Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1079205 times)

gjoerulv

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« Reply #150 on: 2008-02-09 15:55:49 »
I'm gonna finish it dudes, just took a break due to... what I said. I did some tweaking yesterday after spending 8-10 hours programming in C# for a school assignment, so I kinda got in the mood for it. :-D

From what you posted it seems like you have tons left to do.   I personally wouldn't even make a goal as huge as that.    I find it extremely difficulty to decide what enimies to change and how the change will be done.  I normally take days thinking about what to do and sometimes days to finally get my ass to do it.   And then it may even take days to complete that one enimy.

It's not THAT big. I don't switch out enemies. I fill the gaps where there are room for more enemies. In some scenes there are 1 or 2 enemies (as you know). The only "bosses" I've added so far is those on YT. I'm only gonna edit the field to add new boss fights/monster-in-a-box.

Of course if you or anyone want to share files/ideas or help out it would be great.

Ragna

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« Reply #151 on: 2008-02-09 16:31:22 »
I'm waiting for a new release, gjoerulv. (I pronounce your nick G-Joe-Ralph, lol :-P)

Would you make a document or something about editing battle scenes, please? >_<U

gjoerulv

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« Reply #152 on: 2008-03-02 11:25:56 »
I'm waiting for a new release, gjoerulv. (I pronounce your nick G-Joe-Ralph, lol :-P)

Would you make a document or something about editing battle scenes, please? >_<U

I'll try to make a guide when I'm done myself. I've never done it before but I'll try. Meanwhile get a load on this one lol.


obesebear

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« Reply #153 on: 2008-03-02 19:26:48 »
Awesome!  You should definitely make a Giant Cactuar as well.   Maybe he could be an optional boss in the Gold Saucer desert before Ruby appears?

Anyways, do you have an idea of when you'll be ready to release this?

gjoerulv

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« Reply #154 on: 2008-03-03 08:47:12 »
Already made a cactuar http://www.youtube.com/watch?v=Mhi0a16fREQ.

Perhaps I'll make it a boss.

Regarding the time, I can soonest hope for a release after Easter. I'll probably get most of the work done in the break. As of now I only work on a few occasions when I have spare time.

killem2

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« Reply #155 on: 2008-03-03 14:25:50 »
I personally just want the end game sephiroth to not die from 2-3 omni slashes and 1 knight of round :P

Chrysalis

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« Reply #156 on: 2008-03-25 01:31:40 »
all the download links are dead :(

gjoerulv

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« Reply #157 on: 2008-03-25 13:58:51 »
I know. They will be put back on when v2 is done. I promise! Give me a few weeks. Sorry for the lateness.

EDIT: What do you guys think about these changes in v2?:

More enemies + bosses, harder, much more to steal and morph, materia AP somewhat back to normal, Big Guard doesn't cause haste +mp cost, Dragon Force and Hero Drink are changed (must come up with something. Any suggestions?). Harder to get limit breaks. No master magic/summon/command. Sephiroth is controllable.

More suggestions?
« Last Edit: 2008-03-25 14:09:37 by gjoerulv »

Destiny

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« Reply #158 on: 2008-03-25 14:54:48 »
How you put sephiroth controllable? you mean you can manipulate him? or just control him during cloud's past?

gjoerulv

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« Reply #159 on: 2008-03-25 17:02:46 »
I thought that was obvious. Control him in Cloud's past. He, he wouldn't it be kinda stupid if you could manip him in the final battle?

Destiny

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« Reply #160 on: 2008-03-25 19:38:48 »
Yeah maybe youre right :D so this can be done even whit other enemy am i right? Anyway this can be done from the exe right?

gjoerulv

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« Reply #161 on: 2008-03-25 23:35:01 »
It can be done by manipulating Sephiroth's AI in the Kernel.

Destiny

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« Reply #162 on: 2008-03-26 00:06:56 »
KERNEL.BIN or Kernel2.bin? I suppose the first one, am i right ah? ^^. But i when i  convert the kernel in the gzip i cant find nothing inside it, just the same kernel.bin O_o. I never tried this kind of program seems so strange O_o.
« Last Edit: 2008-03-26 00:30:28 by Destiny »

gjoerulv

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« Reply #163 on: 2008-03-27 00:06:45 »
Yeah kernel.bin (not 2). I use my own proggy to extract lgp files and other gzipped ones. I don't want to share that. But there should be some available here.

EDIT: Actually there isn't. Do you have any progs for it? If not try searching for something like... eh... if I remember correctly "ff7 gzip" or "ff7 dec" (without the quotes of course)...
« Last Edit: 2008-03-27 00:48:59 by gjoerulv »

Destiny

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« Reply #164 on: 2008-03-27 09:00:35 »
No no i got this program, i used that to change "Ex-SOLDIER" name in kernel4 file.
Finding the correct offset in kernel3 is a little hard, but i will try it ^^.

gjoerulv

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« Reply #165 on: 2008-03-27 18:54:10 »

Destiny

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« Reply #166 on: 2008-03-27 19:28:28 »
Loool thx :D Lets see this kernel3 now :D

gjoerulv

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« Reply #167 on: 2008-04-10 23:53:00 »
Anyone wanna betatest when I'm done?

Sefurosu

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« Reply #168 on: 2008-04-11 01:46:08 »
I hope that you are still going to release this. I've been looking forward to it for a while. I'll betatest if you want me to.
« Last Edit: 2008-04-23 23:27:03 by Sefurosu »

gjoerulv

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« Reply #169 on: 2008-04-24 21:46:22 »
Thank you Sefurosu! Anyone else wanna beta test?

And Here are some images. Are they too ugly? Well don't expect too much...





Don't get fooled by the images. The enemies aren't in scale. They're edited in Kimera 0.84. Nothing advanced.

Concerning release date it's really hard to tell 'cause of my tight schedule these days. I got exams, other projects to finish, work + life.

Sefurosu

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« Reply #170 on: 2008-04-25 01:03:52 »
I'm not worried about when it comes out, so long as you don't give up. And btw those monsters look really good. I hope you have good luck about free time  8-).

Bodhisattva

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« Reply #171 on: 2008-04-26 16:20:19 »
I'd love to beta test this.

Destiny

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« Reply #172 on: 2008-04-26 22:55:12 »
Yo man i can betatest this too :) send me a pm if you want ;)

gjoerulv

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« Reply #173 on: 2008-04-27 04:44:14 »
Thanks folks!  :-D I'll pm you when I'm done!

LJH

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« Reply #174 on: 2008-04-28 08:54:36 »
Can't wait! ^^