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Messages - resinate

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26
EDIT

27
Tirlititi u need to fix the psx limition u set it too low for item helps, if u dump clean items table and reimport it its flagged for not enough room to apply item texts

so now i went thru and deleted ALL item/key item text from patch and it loads up empty but in game all the key items still have random bits of text.

i think the editor might be bugged out really bad.... wish there was an ezer way to talk to you

28
i used a timer to tell how many counters i used per 50k hp

heres an example of what i did:

under INIT where all variables are assgined i added these at the end
    set VAR_LocUInt8_80 = 5
    ChangeTimerTime(VAR_LocUInt8_60 * 60) 1 counter per 1 min since we can use upto 99 counters
    ShowTimer( 1 )

under loop or counter i did this

    if ( #( SV_FunctionEnemy[HP] <=$ 10000 ) ) {
        if ( VAR_LocUInt8_80 > 0 ) {
            set VAR_LocUInt8_80--
            ChangeTimerTime(VAR_LocUInt8_60 * 60) 1 counter per 1 min since we can use upto 99 counters
            set SV_FunctionEnemy[HP] =$ FirstOf(SV_FunctionEnemy[MAX_HP])
        } else {
             if ( #( SV_FunctionEnemy[HP] ==$ 0 ) ) {
                  ShowTimer( 0 ) 1=true:0=false
             }
        }
    }



i use a substract system so u know when timer is at 0:00 u know hes on his last life
with it ending every battle at 0 u dont have to reset it back to 0 every battle u can simply re-use it. dont use VAR_LocUInt8_60 cuz this controls number of frogs in game

only thing i wanna learn is how to ID attacks so i can add special attacks when a life is consumed



29
ok i found out dont use var int8_60 its being used for frog counts use int8_80 its not used at all in game

30
heres a video of a nasty script bug i found in your editor causing my bosses to have infinite HP

https://www.twitch.tv/videos/146000744

quick sum up:
when i put this in:
    if ( #( SV_FunctionEnemy[HP] <=$ 10000 ) && ( VAR_LocUInt8_60 <= 5 ) ) {
        set VAR_LocUInt8_60++
        set SV_FunctionEnemy[HP] =$ FirstOf(SV_FunctionEnemy[MAX_HP])
    }

it reverts to this bugged version:
    if ( #( ( SV_FunctionEnemy[HP] <=$ 10000 ) && ( VAR_LocUInt8_60 <= 5 ) ) ) {
        set VAR_LocUInt8_60++
        set SV_FunctionEnemy[HP] =$ FirstOf(SV_FunctionEnemy[MAX_HP])
    }

31
its not changing stats its changing the scripts adding few lines for hp system. and its on the psx version not on steam one

32
Tirlititi found a bug with the editor for psx version. u have no limits on scripts so when u add too many lines in ff9 it breaks other scripts. like i made some mobs unkillable cuz of this.

33
EDIT: learned everything i needed to know

34
also im really stuck on this bug. ozma works perfectly fine on disc 4 but same battle and scripts on disc 3 cause ozma not to appear in battle at all....

35
hey Tirlititi i saw a video of someone showing off ultima doing multiple rounds of 9999s im wandering how can i do this LOL

36
hey Tirlititi whats max value of a variable in a script like ur HP life counter. how many "lives" can a boss have lol

37
u sir thanks soo dam much for that script. i did some tweaks of my own and my god its amazing lol

i have found that it cant be applied to all bosses tho sadly but ones i needed were able to do so

38
is there a way to make a global variable that can be called upon on every battle. i wanna use a life system where certain bosses have x amount of lives when it hits 0 then battle is won.

pretty much like this: var life = 10: if (HP == 0 && life == 0) {end battle} else {if (HP == 0 ) {Restore HP to full: life =-1}}

39
its fine im sticking to the psx version for now, im not able to port the mod to steam it breaks the game if u load an auto save

40
Tirlititi is there any word on being able to modify the auto abilities like changing auto haste to auto trance? or changing them into auto protect/shell? and change stuff like 20% hp to like 80%? stuff like that. we can mod spells and all that. just asking

41
hey Tirlititi is there a way to make a psx patch to expand number of auto abilties on chars so i can use all of them on every char?

42

Tirlititi  is there any way to enable use of stones/abilities on off chars on psx side of the tool? if u have the patch for it?

43
Tirlititi can u make a video tut of how to use the steam script system like ones u found for magic stones? i dont know how to edit them lol.

also is there any way to change in battle menus to be ALOT smaller? like 50% to 75% smaller?

also i noticed in the steam version when i modded the shops no changes were applied in the game even tho files say they were changed.

also for psx side of the tool if u rename a monsters spell it crashes the tool instantly

44
what are u editing cuz u could be editing more files than normal if ur doing really adv stuff

45
oh i see now CIL coding is only for steam man it sucks PSX version has so much limits....

LMAO!!! in ur mod did u really do this? Thievery has been replaced by Transcend : bring Zidane to Trance cuz i did this LONG LONG time ago lol

46
is there any way to change how often they can earn ability stones on levelup?

47
have u been able to find any ways to hot swap monsters in certain battles?

48
im using ur newest version and theres no right click option anywhere in ur tool

is this steam part of the tool only? cuz im modding psx one

49

dclem  just add regen to the bosses lol thats what i did

also i saw that we can add any monster to any battle how do we do this?

50
whenever i mod the game and save it im not able to reopen the game in the editor i have to keep redoing it from orginal file.

also any way to change what the auto abilities can do? like i wanna change auto float to auto trance and stuff

also any chance of adding in magic stones on level up?

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