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Final Fantasy 8 => Graphics => Releases => Topic started by: Mcindus on 2014-06-26 07:07:05

Title: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Mcindus on 2014-06-26 07:07:05
SeeDReborn v4.1
Menu, UI, Icon and Font Mod for Final Fantasy 8 (Steam)
by MCINDUS

**NOW AVAILABLE IN ALL LANGUAGES!!**
NEW!!! Gradient Color Options now available!  Custom options located in the download!!!

For use only with the Steam release of Final Fantasy VIII
Join my PATREON! (https://www.patreon.com/mcindusmods)

(https://i.gyazo.com/044f85156024a8b5a903382cdc9ed3d8.jpg) (http://i.imgur.com/zq2Vwm7.jpg)


This mod is dependent on Tonberry 2 (or later)
Get Tonberry 2: Enhanced HERE (http://forums.qhimm.com/index.php?topic=15945.0)

**Turn OFF the Steam overlay to prevent crashes and blocky text glitches!**


"SeeDReborn v4.1" is a graphical overhaul which includes:

- New Title Screen
- NEW Alternate Title Screens for "Ragnarok Mod" and "New Threat 8"
- Improved Menu Gradients [NEW COLOR OPTIONS AVAILABLE!]
- ALL game Text re-created - NEW AND IMPROVED FONT for v4.1!
- NEW Font colors, as well as various menu objects modified.  (SeeD, Time, Play, Disc, Fast/Slow, etc.)
- NEW Battle/Menu Icons and Text! (Double/Triple, Target, Miss, Battle Numbers, Renzokuken indicators, etc.)
- NEW Gunblade Cursor
- NEW Updated and colored Item Icons!
- NEW colored Custom Icons for Status and Elemental Magic!
- NEW Custom Icons for Junction Stats instead of old TEXT abbreviations! (HP, Str, Vit, Mag, Spr, Spd, Eva, Hit, Luck)
- Character and GF avatars are completely replaced/remastered
- Magazine Remaster with alternate colored Backgrounds included! (Weapons Monthly and Pet Pals)
- Alignment fixes!!
- Transparency fixes!


PLEASE DONATE HERE! (https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=5DQW7QCTRSA3J&lc=US&item_name=MCINDUS&item_number=696969&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted)

SeeD Reborn v4.1 (EN-English) (http://bit.ly/SeeDReborn_v4-1_EN)
SeeD Reborn v4.1 (ES-Spanish) (http://bit.ly/SeeDReborn_v4-1_ES)
SeeD Reborn v4.1 (DE-German) (http://bit.ly/SeeDReborn_v4-1_DE)
SeeD Reborn v4.1 (FR-French) (http://bit.ly/SeeDReborn_v4-1_FR)
SeeD Reborn v4.1 (IT-Italian) (http://bit.ly/SeeDReborn_v4-1_IT)

Hi-Tech and 'Gunblade' themed gradients available here for other language packs! *(already included in EN version)*
http://forums.qhimm.com/index.php?topic=15320.msg264831#msg264831
Thanks to ff7maniac for the cutouts! These will be included in the next mod release!

OLD VERSIONS:
SeeD Reborn v3.5 (English) (http://adf.ly/7188064/seed-reborn-v3-5)
SeeD Reborn v3.2 (English) - Old Version with Thinner 'Vanilla' Font (http://adf.ly/1kNDMs)



(https://i.gyazo.com/96b78ec561614b9a72dd6b1a11e293fd.png) (https://i.gyazo.com/1dde8a25ecd5c827f372b2a06f414cb2.png)

This mod is based off of the original SeeD mod for FF8 2000 by sl1982:
http://forums.qhimm.com/index.php?topic=11960.0

This is the official release! Let me know if you find any bugs!


Directions:
(If you already have the latest version of Tonberry installed, move on to step 2)

1.     Download "Tonberry 2" HERE (http://forums.qhimm.com/index.php?topic=15945.0) and install it to your parent FF8 folder (where the .exe is located)
2.     Open the "Final Fantasy VIII" game folder. (normally located "steamapps/common/FINAL FANTASY VIII/")
3.     Unpack "Seed_Reborn v4.1" and place "textures" and "tonberry" into ..."steamapps/common/FINAL FANTASY VIII"
4.     Merge the folders and copy/replace any duplicates.
5.     Look in the /textures-alternates/ folder for instructions on how to add alternate colors for text-boxes, add title screens for other mods, etc.!

(https://i.gyazo.com/785b26b9f8fae624a92b4d7f304bdc13.png)

Special thanks to Qualcuno for the help with testing the Italian version and collecting hashes!
HUGE thanks to Norwin for the German hashcodes!
Thank you to epikplayer94 for all of the help testing the Italian version for v4.1!


(http://i.imgur.com/rhwLrZK.jpg)

Enjoy!

**Updated 5/22/2019**
DONATE HERE (https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=5DQW7QCTRSA3J&lc=US&item_name=MCINDUS&item_number=696969&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted)
Title: Re: SeeD Reborn (v3.alpha)
Post by: Kaldarasha on 2014-06-26 07:34:24
Nice!

http://www.youtube.com/watch?v=CYg9omPYx_M
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: LeonhartGR on 2014-06-26 11:55:53
I can barely open qhimm posts after this release...
;)

(http://i.imgur.com/N6h08wC.gif) (http://forums.qhimm.com/index.php?topic=15320.msg214280#msg214280)

Guide (http://forums.qhimm.com/index.php?topic=14868.msg208528#msg208528) updated!
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: dkma841 on 2014-06-26 17:39:13
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Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: Mcindus on 2014-06-26 18:57:57
You know the ugly low quality grey background behind the text is that replaceable?

I'm pretty sure it is, and it's part of the SeeD mod that isn't out yet.  It, along with the large text and other Icons, etc. are the hardest piece to the puzzle, so I figured I would release the Alpha without them, as it might take me another week or more to get that last part in. (but oh, what a part.)

Here's a preview:
(http://www.13tomidnight.net/FF8/seedreborn/iconfl_mastersample.jpg)

This is the main part I'm using from the old SeeD mod, but I had to re-create a lot of it and there are still minor alignment issues... just need to figure out where they go, etc.
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: dkma841 on 2014-06-26 20:30:03
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Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: jliencres on 2014-07-02 04:13:13
Great work, keep it up!!!!
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: monty777 on 2014-07-10 15:18:34
This mod seems to cause minor glitches or artifacts or whatever you call it in the text itself in form of small black lines or dots, which can even be seen in your own screenshots if you enlarge them but other than that, awesome mod. Good work and cant wait for the beta release. I'm very grateful for all your hard work guys. Keep up the good work, let's get closer and closer to perfection. Cheers.

Edit: Oh btw the Pet Pals won't work properly for me. Shows no image, only text. Hope this will be fixed in future releases. Once again, keep up the good work, you rock.

I'm gonna wait for the beta release before i start another complete run through FF8 from start to finish :D Hope it will be soon, but take your time to get it right.
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: Mcindus on 2014-07-10 19:16:53
This mod seems to cause minor glitches or artifacts or whatever you call it in the text itself in form of small black lines or dots, which can even be seen in your own screenshots if you enlarge them but other than that, awesome mod. Good work and cant wait for the beta release. I'm very grateful for all your hard work guys. Keep up the good work, let's get closer and closer to perfection. Cheers.

Edit: Oh btw the Pet Pals won't work properly for me. Shows no image, only text. Hope this will be fixed in future releases. Once again, keep up the good work, you rock.

I'm gonna wait for the beta release before i start another complete run through FF8 from start to finish :D Hope it will be soon, but take your time to get it right.

Thanks!  Beta will be sweet if it works properly ;)

Also - if you can tell me where the artifacts are, I can find them.   Please make a list of any others you notice. 
Most of the time, it's a misaligned letter or it's because my drop shadow is one pixel too far to the left.  Something I've already fixed would be: every time you see a number 5, there is a line through the next letter or number you see -- this is actually the left side of the number 6 - so I've fixed a few that I've noticed issues with... like the lowercase letter 'u' bleeding into the 't' frame on the right side, etc.

Please make notes of any other text artifacts you see!
The next mod will also very likely have a few of these artifacts (beta!) but if we work together to catalog the issues, they will all be handled eventually :)

I'm going to go check on those pet pals images right now.
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: monty777 on 2014-07-11 18:00:17
OK, i'll see what i can do to help, but i might not be the fastest tester but i'll get on it and see if i can make a list ;) Give me a week or so though, lol.
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: Mcindus on 2014-07-11 20:29:46
OK, i'll see what i can do to help, but i might not be the fastest tester but i'll get on it and see if i can make a list ;) Give me a week or so though, lol.

No problem!  If it doesn't make it on this release, it will be on the next.  Thanks!
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: monty777 on 2014-07-12 11:47:11
one tiny line underneath the y, tiny dot above the e, underneath x and v, two lil dots right underneath the w and tiny line underneath the exclamation mark, that's all im noticing at this point. But it doesnt even bother me that much, was just saying. Love the mods, cheers.
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: Mcindus on 2014-07-12 19:50:33
one tiny line underneath the y, tiny dot above the e, underneath x and v, two lil dots right underneath the w and tiny line underneath the exclamation mark, that's all im noticing at this point. But it doesnt even bother me that much, was just saying. Love the mods, cheers.

Thank you! this is huge! :)
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: JeMaCheHi on 2014-07-13 00:23:26
I catched two bugs, Mcindus!  :-P :-P :-P

On the one hand, some characters aren't replaced (I promise I'll upload a screenshot as soon as I can). This gives a weird sensation because you have some letters very defined (modded ones) and others blurry (the old, non replaced ones)

On the other hand, and I'm not sure that it's SeeD related but I'll put it here, when you read a magazine (don't know their english names, but you know, the ones you need for learning Zell's limits, for example) you'll only see the text, but not the background image.

I'll keep reporting things I see if you like :D

Edit: Remember I'm using Spanish version :-P

Screenshot as promised! You see some letters (most of them in some cases) aren't replaced?

(http://i62.tinypic.com/9rkuib.jpg)
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: Omzy on 2014-07-13 16:25:30
@JeMaCheHi
This is most likely a problem with Tonberry which I will address in future releases.
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: JeMaCheHi on 2014-07-13 21:32:25
@Omzy

I see. There is something I can do? Do you want me to post it in the Tonberry thread?
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: Omzy on 2014-07-13 23:54:19
I see. There is something I can do? Do you want me to post it in the Tonberry thread?
At the moment there is a problem with the hashing algorithm that is resulting in hundreds of these issues throughout the game. My goal with the next release of Tonberry is to fix all that so there's no need to report them at the moment because they will completely change in the next version.
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: JeMaCheHi on 2014-07-14 22:25:55
@Omzy
Ok, I'll keep an eye on the project!

@Mcindus
I was thinking about this... is there any way to change the ugly "B1" "B2" "B3"... icons for the psx ones x, o, [ ], /_\ ?
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: LeonhartGR on 2014-07-15 13:23:24
At the moment there is a problem with the hashing algorithm...

Heads up. :)

Main post (http://forums.qhimm.com/index.php?topic=15291.msg213836#msg213836) updated with hashmap_v1.3 (http://goo.gl/EzvYTM). This version should be compatible with Mcindus' next SeeD release, which will be awesome, btw!
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: sl1982 on 2014-07-17 04:41:48
The background is in that image you posted. I has added some smoothing to it but thats about it.
Title: Re: [REL] SeeD Reborn (v3.alpha) - FF8 text/menu overhaul for Steam
Post by: Mcindus on 2014-07-17 10:55:31
Original post updated with the official release, SeeD Reborn v3.1 (http://forums.qhimm.com/index.php?topic=15320.0)!

Let me know what you guys think!  I am having way too much fun playing now.

This last update more than doubled the size of SeeD Reborn, and it's worth it!
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: JeMaCheHi on 2014-07-17 11:19:40
I'm still having the same issue with non replaced chars... and I'm using the Tonberry v1.5, hashmap 1.3 and this last SeeD release  :'( :'(
I'm starting to really HATE the spanish version! And unfortunately, I cannot appreciate the real improvement of this update due to this issue...
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: Mcindus on 2014-07-17 11:36:53
The background is in that image you posted. I has added some smoothing to it but thats about it.
Nice to see you here sl1982!!  I just updated the OP with an update with a much better background gradient!
I should be able to port all of these changes over to Project SeeD for the original release for use with Aali's driver soon :)

I'm still having the same issue with non replaced chars... and I'm using the Tonberry v1.5, hashmap 1.3 and this last SeeD release  :'( :'(
I'm starting to really HATE the spanish version! And unfortunately, I cannot appreciate the real improvement of this update due to this issue...

I'm pretty sure the spanish version is calling different pages for different letters and textures... the issue is that there would need to be a special exception made in tonberry for each of the different languages... AND I would have to re-do a master texture page for each of the main languages.  I only have access to the English version myself... so I wouldn't even know where to look.  I'm sure it's just a .TEX file named something based on the language it's in... and the icons would probably have their own .TIM file, but this would be a beastly project.
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: JeMaCheHi on 2014-07-17 11:58:22
What you say makes sense since spanish has more simbols (ñ for example) than english alphabet. However it should still replace some letters, isn't it? For example, a b for a p, or a x for an m... whatever.
But yes, in short you have to be right because it always replaces the same letters, the a, the e, the M... always the same ones.
You think I need a lot of knowledge to adapt it myself...?
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: dkma841 on 2014-07-17 12:09:48
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Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: Kaldarasha on 2014-07-17 12:21:03
I can't download it.
Ok, the download manger download it know. It seems that Google Chrom doesn't like it.
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: monty777 on 2014-07-17 14:40:40
OMG...dude, this is the most incredible update ever...Thank you so much, this is PERFECT. Now all we need is an EDEN update that fixes glitches and the magochocobo character models and i'm in heaven, lol. Thank you so much for all your hard work, you rock bro, cheers.
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: Mcindus on 2014-07-17 16:46:32
OMG...dude, this is the most incredible update ever...Thank you so much, this is PERFECT. Now all we need is an EDEN update that fixes glitches and the magochocobo character models and i'm in heaven, lol. Thank you so much for all your hard work, you rock bro, cheers.

Thank you! :)  This update was a pain, but it makes the game feel shiny and new in my opinion.
I'm glad you and sunz like it so much! Thanks guys! It means a lot!
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: DLPB_ on 2014-07-17 16:58:48
I like.
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: Mcindus on 2014-07-17 18:16:01
I like.

I approve of this endorsement.

 :mrgreen:

Thanks, DLPB - that means a lot coming from the man responsible for The Reunion.
I can't wait to play R02, but I just finished this... and... I ... can't ... stop... playing ...

I'm going to do a video series on R02 right after my Mods playthrough video series of FF8.
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: monty777 on 2014-07-17 19:02:25
Thank you! :)  This update was a pain, but it makes the game feel shiny and new in my opinion.
I'm glad you and sunz like it so much! Thanks guys! It means a lot!

You're welcome man, you deserve some props. All text glitches seem to have been fixed AND we got a new grey text background (or whatever its called). It looks awesome, shiny and like you said gives the game a new and shiny feeling. Once more, THANK YOU. Very good work.
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: Hellbringer616 on 2014-07-17 20:38:57
Why'd you have to go and make such an awesome pack? Now i'm gonna need to buy the steam version! haha

Awesome work man. should turn your attention to some of the FF7 magic textures :P
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: Aavock on 2014-07-18 02:25:17
Great job Mcindus!

I'm pretty sure the spanish version is calling different pages for different letters and textures... the issue is that there would need to be a special exception made in tonberry for each of the different languages... AND I would have to re-do a master texture page for each of the main languages.  I only have access to the English version myself... so I wouldn't even know where to look.  I'm sure it's just a .TEX file named something based on the language it's in... and the icons would probably have their own .TIM file, but this would be a beastly project.
Problem with non-english versions is that they all use a single 256x256px texture for the icons (icon.tex); this file is located in ff8\data\*language\menu\ while the english version uses 4 divided 256x256px "upscaled" textures in ff8\data\eng\menu\hires\. I've tried the characters/GF avatars and start screen with the french version and it works fine so I guess this icon.tex is the only unreadable SeeD Reborn texture so far for non-english versions.
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: JeMaCheHi on 2014-07-18 10:34:44
Great job Mcindus!
Problem with non-english versions is that they all use a single 256x256px texture for the icons (icon.tex); this file is located in ff8\data\*language\menu\ while the english version uses 4 divided 256x256px "upscaled" textures in ff8\data\eng\menu\hires\. I've tried the characters/GF avatars and start screen with the french version and it works fine so I guess this icon.tex is the only unreadable SeeD Reborn texture so far for non-english versions.

Yes, since Mcindus told me he cannot support all languages (for obvious reasons) I've been investigating a little and the texture you're talking about is that one (however I don't know why is palletted with yellow):

(http://i57.tinypic.com/28r0bau.png)

BUT that confuses me. Why then it replaces certain letters? And the right ones, not another letter! I posted a screenshot in a previous post... here is it :D

(http://i62.tinypic.com/9rkuib.jpg)

I ALWAYS replaces "a" "e" "M" for example but never do it whith "S" "u"... and most of them hahaha. I editied Mcindus textures, specifically the "a" from "sysfld00_20.png" (the white fonts, and edited the a because is one of the replaced ones). Then I put it on Tonberry's textures folder and.... It works! The change is made! So it's actually using letters from that textures.

What do you guys think about this? Is it posible that the game uses some letter from a texture, and the rest from another...? There's something wrong here...
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: Aavock on 2014-07-19 02:23:48
BUT that confuses me. Why then it replaces certain letters? And the right ones, not another letter! I posted a screenshot in a previous post...
There's 2 divided textures for fonts: sysfld00 and sysfld01 (2 folders with 8 *.png files each for SeeD Reborn). It looks like the only folder working is sysfld00 because all sysfld01 letters remain untouched. Not sure about the german and italian versions but both sysfld00 and sysfld01 works fine with the french version.
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: Mcindus on 2014-07-19 05:19:35
There's 2 divided textures for fonts: sysfld00 and sysfld01 (2 folders with 8 *.png files each for SeeD Reborn). It looks like the only folder working is sysfld00 because all sysfld01 letters remain untouched. Not sure about the german and italian versions but both sysfld00 and sysfld01 works fine with the french version.

Are the icon.tex files working for the french version? Do they share the English version (4 seperate quadrants)? 
If SeeD Reborn isn't working with it I wouldn't mind trying to tackle the french version, but I would need the 15 different palettes that get dumped into the debug folder in Tonberry.  If you're interested in going forward with a version in the future, you could .rar them up and send them my way and I could try to tackle it with Omzy in the future.
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: Aavock on 2014-07-19 16:17:40
Are the icon.tex files working for the french version? Do they share the English version (4 seperate quadrants)?

Only the english uses the 4 separate quadrants 256x256px icon files (iconfl00.tex, iconfl01.tex, iconfl02.tex and iconfl03.tex inside the hires folder); those files are inexistant for the other languages, instead of that the game use the single icon.tex 256x256px file in the root folder of main.fs (this file is also included in the english version but unused).
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.1)
Post by: savage-xp on 2014-07-19 18:38:15
Works like a charm with Tmbry 1.5, thanks!
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: Mcindus on 2014-07-19 19:06:59
Only the english uses the 4 separate quadrants 256x256px icon files (iconfl00.tex, iconfl01.tex, iconfl02.tex and iconfl03.tex inside the hires folder); those files are inexistant for the other languages, instead of that the game use the single icon.tex 256x256px file in the root folder of main.fs (this file is also included in the english version but unused).

Actually, it is used for a few small things in the English version -- they're just few and far between.  iconmasterfl in my folder hierarchy is actually icon.tex - so it really shouldn't be that hard for Omzy to hash them once I create special folders for each language.

I would LOVE it if you could dump the debug information from the French version into a .rar file that I can upscale!  I already have JaMeCheHi's Spanish version put together and ready to hash while I work on upscaling it.  Lol... the sysfld01 file that he can't access literally only has ONE character that is different between the versions... it's silly :P

The problem with dumping into the debug folder is that you will be sifting through so many duplicates, your head will spin - but it's currently the only way for Omzy to know which file has to be replaced.  I put some information on the Tonberry thread about getting all of the palettes to populate while you play.  I would just have a save ready to go and do NOTHING but try to get palettes to populate - otherwise you are going to have gigs of files to sift through.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.1)
Post by: obesebear on 2014-07-21 03:17:02
Just watched a little bit of your newest playthrough, and I must say this is looking really good.  Do you have any plans to mess with the letter spacing?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.1)
Post by: Mcindus on 2014-07-21 04:39:43
Just watched a little bit of your newest playthrough, and I must say this is looking really good.  Do you have any plans to mess with the letter spacing?

THANKS! :)

I am always looking to improve the mod, so if you see letters that are consistently too far to the left or right, then let me know! I'm always updating.  In fact.. I just updated the OP to v3.2

If you mean, change the spacing in Deling - not really unless I change the font to something interesting enough to warrant the change.  Right now, the lowercase 'w' is really pissing me off (tiny spacing!) and some of the capital letters have extra space around them.
============

NEW RELEASE! Check the Original Post! v3.2
- fixes to menu border
- minor text alignment/shading fix
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: itx on 2014-07-21 16:17:16
Yes, since Mcindus told me he cannot support all languages (for obvious reasons) I've been investigating a little and the texture you're talking about is that one (however I don't know why is palletted with yellow):

(http://i57.tinypic.com/28r0bau.png)

BUT that confuses me. Why then it replaces certain letters? And the right ones, not another letter! I posted a screenshot in a previous post... here is it :D

(http://i62.tinypic.com/9rkuib.jpg)

I ALWAYS replaces "a" "e" "M" for example but never do it whith "S" "u"... and most of them hahaha. I editied Mcindus textures, specifically the "a" from "sysfld00_20.png" (the white fonts, and edited the a because is one of the replaced ones). Then I put it on Tonberry's textures folder and.... It works! The change is made! So it's actually using letters from that textures.

What do you guys think about this? Is it posible that the game uses some letter from a texture, and the rest from another...? There's something wrong here...

So you fixed the problem? i have the spanish version too, and the same problem.
Title: Re: [FF8/REL] SeeD Reborn (v3.1) - FF8 Menu Overhaul for STEAM
Post by: JeMaCheHi on 2014-07-21 21:58:36
So you fixed the problem? i have the spanish version too, and the same problem.

We're still working on it. I gave Mcindus the needed textures, now is up to him and Omzy to do the rest. But now Omzy is with some stuff in real life so I think we will have to wait at least a few weeks.

I've noticed that the screenshots Mcindus put in the first post have a much smoother background than me. Did you noted that too?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: itx on 2014-07-21 23:16:09
yes, and some things doesn't work in the spanish version, like the new elemental and status icons.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-07-21 23:58:17
That happens because english version uses a hires textures, and the rest of languages use a lower res texture (actually, the texture in the post you quoted), so that icons aren't been replaced. Mcindus is working on that texture and will eventually release the spanish version, just give him time :D
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: itx on 2014-07-22 01:12:56
Nice!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: necross on 2014-07-30 05:08:54
Hi! this mod is amazing, unfortunately I have the Spanish version :'(. Maybe we can help you?
ESP: A los amigos que también están esperando, ¿podríamos ayudar en algo quizás?
PS: excuse me for my bad english haha
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-07-30 05:14:40
Hi! this mod is amazing, unfortunately I have the Spanish version :'(. Maybe we can help you?
ESP: A los amigos que también están esperando, ¿podríamos ayudar en algo quizás?
PS: excuse me for my bad english haha

I recently spoke with Omzy and it looks like we might be able to get a spanish (german and french as well) version out there in 2-3 weeks.  It's been hectic for all of us this summer - especially Omzy - and I'm just glad we've come this far as quickly as we have!

Oh, and thank you!!  Your English was great BTW.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Sk-F on 2014-07-31 08:44:15
Hi! First of all, thank you so much for your work Mcindus. Keep it up!
I'm using the Spanish version and, just like the rest, some letters are changed whereas others aren't after applying the mod. However, what isn't changed at all is the menu background. It's obvious that it's received some love too in your mod, but is it an English-only change for now? How can we change it?

Cheers!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-07-31 18:31:44
Wow man, there's a lot of people using spanish version here xD Much more than I initially thought.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Sk-F on 2014-07-31 18:56:26
JeMaCheHi, you'd be surprised... There's a LEGION of FF7-8 fans in Spain. And the number keeps growing and growing... ;)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-07-31 20:28:19
Yeah, in Spain, but not in this forum Anyway, Spanish version always sucked. When I bought the Steam version I thought the game would be multiregion, I'd really like to switch version, I don't care to play it in English...
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-07-31 20:42:09
Yeah, in Spain, but not in this forum Anyway, Spanish version always sucked. When I bought the Steam version I thought the game would be multiregion, I'd really like to switch version, I don't care to play it in English...

LoL... don't say that... I'm spending all this time on making the Spanish version...   :?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: necross on 2014-07-31 21:45:15
LoL... don't say that... I'm spending all this time on making the Spanish version...   :?

U are the best!, i'm from Chile btw and yeah, there are plenty of people waiting the spanish version. Thanks for everything!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Sk-F on 2014-07-31 21:52:34
LoL... don't say that... I'm spending all this time on making the Spanish version...   :?

YAY!  :D
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-07-31 23:22:17
LoL... don't say that... I'm spending all this time on making the Spanish version...   :?

I think you guys are misunderstanding me u.u

Anyway, a lot of people are waiting that, even if they doesn't post over here I'm certain that a lot of people are keeping an eye on that update :D You know we all love you man, I'm waiting the mod to playing the game again  ::)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-01 23:31:37
Here is a preview of the French version:

(http://www.13tomidnight.net/FF8/seedreborn/frenchsample.png)

It was the first step towards completion - being the texture with the least amount of changes.

This is the template I'm using for the other languages, so they should be easy!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Vgr on 2014-08-02 00:20:08
Now I need to go buy the Steam version. Can I request some things to be changed for the French version? As you see there are still English names in there, and it would be nice to have it all in French. I can provide words that fit in the same space as they do right now.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-08-02 01:05:49
Now I need to go buy the Steam version. Can I request some things to be changed for the French version? As you see there are still English names in there, and it would be nice to have it all in French. I can provide words that fit in the same space as they do right now.

All menu headers never got translated in french (but they did in Final Fantasy IX). The french words are not that different: Name=Nom, Time=Temps, Choice=Choix, Num.=Qte. (abbreviation for "Quantité"), Item=Item/Objet, Magic=Magie, Status=Statut (badly translated to "Situation" in the main menu), Help=Aide, Target=Cible, Attack=Attaque, Ability=Compétence, Wait=Attente, Elemental=Elementale, Bullet= Balle(s), Cards=Cartes, Price=Prix.

Squall's limit "Trigger" and "Hit" got translated but "Perfect" was left in english wich is quite inconsistent; personally I'm okay with the english words.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-02 04:26:36
All menu headers never got translated in french (but they did in Final Fantasy IX). The french words are not that different: Name=Nom, Time=Temps, Choice=Choix, Num.=Qte. (abbreviation for "Quantité"), Item=Item/Objet, Magic=Magie, Status=Statut (badly translated to "Situation" in the main menu), Help=Aide, Target=Cible, Attack=Attaque, Ability=Compétence, Wait=Attente, Elemental=Elementale, Bullet= Balle(s), Cards=Cartes, Price=Prix.

Squall's limit "Trigger" and "Hit" got translated but "Perfect" was left in english wich is quite inconsistent; personally I'm okay with the english words.

Are these universal french? or canadian french? or?  I want to make sure that these are what would be used in a real square translation.  If this is what they use in FF9, then that's a huge bonus.  It's a lot more work, but the top field really shouldn't be that difficult.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Vgr on 2014-08-02 04:46:10
@5way: I'm aware, and I probably worded that poorly. I meant I would love to see this mod change the fact the English names pertained.

Either way I might just buy the Steam version. My wallet's not gonna like it, I've bought too many games recently. But oh well.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-08-03 01:53:26
Can someone please tell me what those words in the end mean?

It's the only thing left to complete my first font table.

(http://i.imgur.com/5Chg6J3.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-03 03:35:59
French SeeD Update!

Let's see if this is more like what you guys are looking for:

(http://www.13tomidnight.net/FF8/seedreborn/frenchmaster.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-08-03 04:38:26
@LeonhartGR
I think some of them are in the Chocobo World menu (when seslecting Chocobo World next to the memory cards slots).

@Mcindus
Some of the menu headers text strokes looks darker than others (G.F., Notice, Triple, Double...)
"Command" = "Commande"
The accent mark for "Défense", "Elémentale", "Spécial" and "Durée" or remove them all (I'd prefer that way)
The "A" junction icon still; maybe using the font from the menu headers ?
"Fast/Slow" translation = "Rapide/Lent"
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-03 05:28:37
The darkness/lightness isn't something to worry about.  I'll be fixing all inconsistencies later.  On that note, I will keep out all accent marks from words in caps. Thanks for the extra words! I'll put them in next.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-08-03 05:59:49
I'm currently facing another issue...

http://forums.qhimm.com/index.php?topic=13050.msg216619#msg216619
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Vgr on 2014-08-03 11:02:59
What is "Estado" though? Is that more than one word? Because it's definitely not a French word :P

Also I had never noticed the Elemental and Status defense icons were shields
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-08-03 13:52:53
Hey Mcindus I need your help asap! When you have time of course. Thanks!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-03 18:15:12
What is "Estado" though? Is that more than one word? Because it's definitely not a French word :P

Also I had never noticed the Elemental and Status defense icons were shields

Estado is Spanish lol.  Some sprites are called up only in certain languages (like the japanese on the left - which was more of a consistency experiment than anything).

Some of those icons were really hard to make out before ;)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Vgr on 2014-08-03 18:40:26
Ah, I see. Also you get to see where I got my nick from (being French and all, first FF I ever played was VIII, and it was in French).
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-03 19:30:10
French Update!

This looks like it might be done:

(http://www.13tomidnight.net/FF8/seedreborn/frenchmaster2.png)


Spanish Version Progress:

(http://www.13tomidnight.net/FF8/seedreborn/spanishmaster.png)

I made a few changes to the translation here.... JeMaCheHi - any suggestions on re-translating?  The T. jue and T. Res seem kind of lame to me... should I make T. Jue into Duracion? and what about Time Remaining? Does any single word work or does it have to be a phrase?  Any help will be greatly appreciated!

German Version Progress:

(http://www.13tomidnight.net/FF8/seedreborn/germanmaster.png)

I'm a German noob, so can someone please help me with these translations? I wanted to be more thorough than the original game, but I may have botched it.  How does this look?? Any suggestions?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: necross on 2014-08-04 00:48:31

I made a few changes to the translation here.... JeMaCheHi - any suggestions on re-translating?  The T. jue and T. Res seem kind of lame to me... should I make T. Jue into Duracion? and what about Time Remaining? Does any single word work or does it have to be a phrase?  Any help will be greatly appreciated!

T. Juego = "Tiempo de juego", maybe just "Tiempo" (Time).
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-04 02:20:10
T. Juego = "Tiempo de juego", maybe just "Tiempo" (Time).
But what about the "Time" at the end of the line that means "Time Remaining"?  Could I use Juego for "Play" like they do in the English version? (or "Game" like in the German version?) Then T. Res could be Tiempo.

Does that make sense in Spanish? Or just the English translation?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: necross on 2014-08-04 04:00:44
But what about the "Time" at the end of the line that means "Time Remaining"?  Could I use Juego for "Play" like they do in the English version? (or "Game" like in the German version?) Then T. Res could be Tiempo.

Does that make sense in Spanish? Or just the English translation?

"T. Juego" could be "Tiempo" and "T. Res" just "Restante", btw T. Juego and T. Res they are not that bad haha
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-04 04:26:42
"T. Juego" could be "Tiempo" and "T. Res" just "Restante", btw T. Juego and T. Res they are not that bad haha

Heheh, ok - I'll keep T. Jue and T. Res.  Anything else? 
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: necross on 2014-08-04 04:38:56
Heheh, ok - I'll keep T. Jue and T. Res.  Anything else?

Vibration = Vibracion.
 The "trigger! (aprieta!)" what is the context? it sounds a little weird
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Wursttiger on 2014-08-04 04:40:38
german version "WAHL" to "AUSWAHL",  "FAHIGKEIT" to "FÄHIGKEIT", "FEHL" to "VERFEHLT" if it's to long "MISS", "BESONDERE" to "SPEZIAL", "TREFFEN" to "TREFFER"  ;)
thank you for dealing with a german version of SeeD !!!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-04 04:49:26
Vibration = Vibracion.
 The "trigger! (aprieta!)" what is the context? it sounds a little weird

Oh yes... Vibracion ... along with si and no.  Derp.  I will fix that right away.

"Aprieta!" is only on screen when you trigger squall's Renzokuken and have to hit the 'trigger' button several times in order to score the limit break's "Perfecto!"
The idea of it being a real "trigger" is that squall has a gunblade - and on PSX, you hit the 'trigger' button R2 (or R1, its been a long time.)

german version "WAHL" to "AUSWAHL",  "FAHIGKEIT" to "FÄHIGKEIT", "FEHL" to "VERFEHLT" if it's to long "MISS", "BESONDERE" to "SPEZIAL", "TREFFEN" to "TREFFER"  ;)
thank you for dealing with a german version of SeeD !!!

@Wursttiger THANK YOU!!! I have been doing this via Google translate and a few other reference websites to put this together.  I'm glad I made so few mistakes! LOL
You are welcome! People around the world deserve to have SeeD Reborn in their lives ;)
Also - was it my imagination or did Square really misspell Ausloser as Ausloer? Was that intentional?  I corrected it, but I wasn't sure I should have  8-)

I will work on this right away!
[EDIT **** DONE - Tell me what you think!!!!]

