# Qhimm.com Forums

## Final Fantasy 7 => Audio => Releases => Topic started by: Covarr on 2010-07-28 21:39:28

Title: [FF7PC-98] FF7Music Installer (1.51.13)(Discontinued, use Anxious Heart)
Post by: Covarr on 2010-07-28 21:39:28
Now that Aali's driver includes OGG support out of the box (and much more reliably than FF7Music has ever been), I will no longer be supporting this application. This post will remain available for posterity, but I highly recommend you use Anxious Heart (http://forums.qhimm.com/index.php?topic=12787.0) instead.

FF7Music Installer
Current Version: 1.51.13

I did not make FF7Music, only the installer. I can do my best to find workarounds for FF7Music bugs, but I cannot fix any problems specific to the program itself.

This will not work with the 2012 re-release, only the 1998 PC version.[/size]

What this is
• An installer for FF7Music, with everything needed to get it working on the latest versions of Windows. Comes with finalfantim's remastered soundtrack and the original Playstation music! No need for that crap Windows midi anymore!
What's Included
• FF7Music 1.51
• Highly Experimental 2.09, aka in_psf.dll
• MAD MP3 Decoder Plugin, aka in_mad.dll (I used this because older versions of in_mp3.dll don't work with x64 operating systems, and newer versions don't work with FF7Music)
• in_vgmstream.dll r828 (as well as a few dlls it depends on)
• out_wave.dll 2.0.2a
• out_ds.dll 2.2.7
• ficedula.dll
• ficeconsole.dll
• My own ff7music.ini
• The original PSF soundtrack for FF7
• finalfantim's remastered soundtrack
• Some nifty launch script magic
What's Required
• Windows XP or later. It also works on Wine, last I checked. Not yet compatible with Windows 8. I'm working on it.
• Final Fantasy VII patched to version 1.02 (http://ffsf.aaron-kelley.net/patch.html)
• Aali's Custom Graphics Driver (http://forums.qhimm.com/index.php?topic=8306.0)
How To Use
What's this "Minimal installer"?
• It's just got the PSF soundtrack, not the remastered soundtrack. Perfect for small updates, or for if you don't want the OGGs.
How do I choose which included soundtrack to use?
• Open FF7Music from the Start Menu. Click Configure. Go to the Files tab. Choose which one you'd like from the Profile menu.
• Put it in C:\FF7Music\Custom_Music and either add a new profile or modify an existing profile in FF7Music. The included readme should tell you what all the songs are supposed to be, so you'll know what you're replacing.
HELP! Something's way wrong! It won't install/music won't play/I still hear midi/I really have to go to the bathroom!
• I'm not surprised. I've only tested this very minimally, and I don't have a wide variety of machines to test it on. Tell me what version of Windows you're using, as well as exactly what went wrong, and I'll deal with it as soon as I can.
There's a virus in here! What are you trying to pull?!?!!?
• It's not a virus, just a false positive in crappy a/v software. It's been fixed in recent versions, anyway.
Notes
• The uninstaller is mediocre. It doesn't clean up after itself as well as it could, so some files and folders will need manually deleted.
• There are a few looping versions of songs included that are not actually used. See this post (http://forums.qhimm.com/index.php?topic=10723.0) for more information.
Extra thanks to these guys
• Ficedula, for making such a great program
• sl1982, for all his help with learning and understanding NSIS.
• sl1982, Mendelevium, Cupcake, and sithlord48 for helping me test it. (PM me if I forgot you!)
• Aali, because his driver makes this possible without needing loopbe.
• finalfantim, for his wonderful remastered soundtrack.
• Timber, for his excellent looping OGG tutorial.
• Sir_Awesome III, for actually looping it all.
• kranmer, for his great AnyCD mod, as well as some really slick batch files that were helpful examples in improving my own.
• The AutoIt team, for making the best scripting software I've used.
• NSIS, for the best installer creation software I've used.
• All the users, especially those who have sent in bug reports. Without you, this installer would still be a mess!

Title: Re: [BETA RELEASE] FF7Music Installer
Post by: DLPB_ on 2010-07-28 22:25:14
Good this will stop all the endless questions... and it is easy.

Nice work :)
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Travis on 2010-07-29 20:15:45
Well done!

Title: Re: [BETA RELEASE] FF7Music Installer
Post by: paladin181 on 2010-07-30 08:13:16
I've gone the rout of emulating Soundblaster support and using Soundfonts. In the end, it's less buggy than FF7Music. However, I WILL give this a DL for archiving and testing purposes. :D
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Timber on 2010-07-30 09:42:46
Wow nice work!

You should also include my pack looping pack, as default, since you can still play everything (including my looping oggs, which I got permission from FinalFanTim for), as explained here: http://forums.qhimm.com/index.php?topic=10294.msg143951#msg143951

Also a small bug, the OSTRe folder is not created by the installer, unlike the custom_music folder, had to make it manually.

I may include it in future versions of this installer, pending FinalFanTim's permission, but it really depends on somebody being willing to host it; my host won't let me put up something that large.

Just use megaupload. Can host 1GB files.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Covarr on 2010-07-31 01:31:06
FinalFanTim has given his blessing. A new version may be coming soon, maybe not. Considering using multi-part rar.

What I may end up doing is waiting until somebody gets around to making a full looping version of FinalFanTim's remastered soundtrack (too lazy to do it myself), then include that. I really don't feel like working on this right now, unless I get a report of it not working right.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: nikfrozty on 2010-07-31 14:41:45
FinalFanTim has given his blessing. A new version may be coming soon, maybe not. Considering using multi-part rar.

What I may end up doing is waiting until somebody gets around to making a full looping version of FinalFanTim's remastered soundtrack (too lazy to do it myself), then include that. I really don't feel like working on this right now, unless I get a report of it not working right.
He's going to give a new version? Hmm I never knew that he was still working on it. Anyways you are talking about the ogg's right? Yeah I'll admit its quite tedious to do.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Timber on 2010-08-01 01:20:32
He's going to give a new version? Hmm I never knew that he was still working on it.

I think Covarr was talking about his patch, not the remastered soundtrack. FFT is busy starting his own business and such, but has given permission to edit his current MP3s.

Anyways you are talking about the ogg's right? Yeah I'll admit its quite tedious to do.

You know it's really not as hard as it seems. The ones I uploaded, I did rather quickly, and with no prior Audacity or sound editing experience.
It depends on the song though, the only reason I stopped is because I couldn't get JENOVA to loop smoothly, made me sad lol.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: doomy on 2010-08-04 17:48:36
Just installed this, and is great, but having one issue.

Using my own custom MP3s, and while they play fine I also get the midi playing behind it. "Mute midi on custom playback" is checked, which was my first thought, but after messing around with it for a while I can't really figure out how to fix it. Has anyone else had a similar problem?
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: sl1982 on 2010-08-04 17:54:57
Check your ff7opengl.cfg and make sure there isnt a # in front of the music plugin =
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: doomy on 2010-08-04 17:59:59
Check your ff7opengl.cfg and make sure there isnt a # in front of the music plugin =

Heh, should of mentioned I checked that! But yea, the issue is not getting it to play, but getting the midi to not play at the same time!

Thanks though =)
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Aali on 2010-08-04 18:04:53
You are for some reason not really using the custom driver then. Without the plugin loaded FF7Music will not do anything, when it is loaded there's no MIDI playback.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: doomy on 2010-08-04 19:06:20
Well, I found a fix by getting a custom midi driver, having FF7 use that and then muting it. Was up on some gamespot forum post:

Quote
Download Loopbe1 and install it. Once it is installed, go into the configuration-Midi of FF7, and change the Midi Driver to LoopBe Internal Midi. Then, on the taskbar right beside your clock, there should be an icon for LoopBe1. Right click it, and choose "Mute".

http://www.nerds.de/en/loopbe1.html

That should work.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: sithlord48 on 2010-08-04 22:01:55
just wanted to let you know you installer does work in wine. just don't expect all to much from ff7music w/ wine it does not work correctly or at all (at least for me..)
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Covarr on 2010-08-05 22:26:22
Check your ff7opengl.cfg and make sure there isnt a # in front of the music plugin =
Installer should be doing this automatically. I'll look into it.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Armand on 2010-08-31 11:23:37
I get something that says...

Error opening file for writing:

.Ficedula\FF7Music.exe

.Ficedula\FF7MUSIC.ini

The only thing it really did is get me to the point where I can't hear any BG music at all.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Senti on 2010-08-31 17:01:32
What if I want to use FinalFanTim's remastered soundtrack (http://forums.qhimm.com/index.php?topic=8160.0)?
• Put it in C:\FF7Music\OSTRe to use it. I may include it in future versions of this installer, pending FinalFanTim's permission, but it really depends on somebody being willing to host it; my host won't let me put up something that large.
I can host any files you want on my site, not sure what the max file size is for the upload in the section I currently have is, but I can easily ftp it in there for download.
Title: Re: [BETA RELEASE] FF7Music Installer
Post by: Covarr on 2010-08-31 18:44:46
Thanks for the offer! I've decided for sure to wait until somebody offers to make looping OGGs rather than use MP3, but if/when that eventually happens, you'll be the first person I go to.
Title: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-06 00:23:08
New version! Now with looping remastered soundtrack, thanks to Sir_Awesome III!

Anybody who decides to host it, just let me know, I'll add your links and give you thanks. I doubt Megaupload will keep it forever.

Armand, sorry for not getting to your problem sooner, I only just noticed it. What OS are you using? Also, consider trying the latest version, I fixed a few problems in it.
Title: Re: [RELEASE] FF7Music Installer
Post by: Senti on 2010-09-06 21:05:48
Hosted on my site, will be able to download from http://www.psychopathicstudios.net/modules.php?name=Downloads&cid=3 so long as my site remains up your file will remain up, if you need to update and I don't have your current release then let me know and I'll upload it.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-06 21:10:53
Yeah, it's not working for me, tested in IE and Chrome.
Title: Re: [RELEASE] FF7Music Installer
Post by: Senti on 2010-09-06 21:27:18
Give it a bit, first upload didn't finish off properly, had a net hiccup when I uploaded and noticed the file size was wrong, almost done re-uploading it now.

Edit: Should be up and ready to go.
Title: Re: [RELEASE] FF7Music Installer
Post by: 90° on 2010-09-08 15:48:45
Just thought I'd drop in, and sya thanks for this. Awesome stuff here.  ;)

Title: Re: [RELEASE] FF7Music Installer
Post by: Timber on 2010-09-09 15:42:33
In the future, I may include a batch file to launch FF7Music and FF7 at the same time, to save a step for launching the game. This mostly depends on demand, though, because I'm lazy.

I would be interested in this :)
Title: Re: [RELEASE] FF7Music Installer
Post by: Hellbringer616 on 2010-09-09 16:07:58
I second the post above me :D
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-09 21:36:07
FF7Music Installer 1.51.2

(http://a.imageshack.us/img842/2279/ff7icon.png)

Changes:
• Desktop icon now launches FF7 and FF7Music together. Do NOT close the command prompt window, it'll close on its own when you're done playing. Also, it uses a higher quality icon than the one included with the game, seen above, (made by myself. I got my own permission to include it, don't worry).
• Some behind-the-scenes fixes in the installer. Basically, I replaced a hacky workaround with some decent code. This shouldn't really be noticeable, but it won't leave a huge mess of unnecessary compatibility mode settings in your registry anymore. Settings made by previous versions of the installer remain, though.
• Now gives the option of running FF7Music after install. This DOES NOT run the game automatically; this way you can choose between OGG and PSF soundtracks.
• Major behind-the-scenes fixes in the uninstaller. Does a much better job cleaning up after itself than before, such as removing any compatibility mode settings that it changed. Again, settings from previous installer versions remain.

To-Do:
• I forgot to update the readme again. When I do, I'll add an option to automatically open it after the install is finished. Probably also put it in the start menu. Until then, it's still in the install directory if you need it.
• The installer adds the line "music_plugin = plugins/ff7music.fgp" to the end of your ff7_opengl.cfg. The uninstaller does not remove this line, so it still needs removed manually. You could easily end up with this line repeatedly if you run the installer multiple times. Not a HUGE deal, since I don't expect many people to uninstall FF7Music and go back to MIDI, but it's kind of wasteful, and I'd like to fix it.

edit: I have not tested this on Windows XP. If you run into errors, please let me know the nature of the problem, as well as what edition you're using (Home, Professional, or Media Center, it DOES make a difference).
Title: Re: [RELEASE] FF7Music Installer
Post by: old boss on 2010-09-13 06:47:20
i will test this on XP PRO and will report any bugs

EDIT: hi I have tested and unfortunately there are some problems the major one is that it made my game very slow [never happend before] the second problem that I found was also on the previous version whenever I quit the game I can't play again and have to restart my laptop
I hope I have been helpful and I also hope that u fix those bugs and I wish u luck on fixing them
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-13 16:25:53
I'm sorry to hear that. I have a few ideas of what might be the matter, but I'll need your help to fix them because I don't have an XP system to test on. Could you please do the following?

• After running FF7, without restarting your PC, right click on your taskbar and start the Task Manager. In the Processes tab, see if ff7.exe is listed. It may be easier if you sort by image name. Tell me the result.
• Right click on the batch file on your desktop (should be titled Final Fantasy VII), and click edit. Copy what you see, and paste it into a reply, so I can double check what it says.
Title: Re: [RELEASE] FF7Music Installer
Post by: old boss on 2010-09-13 18:00:32
hi sorry it seems the slowing problem was my mistake yesterday i was playing with aali's custom driver and i raised the resolution too high and forgot to reset it so that leaves us with one bug now which is
Quote
the second problem that I found was also on the previous version whenever I quit the game I can't play again and have to restart my laptop
ALSO i tried to run the game  itself without ffmusic and it still doesn't start  [i did so after using ffmusic and quitting]
now here is what u asked for covarr

1.  in the processes ff7 use approximately 95 of CPU and around 48,000 k of memory  ffmusic doesn't use any CPU but it use  around 5,500 k of memory [i assume u no longer need those since the problem was on my end  sorry]

2, this is what the batch has  [i copied this while the game was running]

Quote
start FF7Music.exe
ping localhost -n 2 > nul
CD C:\Program Files\Square Soft, Inc\Final Fantasy VII
start /w ff7.exe"
tskill FF7Music

that's all i hope this helps and please tell me if i could help in any way i would be glad to
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-13 18:05:58
And this is AFTER quitting the game? I should have specified that before. What's probably going on, as far as I can tell, is that it's not quitting properly (a fairly common problem with FF7, IIRC). I think what I'm going to have to do is add a line in the batch file that quits it if it's still open before it tries to run the game again.
Title: Re: [RELEASE] FF7Music Installer
Post by: old boss on 2010-09-13 18:14:52
yes it's after quitting the game  and when i click run FF7 the pointer turns to the waiting icon for three secs and then nothing happens  ,  am going to try and check if the second bug is on my end or in the installer by restarting my laptop and playing ff7 from the .exe without touching ffmusic and then quit and try to play again to insure if the bug is from ffmusic or not
so give me a few minuets to check that out
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-13 18:44:16
Yeah, I've seen that problem before. I'm not entirely sure what causes it, but I think it's compatibility mode; Win98 compat mode on FF7 doesn't play nicely with XP. Could you try disabling compatibility mode for FF7 and see if FF7Music still works? It's definitely required on Vista and 7, but I might have it not set compatibility mode on XP if it's unneeded and prevents this problem.

In the meantime, if it's not closing properly, you can always end the process in the Task Manager. It won't mess anything up if you've already saved and quit before doing so.
Title: Re: [RELEASE] FF7Music Installer
Post by: old boss on 2010-09-13 19:15:07
THAT WAS IT !!! The windows 98 compatblty was the problem now It works wonderfully  [all of the bugs were on my end weren't they ? "sigh"] thanks covarr I will countnue using ffmusic and will report any bugs if any is found
And if there is anything else u need just let me know I would be glad to help
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-13 19:38:12
Okay then, I'll have it check for WinXP and not set a compatibility mode in future versions.
Title: Re: [RELEASE] FF7Music Installer
Post by: pyrozen on 2010-09-13 23:56:37
wanted to give props to everyone who helped in putting this together. I have been apprehensive of FF7music due to the long list of problems, but with the ogg loops and covaars installer, i finally jumped in. The quality is amazing, and aside from a few tiny pauses before some tracks this mod is flawless! I would consider this a must have for anyone replaying FF7, it beats any soundfonts available.

great job!
Title: Re: [RELEASE] FF7Music Installer
Post by: xarfax1105 on 2010-09-22 12:38:11
Downloaded the mediafire ones, (ff7music_install_1512.7z.002 and ff7music_install_1511.7z.002) needless to say i wasn't able to open the archive for the installer... I'm currently downloading the MU one though xD
Title: Re: [RELEASE] FF7Music Installer
Post by: Hellbringer616 on 2010-09-22 13:39:09
downloaded, installed without a hitch on win7 x64, have to go to work so i can't test it. I'll post feedback when i get home.

See if it sounds better then soundfonts with my soundcard :D
Title: Re: [RELEASE] FF7Music Installer
Post by: Tyler_Wu on 2010-09-22 14:07:43
I have spent a decent amount of time searching for the answer... forgive me for failing to find it.

I have ff7 music working perfect, and phoenix rejuvenation project also working fine.

BUT I don't know how to have BOTH working at the SAME TIME.

FF7 music has its own icon on the desktop to make it work and start up with the game  but so does the ff7-prp,  how can I have both at the same time?

Or do I have to choose between updated models and updated music?

Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-22 18:45:37
Unfortunately, I'm not terribly familiar with PRP. I wasn't aware that you needed to start with their icon to make it work.

If you must use their icon, there's still a solution: Open FF7Music from the start menu. This will NOT automatically start the game, just FF7Music. Then you can start it from the PRP icon.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tyler_Wu on 2010-09-22 19:18:11
Wow, well i feel dumb, for some reason I assumed the only way to have ff7 music working was to use the icon on the desktop.

Thanks for the help.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-22 22:31:08
The icon on the desktop is just a shortcut to launch FF7Music and FF7 together, to make things a bit quicker and easier. It's still possible to launch them separately.

I may stick a FF7Music icon on the desktop as well in the next version, not entirely sure yet though.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tyler_Wu on 2010-09-24 20:44:47
So I have a problem.  When playing ff7, with ff7 music the music (finalfantim's) in game sounds a little funny.  its hard to explain, its like its slow or something.  almost like it stutters or like i have my two headphones or speakers on and they are both playing the same music but 1 speaker is  half a second behind/slower than the other speaker.

NOTE: When im using  finalfantims music with windows media player (not in game)  the music sounds perfectly fine, its only when it plays the music in final fantasy 7 that it gets all weird/garbled... not very bad or anything though.

im using windows vista, its a pretty new computer, in ff7 config for sound driver it says im using sigmatel high definition audio codec.  and under midi driver it says microsoft gs wavetable  synth then under midi data it says yamaha xg midi.

if there is any other info i can give to be helpful let know.

i would love to be able to fix the music so its not garbled together anymore.

also should mention,  in ff7 music it says my input plugin is C:\FF7Music\in_vgmstream.dll and my output plugin is C:\FF7Music\out_wave.dll

i have no idea if any of that matters but i want to give as much info as possible so i can fix this problem.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-24 21:02:28
That's weird. In FF7Music settings, for the output plugin settings, try increasing the buffer. It'll create a bit more of a delay before a song starts, but it can also fix weird issues like this.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tyler_Wu on 2010-09-24 21:55:24
Thanks, I did what you said and it definitely sounds better BUT its still kinda weird. Like when i get in a battle you hear the song play twice. like it starts when it should normally start but then the music starts a 2nd time on top of the 1rst time. like im playing two songs at the same time but i started one a half second before starting the 1rst.

if i increase the buffer to the max (20 000) can it cause any problems?

edit: pyrozen  where it says mute midi on custom playback it is checkmarked yes... unless you are referring to somewhere else.
Title: Re: [RELEASE] FF7Music Installer
Post by: pyrozen on 2010-09-24 22:06:05
are u sure you turned off MIDI playback? If you didn't it would cause issues like this
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-24 22:34:03
You may have upgraded Aali's driver since installing this. In which case, find "ff7_opengl.cfg", and make sure that the line "music_plugin = plugins/ff7music.fgp" doesn't have a # at the start.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tyler_Wu on 2010-09-24 22:56:38
Alright It did have a number sign in front of it so i deleted it...

the problem didnt go away,  AND now my sound affects arent working at all in ff7
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-24 23:10:30
First, open ff7config to make sure that the OpenGL driver is selected. Then, if it already is, or if that doesn't work, try choosing out_ds.dll for your output plugin.

(I admit, I have no idea what the hell is going on, I'm just kind of grasping at straws).
Title: Re: [RELEASE] FF7Music Installer
Post by: obesebear on 2010-09-25 00:48:31
Search around for a post I made a while back to help with FF7 music.  Somewhere in there is an uploaded midi.lgp file where all of the volume on them has been turned off.  Use that and your sound effects should all come back.
Title: Re: [RELEASE] FF7Music Installer
Post by: delpo on 2010-09-25 01:18:36
The installer has worked wonders for me except my game always freezes up right when I am about to go against Dyne.  The game just freezes with a really short loop of the wind sound, and it says on the bottom of the screen, error: could not read file wind.wav in C://etc...

This also happens in other areas where the wind music plays, and there seems to be a problem of both the wind music and background music playing at once.  However, in the other areas the game does not freeze.

I tried reinstalling ff7music but the same problem occured.

Any help is greatly appreciated.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tekkie.X on 2010-09-25 01:45:25
I think that was an issue with an old version of Aali's driver, grab a newer build from the sticky that should be around here somewhere.
Title: Re: [RELEASE] FF7Music Installer
Post by: delpo on 2010-09-25 02:36:27
Thanks, works perfectly now! :)
Title: Re: [RELEASE] FF7Music Installer
Post by: xarfax1105 on 2010-09-26 03:37:18
Hi, first of all thanks for the installer XD Now, on to the problem... Some songs don't seem to loop properly.. Haven't been able to pinpoint which ones though.. But can someone try and confirm if 08 - Cinco de chocobo.ogg loops right? it's the music that plays when you win a chocobo race while waiting for the other chocobos to finish xD
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-26 03:50:40
Cinco de chocobo doesn't play when you win a chocobo race, it plays when you're riding a chocobo on the field. And it looped fine for me when I tested it just now. The song you're probably thinking of is 13 - A Great Success.ogg, but that one looped properly too when I tested it.

However, I did not loop the songs in the first place, I only packaged them with my installer. If they don't loop properly, you should probably tell Sir_Awesome IIIin the thread where he released them to begin with (http://forums.qhimm.com/index.php?topic=10723.0).
Title: Re: [RELEASE] FF7Music Installer
Post by: xarfax1105 on 2010-09-26 03:55:11
lol sorry i just realized that i did post the wrong song xD hmmm i wonder what im doing wrong i didnt change anything from when i used your installer  :-\ just to be sure are you hearing the intro play when it loops?
Title: Re: [RELEASE] FF7Music Installer
Post by: iloveTSA on 2010-09-26 09:45:00
First I'd like to thank everyone that's involved with this fine program.

I was just about to report that when riding a chocobo on the world map there's no music, at least not for me.
I figured it was a pathing problem so I double checked and guess what? I worked, loops etc!
Now I also can enjoy this mellow tune. So if you're having a similar problem try this out first..

For the record:
My OS is Windows XP Pro, with a Creative SB X-Fi Audio sound card.

And also sometimes the music doesn't play when it should, there's just dead silence.
But this is only during some small segments of the game so I haven't bothered.

And the music is almost always out of sync, for about ~1/2 sec, but everyone is experiencing this right?

Cheers
/iloveTSA
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-09-26 18:03:04
If you are getting delays before a song plays, you can try opening FF7Music from the start menu, going to the configuration for wave_out.dll, and reducing the buffer to something smaller, but I warn you that this increases the likelihood of crackling and popping in your music.
Title: Re: [RELEASE] FF7Music Installer
Post by: Hellbringer616 on 2010-09-26 18:13:52
If you are getting delays before a song plays, you can try opening FF7Music from the start menu, going to the configuration for wave_out.dll, and reducing the buffer to something smaller, but I warn you that this increases the likelihood of crackling and popping in your music.

Would this happen if you had a dedicated soundcard with RAM and processor built in? (Creative cards)
Title: Re: [RELEASE] FF7Music Installer
Post by: Aali on 2010-09-26 18:50:55
Yes, it doesn't matter how "fast" your soundcard is, you still have to get the data there fast enough. The processor on those cards does fancy signal processing, it does not decode audio formats.
Title: Re: [RELEASE] FF7Music Installer
Post by: Bob Grammernatzi on 2010-10-19 23:57:03
Problem here. I have installed FF7Music, but now when I change plugin settings, they don't change. Worse yet, when I switch the plugin, it just reverts to the default! I'm trying to get OGGs to play infinitely but instead they only loop twice and then fade.

Any solution?

Edit:

Just found out that it forces vgmstream.dll for oggs no matter what. Still, I can't change its settings. It just reverts back to default.

I just fixed it the hard way. I edited the hex values for the vgmstream dll and set the default number of loops to 999. Don't think I'll ever reach that number in-game to be noticeable, so I'm good.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-10-20 04:02:50
I'm well aware of the looping problems with vgmstream. I'll probably include a newer version in the next release of this installer (which should have that fixed), or I'll resort to hexediting like you did.

The reason it reverts to vgmstream for OGGs is because the other included plugins do not support OGGs. Additionally, other OGG plugins do not support looping.
Title: Re: [RELEASE] FF7Music Installer
Post by: Timber on 2010-10-20 09:33:55
I'm well aware of the looping problems with vgmstream.

Huh? There is no looping problem.
If the setting are not saving, that means there is no 'plugins' folder.
Should have used my loop pack :P
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-10-20 15:44:52
What what what? That's good to know. Certainly, vgmstream hasn't been looping with my installer for a bunch of people. I can have a fix by the end of the week, hopefully. While I'm at it, I'll see if I can find a way to set in_psf to default to infinite looping as well.
Title: Re: [RELEASE] FF7Music Installer
Post by: Bob Grammernatzi on 2010-10-21 00:02:46
The new VGMStream still has the infinite looping problem, you fix it by making a plugins folder, as whoever programmed it was too lazy to make it autocreate one.

And making in_psf.dll default infinite loop is easy, just provide the default plugin.ini with ForceIndefinite set to 1.
Title: Re: [RELEASE] FF7Music Installer
Post by: Timber on 2010-10-21 06:27:18
The new VGMStream still has the infinite looping problem, I have the latest build.

I can provide you with my version that has 999 as the default number of loops.

And making in_psf.dll default infinite loop is easy, just provide the default plugin.ini with ForceIndefinite set to 1.

And, like he said, make the installer create a plugins folder.

Ok, I'm confused. Or you are confused. This is confusing. :P

I was talking about vgmstream, not psf.
As in, all you have to do to have vgmstream loop properly, is include a plugins folder, with a plugin.ini that has:

Code: [Select]
[vgmstream plugin]loop_forever=1
Title: Re: [RELEASE] FF7Music Installer
Post by: Bob Grammernatzi on 2010-10-22 00:03:31

Ok, I'm confused. Or you are confused. This is confusing. :P

I was talking about vgmstream, not psf.
As in, all you have to do to have vgmstream loop properly, is include a plugins folder, with a plugin.ini that has:

Code: [Select]
[vgmstream plugin]loop_forever=1
Partially my fault. I was telling him that his installer should probably create a plugins folder for vgmstream so people don't get confused. I was also telling him that he just has to provide a .ini with force indefinite for in_psf.dll in order to make it default. He could do the same thing with vgmstream, too, like you are saying, instead of just merely creating a plugins folder.
Title: Re: [RELEASE] FF7Music Installer
Post by: bartulata on 2010-10-27 09:32:09
It does not work for me. I have installed everything that is needed (Final Fantasy VII PC Version, v1.02 Patch, Aali's Custom Graphics Driver v0.7.9b, and FF7Music v1.51.2). I've enabled the custom graphics driver and made sure that music_plugin = plugins/ff7music.fgp in the ff7_opengl.cfg file doesn't have "#" at the start. Assuming that the default settings would work, I did not change any settings for FF7Music. I just ran it from the shortcut provided in the desktop.

Well, here's the problem. It opens up a command prompt, and UAC pops up twice (one for FF7Music, one for the game itself). I've selected "yes" to both, and the game runs as it should, but without any background music.

