 »
Hi!
When bootleg instal opengl custom driver, is there any problems with configure settings? Or they appear after installation?
Which video card do you use?

Make sure to have fully installation of FFVII with checked:
Directx 5 drivers
Direct show drivers

Those are required.

4
Troubleshooting / Re: Mug materia glitch
« on: 2012-09-15 10:05:37 »
Checked many variations of using "mug" command.
Therefore it looks like it does'n matter, which equepment used by vincent, an bug appear.
Cid, cloud, tifa can use mug command normally without glitches so far.
Well, i think not to use mug with vincent and play throu normally, thanks!

5
Troubleshooting / [Canceled] Mug materia glitch
« on: 2012-09-14 14:42:41 »
Hello!
Well, it's me again and i have really weird situation.
After using "mug" command in the battle, an animation for the next inputed comand of anyone on the battlefield (including enemyes), just being skiped (but it also checked by system that action actually performed).
So, for example, if i use "mug" by vincent, then performing animation for next action, like cid's limit break, would not be seen, but a damage to the enemy would be done (thus, there is'n animation for damage counter over enemy too)

Bootloader0039 patch pack.
Also, i tryed to reinstall fully ffvii - same problem.

6
If you installed Menu Overhaul, then you already have access to the necessary fixes. When choosing your Bootleg options, go to the Overhaul tab and you will see the mini game fixes in the right-side column.

Ouch, i mean i didn't install any additional fixes, except those, included in menu overhaul.
Btw i manage to shot up 5000+ in coaster, so i think to just leave framerate like it is for now, if there isn't a safe solution, i don't mind :-)

7
Just make a time catch from youtube videos, coaster takes around 3.25.
Make a time catch from my game - it's like 3.20 (well, the same i would say, cause UFO sequence).
So, it seems coaster run correctly.
But byke and snow games goes 1.5 or 2 times faster than they should.
Wonder why?

8
Oh, it's me again, sorry for annoy :-)
I run into another kind of problem, it's about minigame frame limit.
On GeForce video card (with vSync and minigame framelimiter option enabled) it goes for 60 fps in coaster, byke and snow minigames (can't say about submarine for now).
Well, if in the coaster i seems to even like it :-))) in other games it makes some dificulties i don't want.
I tryed to manualy switch GeForce parameters in maybe all switchable conditions, but it doesn't make any difference.
And one note - when i switch to Nvidia chipset (with vsync and framelimiter in opengl.cnf) it goes like that:
Byke: 40-50 fps
Snow: 40-50 fps
Coaster: 300+ fps (very funny ^^)
I didn't dl and install any fixes cause i afraid of ruining some major files or parameters (bootleg full install).
Can you help?

9
Got it, gonna check those spots.
Thanks, guys!)


10
For previous thanks, i patch game to 1.6 normally :-)
And one more question, where can i get info about all overpowered custom monsters (not bosses), like HELLRIDER VR2 (which lurks around junon and has pretty much hp for the moment)? I just want to fight them all at first chance to meet them.
Or do you remember their "game names", then i just look by myself via hojo 1.1 programm. (but it would be gooder to just know their locations, not the characteristics, so ^^).

11
Solved via nvidia controll panel :-)
Thanks PitBrat, for help, for bootleg, you're awesome!
Good luck, im going to play all night, f**k this sleep!)))

12
Troubleshooting / Re: Missing FF7 Save Files
« on: 2012-09-03 05:27:49 »
Hm, can't you buy a 2012 FF7 via psstore? And why?

Upd: Square-enix store, sorry :-)

13
Thanks for advancrd reply!
After work i will try to check which is used and change.

So, using an integrated chipset will load system RAM, after all?

P.S. Yes, im aware about intel uncapability to properly run modded game, but that's ok for me :-)

14
Hello there! 
Sorry if i question already solved previusly problem, but i didn't find it)
Well, i installed bootleg0039 with new models/textures/avatars, hardcore patch, FFmusic application, menu overhaul (and else, well, almost everything).
All works just perfect, without crashes and anything, just one annoyng thing. After playing 5-30 minutes (seems random), on the next screen change (or enter a battle), a game may just freeze (gamesounds work fine throu), and won't respond to the controller, then alt+tab kinda unfreeze the game sometimes (givin me a chance to save), but only for the next screen change, when it froze again (and so over). I just playing throu and save, when it freezes, but, how i already said, it's annoying pretty much 
Also when game unfreezed by alt+tab - some graphical glitches may occure (like missing head or arm or floor)
Can anyone help me solve this problem, please?
Sorry if i didn't said about anything needed system info, correct me if needed.

