Author Topic: Doubts FF7 PSX about autosize and Kernel.bin  (Read 3052 times)

spy__dragon

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Doubts FF7 PSX about autosize and Kernel.bin
« on: 2012-08-16 18:52:45 »
Hello, guys, I don't want to be a pain with anybody, but I have some doubts, and sorry my English, I am not English speaker.

In first place, I have posted other posts about a Spanish re-translation, and we changed the font of the game,
but we have seen that the windows of dialogue are big, and they don't adapt to the font. For example in this
image:




By xuliko_91 at 2012-08-03

In the images, the window of dialogue, is some big, and doesn't adapt to the small font, it adapts like the default font.

I would like if there is a way to autosize with that font we have edited to the windows dialogue.

Other doubt, is the Kernel.bin, we have edited the kernel.bin with wallmarket, we have considered the limit
of size, as says in the readme or "help archive" the program, 22Kbytes or 22598 bytes.
The archive we have translated his size is 21,9 KB (22.473 bytes).
The doubt I have, is, how to import this archive if is more big that default? I think, I should modify yamaha.bin, but I don't understand how modify the size in yamaha.bin. According to yamaha.bin, is a table of archives,
the kernel.bin size is in position 14 and LBA 10.

I hope some answer :), I only I would know it.

EDIT:
THe iso we are using, is spanish version, 1.1.

Greetings ;)