Author Topic: [FF7] FF7 SceneFix  (Read 11140 times)

mav

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[FF7] FF7 SceneFix
« on: 2007-10-18 09:57:43 »
Update: Version 1.1 with PSX support is out!

This little proggy will update kernel.bin file when you edit scene.bin archive. More technical details why it's needed is on the wiki.

I know that similiar program was released a few days ago, but it involved using ff7dec and gunzip, while this is all in one package. Just extract the exe and dll files to your FF7 Game directory and run it. That's it - you're done!

Requires .NET Framework version 1.1.
Tested in-game and working, should it contain any bugs - please report here.

Credits go to kruci who created original FF7StoK program, and to those who found look-up table location.

Link: SceneFix v1.1
Link: SceneFix v1.1 C# source
« Last Edit: 2018-04-20 19:03:48 by Covarr »

kruci

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Re: [Release] FF7 SceneFix
« Reply #1 on: 2007-10-18 11:51:42 »

Credits go to M4v3R and to those who found look-up table location:)


ARMs

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Re: [Release] FF7 SceneFix
« Reply #2 on: 2007-10-18 23:23:28 »
so does this work for the psx version?

mav

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Re: [Release] FF7 SceneFix
« Reply #3 on: 2007-10-18 23:33:38 »
There's no need for this tool on PSX, since scene files are separate there, not packed into sections like on PC version.

Misleading, see below.
« Last Edit: 2007-10-19 07:00:26 by M4v3R »

Akari

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Re: [Release] FF7 SceneFix
« Reply #4 on: 2007-10-19 03:32:03 »
There's no need for this tool on PSX, since scene files are separate there, not packed into sections like on PC version.

Scene file the same on PS and  PSX.

mav

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Re: [Release] FF7 SceneFix
« Reply #5 on: 2007-10-19 07:03:23 »
Oops, my bad :|. I've never really dived into PSX structure, I saw the Enemy directory there so I thought it's this way.

Anyway, my program would still not work on PSX because it looks in diffrent directories for kernel.bin and scene.bin file. I can adjust it though so it'll work on both. But not by patching ISO, only by working on directory structure. Anyone interested ?
« Last Edit: 2007-10-19 07:40:15 by M4v3R »

ARMs

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Re: [Release] FF7 SceneFix
« Reply #6 on: 2007-10-19 08:12:34 »
of course just make it so that for the psx as long as both files are in the same folder as the program.

mav

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Re: [Release] FF7 SceneFix
« Reply #7 on: 2007-10-19 08:21:14 »
Ok, will do it in a while.

By the way - I've discontinued work in my SceneEdit program some time ago, because of lack of time, I've heard it was having a problem with editing items. Anyone know any details? I've successfully edited items in several scene files so I can't track down this one.

Edit: Done, version 1.1 uploaded, can locate both PC and PCX files now.
« Last Edit: 2007-10-19 08:52:37 by M4v3R »

ARMs

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Re: [Release] FF7 SceneFix
« Reply #8 on: 2007-10-19 12:37:57 »
yeah your version of scene edit that we can download always messes up the items.   Every single item on every monster we edit becomes potion.

I thnk the item becomes a potion even if we don't edit the item section.

mav

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Re: [Release] FF7 SceneFix
« Reply #9 on: 2007-10-19 13:01:34 »
Is it visible in game only, or is this bug visible in the Scene Edit itself?

Could you please test if the bug occurs with this version?

ARMs

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Re: [Release] FF7 SceneFix
« Reply #10 on: 2007-10-19 13:12:38 »
thats wierd this scene edit is totally different from teh one i used.  this one has no bug.   And wasn't one of the earlier scene eidt program had an entire list of mosnters or maybe i miiss took yuor program for someone elses program.


I remember there was scenester, scenedit, and ff7sceneedit.


and how do i use the scenefix program for the psx version.  everytime i use it it says it can't find kernel.bin.   maybe the kernel.bin file is totally different form the psx version.  The scene file is exactly the same as the psx version.

Edit it seems you did update your scene editor.   yeah you are the right guy.  I went back and dug up all the editor program and I had an older version.   
« Last Edit: 2007-10-19 13:20:42 by ARMs »

mav

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Re: [Release] FF7 SceneFix
« Reply #11 on: 2007-10-19 13:25:49 »
Maybe I didn't release it to the public, I don't recall now :?.

Anyway, as for SceneFix, just put it into main root directory which contains all directories and files. Like this:

Code: [Select]
.\
 |- BATTLE
 |  |- Scene.bin
 |  |- ...
 |- FIELD
 |  |- ...
 |- INIT
 |  |- Kernel.bin
 |  |- ...
 |- SceneFix.exe
 |- ICSharpCode[...].dll

ARMs

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Re: [Release] FF7 SceneFix
« Reply #12 on: 2007-10-19 13:44:51 »
Thanks it worked like a charm.