I checked this forum for the latest custom graphics driver and FF7Music, but just to be sure,

Aali's Custom Graphics Driver v0.7.9b
FF7Music v1.51.2

I'm running on Windows 7 x64 OS. Any help is greatly appreciated. Thanks!

EDIT: Fixed it. Turns out I was using a different sound driver. By the way, are the PSF BGMs the ones used in the PSX version of the game?
Title: Re: [RELEASE] FF7Music Installer
Post by: Roxas on 2010-10-27 17:51:03
Great job on this installer!

Everything appears to be working fine for me.

However... when I attempt to use "out_burst.dll", which for "PowerFX Sound Enhancer 2 (http://www.winamp.com/plugin/powerfx-sound-enhancer-210/151886)" for Winamp, the game will be pushed to the background, with windows explorer in-front, and the music skips, repeating the first few seconds over and over. Any possible way for me to correct this?

Oh, and assuming this helps any:

OS: Windows Vista Home Premium 32-bit
Sound card: Realtek High Definition Audio
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-10-27 19:30:34
I'm not familiar with that plugin, but the problems you're describing don't seem like something that can be fixed by reconfiguring FF7Music. It's probably a bug in the program itself (or possibly the plugin), either of which means I can't do anything about it.
Title: Re: [RELEASE] FF7Music Installer
Post by: bartulata on 2010-11-04 12:34:42
I'd like to report some bugs. Am I allowed to post them here?

Anyway, are the PSF files the ones using in the PSX version of the game?
Title: Re: [RELEASE] FF7Music Installer
Post by: DLPB_ on 2010-11-04 13:39:44
I'd like to report some bugs. Am I allowed to post them here?

Anyway, are the PSF files the ones using in the PSX version of the game?

PSF files are like midi, they were created along with the plugin to play them, in an attempt to replicate the sound hardware and software of the real playstation.

They are around 95% accurate to the original game.  You will probably not notice any differences.
Title: No CD patches are not supported?!?!
Post by: rokore1 on 2010-11-09 01:58:08
Hey guys,

First post... first day knowing there was an extensive mod community for my favorite game!

So I felt a bit nostalgic so I started looking up info on my favorite game. Come to find out, there's a whole mod community for it! My favorite of which is replacing the music, (I have all of the soundtracks, so I was going to go crazy). When I tried running FF7music the first time, I couldn't figure out how to get it to work. Luckily I came across this fabulous installer. I installed it, and everything was sweet. However, when I go to run the game, it now tells me it can't run on no-cd versions?! I don't understand, was it updated or something?

Little help please.... The original cd is LONGGGG gone. I keep an installed version on a thumb drive.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tenko Kuugen on 2010-11-09 02:23:30
You NEED the cd's. well you COULD *cough* get a backup from the INTERNET and mount it but well..
you'll figure out how to do that on your own.

Good call on condoning piracy eventhough the rules here clearly state that we don't.  And by "we", I mean everyone here doesn't condone it.  So if you want to remain here, I suggest you don't encourage others to break the rules.  Warned.
Title: Re: [RELEASE] FF7Music Installer
Post by: Hellbringer616 on 2010-11-14 23:47:29
What what what? That's good to know. Certainly, vgmstream hasn't been looping with my installer for a bunch of people. I can have a fix by the end of the week, hopefully. While I'm at it, I'll see if I can find a way to set in_psf to default to infinite looping as well.

Covarr, I was wondering if you fixed the looping forever not working issue yet. Don't wanna redownload the installer to find out it's not fixed :P
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-11-15 00:00:04
I have not. It turns out, I have been too lazy to work on it. It really is only like twenty minutes of work, plus like two hours to upload it from my crappy internet connection.

When I have a new version, the first post will have a changelog so that you know it's been fixed. I guess I should get one up, if I want any chance of competing for those Forries.
Title: Re: [RELEASE] FF7Music Installer
Post by: Hellbringer616 on 2010-11-15 00:21:50
I have not. It turns out, I have been too lazy to work on it. It really is only like twenty minutes of work, plus like two hours to upload it from my crappy internet connection.

When I have a new version, the first post will have a changelog so that you know it's been fixed. I guess I should get one up, if I want any chance of competing for those Forries.

Alright thanks, Any workaround that is simple to do? :-D
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-11-15 00:47:13
I have not. It turns out, I have been too lazy to work on it. It really is only like twenty minutes of work, plus like two hours to upload it from my crappy internet connection.

When I have a new version, the first post will have a changelog so that you know it's been fixed. I guess I should get one up, if I want any chance of competing for those Forries.

Alright thanks, Any workaround that is simple to do? :-D
all you have to do to have vgmstream loop properly, is include a plugins folder, with a plugin.ini that has:

Code: [Select]
[vgmstream plugin]loop_forever=1
Title: Re: [RELEASE] FF7Music Installer
Post by: Hellbringer616 on 2010-11-15 01:05:45
I was going to say i did that already, but i forgot the s on plugins whoops. thanks :D
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-12-03 20:43:57
(http://a.imageshack.us/img842/2279/ff7icon.png)
SUP FOOLS!!! NEW VERSION OUT!!! 1.51.3!!! IF YOU DOWNLOAD THIS, VOTE FOR ME IN THE FORRIES!!!

I fixed looping for real this time, fixed the problem with quitting in XP, and made the installer more intelligent in how it handles ff7_opengl.cfg. Feel free to mirror this, just make sure to let me know so I can add a link in the first post.

Title: Re: [RELEASE] FF7Music Installer
Post by: dahfa on 2010-12-07 11:10:44
When using FF7music, Aali's driver will stop the midi from playing right?
However in my case the midi doesn't stop playing.

Both MIDI and FF7music  are playing.
I even tried the Loopybe1.that didn't help at all.

Im using the latest Aali's Driver and FF7Music .
My OS is Windows 7 32 bit

I also tried this on a 64 bit windows 7 ,the same thing happened.

Also  if playing without FF7music,(i.e Playing normally just with 1.02 patch and Aaali's driver) i noticed that sometimes the midi(rather the sound) stopped completely.No SFX no BGM.
Usually after a FMV sequence.then after going to a new map the sound(SFX and BGM)  started playing again.(which up to this day is still haven't found any solution)
I'm just throwing that out to see if there's a connection between this problem and FF7 music not working properly.

I also tried reducing the BGM meter from ingame menu configuration.but when reducing the volume of BGM to zero the SFX disappeared depite the SFX meter being full....

i really did search through google and all qhimm.

the closest thing i found on qhimm:
http://forums.qhimm.com/index.php?topic=8427.0%29

but the solution there is unclear and doent really help me much.
Chrysalis talked about the virtual midi app he tried.According to this forum:
http://www.gamefaqs.com/boards/130791-final-fantasy-vii/44788427

i think he's talking about loopbe1.I tried that but Both MIDI and the FF7music still playing.

so i already tried everything i know of.....

hope someone can help.

Title: Re: [RELEASE] FF7Music Installer
Post by: obesebear on 2010-12-07 14:21:55
When using FF7music, Aali's driver will stop the midi from playing right?
However in my case the midi doesn't stop playing.

Both MIDI and FF7music  are playing.
I even tried the Loopybe1.that didn't help at all.
Use this --> http://www.mediafire.com/?youxb3ffocxdf7j (http://www.mediafire.com/?youxb3ffocxdf7j)
Title: Re: [RELEASE] FF7Music Installer
Post by: Aali on 2010-12-07 16:03:43
If you have both MIDI and FF7Music working at the same time you're not using the driver. You should probably look into that first.
Title: Re: [RELEASE] FF7Music Installer
Post by: dahfa on 2010-12-07 19:58:10
If you have both MIDI and FF7Music working at the same time you're not using the driver. You should probably look into that first.

how do i know if i'm actually using the driver?(well im assuming that it work because there's no problem playing ff7.no crashing whatsoever.other than the sound problem .though i might be wrong)

then after replacing files and whatnot i open the replaced ff7config and change setting to custom driver.

then it notified me that im ready to use the opengl.cfg.

then i install ff7music by the installer Covar provided.

it automatically add the music plugin line in opengl.cfg.

i make sure that there's no # before the music plugin line.

so where did i go wrong?

When using FF7music, Aali's driver will stop the midi from playing right?
However in my case the midi doesn't stop playing.

Both MIDI and FF7music  are playing.
I even tried the Loopybe1.that didn't help at all.
Use this --> http://www.mediafire.com/?youxb3ffocxdf7j (http://www.mediafire.com/?youxb3ffocxdf7j)

thanks for the help.that really help alot. i tried this on my windows 7 64 bit computer.
the result:only ff7music playing and no midi which is good.and there's sound fx to be heard which is good.
my only gripe is that sometimes there's a missing sound(missing sfx like in some scene)

for my another computer (windows 7 32 bit)i tried another solution.
and i manage to find another solution that help completely restore any missing sound that  i previously had.and play ff7music without playing the midi perfectly.

GOD DAMN that took a very long time but I finally figured it out. I hate Vista more than ever now.

I'll try and write a guide in case anyone has the same issues as me but I can't guarantee coherency. This is for Vista users who have done everything in Covarr's guide but still have two sets of music playing, the midi and the music you selected with FF7music. If you try to go into the game's config settings and lower the music volume, you also lose sound effect volume. Here is how to fix that.

1.) First, some house cleaning. This may not be a mandatory step. Go to your User directory. Right click inside somewhere, go to properties, and select show hidden files and folders. Next, go into your AppData folder (it will look like a ghost folder if you are able to show hidden files and folders). Find your VirtualStore folder somewhere in that director. I had to go through AppData > Local to find mine. Inside your Virtual Store folder, navigate to your Final Fantasy VII program folder as if you were navigating to it from your C:\ drive. Delete your SquareSoft, Inc or Final Fantasy VII folder (however you installed it, just get everything). If you were never able to find your Virtual Store folder or the Final Fantasy VII folder within it, great.
3.) Extract the contents of the Highwind download to a folder, doesn't really matter where. Desktop, user-created subfolder within FF7 directory, whatever. I would NOT recommend the root directory of FF7.
4.) Right click on Highwind.exe and go to Compatibility. Select Run As Administrator.
5.) Open Highwind.exe. Click on Open Archive and find midi.lgp by going to your FF7 directory then Data > Midi. Open it.
6.) Make sure Create Backup is checked.
7.) Click Remove until everything is, well, removed.
8.) Click Save Changes and close Highwind.
9.) On FF7 music, click Run FF7. Tada!

this was from one of Covarr's earlier ff7music thread.this really helped me alot too.

EDIT:though i still have no idea what was wrong with my computers.I mean Obesebear provided me with a novolumemidi.lgp
while dyserga use Highwind to remove all the song from midi.lgp...doesnt seem like much of a difference but dyserga's method turn out to be more effective with no missing sound(SFX) problem.
Title: Re: [RELEASE] FF7Music Installer
Post by: Timber on 2010-12-08 00:23:36
how do i know if i'm actually using the driver?

An easy way to tell is to look at the game window title.
If it is called 'DEFAULT' then you are not using the driver, if it is called 'Final Fantasy VII' then the driver is working correctly.
Title: Re: [RELEASE] FF7Music Installer
Post by: dahfa on 2010-12-08 07:27:55
how do i know if i'm actually using the driver?

An easy way to tell is to look at the game window title.
If it is called 'DEFAULT' then you are not using the driver, if it is called 'Final Fantasy VII' then the driver is working correctly.

hey it says DEFAULT.

So what did i do wrong???that's weird...

EDIT:nevermind.i forgot to run ff7config as admin.
Title: Re: [RELEASE] FF7Music Installer
Post by: t9999clint on 2010-12-13 22:44:18
Windows Vista and windows 7 are very strict with write permissions.
Basically you have to allow all users full access to the ff7 folder AND the ff7music folder. I have a tutorial of that here...
http://custompc.ca/news-n-jokes/install-ff7-on-win7/ (http://custompc.ca/news-n-jokes/install-ff7-on-win7/)

Any ways, I updated my site to the new version of your installer Covarr. Add it up as a mirror.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2010-12-13 23:06:23
Done and done! Thanks!
Title: Re: [RELEASE] FF7Music Installer
Post by: Zerro on 2011-01-01 18:04:04
I must say, I was impressed this installer did so much work and actually worked the first time I used it.. however, when I rebooted, the .bat file needed a slight bit of editing.. for some.. reason. I don't know if this is a Win7 nitpick if you're changing directories to a different drive you must type the drive letter first THEN cd.

before:
Code: [Select]
start FF7Music.exeping localhost -n 2 > nulCD e:\games\Final Fantasy VIIstart /w ff7.exe"taskkill /im FF7Music.exe
after:
Code: [Select]
start FF7Music.exeping localhost -n 2 > nule:CD e:\games\Final Fantasy VIIstart /w ff7.exe"taskkill /im FF7Music.exe
This fixed my problem, and it works fine now. I also don't know if that quote after ff7.exe was there before I edited the file or not, oh well, it still works anyway. Hopefully you can find this post of some use to you.

I'd also like to say the new version of FF7 music {I used one a year or 2 ago} is absolutely spot on and is so much better than the old one I used. Now I have no reason to break out my playstation especially with the new openGL mod. Thanks so much for everything, FF7 mod community.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-01-01 18:24:04
This is good to know, and I feel stupid for not thinking of it before since I'm familiar with some of the quirks of the command prompt. I'm not sure how I will implement such a feature since NSIS generates the batch file on-the-fly, but I think it can be done, and I will certainly look into it for the next version of the installer. I'm also thinking of allowing a custom install drive for FF7Music, not sure when I'll get around to it (I will never implement a custom directory, because the music MUST be in a path with no spaces, and giving the user that much control will inevitably lead to people having trouble with that).

Believe it or not, this is the exact same version of FF7Music you used a year ago; the program itself has not been updated in quite some time. All I've done is make an installer that does all the setup, since FF7Music is particularly picky about the way it needs to be set up, and to save the effort of gathering music for people who want to use one of the more common music collections. I can take no credit for the program itself.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tekkie.X on 2011-01-02 20:34:55
After a recent format and reinstalling everything, now that I've gotten round to getting FF7music installed, is the progress bar in the installer supposed to be gong berserk at around the 15% mark?
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-01-02 20:40:14
It really shouldn't be, that I know of. NSIS progress bar, to the best of my knowledge, should just fill up from start to end.
Title: Re: [RELEASE] FF7Music Installer
Post by: Tekkie.X on 2011-01-02 21:06:14
Installed FF7 to the default location and it's all installing now.
Title: Re: [RELEASE] FF7Music Installer
Post by: buncorleone on 2011-01-25 14:32:21
Just wanted to say thanks for this, got my recently reinstalled FF7 looking and sounding better in about a day thanks to this forum.
Title: Re: [RELEASE] FF7Music Installer
Post by: MADDOGG on 2011-01-28 11:34:06
hope you don't mind me posting this but im gonna try and get a rock vesion of ff7 working as soon as soon as my pc is back to normal.

heres some links i found on youtube. There not performed by me but you'll get the idea of what i mean.
enjoy...

Title: Re: [RELEASE] FF7Music Installer
Post by: Yuoaman on 2011-02-18 03:31:38
Every time I open FF7Music Installer I get this error:

"ERROR: Cannot create device

Not connected 1
Not connected 2"

Any idea how this could be fixed?
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-02-18 16:16:38
When you open the installer? That's strange, that sounds like it's more likely to be a problem with FF7Music, as the installer itself doesn't use the sound card and has no reason to need to access it.

Unless you meant that you get that error AFTER installing, and the installed program won't work. What I'd suggest is makings sure you have the latest drivers for your sound card.
Title: Re: [RELEASE] FF7Music Installer
Post by: Yuoaman on 2011-02-18 23:29:40
When you open the installer? That's strange, that sounds like it's more likely to be a problem with FF7Music, as the installer itself doesn't use the sound card and has no reason to need to access it.

Unless you meant that you get that error AFTER installing, and the installed program won't work. What I'd suggest is makings sure you have the latest drivers for your sound card.

Yeah, sorry, I mistyped the first time - that's the error I get after installing. I'll give updating my sound card's drivers a try.

Edited to add: I checked for new drivers and apparently my sound card is up to date, any other possibilities?
Title: Re: [RELEASE] FF7Music Installer
Post by: metastigmat on 2011-02-19 14:33:39
ASIO output support? (I use VST ambiophonic sereoizer\Lawo AGC\State Digital FG\Refined Auudiometrics CLAS\VTAPe Saturator to make game music wider & clear)
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-02-19 22:31:20
FF7Music uses winamp plugins. If you've used my installer, you could try putting this (http://www.winamp.com/plugin/asio-output-plugin/156466) in C:\FF7Music\ directory, but I can't guarantee it'll work; FF7Music can be picky about what plugins it accepts.

I'm not going to add this to the installer unless more people show interest. ASIO support isn't something the average player wants or needs. Furthermore, I should warn you that unless you have a separate audio device for sound effects, you're going to have trouble having both effects and music at the same time with this, because FF7 itself does not support any sound outside of directsound.
Title: Re: [RELEASE] FF7Music Installer
Post by: metastigmat on 2011-02-20 14:22:42
I find a better way to listen FF7music with effects through ASIO - install ASIO4ALL - install Virtual Audio Cable (VAC) - install Art Technica Console - Install VST)))all works
Title: Re: [RELEASE] FF7Music Installer
Post by: Daedelus on 2011-02-20 17:35:45
Hey there,

Firstly, I just wanted to say thanks for the easy installation of FF7music. Made my day much easier. But, although I did get FF7music to work, I've encountered a small problem. Believe or not, there are a few of the original Midi songs (Fighting and Fanfare, to be exact) that I'd prefer to have playing as oppose to their minipsf counterparts. I tried removing those two minipsf files and enabled the "maximise midi on song not found" option in FF7music, but instead of the midi files playing, there is only silence. Every other sound (music and SFX) work just fine.

Is there anyway to have those two midi files playing, instead of the silence?

Thanks again.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-02-20 22:01:04
Unfortunately, this is caused by using Aali's driver to mute midi. If you want to disable it, open your ff7_opengl.cfg, find the line that begins with "music_plugin =" and add a # at the beginning to make it "# music_plugin ="
However, if you are using Windows Vista or later, this will lead to missing sound effects at any point in the game where music is silent, and possibly other bugs, so I advise against it.

Alternatively, what you could do is use a winamp midi plugin, and replace those two songs in your FF7Music profile with the midi versions (which will need extracted from your midi.lgp file, which I'm not going to go into detail about how to do, as it's not my area of expertise).
Title: Re: [RELEASE] FF7Music Installer
Post by: TrueLugia121 on 2011-02-25 21:59:10
if i may revive an old thread, i have this problem where i already have the Mute MIDI Option enabled yet i have to have the music thingy in the CONFIG menu of the game itself and that not only does that turn the sound effects off it turns off the midi and i want to have both OverClocked Remix and the sound effects going as well. how am i able to do that without hearing the MIDI playing in the background as well?
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-02-26 16:04:41
Part of the point of this installer is that it uses the music_plugin feature in Aali's driver. This should silence midi WITHOUT using the game's option, and without losing sound effects.

If you have installed a new version of Aali's driver since using this installer, you may need to reenable this plugin. In your FF7 directory, open the file "ff7_opengl.cfg". MAKE SURE YOU ARE RUNNING NOTEPAD AS ADMINISTRATOR, OR THIS WILL NOT SAVE. Find the line beginning with "#music_plugin" and remove the #.
Title: Re: [RELEASE] FF7Music Installer
Post by: TrueLugia121 on 2011-02-27 23:35:54
yeah but, Covarr, i've  read through the entire ff7_opengl.cfg but i don't see a line mentioning "#music_plugin". is there another option to this or.......?
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-02-27 23:50:27
The line is missing entirely? Weird. Well, add this then:

music_plugin = plugins/ff7music.fgp
Title: Re: [RELEASE] FF7Music Installer
Post by: TrueLugia121 on 2011-02-28 00:58:30
just noticed i kinda didn't read it well enough, i'm found the "music_plugin = plugins/ff7music.fgp line an at the start of it it didn't have the # but i still keep getting this fault on the main FF7MUSIC GUI saying that there's a fault in something and stil plays MIDI and Sound Effects of me OverClocked Remix.
do you doubt it's the version of DirectX I currently have at the moment or is there something that i have to change before i.........................

if there's no other option i'm happy just playing without the sound effects in the background.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-02-28 01:04:44
Well, it's always good to make sure your drivers, and directx are up to date, but I doubt that's the problem. If it still plays the MIDI, then the music plugin is failing. Make sure you have the latest version of Aali's driver, v0.7.10b, and let me know if that helps.
Title: Re: [RELEASE] FF7Music Installer
Post by: TrueLugia121 on 2011-03-01 03:09:52
Title: Re: [RELEASE] FF7Music Installer
Post by: Weather on 2011-03-01 05:42:13

Argh. This is quite frustrating, but bear with me. I'm giving as much detailed information as I can, and seeing as how the problem started when I used the latest FF7Music installer, I figured this would be the best first place to post about my problem. Please let me know if I should repost this in the Team Avalanche, PRP, or Aali's Custom Graphics Driver threads.

I have a Samsung laptop with a Windows 7 64-bit Home Edition installed and an NVIDIA GEForce w/CUDA 310M graphics card and Intel Core i5 dual-core processors. I have my FF7 PC isos, and I used the install CD to install FF7 with the DirectX5.0 and DirectShow filters. Because of the Phoenix Rejuvenation project's readme file, I set the install path to "C:\Program Files\Square Soft, Inc.\Final Fantasy VII\" instead of to the Program Files (x86) folder, and the game worked as it was. I then installed the following patches and mods according to www.finalfantasy7pc.com YouTube video instructions without any hitches whatsoever:

• FF7 1.02 patch (http://www.finalfantasy7pc.com/mods/)
• Aali's Custom Graphics Driver v7.10b (http://forums.qhimm.com/index.php?topic=8306.msg133947#msg133947)
• FF7 Phoenix Rejuvenation Project (http://www.finalfantasy7pc.com/mods/phoenix-rejuvenation-project/)
• Team Avalanche's Graphical Overhaul (http://www.finalfantasy7pc.com/mods/team-avalanches-graphical-overhaul/)
• Millenia's Custom Cloud Weapon Models (http://www.finalfantasy7pc.com/mods/millenias-custom-cloud-weapon-models/)
• Reasonable Difficulty Mod (http://www.finalfantasy7pc.com/mods/reasonable-difficulty-mod/)

I did also change the resolution in ff7_opengl.cfg to 1366x768 with no preserve-ratio and yes to full-screen, as well as allowing the 9999 limit break, expand battle viewport and transparent  dialogs to on, and mdef fix to no. It all still worked beautifully.

Here's where I started to encounter problems: installing the latest FF7Music executable (http://forums.qhimm.com/index.php?topic=10546.0) (1.51.3). It would install successfully, but when I clicked on the Final Fantasy VII shortcut it created, it would start with the first two seconds of the Eidos intro screen and then alt+tab out onto my desktop with my taskbar and a black screen until I pressed a button. When I tried to click on the FF7 tab in my taskbar, it would revert back to fullscreen, and then back to the desktop view after a second. The FF7Music dialog box was still up as well as the DOS window. I could still play the game, but without sound effects. If I closed the FF7 dialog window before pressing a button, I would then play the game without any music or sound at all.

I managed to fix this temporarily by either just waiting a while or by spending the time making sure that full permissions were admitted for every profile for the C:\FF7Music\ folder and the C:\Program Files\Square Soft, Inc\ folder, and then it suddenly worked. But then when I installed the latest build of the FMV Restoration project (http://forums.qhimm.com/index.php?topic=10980.0), it reverted to the same problem. I figured "f*ck, maybe if I install something else it'll forget it had a problem" and went ahead with the latest FF7 Retranslation project installer (http://forums.qhimm.com/index.php?topic=9613.0). The problem still wasn't fixed.

So I retried a few times and then let it stew while I went looking around for solutions to my problem for a few minutes. Once I had gotten tired of looking, I just figured I'd try the FF7Music shortcut again and see what happened. It suddenly worked. I didn't do sh*t, and it just worked after a brief rest period.

After about 10 minutes, I decided to try again, and it somehow decided to stop working again.

The only way I can get it to work 100% of the time is to set the fullscreen option in the ff7_opengl.cfg to no, without changing the width and height or anything, and it would work. FF7Music only seems to have a problem with full-screen, but not with windowed resolutions. Finally, I did reinstall the Team Avalanche, PRP, and FF7Music mods (in that order without uninstalling), and the problem persisted.

Here's a video of me starting the game with the aforementioned problem, followed by a DxDiag.txt file and the APP.LOG and ff7_opengl.cfg files. Where the Eidos logo just stops cold, that's where the screen went black for me and the taskbar reappeared on the screen:

http://www.megaupload.com/?d=OLHAZ6SY <== FRAPS video compressed in Avidemux

EDIT: Unbelievable. So, I started a new game to see the cutscene, after changing a line in shaders/yuv.frag, and then when I closed a random tab on my taskbar, the game just suddenly slid back into place and I had sound n' everything. Now that I'm trying to do it after quitting and then loading from the first save spot, this result is not repeated and I'm left with music, but no sound effects. Good lord. Maybe I should just restart and not having any other programs open or something.

EDIT2: Speak of the devil. As soon as I closed Firefox, the system was fully focused on the game and I had sound and everything. It turns out that if you have one or more more than two or three windows or programs running, like Firefox or Explorer or Word, FF7 w/the Music patch just spazzes out and defocuses when full-screen is set to "yes" in ff7_opengl.cfg, mitigating either sound effects or both the sound and the music. For some reason it doesn't like running when anything else is open. Once I closed everything, it would run just fine. No problems at all. Well, except for Cloud's mouth being disfigured, but that's either for another topic or perhaps just for a bit of fiddling with LGPTools.

EDIT3: Yeah, Cloud's disfigured mouth is caused by Millenia's Cloud Weapons mod. It's already been discussed in the thread. Doesn't happen if I use APZ's Cloud, but I'd rather use the regular battle model for now.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-03-01 08:39:26
Weather, your problem doesn't seem at all likely to be caused by either FF7Music or my installer. If your issues are showing up on and off seemingly without reason like that, or if the number of open applications is causing trouble, then I would strongly advise checking your RAM to make sure it's not faulty.

TrueLugia121, perhaps you could be a bit more specific about your problem. If you could post a copy of your ff7_opengl.cfg, as well as the exact error message you got (hint: it's more specific than "there's a fault in something"), I might be able to provide better help. Copies of your FF7Music.log (found in C:\FF7Music\) and APP.LOG (found in your FF7 install directory) in particular would be helpful.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-03-08 00:02:33
Since I am an idiot, my profile was set up wrong and Cinco de Chocobo would not play.

Here is an update to fix the problem. (http://www.mediafire.com/?mpawfmvbamt2a08) I will release a proper full download eventually, pending my internet speed going back to normal.
Title: Re: [RELEASE] FF7Music Installer
Post by: Kyo13 on 2011-03-10 04:35:59
Hey thanks for the update Covarr !
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-03-26 03:20:58
HOLY CRAP GUYS! NEW VERSION (1.51.5)! LINK ON THE FIRST PAGE!!!

Here's what I changed:
• Integrated the 1.51.4 update. Now the full version has working Cinco de Chocobo.
• a bunch of technical stuff. Now it works with kranmer's AnyCD, and it SHOULD work with the Steam overlay (untested).

