Author Topic: The Engine Itself  (Read 6553 times)

VincentVal

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The Engine Itself
« on: 2006-05-24 03:22:25 »
Your working on this i know, but Do you even have a working one yet? So we can see some Q-Gears BETA screens?

Cyberman

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Re: The Engine Itself
« Reply #1 on: 2006-05-24 04:55:30 »
As far as I know there are none.
There has been no discussion of a release time that I am aware of.
SVN is available always however :D

Cyb

Qhimm

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Re: The Engine Itself
« Reply #2 on: 2006-05-27 21:00:44 »
FFS! It's been what, a few weeks?? >_<

Note to those oblivious to reality: This thing is a multi-year project. Optimistically speaking. And the current progress is something like, oh I'd say 0.05%.

"Do you even have a working one yet" AAAARGHH!! :x
« Last Edit: 2006-05-27 21:03:01 by Qhimm »

rmco2003

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Re: The Engine Itself
« Reply #3 on: 2006-05-27 21:58:34 »
Here's your 'beta screens'



NobodyImportant

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Re: The Engine Itself
« Reply #4 on: 2006-05-27 22:21:16 »
Wow, that actually is really cool. It's amazing how you've gotten all that to draw using Final Fnatasy VII's files, I could never imagine myself being that technically gifted.

ChaosControl

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Re: The Engine Itself
« Reply #5 on: 2006-06-10 02:19:51 »
FFS! It's been what, a few weeks?? >_<

Note to those oblivious to reality: This thing is a multi-year project. Optimistically speaking. And the current progress is something like, oh I'd say 0.05%.

"Do you even have a working one yet" AAAARGHH!! :x

I think this is gonna be like www.harvestmoononline.com
a good idee, but never finished due to people who always whine when ready..

ice_cold513

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Re: The Engine Itself
« Reply #6 on: 2006-06-10 07:14:56 »
what harvestmoon online i love harvestmoon 1st time i heard this


Anyway i for one know that there no point in asking when i going to done. Things like this you just need to pull up a chair and wait

and having 0.5% done too high for me

halkun

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Re: The Engine Itself
« Reply #7 on: 2006-06-11 07:11:31 »
My biggest fear is that someone's going to find out the Fearless leader(TM) of the project can't code in C++ and his only deveopment computer can't actully run the beta due to a buggy OpenGL driver on his laptop.

By if that ever got out, it would be desaterous!


Covarr

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Re: The Engine Itself
« Reply #8 on: 2006-06-11 17:27:57 »
Buggy OpenGL driver? On a laptop? That sounds suspiciously like me. Do you, by any chance, have an Acer?

halkun

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Re: The Engine Itself
« Reply #9 on: 2006-06-11 17:48:46 »
Worse, it's a Compaq. O_o. What driver are you using? Mine is a i850 Display driver. We may have a common problem.

It's not that bad, that I can't actuall *run* the code I'm managing. I'm happy being knee-deep in the PSX memory dumps writing out a spec for you guys anyway. It's what I do best.

Actually it's my goal to be able to answer *any* question about the system compeatly within a day of dumping the code.

That would be cool.

Covarr

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Re: The Engine Itself
« Reply #10 on: 2006-06-11 18:33:59 »
I seem to have "Mobile Intel(R) 915GM/GMS,120GML Express Chipset Family" as far as display adapter is concerned. I can't display most things OpenGL, and I can't use Direct3D without running blank crap in OpenGL first. There might be something I'm overlooking, but more likely I'm just having trouble with a crap integrated video card.

jamesyfx

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Re: The Engine Itself
« Reply #11 on: 2006-06-11 18:46:19 »
Remember this though.

Take backups. And make them good backups. In multiple locations.

As most long projects such as this get flushed down the drain pretty quickly if you dont.

Cyberman

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Re: The Engine Itself
« Reply #12 on: 2006-06-11 21:15:47 »
The source tree is distributed across several systems Source Forge and everyone tweaking on the engine itself.
This means redundancy beyond a tape and a lot more likely to not get erased in the magnet acident ;)

halkun are you running Linux on that laptop?
If so have you enabled GLX and MESAGL as your drivers? This will guarentee that GL will work although not terribly fast.


Cyb