If you guys want to know a way to thank me -- you could always buy my album on iTunes  :mrgreen:
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: kabooz on 2014-08-04 05:15:50
]
~Snip

@Wursttiger THANK YOU!!! I have been doing this via Google translate and a few other reference websites to put this together.  I'm glad I made so few mistakes! LOL
You are welcome! People around the world deserve to have SeeD Reborn in their lives ;)

I will work on this right away :)

If you guys want to know a way to thank me -- you could always buy my album on iTunes ;)


also "Nv." is also "Lv." in German, "notice" or "Bescheid"(not used outside of a sentence with the exception being legally...) is more likely "notiz" or "erkennen" I don't recall how it's used in the game but I think it was either as help or when you scan an enemy the first means "note" and the second "to notice"

I also do not remember how "Num." or "Menge" is used... if it's Number as in this is number five it would be also Num. in German if it's a number for the amount though it would be "Menge"

"HP" is also called "HP" in the German version of the game but TP should be fine since it's a transliteration "LP" as in "Life Points" would also be acceptable incidentally the same in German "Lebens Punkte"

I don't know when "bullet" or "Kugel" is used but kugel is correct but means the same as "ball" (same word in German btw.) as in a spherical object... so maybe "Munition" the german word for "ammunition".

we call items in games also "Item" as in an item you can use like a potion not for example items on a list. so I'd change "Objekt" actually back to "Item"

Fast and Slow and many others like bullet are actually in English in my dumped files (got the german disc version) make of that what you will^^
PS: the "Ausloer" was seemingly done for concern of space in the file -.- like much stuff if you get it to work "Auslöser" would be correct, though I think trigger is meant to be imperative.... which would be more like "Lös Aus!" transl. "trigger it!"

also I'd like to remark I'm royally greatful and will do my darndest to support your project so tell me if you need anything



Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Wursttiger on 2014-08-04 05:25:33
i have made a mistake  ;D "FAHIGKEIT" to "FÄHIGKEITEN" or to "ABILTITY" ("ABILITY" is in the original german version)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: necross on 2014-08-04 05:27:19
Oh yes... Vibracion ... along with si and no.  Derp.  I will fix that right away.

"Aprieta!" is only on screen when you trigger squall's Renzokuken and have to hit the 'trigger' button several times in order to score the limit break's "Perfecto!"
The idea of it being a real "trigger" is that squall has a gunblade - and on PSX, you hit the 'trigger' button R2 (or R1, its been a long time.)


Oh yeah, i remember now (was R1 hahaha). Then the "aprieta" it's ok. I like more "Presiona" (like press), but is well anyways. Great work!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: kabooz on 2014-08-04 05:30:14
i have made a mistake  ;D "FAHIGKEIT" to "FÄHIGKEITEN" or to "ABILTITY" ("ABILITY" is in the original german version)

isn't "Fähigkeit" fine? it's not plural in english...
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kaldarasha on 2014-08-04 05:32:43

also "Nv." is also "Lv." in German, "notice" or "Bescheid"(not used outside of a sentence with the exception being legally...) is more likely "notiz" or "erkennen" I don't recall how it's used in the game but I think it was either as help or when you scan an enemy the first means "note" and the second "to notice"

I also do not remember how "Num." or "Menge" is used... if it's Number as in this is number five it would be also Num. in German if it's a number for the amount though it would be "Menge"

"HP" is also called "HP" in the German version of the game but TP should be fine since it's a transliteration "LP" as in "Life Points" would also be acceptable incidentally the same in German "Lebens Punkte"

I don't know when "bullet" or "Kugel" is used but kugel is correct but means the same as "ball" (same word in German btw.) as in a spherical object... so maybe "Munition" the german word for "ammunition".

Fast and Slow and many others like bullet are actually in English in my dumped files (got the german disc version) make of that what you will^^
PS: the "Ausloer" was seemingly done for concern of space in the file -.- like much stuff if you get it to work "Auslöser" would be correct

also I'd like to remark I'm royally greatful and will do my darndest to support your project so tell me if you need anything

Bitte hilf ihm! Ich habe kaum Zeit mich um Final Fantasy 8 zu kümmern.

By the way we could stay with 'Trigger' for 'Auslöser'. It has become slowly a German word. (It's a wrong translation because we are talking about the trigger of a gun and this would be an 'Abzug'.)

isn't "Fähigkeit" fine? it's not plural in english...

There stands Fahigkeit.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: kabooz on 2014-08-04 05:38:13
Bitte hilf ihm! Ich habe kaum Zeit mich um Final Fantasy 8 zu kümmern.

By the way we could stay with 'Trigger' for 'Auslöser'. It has become slowly a German word. (It's a wrong translation because we are talking about the trigger of a gun and this would be an 'Abzug'.)

There stands Fahigkeit.

didn't think of it as "press the trigger of the gun now!" but I love it "Abzug" would totally work
and yeah "Fahigkeit" was in the original files^^ it's still wrong and we were talking about the changed version of McIndus which is "Fähigkeit" which is correct IMO
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-04 05:44:38

also "Nv." is also "Lv." in German, "notice" or "Bescheid"(not used outside of a sentence with the exception being legally...) is more likely "notiz" or "erkennen" I don't recall how it's used in the game but I think it was either as help or when you scan an enemy the first means "note" and the second "to notice"

I also do not remember how "Num." or "Menge" is used... if it's Number as in this is number five it would be also Num. in German if it's a number for the amount though it would be "Menge"

"HP" is also called "HP" in the German version of the game but TP should be fine since it's a transliteration "LP" as in "Life Points" would also be acceptable incidentally the same in German "Lebens Punkte"

I don't know when "bullet" or "Kugel" is used but kugel is correct but means the same as "ball" (same word in German btw.) as in a spherical object... so maybe "Munition" the german word for "ammunition".

we call items in games also "Item" as in an item you can use like a potion not for example items on a list. so I'd change "Objekt" actually back to "Item"

Fast and Slow and many others like bullet are actually in English in my dumped files (got the german disc version) make of that what you will^^
PS: the "Ausloer" was seemingly done for concern of space in the file -.- like much stuff if you get it to work "Auslöser" would be correct, though I think trigger is meant to be imperative.... which would be more like "Lös Aus!" transl. "trigger it!"

also I'd like to remark I'm royally greatful and will do my darndest to support your project so tell me if you need anything

This was extremely helpful, thank you kabooz!  I have implemented most of the changes - Menge is actually a quantity listing, so it seems right... "Auslöser" is a direct translation, but they all seem to be.  Square was really driving home the idea that you pushed a trigger on your controller to make squall shoot his gunblade... lol.  So I think I would like to make it Abzug if that's ok with you guys? Unless Trigger is more appropriate?
But there was one thing I wanted to clarify -- TP in this case is meant as Trefferpunkte... or "Hit Points" and from what I was looking up online, it seemed more accurate.  Should I just use HP?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kaldarasha on 2014-08-04 05:47:00
HP.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-04 05:49:15
HP.
You've got it :)

*** EDIT ***
Check the new version and let me know if there's anything more that should be adjusted!
***********

Bitte hilf ihm! Ich habe kaum Zeit mich um Final Fantasy 8 zu kümmern.


Also - anyone out there who is using the german version - I still need a few palettes to finish the translation, so if you are willing, PM me and we can get through Omzy's debug process together.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: kabooz on 2014-08-04 06:09:25
Also - anyone out there who is using the german version - I still need a few palettes to finish the translation, so if you are willing, PM me and we can get through Omzy's debug process together.
I'll see if I can get my hands on a steam version, if so you'll get one
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kaldarasha on 2014-08-04 06:18:06
I'm not sure in which conection Fast and Slow are, but the translation for the spells are 'Hast' and 'Gemach'.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-04 06:22:12
I'm not sure in which conection Fast and Slow are, but the translation for the spells are 'Hast' and 'Gemach'.

I'm not sure what context they are in either... I think they are status effects from the spells... so not the spell (noun) but the effect of the spell.  Would the current translation work for that?  Or would it be better just to leave it "Fast" and "Slow"?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: kabooz on 2014-08-04 06:24:05
I'm not sure what context they are in either... I think they are status effects from the spells... so not the spell (noun) but the effect of the spell.  Would the current translation work for that?  Or would it be better just to leave it "Fast" and "Slow"?

they are likely in the settings buttons for text speed but don't really know
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Wursttiger on 2014-08-04 06:38:36
they are likely in the settings buttons for text speed but don't really know
you're right Kabooz.




PS: Mcindus i like your music  8-)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-04 06:49:49
you're right Kabooz.


PS: Mcindus i like your music  8-)

Awesome - I think I translated it properly then?  Or did I?

THANKS Wursttiger! I'm glad you like it!   :mrgreen:

Ok... so French version... DONE... Spanish version... DONE... German version... DONE?  Hm. All in a day's work. LoL.  Time for Elder Scrolls Online.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Sk-F on 2014-08-04 12:29:18
Thank you so much Mcindus! Are the non-english versions included in the main download yet? Also, does it include a rework on the low-res menu background? If not, how can we change it?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-08-04 15:58:38
OMFG, this thread is burning. Sorry about my absence, it's been hard days...

For me, this is a pretty amazing work, Mcindus. Really, I can't stop looking at the texture xD. I have to do some comments about. "Golpes" should not use exclamation marks (¡!), because is the result of renzokuken's hits (you know, when you finish and it say "4 hits" for example. "golpes" is "hit") If you don't quit that ¡! marks the message will be "4 ¡Golpes!" which will look very weird. Actually, it's a mistranslation, because hits means "success" in that context but it's translated as "smash"

 I also would change "Espere" for "Espera". In the original it wasn't translated, but "Espere" is like more a formalism, and "Espera" it's more coloquial.

Finally, "¡Completo!" could be changed for "Adquirida", which was the original, but this is IMO the less important of that three things.

About what necross said (substituting "aprieta" for "presiona", or changing T.Juego for Tiempo) and the mistranslation with "Golpes". I think is better to stick to the original texts, not "retranslating" the menus.

And... I think that's all, thanks again for your hard work Mcindus, I envy your skills...

EDIT: Wait a minute... what are "Rapido" and "Lento"? I didn't notice that this existed. In the original tex file they are a "+" and "-"

EDIT2: I'm stupid, I perfectly know what that symbols are u.u They are used in the preferences section, when you choose the battle speed and all that stuff. For english I think it work well the "Fast" and "Slow" words because they are little, but for Spanish, "Rapido" is a long word and I fear it will overlap with the border of the screen, and "Lento" could overlap with the text on the left
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-08-04 15:59:19
I've sent you several messages for the Greek version. Thanks both to you and 5way (Aavock if that's the same person) for the support. You guys rock! Please tell me when you get my messages.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-05 21:29:57
OMFG, this thread is burning. Sorry about my absence, it's been hard days...

For me, this is a pretty amazing work, Mcindus. Really, I can't stop looking at the texture xD. I have to do some comments about. "Golpes" should not use exclamation marks (¡!), because is the result of renzokuken's hits (you know, when you finish and it say "4 hits" for example. "golpes" is "hit") If you don't quit that ¡! marks the message will be "4 ¡Golpes!" which will look very weird. Actually, it's a mistranslation, because hits means "success" in that context but it's translated as "smash"

 I also would change "Espere" for "Espera". In the original it wasn't translated, but "Espere" is like more a formalism, and "Espera" it's more coloquial.

Finally, "¡Completo!" could be changed for "Adquirida", which was the original, but this is IMO the less important of that three things.

About what necross said (substituting "aprieta" for "presiona", or changing T.Juego for Tiempo) and the mistranslation with "Golpes". I think is better to stick to the original texts, not "retranslating" the menus.

And... I think that's all, thanks again for your hard work Mcindus, I envy your skills...

EDIT: Wait a minute... what are "Rapido" and "Lento"? I didn't notice that this existed. In the original tex file they are a "+" and "-"

EDIT2: I'm stupid, I perfectly know what that symbols are u.u They are used in the preferences section, when you choose the battle speed and all that stuff. For english I think it work well the "Fast" and "Slow" words because they are little, but for Spanish, "Rapido" is a long word and I fear it will overlap with the border of the screen, and "Lento" could overlap with the text on the left

What would Golpes be then?  4 what?  4 successes? lol.  4 strikes!  maybe?  I'll drop the ! marks, but I'd like to have a better word there.

The reason I used "completo" is because in the english (and other versions) of the game, this means 'fulfilled!' meaning you've met the requirement for the ability.  Is Adquirida "acquired"?  It works, but it seems kind of loose.

I would like to fix some of the issues, but not everything.  I like Aprieta because it literally means 'press the gun trigger' correct?  I'll leave T. Jue and T. Res because it seems to be the best fit for size reasons.  Also - if 'rapido' and 'lento' don't fit, I will probably change the words to '+' and '-' again, but I like being as close as possible.  I think the reason they didn't use longer words than "fast" and "slow" is more because of the pixel/text ratio rather than the length of the word... it should have enough space unless i'm off in my grid in photoshop ;)  I very well could be, so we will find out.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-06 02:14:15
This is for LeonhartGR:

Greek Translation!

(http://www.13tomidnight.net/FF8/seedreborn/greekmaster.png)

This will probably just write over your English SeeD files
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-08-06 03:18:18
Thank you and this is an awesome work! It needs to be cut now right? I owe you some digital swag now guys ;) Also I need to edit the start screen but everytime I'm using the editor the mngrp.bin is being corrupted. Even with a tiny edit like New to Neo...
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-08-06 08:57:19
What would Golpes be then?  4 what?  4 successes? lol.  4 strikes!  maybe?  I'll drop the ! marks, but I'd like to have a better word there.

The reason I used "completo" is because in the english (and other versions) of the game, this means 'fulfilled!' meaning you've met the requirement for the ability.  Is Adquirida "acquired"?  It works, but it seems kind of loose.

I would like to fix some of the issues, but not everything.  I like Aprieta because it literally means 'press the gun trigger' correct?  I'll leave T. Jue and T. Res because it seems to be the best fit for size reasons.  Also - if 'rapido' and 'lento' don't fit, I will probably change the words to '+' and '-' again, but I like being as close as possible.  I think the reason they didn't use longer words than "fast" and "slow" is more because of the pixel/text ratio rather than the length of the word... it should have enough space unless i'm off in my grid in photoshop ;)  I very well could be, so we will find out.

Man you actually know Spanish? I'm a little surprised with your explanations!

Golpes is ok, it's only you should remove ¡! marks. It can be seen as "successful hits" "golpes con éxito" so golpes is fine.

About Adquirida/Completo, do what you feel is better. I'm a nostalgic and I think it should be better like it was in the original. The both should work fine.

And don't forget to change "Espere" for "Espera"! :D

By the way... Why did you use the word "Estado" in all the translations? Is an error?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Sk-F on 2014-08-06 10:30:19
Mcindus, JeMaCheHi, what about changing "golpes" for "impactos"? Since you're triggering the gun in the blade, that makes sense. Also, could you elaborate on the "completo" word? What are you referring to when you say "you've met the requirements"?

As for the "rapido" "lento", I'd leave the "+" "-" symbols, or add an accent in "rápido".
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-08-06 18:11:48
I'm learning things now :) :) Estado is unused text and comes up only in the Spanish version.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: necross on 2014-08-06 18:55:12
go Spanish version! hahaha
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-08-06 21:30:53
Mcindus, JeMaCheHi, what about changing "golpes" for "impactos"? Since you're triggering the gun in the blade, that makes sense. Also, could you elaborate on the "completo" word? What are you referring to when you say "you've met the requirements"?

As for the "rapido" "lento", I'd leave the "+" "-" symbols, or add an accent in "rápido".

I'd really leave golpes since golpes and impactos have practically the same meaning, and golpes is the original. As I told MCindus before, I interpret Golpes as "golpes con exito" or "golpes con disparo", you know. If we had to stop in every mistranslation, we'd have to change a lot of things xD

About "Completo" he was referring to when you complete a GF hability (Guardian Force, another mistranslation in spanish xD). When you select an ability, you can see how much PH you need to complete it, and when you complete it, it appears "Adquirida". In english appears "Completo" and MCindus argued that it is because you met the requisites (the PH needed) to complete the Ability. We could spend hours and hours discussing that, because it's all about points of view xD I think you actually acquire the ability, not complete it. Well, it's hard to explain and I'd do a lot better in Spanish xD

@Mcindus: Man, I'm working in that pallette but I cannot find the way to get it. I'll try doing the Zell's special moves (don't know their english names) and see if it works or something...

EDIT: Ooops sorry Leonhart didn't see your message. That's an interesting thing indeed... Anyway, why do Mcindus include it in all languages textures?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-06 21:47:26
@Jemachehi:  I'm glad that we're having thIs discussion.  It brought up a lot of really great points.   I will go with all of the changes... and switch completo to adquirado.  It seems like Spanish was translated really well whereas German and French had some missing bits.  I really side with you that nostalgia matters in a huge way and want to keep things comfortable and familiar.  Thanks so much for all your input!! 
Also- Estado is in all versions so I just kept it for consistency. Same reason I included the Japanese.  :)  I actually think the Spanish and french versions are closer to the original anyway.  Man, id love to upscale the japanese version...
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-08-06 23:42:31
Will you be sending me the rest of the palettes anytime soon or is there a way to just do it myself with the files you sent me? Thanks!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-08-07 00:17:32
@Jemachehi:  I'm glad that we're having thIs discussion.  It brought up a lot of really great points.   I will go with all of the changes... and switch completo to adquirado
It's "adquirida". (It ends with "a" because in Spanish "a" is feminine and ability is a feminine noun.

Quote
It seems like Spanish was translated really well whereas German and French had some missing bits.  I really side with you that nostalgia matters in a huge way and want to keep things comfortable and familiar.  Thanks so much for all your input!!

Yeah, nostalgia is a BIG point here hahaha. And yes, Spanish translators did a good job with FF8. They were pretty creative in some aspects like magics. In english you have Fire Firara and Firaga. We have Piro, Piro+ and Piro++. However, they took some liberties when translating names. For example, in the whole world we have "Ultima", but in Spain they decided to translate it as "Artema" because of the japanese pronounciation I guess. Thus, "Ultimecia" is called "Artemisa". The "Ragnarok" here is called "Lagunamov"(this could give us conversation for a whole thread xD). I think they translated the game directly from the japanese version... Very interesting all that translation curiosities. We should even open a thread to talk about this hahahaha.

Ooops... sorry for the offtopic n.nU I'm having a long long insomnia night hahaha.

Getting back to the topic: I cannot found what you told me, Mcindus. Maybe I'm searching for the wrong image? I don't know what I'm missing...
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: kabooz on 2014-08-07 04:36:09
It seems like Spanish was translated really well whereas German and French had some missing bits.
the german version is actually translated really well (text wise), I think most of the not translated expressions like "fast" and "slow" instead of "schnell" and "langsam" were because of space constraints in the palette files.
never played the Japanese version, so I have no idea what quality the translation has but FFIX and FFX were great to an interesting length, they re-translated the Japanese version to be closer to it in German I think XD
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-08 07:59:13
the german version is actually translated really well (text wise), I think most of the not translated expressions like "fast" and "slow" instead of "schnell" and "langsam" were because of space constraints in the palette files.
never played the Japanese version, so I have no idea what quality the translation has but FFIX and FFX were great to an interesting length, they re-translated the Japanese version to be closer to it in German I think XD

@kabooz - Yeah, but most of the menu titles were unchanged from the German version ;)

@LeonhartGR - I will have your palettes for you soon.  Just finished 3 more.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-08-08 08:54:18
Thnx! Mngrp.bin is a hell to edit... I will need about a month to learn this I think!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Faendra on 2014-08-13 18:57:15
Your work is awesome ! Need a french version of it :3 ^^
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: jaccko86 on 2014-08-16 07:32:31
Sorry if i ask, but nothing for the italian version?  :'(
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-16 23:52:23
Sorry if i ask, but nothing for the italian version?  :'(

You are the first one to ask!  Right now I'm bogged down with the French, Spanish, German, Greek, and Polish versions, but I really should at least get the Italian started.  Contact me via a private message and we'll talk about it! :)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: NeuroSephrioth on 2014-08-17 01:24:39
I'm not sure if this has happened to anyone else, but if a fight goes on for too long with this mod, the game crashes, saying "An unknown exception has occurred.". Shortly before this error pops up, the text in the fight glitches out with garbage behind said text.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: jaccko86 on 2014-08-17 08:33:45
You are the first one to ask!  Right now I'm bogged down with the French, Spanish, German, Greek, and Polish versions, but I really should at least get the Italian started.  Contact me via a private message and we'll talk about it! :)

Thanks for answer!  ;) Unfortunately i can't send  yet a private message, but if you need a hand for translation or for anything else, let me know how I can contact you.   ;D

Sorry for my english too. XD

I'm not sure if this has happened to anyone else, but if a fight goes on for too long with this mod, the game crashes, saying "An unknown exception has occurred.". Shortly before this error pops up, the text in the fight glitches out with garbage behind said text.
You have disabled steam overlay? It is usually what makes the game crash. =)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-08-17 19:24:36
I'm not sure if this has happened to anyone else, but if a fight goes on for too long with this mod, the game crashes, saying "An unknown exception has occurred.". Shortly before this error pops up, the text in the fight glitches out with garbage behind said text.

It's due to memory issues. The problem has nothing to do with this mod but with Tonberry. Check Tonberry thread to look for solutions.u

@Mcindus: Man how is the translation going? I'd like to tell you guys I'll be (and have been) pretty busy now and won't come here so frequently as before, but you can mail me if you need something. This is BIG guys, we'll experience the smoothest Final Fantasy VIII in all history!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Sancez on 2014-08-26 00:19:52
Hi, I just notice this mod doesn't work with other languages and I don't understand why. Is there any way to make it works in italian, please?

It isn't like the italian translation gets messed up, the translation is fine. It's the textures, they don't get replaced so I still have the old menù textures...

Btw, it seems that the save files don't bother if you switch between italian and english translation, so I will play in english until there is a fix and then I will switch again in italian.  8)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-26 18:50:03
Hi, I just notice this mod doesn't work with other languages and I don't understand why. Is there any way to make it works in italian, please?

It isn't like the italian translation gets messed up, the translation is fine. It's the textures, they don't get replaced so I still have the old menù textures...

Btw, it seems that the save files don't bother if you switch between italian and english translation, so I will play in english until there is a fix and then I will switch again in italian.  8)

I'm actually working on the Italian translation as well as the Spanish, French, and German!  Coming soon :)
I think the Spanish version is done... just need to test it.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: necross on 2014-08-26 20:29:53
I'm actually working on the Italian translation as well as the Spanish, French, and German!  Coming soon :)
I think the Spanish version is done... just need to test it.

we test it :D
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-30 22:40:34
we test it :D

You and JeMaCheHi will help me test. I just have to wait for Omzy to send me some updates and I will let you guys know.  Until then - more translations!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-08-31 00:52:57
Hey Mcindus! Are you working on the rest of the palettes too? Thanks!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Sancez on 2014-08-31 02:01:39
If you need someone to test the italian translation I can do it :mrgreen:
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-08-31 18:39:09
Hey Mcindus! Are you working on the rest of the palettes too? Thanks!

Yes! Still working on your palettes.  Unfortunately, for the Greek and Polish versions, I have to split them into quadrants which takes up a bunch of time.

If you need someone to test the italian translation I can do it :mrgreen:

I will keep that in mind! I'm making a list of testers, and you guys are on the top of the list! :)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: A.D.R.I on 2014-09-02 12:12:55
hello forum!
I'm new here :P (my english is very poor, but I think we can understand all)
thank you for acept me in this community  :-)

I'm other Spanish gamer :P
You are doing a god job man!
I need it for spanish version please!

I'm +1  :-D

regards from Spain  ;)

PD: Mcindus we love you :D if I can help you with something, you only need to say it ^^
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Fiona on 2014-09-05 09:49:51
Had to post here.

I found this site thanks to Mcindus' youtube videos showing off the fantastic mods for ff 8.
Since installing Seed Reborn, Project Eden and Tripod (along with the awesome roses and wine audio mod) i have started enjoying FF 8 all over again.

Just want to say a huge thanks to those that mod this game as a LOT of modding attention goes towards FF 7, dont get me wrong i love 7 too but 8 does tend to get left out in comparison.

This is officially one of my new fav sites so thanks again and please keep doing what youre doing!!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-09-09 11:10:04
Fuck... sorry about my absence this long time... I've let you down with testing but it happened really hard things in RL... I'm completely shattered just now.
What files do I need to test it? I've looked in the main post but didn't found anything.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Jesiah on 2014-09-10 05:35:55
Awesome mod! Just one thing,  I have noticed that there are xbox controller buttons in the images but they are not loading in the game,  other parts are loading but not those,  is there a way to turn them off or on? Do I need to edit an ini?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Enkanel on 2014-09-11 01:32:44
Hello! I've been a lurker for a while on this forum, but I wanted to say that if you ever need someone to test the french version, I'm here ^^
Congrats for all that awesome work! :)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-09-11 20:47:42
f*ck... sorry about my absence this long time... I've let you down with testing but it happened really hard things in RL... I'm completely shattered just now.
What files do I need to test it? I've looked in the main post but didn't found anything.

It's okay - life has happened to me too, but it hasn't been so bad - just difficult.  I've been slowly chiseling away at these translations (the palettes are the real time consuming part) and Omzy has also been very busy, so the Translation Project has been idling for a while.  I just got some really great news in a PM, though - so now I have to kick some ass because things might be coming right around the corner!  You may be just in time, JeMaCheHi.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: necross on 2014-09-12 04:04:30
Great news, u can guys hahaha ;)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-09-13 23:26:25
It's okay - life has happened to me too, but it hasn't been so bad - just difficult.  I've been slowly chiseling away at these translations (the palettes are the real time consuming part) and Omzy has also been very busy, so the Translation Project has been idling for a while.  I just got some really great news in a PM, though - so now I have to kick some ass because things might be coming right around the corner! You may be just in time, JeMaCheHi.

Glad to hear that, man. Now that things gets harder, it'll be helpful to have a fully modded FF8 to soften my life u.u
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-20 10:56:53
Hello everyone,
I've already contacted Omzy and Mcindus for this. I'm generating the hash codes and textures for the icons right now. I've already completed the french version and need the other languages original icon textures. All i need from you is the content of the "debug" folder in tonberry when you play the game.
Actually for the french version we have 1 texture with 9 variations.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: XxXManuXxX on 2014-09-20 16:20:12
hi, everyone. i'm italian and i'm speak with translate, i have the same bug of the other users becouse i'm using the italian version of Final Fntasy VIII. more icons aren't changed and the same things for the background menù. the problem is on the file icon Tex that has been created for Files English and Italian are incompatible with those. Mcindus can you create the file TEX for italian version plsss??
if I knew how to do it I sent you a picture , but I'm new to the forum and do not know where I have to click
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-20 17:34:00
Hi everyone,
To use Seed Reborn with french Final Fantasy 8, do as follows:
1)Download Tonberry and Seed reborn from the first page of this topic. Read carefully how to put the HD textures in the game.
2)The folder for the icons is :FINAL FANTASY VIII/textures/ic/
Create a new folder called "iconfr". Then inside it paste the image below and name it iconfr_15.

3)The folder for the hashmap is:FINAL FANTASY VIII/tonberry/
You have to add the below lines to hash1map in order to use the texture.

FRENCH ICON:
Code: [Select]
iconfr_15 15435301983241370623 yellow-green surrounding
iconfr_15 15905287678778407935 negative grey PS buttons soft blue soft purple red/yellow green background
iconfr_15 15507359577279298559 strong blue menu texts and loading bar dark grey soft yellow
iconfr_15 15328826926474984447 negative red
iconfr_15 15471330780260334591 red
iconfr_15 16047941066145135615 double and triple
iconfr_15 18283188282030029823 black
iconfr_15 16122886527473417215 white
iconfr_15 15977354068909358079 numbers


EDIT 2014-09-28: Here is the 1024*1024pix texture!
(http://fc03.deviantart.net/fs70/f/2014/263/f/3/iconfr_15_by_shunsquall-d7zv7q1.png)

How to use Seed Reborn with other languages ?
1)In the tonberry folder, change the "debug0" folder into "debug". Then run the game. Once the game has started, open the party menu (click on "V" on your keyboard). Navigate through some categories just to let tonberry scan the textures. Then click on ALT+TAB to switch from the game to your desktop.
2)Open the tonberry folder and switch back"debug" into "debug0". This is how you tell the program to stop scanning the textures from the game. Don't forget to do this otherwise your computer will slow down a lot!
3)In the debug0 folder there are different categories of "bugging" textures. Look inside the "nomatch" folder. You will see several strange textures. Those textures are not recognised by tonberry because they were not listed in the hashmap. Search for the icon textures. They all look alike but with color variations ( yellow, grey, red, blue, purple, white, black). There are at maximum 16 variations of the icon texture.
4) Send me them by private message.

I NEED these textures to generate the hash codes into the hash1map.


Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: XxXManuXxX on 2014-09-20 18:19:08
i can't send you the file in pm becouse my account isn't allowed, i send you the file of toberry in this link: http://www.2shared.com/file/mrHws48d/debug0.html?
this is the file of italian version of the game
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-20 18:56:30
Thank you XxXManuXxX, i will look into it.
You didn't have to upload the 286 mo of the debug folder. I just need the icon textures in the nomatch folder. Anyway what you sent me is really useful, thank you.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: XxXManuXxX on 2014-09-20 19:25:46
you're welcome :D  I hope you manage to fix the mod for the Italian version :)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-09-20 19:44:07
To use Seed Reborn with french Final Fantasy 8, do as follows:

How to use Seed Reborn with other languages ?
1)In the tonberry folder, change the "debug0" folder into "debug". Then run the game. Once the game has started, open the party menu (click on "V" on your keyboard). Navigate through some categories just to let tonberry scan the textures. Then click on ALT+TAB to switch from the game to your desktop.
2)Open the tonberry folder and switch back"debug" into "debug0". This is how you tell the program to stop scanning the textures from the game. Don't forget to do this otherwise your computer will slow down a lot!
3)In the debug0 folder there are different categories of "bugging" textures. Look inside the "nomatch" folder. You will see several strange textures. Those textures are not recognised by tonberry because they were not listed in the hashmap. Search for the icon textures. They all look alike but with color variations ( yellow, grey, red, blue, purple, white, black). There are at maximum 16 variations of the icon texture.
4) Send me them by private message.

I NEED these textures to generate the hash codes into the hash1map.

This is awesome, Shunsq - thanks for putting it together.  This will work great until an official version of SeeD Reborn is released - as there needs to be several different pallettes involved for some of the animations to work properly, etc. but I do like your Master version.  I have all of the files for all of the languages to be hashed, btw.  With the help of some people, we found most of the files to be hashed for the different languages and I had sent the files to Omzy - but he's been very busy.  I suppose at this point, I could send them to you so that you can hash them.
I'll send you a link by PM.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-09-20 21:13:35
Hello guys. Is there any way to use Xbox 360 button icons instead of Playstation?
And to change generic and confusing button names in the game? So to have X, Y, A instead of B1, B2, B3, etc..?

For the second problem there is a simple and useful mod for Final Fantasy VII. I'd do it myself, but I'm not able.  :-\
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mirko_Moricca on 2014-09-20 21:17:14
Thanks for this awesome work.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-09-20 22:27:20
This is beautiful! I like the different colors! Well done!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-20 22:32:48
Hi all,
I've generated the hash codes for the italian version. As you can see sometimes there is one hash code for several palettes ; that's because the grayscale is the same for several palettes. For Tonberry we use only ONE texture with all the color variations. For example there will be 1 texture for both the blue icons, the red icons, the purple icons and the yellow icons. That's why for the french version i only have 1 texture.

To XxXManuXxX and other italian users: You can already use Seed Reborn if you add the lines below in the hash1map as explained on my previous post. The only difference is that you create a folder named "iconit" instead of "iconfr". Inside this folder paste your textures named "iconit_.."

ITALIAN ICON:
EDIT 2014-09-28: Here are the codes again !

Code: [Select]
iconit_13 15435301983241371135 surrounding yellow green
iconit_14 15905287678778407423 background negative grey
iconit_15 15507359577279299071 menu texts grey
iconit_16 15328826926474983935 target negative red
iconit_17 15471330780260335103 PS buttons red green blue pink
iconit_18 15507359577279299071 Miss red
iconit_19 15507359577279299071 soft yellow
iconit_20 15507359577279299071 dark grey
iconit_21 15507359577279299071 loading bar,blue icons strong blue
iconit_22 15507359577279299071 soft blue
iconit_23 15507359577279299071 soft purple
iconit_24 15977354068909357567 turquoise
iconit_25 15977354068909357567 dark silver
iconit_26 15977354068909357567 yellow
iconit_27 15977354068909357567 strong red
iconit_28 15977354068909357567 numbers silver


Here is the texture you have to copy in "iconit". Name it "iconit_13".
EDIT 2014-09-28:And here is the 1024*1024pix texture !
(http://fc07.deviantart.net/fs71/f/2014/263/0/b/iconit_13_by_shunsquall-d7zx5fq.png)

And for everyone who has an issue with some fonts just add these lines to hash1map:

sysfld01_13   18410706480546887167         big fonts white
sysfnt_13    17221747309193035775         little text

Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-09-20 23:30:10
Hi all,
I've generated the hash codes for the italian version. As you can see sometimes there is one hash code for several palettes ; that's because the grayscale is the same for several palettes. For Tonberry we use only ONE texture with all the color variations. For example there will be 1 texture for both the blue icons, the red icons, the purple icons and the yellow icons. That's why for the french version i only have 1 texture.

To XxXManuXxX and other italian users: You can already use Seed Reborn if you add the lines below in the hash1map as explained on my previous post. The only difference is that you create a folder named "iconit" instead of "iconfr". Inside this folder paste your textures named "iconit_.."

