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Messages - Prince Lex

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76
General Discussion / Re: Final Fantasy XIII-2 News
« on: 2012-02-19 17:30:48 »
I'm pretty positive she is, from reading the exclusive interview in the collector's edition guide.

77
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-02-17 21:49:14 »
Maybe my screen isn't "Big" but at 1080P everything looks perfect to me

Same. Doesn't the text size increase with the screen size? I play on a 47" HDTV at 1080p and the text is frickin huge.

78
That made me giggle, I may have peed slightly.

Also, that's the most nonsensical "English" I've ever seen. How can it be human? It might be time for mods to revisit my (ripped off) idea to have new members post a few paragraphs about why they want to be members before allowing posting access. It would stop bots on the normal forums altogether.

79
Releases / Re: [REL] Anxious Heart
« on: 2012-02-17 21:13:13 »
I've had a look through and I think they're all really good choices (your own ones).

Also, Vgr, pmsl at that slow mo.

Quote
Uploader Comments (GarlandTheGreat)

I'm sorry, but the slowmo is damn annoying.
DezuReborn 2 years ago


No need to be sorry, that's exactly what I was aiming for :D
GarlandTheGreat 2 years ago

HAHAHAHAHAHAHAHA!!!!

DLPB, I'll see if there are any more cutting about the internet and I'll let you know if they're worth mentioning ^_^. I used to have this amazing piano version of Still More Fighting (not official) and I don't have a clue where I got it from. I lost it years and years ago, but it's irrelevant because it wouldn't suit the boss battles anyway. It just annoyed me that I was never able to find it again!

80
UGerstl, I love you.

Also, perhaps you should ask on IRC.

81
General Discussion / Re: Final Fantasy XIII-2 News
« on: 2012-02-17 21:03:32 »
Except this game was worth the money. FFXIII was also worth the money, there was just almost no point in having a controller for the first 6 hours! Hahaha. But which was more worth the money, if you're looking for a FF experience? XIII-2.

I can't refute that the focus and therefore limitation with XIII was the graphics. Stunning, and I think the best I've seen this generation in both games. Interestingly, XIII-2 isn't quite as pretty, which seems to fit everyone's gameplay over graphics argument.

People are understandably butthurt about XIII, XIV and maybe even some from XII. These people have gone to the cynical place in which I usually dwell, where a blanket of hatred is placed over everything new because mistakes have been made. XIII-2 is their way of saying "OK, we get it, we did it wrong. Here, is this any better?" and the answer is YES, it most certainly is better. But the user scores are jaded fans, again butthurt and probably annoyed by the "to be continued".

For me, it is most certainly the game that has felt most like a FF game since FFX. XII was directed by the tactics team while the "real" FF team worked on XIII (originally for PS2 then PS3, hence the huge dev. cycle). XIII deviated too much from the formula. XIII-2 is like an amalgamation of old and new, and the system works beautifully.

Would I rank it in the top 50%? For quality (and I don't mean graphics) yes. For story? It feels like a middle chapter. So probably not. For me, the golden 3 are PSX era. In my head they cannot be beat. I loved the SNES era too, IV or VI I cannot choose between.

Everyone says "oh if it wasn't called Final Fantasy we wouldn't be talking about this and it would be amazing blah blah blah" - and that's true. But it doesn't matter, because what I'm saying is Final Fantasy XIII-2 is a FINAL FANTASY GAME. XIII didn't feel like one, granted. XIII-2 does. That's what I'm trying to get across here.

And DLPB, if we're going for hotel metaphors, I really have to be honest and say that your 5 star to 1 star thing is not applicable. It's more like you've been going to a 5 star hotel, then you back another time, it's a renovated 5 star hotel. That's a bit more plausible. XIII is not a 5 star experience, but it is jaw dropping. XIII-2 is, but it's less jaw dropping. It's also the least linear FF game i've ever played aside from XII, so that argument doesn't really hold anymore. Though all FF games by nature are linear, so that's irrelevant.

