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« on: 2008-09-21 23:47:58 »
ive just learned how to decompress kernel.bin by using ff7gzip, but i cant seem to find faqs or wiki on hex editing the files and what i have found is pretty vague and prolly meant for experienced persons, but i was able to use one member's advice:
"You should be able to find most of the information you'll need for these by searching google and the qhimm forum and wiki for things like kernel.bin, gzip and "hex editor". If, for example, you change kernel.bin5 from 60 to 64 or ff at 0x08 the Buster Sword will have 100 or 255 accuracy.
" -Leighos Kudistos Megistos
and give the buster sword 255 accuracy, but how did he know what "cell" controlled the buster sword's accuracy, the kernel.bin wiki said something completely different, it said weapon data was in kernel.bin6 and that it contained weap accuracy but i couldnt find anything that looked like what was in the wiki, so what i did was open kernel.bin5 and the first row looks like 00000000 and the 9th column down is titled 08 (so i figured that was what was meant by 0x08 since i didnt see any Xes anywhere in the hex editors ive used under different view settings) and by chance it did have a 60 under the 08 column so i changed it to ff and it worked, and the buster sword now has 255 acc. so im guessing the kernel.bin wiki is wrong or i dont know how to read it.
either way what i want to do now is edit the buster sword further so it has the conformer special ability to equal normal damage when using morph; and to make barret's assault rifle power up when near death and have 2 pairs of linked slots for a total of 4 instead of the original 2 and its accuracy from 98 to 100. the reason being that these are the only weapons i use throughout the whole game. i would appreciate either explicit instructions on how to do the above mentioned things in a way that a person with attention deficit disorder will understand (kinda how Leighos Kistos Megistos said)or a link to a faq on hex editing so i could edit gjoerulv's kernel.bin which i havent tried his mod yet but he said it was okay with him to edit his scene.bin and the kernel.bin.