Italian version:
Code: [Select]
iconit_13 15435301983241371135 surrounding yellow green
iconit_14 15905287678778407423 background negative grey
iconit_15 15507359577279299071 menu texts grey
iconit_16 15328826926474983935 target negative red
iconit_17 15471330780260335103 PS buttons red green blue pink
iconit_18 15507359577279299071 Miss red
iconit_19 15507359577279299071 soft yellow
iconit_20 15507359577279299071 dark grey
iconit_21 15507359577279299071 loading bar,blue icons strong blue
iconit_22 15507359577279299071 soft blue
iconit_23 15507359577279299071 soft purple
iconit_24 15977354068909357567 turquoise
iconit_25 15977354068909357567 dark silver
iconit_26 15977354068909357567 yellow
iconit_27 15977354068909357567 strong red
iconit_28 15977354068909357567 numbers silver


And for everyone who has an issue with some fonts just add these lines to hash1map:
Code: [Select]
sysfld01_13 18410706480546887167 big fonts white
sysfnt_13 17221747309193035775 little text

Thanks mate for your efforts. Grazie mille dall'Italia  ;D Now we wait for the complete font image.
Ehm...what about my previous post?  ::) Do you know how to help, please?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: XxXManuXxX on 2014-09-21 00:13:14
Shunsq the mod doesn't work for me . :'( I've paste the hash in hash1map.csv and in the folder "ic" i have created new folder and renamed iconit and paste inside the texture renamed "iconit_13"
What did I do wrong? ç_ç
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-09-21 00:45:01
Hi all,
I've generated the hash codes for the italian version. As you can see sometimes there is one hash code for several palettes ; that's because the grayscale is the same for several palettes. For Tonberry we use only ONE texture with all the color variations. For example there will be 1 texture for both the blue icons, the red icons, the purple icons and the yellow icons. That's why for the french version i only have 1 texture.

Actually, you would need to have 4 or 5 master palette files because of how the game handles different palettes for different calls.  For example, the red gradient is pulled up for game loading and limit break meters, but the blue gradient is used in the game menu.  If you don't have at least two different palettes to call from, you never get the different palettes, and you're stuck with blue for everything.  This 'ONE' texture with all variations will also eliminate some cool animation effects that the game uses by calling different palettes in a row.  I know I went overboard by replacing all 16, but it ensures that there is nothing missing in-game.

I just finished all 16 palettes for the Spanish and French versions.  Moving on to finishing Italian and German now.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-21 06:25:27
To Mcindus: Tonberry can't distinguish 2 palettes with the same grayscale.That's why i only have 1 texture for several palettes. Are you sure there may be multiple palettes for the same icons? I have to play the game a longer time to spot all those variations. Anyway if needed you can use different "master" files if they have unique hash codes.

To XxXManuXxX:
Are there other italian users with the same problem? Can you tell me what is the path to your tonberry and texture folders? Have you updated the hash1map?
IMPORTANT FOR ANY MODIFICATION OF HASH1MAP.CSV:
When you open hash1map there will be a prompt which asks you how to format the file. Choose all the columns and set them to be texts. Also set the comma to be a separator.l  If you don't do that all the hash codes will be modified with 4 zeros at their end. This is a limitation of excel( and of free equivalents).Indeed you can't write a number with more than 15  figures. If you  try to write 16 figures it will be changed to zero. The only way to prevent that is to format the data as text instead of "standard".
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-09-21 09:12:36
Should we also add the "background   negative grey" and relatives, in same tab?

In HASH1MAP.CSV there isn't anything similar.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-21 10:21:36
To RichterB:
The name of the texture, the hashcode, and the description are in different cells. You can skip the descriptions, they are only for information.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-09-21 10:24:11
To RichterB:
The name of the texture, the hashcode, and the description are in different cells. You can skip the descriptions, they are only for information.

So I have to copy just "iconit_13   15435301983241371135" in the .csv file, right?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: XxXManuXxX on 2014-09-21 17:27:41
To Shunsq: my path for the toberry folder and texture is in the final fantasy VIII folders  and i have update the hashmap.
i open has1map with the notepad and i paste the hash you gave me
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-09-21 19:42:45
To Mcindus: Tonberry can't distinguish 2 palettes with the same grayscale.That's why i only have 1 texture for several palettes. Are you sure there may be multiple palettes for the same icons? I have to play the game a longer time to spot all those variations. Anyway if needed you can use different "master" files if they have unique hash codes.


You won't notice a lot of the changes because you've already replaced a master file, and since you're referencing that, the game won't bother pulling up the other palettes since it has something universal to pull from.  For example, when you load the game, the loading bar should be red, not blue.  Then, in-menu, the gradient is blue, not red.  If all your loading bar gradients are blue, then you are referencing a duplicate that you shouldn't be.  I think there shouldn't be so many duplicates.  We need to ask Omzy how he did the English version, because it's "future-proof" -- meaning that it functions as a replacement of the .TIM file and will replace textures that no one knows it needs yet unless there is no upscale available, I believe.  There should be a replacement for each of the 16 files to match the hashes from what's been extracted and if it's an issue with greyscale files being too similar, the upscales can have minor difference in hue (that aren't noticeable) but should be able to be read as different palettes.

Let me PM you the different palette upscales I have so you can test them In-Game. (if that's ok with you)

Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: XxXManuXxX on 2014-09-22 13:44:41
For me it' okay when you want semd me the file
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-09-22 20:20:35
Hi all,
I've generated the hash codes for the italian version. As you can see sometimes there is one hash code for several palettes ; that's because the grayscale is the same for several palettes. For Tonberry we use only ONE texture with all the color variations. For example there will be 1 texture for both the blue icons, the red icons, the purple icons and the yellow icons. That's why for the french version i only have 1 texture.

To XxXManuXxX and other italian users: You can already use Seed Reborn if you add the lines below in the hash1map as explained on my previous post. The only difference is that you create a folder named "iconit" instead of "iconfr". Inside this folder paste your textures named "iconit_.."

ITALIAN ICON:
Code: [Select]
iconit_13 15435301983241371135 surrounding yellow green
iconit_13 15905287678778407423 background negative grey
iconit_13 15507359577279299071 menu texts grey
iconit_13 15328826926474983935 target negative red
iconit_13 15471330780260335103 PS buttons red green blue pink
iconit_13 15507359577279299071 Miss red
iconit_13 15507359577279299071 soft yellow
iconit_13 15507359577279299071 dark grey
iconit_13 15507359577279299071 loading bar,blue icons strong blue
iconit_13 15507359577279299071 soft blue
iconit_13 15507359577279299071 soft purple
iconit_13 15977354068909357567 turquoise
iconit_13 15977354068909357567 dark silver
iconit_13 15977354068909357567 yellow
iconit_13 15977354068909357567 strong red
iconit_13 15977354068909357567 numbers silver


Here is the texture you have to copy in "iconit". Name it "iconit_13".
(http://th08.deviantart.net/fs71/PRE/f/2014/263/0/b/iconit_13_by_shunsquall-d7zx5fq.png)

And for everyone who has an issue with some fonts just add these lines to hash1map:
Code: [Select]
sysfld01_13 18410706480546887167 big fonts white
sysfnt_13 17221747309193035775 little text

Anyway, there is something wrong. I opened files with Deling and for me icon files have correct italian "vibrazioni" and not "vibracioni" that seems spanish.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-09-23 17:43:04
Anyway, there is something wrong. I opened files with Deling and for me icon files have correct italian "vibrazioni" and not "vibracioni" that seems spanish.

This is from one of my Italian Palettes - you can use this to replace anything you see missing/wrong in Shunsq's.

(http://www.13tomidnight.net/FF8/seedreborn/italianmaster.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-09-23 17:51:43
This is from one of my Italian Palettes - you can use this to replace anything you see missing/wrong in Shunsq's.

(http://www.13tomidnight.net/FF8/seedreborn/italianmaster.png)

Thanks, mate. Seems to be something else wrong, but it's in the game, not your fault or Shunsq.
ESTADO is spanish for italian word STATO. Maybe they didn't utilize it in the game, so left it unaltered.

PS: why are there Playstation icons if the game doesn't use it?
I'm getting mad to try how can change B1, B2...names.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-09-23 17:59:45
I just updated the file, so you might want to re-save it.  I fixed the sizing/shadow of the word "TEMPO".
Estado and De aren't used, so they're just universally on all of the releases since the spanish version is the only one that uses those pixels.

Currently I don't know of any way to change the B1, B2 names.  If someone finds the hex code where the game is looking for them, we can then probably have the game look at these files for the buttons instead.  When that happens, I'll also make an XBOX360 button map for SeeD Reborn as a replacement - but I'm no programmer and don't know how to do it myself.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-09-23 18:04:41
Funny thing, there are also L2 and R2 icons in the icon file, but the game doesn't recognize that buttons :D
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Old Harry MTX on 2014-09-24 12:34:08
Hi Guys! I'm Italian too and i'm into the same issue. I've tried to add the italian icons fallawing shunsq's guide (created new folder called iconit within ic, pasted there the file and renamed as iconit_13, then added the lines in the hash1map.csv using the notebook) however the game can't that.

Tell me if i can help you in some way
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-09-24 18:26:25
Hi Guys! I'm Italian too and i'm into the same issue. I've tried to add the italian icons fallawing shunsq's guide (created new folder called iconit within ic, pasted there the file and renamed as iconit_13, then added the lines in the hash1map.csv using the notebook) however the game can't that.

Tell me if i can help you in some way

Do the files still have .png in them?  Make sure you didn't remove the suffix.  Not that it's everything, it's just something to try.
Other people are having similar issues, but I'm not sure what to do to fix it.  These questions are really for Shunsq

The official translations will be available (hopefully!) next month, so if these arent' working for you, you can always wait for the official release.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-24 18:36:01
Hello everyone,
I'm sorry for the italian users, the codes i supplied were wrong. It will be fixed  by tonight. The problem came from my version of GIMP as it destroyed the transparency values from a 32 bit bmp. So when i applied the algorithm it delivered a wrong code. I had to downgrade GIMP from 2.8.14 to 2.8.2 before it worked.


It will take me a long time to check all the hash code( german, italian, spanish) that i generated this week. So please be patient.
Thank you all.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Old Harry MTX on 2014-09-24 19:17:56
Don't worry shunsq, you are doing a great job anyway!^^

X Mcindus: yes, i'm sure that the extension .png is still there!^^
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-09-24 19:39:36
Hello everyone,
I'm sorry for the italian users, the codes i supplied were wrong. It will be fixed  by tonight. The problem came from my version of GIMP as it destroyed the transparency values from a 32 bit bmp. So when i applied the algorithm it delivered a wrong code. I had to downgrade GIMP from 2.8.14 to 2.8.2 before it worked.

It will take me a long time to check all the hash code( german, italian, spanish) that i generated this week. So please be patient.
Thank you all.

You're awesome, Shunsq! Thanks for taking on the roll since Omzy's been so busy! 
I have testers for each Language version in mind who are the people that helped me dump the textures for the mapdata we've been using.  Let me know if you need help testing the hashcodes.

Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Old Harry MTX on 2014-09-25 11:47:44
Hi guys! playing during the seed's exam i've performed a game crash when i've tried to absorb Siren from the boss on the transmission tower, caused by the SeeD Reborn Mod. Do you know if this is a known issue?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: kratos1883 on 2014-09-25 15:53:48
hi I'm new to pleasure I'm going crazy I did not understand anything about how you could kindly post them all in Italian materiate pleasure.  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-09-25 18:28:38
Hi guys! playing during the seed's exam i've performed a game crash when i've tried to absorb Siren from the boss on the transmission tower, caused by the SeeD Reborn Mod. Do you know if this is a known issue?

Make sure you disable the Steam overlay in "settings / in-game" to prevent these crashes.  If you've already done this, it could be an issue with the upscaled palette.  Do you have SeeD Reborn v3.2?  This was an issue in SeeD Reborn v3.alpha - but I had thought we fixed it.  It could have just been a random crash.  Make sure you also have the latest Tonberry, because Tonberry used to have memory issues.

hi I'm new to pleasure I'm going crazy I did not understand anything about how you could kindly post them all in Italian materiate pleasure.  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Google Translate?  I think it missed a few words, but let me try to help. 
Shunsq posted a temporary translation for SeeD Reborn in Italian and posted code that didn't end up working.  He will fix it soon, so be patient. 
At that time, we may have a 'Beta' version for the languages (including Italian).

Tonberry should be updated in the next 1-2 months (or so, depending on life) to include all translations [Spanish, French, German, and Italian] in an official release.  Omzy is also working on fixes for the graphical glitches people are experiencing in Project Eden and Tripod, but that may take longer.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: kratos1883 on 2014-09-26 01:24:02
ok look with patience and I can play it as it should be.
you use google translator because I can not write in English sorry
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: XxXManuXxX on 2014-09-26 06:32:22
hello guys how are you? sorry if I'm no longer following the mod closely , but I was busy . is there any news? I am always available for testing of the mod in italian version :)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-27 08:16:34
Hi guys, i'm an italian player who discovered this forum through Mcindus' videos (yes Mc, i'm the one who was too lazy to create an account and was stalking you on youtube comments  :P).
If you'll need some help for testing the italian version, here i am.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Enkanel on 2014-09-28 02:46:50
Hello Shunsq, just for information I've followed all the steps you give us for the french version but it seems I can't have it working properly ^^' (the menu looks like the pictures have been shuffled randomly :p ).
I've tried to use various csv editors just in case, without more success.

I guess I'll just wait patiently until SeeD Reborn's next version or an update from you :) (or if I found I've done something wrong, if so I'll keep you updated ^^' )
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-28 07:43:43
Hello everyone,
I'm working on an new program in C to generate the hashcodes for several files at a time. I just have some problem to handle 20 digits per hashcode. If there are coders there a little help would be nice.

For the italian users, it seems that the codes i first provided were OK.It was a false alert. Anyway i need more feedback from you. Is there any of you who succeeded using them?

For the french users( 5way and eukanel), do you both failed using the hashcodes i provided? It is strange because it works great for me.
Eukanel , can you make a screen capture so that i see what is being "shuffled"?

Regarding the editing of hash1map.csv, if you see a bunch of zeroes at the end of each hashcode it means that you  opened the file wrong. Again, open it with excel or any alternative(libre office works really well). Separate manually each column and format them as text. When you save keep the format as csv.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Enkanel on 2014-09-28 08:06:52
Yep, I have no zeroes after the hashcodes ^^' I double checked a lot of time with exel/libre office/ron's editor, etc :p
Here are "screenshots" with my camera: http://imgur.com/a/EcMPS , as I don't know how to take them in FF8 ^^'
Thanks a lot! :)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-28 09:24:21
Hello Enkanel,
Can you check what is the size of the replacement texture? Tonberry only works with 1024*1024 textures. I think that you downloaded the texture at the wrong size. First right click on the image and then choose "afficher l'image" ( "show the image" in english i think). Only then click on "save image as".

The problem doesn't come from the hash codes as it replaces the texture with something. It's the "something" that is not correct.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Enkanel on 2014-09-28 10:05:13
Hem hem, the source of your image is 894*894 ^^'
I've taken it from the right click thing and if I quote your post to get the link, it's the same one :P and it's 894*894 ^^'

ps: I can see the same issue with the italian version ^^

edit: I tried to resize the 894*894 to 1024*1024, it's ugly as hell but it works, so we just need the original 1024*1024 picture :)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-28 11:08:07
Enkanel: You were right, the textures i uploaded weren't 1024*1024pix. My bad  ::)! I fixed the problem. Go back to page 6 to have the correct size texture!
Italian users: I got the hashcodes back in page 6. And i uploaded a 1024*1024pix texture.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Enkanel on 2014-09-28 11:16:31
Even the best ones do mistakes some times :P Thanks for the correction, it looks really good now :)

edit: is it just me, or it seems more "edgy" (or aliased? is it an english word? ^^') on the french version? The italian one seem to be smoother :P (yeah, I'm a pain I know, sorry ^^')
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-28 14:42:57
Hi guys, this is a video of me playing with Seed Reborn on the FF8 italian version https://www.youtube.com/watch?v=Tz-n5ALrfJE
This is how i've modified the hashmap http://imgur.com/eEhoFQo
When i've opened the .csv file with Excel i didn't get any prompt to modify the colums etc.. so i don't know if that could be the problem. I've added the last 2 lines for the fonts because i thought that those could be the one missing that didn't change the numbers in battle screen, etc.. but it didn't work.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-28 14:52:25
In excel you paste it in 1 cell. Then there is a little icon that appears next to the cell where you have options to paste the data. Open the "paste assistant" and do as i said ( paste as text, separate the columns manually). If you didn't see the little icon you can do as explained there:
http://www.wikihow.com/Copy-Paste-Tab-Delimited-Text-Into-Excel (http://www.wikihow.com/Copy-Paste-Tab-Delimited-Text-Into-Excel)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-28 15:17:21
Here's the problem i modify the colums to be texts and i set the comma as a separator, but when i go to save the file a prompt appears and it says me that it can't save the file as .csv because characteristics would go lost. If i accept to lose those characteristics it saves the file as .csv but all the hash codes get those 5 zeros added in the end, if i choose to not lose those characteristic it saves the file as .xlsx
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-28 15:35:29
In the menu select the columns ( they must be grey) before changing them from standard to text. It is just a technical problem. If you seek on the net you will find a solution.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-28 16:24:20
This is how i've edited the file https://www.youtube.com/watch?v=G754Mle_89c
In a successive try to edit the file, during the upload of the video i've succesfully avoided the prompt error that shows when i try to save the file by saving it as .xslx and then changing the file formati into .csv but it didn't worki anyway.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-28 17:18:29
You've done great until 0:32 in the video. Why don't you clic on the same button as for the start of the video ? Select all the data you pasted then instead of choosing the comma as a separator choose the space.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-28 18:35:30
I don't know what to say, i've done exactly like you've said now, and when i go to save the file it says that if i save it as a .csv i'll lose characteristics.
It's f*cking embarassing, i'm feeling so stupid right now <.<
EDIT: Finally i've made some progress, i've edited the .csv file using notepad and now the mod is partially working. Actually the white borders in menu and the ATB in battle are working fine, even the names of the characters are ok.
Nearly all the numbers are not changed, icons and title of elemental and status defenses aren't working either, maybe it could be a problem of the palette, i've no idea.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Covarr on 2014-09-28 19:16:15
when you save as a csv, you are only supposed to lose things like cell width, bold, and other formatting related stuff. It should not change the actual content of cells.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-28 19:40:51
I've done it!
After editing the .csv file with notepad, i've begun to change the hash codes values.
Basically i had to change all the "iconit_" that Shunsq provided us into "iconit_13" for every code.
Now the problem is the blue gradient but it's not a big trouble for now.
I hope that my experience could be useful for others italian players.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-09-28 19:54:52
I've done it!
After editing the .csv file with notepad, i've begun to change the hash codes values.
Basically i had to change all the "iconit_" that Shunsq provided us into "iconit_13" for every code.
Now the problem is the blue gradient but it's not a big trouble for now.
I hope that my experience could be useful for others italian players.

Could you post a tutorial video on how to implement this onto youtube?
It would be very helpful to everyone trying to accomplish the same task an any language. :)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-09-28 21:38:03
Hey guys, any news about the button names repointing, to not have B1, B2, ecc?

Anyway, how can I try the Beta Italian release?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-28 22:08:43
Quote from: Mcindus
Could you post a tutorial video on how to implement this onto youtube?
It would be very helpful to everyone trying to accomplish the same task an any language. :)
Yes of course, i'll do it tomorrow.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-29 09:51:14
Here is the video tutorial: https://www.youtube.com/watch?v=F5BdB-OTXmE

English instructions:
1)Go into Final Fantasy 8 folder, open the "textures" folder that you've added when installing Tonberry and create a new folder called "iconit" inside the folder named "ic";
2)Copy the .png file that Shunsq uploaded on the forum into "iconit" folder and name it "iconit_13";
3)Open the "tonberry" folder, located in Final Fantasy 8 folder. Inside there is a file named "hash1map.csv". Open it with Notepad; *
4)Copy all the codes that Shunsq uploaded but edit them, changing all the "iconit_" numbers in 13, and adding a "," as separator between the title and the codes;
5)Save the file and the mod should work fine.

Italian instructions:
1)Nella cartella di Final Fantasy 8, apri la cartella "textures" che è stata creata lì installando Tonberry e crea una nuova cartella chiamandola "iconit" all'interno della sottocartella "ic";
2)Copia il file .png che Shunsq ha caricato sul forum nella cartella "iconit" e chiamalo "iconit_13";
3)Apri la cartella "tonberry", situata nella cartella di Final Fantasy 8. All'interno c'è un file chiamato "hash1map.csv". Aprilo con il Blocco Note. *
4)Copia tutti i codici che Shunsq ha caricato ma modificali, cambiando tutti i numeri finali di "iconit_" in 13, ed aggiungendo una "," per separare il titolo ed i codici;
5)Salva il file e la mod dovrebbe funzionare correttamente.

*The file "hash1map.csv" that i open inside "tonberry" folder is edited yet, so i show you that i modify an original copy of it that i've save on the desktop as backup.
*Il file "hash1map.csv" che apro dentro la cartella "tonberry" è già modificato, quindi vi faccio vedere come si modifica lavorando su una copia che avevo salvato sul desktop come backup.

I hope that is understandable, it's my first video tutorial, if you want me to make any changes say it without any problems.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-09-29 10:30:36
Here is the video tutorial: https://www.youtube.com/watch?v=F5BdB-OTXmE

English instructions:
1)Go into Final Fantasy 8 folder, open the "textures" folder that you've added when installing Tonberry and create a new folder called "iconit" inside the folder named "ic";
2)Copy the .png file that Shunsq uploaded on the forum into "iconit" folder and name it "iconit_13";
3)Open the "tonberry" folder, located in Final Fantasy 8 folder. Inside there is a file named "hash1map.csv". Open it with Notepad; *
4)Copy all the codes that Shunsq uploaded but edit them, changing all the "iconit_" numbers in 13, and adding a "," as separator between the title and the codes;
5)Save the file and the mod should work fine.

Italian instructions:
1)Nella cartella di Final Fantasy 8, apri la cartella "textures" che è stata creata lì installando Tonberry e crea una nuova cartella chiamandola "iconit" all'interno della sottocartella "ic";
2)Copia il file .png che Shunsq ha caricato sul forum nella cartella "iconit" e chiamalo "iconit_13";
3)Apri la cartella "tonberry", situata nella cartella di Final Fantasy 8. All'interno c'è un file chiamato "hash1map.csv". Aprilo con il Blocco Note. *
4)Copia tutti i codici che Shunsq ha caricato ma modificali, cambiando tutti i numeri finali di "iconit_" in 13, ed aggiungendo una "," per separare il titolo ed i codici;
5)Salva il file e la mod dovrebbe funzionare correttamente.

*The file "hash1map.csv" that i open inside "tonberry" folder is edited yet, so i show you that i modify an original copy of it that i've save on the desktop as backup.
*Il file "hash1map.csv" che apro dentro la cartella "tonberry" è già modificato, quindi vi faccio vedere come si modifica lavorando su una copia che avevo salvato sul desktop come backup.

I hope that is understandable, it's my first video tutorial, if you want me to make any changes say it without any problems.

Ok, thanks. The problem is that the Shunsq .png file is little wrong with "vibracioni" instead of correct italian "vibrazioni". Don't remember if it has other wrong parts.
Mcindus uploaded a correct version of that file, but it's all grey, without various colours like the Shunsq one.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-29 11:08:30
Yeah but those are little problems, for the moment the important thing is that the mod is working for everyone.
When there will be the new release, those little thing will be fixed as little as i know.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Enkanel on 2014-09-29 11:16:30
Yes they will :) And I don't recall seeing the vibration fonction in the Steam/PC version anyway :P (or this game doesn't even recognize the xbox controller xD )
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: XxXManuXxX on 2014-09-29 15:06:41
Ciao Kujax senti ho seguito tutto quello che hai scritto e avevo anche provato ad eseguie quest'operazione una settimana fa, pero sia oggi che l'altra volta quando finisco di editare has1map.csv e avvio il gioco la grafica è tutta sfasata. sai dirmi come postare le immagini sul forum? perchè quando clicco instert image mi da questo ([ img][/img ]) e non so come fare :( quindi o uploadato un file zip qui: http://www.2shared.com/file/OzL_tdh0/Bug_del_gioco.html contenente delle immagini in cui mostro: dove ho messo le immagini, come ho inserito le stringhe nel hash1map.csv e i bug grafici che ho dopo aver eseguito il procedimento da te suggerito :( Se ho sbagliato qualcosa dimmelo per favore. spero mi saprai aiutare
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-09-29 15:30:15
Ok, thanks. The problem is that the Shunsq .png file is little wrong with "vibracioni" instead of correct italian "vibrazioni".
The "vibration" texture is unused, unlike the PSX version when pausing the game it only display "pause".

Thanks Kujax, it finally works for my french version. Only thing missing was deleting spaces and adding a "," as separator between the title and the codes in the hasmap.
One palette seems to be wrong along with several gfx artifacts and a missing texture for the grey letters:

(http://image.noelshack.com/fichiers/2014/40/1412004131-1.png)
(http://image.noelshack.com/fichiers/2014/40/1412004031-2.png)
(http://image.noelshack.com/fichiers/2014/40/1412004031-4.png)
(http://image.noelshack.com/fichiers/2014/40/1412004030-3.png)
(http://image.noelshack.com/fichiers/2014/40/1412004034-5.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-29 16:14:46
Ciao Kujax senti ho seguito tutto quello che hai scritto e avevo anche provato ad eseguie quest'operazione una settimana fa, pero sia oggi che l'altra volta quando finisco di editare has1map.csv e avvio il gioco la grafica è tutta sfasata. sai dirmi come postare le immagini sul forum? perchè quando clicco instert image mi da questo ([ img][/img ]) e non so come fare :( quindi o uploadato un file zip qui: http://www.2shared.com/file/OzL_tdh0/Bug_del_gioco.html contenente delle immagini in cui mostro: dove ho messo le immagini, come ho inserito le stringhe nel hash1map.csv e i bug grafici che ho dopo aver eseguito il procedimento da te suggerito :( Se ho sbagliato qualcosa dimmelo per favore. spero mi saprai aiutare
Ciao, ho capito il problema. Hai sbagliato quando hai scaricato l'immagine che poi hai chiamato iconit_13, salvala da questo link http://fc07.deviantart.net/fs71/f/2014/263/0/b/iconit_13_by_shunsquall-d7zx5fq.png e sostituiscilo nella cartella, dovrebbe funzionare.

P.S. sorry if we're speaking italian, but i think that Manu can't speak english well.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-09-29 17:02:50
Thank you Kujax for the tutorial!
I didn't think there would be so much trouble in modifying the hash1map. Personally i prefer using a sheet editor like excel but if  it is easier to use notepad, why not?
5way: The blue/yellow texts artifacts come from the textures iconfr_15 and iconfr_21 that have the same hashcode. Omzy didn't solve the problem yet. Concerning the missing fonts copy the following line to hash1map:

sysfld01_13   18410706480546887167         big fonts white

A little explanation about Tonberry: As you may have understood there are 2 other csv called "collision"and "hash2map". The first one is a list of textures that are bugging because they share the same hashcodes. The second csv is an attempt to correct the "collision" problem, with the colliding textures having proper codes. The problem right now is that i don't know how omzy generates the hash2map codes; i will ask him when i feel the need of it. Right now you can  already play the game with HD textures even if they are all grey :-P.
But don't worry, there is a trick. Name all the lines "iconfr_15". It tells Tonberry that all the codes call iconfr_15 instead of the other textures in/ iconfr. That's why i did only one texture for several purposes ( blue loading bar, blue icons, purple icons, red "miss" and "target", golden star,etc...).

Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-09-29 17:29:34
Forse mi sbaglio, ma credo non sia necessario copiare tutte quelle righe scritte da Shunsq in hash1map.csv. Se guardate bene, ci sono molti codici identici che hanno di diverso solo la parte iniziale "iconit_". Però mettendo sempre iconit_13, immagino non sia necessario copiare varie volte lo stesso codice.
Esempio:
iconit_18   15507359577279299071
iconit_19   15507359577279299071
iconit_20   15507359577279299071

Come vedete, eccetto la parte iniziale, il resto è identico. Quindi se mettiamo sempre iconit_13, il codice possiamo scriverlo solo una volta.


English: It's a post just for users with game in italian language.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-09-29 18:04:10
The "vibration" texture is unused, unlike the PSX version when pausing the game it only display "pause".

Thanks Kujax, it finally works for my french version. Only thing missing was deleting spaces and adding a "," as separator between the title and the codes in the hasmap.
One palette seems to be wrong along with several gfx artifacts and a missing texture for the grey letters:

Vibration is unused, and until someone finds the code to change the buttons to textures, we will probably never see it in-game.

The hashmap codes you have are pointing to the wrong places, 5way.  For instance, the blue palette should not be used unless your party member has a status effect.  This might be an issue with how Tonberry handles the pixel locations (shunsq's greyscale issue he was mentioning) and will be fixed for the next release of Tonberry, but according to Omzy, that might be a month or two (if we're lucky).  This might NOT be the same issue, though - because Acquis! is showing properly.

Also, thank you for pointing out the blue palette glitch -- it's just misaligned, and since I can't test myself, I'm glad we're handling this process now!  I will modify the palettes accordingly and send an update to you very soon!  The palette that is not being pulled up for the numbers is "iconfr_28".  I think that "iconfr_28" and "iconfr_24" may need to be flipped around in your hash codes.  Try that and let me know if there's an improvement.

Have you tried the sysfld_01.png hashcode change that Shunsq recommended on his post to fix the missing dark text palette?  Does it work?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: XxXManuXxX on 2014-09-29 18:17:00
Avevi ragione Kujax grazie mille. ora apparte qualche piccolo bug grafico e qualche laggata funziona benissimo ^^
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-09-30 01:28:45
sysfld01_13   18410706480546887167         big fonts white
Thanks, problem solved!

(http://image.noelshack.com/fichiers/2014/40/1412040248-6.png)

I think that "iconfr_28" and "iconfr_24" may need to be flipped around in your hash codes.  Try that and let me know if there's an improvement.
Definitely looks better but now critical (yellow) and dead (red) status remains grey all the time (same during encounters).

(http://image.noelshack.com/fichiers/2014/40/1412040249-7.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-30 06:57:29
That happens in italian version too.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-30 09:24:16
Quote from: Shunsq
sysfld01_13   18410706480546887167         big fonts white
Can this be used for italian version too?
EDIT: Why did i ask it if i've already copied it and it's working? "Because you're stupid Kujax". Ignore my message  8)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: kratos1883 on 2014-09-30 11:41:46
salve in primis grazie di tutto ma ho un problema che non so se dipende da me per farvi capire il mio problema, tutti i menu sono di un grigio molto chiaro e con delle righe strane.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-09-30 14:32:38
salve in primis grazie di tutto ma ho un problema che non so se dipende da me per farvi capire il mio problema, tutti i menu sono di un grigio molto chiaro e con delle righe strane.
Tranquillo, è dovuto al fatto che le utilizziamo un solo master file per le icone per ora, alla release ufficiale della mod sarà sistemato.

Engilsh: He was saying that in menu the gray colors are a little lighter than how they look in the main page screens and that there are some horizontal lines in the menu and in the atb bar. I told that it's caused by the fact that we use only 1 palette and that will be probably fixed when we'll have the official release, is it correct or did i just say anything stupid?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-10-05 10:49:14
Hello people,
After some long days of debugging my hash1map generator, i finally succeeded in doing the french,german,spanish and italian codes.
UPDATED 2014-10-11
Code: [Select]
iconfr_13 15435301983241370623
iconfr_14 15905287678778407935
iconfr_15 15507359577279298559
iconfr_16 15328826926474984447
iconfr_17 15471330780260334591
iconfr_18 15507359577279298559
iconfr_19 15507359577279298559
iconfr_20 15507359577279298559
iconfr_21 15507359577279298559
iconfr_22 15507359577279298559
iconfr_23 15507359577279298559
iconfr_24 15977354068909358079
iconfr_25 15977354068909358079
iconfr_26 15977354068909358079
iconfr_27 15977354068909358079
iconfr_28 15977354068909358079
iconit_13 15435301983241371135
iconit_14 15905287678778407423
iconit_15 15507359577279299071
iconit_16 15328826926474983935
iconit_17 15471330780260335103
iconit_18 15507359577279299071
iconit_19 15507359577279299071
iconit_20 15507359577279299071
iconit_21 15507359577279299071
iconit_22 15507359577279299071
iconit_23 15507359577279299071
iconit_24 15977354068909357567
iconit_26 15977354068909357567
iconit_27 15977354068909357567
iconit_28 15977354068909357567
icongr_13 15435301983241371135
icongr_14 15905287678778407423
icongr_15 15507359577279299071
icongr_16 15328826926474983935
icongr_17 15471330780260335103
icongr_18 15507359577279299071
icongr_19 15507359577279299071
icongr_20 15507359577279299071
icongr_21 15507359577279299071
icongr_22 15507359577279299071
icongr_23 15507359577279299071
icongr_24 15977354068909357567
icongr_25 15977354068909357567
icongr_26 15977354068909357567
icongr_27 15977354068909357567
icongr_28 15977354068909357567
iconsp_13 15435864898835049471
iconsp_14 15904125185750203391
iconsp_15 15507922492872977407
iconsp_16 15327664433446779903
iconsp_17 15471893695854013439
iconsp_18 15507922492872977407
iconsp_19 15507922492872977407
iconsp_20 15507922492872977407
iconsp_21 15507922492872977407
iconsp_22 15507922492872977407
iconsp_23 15507922492872977407
iconsp_24 15976191575881153535
iconsp_26 15976191575881153535
iconsp_27 15976191575881153535
iconsp_28 15976191575881153535

In order to replace the fonts you also have to insert these lines:
FRENCH/ITALIAN/GERMAN
Code: [Select]
sysfld01_13   18410706480546887167
sysfnt_13    17221747309193035775

SPANISH
Code: [Select]
sysfnt_13 18446744073709551615
sysfld01_13 18410706480546889215
sysfld01_14 18410706480580509183

Copy the above lines into hash1map.csv located in FINAL FANTASY VIII/tonberry/. Please follow  Kujax tutorial on page 8 to understand how to modify hash1map.csv. You can also use excel or libreoffice to open this file.
Here is the video tutorial: https://www.youtube.com/watch?v=F5BdB-OTXmE

English instructions:
1)Go into Final Fantasy 8 folder, open the "textures" folder that you've added when installing Tonberry and create a new folder called "iconit" inside the folder named "ic";
2)Copy the .png file that Shunsq uploaded on the forum into "iconit" folder and name it "iconit_13";
3)Open the "tonberry" folder, located in Final Fantasy 8 folder. Inside there is a file named "hash1map.csv". Open it with Notepad; *
4)Copy all the codes that Shunsq uploaded but edit them, changing all the "iconit_" numbers in 13, and adding a "," as separator between the title and the codes;
5)Save the file and the mod should work fine.

