Author Topic: [FF7PC] Mike's custom models  (Read 180523 times)

ultima espio

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Re: [REL] Mike's custom models the last mod
« Reply #50 on: 2010-09-14 19:20:35 »
I don't wanna sound rude, but if your gonna post huge ass images, and lots of them, can you thumbnail them please? It's taking me ages to load the page, and while I'm reading posts the pages keep moving because of the newly loaded images.

philman

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Re: [REL] Mike's custom models the last mod
« Reply #51 on: 2010-09-20 15:05:33 »
can anyone or mike say me why mike release this mod without the TEX file of masamune???the cloud swords have the TEX file so is possible put in ff7 but masamune not have the TEX file. :cry:

Mike.S.N_310-X

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Re: [REL] Mike's custom models the last mod
« Reply #52 on: 2010-09-22 11:25:27 »
Plz check again philman it have texture.  :(
Odin's blade. This model I draw when i fell sad T_T. I won't convert or mod  :-X
http://i771.photobucket.com/albums/xx353/trishty/5459dcdf.jpg
« Last Edit: 2011-10-22 03:19:12 by Mike.S.N_310-X »

philman

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Re: [REL] Mike's custom models the last mod
« Reply #53 on: 2010-09-22 15:45:40 »
not have  :-\ if you can upload the TEX of masamune or help me i thanks.

anyway i like this mod and your ultima weapon model XD congratulations.

Edit: i found the texture.i see namespoofer tutorial and understand for what not have the TEX file :-P
« Last Edit: 2010-09-23 13:55:35 by philman »

GotMurf

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Re: [REL] Mike's custom models the last mod
« Reply #54 on: 2010-09-29 23:13:50 »
@nikfrozty sorry to say, but you are wrong:P "**aa" is in this pack couse it keeps info how many textures model uses, "**ac-**al" are the textures and "**da" defines them(don't remember that one for sure, I write from memory). Those models are textured, if you copy only ck-cz you'll get white weapons. Character model is example on Cloud rtam-rtbi. I still didn't tested it couse I'm doing something else, but looking at Cloud(effect) weapon rtac is "black box man" texture, then rtad-rtae are fillers, rtaf is sword texture and rtag is effect one. Soo just keeping own model files and it's textures + eventual texture ID's change if your model uses more than 3 textures is a way to get it without blocky black character models;P. Simple as that.

I'm sorry, I have -NO- idea what you just said.
xD

How exactly can I use this, without the stick man models?
I know it sounds cheeky, but can someone give a newbie-friendly, clear explanation?
Many thanks.

obesebear

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Re: [REL] Mike's custom models the last mod
« Reply #55 on: 2010-09-30 01:06:03 »
The **AA file needs to have its textures set to the number you are using (use pcreator).   The texture files are **AC-**AL.   Weapon files are **CK-**CZ

Each model part (including weapons) is personally assigned a texture file. 0 = **AC, 1 = **AD, etc.  So find the non stickman model you want, change its texture amount to however many you will be using.  Find the textures you want to use from this mod and rename them starting after whichever is the last texture you currently have.  So if you're using Cloud (RTAA) he only uses RTAC and RTAD I think, so the first texture you want you would rename to RTAE then RTAF and so forth.   

Now copy/replace all the weapon models you want to use.  Open the **AA file in kimera .95b and find your new weapons.  Double clicking them will open the .p editor.  From here you will see "Groups"  select Group 0 (or whichever) and click "group properties"  Then set the texture ID you want to use.  Tada.   

Moderator note: Thread moved to Mods.  Also deleted some .gifs because of the ridiculous load time.

aznkiller

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Re: [REL] Mike's custom models the last mod
« Reply #56 on: 2010-11-08 00:04:38 »
Is the death penalty and Red13 model in this mod?

obesebear

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Re: [REL] Mike's custom models the last mod
« Reply #57 on: 2010-11-08 04:02:01 »
You could always download it and find out.  Wouldn't that be something

aznkiller

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Re: [REL] Mike's custom models the last mod
« Reply #58 on: 2010-11-09 02:50:15 »
Another questions,
when i change Texture ID it does change in the game after i recompile the battle.lgp but when i look at it with kimera .95b it shows the changed text id. what am i doing wrong?

SirTestichiles89

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Re: [REL] Mike's custom models the last mod
« Reply #59 on: 2011-02-07 21:15:44 »
I tried installing the custom save point textures, but it just made my save points disappear. Any way to fix this?

