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Messages - youffie

Pages: [1]
1
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-04-20 22:53:39 »
http://forums.qhimm.com/index.php?topic=19586.0

Yeah I know that, I was just wondering if it's possible to manually extract all the text, or is just impossible to do that by myself . .

2
link to the patreon to be able to enjoy the latest mod for the Steam Remaster shitty anime squall version ?

3
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-04-20 09:24:51 »
any way to get DLPB translation working with 7th heaven, JUST the translation not the reunion itself.

4
Available for French translation.
Used to de Scanlation a few years back.

5
Will you guys be able to change this horrible Squall Anime Face ???

6
7th Heaven / 7th heaven 2.0 crashing at launch win error
« on: 2020-03-13 06:09:42 »
Hello everyone and thanks in advance for the help.

I did a clean install of FF7 on my HDD via steam and when installing 7th Heaven on the same hard drive as FF7 game (NOT MY C: DRIVE)
after first launch i always get the same error.

here is the error:

Could not find a part of the path 'G:\My Games\steamapps\common\FINAL FANTASY VII\mods\7th Heaven'.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
   at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
   at System.IO.Directory.CreateDirectory(String path)
   at Iros._7th.Workshop.Settings.LogAndCreateFolderIfNotExists(String pathToFolder)
   at Iros._7th.Workshop.Settings.SetPathsFromInstallationPath(String pathToFf7Install)
   at SeventhHeaven.ViewModels.GeneralSettingsViewModel.AutoDetectSystemPaths(Settings settings)
   at SeventhHeavenUI.ViewModels.MainWindowViewModel.InitViewModel()
   at SeventhHeavenUI.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
   at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
   at MS.Internal.LoadedOrUnloadedOperation.DoWork()
   at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
   at System.Windows.Interop.HwndTarget.OnResize()
   at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
   at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

7
7th Heaven / Re: Game not launching after changing screen
« on: 2019-04-22 10:59:44 »
It worked ! Thanks a lot ! You're a savior !

8
7th Heaven / Game not launching after changing screen
« on: 2019-04-21 22:25:05 »
Hello Qhimm community !

I was hoping someone would be able to help me with a little issue I'm having !
I was playing the game with 7th heaven normally a few days ago on my laptop connected to a Samsung TV (I've always played like this), but I went away on holiday and I wanted to continue my playthrough on my laptop, but now every time I launch the game, I see the usual black square on my screen and then the game just force closes itself with no error message whatsoever, it just refuse to launch.
I tried to run the config (with the chocobo head icon) but still don't work.
I tried connecting it to a TV not working either.
My guess it have something to do with the fact that I'm not playing on the TV I'm always used to play. Because the game was running perfectly 3 days ago and I didn't modified it, neither updates windows or anything at all.

I really hope someone can help me so I can continue to enjoy that amixing game with all the mods from Qhimm.

9
Support / Re: Switch versions
« on: 2019-04-05 17:08:38 »
Oh okay. Well, I don't have an SD card to use at the moment, or a card reader yet. I'm probably going to get one later in the month because I need a card reader for SD2Vita. So I'm probably going to buy 2 SD cards, one for my Vita and a second one for my Switch. But my Switch isn't hacked anyway so wouldn't this not work on it anyway?

Your Switch NEED to be hacked for this to work !

What is the NSP?

.NSP is the format the e-shop games are compressed into for installation onto the Switch

10
Hello to all, I was just wandering, I saw there is this Mod out there called Project Omnislash, and I saw that it uses DLPB Reunion Menu and I was wondering
Does it have permission for that ?
Is it another mod but that look exactly like reunion menus ?

Just curious before I download anything, one can never be sure.

11
Team Avalanche / Re: Remastered backgrounds : final packs
« on: 2019-04-05 08:04:53 »
By the way Champignon, are you compiling all of the artist work into one big file and updating it regularly or is this pack already outdated ??

12
Team Avalanche / Re: Remastered backgrounds : final packs
« on: 2019-04-05 07:56:28 »
For the Big furniture and huge maps in general, there is a fix. Kaldarasha just released a new version of his chaos Mod on Nexusmod that makes the character much bigger than the original chibbi max hight !

13
7th Heaven / Re: Long load times between areas/minigames.
« on: 2019-04-02 01:32:40 »
Same for me. I have like 6 to 15 second load time between screen, it's almost unplayable. . .