82
Releases / Re: [REL] Anxious Heart
« on: 2012-02-14 13:32:17 »
Downloading now ^_^

I'm curious to see if you like the same remixes as I. Two of my favourites to actually use in game are "A Foray into Eastern Horizons" (amazing, and basically just an orchestral version of Wutai) and "Buried in Snow" (the remix from the Lifestream album) though I'm not too bothered about that one.

Good work ^_^

EDIT: Just tested your selection. Working fine, only tested world map and battle but looking good so far. The only thing I would say is that after I installed it I had no music, and had to manually change the out plugin to change to the correct audio output, though I haven't booted the game in a while so this is probably something on my end, I'm not sure if this prog actually changed the out_wave.dll file at all?

83
General Discussion / Re: Final Fantasy XIII-2 News
« on: 2012-02-14 13:17:00 »
The game is not remotely dumbed down. It has a very complex levelling and battle system, and there are a shit load of side quests that aren't empty (as in, there are a ton of sub plots with VA recorded dialogue, a purpose for each one). The characters all have depth, reasons for what they're doing and no plot point is useless (though there are a few plot-holes).

It's all about choice. You can choose how you want to level your characters, which roles you want them to advance in for the strategies you're going to use in battle.

If there was no strategy required, I would be able to spam auto battle all the way through, and you seriously can't do that. If you choose to level the wrong roles or don't have the correct paradigms set before battles, it's actually very easy to get a game over.

The story is actually not bad. There was at least a running narrative this time, and the characters were finally real enough to care about. The only problem was TOO MUCH CHOICE leading to a slightly fractured narrative, but that's only me because I'm a completionist and had to do everything as soon as it was available.

You have 2 characters in battle, and another 150 monsters to choose from. This makes for some very interesting (and fun) strategic planning. I'm not going to pretend I don't miss having my 6 characters to choose from as in XIII or any other FF game, but what I will say is that I fucking LOVE taking a Tonberry into battle with me. It's hilarious and keeps the battles from getting stale.

If there's one thing I'm going to complain about, it's Serendipity. It just feels quite empty. The chocobo races are impossible to consistently win on the highest class without a totally levelled Silver/Gold chocobo, and even then they're repetitive. Not to mention my rage at trying to get that 7777 coins fragment. Literally just got 20000 coins from the exchanger and sellotaped L1 down.

Got my platinum trophy this morning. The game is worth every penny, and Square Enix have taken the complaints with XIII and actually implemented every single one.

The ending was a bit of a mindfuck, but it was still totally worth it. I wouldn't be defending it's predecessor nearly as much as I'm defending this, and that's because every fan complaint has been dealt with. If people want to keep bitching they have a right to an opinion, but I think people that have played it from start to finish are pissed off because they can see they fixed what they didn't like about XIII, and they still don't like it. Which is a shame.

To be honest, the biggest mistake they made was calling the auto-battle button auto-battle. Having recently replayed VII and VIII, you're doing the same fucking thing for the first few hours anyway. Attack, Attack, Attack, Attack. You do the same thing at the start of EVERY FF game. Just attack to win. Hold X to win, as it were. Then you might have to cast magic once in a while to kill something new, or to heal. Technically speaking, XIII and XIII-2 actually require more button presses to do this, what with the paradigm shift before you press "auto-battle" again hahaha :P.

EDIT: I've just re-read this and I would like to make it clear that I am in no way saying that this is the best ever Final Fantasy game, but it's still a damn good one. I just feel the need to vehemently defend it since a lot of people seem to have made the assumption it's just like it's predecessor when it's a completely different game.

84
General Discussion / Re: Final Fantasy XIII-2 News
« on: 2012-02-13 10:11:58 »
Still has auto battle though, so fuck that, they took the mash x to win joke a bit to seriously with that.

Seriously, if you "mashed x to win" in this game you wouldn't get very far at all. In FFXIII you can do that for a large first portion of the game, because they baby you with non stop tutorials. This one isn't like that at all.