IT'S DANGEROUS TO GO ALONE! DOWNLOAD THIS. its on page 1 and im not gonna link it here because im a lazy bum
Title: Re: [RELEASE] FF7Music Installer
Post by: Dark_Ansem on 2011-03-26 20:08:34
great stuff. thanks!
Title: Re: [RELEASE] FF7Music Installer
Post by: Vgr on 2011-04-02 23:17:23
So, there is a problem. I tried reinstalling FF7Music after a while and then I loaded a Highwind save game (which should now have the "Ride On" music from FF8) and the music won't play. "Well... damn ficedula isn't around here anymore..." I thought. Then it started after a short while and I thought "Hell yeah, it works... no more..." Yeah it shuted itself down and nothing I could do about. Here's my FF7music.ini (which I had to go after into the ficedula folder inside FF7 one even that the prog is in C:\FF7Music\)

Code: [Select]
[Nitrane MPEG Decoder]allow_sctitles=1http_buffersize=64hq=9http_prebuffer=40http_prebuffer_underrun=80priority=328bit=1downmix=0downsample=0bufall_k=128Id3FormatString=%1 - %2extension_list=mp3;mp2;MP1;eq_mode=0http_save_dir=httpsave=0enable_mms=1[Dsound output driver]panrev=0volumeenabled=1blocklen=16bufferlen=10[Setup]InputPlugin=C:\FF7Music\in_psf.dllOutputPlugin=C:\FF7Music\out_wave.dllVolume=255Pan=0Profile=FF8/FF9Paths=C:\FF7Music\Custom_Music;C:\FF7Music\OSTRe;C:\FF7Music\FF7_PSF;C:\FF7Music\FF8_FF9\;C:\FF7Music\FF7_PSF\ProfileList=PSF;FilenamesOnly;OSTRemastered;FF8/FF9Loop=1Remember=2ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2ResumeAfter=aseri2,bat,chu,chu2,fan2,ObeyStop=1MidiDevice=0MuteMidi=1MaxMidi=0PassThru=0EmulateRamp=1StopDelay=0[ID]//General Midi 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Theme.oggrhythm=13 - Turk's Theme.oggriku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.oggroll=18 - Staff Roll.oggro=10 - The Countdown Begins.oggrocket=15 - Oppressed People.oggrukei=21 - Sandy Badlands.oggsadsid=09 - Sending A Dream Into The Universe.oggsadbar=17 - Mark Of The Traitor.oggseto=03 - Great Warrior.oggsea=04 - A Secret Sleeping In The Deep Sea.oggsi=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.oggsido=12 - It's Difficult To Stand On Both Feet, Isn't It.oggsiera=11 - If You Open Your Hearts.oggsinraslo=19 - Infiltrating Shinra Tower.oggsinra=09 - Shinra Company.oggsid2=07 - Cid's Theme.oggsnow=20 - Buried In The Snow.oggta=01 - Final Fantasy VII Main Theme.oggtb=01 - Final Fantasy VII Main Theme B.oggtender=23 - Holding My Thoughts In My Heart.oggtifa=05 - Tifa's Theme.oggtm=04 - On That Day, Five Years Ago.oggutai=09 - Utai.oggvincent=06 - The Nightmare's Beginning.oggwalz=06 - Waltz De Chocobo.oggweapon=02 - Weapon Raid.oggyado=03 - Good Night, Until Tomorrow.oggyufi2=10 - Stolen Materia.oggyufi=04 - Descendant Of Shinobi.oggyume=17 - Who Are You.ogglb2_awe=16 - One-Winged Angel.ogg[FF8/FF9]aseri=FF8 112 Never Look Back.minipsfaseri2=FF9 123 Run!.psfayasi=FF9 103 Battle Strategy Conference.psfbarret=FF8 310 The Oath.minipsfbat=FF8 104 Don't Be Afraid.minipsfbee=FF8 117 Tell Me.minipsfboo=FF8 213 Intruders.minipsfbokujo=FF9 208 Aloha de Chocobo.psfcanyon=FF8 204 Cactus Jack (Galbadian Anthem).minipsfcannon=FF8 302 Retaliation.minipsfcephiros=FF8 407 The Legendary Beast.minipsfchu=FF8 110 Force Your Way.minipsfchu2=FF8 214 Premonition.minipsfchase=FF8 901 The Landing (Alternate).minipsfcinco=FF8 401 Mods de Chocobo.minipsfcintro=FF8 206 Succession of Witches.minipsfcondor=FF8 115 Shuffle Or Boogie.minipsfcosta=FF8 216 Fragments of Memories.minipsfcomical=FF8 908 Bass Chant.minipsfcorel=FF8 301 The Spy.minipsfcorneo=FF8 306 Heresy.minipsfcrwin=FF9 119 Fanfare.psfcrlost=FF9 122 Game Over.psfdate=FF8 313 Love Grows.minipsfdokubo=FF8 217 Jailed.minipsfdun2=FF8 209 Under Her Control.minipsfearislo=FF8 219 Ami.minipsfearis=FF8 201 My Mind.minipsfelec=FF9 209 Ukulele de Chocobo.psffanfare=FF7 903 Fanfare (Variation).minipsffan2=FF8 105 The Winner.minipsffiddle=FF8 308 Odeka ke Chocobo.minipsffin=FF8 908 Bass Chant.minipsfgeki=FF8 306 Heresy.minipsfgold1=FF8 406 The Castle.minipsfgun=FF8 202 The Mission.minipsfguitar2=FF8 118 Fear.minipsfhen=FF8 207 Galbadia Garden.minipsfhiku=FF8 402 Ride On.minipsfhorror=FF8 218 Rivals.minipsfiseki=FF8 107 SeeD.minipsfjukai=FF8 123 Timber Owls.minipsfjunon=FF8 122 Junction.minipsfjyro=FF8 109 Starting Up.minipsfketc=FF9 108 Decisive Action ~ Search for the Princess ~.psfkita=FF9 125 Crossing Those Hills.psfkurai=FF8 305 Drifting.minipsflb1=FF8 408 Maybe I'm a Lion.minipsflb2=FF8 409 The Extreme (no effects).minipsfld=FF8 406 The Castle.minipsfmati=FF8 114 Breezy.minipsfmakoro=FF8 318 Tears of the Moon.minipsfmekyu=FF9 201 Cid's Theme.psfmura1=FF8 315 Trust Me.minipsfoa=FF8 909 Male Chant.minipsfob=FF8 906 Don't Be Afraid (Alternate).minipsfodds=FF8 312 Slide Show Part 2.minipsfover2=FF8 111 The Loser.minipsfparade=FF8 212 FITHOS LUSEC WECOS VINOSEC.minipsfpj=FF8 407 The Legendary Beast.minipsfpre=FF8 412 Overture.minipsfred=FF8 209 Under Her Control.minipsfrhythm=FF8 309 Where I Belong.minipsfriku=901 unknown.minipsfroll=FF8 410 The Successor.minipsfro=FF8 303 Movin'.minipsf
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-02 23:43:42
So, there is a problem. I tried reinstalling FF7Music after a while and then I loaded a Highwind save game (which should now have the "Ride On" music from FF8) and the music won't play. "Well... damn ficedula isn't around here anymore..." I thought. Then it started after a short while and I thought "Hell yeah, it works... no more..." Yeah it shuted itself down and nothing I could do about. Here's my FF7music.ini (which I had to go after into the ficedula folder inside FF7 one even that the prog is in C:\FF7Music\)
Let me make sure I'm understanding this correctly: the song takes too long to start, and then it stops again?

Have you tried playing the same .minipsf file in winamp to make sure that the problem is not with the file itself? Also, have you double checked that your ff8 psflib file is in the same folder as the song? This is required for minipsf files to play properly; it should have been included with the minpsfs, and must not be renamed.
Title: Re: [RELEASE] FF7Music Installer
Post by: Vgr on 2011-04-02 23:44:34
Yes, yes and yes.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-03 00:21:51
Well, if the song plays just fine in other software, then the minipsf isn't the problem. However, if it's playing at all, then the ini can't be the problem either. Are your other songs playing just fine?

What you could try is switching from out_wav.dll to out_ds.dll for your output plugin. Different people have reported different results with each one.
Title: Re: [RELEASE] FF7Music Installer
Post by: Vgr on 2011-04-03 00:24:54
Ok, will try this one later tonight (or tomorow, we'll see)

Edit : Yeah, different results... More glitches and no sound is playing at all. It shut itself down after a short while. Any ideas?

(The topic should bump)
Title: Re: [RELEASE] FF7Music Installer
Post by: Vgr on 2011-04-03 21:52:59
I resolved my problem by reinstalling everything (WHITOUT your installer since it was the cause) and everything is working fine.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-04 00:43:58
So it works fine WITHOUT my installer, but not with? Crap, that means I must've messed something up pretty badly. Could you upload all your ff7music stuff to mediafire or something and gimme a link, so I could compare and see what I may have done wrong?
Title: Re: [RELEASE] FF7Music Installer
Post by: Vgr on 2011-04-04 01:20:22
Sure. Here's my "todo" list for your next release :

- Let us choose where to install this;
- The unistaller shouldn't delete the "ficedula" folder inside the FF7 one (this is a real crap);
- Include a choice of what to install;
- Include easy-to-change paths so no matter where it is installed it'll work;
- The batch file should search for the install path of FFVII because mine isn't in here.

I can't think of anything else for now.

I retried everything from scratch to make this work. Here's my FF7Music.ini to give you a hint (I manually entered each of these, so...)

Code: [Select]
[Setup]InputPlugin=C:\Program Files (x86)\Eidos Interactive\Final Fantasy VII\ficedula\in_psf.dllOutputPlugin=C:\Program Files (x86)\Eidos Interactive\Final Fantasy VII\ficedula\out_wave.dllVolume=255Pan=0Loop=1Remember=2ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2ResumeAfter=aseri2,bat,chu,chu2,fan2ObeyStop=1MidiDevice=0MuteMidi=0MaxMidi=0PassThru=0EmulateRamp=1StopDelay=1Paths=.\PSF;.\MP3;"C:\Program Files (x86)\Eidos Interactive\Final Fantasy VII\ficedula\OSTRe\";"C:\Program Files (x86)\Eidos Interactive\Final Fantasy VII\ficedula\FF8_FF9\";"C:\Program Files (x86)\Eidos Interactive\Final Fantasy VII\ficedula\PSF\";"C:\Program Files (x86)\Eidos Interactive\Final Fantasy 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Hurry!.minipsfaseri2=408 Hurry Faster!.minipsfayasi=108 Lurking in the Darkness.minipsfbarret=106 Barret's Theme.minipsfbat=110 Fighting.minipsfbee=116 Honeybee Manor.minipsfboo=302 Life Stream.minipsfbokujo=205 Farm Boy.minipsfcanyon=301 Cosmo Canyon.minipsfcannon=412 The Makou Cannon Fires.minipsfcephiros=305 Those Chosen by the Planet.minipsfchu=120 Still More Fighting.minipsfchu2=214 J-E-N-O-V-A.minipsfchase=122 Crazy Motorcycle.minipsfcinco=208 Cinco de Chocobo.minipsfcintro=305 Those Chosen by the Planet.minipsfcorneo=118 Don of the Slums.minipsfcorel=218 Mining Town.minipsfcondor=210 Fortress of the Condor.minipsfcosta=216 Costa del Sol.minipsfcomical=214 J-E-N-O-V-A.minipsfcrwin=313 A Great Success.minipsfcrlost=314 Tango of Tears.minipsfdate=316 Interrupted by Fireworks.minipsfdokubo=114 Underneath the Rotting Pizza.minipsfdun2=209 Chasing the Black-Caped Man.minipsfearis=319 Aerith's Theme.minipsfearislo=112 Flowers Blooming in the Church.minipsfelec=207 Electric de Chocobo.minipsffan2=111 Fanfare.minipsffanfare=903 Fanfare (alternate).minipsffiddle=312 Fiddle de Chocobo.minipsffin=417 World Crisis.minipsfgeki=315 Debut.minipsfgold1=219 Gold Saucer.minipsfgun=401 ShinRa Army Wages a Full-Scale Attack.minipsfguitar2=407 On the Other Side of the Mountain.minipsfhen=323 Who Am I.minipsfhiku=403 Highwind Takes to the Skies.minipsfhorror=213 Trail of Blood.minipsfiseki=318 You Can Hear the Cry of the Planet.minipsfjunon=406 Off the Edge of Despair.minipsfjukai=317 Forest Temple.minipsfjyro=308 Steal the Tiny Bronco!.minipsfketc=220 Cait Sith's Theme.minipsfkita=321 The Great Northern Cave.minipsfkurai=104 Anxious Heart.minipsflb2=416 A One-Winged Angel.minipsflb1=415 The Birth of God.minipsfld=413 Judgement Day.minipsfmakoro=103 Makou Reactor.minipsfmati=202 Ahead on Our Way.minipsfmekyu=322 Reunion.minipsfmura1=405 Parochial Town.minipsfnointro=904 Sephiroth intro.minipsfoa=102 Opening - Bombing Mission.minipsfob=102 Bombing Mission.minipsfodds=311 Racing Chocobos.minipsfover2=215 Continue.minipsfparade=211 Rufus' Welcoming Ceremony.minipsfpj=414 Jenova Absolute.minipsfpre=101 Prelude.minipsfred=121 Red XIII's Theme.minipsfrhythm=113 Turk's Theme.minipsfriku=901 unknown.minipsfro=410 The Countdown Begins.minipsfroll=418 Staff Roll.minipsfrocket=115 Oppressed People.minipsfrukei=221 Sandy Badlands.minipsfsadbar=217 Mark of the Traitor.minipsfsadsid=409 Sending a Dream Into the Universe.minipsfseto=303 Great Warrior.minipsfsea=404 A Secret, Sleeping in the Deep Sea.minipsfsinraslo=119 Infiltrating ShinRa Tower.minipsfsido=212 It's Difficult to Stand on Both Feet, Isn't It.minipsfsiera=411 If You Open Your Heart.minipsfsid2=307 Cid's Theme.minipsfsi=902 unknown.minipsfsinra=109 ShinRa Corporation.minipsfsnow=320 Buried in the Snow.minipsfta=201 FF VII Main Theme.minipsftb=201 FF VII Main Theme.minipsftender=123 Holding My Thoughts In My Heart.minipsftifa=105 Tifa's Theme.minipsftm=204 On That Day, 5 Years Ago.minipsfutai=309 Wutai.minipsfvincent=306 The Nightmare's Beginning.minipsfwalz=206 Waltz de Chocobo.minipsfweapon=402 Weapon Raid.minipsfyado=203 Good Night, Until Tomorrow.minipsfyufi2=310 Stolen Materia.minipsfyume=117 Who Are You.minipsfyufi=304 Descendant of Shinobi.minipsf[MP3]aseri=1-08 Big Giant Circles, Liontamer, zircon - Adrenalyne Kyck (Hurry!).mp3aseri2=4-05 Fishy - Omnislash (Hurry Up!).mp3ayasi=03-Truth.mp3barret=11-The Oath.mp3bat=1-05 norg, SnappleMan - Full Frontal Assault (Let the Battles Begin!).mp3bee=03-Lindblum.mp3boo=01-My Mind.mp3bokujo=2-07 Geoffrey Taucer, Tepid - Golden Fields (Farm Boy).mp3canyon=1-11 Sixto Sounds, zircon - Lunatic Moon (Red XIII's Theme ~ Cosmo Canyon).mp3cannon=02-Retaliation(2).mp3cephiros=Final_Fantasy_ThoseChosenByTheMedly_OC_ReMix.mp3chu=1-09 zircon - Nomura Limit (Fight On!).mp3chu2=2-11 bLiNd - JENOVA Celestial (J-E-N-O-V-A).mp3chase=1-12 tefnek - motor crazycycle (Crazy Motorcycle).mp3cinco=01-Mods de Chocobo (featuring N's Telecaster).mp3cintro=10-Dark City Treno (Piano Version) (FFIX).mp3corneo=18-Don of the Slums.mp3corel=18-Mining Town.mp3condor=10-Fortress of the Condor.mp3costa=16-Costa del Sol.mp3comical=14-J-E-N-O-V-A.mp3crwin=13-A Great Success.mp3crlost=14-Tango of Tears.mp3date=16-Interrupted by Fireworks.mp3dokubo=14-Underneath the Rotting Pizza.mp3dun2=09-Chasing the Black-caped  Man.mp3earis=19-Aerith's Theme.mp3earislo=12-Flowers Blooming in the Church.mp3elec=07-Electric de Chocobo.mp3fan2=11-Fanfare.mp3fanfare=03-Fanfare (alternate).mp3fiddle=12-Fiddle de Chocobo.mp3fin=17-World Crisis.mp3geki=15-Debut.mp3gold1=19-Gold Saucer.mp3gun=01-Shinra Army Wages a Full-scale Attack.mp3guitar2=07-On the Other Side of the Mountain.mp3hen=23-Who am I.mp3hiku=03-HingWind Takes to the Skies.mp3horror=13-Trail of Blood.mp3iseki=18-You Can Hear the Cry of the Planet.mp3junon=06-Off the Egde of Despair.mp3jukai=17-Forested Temple.mp3jyro=08-Steal the Tiny Bronco !.mp3ketc=20-Cait Sith's Theme.mp3kita=21-The Great Northern Cave.mp3kurai=04-Anxious Heart.mp3lb2=16-A One-Winged Angel.mp3lb1=15-The Birth of God.mp3ld=13-Judgement Day.mp3makoro=03-Makou Reactor.mp3mati=02-Ahead on our Way.mp3mekyu=22-Reunion.mp3mura1=05-Parochial Town.mp3nointro=04-Sephiroth intro.mp3oa=02-Opening ~ Bombing Mission.mp3ob=02-Opening ~ Bombing Mission.mp3odds=11-Racing Chocobo ~ Place your Bets.mp3over2=15-Continue.mp3parade=11-Rufus' Welcomming Ceremony.mp3pj=14-Jenova Absolute.mp3pre=01-Prelude.mp3red=21-Red XIII's Theme.mp3rhythm=13-Turk's Theme.mp3riku=01-unknown.mp3ro=10-The Countdown Begins.mp3roll=18-Staff Roll.mp3rocket=15-Oppressed People.mp3rukei=21-Sandy Badlands.mp3sadbar=17-Mark of the Traitor.mp3sadsid=09-Sending a Dream into the Universe.mp3seto=03-Great Warrior.mp3sea=04-A Secret, Sleeping in the Deep Sea.mp3sinraslo=19-Infiltrating Shinra Tower.mp3sido=12-It's Difficult to Stand on both Feet, isn't it.mp3siera=11-If you Open your Hearts.mp3sid2=07-Cid's Theme.mp3si=02-unknown.mp3sinra=09-Shinra Company.mp3snow=20-Buried in the Snow.mp3ta=01-Final Fantasy VII Main Theme.mp3tb=01-Final Fantasy VII Main Theme.mp3tender=23-Holding my Thoughts in my Heart.mp3tifa=05-Tifa's Theme.mp3tm=04-On that Day Five Years Ago.mp3utai=09-Utai.mp3vincent=06-The Nightmare's Beginning.mp3walz=06-Waltz de Chocobo.mp3weapon=02-Weapon Raid.mp3yado=03-Good Night until Tomorrow.mp3yufi2=10-Stolen Materia.mp3yume=17-Who are You.mp3yufi=04-Descendant of Shinobi.mp3[out_wave]cfg_buf_ms=2000cfg_dev=1cfg_volume=1cfg_altvol=0cfg_resetvol=0cfg_prebuf=0cfg_trackhack2=0[OSTRe]aseri=07 - Hurry!.oggaseri2=08 - Hurry Faster!.oggayasi=08 - Lurking In The Darkness.oggbarret=06 - Barret's Theme.oggbat=10 - Fighting.oggbee=(bee) 1-16 Honeybee Manor.oggboo=02 - Life Stream.oggbokujo=05 - Farm Boy.oggcanyon=01 - Cosmo Canyon.oggcannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.oggcephiros=05 - Those Chosen By The Planet.oggchu=20 - Still More Fighting.oggchu2=14 - J-E-N-O-V-A.oggchase=22 - Crazy Motorcycle.oggcinco=08 - Cinco De Chocobo.oggcintro=05 - Those Chosen By The Planet - Intro.oggcondor=10 - Fortress Of The Condor.oggcosta=16 - Costa Del Sol.oggcomical=02 - Opening ~ Bombing Mission.mp3corel=18 - Mining Town.oggcorneo=18 - Don of the Slums.oggcrwin=13 - A Great Success.oggcrlost=14 - Tango Of Tears.oggdate=16 - Interrupted By Fireworks.oggdokubo=14 - Underneath the Rotting Pizza.oggdun2=09 - Chasing The Black-Caped Man.oggearislo=12 - Flowers Blooming in the Church.oggearis=19 - Aerith's Theme.oggelec=07 - Electric De Chocobo.oggfanfare=11 - Fanfare - Intro.oggfan2=11 - Fanfare.oggfiddle=12 - Fiddle De Chocobo.oggfin=17 - World Crisis.mp3geki=15 - Debut.ogggold1=19 - Gold Saucer.ogggun=01 - Shinra Army Wages A Full-Scale Attack.oggguitar2=07 - On The Other Side Of The Mountain.ogghen=23 - Who Am I.ogghiku=03 - Highwind Takes To The Skies.ogghorror=13 - Trail Of Blood.oggiseki=18 - You Can Hear The Cry Of The Planet.oggjukai=17 - Forested Temple.oggjunon=06 - Off The Edge Of Despair.oggjyro=08 - Steal The Tiny Bronco!.oggketc=20 - Cait Sith's Theme.oggkita=21 - The Great Northern Cave.oggkurai=04 - Anxious Heart.ogglb1=15 - The Birth of God.ogglb2=16 - One-Winged Angel.oggld=13 - Judgement Day.oggmati=02 - Ahead On Our Way.oggmakoro=03 - Makou Reactor.oggmekyu=22 - Reunion.oggmura1=05 - Parochial Town.oggoa=02 - Opening ~ Bombing Mission.mp3ob=02 - Bombing Mission.oggodds=11 - Racing Chocobo ~ Place Your Bets.oggover2=15 - Continue.oggparade=11 - Rufus Welcomming Ceremony.oggpj=14 - Jenova Absolute.oggpre=01 - Prelude.oggred=21 - Red XIII's Theme.oggrhythm=13 - Turk's Theme.oggriku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.oggroll=18 - Staff Roll.oggro=10 - The Countdown Begins.oggrocket=15 - Oppressed People.oggrukei=21 - Sandy Badlands.oggsadsid=09 - Sending A Dream Into The Universe.oggsadbar=17 - Mark Of The Traitor.oggseto=03 - Great Warrior.oggsea=04 - A Secret Sleeping In The Deep Sea.oggsido=12 - It's Difficult To Stand On Both Feet, Isn't It.oggsid2=07 - Cid's Theme.oggsiera=11 - If You Open Your Hearts.oggsinraslo=19 - Infiltrating Shinra Tower.oggsi=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.oggsinra=09 - Shinra Company.oggsnow=20 - Buried In The Snow.oggta=01 - Final Fantasy VII Main Theme.oggtb=01 - Final Fantasy VII Main Theme B.oggtender=23 - Holding My Thoughts In My Heart.oggtifa=05 - Tifa's Theme.oggtm=04 - On That Day, Five Years Ago.oggutai=09 - Utai.oggvincent=06 - The Nightmare's Beginning.oggwalz=06 - Waltz De Chocobo.oggweapon=02 - Weapon Raid.oggyado=03 - Good Night, Until Tomorrow.oggyufi2=10 - Stolen Materia.oggyufi=04 - Descendant Of Shinobi.oggyume=17 - Who Are You.ogg[FF8/FF9]aseri=FF8 112 Never Look Back.minipsf
This isn't complete of course, but I tested first to make sure it would work. Here's my ficedula folder where everything is. I have deleted the MP3s/OGGs/PSFs inside the subfolders to make this less big, but that's it (It was 3,08 GB before, now it's 1,01 MB). Everything else is "as is" so...

http://www.mediafire.com/?9m1n3n1uoob1rvj
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-04 02:07:40
Hmm, I'm guessing that the problem is with the plugin.ini that I include. I will see about updating it to be more complete.
- Let us choose where to install this
The amount of code required to modify the ff7music.ini file on install to work with this would be immense. Not to mention, some machines have issues with spaces in paths with ff7music. I may implement this, but it's not likely.
- The unistaller shouldn't delete the "ficedula" folder inside the FF7 one (this is a real crap)
I will change this in the next version so it only deletes it if it's empty. I don't know why I have it the way it is to begin with.
- Include a choice of what to install
For future releases, I may have a separate, smaller installer that does not include the remastered soundtrack, for people who don't want to use it. I will not be releasing one without the psf soundtrack, as it is negligibly small.
- Include easy-to-change paths so no matter where it is installed it'll work
This goes along with the first feature. If I allow customization to install it anywhere, I'll make sure it works wherever it's installed.
- The batch file should search for the install path of FFVII because mine isn't in here.
The installer creates the batch file on the fly based on where ff7 is installed in older versions, but the latest version should make this moot as it does exactly what you asked.
Title: Re: [RELEASE] FF7Music Installer
Post by: Vgr on 2011-04-04 02:26:13
Well, you're the one who knows that, so... If you want anything else, this won't be now since my laptop is off (I'm writin' from my PSP right now)
Title: Re: [RELEASE] FF7Music Installer
Post by: Kranmer on 2011-04-04 17:30:47
The amount of code required to modify the ff7music.ini file on install to work with this would be immense.
Really ? i edited a few lines in my FF7music INI in this release to
Code: [Select]
[Setup]InputPlugin=in_vgmstream.dllOutputPlugin=out_wave.dllPaths=Custom_Music;OSTRe;FF7_PSFBy removing the path of the plugin and the path for the different playlists it always looks in the root of the FF7music folder for the files and folders (so no matter where FF7Music is installed it always looks for the files inside the folder its running from) so this should make it portable, then you need to alter your bat file (i know its a EXE now but its still a BAT file in my eyes) since at the moment it changes the directory to "C:\FF7Music", but since that file is run from the same folder as FF7music that line isn't really needed (as long as it is run from the same folder)
Or maybe you could make it so it always installs to the FF7 root folder which would probably make it a lot easier.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-04 21:16:58
Good work, kranmer, you've made me feel really stupid. I've spent years trying to make ff7music fetch music from paths with spaces, and it never even occurred to me to use relative paths.

You bet your ass this is gonna lead to significant changes in the next version of my installer. It will definitely allow more configurability, and probably use a default install location of wherever ff7 is installed.
Title: Re: [RELEASE] FF7Music Installer
Post by: Kranmer on 2011-04-05 20:20:15
You bet your ass this is gonna lead to significant changes in the next version of my installer. It will definitely allow more configurability, and probably use a default install location of wherever ff7 is installed.

Nice :), i really look forward to the next version.
Title: Re: [RELEASE] FF7Music Installer
Post by: ThePreacher on 2011-04-05 20:24:13
Hello,
I noticed there is a "flaw" in you installer, witch makes FF7 Crash with a BEX (even if DEP is disabled) on Windows 7 x64!

You turn on compatibility mode for "Windows 98 / Me" by default for "FF7.exe". That causes the crash. The solution is to choose "Windows XP SP2" or no compat. mode at all.

Thanks and regards,
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-06 01:43:24
This is the first I've heard of this bug. I use it on Windows 7 x64 myself and have not had this problem.

I'm sure there was a reason I used Windows 98 compatibility mode, though I can't remember off-hand what that reason was. I will look into this, for sure.
Title: Re: [RELEASE] FF7Music Installer
Post by: Timber on 2011-04-06 07:34:35
I'm sure there was a reason I used Windows 98 compatibility mode, though I can't remember off-hand what that reason was.

Curious, I have never used Compat mode for FF7Music on Win 7, and it's been fine.
Title: Re: [RELEASE] FF7Music Installer
Post by: Covarr on 2011-04-06 07:37:40
Curious, I have never used Compat mode for FF7Music on Win 7, and it's been fine.
Hrm. I seem to have ff7music set to xp sp2 compatibility mode.

