Author Topic: Menu Reconstruction [WIP]  (Read 79168 times)

AngeBleu

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Re: Menu Reconstruction [WIP]
« Reply #75 on: 2010-07-02 07:49:45 »



Is it possible to make that into an other patch ?


Nightmarish

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Re: Menu Reconstruction [WIP]
« Reply #76 on: 2010-07-02 12:16:24 »



Is it possible to make that into an other patch ?

I agree that this is the best set up BUT iirc, that can't be used because it screws the layout of the sub-menus.

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #77 on: 2010-07-02 13:07:06 »
Yup, is impossible and I have finalised this one now.  Changing it means altering loads of other things too.

I might increase the width of that right menu slightly but not much.

dragowulf

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Re: Menu Reconstruction [WIP]
« Reply #78 on: 2010-07-03 04:05:30 »
Something like this:







« Last Edit: 2010-07-03 04:14:26 by dragowulf »

Mirenheart

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Re: Menu Reconstruction [WIP]
« Reply #79 on: 2010-07-03 04:16:58 »
As much as I like the original, that's pretty cool looking. :mrgreen:

cloud1414

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Re: Menu Reconstruction [WIP]
« Reply #80 on: 2010-07-03 04:22:55 »
Something like this:

OMG Awesome
« Last Edit: 2010-07-03 15:23:28 by obesebear »

jeffdamann

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Re: Menu Reconstruction [WIP]
« Reply #81 on: 2010-07-03 05:49:33 »
You guys do realize this is just a mock up video made for youtube right?

Mirenheart

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Re: Menu Reconstruction [WIP]
« Reply #82 on: 2010-07-03 06:01:02 »
I thought it was something like that, but it still looks cool. It'd be nice to have a new interface like that, something of a far cry from the original. Yeah, I like the original, like I've said before, but trying something new would be nice. And this coming from a guy who's played Final Fantasy VII since he was five. Yeah, when it first came out.

dragowulf

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Re: Menu Reconstruction [WIP]
« Reply #83 on: 2010-07-03 06:13:07 »
Same.  I don't know what age I was, but it was epic.

New isn't always bad.  Fresh is fun if done right.

I found it on a FXIII forum.  The guy who designed it is pretty good with the graphics and animations.  Gotta hand it to him.
http://www.youtube.com/watch?v=bKVKLPB8llo&feature=player_embedded

Timber

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Re: Menu Reconstruction [WIP]
« Reply #84 on: 2010-07-03 07:11:02 »
That mock-up design is impossible, unless Aali somehow adds widescreen support, but even then it would be very unlikely.

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #85 on: 2010-07-03 09:42:58 »
Yup, a remake of FF7 by Square would have a new awesome interface I bet :P

albertopsp

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Re: Menu Reconstruction [WIP]
« Reply #86 on: 2010-07-03 09:52:51 »
Something like this:

It is real?? Loks great!!!
« Last Edit: 2010-07-03 15:23:48 by obesebear »

nikfrozty

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Re: Menu Reconstruction [WIP]
« Reply #87 on: 2010-07-03 11:29:59 »
Its not real. Its just a video edited by someone on youtube to how he wants ff7 game to look like for the fans. He took pictures of it. Although I think its possible but really hard to do(really really hard).

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #88 on: 2010-07-03 12:08:12 »
Theoretically is it possible, practically it isn't even slightly.  So that's out :P

Gemini

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Re: Menu Reconstruction [WIP]
« Reply #89 on: 2010-07-03 13:33:41 »
Theoretically, one could make a DLL with all the new menu code and make the exe call it instead of the old one. Practically, very very doable but somewhat time consuming. Still, I like that PSP/PS3 font. I wonder if anybody has the TTF of that? :-*

obesebear

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Re: Menu Reconstruction [WIP]
« Reply #90 on: 2010-07-03 15:27:41 »
Please do not quote images.   Your messages have been edited accordingly.   Future quoted images, especially ones where the person quoting adds nothing of substance, will just be deleted.  Why?  Because it's easier.

ultima espio

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Re: Menu Reconstruction [WIP]
« Reply #91 on: 2010-07-05 12:55:55 »
I must say, I am VERY impressed ;D

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #92 on: 2010-07-07 01:43:07 »
It is getting close now.  I tried  a  few things with the status screen but this one is probably the best:



Kranmer has solved the Attack/Strength issue

« Last Edit: 2010-07-07 03:21:49 by seif »

Lilmookman

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Re: Menu Reconstruction [WIP]
« Reply #93 on: 2010-07-07 07:28:20 »
Looking good but 1 question...why not leave the Spirit as is instead of Mind just cause it looks better. Plus spirit is a part of Final Fantasy traditions. Just a thought but i still love the whole menu concept...great job!!!

