Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 598568 times)

halkun

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #550 on: 2009-08-20 04:46:35 »
FF7 will load the textures in one burst. The PSX version cached them after the fact, but that was because of the limited memory and GPU VRAM caching was part of Psy-Q. I have a feeling the caching system was completely removed in the PC version.

Harruzame

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #551 on: 2009-08-20 04:46:51 »
*tingling* hmm...My FFVII senses are...*tingling*...

I think somethings gonna come up with a quickie here!!...

*Bloodhound stance*...<sniff!>.....Its coming closer...( I hope)... :lol:

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #552 on: 2009-08-20 04:47:04 »
I asked him about it. we'll just have to wait till he replies.

obesebear

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #553 on: 2009-08-20 04:55:44 »
FF7 will load the textures in one burst. The PSX version cached them after the fact, but that was because of the limited memory and GPU VRAM caching was part of Psy-Q. I have a feeling the caching system was completely removed in the PC version.
So once that particular scene changes (say, leaving a battle) they are immediately forgotten again.  Would it even be possible to implement a makeshift cache without extensive work on the .exe?

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #554 on: 2009-08-20 05:01:11 »
I don't really know about programing (infact i know nothing about it..) But i asked Aali, he'll know :-D

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #555 on: 2009-08-20 05:22:07 »
Choco/Mog in action  8-)


obesebear

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #556 on: 2009-08-20 05:24:24 »
So is this mod also going to replace all the magic effects and laser beams and etc?

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #557 on: 2009-08-20 05:25:18 »
Only stuff that is 2d. Stuff like the beam gun and such are 3d stuff

edit: Since i thought this might be a popular item i decided to release it on its own before it gets added to a release.

http://www.megaupload.com/?d=RU2NZB5Y

1. Put boom_a_00.png into textures folder
2. Put boom_a.tex into magic.lgp (you should know how to do this)
« Last Edit: 2009-08-20 05:29:38 by sl1982 »

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #558 on: 2009-08-20 05:30:28 »
Only stuff that is 2d. Stuff like the beam gun and such are 3d stuff

edit: Since i thought this might be a popular item i decided to release it on its own before it gets added to a release.

http://www.megaupload.com/?d=RU2NZB5Y

1. Put boom_a_00.png into textures folder
2. Put boom_a.tex into magic.lgp (you should know how to do this)

I love you! :-D

Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #559 on: 2009-08-20 05:32:05 »
I love how complete noobs come to the forum and contribute more than most people who've been on here for years! 
Nice work!

Harruzame

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #560 on: 2009-08-20 05:42:10 »
Only stuff that is 2d. Stuff like the beam gun and such are 3d stuff

edit: Since i thought this might be a popular item i decided to release it on its own before it gets added to a release.

http://www.megaupload.com/?d=RU2NZB5Y

1. Put boom_a_00.png into textures folder
2. Put boom_a.tex into magic.lgp (you should know how to do this)

Hmm..stupid question.....Are there any other 2d stuff in the game besides the "boom"?...

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #561 on: 2009-08-20 05:45:08 »
Alot of magic effects. Like bio for example

Harruzame

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #562 on: 2009-08-20 05:49:06 »
@S&S GUI MOD

When I try to extract the magic.lgp..it asks for some files to be decompressd..is this okay? Or should I click "NO To All"?..... Coz I'm worried I might make a mistake here....

EDIT:

Alot of magic effects. Like bio for example

Okay!..Thanks man...You're a GOD!!

Edit V2:

Forget It..I tried already...It's okay now...

Sorry for the trouble!... :-P :lol: :-D
« Last Edit: 2009-08-20 05:53:53 by Harruzame »

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #563 on: 2009-08-20 05:51:27 »
You know im not really sure. Ive had crashes after putting the file into the lgp using highwind and lgp tools. Some ofset error. So backup your lgp before you put it in

Harruzame

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #564 on: 2009-08-20 06:17:46 »
I noticed that once you create another magic.LGP file it produces a lower byte file somewhere about 35 mb+...But when I tried in game..It's okay..Though it increased the games lag a bit..(Saving was like watching Ryu do a hadouken in slow mo seeing the hand-fireball-thing and all...)...

Overall its Cool!!!..The Boom sign never looked better... *sigh* I wish I had hellbringers PC...*snickers*

 :evil:

obesebear

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #565 on: 2009-08-20 06:32:13 »
If you're going to use lgptools make sure to use the A<>B replace when working with magic.lgp.  Otherwise use Aali's LGP/UnLGP.

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #566 on: 2009-08-20 07:05:18 »
I noticed that once you create another magic.LGP file it produces a lower byte file somewhere about 35 mb+...But when I tried in game..It's okay..Though it increased the games lag a bit..(Saving was like watching Ryu do a hadouken in slow mo seeing the hand-fireball-thing and all...)...

Overall its Cool!!!..The Boom sign never looked better... *sigh* I wish I had hellbringers PC...*snickers*

 :evil:

Haha? Obesebears is better then mine XD i only have a 9800gt and an AMD 5000+ 2.6ghz (soon to overclock though :D)

@sl1982: Halkun said you can try using a better format then PNG as it's highly compressed which causes some (if not all) the lag.. waiting on Aali though
« Last Edit: 2009-08-20 07:09:50 by hellbringer616 »

Satoh

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #567 on: 2009-08-20 08:04:55 »
I noticed that once you create another magic.LGP file it produces a lower byte file somewhere about 35 mb+...But when I tried in game..It's okay..Though it increased the games lag a bit..(Saving was like watching Ryu do a hadouken in slow mo seeing the hand-fireball-thing and all...)...

Overall its Cool!!!..The Boom sign never looked better... *sigh* I wish I had hellbringers PC...*snickers*

 :evil:

Haha? Obesebears is better then mine XD i only have a 9800gt and an AMD 5000+ 2.6ghz (soon to overclock though :D)

@sl1982: Halkun said you can try using a better format then PNG as it's highly compressed which causes some (if not all) the lag.. waiting on Aali though

Elaborate on "Better" please... PNG has variable transparency... it's implicit too, meaning no special process for saving any alphamaps... Granted not all files need to be variable, some could be gif I suppose.... but those would be limited severely.

It all comes to this: Which ends justify which means?



Now, I should also mention that the time meter and limit meter are way too bright... make the gray darker... they look washed out...
« Last Edit: 2009-08-20 08:08:12 by Satoh »

Harruzame

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #568 on: 2009-08-20 08:16:02 »
@Obesebear

Thanks for the tip however Aali's Lgp/unlgp is too much for me to understand..SO I'll stick withThe LGP tools ( Thanks! Ficedula..U d Man! ) and do with the a<>b replace function..


@Satoh

Does your new magic.lgp became lower in bytes after you created another to replace your old one?

Satoh

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #569 on: 2009-08-20 16:15:44 »
@Obesebear

Thanks for the tip however Aali's Lgp/unlgp is too much for me to understand..SO I'll stick withThe LGP tools ( Thanks! Ficedula..U d Man! ) and do with the a<>b replace function..


@Satoh

Does your new magic.lgp became lower in bytes after you created another to replace your old one?


O.o; when did I do that again...?

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #570 on: 2009-08-20 16:19:59 »
You'd have to ask halkun i don't know about formats haha..

But in the next version of Aali's driver it's going to preload all the textures in game. So we wont get that lag (which will bring RAM consumption to 35.3mb using this mod)

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #571 on: 2009-08-20 16:34:21 »
Did you find out about partially transparent pictures? It would allow me to antialais all the text in the game. Right now partially transparent pixels show up as solid

sl1982

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #572 on: 2009-08-20 16:53:09 »


Redone part of bio. Doesnt look quite right, any ideas how to fix?

Hellbringer616

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #573 on: 2009-08-20 17:00:37 »
He didn't answer that, i reasked it.

As for your bio, looks fine to me. I mean you could try to make it more transparent so it seems more bubbley


EDIT: vvvvvvvvvvvvvvv What he said vvvvvvvvvvvvv
« Last Edit: 2009-08-20 17:02:31 by hellbringer616 »

Timu Sumisu

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Re: [REL] sl1982's & Satoh's GUI Mod
« Reply #574 on: 2009-08-20 17:01:36 »
make the inside much darker