I will have to look into why I did this, and then either undo it or write down the answer so I don't run into my own forgetfulness again.
Title: Re: [RELEASE] FF7Music Installer
Post by: ThePreacher on 2011-04-06 07:55:19
Hello,

to Timber: yes, it seems to work without compat mode. I noticed that many progs which still needed the compat. mode in Windows Vista don't need it anymore on Windows 7. Seems that M$has done a pretty good job here. The only thing that could happen is, that since you have that damn VirtualStore since Vista and no enough rights to write to HKLM in the registry, some progs might behave strangely, as the installer of the avalanche mod did. Starting FF7Config with admin rights fixed that problem, too. No need for compat. mode. To Covarr: I have double checked this. As soon as your installer has run, the compat. flag for Windows 98/Me is set to "FF7.exe". Uninstalling seems to revert that change. The crash happens in "rundll32.exe" because of the shim dll (which is used by M$ for the compat. mode). Antivirus and/or M$EMET could play a role, though. But even by completely disabling DEP in EMET, I got that BEX crash when compat. mode was set to Win 98/Me. BTW.: I'd like to thank you all for your great work. Currently I'm playing FF7 again after MANY years with my 14 years old son. He is absolutely blown away by the great storyline. Without your awesome work this would not have been possible, or at least not in this pleasant way! Edit: many typo's. Title: Re: [RELEASE] FF7Music Installer Post by: TrickyNick on 2011-04-07 19:24:22 My antivirus flagged the one on megaupload. The virus it found is: TR/Clicker.aaa Trying mediafire now, will post results if my AV sees the virus in it as well. I use Avira AntiVir Premium Title: Re: [RELEASE] FF7Music Installer Post by: Kudistos Megistos on 2011-04-07 19:28:01 My antivirus flagged the one on megaupload. The virus it found is: TR/Clicker.aaa Trying mediafire now, will post results if my AV sees the virus in it as well. I use Avira AntiVir Premium It's almost certainly a false positive. A lot of modding tools and installers have this problem, because the things they do are slightly similar to what viruses do and sensitive/indiscriminate AV software picks them up. Title: Re: [RELEASE] FF7Music Installer Post by: TrickyNick on 2011-04-07 19:30:46 It's in the mediafire one as well. The launchff7.exe file is the one that has it. Still safe? Well, I'm going to have to uninstall it. No way around it. Both my AV and my firewall are popping up an alert every 30 seconds. Any other suggestions in how to use this mod without either one of them firing off? EDIT2: I told my AV to always ignore it. Scared to have done that though. Title: Re: [RELEASE] FF7Music Installer Post by: Covarr on 2011-04-07 19:53:27 I made it myself. It's a batch file that has been converted to an exe using Quick Batch File Compiler. What the exe really does, though, is to create the batch file on the fly and launch it silently, and then delete it when it's done. I only did this because this makes it work nicely in Steam and doesn't bring up an ugly command prompt window, but I'm not even remotely surprised that such behavior is being tagged by Avira; I'm fairly confident that its heuristic mechanism is recognizing this behavior and flagging it for that, rather than recognizing it is a known virus. A quick run though VirusTotal (http://www.virustotal.com/file-scan/report.html?id=8ff37d1b42ac19b7dd8bb5dd8ef8c96366b55c958e2d1bd839b1d802b35f764d-1302205023) is showing this file as all sorts of different viruses depending on which AV is asked (most positives are for generic categories rather than specific viruses). Having personally made and used this file, and checked for symptoms of a number of viruses that this file supposedly contains, I can say with 100% confidence that my computer is not infected, and launchff7.exe is perfectly safe. Title: Re: [RELEASE] FF7Music Installer Post by: TrickyNick on 2011-04-07 20:00:57 I made it myself. It's a batch file that has been converted to an exe using Quick Batch File Compiler. What the exe really does, though, is to create the batch file on the fly and launch it silently, and then delete it when it's done. I only did this because this makes it work nicely in Steam and doesn't bring up an ugly command prompt window, but I'm not even remotely surprised that such behavior is being tagged by Avira; I'm fairly confident that its heuristic mechanism is recognizing this behavior and flagging it for that, rather than recognizing it is a known virus. A quick run though VirusTotal (http://www.virustotal.com/file-scan/report.html?id=8ff37d1b42ac19b7dd8bb5dd8ef8c96366b55c958e2d1bd839b1d802b35f764d-1302205023) is showing this file as all sorts of different viruses depending on which AV is asked (most positives are for generic categories rather than specific viruses). Having personally made and used this file, and checked for symptoms of a number of viruses that this file supposedly contains, I can say with 100% confidence that my computer is not infected, and launchff7.exe is perfectly safe. I figured it was safe & reason why I made it always ignore but is there a way around it though? Cause it's going to keep coming up when I do my weekly AV scans. Title: Re: [RELEASE] FF7Music Installer Post by: Covarr on 2011-04-07 20:27:58 I haven't used Avira in a while, but isn't there a way to mark a file as a false positive? The next version will have a new launcher that eliminates this problem, but it could be a while off. For now, you can just use the batch file (http://www.mediafire.com/?2bg7pbv7wpz7bm0) that the exe is based on instead, and delete the exe. It'll work just as well, provided you don't want to use FF7 with Steam. Title: Re: [RELEASE] FF7Music Installer Post by: TrickyNick on 2011-04-07 20:38:20 I haven't used Avira in a while, but isn't there a way to mark a file as a false positive? Thanks, don't know why I didn't think of this. I will add the file to the exceptions list. For those wondering how.... http://forum.avira.com/wbb/index.php?page=Thread&threadID=128948 I don't use steam, but since I can now ignore the problem, I won't need to use the batch file. Title: Re: FF7Music Installer Post by: terrabrake on 2011-04-09 00:08:17 Problem here, I can still hear midi music. I'm on Win7, any idea how to solve this? Title: Re: FF7Music Installer Post by: Covarr on 2011-04-09 00:17:09 You've got Aali's driver installed and ENABLED? Run ff7config as administrator and make sure it has "Custom Driver" selected in the graphics tab. Title: Re: FF7Music Installer Post by: terrabrake on 2011-04-09 00:56:06 Yes, everything is as you said. I remember perfectly that it worked on a laptop with XP, but it won't work correctly on these other one. However it seems ther's something wrong with the drivers. I enebled fps to show in a screen corner, but they never show up. Oh boy oh boy Title: Re: FF7Music Installer Post by: sl1982 on 2011-04-09 01:12:41 Of it doesnt show up then the driver is not working. Show us your app.log. Title: Re: FF7Music Installer Post by: terrabrake on 2011-04-09 02:11:03 In fact it was the driver not working. After reinstalling everything three times now all is fine yay! I think my mistake was creating the save files after installing the driver :P. That's what I think... if it's not that I don't know why it was not working before. Title: Re: FF7Music Installer Post by: Vgr on 2011-04-21 11:33:55 I have a problem : When I set in_vgmstream.dll as the input plugin in FF7Music, I configure it then save, but immediatly after, it is back to default. Could someone send a plugin.ini so that it will stop doing that? Title: Re: FF7Music Installer Post by: ThePreacher on 2011-04-21 14:55:29 I have a problem : When I set in_vgmstream.dll as the input plugin in FF7Music, I configure it then save, but immediatly after, it is back to default. Could someone send a plugin.ini so that it will stop doing that? You could check what file permissions are set on your FF directory. If you're using Windows 7 / Vista, this could be a problem... Title: Re: FF7Music Installer Post by: Covarr on 2011-04-21 18:55:22 Shoot, I didn't think of this. If FF7Music is installed in Program Files (which is the default ff7 directory also), it WILL need to be run as administrator to change settings. I will see about changing the start menu shortcut so it does this automatically. (Don't want to change the game launcher, or it'll ask every time unless you turn off UAC, which I don't generally recommend). Title: Re: FF7Music Installer Post by: Vgr on 2011-04-21 22:47:55 Yeah, I'm on 7 64 bits. Unless the next release (but I don't use it for now), I will try to do that. Edit : No, still doesn't work. I need plugin.ini for now. Title: Re: FF7Music Installer Post by: Covarr on 2011-04-21 23:13:29 Yeah, I'm on 7 64 bits. Unless the next release (but I don't use it for now), I will try to do that. Edit : No, still doesn't work. I need plugin.ini for now. Oh, it's vgmstream's settings that aren't changing? Hmm. I recall having the same problem, but I don't know how to fix it outside of manually editing plugin.ini in an external problem. It may be an issue with ff7music itself. Title: Re: FF7Music Installer Post by: Vgr on 2011-04-21 23:14:27 So could anyone post it? I just want them to loop forever... Title: Re: FF7Music Installer Post by: Covarr on 2011-04-21 23:34:50 Sorry, I'm tired, it didn't even occur to me to upload it, just to answer the question :/ Anyway, here it is (http://www.mediafire.com/?uqp953mv96usdvg). This IS included in the latest version of the installer as well, btw. Also, I'm not sure if the mere presence of a plugin.ini is enough for it to save properly, I wouldn't be surprised if it can edit them but not create them. I'm really not sure. Title: Re: FF7Music Installer Post by: BloodShot on 2011-04-24 01:41:39 Is there any way to make PSFs or whatever files fade out during the transitions? Like how on the PSX when the victory screen goes away fanfare fades to the world map theme, instead of just switching tracks. Title: Re: FF7Music Installer Post by: Covarr on 2011-04-24 03:55:30 There might be a setting for Highly Experimental (in_psf.dll) that can do this, but I don't think there is. I honestly haven't looked, but if it's there it shouldn't be too hard to find. It's not something FF7Music can do on its own. Title: Re: FF7Music Installer Post by: BloodShot on 2011-05-02 00:35:41 Just wanted to point this out, because it bugged me for a while, and maybe some people, but FF7's psfs don't come with one for the shinra mansion song, or the "short" version of those chosen by the planet, defined cintro in FF7Music. It really hurts the buildup of suspense in the flashback or just walking around the mansion. Just wanted to point that out Covarr, as it is a small, but IMO, important detail to FF7 while you play. Idk if you added something like that in any recent versions of the installer. I made an MP3 recorded from the PSF, specifically for cintro so it could be used with PSFs and it wouldn't need a defined looping point, the way the song plays allows it to be extremely short and loop seamlessly. If you haven't put any correct "cintro" sound file in, and you want it, I could upload it real quick. It's small, I know, but it really makes the flashback segment just not feel right to me without it. Title: Re: FF7Music Installer Post by: Covarr on 2011-05-02 00:44:20 I'll see what I can do about that. The problem is, no psf set has cintro that I know of, but since I also have MP3/OGG support that should be able to be filled in. Have you tested your MP3 in-game? I'm concerned that in_mad may be rebuffering every loop, so a looping OGG may still be the best way to go. Not to mention, OGG has a better filesize-quality ratio than MP3. Title: Re: FF7Music Installer Post by: BloodShot on 2011-05-03 00:17:28 I've tested with both in_mad and in_psf and the mp3 seems to work fine, although I can see the rebuffering you mentioned with in_mad, but I just cut down the silence a bit more at the end, so I'm going to test it, and hopefully the MP3 will work fine. It could always be made an OGG as well, of course, for proper looping. Title: Re: FF7Music Installer Post by: Covarr on 2011-05-03 01:51:18 The thing is, buffer time can vary based on the system doing it. There's no one-size-fits-all solution, which is why looping OGG is probably a superior solution. Title: Re: FF7Music Installer Post by: BloodShot on 2011-05-03 20:49:15 I see. Can PSF's properly loop with the in_vgmstream.dll or in_mad? That's the only real reason I suggested to use an MP3, I thought PSFs couldn't loop at the right spot without in_psf. Title: Re: FF7Music Installer Post by: sl1982 on 2011-05-03 21:10:58 PSF's can only use in_psf i believe. Title: Re: FF7Music Installer Post by: Covarr on 2011-05-04 01:20:33 sl is correct. in_mad only reads MP3s, and vgmstream mostly reads formats used in actual video games (and looping OGGs). However, regardless of which plugin is "active" it'll use all of them, so it's okay to mix PSF and MP3 in the same profile. The big issue is that I have not even been able to FIND a psf for cintro. Title: Re: FF7Music Installer Post by: obesebear on 2011-05-04 01:37:06 is it not safe to assume when cintro is called fore the longer version of the psf just loops the beginning? Title: Re: FF7Music Installer Post by: Covarr on 2011-05-04 18:11:49 is it not safe to assume when cintro is called fore the longer version of the psf just loops the beginning? I'd bet money that the PSX version does this. The problem lies in the fact that there's no way to specify to in_psf to only loop the beginning when playing it as cintro, as far as I know. Title: Re: FF7Music Installer Post by: Malika on 2011-05-08 12:07:20 well before that i was not having any knowledge about this but now i got the idea thanks everyone.... Title: Re: FF7Music Installer Post by: Vgr on 2011-05-08 12:08:42 I will say this now and for once. Please stop responding to threads when you don't have anything more to say than that. Title: Re: FF7Music Installer Post by: MarioEX on 2011-05-09 07:11:25 FF music does not work at all , it opens and than it says m_PkChar Error over and over again. I have the 1.02 patch, Alalis Custom driver 7.10, Phoenix Rejuvenation and Team Avalanche installed and i am ruining Windows7 64bit Ultimate. *EDIT* Never mind problem solved turns out if I have a game a play called Fiesta open and runing and i try to open ffmusic i get the Pkchar error. Very odd but not surpzied (fiesta is riddled with bugs) but didnt think it would affect my windows environment) all though i am curious does ffmusic using some windows file or something as well as fiesta to cause this conflict? Title: Re: FF7Music Installer Post by: Jaitsu on 2011-05-09 20:35:34 FF music does not work at all , it opens and than it says m_PkChar Error over and over again. I have the 1.02 patch, Alalis Custom driver 7.10, Phoenix Rejuvenation and Team Avalanche installed and i am ruining Windows7 64bit Ultimate. *EDIT* Never mind problem solved turns out if I have a game a play called Fiesta open and runing and i try to open ffmusic i get the Pkchar error. Very odd but not surpzied (fiesta is riddled with bugs) but didnt think it would affect my windows environment) all though i am curious does ffmusic using some windows file or something as well as fiesta to cause this conflict? Fiesta, yeah, does that way to often, plus i personally find the game terrible. Title: Re: FF7Music Installer Post by: MarioEX on 2011-05-09 20:53:50 Fiesta, yeah, does that way to often, plus i personally find the game terrible. Haha yea its a terrible game but its been a terrible game i been playing for 2 years o.o and my girl friend plays it +some other friends so I guess this means no vending and playing ff7 with real music at the same time=/. Anyways thanks to Covarr for the installer and its working great and way more simpler than the old way xD Title: Re: FF7Music Installer Post by: RazerWolf on 2011-05-19 12:57:54 Having a lot of problems with this program. I installed it once, it worked fine a couple of times, then suddenly started throwing error messages. Reinstalling didn't help, but copying some files such as libvorbis.dll to my Windows folder fixed it. It worked for one play session, then I rebooted, came back the next day and now for the life of me I can't get the music to play again. The other game sounds all work fine all of the time though. I've tried every combination of input/output plugins, both ogg and psf soundtracks, I've deleted and replaced the ogg .dlls I put in my Windows folder, pretty much everything I can think of. The FF7Music app is coming up with what I at least assume are the correct files - I am following Sephiroth's blood trail in the Shinra Building on Disc 1, FF7Music is reading: reading midi file: HORROR.mid HORROR.mid Midi file matched! HORROR CSA6 CSR7 File counterpart FF7 213 Trail of Blood.minipsf Resolved to FF7 213 Trail of Blood.minipsf Getting the ogg equivalents if I'm using those. Halp! Edit: Reinstalled game and mods from scratch. Had originally found a mod pack on another website; reinstalled stuff in a slightly different order and now FF7Music auto-installed into my FF7 folder, with mp3s rather than oggs and works fine. No idea what the actual fix was, which annoys me slightly, but I'm not gonna look a gift horse in the mouth. Title: Re: FF7Music Installer Post by: Covarr on 2011-05-19 18:50:35 I suspect the mod you were using was messing with some of your game's music data, and that's confusing ff7music. Especially if it's only happening on that one song. Can't say I've heard of this problem before, but I can check the ini file to make sure it's set up right for that song later today. Title: Re: FF7Music Installer Post by: RazerWolf on 2011-05-19 21:00:59 It's not just that song it was happening with, it was all songs. That just happened to be the song in the area I had my save in. Started a new game and there was no music after the intro movie. Title: Re: FF7Music Installer Post by: Raestloz on 2011-06-01 09:37:57 Hello, this is my first post here. First, I want to thank all the modders here that worked on various projects to "liven up" FF7 even after decades of the true release. For me Final Fantasy VII just doesn't sound the same without the original PSF soundtrack Second: • I noticed Covarr saying that most PSF collections don't come with Sephiroth intro (which is, indeed, almost totally different than Those Chosen by The Planet, in that the latter takes a lot longer to kick in), both in this thread and in Music Tutorial. However, this is not the case, the zophar.net collection Covarr himself linked to in his Music Tutorial post has the collection (named FF7 904 Sephiroth Intro, along with 3 versions of Shinra Explodes) • Is there a standardized version of FF7 PSF naming convention? My collection of PSF comes without the "FF7" in front of "XXX Song Title", meaning Covarr's latest FF7Music.ini kinda screwed me (although a simple find&replace fixed the problem, and granted, my collection didn't come from zophar.net), while some songs have different names than the ones I have (for example, "A One-Winged Angel" vs "One-Winged Angel") although thankfully they seem to have the same code Title: Re: FF7Music Installer Post by: Covarr on 2011-06-01 09:48:57 I made the ini based on the collection at zophar.net. Naming schemes are not consistent between sites, but that one seems to be the most common, as I've seen it floating around a few sites, and I've seen zophar linked quite a bit. What I said about the variation of Those Chosen by the Planet being missing seems to have been completely wrong, and based on the fact that the official OST in fact does not come with it. I definitely have a song that is labeled as such (though I can't test if it's the right thing, as winamp doesn't seem to want to work). Expect that to be fixed in the next release. Title: Re: FF7Music Installer Post by: Raestloz on 2011-06-01 11:21:08 I made the ini based on the collection at zophar.net. Naming schemes are not consistent between sites, but that one seems to be the most common, as I've seen it floating around a few sites, and I've seen zophar linked quite a bit. What I said about the variation of Those Chosen by the Planet being missing seems to have been completely wrong, and based on the fact that the official OST in fact does not come with it. I definitely have a song that is labeled as such (though I can't test if it's the right thing, as winamp doesn't seem to want to work). Expect that to be fixed in the next release. I see, that makes sense As for 904 Sephiroth Intro, I last played FF7 on my PSX maybe 5-6 years ago, so I can't really remember Sephiroth-related songs, but as I test them on Winamp, that 904 does seem to be different than Those Chosen by The Planet, in that it is very slightly faster Also, a question: I have read many times that FF7Music supports multiple input in one profile, but I'm not clear as to what that means. 1. Does that mean I can use both PSF and mp3 files to work together? (I kinda assume this is yes, as it seems to be obvious, but just wanna make sure) 2. How do I get to do this? The input plugin has only one box, and I can't figure out by myself how to get the in_mp3 plugin to work along with it. Do I just have to put in_mp3 in the same folder as in_psf? 3. How do I configure the PSF and MP3 plugins then? I can configure the plugin for one in the input plugin box, but how about the other? Do I just choose them in the box and configure them separately like usual? Also, which one is better (be it better in sound quality, or more stable): in_ds or in_wav? Title: Re: FF7Music Installer Post by: Timber on 2011-06-01 13:44:37 Also, a question: I have read many times that FF7Music supports multiple input in one profile, but I'm not clear as to what that means. 1. Does that mean I can use both PSF and mp3 files to work together? (I kinda assume this is yes, as it seems to be obvious, but just wanna make sure) 2. How do I get to do this? The input plugin has only one box, and I can't figure out by myself how to get the in_mp3 plugin to work along with it. Do I just have to put in_mp3 in the same folder as in_psf? 3. How do I configure the PSF and MP3 plugins then? I can configure the plugin for one in the input plugin box, but how about the other? Do I just choose them in the box and configure them separately like usual? Yup that's exactly what it means, look here: http://forums.qhimm.com/index.php?topic=10294.msg143951#msg143951 As for your configuration question, I dunno, I don't think I have ever configured the other in_ plugins. Try configuring each plugin, then switching back to vgmstream, it probably saves any changes in an .ini Title: Re: FF7Music Installer Post by: Covarr on 2011-06-01 18:10:47 As for 904 Sephiroth Intro, I last played FF7 on my PSX maybe 5-6 years ago, so I can't really remember Sephiroth-related songs, but as I test them on Winamp, that 904 does seem to be different than Those Chosen by The Planet, in that it is very slightly faster The song for the "cintro" slot should not be a faster version, but rather only the drum part from the song and nothing else. It's distinctly possible that this is why I said the song isn't included, because 904 is the wrong thing. When I can figure out why winamp isn't working, I'll test it myself (or maybe just find a save in that part of the game and use that to test it). 1. Does that mean I can use both PSF and mp3 files to work together? (I kinda assume this is yes, as it seems to be obvious, but just wanna make sure) The profiles are more for song selection than anything else. The ones I set up don't have different filetypes in the same profile simply because I sorted by collection, but it can definitely be done. 2. How do I get to do this? The input plugin has only one box, and I can't figure out by myself how to get the in_mp3 plugin to work along with it. Do I just have to put in_mp3 in the same folder as in_psf? Yes. As long as all the input plugins are in the same folder, it doesn't matter all that much which one is selected. 3. How do I configure the PSF and MP3 plugins then? I can configure the plugin for one in the input plugin box, but how about the other? Do I just choose them in the box and configure them separately like usual? Choose the one you want to configure, and configure it. Simple as that. I should warn you, though, sometimes FF7Music doesn't like to save configurations afterwards. Also, which one is better (be it better in sound quality, or more stable): in_ds or in_wav? The sound quality should be just about exactly the same. out_ds uses DirectSound to output audio, and tends to be more stable, but with the disadvantage that it has a very slightly higher toll on the processor (not enough that you'll notice unless you're using a computer from 1996), and possibly takes a split second longer to load (not even 10ms though, it's pretty insignificant). out_wave sends the sound directly to the soundcard, which can be a little less stable, and may have trouble on some soundcards if another sound tries to play at the same time. Really, unless you have crashing issues with one of them, it probably won't make a noticeable difference which one you use. Title: Re: FF7Music Installer Post by: Asvaldr on 2011-06-02 07:08:35 Hey fellas new guy here. Let me start off by saying how great this whole project is and by giving thanks to all the people in the community who have worked their butts off making FFVII a better experience for the fans and newcomers alike. Now here's my issue. I installed this music mod onto FFVII and it seemed to be working fine until after the first mission with Avalance. At the point where "Barret's Theme" is supposed to play I would experience dead silence. The FF7Music.exe log seemed like it was looking for something like this: "06-Barret's Theme.mp3" but I didn't have that file. After a playing around with the program's options for a bit I discovered you could "open" files by right clicking the song name on the "Files" section of the FF7.exe's configuration. I located "1-06 - Barret's Theme (Loop).mp3" and opened the file. I tested it and it seems to work now. I should note that the "Paths" box on the "Files" section read like this: C:\FFVIIMusic C:\FF7\FF7_PSF After I opened 1-06 - Barret's Theme (Loop).mp3 it appeared like this C:\FFVIIMusic C:\FF7\FF7_PSF C:\FFVIIMusic\ Why did that folder appear? The real problem though is that sometimes the music won't play unless I access the in-game status screen and sometimes during an event (at the beginning of one mostly) the music will start to play then stop and won't come back on until later. Randomly at that. So far it happened right after(SPOILERS?) I came out of the sewers after the cross-dressing part(END SPOILERS). The music started then stopped. I accessed the menu and it came back on. I'd very much like to fix this before progressing any further in the game. Help would be most appreciated. I'm running the game on Windows XP Home Edition. Title: Re: FF7Music Installer Post by: Covarr on 2011-06-02 16:49:16 The current version of the installer in this thread does not use or even include MP3s, except for the end credits. Older versions only had PSFs, until a looping OGG soundtrack was released. The latest version of this installer is on the first post of this thread, and should not have these problems. Title: Re: FF7Music Installer Post by: Raestloz on 2011-06-03 03:20:32 The song for the "cintro" slot should not be a faster version, but rather only the drum part from the song and nothing else. It's distinctly possible that this is why I said the song isn't included, because 904 is the wrong thing. When I can figure out why winamp isn't working, I'll test it myself (or maybe just find a save in that part of the game and use that to test it). Hmmm... is there any youtube video regarding the cintro part? Might be useful to check Also, I want to ask about a minor inconvenience: in the opening - bombing mission, after we killed the Guardian Scorpion, the countdown starts and the "hurry" music plays (or whatever the music is, I kinda forgot), and it was supposed to stop once the crew got out of the reactor and Cloud helps Jessie for the second time (when the lightning starts to appear). Now, the problem is the music keeps playing up until the FMV ends. Is this supposed to happen? Title: Re: FF7Music Installer Post by: Covarr on 2011-06-03 05:00:54 I misspoke. It is in fact the drums and the bells. Literally just the intro to the song, on a loop. If you used my installer, one of the song files included is 05 - Those Chosen By The Planet - Intro.ogg in the OstRe folder; this is all the song should be. I got Winamp working (turns out a faulty plugin was breaking it) and listened to the 904 PSF, and it's just the opposite; it should sound like this (http://www.youtube.com/watch?v=ngdWYKa8XxQ). As for Hurry! continuing to play, it could be either of two things: 1. If the music is supposed to simply stop, it's quite possible that "Ignore Stops" is ticked. Turning this off should fix the problem. 2. If the music is supposed to fade out, it won't. This is a bug in FF7Music. As I merely packaged it all up and didn't actually make it, I'm not really equipped to fix bugs in the software. Title: Re: FF7Music Installer Post by: Raestloz on 2011-06-03 12:04:25 I misspoke. It is in fact the drums and the bells. Literally just the intro to the song, on a loop. If you used my installer, one of the song files included is 05 - Those Chosen By The Planet - Intro.ogg in the OstRe folder; this is all the song should be. I got Winamp working (turns out a faulty plugin was breaking it) and listened to the 904 PSF, and it's just the opposite; it should sound like this (http://www.youtube.com/watch?v=ngdWYKa8XxQ). Unfortunately, I didn't use your collection (I do use your installer, but only for FF7Music.ini, I have a 70KB or so 1514u.exe installer), mine comes with PSF (the sans "FF7" one) and a whole bunch of MP3s (not OGG). Downloading the whole collection just for one stick would be cumbersome, but might try it nonetheless Quote As for Hurry! continuing to play, it could be either of two things: 1. If the music is supposed to simply stop, it's quite possible that "Ignore Stops" is ticked. Turning this off should fix the problem. 2. If the music is supposed to fade out, it won't. This is a bug in FF7Music. As I merely packaged it all up and didn't actually make it, I'm not really equipped to fix bugs in the software. I ticked "Force all songs to play indefinitely" in in_psf, maybe that's what causing it? I already ticked "Obey Stops". And I have one other curiosity: The PSFs by themselves are not exactly good for looping, mainly because they have the intro part (which is usually omitted when looping), when a PSF loops in-game, does it simply loop from the very beginning or the FF7.exe controls how it loops? Title: Re: FF7Music Installer Post by: Covarr on 2011-06-03 19:01:34 PSF is the music data straight from the game, and has the exact same looping point. in_psf.dll knows how to read this and will in fact loop properly. Force all songs to play indefinitely wouldn't cause that problem. All it means is that the plugin won't stop them after a certain number of loops; the game is still free to stop them on its own. If a song continues when it shouldn't, it's probably because "Emulate Ramps" simply doesn't work properly (or at all, really). Title: Re: FF7Music Installer Post by: Raestloz on 2011-06-03 19:15:17 PSF is the music data straight from the game, and has the exact same looping point. in_psf.dll knows how to read this and will in fact loop properly. Force all songs to play indefinitely wouldn't cause that problem. All it means is that the plugin won't stop them after a certain number of loops; the game is still free to stop them on its own. If a song continues when it shouldn't, it's probably because "Emulate Ramps" simply doesn't work properly (or at all, really). Hmmm... then maybe that part uses ramp instead of simply stopping the music. Thanks! Good to know about the looping point. I noticed the "Oppressed People" loops from the beginning, so I got curious, as usually the songs won't loop from the beginning, I thought there is something wrong. I was thinking of using PSX emulator to play it because of that lol Title: Re: FF7Music Installer Post by: Therberus on 2011-06-05 15:07:31 Right I downloaded the files from mediafire, and tried to install them, but avast comes up with a virus message, and I can't get it to not flag it as a virus. The installer finishes and I try to run the ff7music application but it freezes when I click on configure or run FF 7! I tried to use another version of the ff7 music app (without an installer) but the music didn't always play, and it came up with a waveout output v2.0.2a error... I've been pulling my hair out for the last three days trying to get this to work, so any advice on how to get the mod to install with avast? Thanks Therberus Title: Re: FF7Music Installer Post by: Raestloz on 2011-06-05 15:09:51 Have you tried running it as Administrator? And try to disable avast when installing, the thing likes to come up with false positive, much like AVG The one provided here should work, as the FF7Music itself is about a few years old, only the configuration file and music content ever get updated Title: Re: FF7Music Installer Post by: Therberus on 2011-06-05 15:15:32 Just disabled avast to run the installer, no problems! But I still have the problem with the actual application, it still doesn't open the configuration menu when I click on it, and it doesn't respond after either... [EDIT] I used the tutorial from www.finalfantasy7pc.com to install the mod without the installer first time round, but when it didn't work, and I got the waveout error messages, I tried to use the installer... Title: Re: FF7Music Installer Post by: Covarr on 2011-06-05 18:46:26 I don't ordinarily provide support for any installation methods other than the installer in this thread and my own tutorial (http://forums.qhimm.com/index.php?topic=8493.0), but since it looks like he just stole my tutorial and made some minor changes I'll go ahead and help ya. Do you have out_ds.dll? Some people have trouble with the out_wave.dll output plugin, and switching to out_ds.dll usually solved these crashing issues. Title: Re: FF7Music Installer Post by: Asvaldr on 2011-06-06 06:36:47 Any solution for music not playing when its supposed to? I'm at the Shinra parade part and during the part where Cloud enters the building the music wouldn't start. I restarted the game and then it played. What's the deal? Title: Re: FF7Music Installer Post by: Covarr on 2011-06-06 17:42:07 Music that fades in and out simply does not work. The "emulate ramps" feature is supposed to control volume-changing music, but unfortunately ficedula never implemented it. As a result, entering an area where music fades in (such as the parade) will cause none to play because it starts at 0 volume but doesn't go up from there. The reason it works if you save and restart is because when you're already in the area, it's at full volume to begin with, so it doesn't need to fade. You may notice it doesn't fade out correctly when it's supposed to either. Unfortunately, there is nothing I can do about this. Title: Re: FF7Music Installer Post by: Asvaldr on 2011-06-11 15:57:45 Oh well. At least I know this now. Thanks for your help. Title: Re: FF7Music Installer Post by: Starboard on 2011-06-23 17:44:24 I've got everything functioning properly but... I'm wondering whether or not the music is supposed to keep going when you "change screen" but remain in the same area. Like when you're going into a building, the soundtrack starts over from the beginning... then AGAIN when you go outside, even though it's the same song all along. Choosing the "resume" option produces an extremely noticeable pause in the track every time, and usually jumps back 1 second or so in the track, so that's equally annoying. I don't really remember, but is it really supposed to be like this? Pretty sure the midi-tracks keep going without breaks. If not, what's wrong? Title: Re: FF7Music Installer Post by: Covarr on 2011-06-23 19:41:19 As far as I know, this is a problem with FF7Music itself. I am not able to fix it. Title: Re: FF7Music Installer Post by: lerenwe on 2011-06-28 11:02:14 Hey guys, First, just let me thank you for what you did, that's really an awesome thing we can play this epic game with remastered music instead of those horrible MIDIs. I wanted to let you know that it seems that a lot of people are having the "No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68" while trying to launch the game on windows 7. I searched the forums to see if there's a definitive solution, but didn't find anything. This is quite strange because I successfully installed the games and all the mods on two PC equipped with Windows 7, and it worked perfectly fine. But after a few computer reboots, FF7Music began to give me this infamous error, and this is quite annoying since it seems you can only fix it with pure luck! I tried to change the Output plugins configuration, using DS instead of WAVE, but... Nothing works. I don't know if you can fix this in another release, but I thought it would be useful to point it out ;) PS: Sorry if I made some mistakes, English isn't my mothertongue. Title: Re: FF7Music Installer Post by: Covarr on 2011-06-28 17:11:52 I haven't been able to pinpoint the cause for this. I'm relatively sure it's with FF7Music itself, not the whole pack or configuration, in which case I can't really fix it. Best advice I can give is to make sure your audio card drivers are up-to-date, and make sure you don't have any other software running that will use or take over the sound card. If you have any other sound devices available, such as a USB headset, you can try plugging that in, but I can't guarantee this'll work. Title: Re: FF7Music Installer Post by: lerenwe on 2011-06-28 18:05:23 Well, it seems that this error occurs more often when you try ton install or use softwares that can record your computer's sound output (Audacity, Fraps, ...). I'm not sure it is the main cause, but it seems so. Also, I would like to recommend to everyone to actually NOT use a USB Headset, it tends to mess up with the audio outputs and make FF7Music even more confused. Sometimes the game launch, but you hear music on your jack plug output and the SFX on your headset. So my advice would be: stick to the use of your jack plugs. Well, anyway, guess I'm good for another FF7 complete reinstall on this laptop, ah well, the game's deserve it ^^ Thanks for your help, and good luck for your projects =) Title: Re: FF7Music Installer Post by: Covarr on 2011-06-28 18:11:16 Also, I would like to recommend to everyone to actually NOT use a USB Headset, it tends to mess up with the audio outputs and make FF7Music even more confused. Sometimes the game launch, but you hear music on your jack plug output and the SFX on your headset. FF7Music and FF7 both need configured to use the USB headset. It's a bit of extra effort, but it can be done without problems. Title: Re: FF7Music Installer Post by: lerenwe on 2011-06-28 18:13:17 Talked too fast then, sorry for that! Title: Re: FF7Music Installer Post by: Kompass63 on 2011-07-02 05:50:33 Hi Covarr I have to try installing your mod but AntiVir tells me, that there is an Virus in 'launchff7.exe' (TR/Refoso.dgvi). for what is this exe and can you make your mod whitout that? Kompass63 Title: Re: FF7Music Installer Post by: Vgr on 2011-07-02 12:18:33 False Positive Title: Re: FF7Music Installer Post by: Covarr on 2011-07-02 18:22:39 This exe is used to launch ff7 and ff7music at the same time, while working with kranmer's anycd, and theoretically working with steam as well (though no overlay). The way I packed it is identified by many less-good antivirus software as a trojan. When I get around to it, I will redo this with AutoIt to avoid this problem, but for now I can promise you it's not a virus. If AntiVir has a way of whitelisting this file, I'd advise looking into that. Title: Re: FF7Music Installer Post by: Kranmer on 2011-07-02 23:34:58 Yeah it is a false positive, this happens with all Bat2Exe programs (i have tried demo's of 4 or 5 different programs and all of them give loads of false positives) which is a real shame. The only way so far i have found of making a BAT to a EXE is first using BAT2COM then using COM2EXE and the output is a EXE that isnt a detected as a virus by any virus scanner. Also Covarr i made a DLL for anycd so now you shouldn't need to have that in the BAT file anymore (as long as they use the DLL version) since my DLL can be loaded into FF7 with Aali's driver. Title: Re: FF7Music Installer Post by: Covarr on 2011-07-02 23:52:37 I'm well aware, I use the DLL myself, but I'm sure some people didn't bother to download it since they already had the launcher, and it's no effort and only a tiny filesize difference to just keep compatibility with that. Title: Re: FF7Music Installer Post by: Moogie on 2011-07-04 07:24:28 I'm having a strange problem with this. I ran the installer and the progress bar says "FF7 is located at:" (the installation dir), but nothing else has happened for about 10 minutes. My system is a Windows 7 x64. Does it just take a while to unpack the music, or have I done something wrong? Should I run it from the game folder? My game is patched 1.2 and I have installed/tested Aali's driver. No other mods applied. Thanks for making this, by the way. :) Edit: I kept trying various things with the installer, with no luck. I decided to watch exactly what it was trying to do with ProcMon, and found that it was looking for an invalid path- it's looking for FinalFantasyVI, with a missing "i". It spams this error forever, without giving up. I haven't determined yet whether this is the installer's fault, or if perhaps something in my registry is screwed. I did kind of do a hack job to get this game installed on 64bit Win7, involving manually copying the entire install (registry keys et al) from a virtual box, to my real system. Don't judge me, it worked perfectly. Lol. I'll update again after I check my keys. :P Mnnnnnope... my keys appear to be fine. So uh... the installer is broken, I think? In any case, I'm reading the manual installation tutorial (http://forums.qhimm.com/index.php?topic=8493.0) now, so I should be able to get it working. I'll leave this post here in case you decide to investigate though. :) Title: Re: FF7Music Installer Post by: Covarr on 2011-07-04 16:22:54 I'm having a strange problem with this. I ran the installer and the progress bar says "FF7 is located at:" (the installation dir), but nothing else has happened for about 10 minutes. My system is a Windows 7 x64. Does it just take a while to unpack the music, or have I done something wrong? Should I run it from the game folder? My game is patched 1.2 and I have installed/tested Aali's driver. No other mods applied. Thanks for making this, by the way. :) Edit: I kept trying various things with the installer, with no luck. I decided to watch exactly what it was trying to do with ProcMon, and found that it was looking for an invalid path- it's looking for FinalFantasyVI, with a missing "i". It spams this error forever, without giving up. I haven't determined yet whether this is the installer's fault, or if perhaps something in my registry is screwed. I did kind of do a hack job to get this game installed on 64bit Win7, involving manually copying the entire install (registry keys et al) from a virtual box, to my real system. Don't judge me, it worked perfectly. Lol. I'll update again after I check my keys. :P Mnnnnnope... my keys appear to be fine. So uh... the installer is broken, I think? In any case, I'm reading the manual installation tutorial (http://forums.qhimm.com/index.php?topic=8493.0) now, so I should be able to get it working. I'll leave this post here in case you decide to investigate though. :) By default, FF7 throws a final \ at the end of its registry key. Unfortunately, NSIS throws a tantrum at this because it tries to add its own when using that path. To compensate, I automatically remove the last character from that string. Like an idiot, I didn't tell it to check what that character is, so if you're missing the closing \ then it will delete an important letter character instead. I'm fixing it right now, but if you want to use the current version of the installer then just go into the registry and add that \ to the key. Title: Re: FF7Music Installer Post by: Covarr on 2011-07-04 17:40:26 NEW VERSION: 1.51.7 Hey kids! Now there's two installers: Full installer (MegaUpload, 373MB) (http://www.megaupload.com/?d=SO7N42UN) - What you've grown to love! This includes the whole thing, just like previous versions. Minimal installer (MediaFire, 2.77MB) (http://www.mediafire.com/?6wauyt64m2hzgku) - No remastered OST, just PSFs. Perfect if you just want the PSFs. Also great for updating, since it's much smaller; just install right over the top of a previous install! Changelog • Special 4th of July sale: Up TWO version numbers for the price of one! • Fixed a rare install bug, should solve Moogie's problem. • Fixed false positives in crappy antivirus software (though I still recommend against any av that is dumb enough to think it was a virus). • Turns out the steam overlay never worked. Whatever. This is a lie, it works just fine. • Removed Herobrine If you already have 1.51.5 and your antivirus hasn't complained about this, there's really no reason to update.[/list] Title: Re: FF7Music Installer Post by: Tekkie.X on 2011-07-04 17:53:11 • Removed Herobrine Shouldn't that be in the 1.6 and 1.7 changelogs? :) Steam Overlay when using FFVIIMusic works for me by the way. Title: Re: FF7Music Installer Post by: Covarr on 2011-07-04 18:02:31 Steam Overlay when using FFVIIMusic works for me by the way. Yeah, it's always worked, just not with the included launcher exe as far as I know. Anyway, if it worked before, I broke it in the name of fixing that a/v false positive. I'm gonna check out AutoIt alternatives, such as AutoHotKey, later this week to see if I can get it working. edit: I didn't break it. Evidently a last minute tweak I made for some other reason fixed it. JOY! :D Title: Re: FF7Music Installer Post by: BloodShot on 2011-07-06 04:40:11 Got a problem with the newest launchff7.exe with win7 x64. For some reason, it forces me to always switch tasks away from FF7, and I have to use FF7 music separately. If I don't, it will constantly push me to the desktop whenever I try to play. Title: Re: FF7Music Installer Post by: Covarr on 2011-07-06 05:35:44 That's odd. I use Win7 x64 myself, and it worked just fine in my tests. If you're comfortable looking around in your registry, could you check a few things for me? Does the key HKEY_LOCAL_MACHINE/Software/FF7Music exist? If so, is there a value called InstDir? If it doesn't exist, or if the value is missing, does HKEY_LOCAL_MACHINE/Software/Wow6432Node/FF7Music exist? I'd appreciate it if someone else could verify if they're having this problem too, and what OS they're on (especially mention if you're using 32-bit or 64-bit). Title: Re: FF7Music Installer Post by: Jaki on 2011-07-06 05:45:29 Good work :D Title: Re: FF7Music Installer Post by: PitBrat on 2011-07-06 13:23:33 I'm using Win7 64bit. After running your installer, I had to open FF7Music and manually add the Input and Output Plugin paths under the Setup tab. It's all good now. Great work! I really like your launcher. Thanks, -PitBrat Title: Re: FF7Music Installer Post by: Jaki on 2011-07-06 14:55:52 A tip with anyone who want use this mod with Plugin like Speedhack. Put launchff7.exe to folder where you install ff7, change directory of shortcut on desktop and it's will work fine. Title: Re: FF7Music Installer Post by: BloodShot on 2011-07-06 16:33:52 Does the key HKEY_LOCAL_MACHINE/Software/FF7Music exist? If so, is there a value called InstDir? Yes to both. Title: Re: FF7Music Installer Post by: Covarr on 2011-07-06 21:26:34 Huh, that's really weird. Are you launching straight from launchff7.exe, or are you using some other application or something to run this, such as Steam to launch it? If anybody's familiar with AutoIt, here's the script for the current launcher; I don't think there's any glaring problems, but there might be. As I said before, it worked fine for me, but I'm going to rewrite it for AutoHotKey tonight and upload it, I'd like to know if it has the same problems. Code: [Select] If @OSArch = "X64" Then$HKLM = "HKLM64"EndIfIf @OSArch = "X86" Then $HKLM = "HKLM"EndIf$musicdir = RegRead ($HKLM & "\SOFTWARE\FF7Music", "InstDir")$ff7dir = RegRead("HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII", "AppPath") Run (@ComSpec & " /c " & "start /min FF7Music.exe", $musicdir, @SW_HIDE)sleep(2000)Run ($ff7dir & "\ff7.exe")sleep(5000)while processexists ("ff7.exe") sleep(1500)WEndProcessClose ("FF7Music.exe")
edit: AutoHotKey is stupid and useless. It cannot properly read 64-bit mode registry keys when running as a 32-bit application, but if I made a 64-bit version then it would not run on 32-bit systems. Also, the language doesn't make a whole lot of sense, and the syntax is backwards, confusing, and inconsistent. Therefore, this solution is out of the question for now.
Title: Re: FF7Music Installer
Post by: BloodShot on 2011-07-07 19:38:15
Hmm, maybe it's not your launchff7.exe, because it started to work, and all of a sudden it does it with both that and the real FF7.exe unless I log out then back in and launch again.

