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Messages - ff7maniac

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101
is it possible to install this mod on a psp and not a emulator ?

102
vierock parle tu francais ?

103
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-12-30 00:53:30 »
bravo jusete I really hope that you will finish this project, even if it takes several years, that you be alone or that other people join you. square enix do the remakes of ff7 and I'm sure it's going to be very good games, but it will never be the original^^. the original has the right to a high-end remastering and that's what you do thank you.  :)

104
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-12-28 22:01:18 »
I'm crying, it's so beautiful! :P

105
in general this French version 3 is much better than the 2 :) , but by the way I noticed that for the square and rectangular panels or some detail of the decor and for everything that is number or letter it is less beautiful even illegible compare to version 2 for the moment is the only major problem that I saw ^^

106
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-10-12 22:22:58 »
it will really take me a bucket XD

107
hi mcindus  I wrote you privately about it, but you may not have seen it. ^^ will you do this mod for the 2013 version? ^^

108
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-09-25 19:55:13 »
you are right XD

109
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-09-24 20:09:29 »
it's beautiful I imagine already all midgar like that 

110
mcindus I hope you will also make the new texture version for the 2013 version etc ? ^^

111
General Discussion / Re: ffVIII remastered 3d model
« on: 2019-09-15 19:19:55 »
i have been wondering something for some time. over the years several model 3d its released for final fantasy 7 but for final fantasy 8 nobody has the idea to make modern 3D models ?

112
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-09-08 23:07:38 »
so jusete how do you advance the texture ? ^^

113
General Discussion / FF VII remake cover
« on: 2019-09-07 22:08:52 »
here is what would be for me the ideal cover ^^


114
Troubleshooting / ffVIII remastered slowdown
« on: 2019-09-06 23:25:29 »
the game works it starts but, when the beginning movie is finish, the game is slow here my configuration

windows 7 pro
intel core 2 quad Q9500 3.00 ghz
graphic card nvidia quadro fx 1700
8gb ram

115
mcindus i hope you will continue to create mods for the original ? ^^

116
General Discussion / Re: ffVIII remastered
« on: 2019-09-05 20:45:22 »
exactly ^^ I know it will not be done here, but it would have to take the modern 3d models of the remastered version, retextured them to import them in the 2013 version, in this way we will have a perfect version with all mods etc. ^^

117
General Discussion / Re: ffVIII remastered
« on: 2019-09-05 02:23:50 »
i know ^^ i wanted to know if i could have any other reason to play remastered version other than 3d models ^^

118
General Discussion / ffVIII remastered 3d model
« on: 2019-09-05 01:03:38 »
basically the only thing that is better in the remastered version and that would be imported in the original steam version is the 3d model ?

119
the Crestian model, the blue neon is too far to compare to the location that should be. I am a meticulous person on the small details: P


I redid a better version ^^



if you do not want to integrate it to the mod it's okay ^^ it can give you ideas or just let the pictures here for people to interested ^^ i will probably try to make galbadia garden a one of these days ^^ unless at that moment you have it done :P

120
mcindus I added the neon blue to balamb garden, it's up to you to judge if it's worth integrating it or modify it or not ^^




I also integrated vehicle version but it's not perfect: S


121
awesome and when you say magic you also want to say all the texture of punch and sword, attack, limit break etc ? ^^. i can't wait to get the triple triad mod in french when you take it out ^^. thanks for all these mod :)

122
in uncheck what you say we have a better result but for npc and texture magic etc, they become pixelated. would you have a solution? ^^

123
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-07-26 20:15:02 »
the beginning of the game. awesome :D

124
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-27 20:26:05 »
Seriously Midgar Yeahhhh :D :P

125
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-21 20:43:48 »
I told you jusete that shampigon would ask you the image lol :P so what's the next step you're going to work on ? ^^

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