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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-10-22 14:08:01 »
Thank you wdx :D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-10-22 03:09:26 »
Anyone able to tell me where I fight the Cactuar .... I cannot remember where I fought them on accident lol. I need the needles for them.

Also where is the silver chocobo ?

And another thing. I cant seem to get into the last area of the Ancient Forest. There is no frog to put in the last pod to get over there.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-10-20 01:34:37 »
Just wondering. Do I still need to give the things in North Crater Elixir's or are they ether's ? I am playing NT 2.0 Type B. I am a little confused as to which one I need to feed them because I give them an elixir and they give next to no AP or EXP lol

Also when I do a soft reset on the game and I go back into a fight right after it, I get a black screen and cant do anything so I have to close the game down and open it back up again for it to work properly.

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Yeah it was double so the game is working as intended with this mod installed ... I will definitely let you know if I find bugs through out the game man :D

Looking forward to trying this out

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I just installed this following the way you said to do it and there is no draw point in the library for some reason ... I also have Tonberry installed for some reason, do I need to uninstall that for this mod to work or can I use it as well ??

Edit: Ok I found it but I cant draw it atm so idk if it is double or not

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-12-06 09:49:50 »
Ummmm I may have done something in the game and Weapon has disappeared (the one that flies around). I have flown all over the map and cant seem to find him anywhere ... I have done all the special battles in the battle arena and dark cave (not sure if I was supposed to before killing weapon).

If someone can help me that would be amazing ty :D

Edit: Nvm I found him in the crater haha

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-12-04 06:45:45 »
Has anyone got a list of what of enemies have which parts for the Ultimate Weapons at all .. I read in an earlier post that Sega was going to get around to it at some stage but not sure if he has or not haha

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-12-01 07:32:06 »
Quote
I've not had any other reports about a crash with that skip; do you have any other mods on like character models/field backgrounds? I'll double-check the script just in case.

As far as exp, gil, ap goes the further you move into the game the better it gets. The best spot for AP hands-down though is the Left-Up path in the Crater; Magic Pots now ask for Ethers instead of Elixirs and both they and Mover enemies give vastly increased AP. For EXP, any path should do the trick as enemies give a lot of it in Crater area. Each path also has its own Save Point now, just be wary of overwriting your save file on the first trip down though as there are some new obstacles on each path now. If encounters get too much while you're grabbing everything, remember there's a toggle function on save points to turn random encounters off.

Yeah I have all mods bar the ones that change the look of the bookcases in Shinra HQ ... It is the only part that causes the issue as well, everything else is fine.

Alright well for now I will wait till I get to the Crater to lvl up abit quicker lol.

Also did you put those bug things back to 0 exp in the mideel area ??

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-11-29 12:05:10 »
Loving your work with this mod @sega_chief.

I ran into a problem though. When tifa is trying to bring back cloud's memories back, I skip the whole thing so I dont have to watch the memories but when I do that for some reason the game crashes on me but when I actually went through the dream sequence it worked.

Also is there a list anywhere that tells me what gives the best gil, ap and xp anywhere.

Can't wait for FF8 NT :D

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