I'm running 7th Heaven 1.5.6.0 and my MODS are as follow

Quote
653bb2b6-3999-4bb0-bc21-2ae299bb7b87_Animations_2.1
ID: a7339ccb-a283-4116-a667-f73f691c5751
Version: 1.0
f_animation = 1
w_animation = 1
60fps = 1
fba = 0
fbn = 0
fed = 0
fs = 1

Dynamic_Weapons
ID: ef8208a1-f916-4ea4-9c31-2c00d6b7f1a6
Version: 1.702
Sword = 2
Dynamic = 1
HQW = 0

ChaOS
ID: 254b5298-6fb8-4983-a22d-4da95d6f201a
Version: 1.702
RSP = 1
YCloud = 1
CloudSword = 1
Barrett = 1
Bugen = 1
Kage = 0
Ruy = 0
Rock = 0

fe92e17c-f60d-4cf5-9c79-889f93d1edcb_Battle_Models___Weapons_2.1
ID: b6552577-365f-4479-b91b-76b9f1be18cf
Version: 1.0
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 0
weapons_sephiroth = 1
weapons_yuffie = 1

7f1274cf-3bf8-4ae6-a722-d2f374c902fc_Field_Models___Objects_2.1
ID: 38bdfe30-88d4-414e-a82a-6a37170855f5
Version: 1.0
huge_materia = 1
materia = 1
potions = 1
save_point = 2

1917178d-5ef1-42e2-9c5c-58045588b3f4_Battle_Models___Characters_2.1
ID: 9bb0a3cd-2748-439d-b8a9-4cd650146bba
Version: 1.0
models_aerith = 1
models_barret = 2
models_caitsith = 1
models_cid = 2
models_cloud = 4
models_redxiii = 3
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 1

battle models
ID: 497c01e9-b13a-4d0b-a705-72610eb1094c
Version: 1.39
models_aerith = 0
models_aerocombatant = 1
models_airbuster = 1
models_barret = 0
models_caitsith = 0
models_chokobo = 1
models_cid = 0
models_cloud = 0
models_elena = 1
models_grunt = 1
models_guardhound = 1
models_hundredgunner = 1
models_motorball = 0
models_mightygrunt = 1
models_mp = 1
models_redxiii = 0
models_rude = 1
models_reno = 1
models_sephiroth = 1
models_soldier = 1
models_sweeper = 0
models_tifa = 0
models_vincent = 0
models_yuffie = 0

267ef1d2-599c-4f4d-860c-b838f402c587_Battle_Models___Enemies_2.1
ID: 2ffb6bd9-d2f9-4344-89b7-98aecd626288
Version: 1.0
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 5
models_soldiers = 0
models_sweeper = 1

Battle_Textures___Tsunamods__Avalanche_Arisen_1k_Battle_Scenes_1.0
ID: 7280f5e1-d49e-4085-ba27-6cf61cee3732
Version: 1.0
battle_bg = 1

af709876-588e-4865-84e3-0ac0bd662fb2_Gameplay___Difficulty_and_Story_2.391
ID: 83b36e51-ef60-4837-bc8d-0f200f428e03
Version: 1.0
gameplay = 0

3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc_Gameplay___Tweaks_and_Cheats_2.2
ID: 95ea7313-e990-458b-be4d-9ba75532fa0d
Version: 1.0
ar = 0
cf = 0
dm = 1
isl = 1
i = 0
li = 1
lcs = 1
lt = 1
nrb = 0
spa = 1
sc = 1
sbo = 1

Remako HD Graphics Mod BETA_0.1
ID: acd059e7-5994-4c9b-8de7-68f43007ce56
Version: 1.0
field_bg = 1

4f61f4cf-6733-4503-93f4-ed7fdfee21a6_Media___Movies_2.1
ID: 0012ca30-e1a6-4e1b-b19c-949dca9ccb07
Version: 1.0
movie = 2

2bdd4a94-4b06-46ca-af0a-37b9dfef25aa_Media___Music_and_Sound_2
ID: c813947d-dcac-4b24-85a0-cab64cc1cd38
Version: 1.0
music = 1
sound = 0

aec06415-0f12-410b-ac43-f4e89e363729_Menu___Avatars_and_Backdrops_2.1
ID: e03de42b-d4f2-47da-a360-124dabc50c68
Version: 1.0
avatars_aerith = 2
avatars_barret = 2
avatars_cait_sith = 2
avatars_chocobo = 2
avatars_cid = 2
avatars_cloud = 2
avatars_cloud_young = 2
avatars_red_xiii = 2
avatars_sephiroth = 2
avatars_tifa = 2
avatars_vincent = 2
avatars_yuffie = 2
game_over = 1
prelude = 2
start_menu = 7

ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0_Minigames_Collection_2.31
ID: 78455722-d828-4870-8afc-93b3d06294fe
Version: 1.0
chocobo_models = 1
condor_models = 1
motorbike_models = 3
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1

Spell_Textures_2.1
ID: d4f8bc0e-b0d2-4989-b06a-13ffec00f168
Version: 1.0
magic = 2
coin = 12
limit = 0

3ee8d570-ac8b-471e-ad3f-53de21248652_The_Reunion___Beacause_and_Menu_Overhaul_2.1
ID: 8f7a1ef2-e62b-467b-9768-e9193f0d8d7e
Version: 1.0
beacause = 1
menu = 1
break = 1
hand = 1
nbb = 1
ncb = 0

a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921_World_Models___Characters_2.1
ID: 31803774-a4ec-4e6e-91aa-90c28134139f
Version: 1.0
cid_world = 2
cloud_world = 5
tifa_world = 4

0d0cc481-4cc3-4e7e-9529-fa7077b38615_World_Models___Enemies_2.0
ID: 625c7867-cb76-4989-9710-f483a3e90730
Version: 1.0
diamond = 2
emerald = 1
ruby = 1
ultima = 1

0e056cf4-7b37-49e1-aa9e-c57bc73db954_World_Models___Vehicles_2.0
ID: 60a39433-8aec-4b71-9907-dab29ce6a1b5
Version: 1.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1

35e0906d-7da4-4da2-b10d-87149d291a38_World_Textures_2.0
ID: 54d7fa95-7ec2-47b3-b00e-e7758ff46625
Version: 1.0
world_bg = 1


14
I'm using the version from Tifa's Final Heaven - 7th Heaven Modding Tutorial, it says it's 1.56rc6 !

Where do I find the right version ?

Also the more I add and remove Mods, the more SLOW the game is when loading and changing scenery and entering battle, etc. . . is this normal it's almost unplayable, I have to wait between 6 and 15 second between each screen ???

15
Hi everbody !
First of all, thanks you for all your amazing work ! 7th Heaven is incredible !

just a question, I'm on 1.56 but everytime I try to update I get an error inside 7th Heaven.

I came here to download it manually but the only link i found is the mirror link in the update description and that send me to a page about buying cloud services . . .
Any way I can get the update somewhere manually ?

Thanks a lot in advance.

16
7th Heaven / Re: Text wrongly displayed
« on: 2016-12-14 19:43:50 »
Anyone who care to enlight me on the situation?

17
7th Heaven / Re: Text wrongly displayed
« on: 2016-11-23 03:19:06 »
Also a lot of option from configuration of some mod are not working.

For example, field model - non playable character
If I change the texture of Wedge Jessie and Biggs, and then load a game with them in screen like the train. they just keep the default one that I put first karda... something.

And the field object mod just doesn't work at all. . . Saves icon are just the same . .

18
7th Heaven / Text wrongly displayed
« on: 2016-11-23 02:47:34 »
Hi everyone, I'm pretty new using MOD at FFVII.

I'm using Tifa 7th. Heaven and everything looks great !

Thanks a lot for the hard work !

I sometimes have dialogue box problems, as the text is cut mid-word and put on another line and sometimes the box is smaller than the text, citing it in the middle of the sentence.

And I just have another little problem that seems to be caused by the reunion mod.
Every time I try to enable it, my game dialog is like squished together like the letters are glue to one another and when in combat all the line for ATB and Limits are not sync with their text, they're apart from each other.

Any help with those problems ?

Thanks a lot in advance.

19
Releases / Re: Improved and added unshaded characters
« on: 2013-08-06 19:49:27 »
Hi everybody !
Is there anybody out here who could give me the link where to download the character changer program you use with all the models you guys did and the background smoothened.
And a really quick guide on how to use it ! It would be amazing.
Please help a huge fan of your work !
Thanks a lot in advance.
 

20
Releases / Re: Improved and added unshaded characters
« on: 2013-07-31 06:23:48 »
Hello everybody ! I've been following this topic for quite a moment. You guys work is amazing.
I finally decided to ask you a question.
Do you have a stable version of your mod ? I mean could you do an easy step by step tutorial on how to install it ? I'm not very good at modding and stuff.
I really like all your character re-designed and how your background is smother without aliasing.
Could you help me out ?
Thanks a lot in advance for everything you guys can do.
Q.

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