85
General Discussion / Re: Final Fantasy XIII-2 News
« on: 2012-02-12 14:55:07 »
Yeah I completed it on Thursday. Thought it was awesome. The ending is a real shock.

86
General Discussion / Re: Final Fantasy XIII-2 News
« on: 2012-02-11 14:34:25 »
The crystarium is limited to lv.99 per role. It's still a great system though.

Completed it last night. Got ~151 fragments, just got to get the paradox endings and that stupid 7777 casino coins fragment from Serendipity. Since I've got tons of gil, I'm tempted to just buy all the coins I need and sit and pull the lever for a few hours. Scary beeswax.


87
General Discussion / Re: Thoughts on FFX for psp vita
« on: 2012-02-11 14:28:51 »
One thing I'm not looking forward to if they do it.... having the characters speak Tidus' name, and pronouncing it "Tee-dus".

They won't do that. It's essentially just an upscaled port. But I can see them touching up the font. Or at least, I hope they do. I never liked the font in FFX.

I just can't wait to play a version in it's original speed without letterbox. Being that the PAL version played slower and had letterbox. I mean sure, I don't think anyone noticed, and to be fair we did get the Dark Aeons and new stuff and the best sphere grid... but the game played slow, and I didn't even notice this until I emulated the NA version years later.

88
General Discussion / Re: Thoughts on FFX for psp vita
« on: 2012-02-08 11:12:57 »
i don't ever recall there being a remake of ps3 game.

only remakes i can think of are a couple ps1 games, and most of the time they did not turn out to be so great.

- silent hill -> silent hill shattered memories (just, wtf)
- metal gear solid -> mgs twin snakes (matrix cutscenes, wtf)
- tomb raider 1 -> tomb raider anniversary ( that one is actually a good example, this is the kind of remake any game deserves to have )

otherwise it's mostly a port of game to new hardware with slightly improved graphics (check out metal gear hd collection; better textures and smoother fps, similarily ICO and SoTC, god of war, etc).
also, vita doesn't really have a huge display. there is even no need to replace textures with higher quality ones, unless it can be plugged into HD tv set.
the reason i'll ever get a vita will be wipeout (it was the same with psp). that and the moment the hype dies down and price of the device drops down to sane levels.

i don't think i'll ever feel like playing ffx again, especially since i got my hands on ff12. it makes older FF's look so mundane.

I'm assuming you writing "remake of a PS3 game" is a typo. You mean "PS2" right? I can't work out whether you're agreeing with me or not. The game is just going to have slightly updated graphics to make it not look so ancient, as every reasonably sane person expected.

As you say, FFX is getting the same treatment as the other HD ports. (God of War etc.). They all had trophy support.

And you do know it's for the PS3 aswell right? Not just the Vita?

89
General Discussion / Re: Final Fantasy XIII-2 News
« on: 2012-02-08 11:05:06 »
I actually disagree with that. The only thing similar to XIII is the battle system, and even that's been refined.

90
General Discussion / Re: Thoughts on FFX for psp vita
« on: 2012-02-07 07:25:59 »
I'm almost positive they will add trophy support. I'm shocked people thought it would be a full remake. When has anyone ever fully remade a PS2 game? What would be the point when graphically it's not that bad to begin with?

It's still a day 1 buy for me, considering this was what I was expecting. I've been dying to replay FFX for ages and my PS2 is lying in a box somewhere.

91
General Discussion / Re: Final Fantasy XIII-2 News
« on: 2012-02-06 10:33:46 »
The game is actually fucking brilliant. I've been glued to my PS3 all weekend. I'm shocked at how much I'm enjoying it.

All the side quests and mini games are fun, the NPC's are back (and there are more than ever, it really gives each town a great ambience), Live Trigger let's you ask the questions you actually WANT to ask, theres a shit load of optional stuff to do, and the story is actually very coherent and makes a lot of sense. The levelling system is completely user controlled and the monster levelling system is engrossing. I've read a few reviews that complain about the story, but I honestly can't see how.