To use them, create a folder named "ic" in FINAL FANTASY VIII/textures then a subfolder named either "iconfr" for french users, "icongr" for german users, "iconsp" for spanish  users and "iconit" for italian users. Inside this folder copy the textures of your language (wait for Seed Reborn next release to have all the textures).

Temporary method to use Seed Reborn without all the textures:
At this stage the textures for all the languages are not released yet, but you can use one of the textures on page 3( for french,german and spanish) or page 7(italian) of this topic. Download it, make sure it is 1024*1024 pixels, and name it "iconfr_13","icongr_13","iconsp_13", or "iconit_13", depending on your language.Then in the hashlist above, replace all the "icon**_**" by "icon**_13". That way the program will replace all the textures with "icon**_13.png".



Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-10-05 10:58:17
CUT

iconit_13 is present 2 times with same parameters  :P
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-10-05 11:08:07
Richter B.: Yeah, it's fixed now ( i forgot icongr_13 and it messed all the list)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Kujax on 2014-10-05 13:01:59
Nice Shunsq, thank you. The codes are exactly the same for the italian version so for us there's no need to change them.
Now, let's hope that Mcindus won't have troubles for the new palettes.
Hype!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-10-05 17:34:41
Hello people,
After some long days of debugging my hash1map generator, i finally succeeded in doing the french,german,spanish and italian codes.
Here are the codes:
Code: [Select]
iconfr_13 15435301983241370623
iconfr_14 15906413578685250559
iconfr_15 15507359577279298559
iconfr_16 15328826926474984447
iconfr_17 15435301983241370623
iconfr_18 15507359577279298559
iconfr_19 15507359577279298559
iconfr_20 15507359577279298559
iconfr_21 15507359577279298559
iconfr_22 15507359577279298559
iconfr_23 15507359577279298559
iconfr_24 15977354068909358079
iconfr_25 15977354068909358079
iconfr_26 15977354068909358079
iconfr_27 15977354068909358079
iconfr_28 15977354068909358079
iconit_13 15435301983241371135
iconit_14 15906413578685250047
iconit_15 15507359577279299071
iconit_16 15328826926474983935
iconit_17 15435301983241371135
iconit_18 15507359577279299071
iconit_19 15507359577279299071
iconit_20 15507359577279299071
iconit_21 15507359577279299071
iconit_22 15507359577279299071
iconit_23 15507359577279299071
iconit_24 15977354068909357567
iconit_26 15977354068909357567
iconit_27 15977354068909357567
iconit_28 15977354068909357567
icongr_13 15435301983241371135
icongr_14 15906413578685250047
icongr_15 15507359577279299071
icongr_16 15328826926474983935
icongr_17 15435301983241371135
icongr_18 15507359577279299071
icongr_19 15507359577279299071
icongr_20 15507359577279299071
icongr_21 15507359577279299071
icongr_22 15507359577279299071
icongr_23 15507359577279299071
icongr_24 15977354068909357567
icongr_25 15977354068909357567
icongr_26 15977354068909357567
icongr_27 15977354068909357567
icongr_28 15977354068909357567
iconsp_13 15435864898835049471
iconsp_14 15904160645000199167
iconsp_15 15507922492872977407
iconsp_16 15327664433446779903
iconsp_17 15435864898835049471
iconsp_18 15507922492872977407
iconsp_19 15507922492872977407
iconsp_20 15507922492872977407
iconsp_21 15507922492872977407
iconsp_22 15507922492872977407
iconsp_23 15507922492872977407
iconsp_24 15976191575881153535
iconsp_26 15976191575881153535
iconsp_27 15976191575881153535
iconsp_28 15976191575881153535

NICE!  Thanks for all your hard work, Shunsq!  This is huge - and now we can test all of the languages!  I'm still working on German and Italian palettes (life is crazy at the moment!) but Spanish is ready to test!  French is currently being tested (and modified) for a temporary release!

Omzy still has some issues to fix with Tonberry, but until then, these palettes should work as a great temporary SeeD Reborn pack.  Some colors won't change properly (like when you lose health or get a status effect) but we're working on it!  Until then, enjoy this update!

Spanish testers, please send me an email at [email protected] so that I can set you up with the palettes for testing!

This community rules!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Adgurio on 2014-10-06 23:08:48
NICE!  Thanks for all your hard work, Shunsq!  This is huge - and now we can test all of the languages!  I'm still working on German and Italian palettes (life is crazy at the moment!) but Spanish is ready to test!  French is currently being tested (and modified) for a temporary release!

Omzy still has some issues to fix with Tonberry, but until then, these palettes should work as a great temporary SeeD Reborn pack.  Some colors won't change properly (like when you lose health or get a status effect) but we're working on it!  Until then, enjoy this update!

Spanish testers, please send me an email at [email protected] so that I can set you up with the palettes for testing!

This community rules!

Hello, I am prepared to test version Spanish, if there is anything I can help please tell me.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-10-11 15:54:52
Thanks for the updated hasmap Shunsq ! This is my latest feedback for the french version using Mcindu's beta release:

Loading bar is grey
(http://image.noelshack.com/fichiers/2014/41/1413041918-7.png)

Configs bars are grey
(http://image.noelshack.com/fichiers/2014/41/1413041919-9.png)

The menu gradients are unreplaced
(http://image.noelshack.com/fichiers/2014/41/1413041917-6.png)

D-pad buttons are unreplaced:
(http://image.noelshack.com/fichiers/2014/41/1413041916-3.png)

Page number headers are white
(http://image.noelshack.com/fichiers/2014/41/1413041918-2.png)

Critical and K.O. status (and most probably status ailment) remains grey all the time:
(http://image.noelshack.com/fichiers/2014/41/1413041921-4.png)

Stats icon in page 3 tutorial are unreplaced
(http://image.noelshack.com/fichiers/2014/41/1413041917-1.png)

Transparent boxes looks great, I have no idea why this one particular dialogue box is darker
(http://image.noelshack.com/fichiers/2014/41/1413041920-8.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Sega Chief on 2014-10-11 15:59:40
I can't remember exactly, but doesn't the decoy President (the one Timber made) have his lines appear as greyed out? Maybe that's interfered with the actual transparency of the box itself?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Vgr on 2014-10-11 16:26:37
I can't remember exactly, but doesn't the decoy President (the one Timber made) have his lines appear as greyed out? Maybe that's interfered with the actual transparency of the box itself?

Yes, the fake president's texts are darker.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-10-11 16:46:22
You're right Sega :o Even the original looks kinda weird.

(http://image.noelshack.com/fichiers/2014/41/1413044973-10.png)


By the way... do anyone have the japanese PC version for swapping Gerogero's uncensored model (c0m034.dat in battle.fs) ?

(http://tano-sei.com/contents/data/FF8_HPcalculation/picture/Gerogero.jpg)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-10-11 17:03:38
Thank you for the feedback 5way!
I've tested it myself today and i saw the same errors as you. The fact that the background is not replaced cames from my program. I fixed it and updated the hash1map on this page. In fact the other languages had the same issue, even if nobody noticed it  ::)
The grey icons are due to hash codes "collisions", when two palettes have the same code.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-10-11 17:46:24
Thanks, menu gradients are now working fine.
I forgot about this additional issue: there's no color difference (besides of the "-") whether stats junctions are available or not.

(http://image.noelshack.com/fichiers/2014/41/1413049118-11.png)


Also the "Double" and "Triple" palette needs to be added (I've already noticed Mcindus about it).

(http://image.noelshack.com/fichiers/2014/41/1413049510-missing.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-10-11 18:53:33
I love the progress!  I'm working on the new palette that you found but it has to go in all of the translations so I might want to release this version without that palette.  I will make one for you to test ASAP.  There are bound to be more missing palettes! keep a look out!) Also - the borders of your gradient boxes are too light and are pulling from the wrong palette.  Probably another issue with hash collisions that Shunsq mentioned.  I have a feeling that the Magic Junction window stats are also having this same issue.  The original Tonberry had this issue with the different text colors until Omzy coded them properly.

This is ultimately something that Omzy or someone who is good at programming (because Omzy released the Tonberry Source) has to modify in the .dll's of Tonberry.  If someone can compare how Tonberry handles the English version of the hashes via the .dll and compare it to how they are currently being handled, we may find our solution.  I am no programmer - just a problem solver.  If we have anyone out there who could help move this along, please let us know!

Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: CloudLeonHart on 2014-10-12 00:17:23
Hello
I've been following this post and wanted to ask one thing if discomfort, in the Spanish version is not the mod still not going well no? Or is there any way to fix this?

(http://i60.tinypic.com/2mcbyon.png)
(http://i57.tinypic.com/29vl2kz.png)

Thank you very much for the work that you are doing

PD: Sorry my English
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-10-12 06:43:20
Hello Cloud LeonHart,
Thank you for your help.
For the text problem add this line to hash1map.csv:
sysfld01_13   18410706480546887167         big fonts white

I already mentionned it in page 8.

For the background which is not replaced, there was the same problem with french icons. I updated the hashcodes for all languages yesterday. Have you used these new codes ?
If you can't write/read english well, you can use google translate or reverso.
 




Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: CloudLeonHart on 2014-10-12 13:42:12
Hello Shunsq
If I have used codes from page 8 but still the same thing, happening also I added the code that I've put in your message and remains the same.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-10-12 14:28:47
Could you post a screenshot of hash1map.csv ?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: CloudLeonHart on 2014-10-12 14:41:01
(http://i57.tinypic.com/1625rft.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-10-12 14:53:40
What is your texture name and in which folder is it ?
It should be FINAL FANTASY VIII/textures/ic/iconsp/iconsp_13.png

And what about the fonts ? Are they still blurry ?
Could you send me the content of your debug folder ? If you don't know what i mean read the following (page 6):


How to use Seed Reborn with other languages ?
1)In the tonberry folder, change the "debug0" folder into "debug". Then run the game. Once the game has started, open the party menu (click on "V" on your keyboard). Navigate through some categories just to let tonberry scan the textures. Then click on ALT+TAB to switch from the game to your desktop.
2)Open the tonberry folder and switch back"debug" into "debug0". This is how you tell the program to stop scanning the textures from the game. Don't forget to do this otherwise your computer will slow down a lot!
3)In the debug0 folder there are different categories of "bugging" textures. Look inside the "nomatch" folder. You will see several strange textures. Those textures are not recognised by tonberry because they were not listed in the hashmap. Search for the icon textures. They all look alike but with color variations ( yellow, grey, red, blue, purple, white, black). There are at maximum 16 variations of the icon texture.
4) Send me them by private message.

I NEED these textures to generate the hash codes into the hash1map.

Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: CloudLeonHart on 2014-10-12 15:12:37
My texture is:
(http://www.13tomidnight.net/FF8/seedreborn/spanishmaster.png)

And debug0 folder:
(http://i62.tinypic.com/24vs3sj.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-10-12 15:19:23
Thanks for dealing with all this Shunsq.

I've spotted game crashes when opening Combat King magazines (vol. 2-5) and all Weapons Monthly magazines, I believe it has to do with the D-pad arrows textures.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-10-12 16:03:24
CloudLeonHart and all spanish users,
Due to a simple "ñ"  the sysfld01 and sysfnt hashcodes are different from english/french/italian version :P
Please add the following codes to hash1map.csv:
Code: [Select]
sysfnt_13 18446744073709551615
sysfld01_13 18410706480546889215
sysfld01_14 18410706480580509183

Regarding the background i can't figure out why it is not replaced  :?.


Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: CloudLeonHart on 2014-10-12 16:58:09
Thank you so much Shunsq :D was already solved, I leave a catch to that thing you can check

(http://i57.tinypic.com/1pgxaa.png)

(http://i60.tinypic.com/1zqrpzn.png)

(http://i58.tinypic.com/2rzxkoz.png)

(http://i59.tinypic.com/miz408.png)

PD: change sysfld01_14   18410706480580509183 ----> sysfld01_13   18410706480580509183
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: A.D.R.I on 2014-10-12 22:07:02
como lo has hecho?
ami aun me siguen saliendo letras en baja resolucion... he añadido lo ke decis al hashmap y nada...
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Adgurio on 2014-10-14 01:51:23
HI, add my screenshot and hash1map.

(http://i61.tinypic.com/6fza8i.jpg)

(http://i57.tinypic.com/sl2tu0.jpg)
No change color in status.
(http://i59.tinypic.com/rsvbiu.jpg)

Code: [Select]
iconsp_13,15435864898835049471
iconsp_14,15904160645000199167
iconsp_15,15507922492872977407
iconsp_16,15327664433446779903
iconsp_17,15435864898835049471
iconsp_18,15507922492872977407
iconsp_19,15507922492872977407
iconsp_20,15507922492872977407
iconsp_21,15507922492872977407
iconsp_22,15507922492872977407
iconsp_23,15507922492872977407
iconsp_24,15976191575881153535
iconsp_26,15976191575881153535
iconsp_27,15976191575881153535
iconsp_28,15976191575881153535
sysfnt_13,18446744073709551615
sysfld01_13,18410706480580509183
sysfld01_14,18410706480580509183
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Rynoa on 2014-10-16 11:33:35
Hi everybody, and thanks for all this amazing work ! I'm french, using the french version but i still got a problem
There is some numbers in my menu who dont work

=> The time, my money, my HP ad my exp are not modded

Can someone help me ? I've done eveything who was necessary for my french version

Thanks !
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-10-16 20:32:03
Hello Rynoa,
Could you post screenshots of your menu, your hash1map.csv, the content of your ic/iconfr folder, and the content of FINAL FANTASY VIII/Tonberry/debug folder? I will try to solve your problem.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Adgurio on 2014-10-17 00:47:47
Ryona.
    Pls post your screenshot.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Rynoa on 2014-10-17 08:55:09
Thx for your answers ! Screenshots are there

(http://img4.hostingpics.net/thumbs/mini_9773232014101700001.jpg) (http://www.hostingpics.net/viewer.php?id=9773232014101700001.jpg)

(http://img4.hostingpics.net/thumbs/mini_514598Sanstitre.png) (http://www.hostingpics.net/viewer.php?id=514598Sanstitre.png)

(http://img4.hostingpics.net/thumbs/mini_126758San2stitre.png) (http://www.hostingpics.net/viewer.php?id=126758San2stitre.png)

(http://img4.hostingpics.net/thumbs/mini_171923San2syutitre.png) (http://www.hostingpics.net/viewer.php?id=171923San2syutitre.png)

I hope it will be enough to find the problem ! Thanks a lot !
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Rynoa on 2014-10-17 09:00:23
The screens will be better here ! Sorry for double post :x

http://img4.hostingpics.net/pics/240049sdghSanstitre.png
http://img4.hostingpics.net/pics/496938San2syutitre.png
http://img4.hostingpics.net/pics/133566Sanstitre.png
http://img4.hostingpics.net/pics/6354502014101700001.jpg
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-10-17 17:10:36
Hello Rynoa,
In your textures folder you have only 1 texture named iconfr_15. First, in your hash1map.csv erase all the unnecessary "iconfr_15" after the "iconfr_28"( those codes are obsolete). Then rename all the remaining "iconfr_XX" into "iconfr_15".
 
What's the meaning of all that ? Tonberry scans the textures loaded on screen and associates a hashcode to each one. Then it reads hash1map.csv to check if the code is listed. If the code is found, it searches in the textures folder the texture to use. I told you to rename all the "iconfr_XX" into "iconfr_15" so that all the hashcodes refer to  "iconfr_15" located in your textures folder.

PS: don't send thumbnails, i can't see anything on it.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-10-17 18:19:16
Hey guys, how works proceed for next release? It will also include fixes for the command icons?
I'm waiting for it to make a "serious" run.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Rynoa on 2014-10-18 14:32:29
Hello Rynoa,
In your textures folder you have only 1 texture named iconfr_15. First, in your hash1map.csv erase all the unnecessary "iconfr_15" after the "iconfr_28"( those codes are obsolete). Then rename all the remaining "iconfr_XX" into "iconfr_15".
 
What's the meaning of all that ? Tonberry scans the textures loaded on screen and associates a hashcode to each one. Then it reads hash1map.csv to check if the code is listed. If the code is found, it searches in the textures folder the texture to use. I told you to rename all the "iconfr_XX" into "iconfr_15" so that all the hashcodes refer to  "iconfr_15" located in your textures folder.

PS: don't send thumbnails, i can't see anything on it.

Everything works now, thanks ! My last problem is the background from the Triple Triad :x
Title: [FF8PC-Steam] Field models textures replacement
Post by: Shunsq on 2014-10-22 21:01:24
(Redirection)
Everything concerning the character texture replacement with Tonberry is at:
http://forums.qhimm.com/index.php?topic=15668.0 (http://forums.qhimm.com/index.php?topic=15668.0)
Title: Re: [FF8PC-Steam] Field models textures replacement
Post by: RichterB on 2014-10-22 21:12:36
Hi everyone,
i just succeeded replacing Squall textures. First of all, great thanks to Magochocobo for his textures  ;D. Go find his work on:
http://forums.qhimm.com/index.php?topic=13345.0 (http://forums.qhimm.com/index.php?topic=13345.0)

(http://fc01.deviantart.net/fs70/f/2014/295/9/9/2014_10_22_00004_by_shunsquall-d83s41h.jpg)
(http://fc01.deviantart.net/fs70/f/2014/295/c/7/2014_10_22_00006_by_shunsquall-d83s412.jpg)
The two models shown are 2 different levels of detail ( each one as specific mesh, UV coordinates and texture).

To use this texture mod, download the following file:
https://www.dropbox.com/s/9ybqfgnxh91bqex/sq.zip?dl=0 (https://www.dropbox.com/s/9ybqfgnxh91bqex/sq.zip?dl=0)

In Tonberry folder, change "objfile.csv" to "objmap.csv". I think Omzy ( creator of Tonberry mod) did a mistake when creating this file. In objmap.csv add the following lines:
Code: [Select]
sql_13,2126409215
sql_13,1855352319
sql_13,1855417855
sql_13,2867228226
sql_13,2984921949
sql_13,2787557085
sql_13,1721199103
sql_13,4273958399
sql_13,4273892863
sql_13,2126474751
sql_13,1721133567
sql_13,1721199103
sql_13,4002901503
sql_13,4002835967
sqpant_13,4215270997
sqpant_13,4214484565
sqpant_13,4214353493
sqhead_13,836294143

In tonberry texture folder,  paste the extracted "sq" folder. You'll have 3 folders named sql/ , sqpant/ and sqhead/. Each one contains only 1 texture.

Thanks! I suggest you to open a new topic about it.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Chapi on 2014-10-28 12:04:25

German Version Progress:

(http://www.13tomidnight.net/FF8/seedreborn/germanmaster.png)

I'm a German noob, so can someone please help me with these translations? I wanted to be more thorough than the original game, but I may have botched it.  How does this look?? Any suggestions?

Any Updates?

Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: IronSlasher on 2014-11-06 23:10:30
This looks awesome!
But I am unable to download it. Both links are dead and I have not been able to locate another mirror.

 :( :( :( :( :(

Can you host this on Google drive or something please?

Thanks so much for the awesome work!

Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-11-08 05:52:41
This looks awesome!
But I am unable to download it. Both links are dead and I have not been able to locate another mirror.

 :( :( :( :( :(

Can you host this on Google drive or something please?

Thanks so much for the awesome work!

Thanks! I just checked and both links are active!  Sorry if you were having problems earlier.

Also: I will be updating the translations soon! Keep checking back!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Enkanel on 2014-11-08 19:02:23
Mcindus, pls!  :-D

(http://kemptechnologies.com/blog/wp-content/uploads/2014/03/broken-f5-button.jpg)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Colly on 2014-11-08 23:27:50
By the way... do anyone have the japanese PC version for swapping Gerogero's uncensored model (c0m034.dat in battle.fs) ?

(http://tano-sei.com/contents/data/FF8_HPcalculation/picture/Gerogero.jpg)

I have and I used these red TIMs in Polish version. Somebody wants them?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-11-09 00:13:54
I have and I used these red TIMs in Polish version. Somebody wants them?

Sure Colly, it should be relatively easy to swap, thanks!
Two months ago I've ripped Gerogero's model from the japanese PSX version using TIMviewer but the texture was glitched, I don't know why.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: IronSlasher on 2014-11-10 20:06:26
Thanks! I just checked and both links are active!  Sorry if you were having problems earlier.

Also: I will be updating the translations soon! Keep checking back!

That's weird, I've tried with Firefox and IE unable to get the download link to work. I have tried each day since I posted my troubles. Just a "Page Cannot Be Displayed"

UPDATE:
Just tried it on my laptop and the link works. Must be some add-on I have enabled

Thanks so much!



Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: IronSlasher on 2014-11-10 20:29:39
MCINDUS,

This MOD is AWESOME!!!

Goodbye ugly washed out textures, hello clear clean lines and vibrant colors!
Thanks for cleaning up the GUI, this by far improves the overall appearance SOOO Much!

It's like playing it for the first time again!

If only Squaresoft were still around and making games like they used to, in the before time, the long long ago. The days before Enix took over and making a quick buck became more important than making a masterpiece.

Thanks Mcindus, and also thanks to the other modders for breathing new life into my favorite games!

 :-D :-) 8-) :-P :wink: :mrgreen: ::)  :P
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: IronSlasher on 2014-11-12 00:35:26
I think this was asked before but I could not find an answer.

How can I swap the PC button prompts, B1 B2, etc.. to the PSX style ones, Circle Square, L1, R1 etc...

I see from the screenshots the PSX button textures exist, wondering how to replace or swap them in game.

Thanks!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-11-12 16:58:55
I think this was asked before but I could not find an answer.

How can I swap the PC button prompts, B1 B2, etc.. to the PSX style ones, Circle Square, L1, R1 etc...

I see from the screenshots the PSX button textures exist, wondering how to replace or swap them in game.

Thanks!

McIndus was working on this. Don't know if he succeeded.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: AlaDoucheSG on 2014-11-12 19:36:31
Just wanted to say that I somewhat accidentally stumbled upon this a couple days ago and the work you all are doing on these is absolutely fantastic!  It has definitely sparked me to give VIII another playthrough!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: necross on 2014-11-29 18:07:58
Oh, hi again. Sorry, i been traveling for some time and have no time :(

In my test for the spanish version:

(http://cloud-4.steampowered.com/ugc/35230376669172482/7256654D992F8C6A7D1E00962475A3B92D9E103C/)

Have the rare blue thing. Someone have the fix?

Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-11-29 21:38:39
Oh, hi again. Sorry, i been traveling for some time and have no time :(

In my test for the spanish version:

(http://cloud-4.steampowered.com/ugc/35230376669172482/7256654D992F8C6A7D1E00962475A3B92D9E103C/)

Have the rare blue thing. Someone have the fix?

Hi bro, you can change that awful blue letters by substituing in the hasm1map.csv it's filename by other as I do:

Code: [Select]
iconsp_13,15435864898835049471
iconsp_14,15904160645000199167
iconsp_15,15507922492872977407
iconsp_16,15327664433446779903
iconsp_17,15435864898835049471
iconsp_18,15507922492872977407
iconsp_19,15507922492872977407
iconsp_20,15507922492872977407
iconsp_21,15507922492872977407
iconsp_22,15507922492872977407
iconsp_23,15507922492872977407
iconsp_15,15976191575881153535
iconsp_26,15976191575881153535
iconsp_27,15976191575881153535
iconsp_28,15976191575881153535
sysfnt_13,18446744073709551615
sysfld01_13,18410706480580509183
sysfld01_13,18410706480580509183

As you see, the blue font is iconsp_25, and you can replace it with iconsp_15, which is a black font. Queda mas molón :D
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: XxXManuXxX on 2014-12-03 06:19:33
hi guys  ;D news for italian version?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2014-12-11 09:27:15
Hi bro, you can change that awful blue letters by substituing in the hasm1map.csv it's filename by other as I do:

Code: [Select]
iconsp_13,15435864898835049471
iconsp_14,15904160645000199167
iconsp_15,15507922492872977407
iconsp_16,15327664433446779903
iconsp_17,15435864898835049471
iconsp_18,15507922492872977407
iconsp_19,15507922492872977407
iconsp_20,15507922492872977407
iconsp_21,15507922492872977407
iconsp_22,15507922492872977407
iconsp_23,15507922492872977407
iconsp_15,15976191575881153535
iconsp_26,15976191575881153535
iconsp_27,15976191575881153535
iconsp_28,15976191575881153535
sysfnt_13,18446744073709551615
sysfld01_13,18410706480580509183
sysfld01_13,18410706480580509183

As you see, the blue font is iconsp_25, and you can replace it with iconsp_15, which is a black font. Queda mas molón :D

Honestly, I think the black font looks ugly on that background. Should be better a dark blue font, or the default font that Square Enix used.

I hope the project isn't dead. Last post from McIndus is from a long time ago.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: rufoos on 2014-12-11 11:02:22
here (http://www.zoneofgames.ru/forum/index.php?showtopic=33517) I remade for Russian guys

(http://s29.postimg.org/ix2yl2vn7/iconflmaster_15.jpg) (http://postimg.org/image/ix2yl2vn7/) (http://s9.postimg.org/6ffmrx2vf/sysfld00_20.jpg) (http://postimg.org/image/6ffmrx2vf/)(http://s30.postimg.org/4dxxme8y5/sysfld01_20.jpg) (http://postimg.org/image/4dxxme8y5/)

(http://s28.postimg.org/kpdc8kqex/FF8_EN_2014_12_02_16_34_56_37.jpg) (http://postimg.org/image/kpdc8kqex/)(http://s28.postimg.org/wfr9pyj7d/FF8_EN_2014_12_02_16_35_22_56.jpg) (http://postimg.org/image/wfr9pyj7d/)
(http://s28.postimg.org/jlt7wm5rt/FF8_EN_2014_12_02_16_35_47_56.jpg) (http://postimg.org/image/jlt7wm5rt/)(http://s28.postimg.org/ka22fk4hl/FF8_EN_2014_12_02_16_35_51_14.jpg) (http://postimg.org/image/ka22fk4hl/)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-12-11 21:14:23
here (http://www.zoneofgames.ru/forum/index.php?showtopic=33517) I remade for Russian guys

How did you get yellow fonts working? Looks like all palettes are showing correctly for you.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: rufoos on 2014-12-11 21:46:12
How did you get yellow fonts working? Looks like all palettes are showing correctly for you.
I just redrew the original. no longer does anything. I can upload my work in PSD.
Latin letters need to align
P.S.
I no good speak English, so I use a translator
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-12-12 00:55:55
How did you get yellow fonts working? Looks like all palettes are showing correctly for you.

That's what I was trying to resolve with using Berrymapper... Those are the english hashmaps; the yellow (critical), grey (K.O.) and blue (status) textures works great with the english version (same during encounters).

(http://image.noelshack.com/fichiers/2014/50/1418349191-menu.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: rufoos on 2014-12-12 06:31:14
i'm not change hashmap. I use default
Code: [Select]
sysfld00_13,8637763346649579509
sysfld01_13,18410706480546952703
sysfld01_13,18410706480580507135
iconfl00_13,17292482743138735965
iconfl00_13,17292623961730439001
iconfl00_13,17292623961730700665
iconfl00_13,17292482743138997597
iconfl00_13,17292623961596221273
iconfl01_13,6318371992938829623
iconfl01_13,15546067051815065015
iconfl01_13,15546067051817164215
iconfl01_13,6318371992938829735
iconfl01_13,15546067051816113975
iconfl01_13,6318371992938829607
iconfl02_13,9070099529679074665
iconfl02_13,9070099529679066473
iconfl02_13,9079106728933889869
iconfl03_13,18121884401087167930
iconfl03_13,18121884401086577978
iconfl03_13,17257784389123030461
iconfl03_13,18121884401086578106
iconflmaster_13,15435299784218115583
iconflmaster_13,15507357378256043519
if you have a non-English version, you should replace your files to the files of the English version in menu.fs
files:
iconfl00.tex
iconfl01.tex
iconfl02.tex
iconfl03.tex
sysfld00.tex
sysfld01.tex
sysfnt00.tex
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-12-12 06:46:35
here (http://www.zoneofgames.ru/forum/index.php?showtopic=33517) I remade for Russian guys

(http://s29.postimg.org/ix2yl2vn7/iconflmaster_15.jpg) (http://postimg.org/image/ix2yl2vn7/) (http://s9.postimg.org/6ffmrx2vf/sysfld00_20.jpg) (http://postimg.org/image/6ffmrx2vf/)(http://s30.postimg.org/4dxxme8y5/sysfld01_20.jpg) (http://postimg.org/image/4dxxme8y5/)

(http://s28.postimg.org/kpdc8kqex/FF8_EN_2014_12_02_16_34_56_37.jpg) (http://postimg.org/image/kpdc8kqex/)(http://s28.postimg.org/wfr9pyj7d/FF8_EN_2014_12_02_16_35_22_56.jpg) (http://postimg.org/image/wfr9pyj7d/)
(http://s28.postimg.org/jlt7wm5rt/FF8_EN_2014_12_02_16_35_47_56.jpg) (http://postimg.org/image/jlt7wm5rt/)(http://s28.postimg.org/ka22fk4hl/FF8_EN_2014_12_02_16_35_51_14.jpg) (http://postimg.org/image/ka22fk4hl/)

Amazing job Rufoos! I was going to try a russian version, but I'm glad you did it first.  I've been really busy... Looks great!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: rufoos on 2014-12-12 09:47:22
Amazing job Rufoos! I was going to try a russian version, but I'm glad you did it first.  I've been really busy... Looks great!
share my work in PSD. You can there edit all text field https://yadi.sk/d/tS_U4GbKdKsQY (https://yadi.sk/d/tS_U4GbKdKsQY)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-12-12 10:34:44
That's what I was trying to resolve with using Berrymapper... Those are the english hashmaps; the yellow (critical), grey (K.O.) and blue (status) textures works great with the english version (same during encounters).

But you got it working? I'm also having some unalignment issues in battles and menus:

(http://i.imgur.com/CKdZAZc.png?1)
(http://i.imgur.com/FeONoI2.png?1)
(http://i.imgur.com/jvKldTV.png?1)

As you can see, all the bars (loading bars in battle, or loading savegames) are splitted because Tonberry seemb to misalign the little segments which composes the bars. Also, most labels in menus are a little displaced, always in the same proportion, a little to the left, an a little to the top. Also, battle numbers for damage and restoration are displaced a little upwards. The color for character's HUD doesn't change. Never. However, the restoration damage is showed correctly, in green color. Mcindus, I sent you an MP aeons ago, please give me a touch when you're available again, it seems you're a lot busy this last month.

Maybe we should tell omzy about this hashing problem with different colour palletes. Maybe he could calculate the hash using some color information or whatever, I don't even know how the hell he gets the hash.

And a little offtopic, please: Some of you guys are using an English version and a local version of FF8 too. Is there anyway to have the English version if I got the spanish one in Steam? I'd like to start sharing some of my findings but can't since most of you here are using the English version. (offtopic end)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: rufoos on 2014-12-12 12:16:24
I can put the English locale. download here (https://yadi.sk/d/Z_QRhB4ndL7s6)
download my psd for example.
try replace your files to the files of the English version
in menu.fs
files:
iconfl00.tex
iconfl01.tex
iconfl02.tex
iconfl03.tex
sysfld00.tex
sysfld01.tex
sysfnt00.tex

i use deling for that

(http://s16.postimg.org/v9lzg4zup/FF8_EN_2014_12_12_16_23_39_74.jpg) (http://postimg.org/image/v9lzg4zup/)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-12-13 03:40:02
Nice work rufoos but why didn't you compressed the edited the files when importing to Deling? Your *.fs files are unnecessary bigger now.

JeMaCheHi, You can use the english ff8.exe and the spanish data files with some tweaks but the *.exe contains some english text like ennemies data, triple triad text, draw points text etc. It'll required some work to translate it.

In the french version only the character's name display the correct color (for critical, K.O. and elemental status) and the numbers of HP during battles always stays white, definitely a hasmap issue. I'm waiting for Mcindus SeeD Reborn update, hopefully the colors will be restored.

As for the alignment artefacts it is due to the *.png textures which needs to be "pixel perfect": I've upscaled the original textures @4x using nearest-neighbor interpolation and everything looks perfect so you must edit the *.png textures having the original in the background for reference.

Also, the green "restore damage" is really weird because there's no *.png texture for it... Somehow the game automatically converts the default white damage numbers *.png texture to green.

I should post this in Omzy's thread but here it goes:
Unlike FFVII, there's only one kind of font texture: normal display is during battles menus (100% wide) but in the main menu the game will shrink everything to fit the smaller space (narrow) problem is that it seems to be nearest-neighbor interpolation and even with @4x textures it looks awful... Is there a way for Tonberry to use bilinear interpolation ?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: rufoos on 2014-12-13 07:31:05
Nice work rufoos but why didn't you compressed the edited the files when importing to Deling? Your *.fs files are unnecessary bigger now.

JeMaCheHi, You can use the english ff8.exe and the spanish data files with some tweaks but the *.exe contains some english text like ennemies data, triple triad text, draw points text etc. It'll required some work to translate it.

In the french version only the character's name display the correct color (for critical, K.O. and elemental status) and the numbers of HP during battles always stays white, definitely a hasmap issue. I'm waiting for Mcindus SeeD Reborn update, hopefully the colors will be restored.

As for the alignment artefacts it is due to the *.png textures which needs to be "pixel perfect": I've upscaled the original textures @4x using nearest-neighbor interpolation and everything looks perfect so you must edit the *.png textures having the original in the background for reference.

Also, the green "restore damage" is really weird because there's no *.png texture for it... Somehow the game automatically converts the default white damage numbers *.png texture to green.

I should post this in Omzy's thread but here it goes:
Unlike FFVII, there's only one kind of font texture: normal display is during battles menus (100% wide) but in the main menu the game will shrink everything to fit the smaller space (narrow) problem is that it seems to be nearest-neighbor interpolation and even with @4x textures it looks awful... Is there a way for Tonberry to use bilinear interpolation ?
compressed - I forgot about it
"Also, the green "restore damage"" - need edit iconflmaster_13.png and 15 too
I do not know how it all hashed. I would like to know how.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-12-13 12:23:31
JeMaCheHi, You can use the english ff8.exe and the spanish data files with some tweaks but the *.exe contains some english text like ennemies data, triple triad text, draw points text etc. It'll required some work to translate it.
Translate? But I want to use the full english version. If I use the english exe but spanish files, you guys won't be able to test the mods I do to field.fs or battle.fs for example.

