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Final Fantasy 7 => Audio => Releases => Topic started by: myst6re on 2020-05-16 00:36:20

Title: [FF7PC-98/Steam] FFNx FF7Music (original sound from PS1) (1.3.1)
Post by: myst6re on 2020-05-16 00:36:20
(https://www.ff8.fr/pub/images/whitein.png)

Original MIDIs from PS1, a light alternative to Anxious Heart / The mod.

Download

For FFNx 1.8.x+: FFNx-FF7Music-v1.3.1.zip (https://www.ff8.fr/download/programs/FFNx-FF7Music-v1.3.1.zip) (only 944 KB!)
For FFNx 1.7.x: FFNx-FF7Music-v1.1.zip (https://www.ff8.fr/download/programs/FFNx-FF7Music-v1.1.zip) (only 1.2 MB!)

FFNx FF7Music is also available in the Satsuki Yatoshi Mod (SYW) (https://forums.qhimm.com/index.php?topic=20434.msg283018#msg283018)
And in the catalog for 7th Heaven 2.4+
And for 7th Heaven 2.3.3+: FFNx-FF7Music-v1.3.1.iro (https://www.ff8.fr/download/programs/FFNx-FF7Music-v1.3.1.iro) (please read the readme to set up the hebios file on 7th Heaven version below 2.4)

Installation (FFNx 1.8.x+)

1. You need to install FFNx 1.8.x+ (https://forums.qhimm.com/index.php?topic=19970.0) first.
2. Copy the psf directory next to ff7*.exe
3. Open FFNx.toml with a text editor
4. Set use_external_music to true (remove the # from the beginning of the line if any)
5. Set external_music_path to 'psf' (remove the # from the beginning of the line if any)
6. Set external_music_ext to 'minipsf' (remove the # from the beginning of the line if any)
7. Set he_bios_path to 'psf/hebios.bin' (remove the # from the beginning of the line if any)


Installation (FFNx 1.7.x)

1. You need to install FFNx 1.7.x (https://forums.qhimm.com/index.php?topic=19970.0) first.
2. Copy the psf directory next to ff7*.exe
3. Open FFNx.cfg with a text editor
4. Set use_external_music to yes (remove the # from the beginning of the line if any)
5. Set external_music_path to psf (remove the # from the beginning of the line if any)
6. Set external_music_ext to minipsf (remove the # from the beginning of the line if any)
7. Set winamp_in_plugin to psf/in_psf.dll (remove the # from the beginning of the line if any)

Authors

Packed by myst6re (https://www.ff8.fr).
FFNx uses the OpenPSF project (https://github.com/myst6re/openpsf) to play PSF files.
Thanks to Neil Corlett (https://web.archive.org/web/20131214013404/http://www.neillcorlett.com/) for in_psf.dll and PSF files.
Thanks to Christopher Snowhill (https://kode54.net/) for its implementation of foo_psf.
comical, cintro, mogu, tb and wind PSF files were generated by myst6re using Makou Reactor 1.8 (http://forums.qhimm.com/index.php?topic=9658.0).

Notable improvements (aka changes I made to FFNx)


I added few missing files to the PSF collection made by Neil Corlett:

Known issues


Changelog


Alternatives


See Also

Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: Rcarlucci on 2020-05-19 01:26:48
Can I use these for my mod ?
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: myst6re on 2020-05-19 22:58:16
I also reply here, yes you can. I don't own the files, and in the next version of Makou Reactor I offer a way to create them (except the psflib) from the game data.
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: ssjkakaroto on 2020-05-27 18:09:43
Is there any difference between this pack and the old pack from Neill Corlett?
Just saw that you added a couple of files to his pack.
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: myst6re on 2020-05-27 18:53:42
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: Rcarlucci on 2020-05-28 17:20:03
did you have the .ogg for me to download... ?
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: ssjkakaroto on 2020-05-28 23:47:57
did you have the .ogg for me to download... ?
You can convert it to ogg, or any other format you want, with foobar2000. Just install the PSF component: https://foobar2000.org/components/view/foo_psf
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: myst6re on 2020-05-28 23:55:32
You can convert it to ogg, or any other format you want, with foobar2000. Just install the PSF component: https://foobar2000.org/components/view/foo_psf

^ This, and that part is easy to do. After you only need to write loop times manually.

And my official answer is I won't convert this to OGG or FLAC, because I won't and I can't upload it.
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: Landarma on 2020-06-17 13:29:28
  • tb: Main theme alternative (dunno where it is used, I found it in the map of Jenova in the Nibelheim reactor ;D)


Haven't touched the game for years, but looks like 'tb' was playing at certain scene.(I think it's... 'what really happened in the Nibelheim reactor' when Cloud and Tifa in the lifestream)
Check this: https://www.youtube.com/watch?v=fBe6T49ZsPg (shameless plug)
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: myst6re on 2020-06-17 13:32:30
Yup, that's here exactly. Thanks for the clarification!