The VA's are stellar and the story - while slightly impeded by that fact that you can jump to different times ahead of when you're logically supposed to - is actually really good (so far).

In addition to that, it's beautiful and I can't wait to get home from uni and play it till I fall asleep. I've clocked almost 20 hours so far and I'm only about 1/5th of the way through the story, because I've been exploring and doing optional things and side-quests.

It once again feels like a Final Fantasy game, and is hands down the best JRPG I've played since X.

I haven't completed it yet, so if anyone is going to post spoilers could you please post a warning? I'm sure others would appreciate it too.

EDIT: Also wanted to add that Noel is one of the best characters in FF history. I thought I would hate him, but he is a traditional FF hero (slightly stoic, good guy, helps the helpless but not in an "I'm such a hero" annoying way) in addition to me actually caring about his character. I can honestly say I didn't connect with the characters in XIII as much as him. Also his VA is amazing.

92
I hate that minigame. I wonder how arduous it would be to map mouse support on PC through one of the custom drivers...

This would make life infinitely better for the population of the planet. Srsly, this would be amazing.

Is it harder even with a playstation joypad?

I well check later I am real good at it, high score was 8150 or thereabouts which is close to maximum.

At least I think it was that...  I  could have been 7800  I will have to check this.  I remember being 2 items away from maximum (3 very fast spaceships right at the end).

I use a Playstation joypad.

I'll put it this way... on the PSX, I can easily get Umbrella on 1st or maybe 2nd attempt, or the Mop on Disc 2.

On the PC, I regularly come out with sub 1000 points. And I'm not bad at it. For me it runs at normal speed, but it's a bit like the D-Pad controls are far too sensitive in the PC version. Not that they were ever that great to begin with, but there is a noticeable difference.

EDIT: Just wanted to add that my recent what I would consider "perfect" PC run was only not completely perfect because I couldn't get Umbrella on Disc 1, because of this. I actually thought about cheating and slowing it down so it was miles easier, but my logic was that if I was going to do that, I may as well save hack an Umbrella into my items list.

93
Not only that, I find it near impossible to play and get a decent score on the PC version due to the controls. Total nightmare.

94
Completely Unrelated / Re: Final Fantasy VII in Fallout 3
« on: 2012-01-31 20:10:25 »
That's actually very impressive. I loved the details in that video. I wish I could get into Fallout 3 now. I tried, I just hate games that are "if you go here at this time, theres a 0.036% chance of this person being here".

95
Releases / Re: [WIP] Anxious Heart
« on: 2012-01-31 05:34:54 »
I do think orchestral is the way to go where possible. I believe that's how they would have sounded if the game was made just a few years later.

Although obviously the originals are the priority.

96
Releases / Re: [WIP] Anxious Heart
« on: 2012-01-31 05:22:48 »
I'm glad this is being done at least. Having recently finished a full playthrough I can say looping OGG enhances the experience. I do prefer the orchestral versions where I can get them though - "Main Theme" "One Winged Angel" (NOT THE BLACK MAGES VERSION!!" but this will probably be my choice when it comes out.

No offence to FinalFantim (some of his do-over's are awesome) but that entire remix track is too midi like for me. No bass, doesn't really float my boat.

97
A triple post. I am most impressed. You know there's an edit button? Lol.

Also, did you install the option to switch between battle interfaces? If you did, hit CTRL + F6 to change to FF9 interface. If you also installed the break 9999 version, then hit CTRL + F8 instead.

98
Mine says that a lot. What crash are you experiencing? If you're not experiencing any crashes, just ignore it.

99
I meant to update that post last night. There's a way around it, incase anyone else experiences it.

Don't be selecting something else while he's performing it. Just let the limit play out. The crash occurred 3 times in a row because I was trying to select another command at the same time, causing the camera angle to shift. When I don't do this, it plays out fine.

100
UGerstl, that was a good, decent thing to do. I'm sure everyone looking for access will appreciate you posting that, thank you for taking the time and effort to do so.

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