Quote
In the french version only the character's name display the correct color (for critical, K.O. and elemental status) and the numbers of HP during battles always stays white, definitely a hasmap issue. I'm waiting for Mcindus SeeD Reborn update, hopefully the colors will be restored.

As for the alignment artefacts it is due to the *.png textures which needs to be "pixel perfect": I've upscaled the original textures @4x using nearest-neighbor interpolation and everything looks perfect so you must edit the *.png textures having the original in the background for reference.

Also, the green "restore damage" is really weird because there's no *.png texture for it... Somehow the game automatically converts the default white damage numbers *.png texture to green.

So I have to edit them all by hand? I thought there was a hashing problem too. I'll try it and tell you then. About bilinear interpolation with tonberry... why don't you take a look at its source code?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-12-13 15:00:34
Yes, you have to edit all *.png files by hand in any image editing software for all alignment issues... for example when adding a smooth stroke sometimes you won't be abble to see the objet going outside of his box, use a strong green or pink background to verify along with the @4x upscaled original texture as a reference; the only hasmap problems are the missing/incorrect palletes. Tonberry is working just fine.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-12-13 15:33:25
Yes, you have to edit all *.png files by hand in any image editing software for all alignment issues... for example when adding a smooth stroke sometimes you won't be abble to see the objet going outside of his box, use a strong green or pink background to verify along with the @4x upscaled original texture as a reference; the only hasmap problems are the missing/incorrect palletes. Tonberry is working just fine.

I have to reallocate every single element in the texture? For example reallocate each number individually. Because if that's the case... didn't work for me. Or maybe I'm stupid, which is another posibility xD
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-12-13 15:58:50
The english version of ff8 has a different file structure than the other versions(french,italian,german,spanish).In the english version you have iconfl00/01/02/03.tex and iconflmaster.tex, whereas in the other versions you only have icon.tex.For the english version Omzy implemented a specific algorithm in Tonberry that distinguish the palettes even if they have the same hashcodes :  it takes one specific pixel from iconfl(or iconflmaster), makes the product of its RGB values and determiines from which palette it comes . It's not yet implemented for other ff8 versions. If i succeed compiling tonberry in codeblocks i could modify tonberry, but it's not an easy task.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-12-13 17:23:18
Good news fellow non-english players: you can use all the palettes with a trick i've just found!
1)Rename all your textures "iconflmaster_XX.png"( with XX varying from 13 to 28) instead of "iconfr/it/ge/sp_13.png".
2)In hash1map.csv rename the textures only as "iconflmaster_13.png"

Why does it works?
Indeed there is a specific code Omzy wrote only for iconflmaster to see the differences between the palettes that may have the same hashcodes. But since iconflmaster.tex is the equivalent of icon.tex for foreign versions then the algorithm works also on icon.tex. The trick is that it reads the value of color at the center of the cross symbol ( pixel X=206, Y=103).
I've tried it and it works like a charm! Anyway there are still problems of texture misalignement. Mcindus might correct this.

NOTE: For unknown reasons the menu crashes FF8 when you try to configure Zell's limitbreaks. It seems to come from the button palettes ( iconflmaster_17).
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-12-13 18:00:52
Good news fellow non-english players: you can use all the palettes with a trick i've just found!
1)Rename all your textures "iconflmaster_XX.png"( with XX varying from 13 to 28) instead of "iconfr/it/ge/sp_13.png".
2)In hash1map.csv rename the textures only as "iconflmaster_13.png"

Why does it works?
Indeed there is a specific code Omzy wrote only for iconflmaster to see the differences between the palettes that may have the same hashcodes. But since iconflmaster.tex is the equivalent of icon.tex for foreign versions then the algorithm works also on icon.tex. The trick is that it reads the value of color at the center of the cross symbol ( pixel X=206, Y=103).
I've tried it and it works like a charm! Anyway there are still problems of texture misalignement. Mcindus might correct this.

NOTE: For unknown reasons the menu crashes FF8 when you try to configure Zell's limitbreaks.

O_O OMFG.   Thank you Shunsq!!! I will put out FULL versions of the translations very soon! I'm working on fixing the alignment for all translations and they should be available to the community as a big fat holiday present.

This is huge news for the translations :)

Zells limit break glitch is a serious one, but one thing at a time... first I will pump out more translations.

Also - it looks like in Tonberry vs. Aali's driver - that in Aali's driver, any layer that isn't 100% opaque is ignored.  In Tonberry, anything that isn't 100% Transparent shows up as 100% Opaque.  I have to go through and fix this -- which is what 5way has been pointing out.  I like your idea of a bright green/pink background to contrast for a fix. (like I have for the magazine item pictures).

I will be working with Shunsq and Omzy to update Tonberry with the new hashings for this project -- and hopefully the Squall re-texture if the other characters have been hashed in time.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Aavock on 2014-12-13 18:36:08
Amazing job Shunsq! Can't wait for Mcindus' SeeD Reborn update :-D

Don't forget to rename your "iconfr/it/ge/sp" folder "iconflmaster" to get it work!

(http://image.noelshack.com/fichiers/2014/50/1418498720-menu.png)

This is how it looks with all *.png textures renamed to "iconflmaster13-28", some textures now worked but those who used to doesn't anymore, this is my hash1map.csv (french version):

Code: [Select]
iconflmaster_13,15435301983241370623
iconflmaster_13,15905287678778407935
iconflmaster_13,15507359577279298559
iconflmaster_13,15328826926474984447
iconflmaster_13,15471330780260334591
iconflmaster_13,15507359577279298559
iconflmaster_13,15507359577279298559
iconflmaster_13,15507359577279298559
iconflmaster_13,15507359577279298559
iconflmaster_13,15507359577279298559
iconflmaster_13,15507359577279298559
iconflmaster_13,15977354068909358079
iconflmaster_13,15977354068909358079
iconflmaster_13,15977354068909358079
iconflmaster_13,15977354068909358079
iconflmaster_13,15977354068909358079

For unknown reasons the menu crashes FF8 when you try to configure Zell's limitbreaks. It seems to come from the button palettes ( iconflmaster_17).

The game will also crash in all tutorial sub-menus.

Mcindus, have you noticed the distorted (narrow) font and icons in the main menu as well?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-12-13 18:44:55
Amazing job Shunsq! Can't wait for Mcindus' SeeD Reborn update :-D

Don't forget to rename your "iconfr/it/ge/sp" folder "iconflmaster" to get it work!

(http://image.noelshack.com/fichiers/2014/50/1418498720-menu.png)

This is how it looks with all *.png textures renamed to "iconflmaster13-28", some textures now worked but those who used to doesn't anymore, this is my hash1map.csv (french version):

Code: [Select]
iconflmaster_13,15435301983241370623
iconflmaster_13,15905287678778407935
iconflmaster_13,15507359577279298559
iconflmaster_13,15328826926474984447
iconflmaster_13,15471330780260334591
iconflmaster_13,15507359577279298559
iconflmaster_13,15507359577279298559
iconflmaster_13,15507359577279298559
iconflmaster_13,15507359577279298559
iconflmaster_13,15507359577279298559
iconflmaster_13,15507359577279298559
iconflmaster_13,15977354068909358079
iconflmaster_13,15977354068909358079
iconflmaster_13,15977354068909358079
iconflmaster_13,15977354068909358079
iconflmaster_13,15977354068909358079

The game will also crash in all tutorial sub-menus.

Mcindus, have you noticed the distorted (narrow) font and icons in the main menu as well?

The border of your grey gradient is pulling from the wrong palette... and the blue and the white have reverted back to their old palettes.  maybe if you try to go back to the original hash codes that I sent you (just forwarded from Shunsq), this might revert back to what the game is intending to do without the manual fixes possibly interfering?

EDIT** use the updated iconflmaster_13,xxxxx - I just think that the two that I had you switch before are in the wrong order now.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-12-13 19:42:58
The border of your grey gradient is pulling from the wrong palette... and the blue and the white have reverted back to their old palettes.  maybe if you try to go back to the original hash codes that I sent you (just forwarded from Shunsq), this might revert back to what the game is intending to do without the manual fixes possibly interfering?

EDIT** use the updated iconflmaster_13,xxxxx - I just think that the two that I had you switch before are in the wrong order now.

Hmmm... now you talk about grey gradient... I noticed that in spanish version(or at least in mine) it's not being replaced correctly (look at the screenshots in my previous posts in this page).

On everything else... congratulations guys, you made it again. I really like your finding, Shunsq. However... what happens with the spanish "ñ" char....?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-12-13 19:46:43
CloudLeonHart and all spanish users,
Due to a simple "ñ"  the sysfld01 and sysfnt hashcodes are different from english/french/italian version :P
Please add the following codes to hash1map.csv:
Code: [Select]
sysfnt_13 18446744073709551615
sysfld01_13 18410706480546889215
sysfld01_14 18410706480580509183

Regarding the background i can't figure out why it is not replaced  :?.
Will it help you JeMaCheHi?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-12-13 19:58:17
I've read that post several times yet, my hashes are ok  :D
I think I'm not expressing clearly or maybe I don't understood you. You say we should replace our files with the orig Ok, I didn't understood you, while writing I noticed how stupid was my assumption xD I though we had to replace the translated files with the english ones (and that's why I asked "what happens with ñ"), but what you say is to RENAME the translated files. Now everything takes more sense hahahaha.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-12-14 18:34:11
Ok, i've fixed the issue with iconflmaster_17 crashing FF8. I don't know which texture pack do you have everyone but in mine inconflmaster_17.png was twice bigger than it should. After i shrinked it to 1024*1024 pixels there was no crashing anymore. Just one thing important: In hash1map.csv leave it as iconflmaster_17 and not iconflmaster_13.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-12-14 19:04:45
Oh, sorry about this guys but... I forgot to mention that mine didn't crash at zell limit's screen after changing to iconflmaster n.n" However, mine is also twice bigger than it should(2048x2048).
I have also all hashes as iconflmaster_13, but I can change it to iconflmaster17 for that one if you want to test anything...
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-12-15 00:24:06
Ok, i've fixed the issue with iconflmaster_17 crashing FF8. I don't know which texture pack do you have everyone but in mine inconflmaster_17.png was twice bigger than it should. After i shrinked it to 1024*1024 pixels there was no crashing anymore. Just one thing important: In hash1map.csv leave it as iconflmaster_17 and not iconflmaster_13.

woops -_-

Fixing that right now for french and spanish. FIXED.

There are minor alignment issues that will be fixed as they are found!  For now, ENJOY!
(posting the updated BETA as a follow up post)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-12-15 08:29:04
SeeD Reborn Language Packs
**OFFICIAL BETA RELEASE**

Spanish and French versions available!

German and Italian COMING VERY SOON

DIRECTIONS:
You MUST have Tonberry installed prior to this installation!
(Hashcodes provided by Shunsq - Thanks!)

1. Install SeeD Reborn from the main post!
2. Download the appropriate language pack from the list below.
3. Open the "Final Fantasy VIII" game folder. (normally located "steamapps/common/FINAL FANTASY VIII/")
4. Move the "ic" folder from your language pack download into the "textures" folder.  (Merge the folders and copy/replace any duplicates.)
5. Move the "hash1map.csv" file from your language pack download into the "tonberry" folder.  (Copy/Replace the old hash1map.csv file)
6. PLAY!!

=========================
Spanish Language Pack (http://adf.ly/vGx1W)
French Language Pack (http://adf.ly/vGx3J)
=========================

*I modified the hash1map.csv files for each language pack manually and am re-releasing with Omzy's permission!

German and Italian are next! As soon as they are done, I will update the main post :)
ENJOY!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Shunsq on 2014-12-15 08:49:40
The new textures are a lot better! There are less alignment problems ( barely visible in the menu)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-12-15 09:06:18
The new textures are a lot better! There are less alignment problems ( barely visible in the menu)

Thank you! :)  We make a good team.

I hope the hashcodes I put in are correct ;)  lol... we'll just have to find out.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-12-15 11:50:18
Hey McIndus! Let me know when you start working on the Greek version so as we will revise some things. About ELEMENTAL use the phrase ΣΤΟΙΧΕΙΟΥ ΦΥΣΗΣ. Also can you correct the VII to VIII on my fonts? Thanks!

(http://i.imgur.com/WkQb8L3.png)
(I added an "I" but doesn't fit...)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-12-15 17:17:54
Hey McIndus! Let me know when you start working on the Greek version so as we will revise some things. About ELEMENTAL use the phrase ΣΤΟΙΧΕΙΟΥ ΦΥΣΗΣ. Also can you correct the VII to VIII on my fonts? Thanks!

(http://i.imgur.com/WkQb8L3.png)
(I added an "I" but doesn't fit...)

Wow Leon, that looks PRETTY cool, really.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-12-15 17:47:14
Hey McIndus! Let me know when you start working on the Greek version so as we will revise some things. About ELEMENTAL use the phrase ΣΤΟΙΧΕΙΟΥ ΦΥΣΗΣ. Also can you correct the VII to VIII on my fonts? Thanks!

(http://i.imgur.com/WkQb8L3.png)
(I added an "I" but doesn't fit...)

I still need to finish your icon palettes - life has just been busy!
(http://www.13tomidnight.net/FF8/seedreborn/sysfld00greekvii.bmp)
These are the places you need to edit.  What I highlighted are the two locations with the other side of the "VIII"
If you still need me to fix it, you can send me the white palette of your sysfld00 and sysfld01 files.

-------------------------------

Also - I updated the main post with the current language packs!  Enjoy!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2014-12-15 21:24:27
This is almost done for Spanish, Mcindus did a incredible job with this. Still some minor misalignment issues, but everything goes smoothly for now  8)

Thanks Mcindus for your work!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-12-15 22:43:26
Wow Leon, that looks PRETTY cool, really.

It's been a long time since I dealt with this translation but yes i'm putting a lot of effort in it :)

I still need to finish your icon palettes - life has just been busy!
(http://www.13tomidnight.net/FF8/seedreborn/sysfld00greekvii.bmp)
These are the places you need to edit.  What I highlighted are the two locations with the other side of the "VIII"
If you still need me to fix it, you can send me the white palette of your sysfld00 and sysfld01 files.

-------------------------------

Also - I updated the main post with the current language packs!  Enjoy!

Christmas is a perfect time for me to keep going :)
My files here: http://filetrip.net/dl?NpQj8RFNTz
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-12-16 19:41:44
Here you go!

(http://www.13tomidnight.net/FF8/seedreborn/sysfld01_00.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-12-16 23:20:17
It freakin' worked since I had forgotten which was the right key to use from the font table but finally managed to patch my mngrp.bin.

(http://i.imgur.com/ve51RC5.jpg)

Now *berry* Roses and wine doesn't work and I have to figure out why... Darn! :D
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2014-12-17 01:54:12
It freakin' worked since I had forgotten which was the right key to use from the font table but finally managed to patch my mngrp.bin.

(http://i.imgur.com/ve51RC5.jpg)

Now *berry* Roses and wine doesn't work and I have to figure out why... Darn! :D

I would delete RaW and do a clean install. Glad I could help!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2014-12-17 21:42:03
[offtopic] Uninstalled/Reinstalled nothing. It must have something to do with the new Aaali's driver or the .exe[/offtopic]
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: sefearion on 2014-12-18 22:12:12
Neither of the download links in the original post are working for me at the moment :'( Are they down?

EDIT: Nevermind. Google Chrome was being a guppy ^_^.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Norwin on 2015-01-05 23:34:49
Hi,

Here is my german version here
 (http://1drv.ms/14jREt7)

Für die deutschen hier 8) , es könnte noch paar Fehler haben.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-01-06 05:24:55
Hi,

Here is my german version here
 (http://www.polerer.npage.de/get_file.php?id=28234559&vnr=370765)

Für die deutschen hier 8) , es könnte noch paar Fehler haben.

Damnit! I wish I knew you were working on it too I wouldn't have wasted all that time... lol... I was just finishing my last two palettes.

Seriously though - Norwin, Thank you!

Can you German speakers out there let me know how this works for you?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mirrorman95 on 2015-01-06 15:13:28
Hi,

Here is my german version here
 (http://polerer.npage.de/get_file.php?id=28237428&vnr=293903)

Für die deutschen hier 8) , es könnte noch paar Fehler haben.
The link is broken for me. All it says is "Diese Datei ist leider nicht verfügbar." And when I tried to use a Deutsche proxy, all it gives me is a red I/O graphic with the word OFFLINE.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-01-06 18:53:16
The link is broken for me. All it says is "Diese Datei ist leider nicht verfügbar." And when I tried to use a Deutsche proxy, all it gives me is a red I/O graphic with the word OFFLINE.

It's working fine in Firefox.  I've noticed that Google Chrome users have more issues with downloads than any other browser.  Not saying you use Chrome, just that it seems to be a trend with downloads.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Norwin on 2015-01-06 20:12:02




German Version:         link (http://1drv.ms/14jREt7)




Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: moundar on 2015-01-07 21:34:15
I tried the german version a little bit, but i got an exception and the game crashes :'(.
Something like "Unknown exception occured".

It happened two times:
1. in a battle (can not say what exactly happened before the exception)
2. when i got Seed Gil and the text on the bottom pops up

The second situation let me think that SeedReborn is the problem.
I have to test if the german version cause the problem.
I try the english version tomorrow and look if the same exception occures.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-01-08 09:28:14
I tried the german version a little bit, but i got an exception and the game crashes :'(.
Something like "Unknown exception occured".

It happened two times:
1. in a battle (can not say what exactly happened before the exception)
2. when i got Seed Gil and the text on the bottom pops up

The second situation let me think that SeedReborn is the problem.
I have to test if the german version cause the problem.
I try the english version tomorrow and look if the same exception occures.

Turn off the steam overlay in Steam/Settings/In-Game/ -- this should solve your problem.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Norwin on 2015-01-08 14:00:19
I tried the german version a little bit, but i got an exception and the game crashes :'( .
Something like "Unknown exception occured".

It happened two times:
1. in a battle (can not say what exactly happened before the exception)
2. when i got Seed Gil and the text on the bottom pops up

The second situation let me think that SeedReborn is the problem.
I have to test if the german version cause the problem.
I try the english version tomorrow and look if the same exception occures.

I have no crashes.


For some people I have made a special feature "gamepad symbols".
(http://file1.npage.de/010270/19/bilder/1.jpg)
(http://file1.npage.de/010270/19/bilder/2.jpg)
It is within a .psd file, if it is not the correct symbols sequence.
download: LINK (http://1drv.ms/14jREt7)

Sorry for my bad english.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-01-09 02:07:17
I have no crashes.
For some people I have made a special feature "gamepad symbols".
It is within a .psd file, if it is not the correct symbols sequence.

Sorry for my bad english.

I had this idea a while ago -- is there any point in the game in which it uses green text for anything other than the selection buttons? because if so, then when that text pops up, it will just be a jumble of those PSX symbols... so this might be a problem at some point in the future....
However, I'm going to take your idea one step further and do the English version of the PSX controls and do the xbox 360 controls as well.

Thanks for the great work!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: LeonhartGR on 2015-01-09 09:49:40
Freaking finally! :P
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: kabooz on 2015-01-09 19:26:15
~Snip

yeah the green text is used somewhere... it was either in a dream, for tutorials or somewhere playing card games xD IIRC
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: moundar on 2015-01-09 21:35:05
Turn off the steam overlay in Steam/Settings/In-Game/ -- this should solve your problem.

Thanks this helped.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Norwin on 2015-01-09 23:07:27
yeah the green text is used somewhere... it was either in a dream, for tutorials or somewhere playing card games xD IIRC

Here is  green text >:(  you could replace all green text with a different color :) it is not a much green text
(http://file1.npage.de/010270/19/bilder/green_3.jpg)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-01-15 10:16:14
For some people I have made a special feature "gamepad symbols".
It is within a .psd file, if it is not the correct symbols sequence.
download: LINK (http://1drv.ms/14jREt7)

Sorry for my bad english.

A few people thought I should post this here.

Thanks to Norwin, I've created a new mod for Xbox360 and PSX Controller Buttons!
Check it out:
http://forums.qhimm.com/index.php?topic=15905.0
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Pittstone on 2015-02-06 04:06:05
Kann man mit dem Roses and Wine mod irgendwie auf deutsch spielen?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: JeMaCheHi on 2015-02-07 19:21:25
A few people thought I should post this here.

Thanks to Norwin, I've created a new mod for Xbox360 and PSX Controller Buttons!
Check it out:
http://forums.qhimm.com/index.php?topic=15905.0

Oh man, you kidding? I'm out a month or so and you release that so much desired button mod! Hahahaha congrats bro, I'll check it out as soon as I can.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: dbgager on 2015-02-09 05:32:52
I have a problem. I believe its related to this mod. When I bring up the SeeDee computer in the classroom at the beginning of the game and go to the page to assign the summons ( Quezacotyl..etc ). The screen is very much corrupted and the game crashes. Any idea on what the problem is.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-02-09 06:59:33
I have a problem. I believe its related to this mod. When I bring up the SeeDee computer in the classroom at the beginning of the game and go to the page to assign the summons ( Quezacotyl..etc ). The screen is very much corrupted and the game crashes. Any idea on what the problem is.

Turn off the Steam overlay
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: FatedCourage on 2015-02-14 03:53:59
Hey Mcindus, I've had this small issue for a while now and thought I'd bring it up. There are random points in the game where certain parts of your mod(text, text window, etc.) reverts back to the original. I'm just wondering if this due to it needing more codes or if other codes might be interfering with it. Sometimes it happens, sometimes it doesn't. It isn't really all that big. Just thought I'd ask.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-02-16 08:34:47
Hey Mcindus, I've had this small issue for a while now and thought I'd bring it up. There are random points in the game where certain parts of your mod(text, text window, etc.) reverts back to the original. I'm just wondering if this due to it needing more codes or if other codes might be interfering with it. Sometimes it happens, sometimes it doesn't. It isn't really all that big. Just thought I'd ask.

These may be issues where there isn't a hashcode present and it's reverting to the old version.  Also - it may actually be due to a collision with the hashcodes - and if that's the case, only a better hashing system can solve the problem.  This happens to me when too many textures load, or there's an exception from Tonberry that's read before it can load the other textures involved.  I have fixed a bit of the issues by moving codes around, but if it's not a consistent error, then it's most likely an error in hashing.

Main post updated with Tonberry v1.6 hashmap file!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Sanc on 2015-02-25 16:05:48
Hey there !

First of all, thanks for all the mods, I can't imagine how much time you've put into this. I just installed every mod you suggested in the Steam guide with Tonberry 1.6 enhanced (Seed reborn, Project Eden, Tripod, Horizonpack and Button controller).
Got a small problem though, some lines (from Steam) disappeared, the ones that were added to the Steam version : the "Do you wanna quit ? Yes - No" one, the commands that appear in a table just before the title screen, ... I just see the frames ! The Squaresoft logo is also all buggy. Eveything else in the ingame menus look fine at the moment.
I'm playing on the English version, but it was the French version at first ... Not sure it is related or not. Changed the version through the Steam properties before installing the mods.

Anyway, thanks for everything !

EDIT : Just tried putting the game back to French and add the French Language Pack in Seed Reborn. Still got the exact same issues (lines missing, squaresoft logo buggy).
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-02-26 00:58:28
Hey there !

First of all, thanks for all the mods, I can't imagine how much time you've put into this. I just installed every mod you suggested in the Steam guide with Tonberry 1.6 enhanced (Seed reborn, Project Eden, Tripod, Horizonpack and Button controller).
Got a small problem though, some lines (from Steam) disappeared, the ones that were added to the Steam version : the "Do you wanna quit ? Yes - No" one, the commands that appear in a table just before the title screen, ... I just see the frames ! The Squaresoft logo is also all buggy. Eveything else in the ingame menus look fine at the moment.
I'm playing on the English version, but it was the French version at first ... Not sure it is related or not. Changed the version through the Steam properties before installing the mods.

Anyway, thanks for everything !

EDIT : Just tried putting the game back to French and add the French Language Pack in Seed Reborn. Still got the exact same issues (lines missing, squaresoft logo buggy).

Try putting 'collisions.csv' and hash2map.csv from Tonberry v1.5 in:
 /FINAL FANTASY VIII/tonberry/ 
(NOT in: FINAL FANTASY VIII/tonberry/hashmap) 

And let me know if that helps with the problem!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Sanc on 2015-02-26 17:11:26
Try putting 'collisions.csv' and hash2map.csv from Tonberry v1.5 in:
 /FINAL FANTASY VIII/tonberry/ 
(NOT in: FINAL FANTASY VIII/tonberry/hashmap) 

And let me know if that helps with the problem!

Wow. It worked. Thanks so much, dude ! What's the explanation to this ?  :o Is there anything else to move ?
Anyway, you seriously rock. Seriously.

EDIT : BTW, since I'm at it, just a lil' question : I noticed the textures my world map are far less detailed compared to your screenshots in the Horizonpack thread. It seems like it is the same models, but with a far worse resolution. Not sure if I can change anything about that ?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-02-26 19:21:46
Wow. It worked. Thanks so much, dude ! What's the explanation to this ?  :o Is there anything else to move ?
Anyway, you seriously rock. Seriously.

EDIT : BTW, since I'm at it, just a lil' question : I noticed the textures my world map are far less detailed compared to your screenshots in the Horizonpack thread. It seems like it is the same models, but with a far worse resolution. Not sure if I can change anything about that ?

glad it worked!  actually - the horizonpack textures are mostly 'upscales' of the original. Balamb is the only full replacement, currently.  I will have two versions in the future... one Vanilla 'upscale' version, and one completed 'replacement pack' version.  But until then, we get a taste of both.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Sanc on 2015-02-27 09:38:31
glad it worked!  actually - the horizonpack textures are mostly 'upscales' of the original. Balamb is the only full replacement, currently.  I will have two versions in the future... one Vanilla 'upscale' version, and one completed 'replacement pack' version.  But until then, we get a taste of both.

Thanks man !
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Exterior on 2015-03-04 22:40:06
Is it just me or is norwins german translation not available anymore?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-03-05 02:00:11
Is it just me or is norwins german translation not available anymore?

Worked fine for me just now.  Try it in firefox?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Exterior on 2015-03-05 11:43:04
I used the link from this post: http://forums.qhimm.com/index.php?topic=15320.msg222840#msg222840

And there I can find "FF8 Menu Overhaul" and "FF8 PS3 Gamepad Symbols", but nothing with SeeD. Or is the Menu Overhaul the one I need?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Norwin on 2015-03-05 14:57:39
I used the link from this post: http://forums.qhimm.com/index.php?topic=15320.msg222840#msg222840

And there I can find "FF8 Menu Overhaul" and "FF8 PS3 Gamepad Symbols", but nothing with SeeD. Or is the Menu Overhaul the one I need?

yes FF8 Menu Overhaul is the right  ;D
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: rufoos on 2015-03-22 11:39:39
mini update
mag17_13,17870283321070583807
https://yadi.sk/i/hHVIxJvsfRwBx

(http://s22.postimg.org/te8cevhnx/FF8_DE_2015_03_22_14_34_34_05.jpg) (http://postimg.org/image/te8cevhnx/)

and add hashcode iconflmaster_13,16083826926652489215
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Klomar on 2015-05-17 22:41:41
hey!
any news about the italian version of this beautiful mod? :D
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Klomar on 2015-06-09 18:16:14
hey!
any news about the italian version of this beautiful mod? :D

no answer?  :'(
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-06-09 18:25:27
no answer?  :'(

I'm sorry - my hard drive crashed with my Italian progress and I wasn't able to recover it, so I started re-creating it from scratch.  I've been extremely busy and have very little free time also - so it's been a slow process.  But it will be done!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Klomar on 2015-06-10 21:11:37
I'm sorry - my hard drive crashed with my Italian progress and I wasn't able to recover it, so I started re-creating it from scratch.  I've been extremely busy and have very little free time also - so it's been a slow process.  But it will be done!

Oooh that's so sad  :cry:. I understand what that means.. But thank you for restarting the project!  ;D
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: XxXManuXxX on 2015-06-11 12:54:07
hey guys , I'm working on a translation project of the client English in Italian.  I'm doing it to make compatible the seed reborn and other mods that do not work in the Italian version . I'm doing it for modders that at least do not have to do the Italian version which is more complicated to do. here are some screen.

https://imageshack.us/i/p1sM4tyyp
https://imageshack.us/i/ex15xDFLp
https://imageshack.us/i/idcrlONlp
https://imageshack.us/i/ex54nzxhp
https://imageshack.us/i/idex5PUMp

here the link for the page: http://forums.qhimm.com/index.php?topic=16179.0

(sorry for my english i used google translate xD)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: antipode on 2015-06-16 20:09:14
Looks fantastic at 1600 X 1024 or bigger

(http://i284.photobucket.com/albums/ll15/alexnobody/big1_zps2rysvr1k.png) (http://s284.photobucket.com/user/alexnobody/media/big1_zps2rysvr1k.png.html)
(http://i284.photobucket.com/albums/ll15/alexnobody/big2_zpsrekuoqs3.png) (http://s284.photobucket.com/user/alexnobody/media/big2_zpsrekuoqs3.png.html)

but at any size smaller, artifacts begin to appear. :/

(http://i284.photobucket.com/albums/ll15/alexnobody/small1_zpsy6eq4ghq.png) (http://s284.photobucket.com/user/alexnobody/media/small1_zpsy6eq4ghq.png.html)
(http://i284.photobucket.com/albums/ll15/alexnobody/small2_zpsyko0zes1.png) (http://s284.photobucket.com/user/alexnobody/media/small2_zpsyko0zes1.png.html)

It looks exactly the same at any size smaller then 1600 X 1024, I tried several resolutions from 720 X 480 all the way to 1440 X 900. I'd prefer not to have the game take up my entire screen. Is there anything I can do?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Izuela on 2015-06-24 04:07:56
When I click download I get a file called Setup_ODM.exe. Is this correct? I thought this was manual install.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: drdaylight on 2015-06-24 17:00:00
When I click download I get a file called Setup_ODM.exe. Is this correct? I thought this was manual install.

You should get a .RAR file. That setup file is probably from the adfly link. Wait for the counter to hit zero and then click the "Skip Ad" on the top right corner of browser and the real file should start downloading. If issues persist, I'd recommend using an ad blocker.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Cezar on 2015-07-13 01:32:40
Hello friends!
It is fantastic these updates!  8)
I'm playing a version in Portuguese (Brazil), but the textures of the numbers in the battle screen are not being replaced by new textures, someone could tell me the reason?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: israelssilva1989 on 2015-07-14 21:36:29
Hello friends!
It is fantastic these updates!  8)
I'm playing a version in Portuguese (Brazil), but the textures of the numbers in the battle screen are not being replaced by new textures, someone could tell me the reason?

será que se aplicar a traduçao depois do mod de texturas nao resolve ?
tenta instalar o mod numa versao limpa e depois aplica a traduçao
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Cezar on 2015-07-15 00:56:47
israelssilva1989,

Instalei uma nova versão do zero, apliquei as texturas na linguagem original (Inglês), e ficou perfeito. Porém sempre depois que aplico a tradução os números dos lifes na tela de batalha ficam sem as texturas... :'(
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-07-15 02:18:53
Hello friends!
It is fantastic these updates!  8)
I'm playing a version in Portuguese (Brazil), but the textures of the numbers in the battle screen are not being replaced by new textures, someone could tell me the reason?

Is there a version of the game in Portuguese?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: israelssilva1989 on 2015-07-15 03:08:59
israelssilva1989,

Instalei uma nova versão do zero, apliquei as texturas na linguagem original (Inglês), e ficou perfeito. Porém sempre depois que aplico a tradução os números dos lifes na tela de batalha ficam sem as texturas... :'(

ai ja nao tem o que ser feito, ja que é uma traduçao nao oficial. acaba por ficar nao condizente com qualquer mudança no jogo. e pelo o que sei, a traduçao nao teve nenhum update a anos ne ?
alias, tenta deixar o jogo em widescreen e letterbox. ve se tem alteraçao entre esticar a tela ou deixar as barras pretas lado a lado. tambem faz teste de resoluçao. tentar usar os varios patchs de resoluçao que existe, o GEDOSATO tambem
maldita square enix, nem pra traduzir serve. vamo ver no ff 7 remake e no 15 quando sabe la deus sair no pc


Is there a version of the game in Portuguese?

nope, only unofficial patch translation
and it is not updated since a long time.(most likely abandoned) that is the very cause of the problems


Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Cezar on 2015-07-15 17:57:36
Realmente Israel...eu tinha chegado a essa conclusão.

Mas falando sobre o GeDoSaTo...estranho que eu instalei ele conforme as instruções do pessoal, mas não desbloqueou as outras resoluções, a maior ficou 1920x1080@60hz, veja:

(http://img.gforum.tv/img/83ceea3d7ef6e0733fedeade0d9f34d4808393cf.png) (http://img.gforum.tv/ver.php?i=83ceea3d7ef6e0733fedeade0d9f34d4808393cf.png)

Será que faltou algo que eu não fiz?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: israelssilva1989 on 2015-07-15 21:15:19
ja tentou correr o programa como administrador? eu comprei o ff8 da steam, mas nao instalei ainda. nao tem como te ajudar. logo faço 100% do ff7 e vou partir pro 8, dai vejo aqui como é isso
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Cezar on 2015-07-16 01:08:03
Israel!

Rodei como Administrador é funcionou! Habilitou as outras resoluções.

Porém, se mantenho o GeDoSaTo em execução o jogo abre mas fica travado em tela preta. Se fecho o GeDoSaTo o jogo roda porém em 640x480(em janela).
Enfim, te agradeço pela ajuda, quando você começar a jogar o FFVIII e estiver funcionando tudo beleza você me orienta!  :wink:
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: israelssilva1989 on 2015-07-16 01:17:40
Israel!

Rodei como Administrador é funcionou! Habilitou as outras resoluções.

