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Messages - SerathDarklands

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Thank you so much for your help, I got it to work. As you suggested, I just saved it in its usual folder (where all the other saves are) under a name similar to all the other file names (in this particular case, "save08"), and when I opened the file in game, it booted from the very beginning of the game with my modified stats.

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When you say "the correct type for your game" what do you mean, and how do I do that? I tried simply setting the stats as I desired, then clicking save, but it simply takes me to a save window. Where do I save the new file, and what do I call it?

3
I'm trying to use the save editor so that I can start the game from scratch (that is, press "New Game" on the title screen) and start with a set of equipment and altered stats that I've chosen.

Is there a way to do this? I've looked through the user guide, and haven't really been able to find anything that points me in the direction of how to do this - if it's at all possible.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-09-03 14:46:07 »
Other than entering the diorama room outside of the stated normal visiting hours, you didn't do anything wrong.

So if I enter/beat the Curator between its stated hours, there will be something in the chest?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-09-02 22:18:04 »
Another question:

I just killed the Curator on my return to Midgar. The chest behind it contained "Nothing!"

Did I do something wrong? Or is that normal?

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-09-01 18:56:28 »
Hey, I'm playing through the mod again, and I just got the Mega-All materia, and fought the Kaktuar (I think that's what it's called, the silver Cactuar with the retro 3D glasses).

I'm just wondering, the various key items you get for doing side quests and such - the 7777 Needles, the Pulse Ammo, the Dark Matter, the X-ATM Core, the Oversoul Shards, and so on - do they actually do anything Or do they just sit in your inventory to look pretty?

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-13 20:32:29 »
Rather than reinstall, if you go into steam library and right-click FF7, select properties, then the Local Files tab. Should be an option there called 'verify the integrity of game files'; that'll revert FF7 to default by replacing the altered files (saves a fair bit on redownload/reinstall as NT only affects about 200mb or so of the game files).

In future though, to avoid having to download files you can either make a copy of the game's data folder or specifically the battle.lgp, scene.bin, kernel.bin, kernel2.bin, flevel.lgp, and char.lgp which are located in the battle, lang-en/battle, lang-en/kernel, and field folders respectively (inside data folder). It's generally less of a headache though (but more storage space) to just have a copy of the entire data folder you can swap to otherwise you need to rename multiple files.

I'll check to see who uses it and whether they can actually use it or not.

Hey, thanks a lot! Also, I loved the secret dance party at the end. Very funny stuff.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-12 21:31:02 »
Hey, quick question:

Other than manually deleting the patched files, uninstalling FF7, and re-installing FF7, is there a way to uninstall the mod?

I played it, and it was great, but I'd like to go back and play the original, vanilla game again.

I have the Steam version, if that makes any difference.

Thanks in advance.

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