Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nirwanda

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-06-07 19:52:14 »
buy stable at chocobo ranch. it will then be able to go there.
Oof i haven't played this game all the way to the end in so long I forgot about this. Thanks!

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-06-06 12:37:16 »
So uh... what's with the Shinra soldiers in the Chocobo stable on the Highwind. I already reached the bottom of the north crater and got the gold Chocobo from the Kalm traveler but I still can't kick them out. The Kalm Chocobo says my stable is full and I can't board the ship with any manually caught ones.
Whenever I talk to the soldiers they keep repeating the same line over and over.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.995)
« on: 2022-05-31 21:20:44 »
So I'm in the Hojo fight and the battle starts with big guard so I thought of using the classic strategy of casting reflect on myself to bypass the enemies' reflect and got stuck in a loop of the spell reflecting over and over from one character to the other.  Don't know if it matters but the spell was hydro.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« on: 2022-03-16 15:49:27 »
I think I might have found a small bug or sequence break thing in mode B... or is this intended?
After you escape sector 7 with Aerith but before getting to her house you can go back to Wall Market and buy an umbrella weapon for Aerith from the battery npc in the weapon shop. (also some npc in the Honeybee entrance mentions Cloud crossdressing even though he doesn't do it in this mode)

This is more of a personal opinion... But, why is 0 gil tied to hard mode? Imo, this only either incentivizes players to grind steals/morphs/drops for cash or to ignore a lot of equipment because they can't afford it, which goes against the fun customization that is so core to the mod.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-09 14:19:10 »
So, small thing, the "New Threat 2.0 Enemy Drop/Steal/Morph Google Spreadsheet" link takes you to the doncumentation download instead.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-20 19:01:48 »
Weird.  :o
Ok, thanks a lot for all the help! :)

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-20 12:24:15 »
According to what I read in the documentation you can enter cosmo canyon again in disk 3

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-20 10:09:30 »
Lol, no I didn't activate it.
If you want to go the extra mile to help me and check the save game.... https://www.dropbox.com/s/w6c4ekic1flohgw/FINAL%20FANTASY%20VII%20Steam.rar?dl=1
Thanks a lot again, you're a amazing

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-19 19:56:59 »
Yeah. i didn't play it right that time i recorded..oops! But I have played it several times the right way when trying. here isa new recording https://www.youtube.com/watch?v=7Q32fl911E8&feature=youtu.be

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-18 21:10:52 »
Thanks for the help, but still not getting results.
Tried it again, tried with keyboard and joystick, tried changing the key configuration, nothing seems to matter. Besides switch, Pgup+menu also seems to trigger the blinking, pgup+switch, doesn't, though...
https://youtu.be/gOZzJHmMawc

BTW: I'm using the steam version and no other mods.

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-16 23:52:22 »
Hey Sega Chief, sorry you've been feeling under the weather. Best wishes, man.
I've been having  a lot of fun with the mod, though I'm a little stuck on something.

Spoiler: show

The only hint we get for the piano in shinra mansion is "melody". Are we supposed to play tifa's theme? I tried that but whenever I press [switch] (insert or X in the xbone controller) the text box temporarily closes and reopens and a cancel sound plays instead of the aproppiate sound.
I haven't been able to play it in her piano either. [switch] works fine and the melody is the same one as I remember but there is no recognition of playing it right (the one gil you got at this point in the vanilla game). Is there some hint I'm missing. Was the melody changed? Or am I doing something wrong? (it's my first time playing ff7 pc)
BTW the Tifa melody i found online was: [C] [Insert] [V] ([Page Up]+[V]) ([Page Up]+[Insert]) [C] [Insert] [V] ([Page Up]+[C]) [X] [C] [Insert] [C]

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-08 00:47:18 »
Hmm can't wait to try this new version. I think I'm gonna try for arrange mode and hope for the best, all the cool surprises offset the possible frustrating difficulty. (to a mediocre player like me)
Btw, I noticed a small error in the read me, both Red XIII and Yuffie have the same listed initial stats.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-03 01:53:40 »
Been playing the exe edit version and liking it. Great work as always, segachief! :D
If i might make one suggestion, I feel that Barret's growth sets are more geared towards attacking than tanking I think he should benefit of having one of the str+10/etc ones replaced by vit/spr+10 str+5. That's a choice I would pick for him at least :P
Again, thanks for the amazing mod!

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-02-13 15:30:11 »
Big fan of your mod here, played it like a year ago. Wanting to get back to it now.
I really liked the new stuff in arrange mode, but I think the battle with bottomswell (jorgumandr or whatever) is absolutely unbalanced. I've tried many, many times and I can never seem to manage to balance survival and damage (I read a post about someone who grinded to level 31 to be able to get through it). So I had to restart in normal mode. If it is not too much trouble, could you please take a look at it?
In any case thanks for reading and for the awesome mod.
BTW, will the exe edits ever come back? I liked materia equipping having notable effects on stats.

Pages: [1]