Porém, se mantenho o GeDoSaTo em execução o jogo abre mas fica travado em tela preta. Se fecho o GeDoSaTo o jogo roda porém em 640x480(em janela).
Enfim, te agradeço pela ajuda, quando você começar a jogar o FFVIII e estiver funcionando tudo beleza você me orienta!  :wink:

fim de semana vejo isso. to esperando sair algo similar ao bootleg ou final heaven pro ff8. ta uma bagunça de varios mods, precisamos dum programa que una todos eles, ate os mais simples igual o bootleg e final heaven do 7

Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Cezar on 2015-07-16 02:04:05
Valew mesmo! 8)

Eu já estou achando o trabalho do pessoal fantástico!
Mas de fato sinto falta de um patch de unificação, tipo se o pessoal fizesse um .rar já com todas atualizações correntes na página inicial seria uma boa.
Creio que ainda vamos ter muitos mods fragmentados por causa que são várias pessoas e cada uma implementando em projeto diferente.

Israel, descobri o problema da resolução!
Para mim foi apenas desmarcar a opção: Keep Aspect Ratio nas opções Settings

Então, funcionou!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: israelssilva1989 on 2015-07-16 21:32:36
Valew mesmo! 8)

Eu já estou achando o trabalho do pessoal fantástico!
Mas de fato sinto falta de um patch de unificação, tipo se o pessoal fizesse um .rar já com todas atualizações correntes na página inicial seria uma boa.
Creio que ainda vamos ter muitos mods fragmentados por causa que são várias pessoas e cada uma implementando em projeto diferente.

Israel, descobri o problema da resolução!
Para mim foi apenas desmarcar a opção: Keep Aspect Ratio nas opções Settings

Então, funcionou!

eu ia te falar isso kkkkk
pensei que o gedosato anulava o launcher oficial igual o 7heaven mod faz. eu prefiro uma tela achatada do que aquelas barras pretas lado a lado. pra ver animes e filmes antigos eu deixo as barras pretas, mas jogos nao da
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: raidou on 2015-12-27 16:55:16
Hi, I had a go at using your mod using the tonberry enhanced 2.04. I managed to get part of the mod working, with the menu's looking very nice (thanks for that) but the character faces don't seem to have changed. I copied all of the texture files into the texture folder, and I added the seed reborn thing into the tonberry hasmap folder.

is this some kind of bug with tonberry or have I done something wrong?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2015-12-27 17:54:41
Hi, I had a go at using your mod using the tonberry enhanced 2.04. I managed to get part of the mod working, with the menu's looking very nice (thanks for that) but the character faces don't seem to have changed. I copied all of the texture files into the texture folder, and I added the seed reborn thing into the tonberry hasmap folder.

is this some kind of bug with tonberry or have I done something wrong?

You actually need to have Rebirth Flame by Fated Courage for the better character models :)  SeeD Reborn is only for the text.  You will also need: Tripod (card game upscale), ProjectEden (field background upscale), HorizonPack (worldmap upscale), Lunar Cry (enemy upscale), and the NEW Apocalypse (Bosses upscale).  I also recommend RaW, the FF8 music mod.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: raidou on 2015-12-27 18:18:37
You actually need to have Rebirth Flame by Fated Courage for the better character models :)  SeeD Reborn is only for the text.  You will also need: Tripod (card game upscale), ProjectEden (field background upscale), HorizonPack (worldmap upscale), Lunar Cry (enemy upscale), and the NEW Apocalypse (Bosses upscale).  I also recommend RaW, the FF8 music mod.

ah ok :) thanks for the quick response
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2016-01-02 16:55:48
Hello mcindus, thanks for your great work.
What about the italian version "coming very soon" many months ago? Can I help with it in any way?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Klomar on 2016-01-03 08:27:15
Hello mcindus, thanks for your great work.
What about the italian version "coming very soon" many months ago? Can I help with it in any way?

Quote  :-D
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: k33psm1l1ng on 2016-01-04 13:33:28
Hey there, I've found a little texture problem in the junction section for the characters. I'm using the german menu overhaul http://1drv.ms/14jREt7 (http://1drv.ms/14jREt7) from norwin.

All textures working fine, there is just a problem with two icons. In the picture from the added link below, you can see that two icons for ST-J (ZU-K) got some extra pixels. I've tried to change iconflmaster_15.png, but this file seems to be fine...even iconflmaster_13.png. And I don't know how to fix this  :/

http://imgur.com/9ALuJPo (http://imgur.com/9ALuJPo)


It would be nice if anyone could help me
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: fabrymari on 2016-01-12 11:48:22
Hello Mcindus, thank you for your great work! A long time has passed since French and Spanish language pack have been released and we have no information about the conclusion of the Italian language pack. Is it finished?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Dav_Pen on 2016-01-15 20:08:04
Hello Mcindus, thank you for your great work! A long time has passed since French and Spanish language pack have been released and we have no information about the conclusion of the Italian language pack. Is it finished?

Quote :C
Title: .
Post by: [email protected] on 2016-01-23 20:05:46
.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2016-01-23 21:10:12
I wonder what happened to the Italian language, too. Would like to try this with the PSX controller buttons mod :wink:
e chi lo sa.....
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2016-01-24 05:17:24
Sorry.  Life hasn't been so great for me lately, and I haven't had any time to work on the mods.

My old version of the Italian version was mostly lost, but I have the beginnings of the pack in the works... please bear with me.  Mi dispiace, amici.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2016-01-24 09:33:20
Sorry.  Life hasn't been so great for me lately, and I haven't had any time to work on the mods.

My old version of the Italian version was mostly lost, but I have the beginnings of the pack in the works... please bear with me.  Mi dispiace, amici.

This is not a problem :p I just wanted to have an update. Just that.

If it was easier, I might make it by my own.
Good luck for bad things happened.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Jotaro on 2016-02-12 20:28:44
The download links are dead. If you have the files, can you upload it to MEGA or something else?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: defanual on 2016-02-13 15:15:08
First off thanks Mcindus for the Mods, hope life is better too!

Since the links site seems to be down here's links to the files I have for Jotaro or anyone else that needs them :mrgreen::

SeeD Reborn v3.2
http://www.filedropper.com/seedrebornv32 (http://www.filedropper.com/seedrebornv32)

FF8 Controller Buttons (Controller Buttons for Xbox360)
http://www.filedropper.com/ff8cbxbox360 (http://www.filedropper.com/ff8cbxbox360)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: willblanko on 2016-02-17 23:09:18
First off thanks Mcindus for the Mods, hope life is better too!

Since the links site seems to be down here's links to the files I have for Jotaro or anyone else that needs them :mrgreen::

SeeD Reborn v3.2
http://www.filedropper.com/seedrebornv32 (http://www.filedropper.com/seedrebornv32)

FF8 Controller Buttons (Controller Buttons for Xbox360)
http://www.filedropper.com/ff8cbxbox360 (http://www.filedropper.com/ff8cbxbox360)

Man, link won't work.  :( :-\ :-( :cry:
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2016-02-21 05:06:18
Links are up again!!!!  Enjoy!  Let me know if everything works!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Raito89 on 2016-02-28 00:30:47
First of big thanks Mr. Mcindus for all the awesome FF8 mods :D !!

i followed the tutorial , installed the french language pack & i'm using toneberry 2.04 enhanced , i've copied the hash1map.csv to directory "Final Fantasy VIII/toneberry/hashmap" without changing anything in the csv file.

Therefore i have an issue with font on the french menus and subtitles of the game that has some letters  that are modded but some are not :/  i kept deleting everything redoing the same steps again but nothing seems to change

here's some images to show how it looks in the game subtitles and menus missing font mods :

(http://i.imgur.com/xAfAstf.jpg)
(http://i.imgur.com/C4F8Wzk.jpg)

Edit : i found the issue comes from me i forgot to put the French toneberry 1.6 csv file "SeeDReborn_FR_hm.csv" in "Final Fantasy VIII\tonberry\hashmap"  sadly it wasn't mentionned in the steps for installing the language pack.
should add this step before PLAY put the appropriate Tonberry v1.6 Hashmap File for the language pack you choosed in \tonberry\hashmap :-D
Thanks again Mcindus for this awesome mod, i'll check out the other graphics mods :)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: vj88 on 2016-06-03 20:06:50
Hey man! Great job! I would like to know if you need some help in order to release your italian version of the mod. I'm not familiar with tomberry or hashmaps (I learn quickly if needed) but I'm good with Photoshop if you want.
^ ^
Congratulations again, hold on!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: RichterB on 2016-06-25 09:09:23
Hey man! Great job! I would like to know if you need some help in order to release your italian version of the mod. I'm not familiar with tomberry or hashmaps (I learn quickly if needed) but I'm good with Photoshop if you want.
^ ^
Congratulations again, hold on!


It's coming very soon. Just wait a few years.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: robpolsen on 2016-09-29 22:01:36
Don't say that, even me waiting his mod, everyday i watch the site for it.
you have to understand him, he work also in other mods exc, he have to live his life, but for sure he will release it!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: demanson on 2016-10-12 00:52:33
Mod looks great, I have a question tho is it possible to allow menu's and battle menu's to show more than 9999 hp?  So far only menu that is capable of showing it is the status menu.  All other menu's just cut off the first number so 12,500 hp shows 2500.  I know it was done in ff7 but modding for that game has advanced really far.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Nedus on 2016-10-31 11:44:23
First of all i'd like to say THANK YOU for the great work on this and other mods.

Now, can i ask what's the status for the italian version of this? Would it be possible to have at least an "incomplete/early" version?
ie, a version containing only the polished menù fonts, icons, characters/GFs avatars, battle text etc without the actual polish of all the dialogues (i suppose that's the part that is taking this much time).

But ofc i have no idea how the mod truly work, so i don't know if it's even possible to make this kind of "partial" mod (working with no problems). Just an idea.

Anyway, looking forward for news on this. And yet again, thank you for the awesome work.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Mcindus on 2016-12-30 22:20:17
Now, can i ask what's the status for the italian version of this? Would it be possible to have at least an "incomplete/early" version?
ie, a version containing only the polished menù fonts, icons, characters/GFs avatars, battle text etc without the actual polish of all the dialogues (i suppose that's the part that is taking this much time).

I want to finish this right away.  If anyone out there could help me with the Italian mod, I would greatly appreciate it.  I need someone to follow a very specific set of instructions for me and gather the files needed, but I need someone who's using the Italian version.

Also - I just put the finishing touches on a SeeDReborn v3.5 that should be available by tonight!
Just have a bit of last minute testing to do...
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: iDerek759 on 2016-12-30 23:59:23
Oh man! Mcindus, you're the man!! I love all your mods, it's such a breath of fresh air using the new menus!  :-D
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
Post by: Nedus on 2016-12-31 14:22:43
I want to finish this right away.  If anyone out there could help me with the Italian mod, I would greatly appreciate it.  I need someone to follow a very specific set of instructions for me and gather the files needed, but I need someone who's using the Italian version.

Also - I just put the finishing touches on a SeeDReborn v3.5 that should be available by tonight!
Just have a bit of last minute testing to do...

I have the Italian version and i am willing and able to give my help on the subject! Just tell me what you need.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Mcindus on 2016-12-31 19:06:05
Updated the main post with a new updated SeeD Reborn!!! (http://forums.qhimm.com/index.php?topic=15320.0)

Version 3.5 includes:
New text, boatloads of fixes, some new text effects, Double/Triple from Cerberus fixed, as well as a new skull icon for character 'death' and new 'low health' text.


So - for my birthday and for New Years, I give THIS to you! :D

Happy New Year, everyone!

This mod comes with the 'classic' version of the Xbox360 controller mod - look in the 'sy' folders for the proper files.  In the next week or two, I'll update the rest of the controller mods!

Post any glitches below pls.

[Other Language Packs TBA]
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: iDerek759 on 2017-01-01 00:54:41
So far so good Mcindus! I am loving this new font, it's awesome! The new MISS text has never looked so fancy before  :lol:
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Mcindus on 2017-01-01 03:32:11
So far so good Mcindus! I am loving this new font, it's awesome! The new MISS text has never looked so fancy before  :lol:

Thank you!!

I have the Italian version and i am willing and able to give my help on the subject! Just tell me what you need.

Do you have Steam or skype?  Could you pm me for more  information?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Nedus on 2017-01-01 09:27:11
PM sent.

I'm posting here as well to let you know. Just in case you missed it
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: olearyf2525 on 2017-01-01 11:16:25
Beautiful thank you for 3.5 McIndus, and all your hard work! The New "Target" is beautiful.

One issue, I am noticing that the quotations are backwards for dialogue. The end quotation marks are at the beginning and the beginning kind are at the end, just something small I noticed so far.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Girl next door on 2017-01-01 13:35:51
Great job ! :D
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Nedus on 2017-01-04 22:51:33
So, i was bored, and after reading about a thread that got closed recently i decided to mess a bit with the portraits:

(http://i.imgur.com/qddkRuM.jpg)


Comparison with the original portraits
Spoiler: show
(http://i.imgur.com/UgvTUMk.jpg)



I'm not sure if i like these portraits over the originals. But hey, it's good to have options. So i'll leave these here for anyone who wants to use them (i haven't touched Seifer cause i like the original).
If you want to use these, you need to have SeeD Reborn. Grab and drop the 2 pictures from down here into \textures\fa\  folders (face_b00 and face_b01) and rename the pictures accordingly.

(http://i.imgur.com/rxNTK9l.png)

(http://i.imgur.com/GOAw8Lo.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Mcindus on 2017-01-05 06:32:51
So, i was bored, and after reading about a thread that got closed recently i decided to mess a bit with the portraits:

(http://i.imgur.com/qddkRuM.jpg)


Comparison with the original portraits
Spoiler: show
(http://i.imgur.com/UgvTUMk.jpg)



I'm not sure if i like these portraits over the originals. But hey, it's good to have options. So i'll leave these here for anyone who wants to use them (i haven't touched Seifer cause i like the original).
If you want to use these, you need to have SeeD Reborn. Grab and drop the 2 pictures from down here into \textures\fa\  folders (face_b00 and face_b01) and rename the pictures accordingly.

Nice!! I understand that this is SeeDReborn dependent, but so are my controller button mods -- you really should make a release thread for this, considering it's your own mod.  :)  If you want to release it without making it dependent on seedreborn, make a .txt file, call it 'Avatars3D_hm.csv' or something like that (just make sure you have _hm.csv as the end of the file name) and place these codes in the hashmap:

face_b00_13,12373840744287225834
face_b01_13,11207991935878756332

Then name the files properly, make your own 'fa' folder, and then face_b00 and face_b01 folders and place the files.

Welcome to the modding community!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Mcindus on 2017-01-05 06:35:31
Beautiful thank you for 3.5 McIndus, and all your hard work! The New "Target" is beautiful.

One issue, I am noticing that the quotations are backwards for dialogue. The end quotation marks are at the beginning and the beginning kind are at the end, just something small I noticed so far.

Aw crap.  Thanks for the find!!  I'll fix this by the weekend - just waiting to see if anyone finds any more glitches.

[[double post... derp]]
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Nedus on 2017-01-05 12:32:28
Thanks. Done that. (http://forums.qhimm.com/index.php?topic=17347)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: neguer28 on 2017-01-15 23:42:26

Hello everyone! how can i get that in battle my number change to orange color when im going to die, and to the red skull when a partner is dead (like in the image below) in my game its turns yellow and when someone is dead is a red zero... im using seed reborn 3.5 with the spanish lenguage pack. Thank you


(http://i.imgur.com/lNtz82h.jpg)




Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Mcindus on 2017-01-16 21:06:46
Hello everyone! how can i get that in battle my number change to orange color when im going to die, and to the red skull when a partner is dead (like in the image below) in my game its turns yellow and when someone is dead is a red zero... im using seed reborn 3.5 with the spanish lenguage pack. Thank you


Sorry - the other languages are only able to use 3.2 right now.  I will be updating the mods in the near future!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: blaydes99 on 2017-02-16 05:36:32
Hi Mcindus, I really love the mod, and was hoping that I could also get the English fonts/text style which I believe you had in your 3.2 version, which where smoothed and more closely resembled the original fonts. Do you have a link to the earlier sysfld00 / sysfld01 PNGs that used the previous font? I've searched quite a bit and haven't been able to track them down...

Alternatively, if you can post the download for the 3.2 version of your mod, that would also do the trick. If you can help, I'd really appreciate it!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: t87.rave on 2017-02-21 02:18:26
please i need SeeD Reborn v3.2 (english) can someone upload it ......
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Mcindus on 2017-02-23 17:42:18
Hi Mcindus, I really love the mod, and was hoping that I could also get the English fonts/text style which I believe you had in your 3.2 version, which where smoothed and more closely resembled the original fonts. Do you have a link to the earlier sysfld00 / sysfld01 PNGs that used the previous font? I've searched quite a bit and haven't been able to track them down...

Alternatively, if you can post the download for the 3.2 version of your mod, that would also do the trick. If you can help, I'd really appreciate it!

please i need SeeD Reborn v3.2 (english) can someone upload it ......

I've updated the main post with the link to the old version (3.2) for those of you who want it!  If you only want the old fonts, but the new icons - just copy the sysfld00 / sysfld01 folders from /textures/sy/ - from the old version into the new one and replace the files!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: blaydes99 on 2017-02-23 21:07:36
Hi Mcindus, I was able to grab the download for 3.2 at the main post. Thank you good sir for adding this file. We love the mod!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Nephalès on 2017-04-24 10:28:42
Hi !

I am new, your mods are very good, it changes life ^^
I can not run this mod, I do not know which files to merge and replace.
I tried to put the folders "fa, gf, ic, ma, st & sy" in textures but it does not work  :(
An idea ?

Thank you !
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Mcindus on 2017-04-24 14:42:29
Hi !

I am new, your mods are very good, it changes life ^^
I can not run this mod, I do not know which files to merge and replace.
I tried to put the folders "fa, gf, ic, ma, st & sy" in textures but it does not work  :(
An idea ?

Thank you !

For every mod, you need to put the hashmap file (ends in .csv) into tonberry/hashmaps/  - for example, seed reborn has a file SeeDReborn_hm.csv that needs to go in that hashmap folder for the mod to work.  It's available on the original post - and is also available on the Tonberry Master Mods List.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Nephalès on 2017-04-24 15:40:08
For every mod, you need to put the hashmap file (ends in .csv) into tonberry/hashmaps/  - for example, seed reborn has a file SeeDReborn_hm.csv that needs to go in that hashmap folder for the mod to work.  It's available on the original post - and is also available on the Tonberry Master Mods List.

Thank for your reply.
I had put "SeeDReborn_FR_hm" that's what's blocking ?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Nephalès on 2017-04-24 17:40:44
Good news, I managed by moving some files  :)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: kaspar01 on 2017-05-24 20:14:44
any news about italian version (the one coming "very soon") ?

Also I'd like to ask if anyone already made a mod to replace the intro images (should be the lsz files or somethig..) ..you know.. the SQUARE logo and the  black and  white images while the overture music plays.. those ones :)

I could help a bit whith the HD images if someone tell me how to write the code :)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Mcindus on 2017-05-24 21:39:42
any news about italian version (the one coming "very soon") ?

Also I'd like to ask if anyone already made a mod to replace the intro images (should be the lsz files or somethig..) ..you know.. the SQUARE logo and the  black and  white images while the overture music plays.. those ones :)

I could help a bit whith the HD images if someone tell me how to write the code :)

I've been too busy to work on it directly, but I've got Nedus working behind the scenes on the Italian release of SeeDReborn.  With my direction, he's been doing a great job - but we have a couple of bugs to work out.

I've actually got all of the starting intro images with hashcodes, etc. and 'upscaled' a few of the replacements.  It's impossible to replace the intro 'text' and the square logo with the current version of tonberry, but I can send the intro files to you if you like, as I don't have time to work with them right now.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Nedus on 2017-05-24 21:54:42
I've been too busy to work on it directly, but I've got Nedus working behind the scenes on the Italian release of SeeDReborn.  With my direction, he's been doing a great job - but we have a couple of bugs to work out.

I've actually got all of the starting intro images with hashcodes, etc. and 'upscaled' a few of the replacements.  It's impossible to replace the intro 'text' and the square logo with the current version of tonberry, but I can send the intro files to you if you like, as I don't have time to work with them right now.

Yup, we're working on it :)
We might release some sort of "incomplete version" sooner or later, but that is for Mcindus to decide.
And guys, don't get tricked by Mcindus' nice words; he is the one doing a great job, and all the "black-magic-side" of the modding. Not me. I'm just a random monkey trying to land a hand >.<
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: kaspar01 on 2017-05-25 22:11:21
I've actually got all of the starting intro images with hashcodes, etc. and 'upscaled' a few of the replacements.  It's impossible to replace the intro 'text' and the square logo with the current version of tonberry, but I can send the intro files to you if you like, as I don't have time to work with them right now.
I can work on those images (I actually have something ready to use too)
Yup, we're working on it :)
We might release some sort of "incomplete version" sooner or later, but that is for Mcindus to decide.
That would be good already!
I couòd help whith it also (whith the graphical part I mean)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Nedus on 2017-05-26 06:40:30
If you want to help, that's fine by me.
For all i know, the problem we stumbled upon may be caused by some mistake/s i made during various tests processes. Maybe you can find what's the problem.

So, if Mcindus has nothing against it, i have nothing against you joining the project.
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Mcindus on 2017-05-26 16:27:23
If you want to help, that's fine by me.
For all i know, the problem we stumbled upon may be caused by some mistake/s i made during various tests processes. Maybe you can find what's the problem.

So, if Mcindus has nothing against it, i have nothing against you joining the project.

The more, the merrier!  Community projects are always better. 

If this isn't clear about me:  I want everyone to dig in to my mods and make them better.  These are the community's mods.  With  my mods as a template, people should be able to just replace my art with thier own - and since Omzy, FatedCourage, Shunsq, and I have already paved the hashmap road, the sky is the limit!

My only request: If you're working on tonberry mods, let the community know!  We need people working together on projects to make sure these mods are completed!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: kaspar01 on 2017-05-27 08:02:16
For all i know, the problem we stumbled upon may be caused by some mistake/s i made during various tests processes. Maybe you can find what's the problem.

I'm not good at coding but if it's a texture/UV problem maybe I could figure out something (yet I have to see it first)

The more, the merrier!  Community projects are always better. 

If this isn't clear about me:  I want everyone to dig in to my mods and make them better.  These are the community's mods.  With  my mods as a template, people should be able to just replace my art with thier own - and since Omzy, FatedCourage, Shunsq, and I have already paved the hashmap road, the sky is the limit!

My only request: If you're working on tonberry mods, let the community know!  We need people working together on projects to make sure these mods are completed!

I agree and I'm willing to share my results especially because this community gave me a lot to me and I'd like to give something back :)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Nedus on 2017-05-27 16:30:57
Today Mcindus adressed the issue and i think it is fixed now.
We still need to talk about a couple of things but, with a bit of luck, maybe in 1-2 days there will be an "early release".
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Aavock on 2017-05-28 07:07:12
Just wanted to say thanks again to the entire Qhimm community, there's too many talented and great people to mention; in the meantime I've been redoing FFVIII main menu, here's a preview and download link here (https://ufile.io/1gjfv) or here (https://www.sendspace.com/file/5yp8yv) for those interested.

(http://i.imgur.com/eXAt51h.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Mcindus on 2017-05-28 21:59:01
Just wanted to say thanks again to the entire Qhimm community, there's too many talented and great people to mention; in the meantime I've been redoing FFVIII main menu, here's a preview and download link here (https://ufile.io/1gjfv) or here (https://www.sendspace.com/file/5yp8yv) for those interested.

Gorgeous!  Do you want me to include it in the next rendition of SeeDReborn?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Aavock on 2017-05-28 22:20:37
Feel free to include it Mcindus although I had a really bad surprise when creating the final files since I wrongly choose the source so I had to vertically stretch the art (the flare should be round), so maybe I'll update it later. :-D

Edit: So yeah, it actually was the game that vertically stretch the textures using nearest-neighbor interpolation (wich explains the poor display, same for the in-game menu's font compared to field dialogue) so I had to stretch the source. Download v2 here (https://ufile.io/76iho) or here (https://www.sendspace.com/file/6xmn9n).

(http://i.imgur.com/0m0BFCv.png)
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Laeko_Zr0 on 2017-05-31 12:24:38
Will the 3.2 version of the mod work on the latest Tonberry? If not, which version of it do I have to downgrade it to?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Mcindus on 2017-06-01 17:29:21
Will the 3.2 version of the mod work on the latest Tonberry? If not, which version of it do I have to downgrade it to?

Yes - SeeDReborn v3.2-v3.5 use the same hashmaps and should be used with the latest version of Tonberry :)

In the next few weeks, this mod will get the following work:

1.  Italian Release! (v3.5) - I may release a v3.2, but at a later date
2.  English v3.21 - Glitch/Alignment fixes (Clean-up)
3.  Foreign Language Packs v3.21 - Glitch/Alignment fixes (Probably a few months out, TBH)
4.  Foreign Language Packs v3.5 - (Probably will release at the same time as the v3.21 updates)

Also, by August/September there will be a HUGE update!

SeeDReborn v4.0 Modernized UI and Theme Packs
[English Only]

Includes:
     - "Themes"  --  In the works:  Main Theme, Rinoa Theme, FFVII Inspired Theme, FFIX Inspired Theme
     - Updated/condensed hashmaps
     - Updated/Condensed Files (Mod will be 1/3 the size of v3.5)
     - Faster loading times due to less memory draw/injection
     - Custom UI colors/icons to match futuristic FF8 'feel'.
     - Updated Header Text
     - New Borders
     - Various Overhauled Elements and Limit Break Sprites

Optional Downloads:
     - Title Screen Selections
     - Character/GF Avatar Selections (Theme Variations)
     - Text Window Color/Gradient selections
     - Colorblind Version (Main Theme Only)
     - Font Selections:  Modern (v3.5), Classic (v3.2), and the Various Theme Fonts (Inspired by Balamb, FF7, FF9) [Will also provide link to Yagami Lights PS1 HD font replacement thread]

As you can see, I'm skipping right to version 4 due to several updates to the UI as well as the option for using different "Themes".  This version of the mod is meant to give FF8 a more modern look and feel to align more properly with the story of the game as well as giving customizable theme options.  The 'classic' version of SeeDReborn (v3.2) was designed to be 'as close to the original game' in it's appearance and feel and will essentially become the Classic Theme.  With 3.5, I took a true modder's approach, and I'm continuing in that vein to provide a more customized and unique FF8 experience.

If anyone out there wants to help out with any of the icons, fonts or themes let me know!  The more people that contribute, the faster the community gets a release!  If no one contributes, this might take me until December ;)  If that's the case, I will be releasing each "Theme" in stages, so there will be -something- to download by Sept.

Also - if there's anyone out there who might be able to help me with an installer for this mod to make customization easier, please contact me!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Water Max on 2017-06-24 11:50:49
I've noticed that in this game the apostrophes, speech marks and quotation marks seem to always be facing the wrong way round even when I use the newest version of SeeD Reborn (v3.5). Is there any way to fix these errors?
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: olearyf2525 on 2017-06-25 13:33:38
Yes - SeeDReborn v3.2-v3.5 use the same hashmaps and should be used with the latest version of Tonberry :)

In the next few weeks, this mod will get the following work:

1.  Italian Release! (v3.5) - I may release a v3.2, but at a later date
2.  English v3.21 - Glitch/Alignment fixes (Clean-up)
3.  Foreign Language Packs v3.21 - Glitch/Alignment fixes (Probably a few months out, TBH)
4.  Foreign Language Packs v3.5 - (Probably will release at the same time as the v3.21 updates)

Also, by August/September there will be a HUGE update!

SeeDReborn v4.0 Modernized UI and Theme Packs
[English Only]

Includes:
     - "Themes"  --  In the works:  Main Theme, Rinoa Theme, FFVII Inspired Theme, FFIX Inspired Theme
     - Updated/condensed hashmaps
     - Updated/Condensed Files (Mod will be 1/3 the size of v3.5)
     - Faster loading times due to less memory draw/injection
     - Custom UI colors/icons to match futuristic FF8 'feel'.
     - Updated Header Text
     - New Borders
     - Various Overhauled Elements and Limit Break Sprites

Optional Downloads:
     - Title Screen Selections
     - Character/GF Avatar Selections (Theme Variations)
     - Text Window Color/Gradient selections
     - Colorblind Version (Main Theme Only)
     - Font Selections:  Modern (v3.5), Classic (v3.2), and the Various Theme Fonts (Inspired by Balamb, FF7, FF9) [Will also provide link to Yagami Lights PS1 HD font replacement thread]

As you can see, I'm skipping right to version 4 due to several updates to the UI as well as the option for using different "Themes".  This version of the mod is meant to give FF8 a more modern look and feel to align more properly with the story of the game as well as giving customizable theme options.  The 'classic' version of SeeDReborn (v3.2) was designed to be 'as close to the original game' in it's appearance and feel and will essentially become the Classic Theme.  With 3.5, I took a true modder's approach, and I'm continuing in that vein to provide a more customized and unique FF8 experience.

If anyone out there wants to help out with any of the icons, fonts or themes let me know!  The more people that contribute, the faster the community gets a release!  If no one contributes, this might take me until December ;)  If that's the case, I will be releasing each "Theme" in stages, so there will be -something- to download by Sept.

Also - if there's anyone out there who might be able to help me with an installer for this mod to make customization easier, please contact me!
Can't wait!
Title: Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul v3.5 *UPDATED*
Post by: Mcindus on 2017-08-15 22:35:15
Italian version of SeeDReborn v3.5 is now available on the first post!!! (http://forums.qhimm.com/index.php?topic=15320.msg214280#msg214280)

FINALLY!

But - I made it up to you guys -- you basically have SeedReborn v3.6 - your own 'extra' updated version -- ENJOY!! 

(If you prefer the 3.2 font, you can use the 'sy' folder from the 3.2 release and just move/replace the one from this version)
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - FF8 Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: XxXManuXxX on 2017-08-18 10:13:00
yayyyyyyyyyyyyy,
As soon as I get home I try it right away, Now I can not try it, because I'm on vacation hehe
thank you so much MCINDUS

italian's Loving you hahaha
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - FF8 Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2017-08-20 20:36:40
yayyyyyyyyyyyyy,
As soon as I get home I try it right away, Now I can not try it, because I'm on vacation hehe
thank you so much MCINDUS

italian's Loving you hahaha

So I'm dying to hear what you think :)
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - FF8 Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: robpolsen on 2017-08-22 18:13:02
Italian Really loving you  :-D :-D :-D :-D
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: kakaro on 2017-10-20 17:22:37
Hello,

I can't download the French Pack.
I'm block on AddFly, and when i click on "skip add" i'm redirect on a new tab (white) and i can't download the file.

Can you help me, or upload it on a new site ?

Thanks
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: larax on 2017-12-04 11:28:35
Hi,

I installed SeeD Reborn 3.2 with spanish package and i'm having some bugs in some places. For example the "time battle bar" looks like this:
(https://i.imgur.com/nu5sRjm.jpg)

Has anyone else had that problem? Thanks very much

Mcindus, great job! your dedication in improving ff8 is impressive.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: m0zz on 2017-12-14 17:41:10
Hi,

i can't get a proper display with seed reborn and the french version.

with reborn 3.5 and reborn 3.5 hash,  letters are perfect but not numbers :

(https://i.imgur.com/eVPAz84.jpg)


with reborn 3.5 and french language pack (ic textures) and french hash , i have the numbers but the letters are kind weird, some are missing :

(https://i.imgur.com/3vmHgWa.jpg) >> french textures /french hash

(https://i.imgur.com/JX7pg2U.jpg) >> eng textures /  original hash

also i don't have the elemental pictos with eng. hash and i have them with french textures / french hash

but for now i prefer the look with reborn 3.5 eng and eng hash, i mean all letters are well shape but i'd like to have the numbers too (and the pictos would be great but if not it's ok)


any idea ? thx (and thx for all those mods guys, i re discover this game and i enjoy playing it)
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: m0zz on 2017-12-15 09:07:56
problem kinda solved. I have put my game in english, everything is fine now
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: shikulja on 2017-12-21 14:32:26
I made a .bat script, to transfer new versions of Seed Reborn for
old version of FF8 (compatible with Aali's Driver)
https://drive.google.com/file/d/1dPOfCawdhlyjRAASEgcgCJL6AyXE7uKS/view?usp=sharing
Several palettes could not move from iconfl 0-1-2-3 because I do not know which numbers these colors have.
If anyone is interested, you can finalize.
==
I hope Mcindus and the others, you can write a document how to correctly redraw the texture, I manually redraw the 2.x version when often began to update, I just abandoned ..
For example, how to align, how to quickly make all palettes, and what font parameters of text, shadows and colors, so as not to select manually
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Xiraiya on 2018-02-14 07:03:17
I don't know if this is the best place for this but I thought I'd ask.

I'm looking to find out if it's possible get the PSX Font working on the current PC version of FF8 through using a mod such as this. I quite like the sharp blocky look of the PSX font and was hoping to get it and the original PSX Button icons working with the current PC version for a somewhat more vanilla FF8 experience, I grabbed the PSX Music replacement mod and also grabbed the FMV mod that uses the higher res version of the FMV videos from  the old version of FF8 on PC.

So you can understand what I'm going for here, I'm just trying to scrounge together the different parts of FF8 that were better in different versions but still "Vanilla" if that makes sense. I'm not looking to bog the game down with HD fan stuff.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2018-02-14 17:28:56
I don't know if this is the best place for this but I thought I'd ask.

I'm looking to find out if it's possible get the PSX Font working on the current PC version of FF8 through using a mod such as this. I quite like the sharp blocky look of the PSX font and was hoping to get it and the original PSX Button icons working with the current PC version for a somewhat more vanilla FF8 experience, I grabbed the PSX Music replacement mod and also grabbed the FMV mod that uses the higher res version of the FMV videos from  the old version of FF8 on PC.

So you can understand what I'm going for here, I'm just trying to scrounge together the different parts of FF8 that were better in different versions but still "Vanilla" if that makes sense. I'm not looking to bog the game down with HD fan stuff.

