Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1251950 times)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #225 on: 2011-07-01 02:39:42 »

MP / HP bars added.  Colour and alignment still needs work but this is the basic outline.

maybe this?

>
« Last Edit: 2011-07-01 02:54:29 by DLPB »

obesebear

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Re: [REL] Menu Overhaul Project
« Reply #226 on: 2011-07-01 03:06:26 »
I like the top one better, but would much prefer it without them altogether personally

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #227 on: 2011-07-01 03:12:34 »
Me too but give it a chance because I have just shrunk their height again, might look less cluttered now.

« Last Edit: 2011-07-01 03:15:27 by DLPB »

Marc

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Re: [REL] Menu Overhaul Project
« Reply #228 on: 2011-07-01 14:11:26 »
I like the top one better, but would much prefer it without them altogether personally

I also feel this way.

Great progress by the way.

Covarr

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Re: [REL] Menu Overhaul Project
« Reply #229 on: 2011-07-01 16:56:35 »
Really liking the new, shrunk ones. Is it possible to shrink the shadows anymore without ruining the integrity of the design.

-Ric-

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Re: [REL] Menu Overhaul Project
« Reply #230 on: 2011-07-01 19:31:05 »
i kinda think that those bars will end up giving more trouble then they are worth, they aint rly needed imo but it looks great so far

pyrozen

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Re: [REL] Menu Overhaul Project
« Reply #231 on: 2011-07-01 22:41:36 »
I would have agreed the the barrier bars were not needed...until i fought schizo again last night. My character kept getting reflect cast onto him, and i had no idea until cure spells started going to the other side of the battle field. Extremely frustrating in the hardcore mod!

DarkFang

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Re: [REL] Menu Overhaul Project
« Reply #232 on: 2011-07-01 22:48:35 »
Maybe you could replace the HP/MP bars with the Barrier bars. HP/MP bars aren't needed in my opinion.

Hellbringer616

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Re: [REL] Menu Overhaul Project
« Reply #233 on: 2011-07-02 13:00:38 »
I agree with DarkFang on the above. When you think about it.
8, 9, and 10 all have had the bars removed.

sl1982

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Re: [REL] Menu Overhaul Project
« Reply #234 on: 2011-07-02 13:02:13 »
I wonder if it would be possible to code in an icon when barriers are on.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #235 on: 2011-07-02 14:02:26 »
It is...  I can do that probably but the barriers look bad when you try to add them to the interface.  Maybe Felix can get some art to me to see what he can make of it?  In any case, even if not,  the original FF7 menu will cater to people who are desperate for the barrier.

Quote
Really liking the new, shrunk ones. Is it possible to shrink the shadows anymore without ruining the integrity of the design.

No, that's about as low as it can go (without making it look too thin).   I have made it look like this now


You see the barrier bars cannot be placed in like the HP MP bars.  Those come with their own container and look inoffensive.  The barrier bars would need a container or it looks real bad.  And a container takes more space and looks shoddy with the FF8.9.10 interface.  And let's remember that in FF8-10 there was no indication you had reflect status on you.

It is obvious when cure spells fly over to the enemy.  You can probably also find out with the sub menu when selecting esuna.

edit.

Working on something. Keep you posted.

« Last Edit: 2011-07-02 15:48:52 by DLPB »

Marc

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Re: [REL] Menu Overhaul Project
« Reply #236 on: 2011-07-02 16:00:56 »
I wonder if it would be possible to code in an icon when barriers are on.

I'm thinking this is the way to go myself.

FFXIII icon's worked great for that purpose.  Having them flash as they're about to disapeear would also be a good idea but is probably beyond the scope of this mod.

Tekkie.X

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Re: [REL] Menu Overhaul Project
« Reply #237 on: 2011-07-02 17:04:00 »
Fresh install except the TA textures and models with the M002a release comes up a bit messy.



Something I've missed maybe?

Vgr

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Re: [REL] Menu Overhaul Project
« Reply #238 on: 2011-07-02 17:05:33 »
1.02 :P

Tekkie.X

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Re: [REL] Menu Overhaul Project
« Reply #239 on: 2011-07-02 17:14:31 »
I'm not that daft, 1.02 is installed, Latest Aali driver, the Avalanche patch, Felix's WM textures and APZ's Cloud and that's it.

Hellbringer616

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Re: [REL] Menu Overhaul Project
« Reply #240 on: 2011-07-02 17:31:35 »
Can't use the Ave patch with this. Says so somewhere in this thread.

If you copy the PNG's from the DX folder into the TA folder, and use that as your modpath, then all should be golden. (if t works. do post results :D)

PitBrat

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Re: [REL] Menu Overhaul Project
« Reply #241 on: 2011-07-02 17:39:32 »
Make sure to clear the cache folders.
   .\Square Soft, Inc\Final Fantasy VII\cache\
   .\Square Soft, Inc\Final Fantasy VII\mods\avalanche\cache

If you're NOT running FF7.EXE as administrator, you'll need to clear the cache folders in VirtualStore.

These mods all work well together.
I've documented the installation procedure in my tutorial: Bootleg Edit for the FFVII Remix 2.5.1.

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Tekkie.X

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Re: [REL] Menu Overhaul Project
« Reply #242 on: 2011-07-02 17:51:51 »
Thanks, cleared the cache etc and now the text and menus looks fine, sorted the UI out with a reinstall.
« Last Edit: 2011-07-02 18:06:39 by DragonNinja »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #243 on: 2011-07-02 22:50:12 »
I wonder if it would be possible to code in an icon when barriers are on.

Coming back to that, I reckon I can code something.  If Felix gets me 2 icons (1 for barrier and 1 for m-barrier),maybe I can do something with em.

FeliX Leonhart

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Re: [REL] Menu Overhaul Project
« Reply #244 on: 2011-07-03 09:22:15 »
If only I will find wifi on my trip. Just pm me the main idea and the sizes (like you did with the ff9 bar)

PitBrat

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Re: [REL] Menu Overhaul Project
« Reply #245 on: 2011-07-03 16:54:12 »
Does the Menu Overhaul work with the YAMP Lucky Tifa patch?
I tried a patched FF7.exe, but the game became unstable.
Am I doing something wrongly, or are these these mods mutually exclusive?

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DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #246 on: 2011-07-03 20:59:52 »
you are doing something wrong. 

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #247 on: 2011-07-04 04:06:55 »
I have managed to work out how to do this... the coding is pretty simple really just a bit of logic.  It will be possible to add 2 new icons for the barriers to let people know when they are active. 

Does anyone have a picture of what this looks like in FF13?

DarkFang

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Re: [REL] Menu Overhaul Project
« Reply #248 on: 2011-07-04 04:20:04 »
The two barrier spells in Final Fantasy XIII are Protect and Shell, and protect against physical and magical damage, respectively.

Protect
Shell

I was wondering if you could also do Haste like this.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #249 on: 2011-07-04 04:25:34 »
it is possible but time consuming and not needed..  you can tell you are in haste by animation and submenu.  I will do only barrier :)

Thanks for the icons, are these the same that appear in battle?