Weird.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-07 19:48:33
I figured it was probably something specific to your setup, since I'm on the same OS as you and didn't encounter this problem on my machine. It's most likely related to some background process you have running.
Title: Re: FF7Music Installer
Post by: Borde on 2011-07-09 16:41:20
Thanks for taking the time to do create this installer Covarr, it worked great. Just would like to point out that the input/output Winamp plug-in paths are wrong by default. It seems to be looking for them at C:\FF7Music\ regardless the path where you actually installed FF7Music. But then again, that a very minor problem.

As for FinalFanTim's job with the music, very good job too. Sounds nice and has none of the problems other custom osts exhibit.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-09 19:26:12
the input/output Winamp plug-in paths are wrong by default. It seems to be looking for them at C:\FF7Music\ regardless the path where you actually installed FF7Music.
Really? I thought I fixed that two versions ago. Minor update coming soon then, probably tomorrow.
Title: Re: FF7Music Installer
Post by: Jaki on 2011-07-10 02:40:46
Can you put file launchff7.exe to main folder of FF7 on update version because plugin only work with FF7Music when do it.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-10 05:27:58
Plugins such as kranmer's speedhack dll work just fine with it where it is. I'm using kranmer's anycd dll myself, and have had no trouble with it in FF7Music's location.

edit: I have looked through the script, and I think I have found a potential solution to your problem that doesn't involve moving launchff7.exe, you can try it out in this
NEW VERSION: 1.51.8

Don't forget there's two installers. Use the minimal installer if you just wanna upgrade:
Minimal installer (MediaFire, 2.77MB) (http://www.mediafire.com/?fkj1cy5ehtb82)

Changelog
• Fixed plugin directories, hopefully. Thanks for catching that, Borde and PitBrat! Fix is lazy and untested, so it might need fixed again later. It works.
• Fixed lzrock93's problem, hopefully. Fix is untestable, because I don't have this problem.
• Turns out the steam overlay DID work. Sweet.
• Didn't skip a version number.

edit: looks like sl fixed my links. Thanks! No more posting when I'm tired, I forget how to format :P
Title: Re: FF7Music Installer
Post by: Tekkie.X on 2011-07-10 14:25:05
Fix those links son, you've missed a space or something and it's lumped them all in one link.
Title: Re: FF7Music Installer
Post by: Jaki on 2011-07-10 15:02:40
It's work fine Covarr, you're a great man  :)
Title: Re: FF7Music Installer
Post by: sen on 2011-07-21 16:11:03
still finding this a bit difficult lol abit of a noob here
Title: Re: FF7Music Installer
Post by: Auraplatonic on 2011-07-21 16:24:04
still finding this a bit difficult lol abit of a noob here

What issues are you having?  It would be easier to assist if you could be more specific.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-21 20:21:06
In theory, you should simply need to install it, and run the game from the shortcut it puts on your desktop. In practice, I may have made a mistake setting plugin directories, so you may have to direct ff7music to them in order to get it working. Haven't really gotten confirmation either way if the fix in the last version actually fixed this.

edit: I have just tested this and it seems to work.

Title: Re: FF7Music Installer
Post by: sen on 2011-07-22 17:03:48
What issues are you having?  It would be easier to assist if you could be more specific.

I installed it exactly the way he said but the sound never works for some reason
Title: Re: FF7Music Installer
Post by: sen on 2011-07-22 17:04:51
thanks alot it works now thanks to you  :)

You don't need to doublepost - just edit your previous one - Bosola
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-24 14:54:00
hey guys

i dont wanna read all those posts cause my english is very sick ._.
i have a littel prob. maybe u know the answer :-)
the music installer works very fine on my system.
the only prob is that the midi music is still playing. i klicked
the button disable midi music when other blablabla is playing, but the
midi is still playing :-(
maybe some of u can help me please...

greets, micki
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-24 18:38:17
Aali's driver should be disabling it. Did you update or reinstall aali's driver after running this installer? If so, do the following:
• In your FF7 install directory, and open ff7_opengl.cfg in a text editor.
• Find the line that says "music_plugin = plugins/ff7music.fgp"
• If there's a # at the beginning of the line, remove it.
That should fix the problem, unless you deleted your plugins folder or something.
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-24 21:44:31
i remoed the # but the prob is still the same.....
double music... the midi and the remix :-(
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-24 21:55:28
Then FF7 is not using Aali's driver. Open ff7config.exe and make sure it's set to custom graphics driver in the graphics tab.
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-24 22:34:55
hmmm by the way..... is it normal that my ff7config says me every time when i click on graphics " Info: self test passed. you are now ready to use the custom driver. see ff7_opengl.cfg for configuration. choosing additional graphics setting in ff7config will not affect anything while the driver is active." i get this message every time when i open my ff7config and click on graphic... yah and changing the display settings to 1024x768 isn't working too x_x maybe i do something wrong with the config? i run as admin...
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-24 22:49:29
Yeah, it should give that message every time. If you're running as admin and it's still not working, I'm not really sure what's wrong, sorry.
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-24 23:06:53
damn..... could it be a problem that im using the german version of ff7 and not the english? i also use the german 1.2 patch...

EDIT: and i use compatibility mode with win xp sp2 cause it doesnt work in basic
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-25 00:10:36
Could be. But then, I'm not an expert on aali's driver. Ask in this thread (http://forums.qhimm.com/index.php?topic=11992.0), you're more likely to get a response from someone who can actually help you.

In other news:
NEW VERSION: 1.51.9

Don't forget there's two installers. Use the minimal installer if you just wanna upgrade:
Minimal installer (MediaFire, 3.08MB) (http://www.mediafire.com/?d3detnsq01sa5rv) (REUPLOADED. IF YOU GOT THIS, GET IT AGAIN).

Changelog
• You know how when you update to a new version of Aali's driver, it replaces your config and you have to manually enable music_plugin again? Not anymore. The launcher now automatically checks and corrects that. On Vista and 7, it'll ask for admin for "replacemusicplugin.exe" if it needs fixed. If it doesn't, it'll quiet down and leave you alone. You can also use this app to fix it OUTSIDE of the launcher if you so choose; it's in your FF7Music install directory.
• You know how when you uninstall FF7Music, music_plugin stays enabled, leaving you with no music at all, and you have to manually disable music_plugin again? Not anymore. The uninstaller now automatically checks and corrects that.

This is a recommended upgrade. If you've got 1.51.4 or later, the minimal installer should be fine to upgrade with.
Title: Re: FF7Music Installer
Post by: Jaki on 2011-07-25 03:34:57
Sadly my plugins doesn't work, this is the same problem with 1.51.7 and i also get message "AutoIT error" when run launchff7.exe. Now i'm comeback with 1.51.8 and hope it's will be fix soon.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-25 04:21:07
Because I was in a hurry and I didn't test it. Hotfix coming in a few minutes.

edit: Here ya go (http://www.mediafire.com/?d3detnsq01sa5rv)! This time I tested it and everything, so I know it works!

As for the plugin issues, I'll look into it for the next version. I formatted my hard drive today and did a fresh install of Windows, so now's the ideal time to test something like that.
Title: Re: FF7Music Installer
Post by: Jaki on 2011-07-25 05:58:02
Sorry Covarr, my fault. The plugin always work fine with launchff7.exe and it's only not work when i run game with FF7Music.exe. Now i'm happy with it and thanks so much  :)
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-25 14:48:04
by the way... in ur ff7 tool there are only the remix versions of the ff7 music.
is there any link here in the forum to get the complete PSX Musics as profile to load in the FF7Music.exe ?
Title: Re: FF7Music Installer
Post by: Vgr on 2011-07-25 14:50:38
PSFs are.
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-25 14:54:54
hm? sry i dont understand... my english sucks as well as my shortcut understanding :P
Title: Re: FF7Music Installer
Post by: Jaki on 2011-07-25 15:12:44
Yes, open FF7Music.exe > configure > Files, and change profile to PSF.
Title: Re: FF7Music Installer
Post by: mickking on 2011-07-25 15:17:17
OMG! Im so stupid i cant belive it... Thank you so much Robert Plant and Vgr :-)
i just started to do it by myself. now i can use this perfect PSF file. Thank you so much. i cant believe it how stupid i am...
ok problem music is solved :-) now i have to solve this thing with the window solution...
Title: Re: FF7Music Installer
Post by: Covarr on 2011-07-25 17:34:01
Yeah, the front page explains that. Guess I should stick it in the readme as well.
Title: Re: FF7Music Installer
Post by: grim_22 on 2011-08-01 17:01:17
Hi,

I'm having a small problem with FF7 music. During the nibelheim flashback, the song Those chosen by the planet - no intro doesn't play at all. I checked in the config file for the program and the song isn't included at all (should be between mura1 and oa. The code of the song is nointro). Is there anyway to fix this? If I had the midi ID and AWE id for the song I could add it to the config file, but I don't know how to get those.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-01 17:51:49
Open FF7Music from the start menu, there should be a config screen.

Frankly, I don't know how I managed to overlook this, a fix will be coming in the next update.
Title: Re: FF7Music Installer
Post by: grim_22 on 2011-08-01 19:32:31
Thank you for taking your time to fix this.

As for the config menu, I've already tried it, and I can't find a way to add a song to a profile. Even if you create a new profile, the midi codes (aseri, aseri2 etc) are already configured for it, and I see no way to add a new one, in this case nointro.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-01 19:35:53
Alright then. An update will be out later today, pending another feature I'm trying to add into the installer (giving the choice of which profile to activate on install).
Title: Re: FF7Music Installer
Post by: Armand on 2011-08-02 02:19:50
So... I barely got my midis back (well, working again at least) when I posted from September of last year, and I'm a bit skeptical to try this again.... has it gotten any easier?  :?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-02 03:15:22
Well, I don't know if I solved your particular problem, since when I asked for more info (system specs, etc) you never got back to me. However, I have poured quite a bit of time into various improvements and fixes, and there are currently no known bugs (except the one grim_22 mentioned a few posts ago. I'm surprised nobody noticed it before, and I'm already working on it). Other than that, it should be as simple as installing and running.

HOLD IT! I just released a new version that fixes grim_22's problem, among other things.
NEW VERSION: 1.51.10

Don't forget there's two installers. Use the minimal installer if you just wanna upgrade:
Minimal installer (MediaFire, 3.13MB) (http://www.mediafire.com/?2564wmgzvs2qn7s)

Changelog
• "nointro" is now correctly set up in FF7MUSIC.ini
• Now requires user to choose a profile to activate when installing. This will not work for custom profiles, which must be reselected in FF7Music after install.
• Added a picture of Cloud to the installer.
• Fixed a bug in the uninstaller that caused it not to de-register FF7Music in Windows's uninstaller control panel.

This is a recommended upgrade. If you've got 1.51.4 or later, the minimal installer should be fine to upgrade with.

I don't have any more new features or changes in mind. Unless someone finds another bug, this will probably be the last version until SymphoniC finishes his project (http://forums.qhimm.com/index.php?topic=12189.0). I think it's high time I started a new project.
Title: Re: FF7Music Installer
Post by: Armand on 2011-08-02 10:33:42
Alright i'll give this another ago, and if I run in to any problems... i'll let you know. kudos.  8-)

-Edit- It works. You're the man.
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-08-04 04:23:50
When I install FF7Music 1.51.10 and select the Remastered soundtrack, it changes FF7MUSIC.ini to read:
Profile=remastered
But the profile is labeled:
[OSTRemastered]
There's no music in the game.

-PitBrat
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-04 06:11:49
Because I am stupid and I don't test things. Fix coming tonight. In the mean time, selecting the profile within ff7music should fix it.

edit: Here's 1.51.11 Minimal, only fixes that bug. (http://www.mediafire.com/?617uy7gajbq38t9) Full version uploading right now.

Changelog:

* fixed selecting "Remastered" in the installer.
Title: Re: FF7Music Installer
Post by: sen on 2011-08-08 18:19:17
Hey i was just wondering i got OSTremastered music album but i got it in 2 files .mp3 file and .ogg files which one is better to use and has good sound quality etc. I also got the same album in .PSF format and i definitely don't need 3 of them wasting my space so which is best?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-08 22:18:08
For use in-game, the OGG and MP3 soundtracks actually sound about the same, but OGG loops properly, so it's recommended.

The PSF format is exactly as it sounded in the Playstation game: better than the crap midi in the PC version, but nothing special either. Personally, I think the remastered soundtrack is better so that's what I prefer to use, but if you're a purist then the PSFs are what you would've heard on the playstation back in 1997.
Title: Re: FF7Music Installer
Post by: balmung123 on 2011-08-15 18:02:31
there is a ficedula folder in C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ folder and there is one in the ff7music folder is there suppose to be 2?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-15 18:21:20
Yes. FF7Music can be unreliable about which ff7music.ini it reads, depending on the system, so I went ahead and stuck both in. They aren't both strictly needed on any given machine, but I have no way of testing on a case by case basis which one it'll read so I just install both. It's so small that it doesn't matter anyway, I doubt anybody using ff7music can't spare 22K.
Title: Re: FF7Music Installer
Post by: balmung123 on 2011-08-15 19:33:43
yea but mine wont even play any sounds tho lol
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-15 20:42:45
The existence of two Ficedula folders has nothing to do with that.

Are you saying that FF7 isn't playing sounds, but music is working, that FF7's sound is working but music isn't, or no sound is working at all?
Title: Re: FF7Music Installer
Post by: balmung123 on 2011-08-15 21:54:15
no music no sounds i have win 7 64bit what do i do exactly do i move some files to the ficedula folder or something?
Title: Re: FF7Music Installer
Post by: Prince Lex on 2011-08-15 22:15:55
Hey I'm having this problem at the moment too, I've just installed your FF7Music with the remastered soundtrack.

I've checked all file names/ paths and I've also tried opening the game from various sources (launching using the new method, launching FF7Music first etc) and I get no music. I have copied the contents of the FF7Music folder to the Ficedula folder incase it was reading from the wrong directory.

I have tried both with the plugin option on and off in Aali's driver. I've also got Windows 7x64. I have sound effects, just no music.