There's actually a font mod that's around.... what I recommend doing for your experience is getting SeeD Reborn 3.2, and then installing the PSX-style font replacement over the top of it.  3.2 is a 'close to the PC' version, but for the PSX text, someone has re-created it for use with SeeDReborn hashes. Not sure where the link is, but it installs right over the top of SeeDReborn (any version) - and you should be able to find it easily.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Xiraiya on 2018-02-14 20:18:10
There's actually a font mod that's around.... what I recommend doing for your experience is getting SeeD Reborn 3.2, and then installing the PSX-style font replacement over the top of it.  3.2 is a 'close to the PC' version, but for the PSX text, someone has re-created it for use with SeeDReborn hashes. Not sure where the link is, but it installs right over the top of SeeDReborn (any version) - and you should be able to find it easily.

That sounds basically perfect, I'll go looking around for it. Thanks alot.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Xiraiya on 2018-02-19 00:46:54
So after trying various things I've spent the last day or so grabbing and restoring the PSX font by hand using the SeeD Hashmap, thankfully the text palettes all line up perfectly with the original PSX text and so the colors and usage and everything seem to be displaying properly at fullscreen
(https://i.cubeupload.com/VRb6Pl.png)

Side note: There's 2 versions of the old PSX style font by the way, they look identical but one is significantly more broken looking when used in game because for some reason in that one they remove all the "grey" parts of the white and it looks noticeably simplified and shitty, just a guess but this seems to be what the old PC version used as the default when Hi-Res wasn't turned on which is very weird to me why they'd do that (It has "GAME FOLDER" characters instead of "MEMORY CARD" so that's how I deduced it was for the PC version). The actual PSX font with the "MEMORY CARD" characters in the font sheet (and also the font used in my screenshot) is a lot more "complete" looking.

However, as you can see there is something wrong here, the Icon sheets that SeeD uses don't map 1:1 to the original icon palettes like the fonts do, which is why we get this white text. I have been able to fix 95% of that before I took this screenshot but I was still finding every so often an arrow or a symbol in different circumstances would be pulling from the wrong palettes and I decided that rather than pick through ever intance of misuse in the game I'd rather ask here instead about how I might go about using Tonberry and Berrymapper to get the Icon palettes to match 1:1 with the game defaults. (This is to override the Icons in the Hires folder with the original Icons, they've been split into quadrants to match the Hires versions)

I do still wish I could find where the game decides to use "B10" and stuff to try and replace that text with the PSX buttons, that would be the Icing on the cake, the work arounds are messy and frankly don't look very good even when done properly to me. I'll keep digging.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2018-02-21 02:53:17
So after trying various things I've spent the last day or so grabbing and restoring the PSX font by hand using the SeeD Hashmap, thankfully the text palettes all line up perfectly with the original PSX text and so the colors and usage and everything seem to be displaying properly at fullscreen

However, as you can see there is something wrong here, the Icon sheets that SeeD uses don't map 1:1 to the original icon palettes like the fonts do, which is why we get this white text. I have been able to fix 95% of that before I took this screenshot but I was still finding every so often an arrow or a symbol in different circumstances would be pulling from the wrong palettes and I decided that rather than pick through ever intance of misuse in the game I'd rather ask here instead about how I might go about using Tonberry and Berrymapper to get the Icon palettes to match 1:1 with the game defaults. (This is to override the Icons in the Hires folder with the original Icons, they've been split into quadrants to match the Hires versions)

I do still wish I could find where the game decides to use "B10" and stuff to try and replace that text with the PSX buttons, that would be the Icing on the cake, the work arounds are messy and frankly don't look very good even when done properly to me. I'll keep digging.

Download SeeDReborn 3.5 and look through the master files that I have to make sense of where the icons go.  I have a master text file around here with a list of where the palettes get paged in tonberry, but I can't seem to find it right now lol.  Also, download the PSX controller button mod to see what I did to modify the buttons.  They go in the 'green' master text file... in sy/sysfld00(and sysfld01) somewhere.  This may all change in the future, but for probably the next 6 months will work that way.  When/if it gets 'fixed', it will also enable the mod to be much smaller.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Xiraiya on 2018-02-22 01:53:39
Download SeeDReborn 3.5 and look through the master files that I have to make sense of where the icons go.  I have a master text file around here with a list of where the palettes get paged in tonberry, but I can't seem to find it right now lol.  Also, download the PSX controller button mod to see what I did to modify the buttons.  They go in the 'green' master text file... in sy/sysfld00(and sysfld01) somewhere.  This may all change in the future, but for probably the next 6 months will work that way.  When/if it gets 'fixed', it will also enable the mod to be much smaller.
While digging around in Deling I came across what seems to be codes for the X, Circle, Square & Triangle, Start & Select buttons, that the game uses to display the PSX Button Icons ingame.

They look like this:
Triangle x0524
Circle x0525
X x0526
Square x0527
START x052b
SELECT x0528
(I haven't found the sticks or the R1/R2/L1/L2 button codes yet)

I figure somewhere in there, the game has to have a file that defines what the Buttons do or look like, and so you would probably use those codes to display the proper PSX Icons instead of B10, B9 etc. etc. But I haven't had any luck figuring out where the game determines this with the tools available.

By the way the Qhimm wiki no longer seems to work in all the times I've tried to visit it to look at FF8 file structure stuff and so on.

Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Aavock on 2018-02-22 19:58:15
While digging around in Deling I came across what seems to be codes for the X, Circle, Square & Triangle, Start & Select buttons, that the game uses to display the PSX Button Icons ingame.

Hey Xiraiya, using these different codes would make things much easier for everyone! Are you going to create some kind of batch replacer mod?

The texture for all the PSX buttons are in the icon.tex file (palette n°4) located in ff8\data\en\menu\
There's also very small buttons (bottom right) but I think they're unnecessary.

(https://i.imgur.com/0EYpVkf.png)


Edit -> Never noticed it but Deling have all PSX buttons codes (I haven't tried in-game yet):

(https://i.imgur.com/FkYmlT8.png)
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2018-02-22 22:13:20
Edit -> Never noticed it but Deling have all PSX buttons codes (I haven't tried in-game yet):

(https://i.imgur.com/FkYmlT8.png)

:O

So... if we had the assembly pointers the Steam version currently uses to call the B1-10 buttons, we could replace them with these codes?  If so, we could just pop those into hext tools from DLPB to replace one with the other! (which I currently use to inject Maki's UV patcher that fixes the PC UVs to match the PSX version - and prevents us from having to mod the .exe at all with a patcher, etc.)
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Xiraiya on 2018-02-23 03:32:26
It would be perfect if it can be done that way, I don't have any knowledge in terms of hex editing but when I saw the button codes in deling I thought "Surely these codes can replace the current green text ingame somehow"
Nice job finding the L & R buttons and the D pad buttons too, I didn't have any luck finding them initially but I did assume that since all the code numbers are very similar that you could feasibly guess them out.

I haven't a clue what the small Icons do, I assume they're used in a tutorial or perhaps a minigame or menu within the game I've forgotten about.

My only goal is to find ways to restore the game and undo all the garbage changes the PC versions have gone through. Things like restoring the old PSX font and Icons and proper controller buttons etc. I would be all for re-creating HD Menus and fonts and all that jazz but since the game can't seem to handle transparency properly without making it look messy and shit, I'd rather have a purist/nostalgic experience instead with a couple of nifty modern conveniences.

If someone were to be able to get the exe to use those button codes properly, I can have have a crack at making some XBOX Button icons that match the style of the PSX buttons for those who want that old PSX look but don't use Playstation controllers. I have some skill in Photoshop but I'm all about trying to recreate things as accurately as possible.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Aavock on 2018-02-23 15:12:12
A faithfull hi-res PSX font restoration was already made here here (http://forums.qhimm.com/index.php?topic=16355.0). Hi-res PSX buttons should be easy too.

There's a mayor issue (in my opinion) about recreating a very accurate user interface: unlike FF7, there's only 1 type of texture for field and non-field. For example the game displays 1:1 text texture in dialogues on field, on the other hand, the text in menus is horizontally shrinked and same thing occurs with the rest of the textures which causes some artifacts. So even if you do manage to get perfect hi-res textures the menu UI will never look sharp and crisp.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Xiraiya on 2018-02-23 23:36:39
I'm aware, I've been looking at this game and the forums on and off for years and years. That's the sort of thing I was referring to though, it's amazing all the work that people have done for the game but I don't really like any of the Hi-res stuff for FF8 for the exact reason no one figured how to make it display correctly, if I can't fully redo the UI with pinpoint accuracy then I don't really want to bother with a mishmash of things. So that's why I'm going in the other direction and trying to figure out how to get it to be as true to the PSX version as possible, which is what I mentioned earlier.

Speaking of.
(https://i.cubeupload.com/HbfIWj.jpg)

(https://i.cubeupload.com/pfF8MY.png)
Character Names in battle on PC

(https://i.cubeupload.com/opWGvq.png)
Clearer example of the PSX version

See that font on the character names in battle in that tutorial image, I don't think I've ever seen anyone point this out but that font is seemingly removed from the PC version, Battle names use the default dialogue font and it looks bad when there's a bright background behind the text. I had an old copy of FF8 on PSX laying around that I made an image of to see if I could find the font or texture that has that Battle font, but even there I've had absolutely no luck finding it. If I could track it down from the PSX game I could try and figure out where it's suppose to go and then with Tonberry it could be re-mapped properly back into the game (I still don't know how to figure out the Icon sheets the game calls from to make it a 1:1 recreation.

I've been stuck with the awful blurred Icons for awhile.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Aavock on 2018-02-24 02:29:17
Not to mention the blue-ish effect during most of the attacks, spells, etc. We're exactly on the same page Xiraiya, I was interested in faithfully recreating the UI too and yes I've been searching on how to target a specific and separated font for character's names during battle (the tutorial picture is a stand-alone texture) and new "narrowed" textures for menus.

Maybe Maki have a clue on triggering new textures during specific events?
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Xiraiya on 2018-02-24 03:31:43
I'm just curious as to why they changed the Font of character names in battle on PC and removed that font entirely. I've also never seen the character sheet for that font in either version of the game, it's very odd. The amount of strawberries they did to the PC version still makes me angry.

Japan's PC version had all it's font work and text stuff redone entirely because it previously wasn't out in Japan on PC, so now it looks quite nice for them even without the PSX font. But all we got was the rehashed garbage of the 1999 PC version. I don't know if their version had anything else done, like audio or FMV wise, getting ahold of it is surprisingly tough.

I would have paid a little bit more in price for the re-release had they just re-ported the PSX version again with the all the proper audio and everything, apparently what's even more baffling is even though the PC version uses lower quality assets in alot of places compared to the PSX version, the FMVs of the 1999 PC release are much higher res than the PSX FMVs (Which is awesome), but the Re-Release doesn't use the higher res FMVs for whatever reason.

I just don't understand.

Then you have this
(https://i.cubeupload.com/RpRGmS.jpg)
A wallpaper of CG Squall in Modern Day resolution, indicating that they clearly still have some sort of access to the FF8 CG stuff.
The screenshots on the site show really, really crisp screenshots from the cutscenes (Though they are fairly small)

As it stands, my copy of FF8 has
1. Restored PSX Music in Games and FMVs
2. Restored PSX Font (Still need to know more about berrymapper for Icons)
3. Fixed UV for world map stuff
4. 1999 release FMVs that were rendered at a bit higher resolution than the PSX and Steam releases

If someone manages to figure out how to restore the PSX buttons proper and such then I think I want to put together a guide or a list for people who want kind of the best version of the FF8 Vanilla experience.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: bayer59 on 2018-02-25 16:40:19
Hello everyone,

I want to thank you for this work and I've also a question. Is this mod replace the "turbo icon" as we see it in the first screenshot ? I would like to know if something is possible to delete this icon, because i've the same issue as the Shiva's eye.

Thanks for your help.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Aavock on 2018-02-27 01:29:59
Hi bayer59, what is the issue exactly? Not sure I understand what you mean...

If you really want to delete the "turbo icon" go to \textures\ic\iconflmaster and find the "iconflmaster_15.png" file and delete that specific area:

(https://i.imgur.com/yDURF9h.png)
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: bayer59 on 2018-02-27 14:50:23
Hello Aavock,

Thanks for your help. When using the turbo,  the cross must twinkling before being permanent. I guess it's the same problem with shiva's eyes. I'm sorry, it's not simple to explain.

If I well understand, by editing this png and delete this section, the original animation will be restored ? I'm not sure because there is a lot of icon***.png in different colors. If I delete on the master one, will it be enough ?
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2018-02-27 20:41:05
Hello Aavock,

Thanks for your help. When using the turbo,  the cross must twinkling before being permanent. I guess it's the same problem with shiva's eyes. I'm sorry, it's not simple to explain.

If I well understand, by editing this png and delete this section, the original animation will be restored ? I'm not sure because there is a lot of icon***.png in different colors. If I delete on the master one, will it be enough ?

Hey bayer!  This might be due to the version of the mod you're using - are you using a different language other than English?  What you could try, is instead of deleting /textures/ic/iconflmaster/iconflmaster_15.png, just make it 50% transparent and see if that fixes the problem!  This might be preferable to just deleting it, anyway!  If this doesn't work, you can remove it completely --  This will also remove a lot of the upscaled text, but it will fix your issue. 

Right now, I would need to test a battle with your debug from your language version to see if I could actually 'fix' the issue with your language version of SeeD Reborn.  This is not a problem in the english version because iconfl03_15.png and iconflmaster_15.png handle the hi res/transparent text respectively, but since the 'foreign' versions don't use the hi-res textures, your version doesn't use a different texture page for transparent/non-transparent textures. 

Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: bayer59 on 2018-02-27 21:39:21
Hello Mcindus,

Thanks for your answer ! I’m playing with the french version ! I will see on my side to delete the master png and erase only the appropriate icons to see if there are some improvments !
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2018-02-28 00:16:33
Hello Mcindus,

Thanks for your answer ! I’m playing with the french version ! I will see on my side to delete the master png and erase only the appropriate icons to see if there are some improvments !

Don't just delete the icons - make the page 50% transparent.  if that doesn't work, then you have to delete the whole page and not just the icons or the icons will be blank.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Xiraiya on 2018-02-28 01:55:31
EDIT: Nevermind, the thread was displaying weirdly and didn't see the other posts
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Tsuna on 2018-02-28 13:49:09
Did you ever have any luck with making the menu coloured? I'm sure i seen a future post a long while back saying it was being worked on. Would love to see it
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Red46 on 2018-03-17 17:48:48
A faithfull hi-res PSX font restoration was already made here here (http://forums.qhimm.com/index.php?topic=16355.0). Hi-res PSX buttons should be easy too.

There's a mayor issue (in my opinion) about recreating a very accurate user interface: unlike FF7, there's only 1 type of texture for field and non-field. For example the game displays 1:1 text texture in dialogues on field, on the other hand, the text in menus is horizontally shrinked and same thing occurs with the rest of the textures which causes some artifacts. So even if you do manage to get perfect hi-res textures the menu UI will never look sharp and crisp.

This looks perfect but sadly, it doesn't replace the damage/healing numbers that appear during battles. Also I've noticed that, this doesn't work quite well with GeDoSaTo. When using gedosato and that, the menus will have some small artifacts
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2018-03-18 02:38:58
This looks perfect but sadly, it doesn't replace the damage/healing numbers that appear during battles. Also I've noticed that, this doesn't work quite well with GeDoSaTo. When using gedosato and that, the menus will have some small artifacts

What language version do you use?  The English version works just fine with healing/damage numbers.  If you're having issues seeing them, could you please pm me and we can go through a process to make that texture available to you and everyone else using your language pack! 

It depends on what text you use and what anti-aliasing settings you use when using GeDo.  My SeeD 3.2 and 3.5 text seems to work pretty dang well with Gedo, but this happens on many gedo apps, which is why there's normally a way to disable post processing effects on the UI - but there's no way to get the depth information in order to enable that feature.  Honestly, I just use Gedo for supersampling, and use reshade for anti-aliasing.  it works much better.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Red46 on 2018-03-18 06:35:19
Hi, I was talking about the PSX look-alike font that was linked a few posts earlier. The font that comes with seed works perfectly without artifacting, but when you swap it in for that psx hd font, then there are some slight artifacts in the menus.  I am using the english version of the game and I guess that psx font doesn't replace the damage numbers because it only contains the two sy folders whereas the battle numbers are somewhere in the IC folder.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2018-03-18 17:53:20
Hi, I was talking about the PSX look-alike font that was linked a few posts earlier. The font that comes with seed works perfectly without artifacting, but when you swap it in for that psx hd font, then there are some slight artifacts in the menus.  I am using the english version of the game and I guess that psx font doesn't replace the damage numbers because it only contains the two sy folders whereas the battle numbers are somewhere in the IC folder.

Oh!  I see!  I understand now.  Yeah - any stray semi-transparent pixels will 'pop-out' of the background when you anti-alias, when they don't when you aren't using it.  If you like that font, you can take some notes on where those artifacts appear (they will always be in the same place) and the creator of that mod can fix those if you bring it to their attention.  Also, if you download SeeD Reborn you can just install those PSX style sy folders instead of the ones that come with it.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Asta666 on 2018-05-11 15:12:56
I made a .bat script, to transfer new versions of Seed Reborn for
old version of FF8 (compatible with Aali's Driver)
https://drive.google.com/file/d/1dPOfCawdhlyjRAASEgcgCJL6AyXE7uKS/view?usp=sharing
Several palettes could not move from iconfl 0-1-2-3 because I do not know which numbers these colors have.
If anyone is interested, you can finalize.
==
I hope Mcindus and the others, you can write a document how to correctly redraw the texture, I manually redraw the 2.x version when often began to update, I just abandoned ..
For example, how to align, how to quickly make all palettes, and what font parameters of text, shadows and colors, so as not to select manually
Hi, this would allow to use the mod with the non steam pc version of the game?
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: shikulja on 2018-05-12 13:17:58
Hi, this would allow to use the mod with the non steam pc version of the game?
Yes, to use this mod, with the PC version of 2000.
Via Aali's Custom Driver you can add this mod
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: gerpujadas on 2018-06-17 13:50:22
Hi from Spain, Mcindus

I want to notify about a glitch near area of arrow buttons. I use the ''Spanish Language Pack (v3.2)''. You can solve it please? Thanks

(https://i.imgur.com/g3p8cl2.png)
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Red46 on 2018-06-29 15:24:23
Will SeeD add in the future support for PSX style fonts and damage/healing numbers? The mod for the PSX style fonts that is out there, doesn't support the damage/healing numbers
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2018-06-29 16:19:36
Will SeeD add in the future support for PSX style fonts and damage/healing numbers? The mod for the PSX style fonts that is out there, doesn't support the damage/healing numbers

For the look you're trying to get, I would use SeeD Reborn 3.2 (which was made in an attempt to match the original as closely as possible) and use the PSX fonts on top of that.  You'll get better healing numbers, but they'll not be the 'newest' ones and will be closer to the Vanilla look.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: principealex1 on 2018-07-11 09:20:00
"1. Install SeeD Reborn from the main post! (Italian users skip to step 2)"

Why we should skip to step 2?, Menu,GF, Character Faces and other things are missing from the italian pack, so the main pack i think it's necessary too ^^
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: ff7maniac on 2018-09-12 20:33:58
will you have a french version 3.5?
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2018-09-14 01:53:41
will you have a french version 3.5?

Yes!  French, German, and Spanish!  There will also be some new title screen and 'skin' options!  I can only do so much (there's only one of me) but I'm working very hard!
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: ff7maniac on 2018-09-14 06:52:14
thanks for your reply :)
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Zelxion on 2018-11-10 13:50:41
Hey there :)

I want to start by thanking you so much for your hard work.

Playing FF8 with orchestral version was my 1st priority, and earring it when I installed music mods was increadable !

By the way, I tried to dl SeeD Reborn french menu version but none goes to a file DL, the link seems not to work.

Do you know why ? When it will be fixed ? So my new FF8 experience will be perfectly completed !!

Thanks for you answer :)

Zelxion
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Hazedge on 2018-11-17 07:56:15
Sorry if this was already answered somewhere but I really couldnt find it...
I cant make the ic folder to work on the mod, everything in this folder wont show up in-game.
"gf", "fa", "st", "sy" and "ma" works fine.
I placed all these folders inside "ff8/texture" and the "SeeDReborn_hm.csv" inside "ff8/tonberry/hashmap". Steam Overlay are disabled.

Am I forgeting something?

EDIT:
Odd situation, I made it work but to do so I had to insert the TEX version of it inside menu.fi, through the "texture" folder it wont work
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Merglasch on 2019-02-12 19:47:58
Hi, first of all thx for this great mod, I have a lot of fun with these new menues in my fresh playthrough :D

Adding a suggestion/question/feedback: Is it possible to scale down the combat UI? With its current size its really hard to see whats going on ( especially the moment you open some selection windows) and most importantly it regularly covers up the selection pointers on enemies/allies. Consequently my combat looks a bit like this:

"Hmm...taken some damage so lets cast vita, lets navigate to spells, next page, there it is. Wait who would be casting? Can't see because the window is covering it. Close the window, ah it's Selphie, navigate to the spell again. So who is low? Damn, can't see the selection pointer and can't see the names in front of the hp bars because of the window. What do I do? Well there is the list of names in window thats covering stuff up, so let's use that. But who was the critically low one? I think something amazing just happened but I couldn't see because half my screen is covered in UI. Ah, let's just heal squall...dang it, he was full up..."
I admit that I am a bumbling noob in comparison to the many ff8 veterans around, but I'd love it if this aspect could be improved somehow.

Also about the font I have switched back to the 3.2  one, as the new font just seems very good for Titles to me. It wants attention. Problem for me with using it for all the text was I didn't know where to look.  Everything wanted attention, so it was exhausting to read.

Thx for listening and thx again for upgrading the lovely ff8 so my eyes don't burn as much anymore when playing it on my 4K tv ;)
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: RichterB on 2019-02-13 12:27:59
I agree with Merglasch. Tbh, I thought it worked that way also on vanilla game, but after his post, and after some gameplay footage I watched, I realized my modded FF8 has huge text boxes. Way too much. Both in battles and dialogues.
Probably, is an inevitable cons for have interface retexture.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2019-03-01 07:54:22
Here are some screenshots of a nearly completed SeeDReborn 4.0!
New icons, new font, better colors - a modern Final Fantasy interface for FF8!

(https://i.gyazo.com/044f85156024a8b5a903382cdc9ed3d8.jpg) (https://i.gyazo.com/96b78ec561614b9a72dd6b1a11e293fd.png)

(https://i.gyazo.com/1dde8a25ecd5c827f372b2a06f414cb2.png) (https://i.gyazo.com/785b26b9f8fae624a92b4d7f304bdc13.png)

Let me know what you think!
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: RichterB on 2019-03-01 10:32:32
It's gorgeous. And I love new icons for status defense and elemental defense!

IMHO, maybe could be a good idea to also add 2-3 letters text below icons for junction and status. It's not immediately clear what an icon is for, if you are not a FF8 "pro"
For example, you could add a tiny "str" below the arm icon in Status screen, and "hp" below that heart icon in Junction screen.

Or maybe not below, but above or inside the icon. For example, the "HP" text could be inside the heart icon, instead of below.
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: raidentaisho on 2019-03-02 15:39:31
Hi i can't wait to play with it ^^ u did a great job  :D :D :D
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: ff7maniac on 2019-03-03 06:32:38
I hope a French version of this new version ^^
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2019-04-24 21:08:04
Mcindus - that looks super nice :)

Thanks! I finally finished it and am going to release the English version of 4.1 today!

Added some nice touches since these screen shots, edited some saturation levels, and fixed some glitches -- so we'll see how it goes!
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Yuey on 2019-04-25 02:36:24
I saw someone preview it a bit on twitch yesterday and it looked absolutely stunning! Looking forward to trying it out myself.

Thanks for all the hard work as usual!
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: tracido on 2019-04-26 06:43:31
Thanks! I finally finished it and am going to release the English version of 4.1 today!

Added some nice touches since these screen shots, edited some saturation levels, and fixed some glitches -- so we'll see how it goes!

This all looks amazing, looking forward to the update link.  Literally, have been waiting to add this mod until it's updated. lol
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: proJ3CHT on 2019-04-26 14:57:35
Glad you finally finished it. Been holding off on starting FFVIII until this update was released!
Title: Re: [FF8PC-Steam] SeeD Reborn (v3.5) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Manakaiser on 2019-04-26 16:48:36
wow the new screens look sick
Title: Re: [FF8PC-Steam] SeeD Reborn v4.0a (alpha) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2019-04-27 01:25:05
Ok check the OP!! --Let's see if we can find some bugs!!!

SeeDReborn v4.0a RELEASED! (http://forums.qhimm.com/index.php?topic=15320.0)
Title: Re: [FF8PC-Steam] SeeD Reborn v4.0a (alpha) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Yuey on 2019-04-27 03:12:38
Just went on for a quick test and it looks even better in-game. :P

One small thing that I noticed was that the icons on page 3 of the Icon Explanation section under Tutorials isn't updated to the newer ones to match the mod. All the other pages are fine.

I'll do a more extensive play session this weekend and see if anything else pops up.
Title: Re: [FF8PC-Steam] SeeD Reborn v4.0a (alpha) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Sebanisu on 2019-04-27 13:21:00
OpenVIII has a debug screen for the icon textures. Might be useful to check for bleed over. I did add support for reading the modded icons and fonts from the textures folder. Seems to work well. It uses the upscaled coordinates from the .sp1 file.

Sent from my Pixel XL using Tapatalk

Title: Re: [FF8PC-Steam] SeeD Reborn v4.0a (alpha) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2019-04-27 16:46:51
Just went on for a quick test and it looks even better in-game. :P

One small thing that I noticed was that the icons on page 3 of the Icon Explanation section under Tutorials isn't updated to the newer ones to match the mod. All the other pages are fine.

I'll do a more extensive play session this weekend and see if anything else pops up.

Thanks for the info!  Yeah, that's a part of the game that's created from a different paged image source.  I totally forgot about those certain bits, and need to re-create them.  I should do that for v4.1 -- i'm going to release cutouts and alternate avatars, and do some edits for the weapons in the weapons monthly.  It will probably only take me a week - and by then we'll have all of the bugs worked out.  I'm also going to do a raffle on twitch for people to put their dogs in pet pals lol - but that will be for v4.2 most likely.

OpenVIII has a debug screen for the icon textures. Might be useful to check for bleed over. I did add support for reading the modded icons and fonts from the textures folder. Seems to work well. It uses the upscaled coordinates from the .sp1 file.
Wow, that's awesome!  Is there any chance you would be able to help me map out coordinates for which animations happen when?  Right now, the mod has about 20%-40% redundant information due to me not knowing exactly what the game is pulling from what palette at which point.  Animations are a key example, but aren't often used in this particular mod -- just alternate palette swaps. I've atlased and consolidated much of the textures into several 'masters' but am unsure of which ones I -have- to use, due to not knowing every text variable in the game.  Also, the Tonberry mod was written to explicitly read from these folders a certain way, and am unsure if it's the same way the game draws the text itself.  I will have to check it out, but I'm a bit intimidated as I'm not a coder at all.

Also:
Has anyone out there tested any of the 'alternate textures' I've provided? They are pretty much just title screens for the available difficulty mods out there, as well as a color palette change to the background of the in-menu tutorials.  If people find them easy to use, i'll add more to the next release!

Title: Re: [FF8PC-Steam] SeeD Reborn v4.0a (alpha) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Roz on 2019-04-27 17:12:23
Really awesome work! I'm gearing up to try a new FF8 playthrough for the first time in a decade or so, and I'm looking forward to trying out the full Lunatic Pandora mod suite. Is this 4.0 included in that set yet, or, if not, is it simple enough to install this one overtop the older SeeD Reborn mod it includes?

Also -- and I hope no offense is taken!! none intended -- I love all the high visual quality the many FF8 mods offer, but I admit to preferring the font a touch closer to the original style from the earlier version. I found earlier posts about just copying over certain folders from the 3.2 version to replace the fonts without replacing other stuff: is that still a viable option?

Thanks so much!
Title: Re: [FF8PC-Steam] SeeD Reborn v4.0a (alpha) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2019-04-27 18:03:31
Really awesome work! I'm gearing up to try a new FF8 playthrough for the first time in a decade or so, and I'm looking forward to trying out the full Lunatic Pandora mod suite. Is this 4.0 included in that set yet, or, if not, is it simple enough to install this one overtop the older SeeD Reborn mod it includes?

Also -- and I hope no offense is taken!! none intended -- I love all the high visual quality the many FF8 mods offer, but I admit to preferring the font a touch closer to the original style from the earlier version. I found earlier posts about just copying over certain folders from the 3.2 version to replace the fonts without replacing other stuff: is that still a viable option?

Thanks so much!

You can easily install this 'on-top' of Lunatic Pandora!  Just install LP first, and then follow the directions in this mod folder to copy over the files and merge/copy/replace! This should just be a matter of moving /textures and /tonberry into the parent FINAL FANTASY VIII/ folder.

No offense taken!  Different people like different fonts. I'm not a huge fan of the 3.5 font, even though it upscales really well, and the 3.2 is a clean copy of the PC version, but there are also two other fonts available from Yagami Light which are inspired by the PSX version of the game, which I highly recommend if you aren't a huge fan of these three options.   Just search for PSX font for ff8 on these forumes and you'll find them.  You can just copy the 'sy' folder into the FINAL FANTASY VIII/textures/ folder and copy/replace with whatever font you want! Enjoy
Title: Re: [FF8PC-Steam] SeeD Reborn v4.0a (alpha) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Roz on 2019-04-27 18:06:13
Awesome, thanks so much! Looking forward to enjoying all the mods in play.
Title: Re: [FF8PC-Steam] SeeD Reborn v4.0a (alpha) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Perfect Zell on 2019-04-27 21:01:26
I really like the new FFX inspired font. The only major downside to the new version is that the junction icons are more ambiguous than the original text version. It is hard to decipher which is which stat, without having memorized the order beforehand.
Title: Re: [FF8PC-Steam] SeeD Reborn v4.0a (alpha) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Yuey on 2019-04-27 22:11:18
Also:
Has anyone out there tested any of the 'alternate textures' I've provided? They are pretty much just title screens for the available difficulty mods out there, as well as a color palette change to the background of the in-menu tutorials.  If people find them easy to use, i'll add more to the next release!


I personally enjoy having the additional options for the title screens and backgrounds. You don't really see them often but they're a nice treat when you do.

Just a heads up though, the current directory structure for the alternative tutorial backgrounds are all missing a subfolder, so the swap won't work for those who are directly merging the folders.
Title: Re: [FF8PC-Steam] SeeD Reborn v4.0a (alpha) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2019-04-28 00:08:58
I really like the new FFX inspired font.
The only major downside to the new version is that the junction icons are more ambiguous than the original text version. It is hard to decipher which is which stat, without having memorized the order beforehand.

Thanks! On that note:
Heart = Hp
Bicep = Strength
Shield = Vitality
Hand/sparkles = magic
Wing = spirit
Running = speed
Squiggly arrow = evade
Explosion = hit
Clover = luck

I personally enjoy having the additional options for the title screens and backgrounds. You don't really see them often but they're a nice treat when you do.

Just a heads up though, the current directory structure for the alternative tutorial backgrounds are all missing a subfolder, so the swap won't work for those who are directly merging the folders.

Thanks! That's a major bug I need to fix! Let me know if you find anything else!
Title: Re: [FF8PC-Steam] SeeD Reborn v4.0a (alpha) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Sebanisu on 2019-04-28 01:02:41
Wow, that's awesome!  Is there any chance you would be able to help me map out coordinates for which animations happen when?  Right now, the mod has about 20%-40% redundant information due to me not knowing exactly what the game is pulling from what palette at which point.  Animations are a key example, but aren't often used in this particular mod -- just alternate palette swaps. I've atlased and consolidated much of the textures into several 'masters' but am unsure of which ones I -have- to use, due to not knowing every text variable in the game.  Also, the Tonberry mod was written to explicitly read from these folders a certain way, and am unsure if it's the same way the game draws the text itself.  I will have to check it out, but I'm a bit intimidated as I'm not a coder at all.

I'm still learning how things are working myself. If you could point me to examples of which animations you are referring to in game. I could take a look. I haven't actually sat down and played the game in a while. I'm figuring out which pallet to use as I need to draw something. I could export the info we have to a csv or xml file. But, we'll know more in the future.
Title: Re: [FF8PC-Steam] SeeD Reborn v4.0a (alpha) - Menu/GUI/Font Overhaul *ALL LANGUAGES*
Post by: Mcindus on 2019-04-29 04:24:25
Sorry about the download link everyone - I've fixed it and everything should work now.
Title: Re: [FF8PC-Steam] SeeDReborn v4.0a [Menu/GUI/Font Overhaul] ALL LANGUAGES (4/28/19)
Post by: M4k0 on 2019-05-01 00:17:09
I don't know if you guys have talked and fixed already this. In that case, sorry :P. Just wanted to help.

I'm using 3.2 spanish version.
Squall's thought windows look dark grey, and they should be transparent.

Here is an example:
(https://cdn.discordapp.com/attachments/481618227387170818/572928941535526936/unknown.png)

I fixed it by editing 'iconflmaster_14.png' file, located in '\FINAL FANTASY VIII\textures\ic\iconflmaster'.
What I did was just make the background part 50% transparent by using Photoshop. (Marked in red)
(https://cdn.discordapp.com/attachments/481618227387170818/572936452896194570/unknown.png)

Here you have the final result:
(https://cdn.discordapp.com/attachments/481618227387170818/572929175598399508/unknown.png)

As you can see, it works, and the regular text windows look still perfectly. Look at the next screenshot to check it.
(https://cdn.discordapp.com/attachments/481618227387170818/572928460239142912/unknown.png)

On other hand, I'm having another little issue with the spanish version. I'm showing you two more screenshots from EN and SP game respectively.
ENGLISH SCREENSHOT (Loading screen working properly)
(https://cdn.discordapp.com/attachments/481618227387170818/573254560588759050/unknown.png)

SPANISH SCREENSHOT (With lines and no "info" title)
(https://cdn.discordapp.com/attachments/481618227387170818/573254740922859570/unknown.png)
Title: Re: [FF8PC-Steam] SeeDReborn v4.0a [Menu/GUI/Font Overhaul] ALL LANGUAGES (4/28/19)
Post by: ff7maniac on 2019-05-03 06:40:12
it would be possible to have version 3.5 for french version etc before the release of version 4.0? or it will be following immediately 4.0 ? ^^
Title: Re: [FF8PC-Steam] SeeDReborn v4.0a [Menu/GUI/Font Overhaul] ALL LANGUAGES (4/28/19)
Post by: Mcindus on 2019-05-14 03:29:00
Working on the language versions of v4.0
Sneak Peek:
GERMAN and ITALIAN -- [FRIENDS IN ITALY!!! Do you want anything else translated on this page???]
(https://i.imgur.com/v138qjn.png)  (https://i.imgur.com/Aj3NxzD.png)

SPANISH and FRENCH -- Can it be real?
(https://i.imgur.com/jUQqkwf.png)  (https://i.imgur.com/4Y55Uol.png)

I'll be done with the pack before the end of the day Wednesday. :)  All languages.