Nivekaia

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Re: [REL] Mike's custom models the last mod
« Reply #60 on: 2011-05-03 18:45:12 »
Would anyone be a sweet and convert this mod to something more user friendly like just replacing weapon files or some install with check/uncheck on weapons instead of having to edit hex numbers? I really like some models from Mike over the ones from Millenia (buster sword, Ultima Weapon, Death Penalty are just perfect).

 :|

Did anyone ever answer Nightmarish's question? Sorry to revive a topic that's over 30 days old, but it's exceedingly difficult for those of us who are new to modding to dive into hex editing, etc. Can someone help us out here?

Mike.S.N_310-X

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Re: [Project] Mike's custom models will continue on September
« Reply #61 on: 2011-05-27 03:07:16 »
Ok guys! You make me change my mind
I will come back to mod in September
Todo list:
Fix and Complete Jade Weapon to make a new boss for FF7 with the help of ff7rules
Retexture my Death Penalty
Complete all Aerith's weapons
Remake all Cid's weapons
Remake Odin
Try to make installer

bjaxx87

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Re: [Project] Mike's custom models will continue on September
« Reply #62 on: 2011-05-30 19:19:02 »
Try to make installer

That would be wonderful! I managed to install your mod into my LGP files... But after I read how complicated it is to get rid of the "stickmans", I'm giving up for now.


squallff8

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Re: [Project] Mike's custom models will continue on September
« Reply #64 on: 2011-08-26 12:05:21 »
Hehe! :D
Looks great! Awesome job!

Mike.S.N_310-X

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Re: [Project] Mike's custom models will continue on September
« Reply #65 on: 2011-10-09 12:39:42 »
I'll Release LBP Cloud soon. Of Course as you guys know that model i make only for newbie training with it. Model only make in 1 day and not 100% same as the real LBP Cloud by Square Enix
Make new battle with new battle scene and another thing seem very hard and take a lots time for it so i decide that i'll replace Jade Weapon with the first Monster drop by Sephiroth <.<
I told I will continue on September. Not mean all my Todo list will be complete  ;D
I have to delay it a while cuz i still have a lot of stuff i have to do

Sxxxxxxx Weapon replace with Monster where Aerith Death

squallff8

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Re: [Project] Mike's custom models will continue on September
« Reply #66 on: 2011-10-09 18:28:06 »
You already made a great job! And Jade Weapon mod will be really awesome and interesting. I wished that somebody will have this idea and make it, and here you are ;D
I hope you'll realize this mod! good luck with it

jinkazama2k7

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Re: [REL] Mike's custom models the last mod
« Reply #67 on: 2011-10-09 18:38:57 »
Plz check again philman it have texture.  :(
Odin's blade. This model I draw when i fell sad T_T. I won't convert or mod  :-X


Hmmn.. nice blade.. Why won't you convert it? It is very easy to convert a side view pic into 3d model. If you mind I can do it for you :-)

Mike.S.N_310-X

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Re: [Project] Mike's custom models will continue on September
« Reply #68 on: 2011-10-12 16:41:12 »
WIP ZL325 Aerith texture  8)

@jinkazama2k7: It will convert after i done odin, maybe very long time

Mike.S.N_310-X

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Re: [Project] Mike's custom models will continue on September
« Reply #69 on: 2011-10-15 10:00:52 »
Her head

Make texture for it take more time than i thought  ::)

ZL325

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Re: [Project] Mike's custom models will continue on September
« Reply #70 on: 2011-10-15 14:50:48 »
She's Gorgeous, dude. :') Keep up the amazing work! :D

Mike.S.N_310-X

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Re: [Project] Mike's custom models will continue on September
« Reply #71 on: 2011-10-16 11:07:01 »

Maybe i'll complete in next week  :o

ZL325

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Re: [Project] Mike's custom models will continue on September
« Reply #72 on: 2011-10-16 11:31:42 »
Holy! O_O She's amazing. ♥
You're awesome.

And I see that you're a fast worker.

Mike.S.N_310-X

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Re: [Project] Mike's custom models
« Reply #73 on: 2011-10-22 16:31:08 »
Today work:

Hair Tomorrow

Vgr

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Re: [Project] Mike's custom models
« Reply #74 on: 2011-10-22 16:33:49 »
Wow...