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Messages - gledson999

Pages: 1 [2] 3
26
@Tirlititi It's possible expand this box from menu?
I'm translating and i want to expand this box in horizontal to fit the rest of text.


27
Nice work, You pretend put psx compatibility?

28
The latest tool crash on Environment

Prima vista, when you click on Received 0 gil, sure is the dark..., etc

29
Could be possible add Boost, Enc none and max magic stone features from PS4 release to PSX?

30
FF8 have some unused information in "Information" section too, called "Succession of sorceress power", which says: When a sorceress is about to die, she gives her power to the next person who 'inherits' her sorceress powers. According to Odine's research, the power tends to weaken with each succession.

Another unused stuff is a shop called "Trabia Shop" on shop menu

It's possible activate this stuff?

31
It's possible extract text from ppf files?

I want extract to fix something from that PPF?, because the translation was finished in 2006.

link: http://romhackers.org/modules/PDdownloads/singlefile.php?cid=25&lid=258

32
FF8 Tools / Re: [FF8PC/PSX] Field editor - Deling (0.9b)
« on: 2016-04-30 12:21:36 »
Congratulation Myst6re for you tool, maybe in future this can write PSX disc like a Makou Reactor?

33
Congratulation for this excellent tool, Tirlititi, one question:

Is possible enable beatrix in the group, without replace or swap any character?

34
Oh thanks Tirlititi, you're the best ;)

35
I'm on a project with a translation with friends to portuguese, and was separated by cities using the "Extract Script Dialog" option being that is already 80% completed, and my question is "Do you have plans to implement the Import Script Dialog option?"


Note: you tool is very precious, congratulation

36
Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.1.0.0)
« on: 2015-08-08 16:08:59 »
Quote
The actual base model isn't determined like this (or well it is upon creation / adding more attributes in-game but it doesn't repeatedly fetch its model like this; once the weapon is created this data is stored along with it and can be changed).

so, each weapon model has the appearance for each name, like

Caladboung = has configured to create model id 0x07 inside the weapon model (data, vertex, meshes)? this is it?

37
Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.1.0.0)
« on: 2015-08-07 00:14:55 »
congratulation for this nice tool, could you add weapon effect, ID, model and attributes too ;)

38
@ gledson : I would have advise you to do exactly what you did....
There is no need to remove the battles from the preloading list, though, and it is the thing that most likely made the bug.
In order to take no risk : simply remove the line RANDOM_BATTLE (remove it, don't change it to "NOTHING" though if that was the problem, then I made a terrible mistake ^^"), parse and save and that should be all about it.
Save states should work fine for a script edition like this. The changes will be effective as soon as you (re)enter the field. However, when changing the preloading files, I think the field needs not to have been preloaded first, so the save state must be at least 2 fields away from the modified field (for the entrance of the Gargan Roo, the save state should be in Tot's tower stairs, for example).

Also, keep in mind that there may be the "RANDOM_BATTLE" opcode somewhere else than in the main function. For instance, the random battles of the fire room in the Desert Palace are activated only once all the fires have been lightened up. So there is a conditionnal execution of "RANDOM_BATTLE" in the main function but there is also another one in another function running when the last fire is lightened.

Thanks Tirlititiworked perfectly on field battle :D

other questions, I could not find where the value disables battles on the world map ?, as it does to disable because I did not find any opcode called Random Battle, is to remove battles for some monsters.

Ex: no battle will be read with Armstrong data Desert, only be read data Adamantoise

It's Possible?


OBS: I'm trying to make a patch to perfect Excalibur guide ;)

39
@Tirlititi I have 2 question:

1º: Could be possible disable randon battle over the field and World map? if yes, how i do this?

2º: will be possible allow extract insert video (*.str) in the future?

EDIT:

1º: I found the Preload option on Environment tab/Field and i removed this monster.


2º: I changed script and changed the Opcode RANDOM_BATTLE to NOTHING parsed and saved


3º: but when i enter in game scenario the game crashes like this


40
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2014-07-11 02:47:52 »
how codes to make all card with all arrow and complete attributes like this Nova dragon?

41
General Discussion / Re: FFX-2 Hidden Models
« on: 2014-06-10 22:19:28 »
I need make a nude patch for this game, and I'm studying this formats :evil:

42
General Discussion / FFX-2 Hidden Models
« on: 2014-06-08 19:35:13 »
I'm making a translation from Final Fantasy X International+Last Mission, so for curiosity I was exploring all characters/monster/weapon models and I found this models, my question are "Why Square-Enix do this, maybe a hot coffee, like GTA San Andreas?  :-P "

Are possible Swap this models and make a nude patch?





Nope. We won't be linking to models ripped from official games; it's just as copyrighted as the game itself. ~Covarr

43
General Discussion / Re: How to translate Final Fantasy X?
« on: 2014-05-10 06:27:50 »
Poland Translation, Nice  ;D

44
If these files are bigger than the original, you have to change the values in the LBA. This tool probably doesn't do it.

LBA table is started on 280th sector of the ISO. Each value in this table has 4 bytes.
- sector, where the file is started in ISO
- flag (0 - not compressed, 4 - standard, 8 - dummy)
- value, how many bytes remain to the end of sector (and this value has to be changed)

Example, English file 292:
- start sector: 387897, so 0x5eb39
- filesize: 0xbc3, rounded up to 8B, so 0xbc8.

So, how many bytes are left to the end of sector:
0x800 - (0xbc8 % 0x800) = 0x800 - 0x3c8 = 0x438

LBA entry should look like this:
value = 0x5eb39 | (4 << 20) | ((0x438 >> 3) << 24) = 0x8745eb39

I found the error, thanks for you information, this helped me a lot

OBS: i have FFX-2 International+Last mission Project

see link: https://www.youtube.com/watch?v=LfotT1YD0rs ^^


OBS: Colly look you PM please ^^

45
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2014-04-21 02:19:31 »
Nice, i will test ^^

46
wow very good, i waiting for this great release

47
Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-10-14 01:35:19 »
Great job! I was just about to say it would take me a while before finally finishing the game (wanted to try killing all WEAPON first) but I guess everything is fine now.

Okay that's cool. Sephiroth's L3 limit was too strong for Behemoth so it was no problem fighting him lol.

How i do for change cloud for sephiroth


Ex: Cloud are Sephiroth and Sephiroth become Cloud

Enemy become friend?

48
General Discussion / Re: How to translate Final Fantasy X?
« on: 2013-09-30 04:46:12 »
Colly, I have some question about this game:

1º what you method used for transtion of this game?

2º can you tell me where is located the game title screen?



OBS: I'm translating this game too, I can help you, if you wish  :wink:

49
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-09-12 21:54:35 »
thanks man, I wish you luck in your great tool

50
FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-09-12 04:18:11 »
It's a awesome project, its very great work Tirlititi congratulation, but i found a bug see



the the balloon text do not expand, its because the size of the block?


same thing, but its different



try insert many text and you see..

thanks and continue with this wonderful project, you're the best

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