Here's some alternates... what do you think?  I like the Italian version quite a bit now.
(https://i.imgur.com/g9oBTf9.png)  (https://i.imgur.com/OjWNBeZ.png)
Title: Re: [FF8PC-Steam] SeeDReborn v4.0a [Menu/GUI/Font Overhaul] ALL LANGUAGES (4/28/19)
Post by: ff7maniac on 2019-05-17 20:24:03
thank you Mcindus ^^ there will be only the triple triad mod in French and everything will be perfect for me ^^ :P
Title: Re: [FF8PC-Steam] SeeDReborn v4.0a [Menu/GUI/Font Overhaul] ALL LANGUAGES (4/28/19)
Post by: Mcindus on 2019-05-17 20:33:52
Some Gradient Tests:

(https://i.imgur.com/CPwcNPV.png) (https://i.imgur.com/r20lGZU.jpg)
(https://i.imgur.com/rSu4R5h.png) (https://i.imgur.com/FYNfEK3.jpg)
Title: Re: [FF8PC-Steam] SeeDReborn v4.0a [Menu/GUI/Font Overhaul] ALL LANGUAGES (4/28/19)
Post by: ZL325 on 2019-05-17 22:17:46
Some Gradient Tests:

(https://i.imgur.com/CPwcNPV.png) (https://i.imgur.com/r20lGZU.jpg)
(https://i.imgur.com/rSu4R5h.png) (https://i.imgur.com/FYNfEK3.jpg)

Sweet sauce!!! :D
Title: Re: [FF8PC-Steam] SeeDReborn v4.0a [Menu/GUI/Font Overhaul] ALL LANGUAGES (4/28/19)
Post by: Idubaren on 2019-05-17 22:49:08
Ok I was looking into this out of curiosity and those last screenshots of the colored menu just made me make a hole in my desktop HOLLY DAMN THAT LOOKS AMAZING! I which it was possible to have a slider so we could do more customization without having to edit it with external programs like photoshop

just Woah!
Title: Re: [FF8PC-Steam] SeeDReborn v4.0a [Menu/GUI/Font Overhaul] ALL LANGUAGES (4/28/19)
Post by: Mcindus on 2019-05-18 23:54:43
Ok I was looking into this out of curiosity and those last screenshots of the colored menu just made me make a hole in my desktop HOLLY DAMN THAT LOOKS AMAZING! I which it was possible to have a slider so we could do more customization without having to edit it with external programs like photoshop

just Woah!

Oh you think that looks good do you? ;)
What about this?
(https://i.imgur.com/ptxTK85.png) (https://i.imgur.com/k8oe9DC.jpg)
(https://i.imgur.com/zHb0BWW.png) (https://i.imgur.com/P8YeJns.jpg)
Title: Re: [FF8PC-Steam] SeeDReborn v4.0a [Menu/GUI/Font Overhaul] ALL LANGUAGES (4/28/19)
Post by: Idubaren on 2019-05-19 00:27:33
ok woah... which version is this for? is it available for the spanish translation of the game? would this break the achivements? how do I install this?

ok cutting short on the questions here hehehe. This Really looks sick!
Title: Re: [FF8PC-Steam] SeeDReborn v4.0a [Menu/GUI/Font Overhaul] ALL LANGUAGES (4/28/19)
Post by: Mcindus on 2019-05-19 20:55:17
ok woah... which version is this for? is it available for the spanish translation of the game? would this break the achivements? how do I install this?

ok cutting short on the questions here hehehe. This Really looks sick!

This -will- be available in Spanish by next week. Until then, here is a little present to the community.
A (quite large) package of color options available for SeeDReborn 4.0a (soon to be included with SeeDReborn 4.1)

Unpack these folders anywhere, but make sure that once you pick a color from the list of folders that you copy the 'ic' folder inside to 'steamapps/common/FINAL FANTASY VIII/textures/'
Simply merge the files and write over the 2 or 3 textures it prompts for!

SeeDReborn Gradients (for English 4.0a and 4.1) (http://bit.ly/SeeDGradients4-1a)
Title: Re: [FF8PC-Steam] SeeDReborn v4.0a [Menu/GUI/Font Overhaul] ALL LANGUAGES (4/28/19)
Post by: ff7maniac on 2019-05-19 23:49:42
personally I love the last 2 colors I can not wait for all this out in french :D ^^
Title: Re: [FF8PC-Steam] SeeDReborn v4.0a [Menu/GUI/Font Overhaul] ALL LANGUAGES (4/28/19)
Post by: Idubaren on 2019-05-20 00:49:12
oh! great! but I'll wait until next week then so it comes out in spanish version :) also do you have an installer for this or is it manual instal? I ask because i don't know how to mod FF8 hehe ^^'


personally I love the last 2 colors I can not wait for all this out in french :D ^^

neither can I for the Spanish release! :D


---EDIT---

uhm... I think I'm having some issues. I downloaded the Spanish version 3.2 (and of course the base 3.2 english one) but I'm not gettign any colors and don't have the gunblade icon, which leads me to think that I'm messing up somewhere when installing the mod's folders, unless this changes where not on spanish 3.2 version of this mod which would be a shame :/
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Mcindus on 2019-05-22 12:39:51
Full SeeDReborn v4.1 release today!!!  Check the MAIN POST (http://forums.qhimm.com/index.php?topic=15320.0)

Includes all languages with the 4.1 font and NEW Gradient color options for the text/menu boxes!  Enjoy!
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Idubaren on 2019-05-22 13:25:48
oh great ^^ hehe well I guess my patience ran out a little bit early hehehe, now testing all the colors to see which one i like more :D thank you for this (and for the tutorial on how to install tonberry and mods hehe :)) I got a question, tho, how did you add that texture to the menu?
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: ff7maniac on 2019-05-23 01:35:03
awesome :D it's just a shame that in French we just have alternative colors and not the custom. squall theme, high tech etc :(
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Idubaren on 2019-05-23 16:00:03
not only French vers, Spanish also only has the color change without the cool textures :-\
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Mcindus on 2019-05-23 16:15:29
awesome :D it's just a shame that in French we just have alternative colors and not the custom. squall theme, high tech etc :(
not only French vers, Spanish also only has the color change without the cool textures :-\

The foreign versions are all 1/2 resolution from the Japanese/English versions.  This definitely could be modified, but I'm no coder, and have no idea how to redirect the pointers to the larger files.  Anyway, this issue prevents me from being able to port some of the color changes with the desired effect, so I'm going to have to do more work on those.  Don't worry, you'll get custom ones -- as I see it, there's a few bugs in the mods anyway, and I'm going to have to make some fixes.  Since these fixes will have to apply to the gradients, I'm going to be working on them anyway :)

To French/Spanish/German users: Is this glitch free?  In the icon menu do the numbers show up as black?  If so, I can fix this for the update as well.  It was an issue with the italian, and if that's the case, it's probably that way for all foreign versions.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Idubaren on 2019-05-23 16:53:14
To French/Spanish/German users: Is this glitch free?  In the icon menu do the numbers show up as black?  If so, I can fix this for the update as well.  It was an issue with the italian, and if that's the case, it's probably that way for all foreign versions.

ok I can say that in Guide->Icons I don't see any number black, however in that same part on page 3 the VIT, FRZ, etc all have the original low ress letters. I've checked all menus and there is no black numbers anywhere (Spanish Vers)
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: ff7maniac on 2019-05-23 21:03:59
Well my menu looks like this, French version and mcindus what do you mean by black numbers? could you tell me or show me. so I could tell you if there is the glitch or not ^^
(http://www.mediafire.com/convkey/3ad6/cwfh3309w81iwdyzg.jpg)

I did a quick edit with gimp with the English version I change the texture iconflmaster_14 for then cleared for 50% transparency
(http://www.mediafire.com/convkey/d247/9376llkov567hz9zg.jpg)
(http://www.mediafire.com/convkey/4c73/ye0t5qrxgelotatzg.jpg)

It's not perfect because I'm not a professional but I hope that it will help you for an update of the others languages mcindus ^^
(http://www.mediafire.com/convkey/f28a/veap7th026t6hhtzg.jpg)
(http://www.mediafire.com/convkey/3235/olv8o45bfhfyymgzg.jpg)

and I think the gunblade cursor is a bit more pixelated a bit less handsome than the English version ^^
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Squall_Strife on 2019-05-23 22:52:41
This looks awesome mate! Thanks for your hard work, I has using the old 3.5 version and just saw its been updated to look even better. I was wondering if it was safe to just overwrite the old version with this one or should I delete the old files and put the new ones in! Thank you.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Sebanisu on 2019-05-24 20:20:37
As long as the correct hash file is there it should work fine. It tells what images to load.

Sent from my Pixel XL using Tapatalk

Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: estefanioh on 2019-05-26 01:23:00
Hello, downloaded v4.1 but can´t extract the RAR file. WinRAR says "no file found" and "unknown format" errors. Just found the ff8 modding guide on Steam, and then SeeDReborn, and it looks amazing to me what the game can be with it. Just bought ff8 steam version to play FF8 again with this glorious update. So, any chance of fixing the file?  Very professional work man, thank you!
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: ff7maniac on 2019-05-28 00:48:21
Mcindus, I made the textures of HiTechGrid and Theme-Squall for all languages. I also made a grayer version of both for people who would like the pattern but would like something closer to the original windows color, so would you like me to send you a download link in private message so that you can introduce them to the post download on the first page or you prefer that I make the link myself on a post? ^^
(http://www.mediafire.com/convkey/9c56/yofto441i1hx1lfzg.jpg)
(http://www.mediafire.com/convkey/9453/q29uqhlze5ew49rzg.jpg)
(http://www.mediafire.com/convkey/64c4/95cwzt8m3u5gbc0zg.jpg)
(http://www.mediafire.com/convkey/7d80/5qgmf70exf3q4n3zg.jpg)
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Hazedge on 2019-05-28 05:08:41
I'm having a strange issue, like some textures are not changing correctly.

The LV and HP textures are still the vanilla (the cursor didnt change as well)
(https://i.ibb.co/cgxQbjH/ffviii01.png)

Alot of icons (elementals and negative status) and "Luck" status didnt changed too
(https://i.ibb.co/VjvV0DH/ffviii02.png)

I just copy and pasted the new file provided in the first updated post, plus the tomberry v2.04, am I missing something?

Whats the font name used in the interface btw?
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: ff7maniac on 2019-05-28 20:04:09
well, I put the link if you want me to remove it make me sign ^^

http://www.mediafire.com/file/6a9uvy12zvt953u/Custom+FF7+Maniac+All+Languages+HiTechGrid+and+Theme-Squall.rar
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Mcindus on 2019-05-30 17:22:31
well, I put the link if you want me to remove it make me sign ^^

http://www.mediafire.com/file/6a9uvy12zvt953u/Custom+FF7+Maniac+All+Languages+HiTechGrid+and+Theme-Squall.rar

NICE! Thanks! This is my next step for release (with glitch fixes for 4.11), including the other 'custom' gradients I included with the EN version, but it's really nice for people to get the option to use them before it comes out! In the first images you posted, there was a 'line' through the blue tech gradient, but it looks like you may have fixed it? Anyway, thank you for making this available for people! I'll drop it in the main post until SR 4.11 drops :)
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: ff7maniac on 2019-05-30 20:17:52
basically on the first image it was only a quick test ^^ then I took the time to cut larger than necessary and then erase and cut the line precisely so that everything is aligns perfectly ^^ it's probably not as perfect as yours i'm not a modder or a professional i'm just having fun with my ff7 and ff8 it's all ^^  thank you for quoting me in your post this is the first time I contribute to a mod it's my pleasure :)
once your triple triad mod finished for all languages everyone will be able to have the version of ff8 the most beautiful thank you ^^
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Ryback on 2019-06-06 20:40:17
Hello I want to thank you a lot for this mod but the version 4.1 italian sign me that is in unknown format or dameged... Very sorry and thank you again for your work
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Noctis_Caelum on 2019-06-17 05:43:54
Hey I'm confused, probably just user error but could really use some help- for whatever reason I have all the SeeD and Tonberry stuff installed, but whenever i merge my buttons folder into the textures folder and boot up the game, the game still displays Keyboard Keys instead of buttons... any tips?
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Idubaren on 2019-06-18 21:00:27
I got a question: is there any way to mix the colors with the grids? I really like the Squal themed grid and the high tech, but i would like to use the color I've chosen together with those grids :/
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Hazedge on 2019-06-18 21:08:30
Whats the font used to make the menu texts? I wanted to edit some special characters to match my language.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: gunner_1207 on 2019-07-18 20:50:17
i dunno if its me or not, but the main link to seed reborn 4.1 doesn't load for me...like at all, is it broken? or my computer?.
Help please anyone, i have the lunatic pandora mod pack which is AMAZ_BALLS. Thank you mcindus now i want those sweet sweet menu's and colour.
Ignore me i figured it out. some reason my internet is blocking the link, downloaded it on someone else's.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: dogigniter on 2019-09-01 14:15:57
Erm,

Not sure if someone already did this, but I added Xbox 360 controller buttons for 4.1. Modified from the RAR posted a few pages back. Again, not sure if I was just making work for myself, but it didnt take long.. here > https://drive.google.com/file/d/17y6SrCX8-cnzhkkUmvq3M2UsHUmv9Tp5/view?usp=sharing (https://drive.google.com/file/d/17y6SrCX8-cnzhkkUmvq3M2UsHUmv9Tp5/view?usp=sharing)
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Mcindus on 2019-09-01 20:19:50
Erm,

Not sure if someone already did this, but I added Xbox 360 controller buttons for 4.1. Modified from the RAR posted a few pages back. Again, not sure if I was just making work for myself, but it didnt take long.. here > https://drive.google.com/file/d/17y6SrCX8-cnzhkkUmvq3M2UsHUmv9Tp5/view?usp=sharing (https://drive.google.com/file/d/17y6SrCX8-cnzhkkUmvq3M2UsHUmv9Tp5/view?usp=sharing)

Hey thanks!  I have one, too - just forgot to include it.  I think I was planning on releasing in the other thread, but I should probably combine it all.
I want to check yours out when I get home, and I'll have a link to mine as well!  Thanks!
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Zara9 on 2019-09-06 12:13:11
hey

okay i got this to work now, but everytime i try to launch my ff8 non remaster pc steam game version it crashes how can i fix that problem
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Mcindus on 2019-09-06 22:07:03
Hm... sounds like you need to download the dx9 update (win10 needs it). Go to the MCINDUS Steam Guide for FF8 and go to the troubleshooting section.  That dx9 link will be the one you want. download, install it, then run DXSETUP.exe.

After that, if you still have problems, follow the 2010 and 2013 vc redist download links on that same page.

Good luck!
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Zara9 on 2019-09-06 23:14:49
Hey Mcindus

i did all of that you suggested to me and now i am having a hard time getting your Lunatic Pandora mod package to work the right way

the start menu background did not change at all, and the menu on the game did not change at all either
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Mcindus on 2019-09-06 23:21:32
Hey Mcindus

i did all of that you suggested to me and now i am having a hard time getting your Lunatic Pandora mod package to work the right way

the start menu background did not change at all, and the menu on the game did not change at all either

Show me screenshots of your FINAL FANTASY VIII folder, your FINAL FANTASY VIII/tonberry/hashmap folder, and your FINAL FANTASY VIII/textures folders
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Zara9 on 2019-09-06 23:35:46
hey

would you be able to do teamviewer with me please, because screenshots won't work for me right now because i do not want to show the whole world whats on my computer
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: LordUrQuan on 2019-09-06 23:46:15
i do not want to show the whole world whats on my computer
https://www.lifewire.com/take-screenshots-using-windows-3507009
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Zara9 on 2019-09-06 23:55:16
I just do not know how to make this program work at all

i tried everything i could think of here, plus i still do not want everyone to see my computer when i send in screenshots there are private stuff on my computer
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Zara9 on 2019-09-06 23:58:48
I need help please
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: dogigniter on 2019-09-07 23:29:02
hey

would you be able to do teamviewer with me please, because screenshots won't work for me right now because i do not want to show the whole world whats on my computer

seriously? so you'd allow someone you don't really know full control of your PC (no offence Mcindus!!) versus cropping some screenshots? this is a weird planet sometimes
Title: .
Post by: d1474796 on 2019-09-09 19:47:16
.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: daedrixx2 on 2019-09-12 12:58:56
Hello everyone, I hope this is the right topic to ask. I wondered if it was possible, now that the remaster is out, to take the remaster's menu (I mean fonts, HUD, icons, letters, numbers... everything) and port it to the ''old'' 2013 FF8 as a more ''vanilla friendly'' SeeDReborn. One could say ''Just get the remaster then'' but Squall's new character model completely breaks the deal for me... 20th century Squall is just better imo.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Darziak on 2019-09-12 15:51:28
I really like the menu options you've made Mcindus, so I'm experimenting with them.

(https://i.imgur.com/UEqBmFk.jpg)
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Mcindus on 2019-09-12 17:28:02
I really like the menu options you've made Mcindus, so I'm experimenting with them.

(https://i.imgur.com/UEqBmFk.jpg)
Haha cool!  Nice corners! I didn't think to just change those, honestly :)  Nice touch!
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Mcindus on 2019-09-12 17:29:06
Hello everyone, I hope this is the right topic to ask. I wondered if it was possible, now that the remaster is out, to take the remaster's menu (I mean fonts, HUD, icons, letters, numbers... everything) and port it to the ''old'' 2013 FF8 as a more ''vanilla friendly'' SeeDReborn. One could say ''Just get the remaster then'' but Squall's new character model completely breaks the deal for me... 20th century Squall is just better imo.
  SeeD 3.1 is the most 'Vanilla' version of seed.  It has a font VERY similar to the REMASTER, and nothing is modded like my current versions of SeeDReborn.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: zainerockid on 2019-09-12 19:01:06
Is This Mod working for the remaster?? FFVIII Remaster 2019
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Darziak on 2019-09-12 20:09:52
Haha cool!  Nice corners! I didn't think to just change those, honestly :)  Nice touch!

Looks like there's a bit of leeway to throw some details in there. Just gets iffy when the length part repeats especially on GF summon countdown.

(https://i.imgur.com/fuPdnkN.jpg)
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: gunner_1207 on 2019-09-12 22:28:05
thats quite a nice touch Darziak , nice :)
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: onixel on 2019-09-23 05:53:16
Is it possible to change the gunblade cursor of the hitech theme?

Edit:Nvm I tried to edit it myself and it works xD
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: daedrixx2 on 2019-09-27 16:30:32
Sorry if this doesn't belong here, but since this is a text-font problem and I'm using SeeD maybe  it's related (the only other mod I use apart from SeeD is Project Angel Wing). I'm referring to the black screens that let you choose which sigil to break after a boss fight with a guardian in Ultimecia's castle. The text is completely broken: the cursor leaves a ''shade'' when when going up and down the options, the unlocked abilities, which should be gray, stay white, and after the 2nd or 3rd boss parts of the text disappear completely, leaving only a glitched mess. If there hasn't been yet discovered a way to fix the modded screens, maybe there's a way to show the original text just for those ability unlock screens?
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: roxasdualsword on 2019-09-29 21:59:12
Hi Mcindus and thanks a lot for the mod, it is fantastic, by the way, how could I change the gunblade pointer for the old hand cursor? I'm using SeedReborn V4.1, thanks in advance.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Virus1988 on 2019-11-20 00:42:01
Spanish version dont work ( Solution )
Install Version English and put hashmap from spanish version

the error in spanish version

(https://imagizer.imageshack.com/img922/5131/YvBnAz.png)
(https://imagizer.imageshack.com/img921/9536/VDDj2V.png)
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Mcindus on 2019-11-20 22:34:14
That looks like a recent Project Angelwing issue, and not a SeeDReborn issue.
The SR Spanish version was tested fairly extensively, so I don't think that's it.
If you check the Project Angelwing thread, you can see that the updated spanish hashmap is listed in one of my last posts there.
Let me know if that helped!
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Razburk on 2020-01-22 11:48:57
Hi, I have a problem downloading the SeedReborn V4.1 Spanish file, when I try to open the winrar file it tells me that it is damaged or damaged, could you please upload it again to MEGA or another site? Thank you. I'm sorry for my level of English, I am Spanish.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Vivigamer on 2020-02-02 21:35:52
Is there a way to download 3.2? - The AdFly Link never seems to work...
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: zeldagirl on 2020-03-14 14:10:16
Does this support polish?
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Makorov on 2020-04-05 16:08:31
I made screenshots of the alternative screens

feel free to use the screenshots however you like, pretty mess with spoilers... so

Spoiler: SeedSkin: Blue FF7 • show
(https://i.imgur.com/oi3sdx5.gif)

Spoiler: SeedSkin: blue-cobalt • show
(https://i.imgur.com/UTzjQwA.gif)

Spoiler: SeedSkin: blue-indigo • show
(https://i.imgur.com/CEWF1r1.gif)

Spoiler: SeedSkin: brown-leather • show
(https://i.imgur.com/wtUqptM.gif)

Spoiler: SeedSkin: brown-mahagoni • show
(https://i.imgur.com/hnMqGdl.gif)

Spoiler: SeedSkin: green • show
(https://i.imgur.com/ThC3rAq.gif)

Spoiler: SeedSkin: green-sea foam • show
(https://i.imgur.com/IXhKhdg.gif)

Spoiler: SeedSkin: sky • show
(https://i.imgur.com/rGU9rWL.gif)

Spoiler: SeedSkin: purple • show
(https://i.imgur.com/DogBd2R.gif)

Spoiler: SeedSkin: purple-dark • show
(https://i.imgur.com/bV2oTij.gif)

Spoiler: SeedSkin: purple-chestnut • show
(https://i.imgur.com/5oYNw3h.gif)

Spoiler: SeedSkin: metalic-darkrose • show
(https://i.imgur.com/1HD091A.gif)

Spoiler: SeedSkin: metalic-gold • show
(https://i.imgur.com/0vYG7B8.gif)

Spoiler: SeedSkin: metalic-lavender • show
(https://i.imgur.com/MV0TumC.gif)

Spoiler: SeedSkin: metalic-silver • show
(https://i.imgur.com/us1W0VQ.gif)

Spoiler: SeedSkin: red • show
(https://i.imgur.com/tn30Bui.gif)

Spoiler: SeedSkin: red-burgundy • show
(https://i.imgur.com/6bmLumc.gif)

Spoiler: SeedSkin: red-dark • show
(https://i.imgur.com/ZKFRYM9.gif)

Spoiler: SeedSkin: turquoise • show
(https://i.imgur.com/LRtKGGH.gif)
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: anti_ohme on 2020-05-13 12:57:39
Hey guys, I've tried to look for an answer to this but have been unsuccesful. I have placed the contents of the SeeDReborn folder into the ff8 folder and merged the files. I have the hasmap in the hasmap folder and the textures in the texture folder, with all the other hashmap and textures for the other mods (that do work). For some reason, the text is just the same as the original game.It's just as if its not reading the textures even though I have moved them in...

Cheers, Ohme
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: anti_ohme on 2020-05-13 13:04:49
scratch that, I've figured it out. Me being dumb :D
Title: Text won't change (stays vanilla)
Post by: anti_ohme on 2020-05-13 13:50:33
Ugh I thought I had it sussed but... the text isn't changing. Can't think why it isn't working / what is conflicting...

Can be seen here:

https://imgur.com/a/zSspdk0

The Hi Res character model textures are working, I have followed the instructions to the T in the SeedReborn folder... I really cannot think why they would not be working, if the other textures are.

https://imgur.com/a/fwDqMSF - another example. This text box should be indigo... and the font is just vanilla.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: faospark on 2020-06-23 13:46:01
i think it would be rather a cool idea if we transfer the GF portraits from the remaster here
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Elfen89 on 2020-10-04 12:11:06
SeeDReborn v4.1
Menu, UI, Icon and Font Mod for Final Fantasy 8 (Steam)
by MCINDUS

**NOW AVAILABLE IN ALL LANGUAGES!!**
NEW!!! Gradient Color Options now available!  Custom options located in the download!!!

For use only with the Steam release of Final Fantasy VIII
Join my PATREON! (https://www.patreon.com/mcindusmods)

(https://i.gyazo.com/044f85156024a8b5a903382cdc9ed3d8.jpg) (http://i.imgur.com/zq2Vwm7.jpg)


This mod is dependent on Tonberry 2 (or later)
Get Tonberry 2: Enhanced HERE (http://forums.qhimm.com/index.php?topic=15945.0)

**Turn OFF the Steam overlay to prevent crashes and blocky text glitches!**


"SeeDReborn v4.1" is a graphical overhaul which includes:

- New Title Screen
- NEW Alternate Title Screens for "Ragnarok Mod" and "New Threat 8"
- Improved Menu Gradients [NEW COLOR OPTIONS AVAILABLE!]
- ALL game Text re-created - NEW AND IMPROVED FONT for v4.1!
- NEW Font colors, as well as various menu objects modified.  (SeeD, Time, Play, Disc, Fast/Slow, etc.)
- NEW Battle/Menu Icons and Text! (Double/Triple, Target, Miss, Battle Numbers, Renzokuken indicators, etc.)
- NEW Gunblade Cursor
- NEW Updated and colored Item Icons!
- NEW colored Custom Icons for Status and Elemental Magic!
- NEW Custom Icons for Junction Stats instead of old TEXT abbreviations! (HP, Str, Vit, Mag, Spr, Spd, Eva, Hit, Luck)
- Character and GF avatars are completely replaced/remastered
- Magazine Remaster with alternate colored Backgrounds included! (Weapons Monthly and Pet Pals)
- Alignment fixes!!
- Transparency fixes!


PLEASE DONATE HERE! (https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=5DQW7QCTRSA3J&lc=US&item_name=MCINDUS&item_number=696969&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted)

SeeD Reborn v4.1 (EN-English) (http://bit.ly/SeeDReborn_v4-1_EN)
SeeD Reborn v4.1 (ES-Spanish) (http://bit.ly/SeeDReborn_v4-1_ES)
SeeD Reborn v4.1 (DE-German) (http://bit.ly/SeeDReborn_v4-1_DE)
SeeD Reborn v4.1 (FR-French) (http://bit.ly/SeeDReborn_v4-1_FR)
SeeD Reborn v4.1 (IT-Italian) (http://bit.ly/SeeDReborn_v4-1_IT)

Hi-Tech and 'Gunblade' themed gradients available here for other language packs! *(already included in EN version)*
http://forums.qhimm.com/index.php?topic=15320.msg264831#msg264831
Thanks to ff7maniac for the cutouts! These will be included in the next mod release!

OLD VERSIONS:
SeeD Reborn v3.5 (English) (http://adf.ly/7188064/seed-reborn-v3-5)
SeeD Reborn v3.2 (English) - Old Version with Thinner 'Vanilla' Font (http://adf.ly/1kNDMs)



(https://i.gyazo.com/96b78ec561614b9a72dd6b1a11e293fd.png) (https://i.gyazo.com/1dde8a25ecd5c827f372b2a06f414cb2.png)

This mod is based off of the original SeeD mod for FF8 2000 by sl1982:
http://forums.qhimm.com/index.php?topic=11960.0

This is the official release! Let me know if you find any bugs!


Directions:
(If you already have the latest version of Tonberry installed, move on to step 2)

1.     Download "Tonberry 2" HERE (http://forums.qhimm.com/index.php?topic=15945.0) and install it to your parent FF8 folder (where the .exe is located)
2.     Open the "Final Fantasy VIII" game folder. (normally located "steamapps/common/FINAL FANTASY VIII/")
3.     Unpack "Seed_Reborn v4.1" and place "textures" and "tonberry" into ..."steamapps/common/FINAL FANTASY VIII"
4.     Merge the folders and copy/replace any duplicates.
5.     Look in the /textures-alternates/ folder for instructions on how to add alternate colors for text-boxes, add title screens for other mods, etc.!

(https://i.gyazo.com/785b26b9f8fae624a92b4d7f304bdc13.png)

Special thanks to Qualcuno for the help with testing the Italian version and collecting hashes!
HUGE thanks to Norwin for the German hashcodes!
Thank you to epikplayer94 for all of the help testing the Italian version for v4.1!


(http://i.imgur.com/rhwLrZK.jpg)

Enjoy!

**Updated 5/22/2019**
DONATE HERE (https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=5DQW7QCTRSA3J&lc=US&item_name=MCINDUS&item_number=696969&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted)
Seed Reborn 4.1 Italian archive is broken, please fix it
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: AndyChrist on 2020-11-17 00:22:35
Congrats on this mod, it really improves the old UI, thanks a lot. I have a question though. If I wanted to modify some of the icons, how can I do it ? I would like to replace the basic parameter icons for smthng more understandable , such as "HP" , "RES" , "SPD", "ACC" , "LUCK", etc (but in spanish xD). Which one of the "iconflmaster_xx" should I modify? (from 13 to 28). If only I knew, since I was able to modify the FF8 controller mod to match my crappy USB Ps4-like controller. The buttons were all mixed around but I managed to swap them all in the correct order, so I edited the file on the Paint 3D app, since normal Paint app leaves a white background on the icons and it looks pretty bad. I hope some1 can guide me on this 1, cuz i would like to do it myself.

Though, if any1 had this kind of file already made, it would be a huge help too.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Mcindus on 2020-11-29 18:29:50
Congrats on this mod, it really improves the old UI, thanks a lot. I have a question though. If I wanted to modify some of the icons, how can I do it ? I would like to replace the basic parameter icons for smthng more understandable , such as "HP" , "RES" , "SPD", "ACC" , "LUCK", etc (but in spanish xD). Which one of the "iconflmaster_xx" should I modify? (from 13 to 28). If only I knew, since I was able to modify the FF8 controller mod to match my crappy USB Ps4-like controller. The buttons were all mixed around but I managed to swap them all in the correct order, so I edited the file on the Paint 3D app, since normal Paint app leaves a white background on the icons and it looks pretty bad. I hope some1 can guide me on this 1, cuz i would like to do it myself.

Though, if any1 had this kind of file already made, it would be a huge help too.

Alright, so this version has the icons, but the previous 3.5 version has the text in spanish that you're talking about. In order to copy/paste them to the new mod, you simply go into /textures/ic/iconflmaster/ and /textures/ic/iconfl02 and /textures/ic/iconfl03 and look for the icons and the text from the previous 3.5 mod and swap them out.
You'll need to do so for all of the files in the folders wherever those textures are to make sure you don't miss anything. Some aren't 100% needed, but I'm not sure which - it's been a very long time.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: eyeonus on 2020-12-11 09:18:32
Tried DLing the English version twice, both times I got the message "can not open .... as archive".

Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: denis_Flauber on 2021-06-01 01:13:20
for God's sake, how can I make the menu the same as in the photo...I copy everything from the SeeDReborn v4.1 folder
I substitute, when I open the game the picture is not the same Lv is not in blue and Hp is not in Yellow.

gets mixed in mine with old icons

photo: https://imgur.com/gVpYEq5.jpg

how I leave the squall gun in place of the hand. :'(
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: MMDenz on 2022-02-07 19:48:07
Excuse me, but can I get a link to download the older version of this mod, other than the dodgy adfly website? I'd prefer my menu to be vanilla style just upscaled and where I don't have to go on websites that is living malware. Thank you.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: jellybean8537 on 2022-03-23 01:19:28
I put all the folders where there supposed to be but nothing is changes. I used the lunatic pandora installer.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Cert Serth on 2022-06-04 05:01:13
Hmm, why isn't any of the font changing? No new status icons either. Everything else is fine.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Venturer on 2022-06-22 18:44:08
Alright, so this version has the icons, but the previous 3.5 version has the text in spanish that you're talking about. In order to copy/paste them to the new mod, you simply go into /textures/ic/iconflmaster/ and /textures/ic/iconfl02 and /textures/ic/iconfl03 and look for the icons and the text from the previous 3.5 mod and swap them out.
You'll need to do so for all of the files in the folders wherever those textures are to make sure you don't miss anything. Some aren't 100% needed, but I'm not sure which - it's been a very long time.

Ay, so I have a question about the previous versions of SeeDReborn, more specifically the 3.2 version of it, as whenever I open the link to try and download it for the fonts it has it brings me to a virus website. So I'm wondering if you would be able update it to have an alternate way of downloading the version or maybe there could be alternate fonts added in the future in the main version?  Regardless if you do or don't answer this I also wanted to say that I really like this mod and the variety it has with the menus and hope you keep up the good work with more mods in the future ^^
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Bonez on 2022-07-22 10:12:23
whenever I open the link to try and download it for the fonts it has it brings me to a virus website.

It's not a "virus website" (although it is shitty and annoying). It's adfly. a service that shows an ad (to make money) when you click a link. The ad could be spam or malware or Coca-Cola, but you don't click on that. You wait a second and click the "skip ad" button once it pops up.
Title: Re: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)
Post by: Venturer on 2022-07-22 20:15:26
It's not a "virus website" (although it is shitty and annoying). It's adfly. a service that shows an ad (to make money) when you click a link. The ad could be spam or malware or Coca-Cola, but you don't click on that. You wait a second and click the "skip ad" button once it pops up.

Ah I see, my bad then. It's a bit too late since I finished the game already but that's good to know I guess.