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Messages - cjmstate

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-27 02:44:08 »
Hey Sega - what's up with missing score only having 4 materia slots? I saw this was asked a few months back but never saw a response.

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-25 19:26:18 »
Ok, Sega.. now I have a problem. I spent hours going down the crater. Finally reached the bottom to the part where it the team gives you all the items and the guy appears explaining all the "new threats". However, my PHS is still locked. They only players I can select are Tifa, Cid, and Vincent. I was able to fix this using a save editor, but do you think this will impact the game going forward? The only strange thing I'm noticing so far is that Cloud's ATB resets to blank at the start of every battle.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-25 13:42:35 »
No question but just wanted to show Sega some love. This mod is great stuff! Can't imagine how many times you've had to answer the same question in a 385 page thread. Thanks for being so attentive to the community.

4
7th Heaven / Re: 7th Heaven 2.0 controller issue
« on: 2020-05-24 02:24:22 »
Figured out the PS4 controller, DS4, and bluetooth situation. This may have been covered before but I figured I'd still share what I learned. DS4 needed to be added in "7H -> Game Driver Settings -> Program sto Run Prior to FF7:". I also noticed that my num_enter would still not register for some reason, so I switched that to hard enter and it worked fine (adjusted in game config + saved to 7H + set up in DS4).

5
7th Heaven / Re: Using ps4 Controller with 7th Heaven Mod?
« on: 2020-05-23 13:56:06 »
Anyone figure out how to get this to work with 7h 2.0? I can get the controller reading just fine straight on my desktop with DS4 but 7H seems to block it somehow.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-22 20:42:17 »
Sega - for the 7H IRO subscription link - it shows a 2013 release date once it installs. Therefore, I can't tell if it knows when there's an update available.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-18 15:51:36 »
So I ploughed through the first several hours of my first NT playthrough.  Got to Junon.  Up till that point, everything had been copacetic.  Fights took some thought.  Bosses were tougher, but not unreasonably so.  I was still feeling a bit overwhelmed, but I was managing.

Then came the boss fight to save Priscilla.  I was level 21, decently geared (as much as I could be, I'd barely seen any weapon or armor upgrades; nearly all the armor was offering stat boosts in exchange for non-existent protection, basically turning them into another set of accessories, just with materia sockets).  I'd kitted out character with materia befitting their party roles. 

So first go, it's with Cloud, Tifa, and Aerith.  I give up after 15 minutes of barely holding on while it hits me for 3-500 HP per hit, which nearly one-shots the ladies.  Barret had my Barrier materia so I had no defenses.  Melee couldn't hit it, and the only attack spells we had were Fire, and 2 Ice, which weren't doing tons of damage. 

So, I restart, switch Tifa out for Barret and juggle some spell materia to give everyone something to use.  I try the fight again, and it quickly settles into a pattern:  Cloud hits it with Bolt, Aerith with Ice, and Barret keeps everyone Shielded and Hasted.  Aerith heals as needed, and LBs get fired off regularly.  Now the fight isn't anywhere near as tense as the Barrier materia cuts the damage down, and Cloud is also a secondary healer, so between him and Aerith, everyone stays up.

Rinse and repeat for nearly 20 minutes. 

Um, what am I doing wrong?  Or is every boss fight going to be like this now?  Many of the random encounters have hit the point where physical attacks are basically the worst thing I can use, and its all spell-casting, all the time now.  Is that normal, too?  If there' some blindingly obvious things I'm missing, I'm eager to learn what to do.  Right now, as it stands, this mod has gone from entertainingly challenging, to a tedious slog once I cleared the Mythril Mines. 

I have found this guy has some videos out there for most boss fights on arranged mode. Helps me when I am running into fights that I cannot figure out.

https://www.youtube.com/watch?v=R_kep_PFGGY&list=PL3B-NAl8G2fNqqQt3iSZTUOtBJ2ITDCLe&index=25

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-12 02:04:19 »
Loving this mod so far. One thing that is bugging me is Yuffie's feet... she's walking on stubs. Is this something anyone else is experiencing? I have played around with the mods and it persists.

Had that too. Are you using Ninostyle models? For some reason it works when I have "Battle Models - Qhimm Catalog" load first with Yuffie set to "No Change". I then have "Ninostyle - Battle Models" load after with Yuffie set to the model. You can download the Ninostyle specific IRO from Nexus Mods Manager.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-11 01:23:29 »
Right, it's sorted now but will need to wait for an ESUI update as I added colour-codes to the buttons for the default sheet which ESUI doesn't have sheets for, so Chrysalis is kindly adding some duplicate sheets to cover this. When ESUI updates with this, I'll put the IRO out. For now, the IRO from 9th May will stay as the current IRO.

You're a GD saint, sir.

Just an FYI but encountered a very strange bug the other day on the first visit to Cosmo Canyon. Cloud runs in a solo party right before you meet Bugenhagen for the first time. I did a rank up at that time, and accidentally did "PHS" which then forced me to create a 3 person party. This must have thrown off the game because Bugenhagen was already in the observatory during that first cut scene when Red introduces you. He even said his line for later "come on in.. the door is unlocked". Seemed strange at first but the dialogue still goes and then the game seems to proceed as normal. However, when you return again to watch the planetarium, the FMV gets all jacked up and the game does not advance. I eventually just loaded an old save and it worked. Not a huge deal but just thought you might want to know.

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-10 18:57:33 »
So this update has the following:

1) Controller Icons: I've replaced the PC-based text button prompts with controller icons. These use the Reunion (R06) set by default (PSX style). I'll need someone to test this as my 7h is currently broken and I'm not convinced I've got the file structure right for it. ESUI's XBOX buttons should also work with it as they use the same symbols.

2) Midgar Raid, zombie removed.

3) Randomiser Rank Up Sources fixed to intended amounts.

Installer
https://mega.nz/file/K0kwTaTL#12FBQzBlnOz37CBF8256ekGwBEToZ4mhW2RlWI5fZY8

IRO
https://mega.nz/file/H91mAKyT#K4DZkIKvh92FLWvSad2Ja3WP4ndYJs0tZvrKZ6zGMIw

Controller icons are invisible now in my menus. Is there a way to flip back to the old option?

11
7th Heaven / Re: Boot Times
« on: 2020-05-09 20:11:47 »
Appreciate the benchmark, brother.

12
7th Heaven / Boot Times
« on: 2020-05-09 02:09:53 »
How long does everyone's game take to boot from 7H 2.0? I have a pretty good rig but am also running quite a few mods. Seems to take at least 30-45 seconds for me.

13
7th Heaven / Re: 7th Heaven 2.0 controller issue
« on: 2020-05-06 23:00:00 »
Gents - I'm running into a strange controller issue. The PS4 controller works fine when I have it hard wired in. However, I can't for the life of me get it to work in bluetooth. It's recognized by DS4 and the profile has the controller mapped to the correct keyboard keys. It even executes the key commands on my Win desktop. However, it just won't register once I launch the game from 7H 2.0.

Anybody have any suggestions on this one?

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-03 00:27:45 »
Sorry to keep asking so many questions. Is there a way to revert from arrange mode to the normal mode? I am finding arrange mode beyond difficult.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-02 20:15:34 »
Probably within the month.

How drastic will the changes be? I just started a NT game and am now wondering if I should wait?

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-28 03:07:17 »
Is this compatible with ESUI? I see 7H says it is not with the controller addition at least. Sorry if this has already been asked.

17
I can't find a single guide on here on how to do it, I'm you're correct in your belief that they exist, however, searching "how to use texture replacements" isn't yielding the correct results unless I'm overlooking it. I spent about thirty minutes searching.

EDIT: Nevermind, I figured it out.

Can someone explain it to the rest of us? Do we just use the pack tool on the Wictor folder?

EDIT: Figured it out. In your FF7 game directory, you need a folder called "Mods". You then need a "Textures" folder inside that. Lastly, place the "Menu" folder for this mod into the Textures folder.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-26 17:12:46 »
Question for all. I played NT a year or so ago and really enjoyed it. However, I seem to recall the end game basically turned into Yuffie + 4x Cut was game over as her conformer was just unstoppable. Is this still the case?

19
General Discussion / Re: FF8 Noob Question - Stock Magic
« on: 2018-09-15 16:43:49 »
Forgot I installed that mod. Thanks, guys.

20
General Discussion / FF8 Noob Question - Stock Magic
« on: 2018-09-10 02:23:53 »
Hello All,

Just started playing FF8 for the first time on PC. I noticed all of a sudden that my magic stock does not decrease when used in battle. Is this a bug or intended? Note that I am using the Master Tonberry mod list.

21
Hey McIndus - I use the FF7 button layout.. triangle (menu), x (select), circle (cancel), square (switch). Do you have a layout that would align with this?

22
Hello - I purchased this and am now just so confused. How do I change the installer directory? It only seems to want to install to C: but I have the steam game currently on my D: drive.

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-09-03 21:12:51 »
Sega - got a question for you on end game as I'm wondering if my mod is working correctly.

Spoiler: show
Final fights against jenova / sephiroth just seem way too easy. Is there supposed to be a jenova alongside Sephiroth at the very end 1:1? I'm only seeing Sephiroth.

24
General Discussion / Re: FF8 / FF9 - Where to get started?
« on: 2018-09-03 19:15:32 »
http://forums.qhimm.com/index.php?topic=17322.0 is where you want to go for FF8. There are also some gameplay mods in the ff8 gameplay release section of the forum you should check out if thats what you are interested in.

As for FF9 Im not too sure on much of it, but i think you have to manually install the mods, no central program.

Thank you, sir!

25
General Discussion / FF8 / FF9 - Where to get started?
« on: 2018-09-03 18:36:49 »
Hello Qhimm Friends,

I'm just wrapping up FF7 and am looking ahead to FF8 / FF9. Does the board have any advice where to get started when modding these two games? Is there a "7thHeaven" equivalent for each? I'm not not even sure what game copy I should own for each, i.e. steam or other method. Any advice would be greatly appreciated.

Thanks!

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