Author Topic: Custom graphics driver for FF7/FF8 [v.1-.7.6]  (Read 760232 times)

CygnusRekcah

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1175 on: 2009-08-14 21:40:15 »
can someone guide me on how to do this step by step for FF 8, cause I changed res in open gl but that didn't do anything res still stays the same, do I need to overwrite the original .dll with the one included in this driver? cause if I take out the original .dll ff 8 won't start, please help

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1176 on: 2009-08-15 01:17:15 »
can someone guide me on how to do this step by step for FF 8, cause I changed res in open gl but that didn't do anything res still stays the same, do I need to overwrite the original .dll with the one included in this driver? cause if I take out the original .dll ff 8 won't start, please help

Put the original eax.dll in your system directory (C:\Windows\System32 on most systems) and put the one included with the driver in your FF8 directory.

willis936

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1177 on: 2009-08-15 02:36:00 »
Now I'm not 110% certain that this is the driver since it may be the fact that I'm just using the PRP .lgps instead of their .exe (so I can use ff7music) but materia in game don't appear or shutter hard core.  Things like the key stone and other orbs.

Hellbringer616

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1178 on: 2009-08-15 02:40:33 »
Now I'm not 110% certain that this is the driver since it may be the fact that I'm just using the PRP .lgps instead of their .exe (so I can use ff7music) but materia in game don't appear or shutter hard core.  Things like the key stone and other orbs.

It's a PRP bug, it doesn't even appear using the regular software renderer Just take the original Materia models

Materia - Black (hjgc)
Materia - Green (dabf)
Materia - Holy (gwib)
Materia - Pink (aude)
Materia - Red (awbe)
Materia - Teal (byib)
Materia - Yellow (ateb)

From the original char.lgp and put them in your new one. Then it works perfectly

willis936

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1179 on: 2009-08-15 02:48:33 »
 :-o

While we're here, which file is the save point in the field.lgp?
I like the original more.   :-D

Hellbringer616

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1180 on: 2009-08-15 02:50:20 »
:-o

While we're here, which file is the save point in the field.lgp?
I like the original more.   :-D

That would be this
Save Icon - Normal (avfe)

willis936

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1181 on: 2009-08-15 03:21:58 »
Thanks!  The materia worked perfectly but the save icon was the exact same size (160kb) which I would think is coincidence but the archive shows the same save icon as before...

Hellbringer616

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« Reply #1182 on: 2009-08-15 03:30:07 »
Hmm, not sure then. it's the only save point i know of in the char.lgp

willis936

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1183 on: 2009-08-15 03:38:50 »
Also, this is very strange but the keystone still gives the same shudder issue.  I thought this was just shown as blue materia, perhaps it is not?

Is there a documented list of the field.lgp's file equivalents?

Okay, my bad.  I didn't replace Holy and avge was identical, but avga.p a few files down was smaller and I believe that's what it is, but I'm backing up and testing just to make sure.
Frack, regardless of these changes I still have the same keystone shudder and unchanged save point issues.  I'll fix 'em tomorrow.
« Last Edit: 2009-08-15 08:06:45 by willis936 »

CygnusRekcah

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1184 on: 2009-08-15 04:49:43 »
ok I put original .dll in system directory but it says that the game cant start because the .dll was not found, BTW does this driver have an 8 bit paletted texture fix like magixts launcher?

Mindrip

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1185 on: 2009-08-15 14:14:36 »
Just a quick question, is there anyway to increase the resolution on the background images on ff7? a patch or mod or anything?

many thanks mindrip xD

Covarr

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1186 on: 2009-08-15 15:12:10 »
Mindrip, does this also work for 915GM? I understand that the dialogs are all the same, but the 945 is the first one to be compatible with WDDM, and I suspect that there are some major under-the-hood differences that may affect other stuff like OpenGL also.

Hellbringer616

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1187 on: 2009-08-15 15:49:07 »
Just a quick question, is there anyway to increase the resolution on the background images on ff7? a patch or mod or anything?

many thanks mindrip xD


With Aali's driver an Palmer you can, But it's VERY hard to do.

Napper

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1188 on: 2009-08-15 18:38:23 »
Why does the character eyes really stand out when using this opengl driver?

All the model's eyes look really dark and emphasized.

RagnarHomsar

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1189 on: 2009-08-15 20:41:07 »
EDIT: APP.LOG and Crash.dmp and screenshot: http://nintendoresort.net/ff8crash.zip

I tried using the FF8Launcher as well; did nothing.
« Last Edit: 2009-08-15 21:04:45 by RagnarHomsar »

RepeolRR

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1190 on: 2009-08-16 07:55:17 »
How do I configure the new Music driver after turning it on in the config? Do I have to install Ficedula's FF7 music as normal or just place the new PSF files somewhere?

Aali

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« Reply #1191 on: 2009-08-16 09:05:06 »
EDIT: APP.LOG and Crash.dmp and screenshot: http://nintendoresort.net/ff8crash.zip

I tried using the FF8Launcher as well; did nothing.

Get the Nvidia patch from Square, the non-Nvidia version doesn't work with 0.2b.

RagnarHomsar

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1192 on: 2009-08-16 21:23:24 »
EDIT: APP.LOG and Crash.dmp and screenshot: http://nintendoresort.net/ff8crash.zip

I tried using the FF8Launcher as well; did nothing.

Get the Nvidia patch from Square, the non-Nvidia version doesn't work with 0.2b.
Thanks, it works now.

obesebear

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1193 on: 2009-08-17 04:52:55 »
Found another potential issue with the sound in FF7.  During the part in the Wall Market where you infiltrate the inn to get a vending machine item, after you get the item from the vending machine, the music immediately restarts from the beginning.

It may have always done that, but it seemed a little odd so I thought I'd let you know just in case.

Great Sephiroth

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1194 on: 2009-08-17 15:57:04 »
Sorry to disturb but i have a problem with the old drivers ff7music works well but when i install tjhe newest drivers 0.7.1  the music dont start

heres the app.log

INITIALIZE DD/D3D START
INFO: Auto-detected version: 1.02 US English
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Synthé. SW table de sons GS Mic, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: E:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: E:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
GLITCH: QPC is unstable
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
SET VOLUME 1: 127
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
10036743060f 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
10036743060f 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

edit: forget it i found what the problem is (have not read enough in this topic since the the version before this one)
« Last Edit: 2009-08-17 16:25:16 by Great Sephiroth »

obesebear

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1195 on: 2009-08-18 01:28:53 »
When the Sector 7 plate falls, the battle music doesn't stop playing when it should.

drfeelgud88

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1196 on: 2009-08-18 01:41:28 »
When the Sector 7 plate falls, the battle music doesn't stop playing when it should.

for me, it just doenst play at all... idk why :(

obesebear

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« Reply #1197 on: 2009-08-18 02:09:20 »

for me, it just doenst play at all... idk why :(
Check the thread I made on setting up your FF7 Music, then use Aali's newest driver .7.1 and make sure to uncomment the plugins part of the .cfg.  And it should run just fine

Chrisu

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1198 on: 2009-08-18 22:20:55 »
Wow dude this new graphics driver is just awesome!!
Very big thanks for that from me, you are a genius ^^

edit: one question, does the linear filtering work? or does it only work on the world map?
« Last Edit: 2009-08-18 22:24:09 by Chrisu »

pyrozen

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1199 on: 2009-08-18 22:22:39 »
i realize this is probably very premature, but is there any chance of you adding bumpmapping to a future version of your driver?

lee