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Messages - kela51

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26
Hi guys! I would like to know if it's possible for you to create a program to get names files for all magics models and textures when i'm playing in real time? I don't know if you understand what i mean.. because in magic files, lots of .p files can be replaced but i don't really know what these files corresponds. Thx in advance guys!

27
Troubleshooting / Re: Texture problem
« on: 2017-01-22 18:24:37 »
Thx for your reply toppanzoo but I already know about seffects location. My answer was for another png in the limit folder. Thx again for your reply.

28
Hi all! Nobody can help? Because I'm interested too about these files!

29
My mods aren't not available and complete for the moment. Somes bugs need to fix..

30
Troubleshooting / Re: Texture problem
« on: 2016-08-11 19:31:11 »
I've replace all magic's textures in png files with Aali's driver the most of textures works fine just someone don't load ingame without error message.the transparency is colored in black on the texture and the resolution is 1024x1024, ingame it look transparent so it's not the problem.. I take for reference Grimmy's upscaled texture and SYW.thx for your reply and sorry i'm french(for explain..).

31
Troubleshooting / Re: Texture problem
« on: 2016-08-11 17:46:39 »
Ok thx DLPB  :)

32
Troubleshooting / Re: Texture problem
« on: 2016-08-11 09:25:35 »
Nobody can help me? if not you can delete the topic..

33
Troubleshooting / Re: Texture problem
« on: 2016-08-07 19:09:59 »
Nobody can help me?

34
Troubleshooting / Texture problem
« on: 2016-08-06 19:29:28 »
Hi all! i've problem with one magic texture ingame.i've got the .png in the right folder with the good name but i don't know why the texture don't appear and i i don't have a error message..anyone know what's happend?

BTW on other animation for test my textures i've got this message:
ERROR_GL_INVALID_OPERATION so what is that?

thx in advance!

Kela51.


35
Graphical / Re: Change Cloud's battle model
« on: 2016-05-02 15:23:16 »
The files for the last cloud battle model are siaa...

36
Troubleshooting / Re: Battle Pyramids ?
« on: 2016-04-07 18:59:54 »
Maybe in magic.lgp but i don't know.try to find that with biturn.

37
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-29 18:11:33 »
Really Nice jmp!

38
Releases / Re: [FF7] Blue limit for AC mod
« on: 2016-03-26 11:51:40 »
Hi guys! I've a question i'm working on magic's effects and models, the 80% of these are made by me with my hands but somes of textures and models are made by others into web so it's possible to make a release here or not. 

Exemple with this: https://m.youtube.com/watch?v=vHJ-VqOcJJE
The planets are textures from the web..

39
Team Avalanche / Re: Recreating scenes in 3D
« on: 2016-02-16 08:18:22 »
You made a great work so you need a big encouragement!

40
Team Avalanche / Re: Gallery Proposal
« on: 2016-01-31 09:34:19 »
No it's not a waste of Time we want to play with the original game with better model and texture, this is "our" remake and SE making new game with old things more modern.

41
Team Avalanche / Re: Spell effects
« on: 2015-12-30 18:32:20 »
Would be interesting to know if we could compile the battle scripts to the PC.
By the way have you tested Aali's 0.8.0 driver? The effects looks on PC a bit powerless. It might look better with the previous built.

No i used an older version i Will take a look at this when i can, thx kal! I stop to post progress here and stop modding for long Time.

42
Team Avalanche / Re: Spell effects
« on: 2015-12-29 16:01:17 »
Yes i see Littles difference when i made videos.

43
Team Avalanche / Re: Spell effects
« on: 2015-12-28 20:00:06 »
Hi everyone!Here is littles video with Yuffie,Tifa ,Aerith and RedXIII limits break effects (before and after):

Tifa:
https://youtu.be/F9HY1AZg7mc

Yuffie:
https://youtu.be/xuWg1G_vFmU

Aerith:
https://youtu.be/MglLsVEaaus

RedXIII:
https://youtu.be/q8GhI3OvnwU

44
Team Avalanche / Re: Spell effects
« on: 2015-10-26 16:34:30 »
here is a little video with somes effects for magics.. the next video will be that probably for limit's break.

https://www.youtube.com/watch?v=qvk370bDlg0

45
Team Avalanche / Re: Spell effects
« on: 2015-10-21 16:26:18 »
Yes sorry about that!

46
Team Avalanche / Re: Spell effects
« on: 2015-10-20 17:12:18 »
Ok je te remercie je pense faire le test moi-même dans un premier temps.. Pour la version Qhimm peut être.

47
Team Avalanche / Re: Spell effects
« on: 2015-10-20 05:23:26 »
Thx tom i Will make vidéo for the limits effects when i complete my work

Sorry with my english i'm french.

48
Team Avalanche / Re: Spell effects
« on: 2015-10-17 17:49:38 »
Sorry but i made a lot of work on magic's spell limit's are 90% complete and seffect1 and seffect3 are complete i still have a lot of work to complete this project and need to make a version for qhimm but i can't say when..

49
Troubleshooting / Re: FF7 magic model transparent
« on: 2015-10-17 17:40:14 »
Welcome back guys! Anyone now if it's possible to delete the transparency with hexeditor i never tried this and i don't know how this can be work but if we can Help me..

50
Troubleshooting / Re: FF7 magic model transparent
« on: 2015-08-14 14:58:38 »
You probably right kalda.

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