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Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-06 22:18:09 »
I haven't tried it myself, but I would assume you'd rename the file as one of FF7's save slots and load that slot.
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FF7music's ability to do dynamic volume manipulation is.....rather buggy, to put it nicely.
Nevermind the fact that FF7Music doesn't care about what FF7 is doing with the volume. FF7Music has two "triggers", one to start playing a song, one to stop it. It doesn't pick up on anything else.
Not sure if the enhanced audio is working or not but since i can hear music and everything, at least SOMETHING is making noise
Well that was stupid. If you pass 0 to fclose MSVCRT gets pissy and shuts everything down without calling the crash handler. I never noticed it because I had all slots occupied. You don't really need to have saves in all 10 slots, just make sure all the save files exist and it will work. Already fixed for 0.7.8b.
Open FF7Config.exe and change the graphics to "Custom Driver"
im not an idiot, ive done that
By the way, could you tell me which of the four .lgp files in the Final Fantasy VII\data\midi folder is the right one to edit for this task? I am assuming that midi.lgp is the right one to be tinkering with, but I notice that awe.lgp, xg.lgp, and ygm.lgp also have most of the MIDI files in them.... I wouldn't want to finish replacing the files in one of the .lpgs only to find that I have to repeat the process for these other three if there's any way to avoid that.
#music_plugin = plugins/ff7music.fgp
As for Aali's driver, it's not how to use it that I don't understand, but the different settings that I can modify in ff8_opengl.cfg. I don't get how any of them could get rid of the black blocks, and even then, last time I couldn't even test them because of an error message I would get when trying to activate FF8.exe.
People are still hung up on 8-bit paletted textures? It hasn't been supported or used for like 10 years now.
1.02 with the nvidia option ticked doesn't even try to use it, the custom driver only ever uses 32-bit BGRA textures.
Anyway, it should be a problem with the drivers/graphics card since I have never seen it before and it's not happening to anyone else.
Nope you are right I was wrong I found your issue on a earlier post (assumed your gfx card supported NPOT textures) sorry I am not able to help.
INFO: FF7/FF8 OpenGL driver version 0.7.6b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. MOBILITY RADEON 7500 DDR x86/SSE2 1.3.1072 WinXP Release
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
GLITCH: video playback is lagging behind, skipping frames (frame #: 50, skipped: 1, lag: 131.666667)
GLITCH: video playback is lagging behind, skipping frames (frame #: 51, skipped: 2, lag: 95.000000)
GLITCH: video playback is lagging behind, skipping frames (frame #: 53, skipped: 4, lag: 1.666667)
GLITCH: video playback is lagging behind, skipping frames (frame #: 57, skipped: 8, lag: 5.000000)
GLITCH: video playback is lagging behind, skipping frames (frame #: 65, skipped: 16, lag: 42.666667)
GLITCH: skipped 30 frames
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD