Author Topic: Midgar Remake  (Read 222695 times)

Nightmarish

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Re: Midgar Remake
« Reply #125 on: 2011-08-14 11:59:41 »
We are starting to get really detailed <3

Roxas

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Re: Midgar Remake
« Reply #126 on: 2011-08-14 13:54:02 »
Looks astounding!

You're gonna love the newest batch of reference shots I have from Dirge of Cerberus' FMVs. :D

syntax error

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Re: Midgar Remake
« Reply #127 on: 2011-08-14 13:59:48 »
After that you could try working on the Train Graveyard or the Junon fortress outside :wink:.

Sapphire

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Re: Midgar Remake
« Reply #128 on: 2011-08-15 09:17:39 »
After that you could try working on the Train Graveyard or the Junon fortress outside :wink:.

I think Junon is already being worked on by someone. If not perhaps I will.

I've been adding random stuff to fill the plates in, it's actually a very hard task but I managed to some stuff down.

The new stats have certainly jumped.

574.756 polys
1,097,123 tris
1.171.142 edges
644.779 verts

Heres the render.

Nightmarish

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Re: Midgar Remake
« Reply #129 on: 2011-08-15 12:17:21 »
Came across this pic, dunno if it's close to the original tho.











This one also looks interesting:


« Last Edit: 2011-08-15 12:21:26 by Nightmarish »

Sapphire

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Re: Midgar Remake
« Reply #130 on: 2011-08-15 12:42:28 »
Came across this pic, dunno if it's close to the original tho.




http://fc05.deviantart.net/fs70/f/2011/122/7/1/midgar_by_killerx20-d3fg4su.jpg




This one also looks interesting:

http://www.deviantart.com/download/64458827/Midgar___WiP_Update_by_NoenGaruth.jpg

Jason and Dales Midgar are both great however mine is faithful to the original, Noen Garuths has a lot of guess work as stated by himself, and Killerx20's is almost 100% but also has a lot of guess work.
« Last Edit: 2011-08-15 16:14:07 by Sapphire »

Harro

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Re: Midgar Remake
« Reply #131 on: 2011-08-15 16:00:43 »
Sapphire a.k.a The modeling Machine  ;D
awesome work

sl1982

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Re: Midgar Remake
« Reply #132 on: 2011-08-15 16:05:32 »
Try not to quote images please.

burkey0307

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Re: Midgar Remake
« Reply #133 on: 2011-08-15 16:12:24 »
Nice dude you got an entire plate done. Keep up the amazing work.

Cant wait to see what it looks like with textures.
« Last Edit: 2011-08-15 16:19:13 by burkey0307 »

syntax error

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Re: Midgar Remake
« Reply #134 on: 2011-08-15 16:42:21 »
In most fan renders the WIP plates on the outside all use the same model.
The broken plate remains didnt look realistically in the SE original and the houses on the plate are
not very different beside the station area.

Do you know if the PS3 demo is a correct recreation beside Aerith missing face and Cloud?

Roxas

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Re: Midgar Remake
« Reply #135 on: 2011-08-15 17:18:02 »
Here are as many photos as I can find of the 1/1000 model of Midgar, shown at the Advent Children Complete press screening. Perhaps it'll also be of help, since I think I'm fresh out of reference shots from VII games.

http://i.imgur.com/ymohz.jpg
http://i.imgur.com/Ui9jD.jpg
http://i.imgur.com/RhTmD.jpg
http://i.imgur.com/uax2U.jpg
http://i.imgur.com/ksIbb.jpg
http://i.imgur.com/TUQTg.jpg
http://i.imgur.com/xtrVW.jpg
http://i.imgur.com/ReYa5.jpg
http://i.imgur.com/9WYiS.jpg
http://i.imgur.com/0Kpwa.jpg
http://i.imgur.com/A3v61.jpg
http://i.imgur.com/HM9f2.jpg
http://i.imgur.com/HxqkW.jpg
http://i.imgur.com/57KLj.jpg

*edit* tracked down two really good shots:
http://i.imgur.com/zxpOR.jpg
http://i.imgur.com/XHQSD.jpg

*edit2*
Video which has a few shots as well: http://www.gametrailers.com/player/usermovies/103548.html