Win7 home 64 bit, FF7 1998 (eng full), custom opengl driver enabled, intel HD Graphics, NVIDIA geForce GT 540M

Upd:
Also, it seems i discover the sourse of the problem. I turn "on" showing Debug information and two parameters take my look:
RAM usage (485 - basic)
ext. cache size (0 - basic)
With the gameplay progress those parameters just starts to grow like mushrooms, depending on the "new" (for this load game) actions i do (looks like an spent RAM didn't release for some reason and starts to load system)
Also when parameters loaded kinda like:
RAM usage (1100)
ext. cache size (600)
Screen/battle/menu loading time extended in progression (why didn't i pay attension to this earlier, hm  )
So, when it looks like this:
RAM usage (~1500)
ext. cache size (~900)
The game starts to froze...
Tested few times.
Any idea?

15
Thanks for info, Alyza!
Also, it seems i discover the sourse of the problem. I turn "on" showing Debug information and two parameters take my look:
RAM usage (485 - basic)
ext. cache size (0 - basic)
With the gameplay progress those parameters just starts to grow like mushrooms, depending on the "new" (for this load game) actions i do (looks like an spent RAM didn't release for some reason and starts to load system)
Also when parameters loaded kinda like:
RAM usage (1100)
ext. cache size (600)
Screen/battle/menu loading time extended in progression (why didn't i pay attension to this earlier, hm :-) )
So, when it looks like this:
RAM usage (~1500)
ext. cache size (~900)
The game starts to froze...
Tested few times.
Any idea?
P.S. Going to create a topic in "troubleshooting", to prevent many posts there and maybe there is someone who know this problem.
Thanks a lot!

16
So i repeat game actions same as last time, "zero count" error occure, then glitch error occure, but conversation with the girl goes well and boss fight starts this time...
But it just killed me ^^
I try to make this screen freeze on the route from the world map to condor this time and post APP here.
Thanks btw!

17
That's it:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.0.0 - Build 8.15.10.2291
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Final Fantasy 7\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Final Fantasy 7\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 268
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 65
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 66
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
GLITCH: missed palette write to external texture field/jumin/jumin_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start

18
Well, i turned error show to "on" and load my game, make some battles at the wood and get Yuifie, then head to junon, no errors so far, but when i enter junon a first error message oocure ""forgot word" counting zero", but game goes correctly, then i enter first house and srcond error message occure "something about grapfical wrong, i didn't take a screenshot, sorry".
I leave house without freezes, goes to shop, buy some stuff, then head to the beach.
When i atemt to talk with (Priscilla, or whatever), the game froze.
???

19
Hello there! :-)
Sorry if i question already solved previusly problem, but i didn't find it)
Well, i installed bootleg0039 with new models/textures/avatars, hardcore patch, FFmusic application, menu overhaul (and else, well, almost everything).
All works just perfect, without crashes and anything, just one annoyng thing. After playing 5-30 minutes (seems random), on the next screen change (or enter a battle), a game may just freeze (gamesounds work fine throu), and won't respond to the controller, then alt+tab kinda unfreeze the game sometimes (givin me a chance to save), but only for the next screen change, when it froze again (and so over). I just playing throu and save, when it freezes, but, how i already said, it's annoying pretty much :-(
Also when game unfreezed by alt+tab - some graphical glitches may occure (like missing head or arm or floor)
Can anyone help me solve this problem, please?
Sorry if i didn't said about anything needed system info, correct me if needed.

Win7 home 64 bit, FF7 1998 (eng full), custom opengl driver enabled, error show "no".

20
Oh, hello there qjoerulv!
Im currently downloading a bootleg0039 and curious about the version of your mod, used in that modding programm (it sounds like it's 1.0.5 currently, or maybe i take it wrong somehow), so i wonder about the way i can replace 1.0.5 to 1.0.6, which you done already, if possible, can you help with an advice, please?
And big thanks for all the work you done with that modding stuff and for opportunity to freshen the most loved game of my childhood, really cool! :-)
GL!

Upd: Also, would it be playable (it terms of beating game fully) when mixed with "difficulty items" mod?

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