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #94 on: 2010-07-07 12:38:58 »
Again, these are 2 different mods.  1 is for the translation project and Spirit is wrong.   The non re-translation will leave spirit in place along with the rest.

:)
« Last Edit: 2010-07-07 18:29:14 by seif »

Lilmookman

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Re: Menu Reconstruction [WIP]
« Reply #95 on: 2010-07-10 19:37:10 »
Gotcha Seif...forgot about there being 2 different mods. It still looks good

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #96 on: 2010-07-16 02:07:46 »
progress report.  No I am not just having a long period of rest, I am here yet again at 3 Am working flat out on the smallest of details.  It is getting rather obsessive now...  1 pixel left.... 1 pixel right.

The normal menu is pretty much finished aside from some very small tweaking I consider that done.  The 2 menus left are

Shop Menu
Battle Menu

Shop menu is now half done, and I should have that completed tomorrow.    Battle menu is just the after battle details and that shouldn't take 2 minutes. 

The shop menu has a Sell Materia sub menu which is basically the Materia menu all over again, everything wrong with the Materia menu is wrong here.  It is a 100% copy of the code.

I am not going toput a release date on it again because last time I did that I got smacked in the face by a sh*t load of problems.  Let's just say it is close now...

edit: 4am..  just finished materia sub menu in shop.... next weapon and protection.


http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/MateriaSellBeforeandAfter.png



Please note that FF7 uses right alignment for values, so there are large gaps I cannot sort out when Gil is 0 for example/.  I have no idea why the Japanese decided to do this.

and the item selling menu is coming along:

http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/sellitemmenurev1.png

edit:  I am going to do a proper progress report.  The total number of menus and dialogue boxes vs how many have been done.


Progress Report


Menus Completed (36):


New Game/Continue
Load menu "Select a save data file"
Load Main menu
Main Menu
Item menu
Key Item menu
Magic Main menu
Magic Magic Submenu
Magic Magic Submenu Selection menu
Magic Summon Submenu
Magic Enemy-Skill Submenu
Materia Main menu
Materia Check menu
Materia Check Magic Submenu
materia Check Summon Submenu
Materia Check Enemy-Skill Submenu
Materia Swap menu
Equip Main menu
Status Main menu
Status menu 2
Status menu 3
Limit Main menu
Config Main menu
Config Window Colour Submenu
Config Sound Submenu
Config Controller Submenu
PHS Main Menu
PHS right Submenu
Save "Select a save menu"
Save Main menu
Quit Menu

Shop Main Menu
Shop Main Menu, Sell Submenu
Shop Sell Materia menu
Shop Sell Item submenu
Shop Sell Item Main menu

Dialogue Boxes Completed (12):

Loading Please Wait Dialogue Box
Load Progress Bar
Item Menu Order Box
Limit Manual Dialogue
Materia Arrange Box
Materia Arrange Discard Dialogue Box
Limit Menu Change Break Level Dialogue Box
Limit Menu "Limit Set" Dialogue
Save Menu "Are you sure you want to save" Dialogue Box
Saving Please Wait Dialogue Box
Save Progress Bar
Save menu "Saved" Dialogue

Menus Not Completed (6)

Shop Buy Item menu
Shop Buy Materia menu
Shop Buy Weapon menu
Shop Buy Weapon Submenu

After Battle Menu 1
After Battle Menu 2

Menus not being modded:

Main Battle Menu (Kranmer only mod)
 

Overall Progress-  Completed:  48/54 (89%)

See first post for updates.

















« Last Edit: 2010-07-17 03:12:46 by seif »

Timber

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Re: Menu Reconstruction [WIP]
« Reply #97 on: 2010-07-17 16:22:31 »
That item selling menu is a huge improvement, nice work.

BloodShot

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Re: Menu Reconstruction [WIP]
« Reply #98 on: 2010-07-17 17:11:20 »
Looking very nice, the shops menu looks much more refined and "professional" if you will.

I always found it weird how in the materia shop the owned number is so far away from the actual words.

The non re-translation will leave spirit in place along with the rest.
:)

So, just to be sure, the non translation one will say fury instead of anger, right?

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #99 on: 2010-07-17 18:38:06 »
Yes it will be (erroneously) Fury.  There will be a few things altered however even in the non retranslation, things like the Break limit dialogue box.  I sorted out the grammar there and to go back to the old wouldnt work.  Of course it isn't retranslated as such, just much better grammar.

Things like

Arrange
Armor
Fury
Spirit
Fire
Ice
Paralyze


Will all be left alone.  Well, you will see at the end.

Here is a screenshot of the after battle 2 menu , not completed but well on the way:

http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/afterbattle2-revision1.png

edit:

Final version

http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/afterbattle2-revision2.png

I have also noticed a translation project error there which I will correct soon.
« Last Edit: 2010-07-18 09:23:42 by seif »