I really have no idea why there aren't more photos of this amazing model. :(
« Last Edit: 2011-08-15 17:36:48 by Roxas »

Kίпg Ģµяµ

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Re: Midgar Remake
« Reply #136 on: 2011-08-15 21:08:56 »
My my, all this progress on Midgar makes me want to live there :D Nicely done. Now if we can add the Sister Ray <_>

SpooX

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Re: Midgar Remake
« Reply #137 on: 2011-08-15 21:10:34 »
In most fan renders the WIP plates on the outside all use the same model.
The broken plate remains didnt look realistically in the SE original and the houses on the plate are
not very different beside the station area.

Do you know if the PS3 demo is a correct recreation beside Aerith missing face and Cloud?
The PS3 TD, and AC are very different from the original (FF7-PSX) version(just have a look at the train sequence of the intro), the detailing will be based upon the original.
Small details can be taken from the other models. (but as less as possible)
 8-)

Sapphire

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Re: Midgar Remake
« Reply #138 on: 2011-08-16 02:53:40 »
I beleive Spoox is populating the plate for Sector 8 and 1 and I'm doing the rest with just random stuff.

Sapphire

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Re: Midgar Remake
« Reply #139 on: 2011-08-16 06:33:48 »
Adding a bit more detail to the mako reactors, I need to make a few ajustments on the front part and it should look good but as for now it looks a tad bad.





« Last Edit: 2011-08-16 10:47:00 by Sapphire »

Sapphire

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Re: Midgar Remake
« Reply #140 on: 2011-08-17 08:51:43 »
Update on the reactors.


Vgr

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Re: Midgar Remake
« Reply #141 on: 2011-08-17 11:01:07 »
Wow... Just... Wow...

Sapphire

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Re: Midgar Remake
« Reply #142 on: 2011-08-18 03:16:48 »
Finished the reactor(almost) Just a few tweaks here and there.


burkey0307

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Re: Midgar Remake
« Reply #143 on: 2011-08-18 06:59:17 »
Nice work.

Sapphire

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Re: Midgar Remake
« Reply #144 on: 2011-08-18 14:46:17 »
Done a bit more to the reactor.

Once again I miscalculated the rivets/bolts on the back of the reactor and must make them smaller. Other then that, everything look's pretty neat.
The mako energy on the inner part of the HQ is a WIP texture, i'll make it an animated image sequence soon and much better quality/realistic.

Here goes.


Roxas

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Re: Midgar Remake
« Reply #145 on: 2011-08-18 19:25:42 »
Hopefully resized to 4200x3360 via Genuine Fractals help(s/ed).

It's amazing seeing the progress on this day by day, and I'm glad I've been of help. :) I only wish I could do more than offer reference material.

Tarts

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Re: Midgar Remake
« Reply #146 on: 2011-08-18 20:58:15 »
Just curious, does anyone know where the highway where Cloud and the gang espaces through after finishing with the Shinra HQ is in the model? Is is there in the first place? If so, where it is, or should be in the model?

pdub2520

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Re: Midgar Remake
« Reply #147 on: 2011-08-18 21:00:31 »
That is completely amazing. I have only just recently come back to playing FF7 after playing a boat load of shooters on my Xbox, and I can honestly say that I'm glad my Xbox crashed. I love coming back here from time to time just to see how far we've leaped forward. Thanks to everyone who has put a lot of their time, effort and ideas into figuring out how the engine for FF7 works. They have been able to take it many steps forward from where it was when it was first released. Honestly if an FF7 remake ever came out in the future, I would probably still come back to this rather than play the remake over. Because this stuff is just amazing.

Vgr

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Re: Midgar Remake
« Reply #148 on: 2011-08-18 22:52:09 »
It isn't there in the first place. Check any vid and you won't ever see it. Except bike.avi of course.

Sapphire

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Re: Midgar Remake
« Reply #149 on: 2011-08-19 14:51:26 »
Redone the flanking towers.
Redone the weird cylinder things on sector 3.
Redone some stuff on the reactor, also they are smooth and not pointy now (thanks to Timu for a telling me about a quickfix).

I know yous probably don't like the update text so... I won't keep you reading any longer.