EDIT: Somehow, mysteriously resolved itself.
Title: Re: FF7Music Installer
Post by: balmung123 on 2011-08-16 01:14:55
well no sounds play on mine i wonder how i need to fix this what did you mess around with to make it work?
Title: Re: FF7Music Installer
Post by: Prince Lex on 2011-08-16 01:17:28
Nothing, I just entered configuration and checked the plugins were correct for the remastered soundtrack then it worked. Didn't change a thing.
Title: Re: FF7Music Installer
Post by: balmung123 on 2011-08-16 02:02:24
what did you check for exactly? also it seems to stop my audio on my computer and then i have to restart it to get it back
Title: Re: FF7Music Installer
Post by: fantasycloud on 2011-08-16 07:03:22
are you sure,, it does'nt give me any viruses,,,and will it work without the custom driver installed..
Title: Re: FF7Music Installer
Post by: StrayOff on 2011-08-16 09:23:33
try to check the original ff7config.exe! maybe your sound hardware output isn't set correctly. as i know for my own the covarr/ficedula music mod worked after setting the right soundcard. should be an entry in your windows registry i think

Title: Re: FF7Music Installer
Post by: dynastys on 2011-08-19 02:20:01
Great mod, thanks for all the hard work.

That said, I have an odd error. My music plays just fine, but I don't get any sound effects. What should I look at for a fix?

Thanks.
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-08-19 03:03:31
Covarr,
In your next release, you might forcefully remind people to correctly configure their sound and midi devices.
Seems like every other problem posted has the same solution!
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-19 06:21:24
Maybe, but I consider this installer finished as of the last bugfix. Unless something major changes (new version of Windows comes out that requires different compatibility settings, someone makes a new remixed/remastered soundtrack, ficedula releases a new version of the ff7music exe, a new bug is discovered), there won't be another release. I'm certainly not going to make another release just to automatically open ff7config and force them to change their audio settings.

edit: However, ff7config just changes a few things in the registry, nothing more. I might be able to have them set it within the installer without touching ff7config. I'll look into it.
Title: Re: FF7Music Installer
Post by: Prince Lex on 2011-08-19 14:13:49
what did you check for exactly? also it seems to stop my audio on my computer and then i have to restart it to get it back

I checked to make sure that I was using the correct plugin in FF7Music. I wanted to use the remastered OGG soundtrack so I made sure the correct plugin was being used.

Another thing I did was copy the entire contents of the "FF7Music" folder into the "Ficedula" folder. I now have needless duplicates of all the files, but I really can't tell which FF7Music is being run because I'm using the new boot .exe that launches both the game itself and the FF7Music program.

Incidentally, if I want to add my own music tracks but otherwise keep the OGG playlist, am I able to just substitute the files? Or should I covert mp3 to ogg first?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-19 19:40:48
Another thing I did was copy the entire contents of the "FF7Music" folder into the "Ficedula" folder. I now have needless duplicates of all the files, but I really can't tell which FF7Music is being run because I'm using the new boot .exe that launches both the game itself and the FF7Music program.
Copying everything into the Ficedula folder won't make any difference. In fact, the launcher will still only use the original files anyway.
Incidentally, if I want to add my own music tracks but otherwise keep the OGG playlist, am I able to just substitute the files? Or should I covert mp3 to ogg first?
Yeah, as long as you have in_mad.dll in the right folder (hint: if you used my installer, you do), it will read mp3 files even if it's not the actively selected plugin. For convenience sake, there should be a "Custom_Music" folder, so you can keep the stuff you added yourself separate from the stuff that comes with it.
Title: Re: FF7Music Installer
Post by: Team Fail on 2011-08-25 03:27:25
I have a small issue. When I play the game, whether resuming from a save or starting a new game, all the music plays twice at one time. I think it's because the MIDI doesn't not play.

It sounds like this. (http://dl.dropbox.com/u/34957059/midi.wma)

I followed the readme, but I can't seem to fix the issue.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-25 03:32:50
I'm guessing you updated Aali's driver after installing this? The latest version of this should take care of that issue on its own, but what you can do is, in your ff7 directory, open "ff7_opengl.cfg", find the line that begins with "#music_plugin", and remove the #.
Title: Re: FF7Music Installer
Post by: Team Fail on 2011-08-25 03:33:58
I checked it. It is removed. I'm also running Vista Home Premium 32-bit SP2.
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-25 03:39:32
In which case, Aali's driver is probably not working properly. Unfortunately, I only check if it's there, not if it's actually installed or set up right.

Open ff7config.exe (make sure to run as administrator!) and in the graphics tab choose custom driver.
Title: Re: FF7Music Installer
Post by: Team Fail on 2011-08-25 03:51:41
Yup. Much better. Thanks for the fix. I was using my NVIDIA driver. I guess I can't, but the graphics look just as good.
Title: Re: FF7Music Installer
Post by: Hellbringer616 on 2011-08-25 04:00:30
Make sure you don't use anything above the nVidia 266.58 drivers, they break Aali's driver.
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-08-25 05:37:02
NVIDIA Made of Light Fix (http://forums.qhimm.com/index.php?topic=8963.msg166928#msg166928)
It Works. (http://forums.qhimm.com/index.php?topic=11992.msg170303#msg170303)
Title: Re: FF7Music Installer
Post by: mattyd on 2011-08-27 03:50:25
I've tried everything O.o still get double playing music - this the error log taken from ff7music.exe ! If anyone can help plz let me know, many thanks! :)

DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
Custom_Music\
OSTRe\
FF7_PSF\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 94
Patch init done
----------------------------------------------
Init patches
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
Custom_Music\
OSTRe\
FF7_PSF\
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 94
Patch init done
----------------------------------------------
FTH: (5988): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (668): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 1063981056 FREE 1059784704

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 800 H 480 P 800 RGB 1 BPP 8

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 1024 H 600 P 1024 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 1024 H 600 P 2048 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 600 P 4096 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

Ramp Emulation

Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

Microsoft Direct3D RGB Software Emulation

Direct3D HAL

Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

initializing sound...

creating dsound primary buffer

sound initialized

INITIALIZING MIDI...

selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,

midi data type: GENERAL MIDI

using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp

midiOutGetVolume returned: ffffffff

MIDI INITIALIZED

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 100

MIDI set volume: 127

100% of 127 = 127

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

set music volume trans: 127->0, step=60

MIDI set volume trans: 127->0; step=60

MIDI stop
CSA6
CSR7
- OK

MIDI stop
CSA6
CSR7
- OK

END OF CREDITS!!!

Entering MAIN

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

Exiting MAIN

SET VOLUME 5: 127

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7

Entering MAIN

Exiting MAIN

Field Start

MIDI play: 36

ROCKET.mid

Midi file matched! ROCKET
CSA6
CSR7
File counterpart 15 - Oppressed People.ogg
Resolved to OSTRe\15 - Oppressed People.ogg
Playing music
CSA6
CSR7
CSA8
Look for plugin for ogg
Init plugins
Setup input plugin: vgmstream plugin r828 Sep  4 2010
Setup output plugin: waveOut output v2.0.2a
Init finished
---------------------------
Prevented from resuming
CSR9
current volume: 127

MIDI is playing SUCCESSFULLY!!!

WM_CLOSE

Field Quit

MIDI stop
CSA6
Halting music
CSR7
- OK

resetting MIDI driver volume
- OK

UNINITIALIZE DD

END UNINITIALIZE DD

WM_ACTIVATEAPP

Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-27 03:53:26
Two things:
1. Make sure you are using Aali's custom driver. Open ff7config.exe AS ADMIN and choose "custom driver" in the dropdown menu in the graphics tab.
2. If that doesn't work, open ff7_opengl.cfg, find the line that begins with "#music_plugin" and remove the #.
Title: Re: FF7Music Installer
Post by: mattyd on 2011-08-27 04:24:17
Amazing! Thanks man, after ages of reading these posts etc I changed the folder properties to allow users to read/write/execute etc, but I guess it didn't save the changes to 'custom graphics' unless I went in as admin.

Genius! Thanks buddy :D
Title: ???
Post by: crackinglazer on 2011-08-31 14:59:02
ok here's my situation

I had downloaded the music mod before (the old fashioned way without the installer) and it was working fine, then I had stopped playing for a few months and when I got back on that double playing thing people were talking about started, as a reaction I closed ff7music and just one was playing, but then I realised it was the game default music, and not the remastered tracks, but now every time I start up ff7 with ff7 music the only music that plays is the game default, and I have fidled around alot (deleting and redownloading the music mod, using this installer).
aali's custon graphics driver is definately on in the configuration.

this is how the ff7 music reads while the game is running:

DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Parsing paths... -currently C:\Program
Files\Square
Soft,
Inc\Final
Fantasy
VII\FF7Music\OSTRe\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
C:\Program\
Files\Square\
Soft,\
Inc\Final\
Fantasy\
VII\FF7Music\OSTRe\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 91
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

WM_ACTIVATEAPP

WM_ACTIVATEAPP

the input plugin:
C:\Program Files\Square Soft, Inc\Final Fantasy VII\FF7Music\in_mad.dll

the output plugin:
C:\Program Files\Square Soft, Inc\Final Fantasy VII\FF7Music\out_wave.dll

the path:
C:\Program Files\Square Soft, Inc\Final Fantasy VII\FF7Music\OSTRe\

the profile is set to ost remastered and the playback options:
loop custom files: ticked
resuming: selective
midi device: microsoft GS wavetable synth
mute midi on custom playback: ticked
emulate ramps: ticked
delay stops: unticked
obey stop: ticked

as I said, when I first got the mod it worked fine, but when I closed the ff7 music while the game was running it must have changed a setting somewhere to make make it play in default, ive checked and it's not just ff7 music playing the psf files, I launched the game through ff7 music, loaded up a save waited for music to start and then closed ff7 music and the music still played, I haven't read this thread in it's entirety, so if I've overlooked the solution, just point me in the right direction, cheers
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-31 20:05:53
You say you're using aali's driver for sure?

open ff7_opengl.cfg and look for a line that begins with:
#music_plugin
and delete the # and save. If you're on Vista or 7, you may have to open Notepad (or your text editor of choice) as an administrator.

If the # is already not there and you're still hearing default midi music, it means that Aali's driver is not installed correctly. If Aali's driver is installed correctly and the music plugin line does not have a # before it, you will either hear ff7music, or no music.
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-08-31 20:17:00
yeah the hash is already gone, I got that much, I used finalfantasy7pc.com for instructions on instalation, is there a way to default the setting for ff7 music, I've considered deleting all the ff7 stuff and starting from scatch, but Im really not looking forward to the reinstallation of all these mods
Title: Re: FF7Music Installer
Post by: Covarr on 2011-08-31 21:39:34
If the hash is gone and you're still hearing midi music, it means Aali's driver is not set up properly.

I will not provide support for directions given by that site. Too much of the information there is outdated or wrong. As a general rule, I recommend using this guide (http://forums.qhimm.com/index.php?topic=9590.0) for installing the game; use the latest version of Aali's driver, and make sure to run his ff7config.exe AS ADMINISTRATOR and select custom driver. From there, the installer in this thread should work straight out of the box.

Fun fact: Even if you reinstall ff7, you won't need to uninstall ff7music. I suggest simply installing from the latest minimal installer, right over the old install.
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-08-31 22:43:23
yeah I'll reinstall everything using the proper instructions and versions and whatnot, just to be sure everything is as good as it can be

cheers

edit.

ok thats a little anoying.
I reinstalled the game, patch and custom graphics driver to the specifications of the guide that you linked, and then the ff7 music installer, and I'm still getting midi, I'm beginning to lose hope
Title: Re: FF7Music Installer
Post by: Hellbringer616 on 2011-08-31 23:30:16
did you run ff7 config as admin when you selected the custom driver?
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-08-31 23:38:03
how do I run it as admin?
Title: Re: FF7Music Installer
Post by: sl1982 on 2011-09-01 00:09:51
Right click on the exe, click Run as Administrator.
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-09-01 00:20:30
nope I dont think that is the issue, I think the custom driver was already saved, because when I go on the config, it's already selected, but I ran it as admin and selected it anyway, and still midi
Title: Re: FF7Music Installer
Post by: Covarr on 2011-09-01 00:32:24
There is absolutely no reason it should be playing midi at this point.

What I want you to do now is run ff7.exe, don't use the shortcut that comes with my installer. Do you still hear the midi?
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-09-01 00:46:44
you do mean the original launcher? if so yeah I still hear midi, and I'm not blaming your installer (incase thats what you thought) because its something I did I think, like I was saying in the original post, the remastered tracks were playing (along with the midi) but then I closed ff7 music, and I believe thats when something went screwy and made it cease to play anymore, and at that point I wasn't even using the installer, It was after that I used the installer to try and remedy it
Title: Re: FF7Music Installer
Post by: Covarr on 2011-09-01 05:07:31
Since you're still hearing midi even when running ff7 from its original shortcut, it's safe to assume that one of two things is at play here:

• Aali's driver is not working at all. Unfortunately, I am not familiar enough with it to properly troubleshoot it beyond the advice that's already been given; so if this is the case then I'd advise asking about it in the proper thread.
• Aali's driver is working, but the music plugin is not. It's possible your music plugin was damaged or deleted for some reason, in which case a fresh download and install of Aali's driver should fix this.

There's a thread specifically for troubleshooting Aali's driver, and that's probably the place to start. People who actually know the answer (not me) are more likely to check there. Once you have Aali's driver doing what it should and MIDI silenced, I'll be glad to help you get FF7Music working.
Title: Re: FF7Music Installer
Post by: sl1982 on 2011-09-01 10:51:49
If you post the contents of your app.log it will tell us if aali's driver is working.
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-09-01 17:35:35
how do I do that?
Title: Re: FF7Music Installer
Post by: Tekkie.X on 2011-09-01 17:40:41
Go to your install location, you'll see the file, open it with a text editor like notepad, copy the contents here in the code tags, the little button on the post formatting bar labelled with a #.
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-09-01 17:46:39
Im trying to do this with ff7 music?
edit
if so then it doesn't give me the open with... option
Title: Re: FF7Music Installer
Post by: Tekkie.X on 2011-09-01 18:36:35
the app.log file should bring up the "open with" box if you just try and open it even if it's not in the right click menu.
Title: Re: FF7Music Installer
Post by: crackinglazer on 2011-09-04 17:37:37
alright, I'm using a different computer and now it works fine, so I'm gonna assume it was a unique problem, and we can probebly just forget about it, cheers for the help anyways.
Title: Re: FF7Music Installer
Post by: UGerstl on 2011-09-06 01:51:59
Hi Covarr,

i found a little typo in .\FF7Music\FF7MUSIC.ini (Version: 1.51.11).

Line 269: fiddle=FF7_312 Fiddle de Chocobo.minipsf
=> fiddle=FF7  312 Fiddle de Chocobo.minipsf

Did you remind adding this lines ?

[OSTRemastered]
mogu=03 - Highwind Takes To The Skies.ogg
nointro=05 - Those Chosen By The Planet - No Intro.ogg
Title: Re: FF7Music Installer
Post by: Covarr on 2011-09-06 02:17:06
Ouch, those are some embarrassing mistakes! It's quite likely that they've been in there since at or near the first release, since I have not really changed those bits. Since I rarely play that far in the game, I didn't notice :/

A new version should be coming later tonight, or when I feel like it.

Edit: A bit late, but here it is.
NEW VERSION: 1.51.12

1.51.12 Minimal (http://www.mediafire.com/?5x21cs2ce4z9oq5)

This is a RECOMMENDED UPDATE. It fixes a few issues in the ini file, which could lead to a few songs failing to play depending on the profile you're using. If you have a previous version, you can go ahead and use the minimal installer to update.
Title: Re: FF7Music Installer
Post by: Devil May Cry on 2011-09-20 23:13:10
Thank you deeply appreciated.
Title: Re: FF7Music Installer
Post by: Jaitsu on 2011-10-02 18:56:43
i hate to do this but..

i finally pulled ff7 out again and reinstalled, got this installed, but i seem to have forgotten pretty much everything i ever knew, now with this installed, i'm playing but i'm not getting any music, at all, whether i choose remastered or PSF...

shoot me now, but does anyone know what's causing this.

EDIT: sorry, after fighting and winning a battle music started playing normally. dunno why, just disregard this message.
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-10-02 19:25:44
If you use ctrl+s to skip the opening FMV, the music will not start until after the first battle and sometimes even later.
Title: Re: FF7Music Installer
Post by: youngmit on 2011-10-10 05:11:02
I am having the same issue as above: FF7music installed, MIDI is being muted, but no music plays. I made sure the plugin line of the openglmod .cfg file is uncommented. The status window shows little messages about which music file it is supposed to be playing:

Midi file matched! FAN2
CSA6
CSR7
File counterpart 11 - Fanfare.ogg
Resolved to 11 - Fanfare.ogg
WM_ACTIVATEAPP

But no music actually plays. As I understand it, winamp is needed for all of this to work. I have installed it, but is there anything i need to do on the winamp side to make it work, perhaps? Ive tried looking for something in the readmes and have found nothing.

Title: Re: FF7Music Installer
Post by: Covarr on 2011-10-10 05:22:19
Winamp is NOT needed for this to work. It seems like FF7Music thinks it's playing the songs, so make double check the settings in the output plugin to make sure it's using the correct audio device.
Title: Re: FF7Music Installer
Post by: Asuka_XL on 2011-10-10 06:43:40
did you run the game from the ff7 music given launcher or the original launcher from the game?
Title: Re: FF7Music Installer
Post by: Covarr on 2011-10-10 17:36:49
did you run the game from the ff7 music given launcher or the original launcher from the game?

Midi file matched! FAN2
CSA6
CSR7
File counterpart 11 - Fanfare.ogg
Resolved to 11 - Fanfare.ogg
WM_ACTIVATEAPP
He's clearly running FF7Music.
Title: Re: FF7Music Installer
Post by: youngmit on 2011-10-11 01:41:43
Thanks so much for your interest in helping me... Yes, I'm running FF7 through the FF7music launcher. I took another look at the output plugin settings, and i did have the right audio device selected: "Speakers (Creative SB Audigy 2".

I have seen other peoples' logs from FF7music that have another line after the Resolved to... line saying something like "playing song." Do you guys get that as well?

Thanks!
Title: Re: FF7Music Installer
Post by: Covarr on 2011-10-11 03:39:49
Yes. "Resolved to" means that it is using that file. I can't imagine why it's not playing; it clearly thinks it is.

You used the full installer, correct? The minimal one does not include the ogg soundtrack.
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-10-17 02:28:28
Do you have a version of the launcher.exe that starts FF7.EXE with the affinity set to 3 for dual core support?
I continue receiving requests for dual core support.
Some people have extreme lag when running the game on a single core.
I've implemented an alternate launcher in Bootleg, but prefer using your launcer.exe.

Thanks
Title: Re: FF7Music Installer
Post by: Covarr on 2011-10-17 02:35:14
That's not something I've even thought of before. I'll look into it tonight.
Title: Re: FF7Music Installer
Post by: Hellbringer616 on 2011-10-17 03:10:44
It isn't set to dual by default? Interesting. Could you add an auto detect maybe? Cause i have a quad. I'd like to use all four :D
Title: Re: FF7Music Installer
Post by: Covarr on 2011-10-17 03:49:03
I don't set any affinity by default. AutoIt may be doing something that I'm unaware of and setting single-core without me telling it to, thus the "I'll look into it" instead of "I'll add that feature". I need to figure out what's going on here myself.
Title: Re: FF7Music Installer
Post by: PitBrat on 2011-10-17 13:29:10
It's dirty, but you can determine the number of cores with the environment variable: NUMBER_OF_PROCESSORS
Title: Re: FF7Music Installer
Post by: Ouroboros on 2011-11-24 21:25:16
Mmmm, i have a small issue, everthing works pefect till in some "random" moment, the "midi" ( Sound effects of the game, like the one when you move the curson in the menu, or just sound in the map ( where you walk ) goes off after the music goes off too

For example i was on the first flashback of cloud on the mako reactor, when you are outside the reactor and you enter the music goes off and also the sound effectos too, i'be noticed that the "wave" sound on the volumen control (In control panel ) is turned all the way down ( Mutting the midi sound ), there is some config that i should make or is simple a "Small" bug of the program?

here my config of FF7music
(http://puu.sh/9gDd)
(http://puu.sh/9gDA)

I'm using Xp sp2 and SRS audio sandbox as Sound "driver" ( Tryed with the default of windows C-media and the same result)
Title: Re: FF7Music Installer
Post by: Covarr on 2011-11-24 21:31:25
This is a bug I've seen in Vista and 7, that FF7Music actually FIXES. I've never heard of it happening in XP though...

Two questions:
1. what output device is out_wave.dll set to?
2. Are you sure you're even hearing ff7music, and not the default MIDI?
Title: Re: FF7Music Installer
Post by: Ouroboros on 2011-11-24 21:59:14
This is a bug I've seen in Vista and 7, that FF7Music actually FIXES. I've never heard of it happening in XP though...

Two questions:
1. what output device is out_wave.dll set to?
2. Are you sure you're even hearing ff7music, and not the default MIDI?

1° (http://puu.sh/9gK7)

2° Yeah, i'be compared the music of midi and the remastered version and yeah i'm using the remastered

3° extra
Code: [Select]
# ff7_opengl-0.7.10b config file## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 900window_size_y = 675preserve_aspect = yesfullscreen = no# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path=DK# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo# break_9999limit# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = yes## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = yes# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no, as you can see the music plug in is configured to be used with FF7

4° i'be changed the out_wave.dll > configure > Device  from microsoft to SRS audio sandbox and see if that fix the bug
Title: Re: FF7Music Installer
Post by: ProtoX on 2011-11-29 00:47:06
i recommend going here http://neveron.ru/Default.aspx?type=myapps (http://neveron.ru/Default.aspx?type=myapps) downloading  VL Sound 5.1 v1.0.0.18 and puting the out_vlsound51.dll in the ff7 music folder. i use that instead of the out_wav.dll
Title: Re: FF7Music Installer
Post by: Covarr on 2011-11-29 01:16:32
Mmm, a new output plugin. I'll experiment with it, and consider adding an official recommendation for it to the first post. Unfortunately, I cannot actually add it to the installer, since it does not have a license of any sort and I was unable to find any contact information on the author's site.
Title: Re: FF7Music Installer
Post by: ProtoX on 2011-11-29 01:18:46
Mmm, a new output plugin. I'll experiment with it, and consider adding an official recommendation for it to the first post. Unfortunately, I cannot actually add it to the installer, since it does not have a license of any sort and I was unable to find any contact information on the author's site.
it was made for winamp. winamps site only  has verson 1.0.0.17
Title: Re: FF7Music Installer
Post by: Covarr on 2011-11-29 01:55:55
Yes, I understand that. But without either author permission or a license that allows redistribution, I cannot add it to the ff7music installer.
Title: Re: FF7Music Installer
Post by: ProtoX on 2011-11-29 03:36:28
Yes, I understand that. But without either author permission or a license that allows redistribution, I cannot add it to the ff7music installer.
well i'll see if can get in touch with him and get his permisson to do so. if i do i'll send you via pm an exact copy of his reply if i can.
Title: Re: FF7Music Installer
Post by: Ouroboros on 2011-11-29 14:59:40
i recommend going here http://neveron.ru/Default.aspx?type=myapps (http://neveron.ru/Default.aspx?type=myapps) downloading  VL Sound 5.1 v1.0.0.18 and puting the out_vlsound51.dll in the ff7 music folder. i use that instead of the out_wav.dll

I have Xp sp2, so i can't use it

@my test with SRS
For the "bit" i'be teste ( From the chocobo farmn to the other side of the mitrill mine ) didn't have any problem yet

Gona keep testing if i have again that sound bug, gona report it
Title: Re: FF7Music Installer
Post by: FFFreak on 2012-01-09 08:38:26
Hey guys, back from the dead. I'm having a small problem running ff7music. Whenever I try to run ff7 through ff7music, the screen flickers then goes black for a split second and goes back to ff7music.

Here's my app from it:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2372INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 4096x4096INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...
I'm guessing something is conflicting with it and is making it crash? Although it has worked before, but I haven't played in a while so I've no idea what the problem may be.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-01-09 18:24:25
Have you tried running ff7 without ff7music? It looks like ff7 is crashing on startup when initializing sound (not something I've seen caused by ff7music before).

One suggestion I have is open ff7config and make sure that the correct driver is set in the Sound tab. You may need to run as administrator if you're using Windows Vista or 7.
Title: Re: FF7Music Installer
Post by: FFFreak on 2012-01-10 05:59:30
Boy, do I feel like a retard. Somehow in ff7config, it didn't have a driver selected although I distinctly remember playing ff7 with ff7music before. No idea how that happened. Thanks Covarr.
Title: Re: FF7Music Installer
Post by: DLPB_ on 2012-01-10 07:14:16
If you mean the audio driver, I can concur.  It has happened to me too twice...  and I needed to open ff7config.exe and reassign it.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-01-10 21:40:33
I've had it too. As far as I can tell, this is mainly an issue on machines with multiple devices (such as a soundcard and a USB headset). If the device it's expecting has been disconnected, it'll simply fail rather than reverting.

Even though this isn't a problem with ff7music, I'm looking into ways to prevent in with my launcher. No promises though. :(
Title: Re: FF7Music Installer
Post by: FFFreak on 2012-01-11 14:55:17
Yeah, I do use a headset every now and then but I don't use it with FF7, only with Vent. But it's just a miniscule problem though, no biggie.
Title: Re: FF7Music Installer
Post by: VonZippa on 2012-01-14 18:12:53
I've successfully used this installer and have been enjoying the remastered ogg music quite a bit.  Thanks a lot for all the work that went into creating this installer.

I'm having one peculiar issue that I've noticed ever since installing this.  It isn't even a problem really, so much as a peculiarity.  When you rest at an inn, after selecting to pay whatever amount of money, you would normally see the screen go black for maybe 6 or 8 seconds or however long and that little "sleeping at an inn" tune plays (sorry I don't know what it's actually called), but with FF7Music installed, the part where the screen goes black and the little tune plays seems to be skipped entirely, although not at every inn (the one in Costa Del Sol still goes black, although in that one you hear the ocean instead of the usual tune).  To be honest, it's actually something I enjoy as sitting there waiting for the time to go by and the tune to play can be annoying sometimes (yes, I'm impatient).  I've read through this whole thread thinking someone else might have noticed this, but there was nothing mentioned about it.  If I comment out the ff7 plugin line from ff7_opengl.cfg and run ff7.exe directly then the game goes back to using MIDI and the inns work normally again.  Am I the only one experiencing this, or is it a known issue with FF7Music and FF7?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-01-14 18:17:14
This is a known issue. If I recall correctly, it's caused by Aali's driver not knowing how long to wait when it's not using internal MIDI music, so it just skips it entirely.
Title: Re: FF7Music Installer
Post by: VonZippa on 2012-01-14 22:16:05
This is a known issue. If I recall correctly, it's caused by Aali's driver not knowing how long to wait when it's not using internal MIDI music, so it just skips it entirely.

Good to know.  Thanks for the prompt reply.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-01-20 00:13:06
What with Megaupload being down, and no sign that it's coming back any time soon, I've moved the full installer over to RapidShare (https://rapidshare.com/files/3788309481/ff7music_install_15112.exe). If you were linking to it *AHEM PITBRAT*, I strongly suggest changing those links. Happy downloading!
Title: Re: FF7Music Installer
Post by: norikoteiko on 2012-01-20 02:09:26
i want to begin if the users allow me to host the most addons on my root server with a small list
Title: Re: FF7Music Installer
Post by: SereneBLue on 2012-01-30 04:24:21
Thanks for this mod! I am playing FF7 now with it. The tracks are really great, especially the World map theme(main theme). They give me more emotional experience. I want to say thanks to those who are related to FF7Music project.:)

Here is an issue. It might be good to consider this before using a music mod.
Sometimes the main music won't start after extra stuff likes piano(#snap1), wind, switch(#snap2) played. The FF7Music stops background music well at the exact time, but at times it seems to forget to replay it later. It's hard to explain this in English.:-[ Anyway, if you want to listen to background music again, you should restart your game.
(http://farm8.staticflickr.com/7164/6787224713_e58db42732.jpg)(http://farm8.staticflickr.com/7158/6787224673_07b7befd9c.jpg)
Title: Re: FF7Music Installer
Post by: Covarr on 2012-01-31 02:00:13
This bug is fairly well known; it's related to volume ramps not working right in FF7Music. It should be *somewhat* quelled by using the latest version of Aali's driver, but there are still problems.
Title: Re: FF7Music Installer
Post by: Xslayer on 2012-01-31 20:04:57
Hey,

So I installed this hoping that it would make the music awesome and I get no music at all =( it's probably something I am doing wrong on my end I just cant figure it out. If someone wouldnt mind helping me I would greatly appreciate it.

