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Messages - psiphre

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General Discussion / Re: Export FF7 Battle models
« on: 2019-11-02 16:41:59 »
we have a discord?!

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General Discussion / Re: Export FF7 Battle models
« on: 2019-11-01 20:32:58 »
Seeing Tifa meshed like that reminds me of Madonna's pointy-bra phase back in the 80s :D

XD

after i get her all rigged and weighted i plan on doing some subdividing and mesh smoothing to get her at least into the late 2000s.  aiming for around 8-10k tris i think.  no major modifications to her overall shape but just to get her looking not so "pointy".

my plan last night to reuse the combat pose model and skeleton was disastrous so i'm back to rigging my assembled pose in mixamo and weighting/re-weighting by hand.  i'm also planning to add dynamic bones!

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General Discussion / Re: Export FF7 Battle models
« on: 2019-11-01 05:16:53 »
i'm getting closer and closer.  i realized tonight that biturn will export the RUAA as "old" lightwave and have a perfect battle pose mesh.  then i also realized that biturn will export the RUAA as "new" lightwave and have a perfect skeleton but f'd up mesh.  but they're not joined!  so i deleted the f'd up mesh and transposed the skeleton from the "new" file onto the mesh from the "old" file.  and i have this!



combined tifa on the left, my attempt at importing individual meshes and assembling her from scratch on the right.

now it's "just" a matter of weighting the mesh to the bones and de-posing her back to A or T, and i should be in business!  and now that i have a process, the other characters will be super easy.

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General Discussion / Re: Export FF7 Battle models
« on: 2019-10-31 09:23:47 »


so based on your last message, i did some investigation and learned that biturn exports LWOs, and with some clever clicking, blender can import LWOs.  cool!  the old version of LWO imports alright with her skeleton and meshes in her default battle pose (but with no animations).  the new LWO, "lightwave 6.5", exports with the skeleton only in her default battle pose and her meshes all f'd up (shown).  thank you, i think i am making progress, but it's still not quite what i was hoping for XD

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General Discussion / Re: Export FF7 Battle models
« on: 2019-10-31 01:59:48 »
I've got biturn working! :D i've actually exported a bunch of the meshes and working with them isn't as difficult as i thought it would be.  unfortunately the skeleton is beyond me and the animations are even further out... unless there's some cool feature of buturn that i'm not understanding how to use?

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General Discussion / Re: Export FF7 Battle models
« on: 2019-10-29 04:52:25 »
I'm not trying to mod the game.  i'm trying to get useful 3d meshes with skeletons for personal use!   :D

the animations that ifanla is able to play are icing on the cake... if i could export a specific frame of a specific model's specific animation i would be in 7th heaven.

i have a bunch of programs working.  i spent all day poring through the forums... as i mentioned i have ifalna and i can display the models and watch their animations, i got biturn working but the .objs that it exports have the skeletons all messed up.  i have kimera working but it doesn't look like it can export the models to a format useful to me (unless i'm just blind and using it wrong).  i got proudclod but it wants to import scenes and i just want the model...  i got pcreator but it's complaining about a dll file that didn't come with it so i've given up on it.

the whole thing is super frustrating :(


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General Discussion / Export FF7 Battle models
« on: 2019-10-28 20:40:51 »
I'm looking for a tool that will allow me to export battle models from any version of ff7.  i've gotten ifalna working insofar as i can view the models i'm looking for but exporting them to any sort of file other than BMP is a no-go.  i'm trying to fiddle with the models in blender (or really any other 3d modeling progam, i'm not picky)

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Hey, i am interested in those battle models.  is there any way i could help or contribute to your project?

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General Discussion / Re: super-noob ff7 3d model question
« on: 2019-06-17 16:22:19 »
nice, thank you!  this one? 

https://github.com/picklejar76/kujata

looks like battle model support is a work in progress.

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General Discussion / super-noob ff7 3d model question
« on: 2019-06-16 22:46:45 »
Apologies if this should be in another subforum - if so please advise and I'll head there.

I'm just starting to get my feet wet with 3d modeling and I thought it would be a fun project to get the battle avatars (and, ideally, their animations) from FF7 out of the game and into blender.  I'm an otherwise pretty technically proficient dude (i managed to rip some models out of ffxiv with ninja ripper), but I just don't know where to start cracking open data files, where to look, what kind of conversions I'm going to have to do etc.

I was hoping someone had already done this and it would be easier to find, but after an hour or so of googling and poking at other forms (hi reddit), I landed here.  Can someone point me in the right direction?

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