I've got a little problem when using Palmer's head in a field model. The textures look black in-game (and even in Bitrun, in fact). The silhouette is rendered correctly, but inside it there is only blackness. What could be causing it?
Oh, one more thing: how can I use a custom texture in a model? I tried importing a BMP to TEX using Bitrun, but the game crashed when it tried to load the texture.
I'd like to thank you Mirex for your great program. It's comming very handy.