Author Topic: FF7 - file audio.dat  (Read 7441 times)

GuyverIV

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FF7 - file audio.dat
« on: 2017-02-13 17:17:22 »
How can I open this file? audio.dat
edit and re-compress it?

Please Help Me, thanks! ^_^
because I would like to fix the errors causing by audio.dat psx sounds version.

Kaldarasha

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Re: [FF7PC?/PSX?] - file audio.dat
« Reply #1 on: 2017-02-13 17:48:28 »
It would help to know if you desire to mod the PC or PSX version of the game. For PC, you can use Cosmo but the PC version will be fixed by DLPB soon, which also include a better way to mod the sound files.

Ansem

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Re: FF7 - file audio.dat
« Reply #2 on: 2017-02-13 18:16:22 »
It would help to know if you desire to mod the PC or PSX version of the game.

PSX has no audio.dat. The closest thing would probably be EFFECT.ALL but even then, those are just the samples, which the AKAO program uses to synthesize the actual audio in real time. Feel free to correct me if I'm wrong, though. I haven't extensively studied the inner workings of the game.

Kaldarasha

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Re: [FF7PC] - file audio.dat
« Reply #3 on: 2017-02-13 18:29:29 »
The last part of his post is a bit cryptic for me - it was a diplomatic way to find out what he desire to do.

Ansem

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Re: FF7 - file audio.dat
« Reply #4 on: 2017-02-13 18:46:50 »
The last part of his post is a bit cryptic for me - it was a diplomatic way to find out what he desire to do.

Huh, I seem to have missed that part earlier. Still, with the way things are, I'd say he means he wants to restore the crappy PC audio to what it was in PSX. Which is, like you said, what DLPB is doing currently.

GuyverIV

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Re: FF7 - file audio.dat
« Reply #5 on: 2017-02-13 20:00:49 »
(Sorry for my bad english)
Anyway, I refer to the PC version.
Time ago I found this patch, that simply need to replace files "audio.dat" and "audio.fmt"
to have the PSX sounds (Voices & Effects).

DLPB_

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Re: FF7 - file audio.dat
« Reply #6 on: 2017-02-13 20:16:04 »
My mod will only fix the English version (English exe) of the game. However modding an english exe for use with all non-English games may also not be a problem for much longer.  Apart from certain text that would have to be amended to fit.

As for audio.dat... you can use http://forums.qhimm.com/index.php?topic=12755.0


GuyverIV

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Re: FF7 - file audio.dat
« Reply #7 on: 2017-02-13 22:20:18 »
My mod will only fix the English version (English exe) of the game. However modding an english exe for use with all non-English games may also not be a problem for much longer.  Apart from certain text that would have to be amended to fit.

As for audio.dat... you can use http://forums.qhimm.com/index.php?topic=12755.0


I don't understand how to extract it. I put sfxdump and sfxpack in folder:
C:\Programmi\Square Soft, Inc\Final Fantasy VII\data\sound

And now? i use Drag and Drop or Prompt command?

DLPB_

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Re: FF7 - file audio.dat
« Reply #8 on: 2017-02-13 22:40:28 »
There is a readme.

Kaldarasha

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Re: FF7 - file audio.dat
« Reply #9 on: 2017-02-14 11:35:40 »
My mod will only fix the English version (English exe) of the game. However modding an english exe for use with all non-English games may also not be a problem for much longer.  Apart from certain text that would have to be amended to fit.

That's actually not a problem anymore since your first version of hextlaunch and the creation of the gamesconverter with it. We have already the files to change the English version of the game to the official translated ones.