First post edited.
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: quantumpencil on 2020-06-17 17:37:18
Thank you myst, absolutely loving this release. Game finally playable again on PC, I was getting tired of hearing the first 20 seconds of the main theme over and over and over...
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: Cupcake on 2020-06-20 03:27:57
Doesn't seem to want to load for me; according to the ffnx.log it loads fine; but audio never plays

Code: [Select]
[00000000] INFO: FFNx driver version 1.7.2.118
[00000000] TRACE: v1: 0x99CE0805, v2: 0xAC0D8B00
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] TRACE: Applied Hext patch: hext\ff7\en\FFNx.BATTLE.fullscreen.txt
[00000000] TRACE: Applied Hext patch: hext\ff7\en\FFNx.FIELD.transparent_modals.txt
[00000000] TRACE: Applied Hext patch: hext\ff7\en\FFNx.FIELD.vertical_center.txt
[00000000] TRACE: Applied Hext patch: hext\ff7\en\FFNx.MENU.cursor_vertical_center.txt
[00000000] TRACE: Applied Hext patch: hext\ff7\en\FFNx._GLOBALS.txt
[00000000] INFO: Original resolution 640x480, New resolution 1920x1080, Internal resolution 1280x960
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Winamp music plugin loaded using data/psf/in_psf.dll and FFNx out implementation
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] LOCK UNLOCK TEST
[00000000] TRACE: XInput controller: connected.
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000029] set music volume trans: 127->0, step=60
[00000094] END OF CREDITS!!!
[00000094] Entering MAIN
[00000094] set music volume: 127
[00000094] Exiting MAIN
[00000094] START OF MENU SYSTEM!!!
[00000223] END OF MENU SYSTEM!!!
[00000223] Entering MAIN
[00000223] TRACE: MODE_UNKNOWN21
[00000227] Exiting MAIN
[00000227] Field Start
[00000320] WM_CLOSE
[00000320] Field Quit
[00000320] UNINITIALIZE DD


EDIT: AHA! Figured it out; my problems are tied to a bug in FFNx related to starting/stopping music.
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: myst6re on 2020-06-20 10:10:30
So all good now?
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: Cupcake on 2020-06-20 18:34:38
Yep, all is well; just might wanna make a mention about that in the first post; in some situations (not sure of the specifics, I'll tinker with it later) the psfs won't play right away, so you'll have to get into a battle before they start.
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.1)
Post by: myst6re on 2020-06-20 18:41:05
If you have more informations about this, and how to reproduce, let me know.
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.3)
Post by: myst6re on 2020-10-19 18:11:39
New version to prepare (again) the next version of FFNx. With FFNx 1.8.0 and later, latencies are gone.
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.3)
Post by: myst6re on 2020-10-22 15:05:36
FFNx 1.8.0 is out, you'll need to update FFNx FF7Music to the last version (1.3).
https://github.com/julianxhokaxhiu/FFNx/releases/tag/1.8.0
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.3.1)
Post by: myst6re on 2020-10-27 17:59:56
Tiny update: Renaming mural.minipsf to mura1.minipsf (Mideel theme).
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.3.1)
Post by: myst6re on 2021-12-11 10:01:28
I created an iro archive for the 7th Heaven mod manager. Normally it should work with the last version of 7th Heaven (2.3.3), is someone want to try?
After the installation in the mod manager, you need one extra step to make it work: get the hebios.bin file (from the zipped archive of ffn-ff7music for example) and put it in music/psf/
directory (create the folder if it does not exist).

FFNx-FF7Music-v1.3.1.iro (https://www.ff8.fr/download/programs/FFNx-FF7Music-v1.3.1.iro)
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.3.1)
Post by: myst6re on 2021-12-19 15:08:23
With the last canary version of FFNx (beta), it'll be possible to use FFNx FF7Music in 7th Heaven without extra step.
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.3.1)
Post by: ssjkakaroto on 2021-12-22 18:57:23
Thanks for the IRO myst6re.
I won't be able to test it now because I manually installed Satsuki mods into my FF7 directory and I'm launching it manually, so both are working now and I don't want to mess with this setup.

As I suggested in Github, I think the solution should be 7th Heaven (optionally) not overwriting FFNx.toml every time.
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original files from PS1) (1.3.1)
Post by: myst6re on 2022-04-04 18:18:27
The iro is officially available on the default catalog in 7th Heaven 2.4 with the last version of FFNx
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original sound from PS1) (1.3.1)
Post by: leatitia on 2022-12-07 09:39:06
thank you!!!
Title: Re: [FF7PC-98/Steam] FFNx FF7Music (original sound from PS1) (1.3.1)
Post by: ColossusSteppes on 2024-02-19 19:15:09
Hey, just wanted to mention that "Highwind Takes to the Skies" seems to be a lot louder than the other tracks