Im using windows 7 btw just in case that matters.

Thanks!

EDIT: I went an downloaded/installed the full not mini and now it works great!
Title: Re: FF7Music Installer
Post by: AdamB1384 on 2012-02-04 18:19:32
Hi There,

I'm new here, just wanted to say thanks to everyone for putting so much work into all of this.

I've got a proper, PC copy of FF7 installed with the 1.02 patch and Aali's graphics driver. The version is 0.7.09 because I could not find the newest version on a download site that actually worked.

The game ran perfectly other than I was having problems with the sound effects and music on some of the full motion video cut scenes - a problem I researched to be something with the MIDI volume control based on what I've read on this board.

I download the music patch to try and fix it, and it's caused more problems than it's fixed.

First, the game no longer seems to recognize any settings in the ff7opengl.cfg file. I had the game running at 1280x720 with no black bars - now with the same .cfg information the game runs in default 640x480 with black bars on the sides, and I can't do anything about it.

Second - And probably the most frustrating thing - is that the music installer deleted all of my saved games. I'm shocked and disappointed by this. It's not a matter of perhaps moving a save game folder over into the FF7MUSIC folder or whatever - the save game folder is literally EMPTY. Not happy about that...

Third - I decided to start a new game to try and see how it worked. Right off the bat as soon as Cloud gets off the train at the beginning of the game - the music is sounding better. However, it sounds as if there are two separate sound tracks playing over top of eachother, offset by about 2-3 seconds.

Fourth - The link that you are supposed to use to start the game starts up the sound plug in program, but won't actually start the game itself. This isn't a big deal - if I run this separately and then start the actual game as normal it seems to work ok still.

So I'm really not having much luck here... Can anyone help me out? I can't say that I've read through this entire thread for these problems but I browsed quite a bit and couldn't find reference to any of these issues.

Thanks for any help...

EDIT: It appears this has been an exercise in futility for me... The game got so screwy with this Music Installer thing (game still didn't work properly even after uninstalling it) that I decided to remove the game from my computer and start from scratch. Now I can't even get the setup.exe to start (to install the program) despite trying an iso, running as admin and running in compatibility mode. I guess that's it for me.

Thanks anyway.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-02-04 20:29:15
Wow. That's a whole host of problems, most of which I haven't seen before. A few things, in no particular order:

1. I'm pretty sure this installer won't work with older versions of Aali's driver. They rely on some changes he made (I can't remember in which version), and can cause all sorts of issues, such as music playing on top of each other.
2. This installer doesn't move any game files, or touch saves. It could not have been responsible for your saves going missing. Have you installed any other mods?
3. What version of the game are you using? This has not been tested with any non-US versions, and I can pretty much guarantee there will be issues with pirated versions.
4. What OS are you using? The launcher has been tested on Windows XP, and Windows 7 x64, but I can't vouch for any others. I wouldn't be surprised if it has problems on Vista, but I am not equipped to deal with them since I don't have a copy of Vista laying around.
5. Can't reinstall ff7? If you're using Vista or 7 64-bit, try starting your computer in safe mode. I have had this problem myself in the past, and while I'm not sure what causes it (antivirus software, perhaps?), this solution has usually worked for me.
Title: Re: FF7Music Installer
Post by: AdamB1384 on 2012-02-13 00:01:54
Thanks for replying. I was able to find the most current version of Aali's custom driver so I'm going to try it out. I was running the game 1.02 patched with the US version.

I was using Windows 7 64 bit.

The problem I had with not being able to re-install turned out to be a program conflict. It kept giving me an error about not being about to read a language file. I was able to solve it by going through a clean boot process.

I will try it again with the newest version of the custom driver and let you guys know how it goes. The save game thing I really can't explain. I didn't install any other mods - before I put the music driver on there the save files were there, and after they weren't. I might suggest making a copy of them just to be safe in the future?

Thanks for the help! I'll update soon.

Title: Re: FF7Music Installer
Post by: AdamB1384 on 2012-02-13 01:17:26
I got the game working again but same set of problems. The music doesn't double up anymore but the game still doesn't recognize any setting changes in the .cfg file. It sticks to the default resolution settings no matter what. I also tried changing other settings in the .cfg file to see if it make any difference but it didn't. Any ideas? Here's the contents of the .cfg file as I'm using it.

# ff7_opengl-0.7.10b config file

## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp

## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no

## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

show_missing_textures = no
Title: Re: FF7Music Installer
Post by: Covarr on 2012-02-13 06:18:24
I think Aali's driver may not be installed right. It may be related to "Virtual Store", a stupid feature in Windows Vista and 7 that I don't fully understand, but is related to UAC. You may be able to find more help in the troubleshooting thread for Aali's driver. Come back here if you still have problems once you get that working.
Title: Re: FF7Music Installer
Post by: AdamB1384 on 2012-02-13 22:25:00
Ok I will read into it. One thing I should mention is that prior to installing the music driver, the game was properly re-configuring the resolution and aspect ratio to reflect what I put in the .cfg file. It was only after I put the music installer in that there were problems. I'll keep reading and thank you for the help so far - I know it's on your free time! :)

Title: Re: FF7Music Installer
Post by: AdamB1384 on 2012-02-13 22:30:43
Wow interesting! I should have looked into it further.

So I read in the trouble shooting thread on Aali's driver and someone mentioned he couldn't make resolution changes. He then said that he had compatibility mode turned on.

I looked at mine and mine was setup the same way. The ff7.exe. was in compatibility mode even though I didn't set it up that way.

Once I unchecked it and started the game, the FF7music installer properly started the game, the game ran in the resolutions that I wanted, AND the lost save games suddenly reappeared! Weird eh? The FF7Music player seems to be running because the MIDI sounds different, although I don't know if my original problem has been solved yet.

This has been an interesting problem to troubleshoot. I will update on whether the sound level problem with the FMV's worked or not.

Thanks!

Title: Re: FF7Music Installer
Post by: Covarr on 2012-02-13 23:54:11
Yeah, my installer sets compatibility mode. On most machines, ff7music doesn't work right without it, but on some it doesn't work right with it. I'm still trying to figure out why that is, and if there's a workaround I can use that'll work for ALL machines.

This does further my suspicions that it's related to UAC, though. I wonder if it's trying to read things from a different directory in compatibility mode? I'll look into it, anyway.
Title: Re: FF7Music Installer
Post by: DLPB_ on 2012-02-16 07:46:36
A minor quibble...

You need to add exclusion from resuming to the game over and sleep music.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-02-17 03:26:04
Sleep music doesn't play at all when using FF7Music with Aali's driver, but I'll add it anyway. The other one, too.

I'm honestly surprised they weren't already in there. I grabbed the list from the old, old ff7music thread of which songs needed to be excluded, figuring the guy who wrote it knew what he was talking about. I guess I shouldn't assume things :(
Title: Re: FF7Music Installer
Post by: Felio on 2012-02-17 13:35:33
sorry to bother, but it's two days that i try to download from rapidshare and it's impossible. download go strangely slow and never reach the end. i also tried to use some download program but it's useless.

unluckly i have already used the minimal install and the only result was to cancel all the music from the game so now i really need the full install.

Can you plase upload it somewere else?

TNX
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-02-17 14:35:05
Hi Felio,

look here: MediaFire folder (http://www.mediafire.com/?5ksy0lualw7wc)

@Covarr: I hope this is ok.
Title: Re: FF7Music Installer
Post by: Tekkie.X on 2012-02-17 19:10:53
sorry to bother, but it's two days that i try to download from rapidshare and it's impossible.

Rapidshare have decided to fuck over free users with really low speed limits as of a couple of days ago, I used to get my max speed (~2,000KB/s) now I get 30 to 40KB/s, you also can't resume downloads any more either.

Looks like Mediafire or Dropbox is the way to go.
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-02-17 20:11:17
@DragonNinja:We should talk about an alternative for all files + Backup system.
File hosters could vanish suddenly (like MegaUpload).
Or they decide to allow only the owner to access the files.

I am open for suggestions.

space limit / max. size per file
MediaFire    :      none                200 mb
Dropbox      :       2 gb                  ?
Skydrive      :     25 gb                100 mb

Edit 1 (02/18/2012):

(http://i1065.photobucket.com/albums/u383/UGerstl/Sonstiges/RapidShare-newLimits.png)
Title: Re: FF7Music Installer
Post by: Covarr on 2012-02-18 07:42:36
Looks like Mediafire or Dropbox is the way to go.
Dropbox is no good. This thing gets too many downloads, it regularly uses around 10GB bandwidth daily. Since Dropbox has a 10GB limit for public links on free accounts, it'd lead to an account suspension within a few days.

I might end up paying for hosting for this thing. I have something in mind that would be better with fast, ad-free hosting anyway.
Title: Re: FF7Music Installer
Post by: Garrickus on 2012-02-23 01:49:43
EDIT: I'm so nub for posting this in the first place, read the bottom edit to see if you are amused :).

First of all, massive props to the people involved in this, it's brilliant. I am however, like a few people are, encountering problems

So I installed FF7Music (full) and all was working fine, albeit a wee bit delayed. All of a sudden, specifically at Holzoff's cabin, the music stops altogether!

I've tried reinstalling, using the PSFs, checking all my settings(FF7Music, Aali's driver) and as far as I'm aware nothing seems to have changed.

I know Aali's driver is configured because I'm also using the Avalanche 2D Overhaul mod, and have done since before installing FF7Music.

app.log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series 3.2.9704 Compatibility Profile ContextINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1779x1000, output resolution 1779x1000, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: No shaders, codecs with YUV output will be slow.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152INFO: G:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!ERROR: Texture could not be compressedEND OF MENU SYSTEM!!!Entering MAINExiting MAINField StartField QuitEntering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 208[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAIN-=-=[START OF WORLD MAP!!!]=-=-stop_soundcross play music: 0set music volume trans: 127->0, step=4set music volume: 127stop_sound-=-=[END OF WORLD MAP!!!]=-=-Entering MAINExiting MAINField Startsong is already playing...Field QuitEntering MAINExiting MAINEntering FRAME_INITIALIZE SWIRLExitting FRAME_INITIALIZE SWIRLSwirl sound_effect1stop_soundEnd of Swirl sound_effect1Entering FRAME_QUIT SWIRLExitting FRAME_QUIT SWIRLEntering MAINExiting MAIN[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 708[BATTLE] Exitting FRAME_INITIALIZE[BATTLE] Begin main battle loop[BATTLE] End of current battle[BATTLE] Begin end battle stuffstop_sound[BATTLE] Entering FRAME_QUIT[BATTLE] endof battle.[BATTLE] Exitting FRAME_QUITEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Startcross play music: 0set music volume trans: 127->0, step=4set music volume: 127Entering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartEntering MAINExiting MAINSTART OF MENU SYSTEM!!!END OF MENU SYSTEM!!!Entering MAINExiting MAINField Start
As you can see I also fought some battles to see if that would kick-start the music like it did for some others.

Thanks if you took the time to read this.

EDIT

I'm playing on my laptop. plugging into my TV via HDMI and for some reason my TV speakers automatically mute FF7Music, but not FF7, hence the reason why sound was working but music wasn't.

PROBLEM RESOLVED!
Title: Re: FF7Music Installer
Post by: Covarr on 2012-02-26 22:26:52
With MegaUpload gone, and RapidShare slowed down lately, I put some thought into how I was going to host this. I found a good solution (it's costing me a bit, but it's worth it), and figured that there's no better way to celebrate than with a
NEW VERSION: 1.51.13

This was such a monumental update that I actually ended up having to rewrite the NSIS install script from scratch. Don't worry, the launcher and ini file that make it worth while should still work fine.

Changelog
• Only one installer now. The remastered OST is now downloaded on-the-fly by the installer. If you already have it (or don't check the box) it'll be skipped. If you MUST have it pre-downloaded (such as for archival on a CD), it can be found at this link here (http://adf.ly/5nYtw) (or here without ads (http://storage.itscovarr.com/ff7musicstuff/OSTRe.7z)). Just stick it in the same folder as the installer before you run it, the rest is automatic.
• If an internet connection is available, the installer will check for updates on startup.
• If an internet connection is available, the FF7 launcher will check for updates on startup.

This is a recommended upgrade. It won't make much difference now, since I didn't touch the ini, but it'll make future, more important updates easier to deliver.

edit: Also, since so much has been changed, let me know if something breaks for you. It's always easier to fix bugs when they're reported :D
Title: Re: FF7Music Installer
Post by: LeonhartGR on 2012-02-26 22:44:54
Great! Thanks!
Title: Re: FF7Music Installer
Post by: sl1982 on 2012-02-27 13:45:11
Just a note for everyone out there: Please click the links for the ads as it is helping Covarr with hosting costs for this as opposed to the ad free ones. It takes 5 seconds of your time and is much better then having these files hosted on mediafire or another free host.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-01 02:01:04
Just a heads up, I can confirm this currently DOESN'T work on Windows 8 Consumer Preview. I already have a pretty good idea what's wrong, so an update may be coming soon. Chances are it won't affect you, unless you're an early adopter, though.

This is also a good chance for me to get some wider-scale testing of the auto-update feature! I'm so excited.
Title: Re: FF7Music Installer
Post by: Juvi on 2012-03-06 16:11:23
ok im having some problems with this mod. its not playing the mp3 during the fmv's. i think it has something to do with the fmv restoration mod also. has anyone gotten both of these to work together?
Title: Re: FF7Music Installer
Post by: DLPB_ on 2012-03-06 17:12:17
It is nothing to do with both.  Either you are having compatibility issues or you have not installed aali driver/config properly.
Title: Re: FF7Music Installer
Post by: Juvi on 2012-03-06 17:35:31
i have everything updated and installed. all the videos are playing perfectly, but theyre playing without sound, and all my midis playing fine. its only the mp3 that isnt playing at all
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-06 20:01:21
@Juvi: Execute .\FF7Music\FF7Music.exe and compare your setup with my screenshots:

(http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/th_FF7Music01.png) (http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/FF7Music01.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/th_FF7Music02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/FF7Music02.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/th_FF7Music03.png) (http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/FF7Music03.png)
Title: Re: FF7Music Installer
Post by: LeonhartGR on 2012-03-06 20:56:12
Here's a badass remixed song for the battle http://www.newgrounds.com/audio/listen/97166 (http://www.newgrounds.com/audio/listen/97166) ;)
Title: Re: FF7Music Installer
Post by: Satio on 2012-03-11 05:26:51
I want the music, but not the graphics, do I HAVE to use aavi's graphic driver?
Title: Re: FF7Music Installer
Post by: sithlord48 on 2012-03-11 14:23:10
I want the music, but not the graphics, do I HAVE to use aavi's graphic driver?

YES. the game on a "modern" os is mostly broken with out it.
Title: Re: FF7Music Installer
Post by: Jimmyto on 2012-03-12 03:14:55
doesn't seem to work for me, no music whatsoever, i can't seem to find the remastered ost that the installer downloaded, not entirely sure what went wrong to be honest, everything installed properly it took the necessary time to download the ost and then no sound for the game...well just thought I'd say something, thanks anyway
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-12 04:35:37
The remastered soundtrack should be in ff7music's install directory, in a folder called "OSTRe". If it's not, then I've messed something up in my new installer (no surprise). Double check there, and if it's not there I might be able to help you out.
Title: Re: FF7Music Installer
Post by: Jimmyto on 2012-03-12 07:21:46
I checked there already, I figured it was there since it was called OSTre.

What worries me is, it took all that time to download and the ost was nowhere to be found

edit:
also I tried every single profile and no music to speak of
Title: Re: FF7Music Installer
Post by: PitBrat on 2012-03-12 14:38:22
Maybe one of the firewalls blocked the installer.

Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-12 19:36:40
Hi Covarr,

i have compared your new installer (1.51.13) with the old version (1.51.12)
and found some issues.

• It is not possible to install the new version without an Internet connection.
(http://i1065.photobucket.com/albums/u383/UGerstl/Sonstiges/ff7music_install_15113.png)

• These temporary (%Temp%) files were not deleted after the installation:
• 7za.exe
• ff7musiccurrentversion.txt
• OSTRe.7z   <= !

• FF7 \FF7Music\Ficedula\FF7MUSIC.ini  +
FF7 \Ficedula\FF7MUSIC.ini

is             : Profile=Remastered
should be: Profile=OSTRemastered

This should be altered to avoid NO sound errors:

is             : InputPlugin=in_vgmstream.dll
should be: InputPlugin= FF7 \FF7Music\in_vgmstream.dll

is             : OutputPlugin=out_wave.dll
should be: OutputPlugin= FF7 \FF7Music\out_wave.dll
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-12 22:47:26
PitBrat, I will look into the auto-downloading. I'm not really sure why it's failing, but I think I know where to start looking, in any case.

UGerstl, I watch this thread like a hawk, (in fact, I read all new posts on the site whenever I have a chance). You don't need to tell me this in here AND via PM, I will see it either way. I have noted all the issues you mentioned and will look into them.
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-13 00:44:10
Hi Covarr,

sorry for double PM+Posting. I do this normally to be sure that the corresponding
user reads my analysis. Very often only the PM is read and not the posting.

What worries me is, it took all that time to download and the ost was nowhere to be found

The problem is, that the download of OSTRe.7z is placed in the temporary
(%Temp%) folder and not in the folder where the installer is located.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-13 01:00:55
The problem is, that the download of OSTRe.7z is placed in the temporary
(%Temp%) folder and not in the folder where the installer is located.
No, this is not the problem. the 7z extractor also goes in the temp folder, and should be extracting in there as well. What the installer is designed to do is extract it in there, and then copy or move the extracted files over to where they need to be. (and then cleaning up after itself)

If the files aren't going where they're supposed to, I have messed something up for sure, but using the temp folder was not the mistake, as it's designed to work from temp OR same directory.

Jimmyto, is OSTRe.7z in your Temp directory? (I dunno 'bout XP or Vista, but in Windows 7 this can easily be accessed by typing %temp% into the start menu. If so, you have the songs and they just need moved/extracted to the correct location.
Title: Re: FF7Music Installer
Post by: PitBrat on 2012-03-13 01:17:09
Is the problem system a Vista machine?
Maybe that pesky UAC/DEP is diverting files from a system folder to VIRTUAL STORE.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-13 03:34:45
Not likely. The installer requests admin when it runs, which should prevent that.
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-13 11:04:41
Quote
The problem is, that the download of OSTRe.7z is placed in the temporary
(%Temp%) folder and not in the folder where the installer is located.

Tested with this configuration:
• Windows 7 Home Premium, 64 bit, German
+ Service Pack 1

• UAC: off

• DEP: standard

• Firewall: no

• Antivirus program: no

• Virtual system: yes (VMware)

• User and system variable of temporary folder changed
%TMP% + %TEMP% = C:\Temp

Test 02

User variable of temporary folder changed
• %TMP%   = C:\Tmp
• %TEMP% = C:\Temp

Where can OSTRe.7z be found ?
• installation = %TMP%

Article:  Where Does Windows Store Temporary Files and How to Change TEMP Folder Location? (http://www.askvg.com/where-does-windows-store-temporary-files-and-how-to-change-temp-folder-location/)
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-13 23:22:02
I am aware of this. As I said, I used the temp folder ON PURPOSE, so as not to clutter other folders with temporary files; it's what the TEMP folder is there for. The problem isn't that I used it, but that I messed up a copy operation afterwards.
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-13 23:43:10
The result of my first test (%TEMP%) is false.
Your installer uses the %TMP% variable.
Title: Re: FF7Music Installer
Post by: Jimmyto on 2012-03-14 03:02:00
it's not on the temp folder, that's what i get for cleaning that folder as often as posible :(
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-14 04:13:04
Now search for OSTRe.7z :
(http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/Everything02.png)
Title: Re: FF7Music Installer
Post by: Jimmyto on 2012-03-14 04:24:50
0 objects...oh well, it's fast!
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-14 04:48:49
@Jimmyto: When you start the installation of FF7Music 1.51.13 and the
Title: Re: FF7Music Installer
Post by: Jimmyto on 2012-03-14 05:38:12
I uninstalled and reinstalled, the OSTRe file disappears completely after the install, Still no sound, during the installation it's in the temp folder though
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-14 23:34:18
Yeah, this is definitely a mistake on my part. I have been really busy these past few days, but if you don't mind waiting until I can find out where I messed up and push out an update I can have this working correctly. I'll try to have it by the end of the week (hopefully sooner).
Title: Re: FF7Music Installer
Post by: LeonhartGR on 2012-03-14 23:55:13
UGerstl should be renamed as Tech-police lol
Title: Re: FF7Music Installer
Post by: UGerstl on 2012-03-15 22:02:50
Title: Re: FF7Music Installer
Post by: h7u9i on 2012-03-24 01:27:08
For some Bootleg Mods, the program needs ff7music_install_15112.exe. Can we substitute it with the newer version (i.e. download 15113, and rename it so Bootleg recognizes it), or should we stick with the old version?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-03-24 06:35:35
If bootleg asks for the old version, use the old version. PitBrat has integrated everything he requires pretty tightly into Bootleg's installation process, so using a version other than the one he asks for could cause issues, especially with how much changed between 1.51.12 and 1.51.13.
Title: Re: FF7Music Installer
Post by: BaconTopHat45 on 2012-04-01 03:46:59
I'm having an issue. I installed FF7Music and now when I start the game it has no music. the sound effects are there but no music. I wanted the remastered soundtrack.  :(
I'm running Win7 64bit
Title: Re: FF7Music Installer
Post by: Covarr on 2012-04-01 04:22:39
I'm having an issue. I installed FF7Music and now when I start the game it has no music. the sound effects are there but no music. I wanted the remastered soundtrack.  :(
I'm running Win7 64bit
I'm about 95% sure I know what's wrong. In the meantime, download this (http://storage.itscovarr.com/ff7musicstuff/ostre.7z), and put it in the same folder as the installer, and run it again. That *SHOULD* fix it.

The downloader included in the installer doesn't work right, I didn't test it adequately. Unfortunately, I don't have access to the hard drive with all my ff7music stuff at the moment, so a proper update may be a while off yet.
Title: Re: FF7Music Installer
Post by: BaconTopHat45 on 2012-04-08 00:33:55
That file is the remastered sound track. I read the earlier comment about the installer not downloading the sound track for some people. I checked, all the files are there for me. In the OSTRe folder in FF7Music folder. All the ogg and the couple mp3s are there. :/
Title: Re: FF7Music Installer
Post by: Covarr on 2012-04-08 04:58:58
Hmm... It's possible that Aali's driver isn't set up correctly.

Open ff7_opengl.cfg and paste it in here, maybe I can get a better idea what's going on.
Title: Re: FF7Music Installer
Post by: BaconTopHat45 on 2012-04-09 07:12:48
I got it working. I forgot to load the files in FF7Music's configuration :p
Thank you for the help! :D
Title: Re: FF7Music Installer
Post by: PitBrat on 2012-04-09 15:31:55
Would you please restore the silent install feature in the next version.
The /S switch worked until FF7Music 1.51.13.
Now the installer just runs and exits without installing anything.
Thank you for bringing the beautiful music to us.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-04-09 20:25:11
Silent install is broken too? *Sigh...* Okay, it's on my list.

It may be a few weeks yet, but with the sheer number of things currently broken I am getting impatient for the chance to fix them. It's driving me as crazy as everyone else, especially since I cannot do anything about it until the MOLEX-SATA adapter I ordered arrives.
Title: Re: FF7Music Installer
Post by: LeonhartGR on 2012-04-10 13:16:51
Silent install is broken too? *Sigh...* Okay, it's on my list.

It may be a few weeks yet, but with the sheer number of things currently broken I am getting impatient for the chance to fix them. It's driving me as crazy as everyone else, especially since I cannot do anything about it until the MOLEX-SATA adapter I ordered arrives.

Just chill until then... heh... I'm waiting for a cheap copy of ffxiii-2 to arrive too :P
Title: Re: FF7Music Installer
Post by: fortbcx on 2012-04-11 02:32:40
Hello I'm new to the forum but not new to trying to get FF7Music to work.. I've really tried everything so far and no luck.

- Using Aali 7.11
- FF7Music 1.5.3
- Autodownload did not work but I downloaded the files separately and put them into the directory per the instruction.  Once I finished configure it found 95 files.
- I've been using FF7-PRP shortcut to load the game and the graphics looks very clean... game is apparently running at 1600x900!

All I get are sound effects.   Before I installed 1.53 I had 1.51, and though that didn't work either I could at least hear the terrible midi (in certain parts; there were many other parts, sometimes during FMV's, where the sound would cut out completely.  On the Airship at one point, the crew talks about how they are hearing screams and I am not hearing squat).

I have no music whatsoever now and I registered because I want to have the hi-res graphics and the remastered soundtrack at once - it seems like no matter what I try I get either the graphics but no improved sound, or neither.  Here is the copy/paste from the configuration screen:

DataPath is C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
Custom_Music\
OSTRe\
FF7_PSF\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 0
Patch init done
----------------------------------------------
Init patches
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
Custom_Music\
OSTRe\
FF7_PSF\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 95
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7
MIDI stop

CSA6
CSR7

KITA.mid

Midi file matched! KITA
CSA6
CSR7
File counterpart 21 - The Great Northern Cave.ogg
Resolved to 21 - The Great Northern Cave.ogg

JUNON.mid

Midi file matched! JUNON
CSA6
CSR7
File counterpart 06 - Off The Edge Of Despair.ogg
Resolved to 06 - Off The Edge Of Despair.ogg
MIDI stop

CSA6
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP

Thank you for the hard work!!
Title: Re: FF7Music Installer
Post by: Covarr on 2012-04-11 03:04:47
Well, it's definitely finding the files...

I'm guessing that ff7music is attempting to use the wrong device. I can't remember off the top of my head where the setting to fix it is, but it's either in the output plugin config or one of the other tabs of ff7music's config.
Title: Re: FF7Music Installer
Post by: PitBrat on 2012-04-11 03:15:17
He's using the PRP mod.  That has a separate executable (FF7-PRP.exe) and those funky 01.LGP and 02.LGP files.

Use the Unified Model Installer or Bootleg instead of PRP.

Title: Re: FF7Music Installer
Post by: fortbcx on 2012-04-12 00:47:15
Thanks for the links.  I download the Unified one and started from scratch.. still having issues.  I reinstalled FF7, updated to 1.02, installed Aali's 10b driver, installed the Unified exe you linked to, edited the ff7_config file to adjust resolution and remove the hash tag to allow ff7music to run.  Aali's driver is detected, I configured ff7music and it found the files again.   When I launch the game from ff7music, the game is completely zoomed into one section of the screen and there are sound effects but no music.  It's strange because when I used to use the PRP mod separately, the music mod didn't work but I at least had hi-res graphics.

Need help!
Title: Re: FF7Music Installer
Post by: fortbcx on 2012-04-12 01:02:43
File search paths:
Custom_Music\
OSTRe\
FF7_PSF\
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\
Files count: 95
Patch init done
----------------------------------------------
FTH: (848): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (3216): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7
MIDI stop

CSA6
CSR7

KITA.mid

Midi file matched! KITA
CSA6
CSR7
File counterpart 21 - The Great Northern Cave.ogg
Resolved to 21 - The Great Northern Cave.ogg
MIDI stop

CSA6
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP

Sorry I forgot to add this.
Title: Re: FF7Music Installer
Post by: räddy on 2012-04-23 05:52:03
i cant get the music to play here been trying everything... though the sound effects do work in battle and menu but no music... would be very helpful if someone could help with this one.

here's what the ff7music log says:

Init patches
Parsing paths... -currently C:\ff7
C:\Program Files\Square Soft, Inc\Final Fantasy VII\ficedula\
.\

File search paths:
C:\ff7\
C:\Program Files\Square Soft, Inc\Final Fantasy VII\ficedula\
.\
Files count: 95
Patch init done
----------------------------------------------
FTH: (7128): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (8088): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

PRE.mid

Midi file matched! PRE
CSA6
CSR7
File counterpart 01 - Prelude.ogg
Resolved to 01 - Prelude.ogg
MIDI set volume trans: 127->0; step=60

MIDI stop

MAKORO.mid

Midi file matched! MAKORO
CSA6
CSR7
File counterpart 03 - Makou Reactor.ogg
Resolved to 03 - Makou Reactor.ogg

BAT.mid

Midi file matched! BAT
CSA6
CSR7
File counterpart 10 - Fighting.ogg
Resolved to 10 - Fighting.ogg

FAN2.mid

Midi file matched! FAN2
CSA6
CSR7
File counterpart 11 - Fanfare.ogg
Resolved to 11 - Fanfare.ogg
MIDI stop

MAKORO.mid

Midi file matched! MAKORO
CSA6
CSR7
File counterpart 03 - Makou Reactor.ogg
Resolved to 03 - Makou Reactor.ogg
MIDI set volume trans: 127->0; step=144

MIDI stop

MIDI set volume trans: 0->127; step=1

SINRA.mid

Midi file matched! SINRA
CSA6
CSR7
File counterpart 09 - Shinra Company.ogg
Resolved to 09 - Shinra Company.ogg
MIDI set volume trans: 127->0; step=64

MIDI stop

MIDI set volume trans: 0->127; step=1

CHU.mid

Midi file matched! CHU
CSA6
CSR7
File counterpart 20 - Still More Fighting.ogg
Resolved to 20 - Still More Fighting.ogg
MIDI stop

ASERI.mid

Midi file matched! ASERI
CSA6
CSR7
File counterpart 07 - Hurry!.ogg
Resolved to 07 - Hurry!.ogg
MIDI stop

MIDI set volume trans: 127->0; step=72

MIDI stop

MIDI set volume trans: 0->127; step=3

MIDI stop

EARISLO.mid

Midi file matched! EARISLO
CSA6
CSR7
File counterpart 12 - Flowers Blooming in the Church.ogg
Resolved to 12 - Flowers Blooming in the Church.ogg
MIDI stop

RHYTHM.mid

Midi file matched! RHYTHM
CSA6
CSR7
File counterpart 13 - Turk's Theme.ogg
Resolved to 13 - Turk's Theme.ogg
MIDI stop

MIDI set volume trans: 127->0; step=32

ASERI.mid

Midi file matched! ASERI
CSA6
CSR7
File counterpart 07 - Hurry!.ogg
Resolved to 07 - Hurry!.ogg
MIDI set volume trans: 0->127; step=1

EARISLO.mid

Midi file matched! EARISLO
CSA6
CSR7
File counterpart 12 - Flowers Blooming in the Church.ogg
Resolved to 12 - Flowers Blooming in the Church.ogg

DOKUBO.mid

Midi file matched! DOKUBO
CSA6
CSR7
File counterpart 14 - Underneath the Rotting Pizza.ogg
Resolved to 14 - Underneath the Rotting Pizza.ogg

TENDER.mid

Midi file matched! TENDER
CSA6
CSR7
File counterpart 23 - Holding My Thoughts In My Heart.ogg
Resolved to 23 - Holding My Thoughts In My Heart.ogg

DOKUBO.mid

Midi file matched! DOKUBO
CSA6
CSR7
File counterpart 14 - Underneath the Rotting Pizza.ogg
Resolved to 14 - Underneath the Rotting Pizza.ogg

EARISLO.mid

Midi file matched! EARISLO
CSA6
CSR7
File counterpart 12 - Flowers Blooming in the Church.ogg
Resolved to 12 - Flowers Blooming in the Church.ogg

DOKUBO.mid

Midi file matched! DOKUBO
CSA6
CSR7
File counterpart 14 - Underneath the Rotting Pizza.ogg
Resolved to 14 - Underneath the Rotting Pizza.ogg
MIDI stop

END UNINITIALIZE DD

WM_ACTIVATEAPP

Title: Re: FF7Music Installer
Post by: vashtriguner on 2012-04-23 08:29:58
fortbcx and räddy make sure you have OSTRE file in your ff7 music (http://img341.imageshack.us/img341/7484/bandicam201204230324209.jpg) (http://imageshack.us/photo/my-images/341/bandicam201204230324209.jpg/) (http://img705.imageshack.us/img705/2601/bandicam201204230324495.jpg) (http://imageshack.us/photo/my-images/705/bandicam201204230324495.jpg/)
Title: Re: FF7Music Installer
Post by: The Skillster on 2012-05-06 12:52:15
Anyone know why I can only get FF7Music (installed with the installer) to actually play anything if I run FF7 from the FF7music.exe Play FF7 button?
I have Aali's custom driver installed OK and configured to find the FF7Music plugin. If I run FF7.exe I get no music.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-06 21:22:31
Because FF7Music needs to be open in order to work. The plugin just redirects the music calls to ff7music, but the program does the actual song playing.
Title: Re: FF7Music Installer
Post by: The Skillster on 2012-05-09 10:14:22
Because FF7Music needs to be open in order to work. The plugin just redirects the music calls to ff7music, but the program does the actual song playing.

Hi am I doing it correctly to open FF7music first and run FF7 from there, or should I have it open separately and then start up FF7?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-09 21:44:31
Either way will work. All that the button in ff7music does is open ff7 like normal. The main reason to use it is so that you don't forget to launch ff7.

Although now that I think of it, didn't my installer create a new desktop shortcut? This shortcut should open ff7 and ff7music together, and also close them together, so that you never even have to worry about it.
Title: Re: FF7Music Installer
Post by: Travis on 2012-05-24 00:27:30
I got my APP notepad file opened and the underlined part is where I think my problem lies...

Where is that file? Where do I put it? The music won't play and I think that's the reason.

INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2189
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log: No errors.
INFO: fragment shader compile log: No errors.
INFO: main program link log: No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 01:22:16
No, ff7input.cfg wouldn't do it.

I've received numerous reports about the remastered soundtrack not downloading properly in the latest version of my installer, so that may be the cause. Have you tried using the PSF soundtrack? If that works, then I know exactly what's wrong and how to fix it.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 02:50:13
Not trying to sound like an idiot..but when I open up the icon on my desktop it automatically opens up FF7 without me clicking the 'run ff7' button. That is correct?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 04:17:58
The icon that the installer makes? Yeah, I put it there to open ff7music and ff7 at the same time, so you don't have to do that extra step every time.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 04:43:46
Very nice, my only problem is even when I open FF7 with that, my main problem is I get no picture other than the squaresoft logo (used bootleg). I just figured i'd play through the opening FMV scene and see what happened. I get too the train stop when the bombing mission song is supposed too play, and nothing. Sound effects but no music :-(

Trying too play at 1920x1080...not going so well.

I noticed above somone looked at something called APP.

Mine has this...

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file d:\square soft, inc\final fantasy vii\ff7input.cfg
initializing sound...
creating dsound primary buffer
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: GL_INVALID_OPERATION (a TON of these follow)
Title: Re: FF7Music Installer
Post by: Squall_1904 on 2012-05-24 08:57:00
*I hope I can post this since it's about Final Fantasy VIII but if I can't please remove this post. Thank you*
And since this topic is about music that's why I thought it's the perfect place to talk about this. Isn't it possible for someone to continue this work??
http://forums.qhimm.com/index.php?topic=8734.msg110250#msg110250
It would be awesome since, in my opinion, it's a vital thing to do on FF8. And I think this game should have a little more attention. I really hope someone can do it. Thanks.

Posts Merged
Oh and by the way the musics on Final Fantasy VII sometimes suddenly stops playing. Like for example when there's a gameover or in Junon in the elevator fmv cutscene. Why? And how can I fix it?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 16:22:28
The music stops playing because of volume ramps. It's a bug in FF7Music, and I can't really fix it (remember, I just packaged it with the installer, I didn't actually make it). What you CAN do is open ff7music, and in the configuration untick "Obey Ramps". You'll lose anywhere that the volume is supposed to change and everything will play at whatever volume the song starts at, but it'll fix this.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 16:34:49
Covar ...any idea about my issue? :X thank you!
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 16:55:41
Whoops, I meant to get to that last night! I must've forgotten to hit post, sorry.

No picture is not a problem with ff7music. If you used Bootleg, you should probably ask in that thread (http://forums.qhimm.com/index.php?topic=12008.0) about it, PitBrat is more likely to be able to solve your problem. I don't use Bootleg, nor have I even so much as tested it, so I don't really know what it's doing behind the scenes and can't vouch for it. If, for example, it puts its own ff7 icon on the desktop instead of mine, it may be doing something else that's causing the no picture problems. But that's just a guess, I really have no clue.

As for starting ff7 without the icon? Yeah, there would be no music. When ff7music is installed, it disables the game's built-in music. What you can try doing is opening ff7music from the start menu, and clicking the run ff7 button in there. That's what my shortcut does on its own, but it does it as seamlessly and quietly as I could manage, so the user shouldn't even have to worry about ff7music.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 17:24:32
Ah yeah, the second part you did reply too. I may have edited my post after you replied. This is directly from my APP file. I am getting no music even after cloud jumps off the train and you get into battle (nor am I getting video..but I did PM pitbrat about that).

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file d:\square soft, inc\final fantasy vii\ff7input.cfg
initializing sound...
creating dsound primary buffer
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: GL_INVALID_OPERATION (a TON of these follow)
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 17:31:32
The opening music is built into the FMV, so it'll play fine even if ff7music isn't working right.

Even if you launch from ff7music you get nothing after that? If you go into ff7music's configuration, what profile is selected? If you select the "PSF" profile does it work? Try this even if that's not the profile you want to use, because it'll help me deduce what's going wrong.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 19:48:28
Correct. Even if I choose the PSF option I get no music. I'm at work now but will post back my results when I get home. You need the text from the APP file right?
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-24 20:51:01
Hi Travis, hi duarian

FF7 creates the file "ff7input.cfg" when you selects in the game menu "config".

@ duarian,
I think you've installed the wrong graphics card driver. Search on the Intel side of the right and install it.
This should be the error "ERROR: GL_INVALID_OPERATION" Remove.
The old version still has the option RGB24 and RGB16 (supported output colorspaces), newer versions have this  option anymore.
The message "INFO: slow output format from video codec indeo5, 6" should not occur anymore.

@ Travis and duarian,
Look at the properties of the files "ff7.exe", "ff7Music.exe" and "ff7start.exe" (or similar, Covarrs one).
In the section "Compatibility" all three files should have the same hook.
I do not need a hook there.
If the music still does not work, post the file "ff7Music.log" here.

greetings Kompass63
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 21:04:45
I don't exactly understand what you are talking about. I am not trying to be ignorant. I use a nvidia GTX 580 with the latest WQHL driver so I don't think I installed it wrong? Not exactly sure what you mean by Intel...
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-24 21:10:44
Hi duarian

Sorry, I got you confused with someone  :(.

But "ERROR: GL_INVALID_OPERATION" seems to be an OpenGL issue...

Maybe try an older driver?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 21:28:00
NVIDIA's latest drivers play the game just fine, and a codec pack should not affect the game if he's using Aali's driver (especially if movies such as the opening logos are one of the few things that ARE working correctly).

duarian, what version of ff7 do you have, and do you have the 1.02 patch? I think some of the mods in bootleg might not be compatible with the non-English versions.
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-24 21:54:07
Hi Covarr

You're right, that codec pack is not necessary, but the message "INFO: slow output format from video codec indeo5, 6" means that, despite Aalis driver uses this old codec.
And the message "ERROR: GL_INVALID_OPERATION" is an OpenGL error, or not?
And the message "INFO: Auto-detected version: FF7 1.02 US English" indicates, that he has install the 1.02 Patch.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 22:27:03
I did a Max install of the game. Updated it too 1.02 and used the custom driver. I go into the ff7config and get the message that it was successful and leave it at custom and click OK. Then I run the game via ff7 music.

Regular English version that came in a triangle shaped box. I let bootleg install everything including the 1.02 patch and the custom driver (it does) I might om my next install try doing the patch and the driver manually then running bootleg.
...not sure if it will make a difference or not

The videos play sound but I get no picture. As for music...yeah haha none of that sadly :-(
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 22:37:37
Regular English version that came in a triangle shaped box. I let bootleg install everything including the 1.02 patch and the custom driver (it does) I might om my next install try doing the patch and the driver manually then running bootleg.
...not sure if it will make a difference or not
I suspect the problem is with Bootleg. If you reinstall everything, make sure to test it before and after installing bootleg, to make sure that's not where the problem is. You may also want to install ff7music separately, and see if that works without bootleg.

Do you remember what specific mods you used in bootleg?
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 22:39:32
I honestly don't know. There are so many of them. I literally was just replying saying that if I play the game after a fresh install with no mods it works fine (the game...didn't try it with ff7 music yet).

I'm going to try later after installing patch 1.02 and the custom driver and seeing if it still works then.

Is there a limit too what resolution the custom driver can handle?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-24 23:10:24
There shouldn't be, except for the limits your graphics card has with any game.
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-24 23:21:33
Hi duarian

Start the "FF7Config.exe" with admin rights. Select "Graphic", "sound" and "MIDI" and make the tests.That should hopefully fix some registry keys.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 23:31:44
Ill try that later. I know I did the MIDI test and all the channels played the chocobo sound. I currently have it set too SPDIF out because I have optical running too my receiver.

I'm sure its something within bootleg...just a matter of what. Sadly pitbrat isn't as responsive as you two :-(.
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-24 23:50:35
Hi duarian

Quote
The videos play sound but I get no picture.
It looks as if Aali's driver does not work.
Your app.log is possibly an outdated, look in the folder of FF7Music whether there is a newer app.log.
The first line it should be "INFO: OpenGL driver version 0.7.11b FF7/FF8". If not, Aali's driver does not work.

Title: Re: FF7Music Installer
Post by: duarian on 2012-05-24 23:52:52
Ill do this after work. Thank you guys for your quick replies and help. I really appreciate it. If the issue persists ill post my ff7 music app log.

Either way...I'm not getting any music either so somethings going wrong in the bootleg install. Ill try installing ff7 music, the driver and patch manually first and seeing if it works.
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-25 02:55:38
Well, bad news. I am back to square one. On a fresh install, I can get too the menu (thats all that shows up actually, no video or anything). When I click start the screen just goes black and nothing happens.

I install the 1.02 patch and the custom driver, boot it up. I hear the logo and can hear the menu options but once again get zero picture...sigh. I really don't understand what the problem is

I'm on windows 7 64 bit home. Installed the game on D:\FF7 (D is my second hard drive)
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-25 03:02:58
what says the current app.log?
Do you have used FF7Config with admin rights?
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-25 03:03:41
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file d:\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: d:\FF7\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
ERROR: GL_INVALID_OPERATION

Yes I use it with admin rights :-\
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-25 03:15:15
not trying to blow up the thread...but whenever I disable EVGA precision, instead of a BLACK screen I get a WHITE screen and eventually I see the words 'unable too open file D:\FF7\ff7input.cfg'

I am at a complete loss here...because that shouldnt do anything. Everything is completely white. When it gets too the opening train sequence, I can actually see the NPC's. Barret doesn't have eyes. Other than NPC's everything is white. wow haha
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-05-25 03:26:53
I think, we shold go to  Troubleshooting, this problem is not Covarr's Installer...
Title: Re: FF7Music Installer
Post by: duarian on 2012-05-25 03:28:22
Yeah, I am already headed there. This has nothing to do with FF7music so thanks for attempting too help me guys. Very much appreciate it.
Title: Re: FF7Music Installer
Post by: Travis on 2012-05-27 23:29:46
I am not getting this popup... FF7Music isn't even working now.

"The program can't start because libg7221_decode.dll is missing from your computer. Try reinstalling the program to fix this problem."

... So... What?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-28 02:16:45
Have you changed anything since installing ff7music? in_vgmstream, which is used to play psf files, requires that library, but it's installed alongside ff7music. I can't imagine how that file would've gone missing.

If you ever move ff7 or ff7music, it's STRONGLY advised to reinstall it. Although, moving it is kind of a bad idea anyway, since it breaks a lot of mods if it's not where you originally installed it to.
Title: Re: FF7Music Installer
Post by: Travis on 2012-05-28 23:15:44
Yea, I'll try uninstalling it. The uninstaller is junk correct?

So, I should go through the control panel to do it?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-05-29 01:47:46
The uninstaller is less junk than it used to be (at worst, it leaves a few things behind such as any custom songs you've adde, but nothing huge). And using the control panel will just redirect to my uninstaller anyway, so that wouldn't help.
Title: Re: FF7Music Installer
Post by: shonday on 2012-06-02 15:47:41
Could you please put up a mirror for the installer? I've been trying to download it for two days but have been getting a 509 error from Dropbox. Thanks!
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-02 17:47:57
Uploading right now, it should be here in half an hour or so. Watch this post, I'll edit it!

OSTRe.7z is going to need to be uploaded to Rapidshare, which kinda sucks. Sorry about that, but it's too big for mediafire.

edit: sorry I took so long, having internet troubles. Here's OSTRe.7z (https://rapidshare.com/files/3555615999/OSTRe.7z) and ff7music_install_15113.exe (http://www.mediafire.com/file/4vbotfeeeac52jo/ff7music_install_15113.exe).

In the mean time, I'm going to look into why my dropbox went down (a paid account should have 200GB/day, so I must've burned a TON of traffic), and look into alternatives.
Title: Re: FF7Music Installer
Post by: shonday on 2012-06-02 20:17:05
Thanks a ton! So excited to try this out, just downloading all the mods for the first time.
Title: Re: FF7Music Installer
Post by: Falken on 2012-06-09 04:00:44
I get this when I start it:
(http://snpr.cm/MK7mKi.png)

I click "Yes" and nothing happens.
Title: Re: FF7Music Installer
Post by: kapn_krump on 2012-06-09 11:30:56
Can't download it, rapidshare wont hold my connection long enough for 300+ MB. Any chance of a torrent? Would gladly seed for months, probably years.
Title: Re: FF7Music Installer
Post by: CyberPirate on 2012-06-09 12:04:40
I have one question..

What exactly is FF7music?

also, the remastered tracks aren't working because it can't seem to download due to the files being unavailable
Title: Re: FF7Music Installer
Post by: Tekkie.X on 2012-06-09 12:10:25
It's a program that hooks into FF7 and plays a corresponding high quality MP3/OGG audio track instead of the original midi soundtrack.
Title: Re: FF7Music Installer
Post by: CyberPirate on 2012-06-09 12:12:56
Oh, I see. I always figured sounds and music was just stored in a folder and you could just replace them with a better quality recomposition or something.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-09 19:38:42
I get this when I start it:
(http://snpr.cm/MK7mKi.png)

I click "Yes" and nothing happens.
There is no update. And thanks to a mistake on my part, even when there is it won't work. Just click no instead.
Can't download it, rapidshare wont hold my connection long enough for 300+ MB. Any chance of a torrent? Would gladly seed for months, probably years.
I'm not going to make a torrent, but I'd be glad to link it if someone else does.
Title: Re: FF7Music Installer
Post by: Reat on 2012-06-09 20:19:23
Title: Re: FF7Music Installer
Post by: EQ2Alyza on 2012-06-09 20:30:54

ff7music_install_15113.exe                       Covarr          Proper Music Update                     Qhimm (http://forums.qhimm.com/index.php?topic=10546.msg147211#msg147211) FILE (http://www.mediafire.com/file/4vbotfeeeac52jo/ff7music_install_15113.exe) MIRROR (http://adf.ly/1493430/ff7music-installer-15113) MIRROR (http://storage.itscovarr.com/ff7musicstuff/ff7music_install_15113.exe)

PitBrat did a huge favor making the lists. It is your Holy Grail of this website. Study it well  ;)

Final Fantasy VII
Modification, Documentation and Tool List

Comprehensive Game Enhancements (http://forums.qhimm.com/index.php?topic=12503.msg173800#msg173800)
Field, Battle and World Graphic Enhancements (http://forums.qhimm.com/index.php?topic=12503.msg173801#msg173801)
Menu and Magic Graphic Enhancements (http://forums.qhimm.com/index.php?topic=12503.msg173802#msg173802)
Models and Weapons (http://forums.qhimm.com/index.php?topic=12503.msg173803#msg173803)
Cutscenes and Movies (http://forums.qhimm.com/index.php?topic=12503.msg173804#msg173804)
Sound and Music (http://forums.qhimm.com/index.php?topic=12503.msg173805#msg173805)
Gameplay Changes (http://forums.qhimm.com/index.php?topic=12503.msg173806#msg173806)
Tools, Drivers and Patches (http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807)
Documentation and Tutorials (http://forums.qhimm.com/index.php?topic=12503.msg173809#msg173809)
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-09 21:15:07
It's my fault, I forgot to edit the main post.
Title: Re: FF7Music Installer
Post by: kapn_krump on 2012-06-10 02:34:44
I'm not going to make a torrent, but I'd be glad to link it if someone else does.

https://thepiratebay.se/torrent/7342761/FF7Music_Installer

Not sure if that torrent is working correctly though (Having some weird problems uploading to tpb). Just in case that doesn't work here's the direct magnet URI which should.

Sorry if it goes slow, obviously it still needs more seeders.
Title: Re: FF7Music Installer
Post by: Red46 on 2012-06-13 15:35:26
I am having some small troubles with making this work correctly.
I've installed it along with the remastered soundtrack and works properly most of the times. However, I am having some small troubles in some areas.

-During the first cloud flashback in Kalm.

When you go to Tifa's room and play the piano, the music doesn't resume after you played it.

-Junon

During the rufus welcoming march, once Mr. Dolphin shoots you up to the pole and you climb the ladder, you get the FMW showing the highwind for the first time. That kills the music that doesn't resume.

Any ways to fix that?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-13 16:48:06
These are both bugs in ff7music. If you untick "emulate ramps" in FF7Music's settings, it will not attempt to fade out the music at all, but it means it'll play over the piano and other places where it probably shouldn't. Still, that may be an improvement.

Unfortunately, I didn't make the software, only the installer to make it easier to get set up, so I can't fix any bugs in the program itself.
Title: Re: FF7Music Installer
Post by: gothicsyn on 2012-06-13 16:58:10
The Ad supported OSTRe has been suspended due to too much traffic, had to pull it from rapidshare just thought I'd give you a heads up this could be an issue?
Title: Re: FF7Music Installer
Post by: Bosola on 2012-06-13 17:02:00
...Why don't we just distribute the package via bittorrent instead of hosting it centrally?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-13 17:11:43
The Ad supported OSTRe has been suspended due to too much traffic, had to pull it from rapidshare just thought I'd give you a heads up this could be an issue?
I'm well aware of this.

I have a better solution than Rapidshare/Dropbox in mind, but it's waiting until after the fifteenth, when I get my next paycheck.
Title: Re: FF7Music Installer
Post by: obesebear on 2012-06-13 17:53:23

https://thepiratebay.se/torrent/7342761/FF7Music_Installer (https://thepiratebay.se/torrent/7342761/FF7Music_Installer)

Not sure if that torrent is working correctly though (Having some weird problems uploading to tpb). Just in case that doesn't work here's the direct magnet URI which should.

Sorry if it goes slow, obviously it still needs more seeders.
Title: Re: FF7Music Installer
Post by: ficedula on 2012-06-13 18:29:45
I'm well aware of this.

I have a better solution than Rapidshare/Dropbox in mind, but it's waiting until after the fifteenth, when I get my next paycheck.

Covarr: I have ~200GB/month of bandwidth on a webserver going spare, if that's useful.

I don't know how much bandwidth the OSTs consume over the course of a month...
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-13 19:22:37
Whoa, you haven't been around much the past few years. It's good to see ya!

Unfortunately, the OSTs consume >1TB a month (and rising, thanks to Bootleg as well as recent publicity from Kotaku). I'm going to be investing in a CDN soon; it's a fairly hefty spend, but it's also going toward some unrelated personal projects and I probably would've bought it anyway. This should eliminate bandwidth problems once and for all.
Title: Re: FF7Music Installer
Post by: sen on 2012-06-13 19:24:48
Hmm would my unused 1gb dropbox be of any help?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-06-13 20:03:18
Doubtful. A dropbox free account only allows up to 10GB/day bandwidth, and the OST regularly goes over that.
Title: Re: FF7Music Installer
Post by: Falken on 2012-06-16 03:39:32
Trying really desperately to figure this out. I installed FF7Music as part of the Bootleg Configurator. I select to use the Remastered OST. I launch FF7 in windowed mode, and then when I unfocus the tab, all of the music stops (but sound effects still work).
I uninstall FF7Music and run FF7 and I get this same exact issue. Does anyone have any idea?
Title: Re: FF7Music Installer
Post by: PitBrat on 2012-06-16 04:01:45
Manually extract OSTRe.7z into the game folder inside .\FF7Music\OSTRe\
Title: Re: FF7Music Installer
Post by: Falken on 2012-06-17 02:35:38
Manually extract OSTRe.7z into the game folder inside .\FF7Music\OSTRe\
Same problem still.  :(
Title: Re: FF7Music Installer
Post by: MadRassEnuh on 2012-07-05 17:57:27
Title: Re: FF7Music Installer
Post by: Isuldor on 2012-07-21 20:12:27
There is no update. And thanks to a mistake on my part, even when there is it won't work. Just click no instead.
I replaced launchFF7 with a simple batch script, so I wouldn't have to deal with the update popup on every launch. e.g.:
Code: [Select]
@echo offstart C:\ff7\FF7Music\FF7Music.exestart C:\ff7\FF7.exeThat saved as a text file with a name like StartF77.bat, with a desktop short to it. Under properties of the shortcut, the icon can be changed to the pretty launchFF7 version.  Under Properties > Shortcut > Advanced, check to run as Administrator. That'll save you from having to click the UAC dialog twice ;)
Title: need help installing FF7 music
Post by: hazard13 on 2012-07-25 20:10:40
well i have been searching for hours and ive been looking around this web site and i could not find the right info or if it was a download thing i could not  download them because i guess they were old  but i just want to change the audio from the pc  and put in the audio from the ps1 version its not really for me its for my brother he came down on a leave from USMC and when he get out of work he get board so ive downloaded a few games and this game FF7 we play when we were little so i am trying to get this done pretty fast but i thought i should sign up so i can get some help and i am going to try and to the graphic mods on my laptop but i want to get this done first i need to know what are the update file ive seen some posts that say put dated . this is a confusing process i have got the music files that i need but the installing part im not so sure of so if anyone can help me i would be very grateful
Title: Re: FF7Music Installer
Post by: Adept on 2012-08-08 07:21:54
So i installed from the torrent - games/ff7/FF7Music. when i run ff7music.exe as admin from the folder it pops up with this in a ff7music window:
DataPath is c:\games\ff7\ficedula\
Init patches
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
c:\games\ff7\ficedula\
.\

File search paths:
Custom_Music\
OSTRe\
FF7_PSF\
c:\games\ff7\ficedula\
.\
Files count: 0
Patch init done
------------------------------
after this nothing happens. I do have the ostre folder populated. The only way i can make something happen is by running launcherff7.exe from /ff7music as admin, it will as for update, i press no, then the game launches without sound. what am i doing wrong?
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-08-08 11:34:28

Quote
Files count: 0
This means FF7Music is not capable of any song with the MIDI's link. Probably a bug in the "ff7music.ini"
Please start ff7music.exe (for my sake with admin rights), click on "Configure" tab, then click the "Files".
Click on the small arrow in "Profiles" and find out the desired profile.
Click on "Save and Exit" and close ff7music (important).
The changes made are effective until the next start of FF7Music.exe.

(http://i48.tinypic.com/23rv669.gif)

Greetings Kompass63

EDIT:

@ Covarr

You have forgotten the \ by "Paths=" inside your FF7Music.ini

Paths=Custom_Music\;OSTRe\;FF7_PSF\
Title: Re: FF7Music Installer - missing files
Post by: TABS1975 on 2012-08-28 00:54:17
@covarr

sorry to sound silly but where is the ini file  with the download ?

can't find anything related to a ini file

thanks...
Title: Re: FF7Music Installer
Post by: Covarr on 2012-08-28 00:55:30
It is installed with the installer. It should show up in the same folder as ff7music.exe, if I recall correctly.
Title: Re: FF7Music Installer
Post by: TABS1975 on 2012-08-28 00:59:51
@covarr

thanks .....

i will let you know the result ....

Title: Re: FF7Music Installer still no ini file - installed 2nd time
Post by: TABS1975 on 2012-08-28 02:28:54
@covarr

tell me what i'm missing

(http://i47.tinypic.com/rbz311.jpg)

THANKS TO WHO CAN HELP ME ...
Title: Re: FF7Music Installer
Post by: Covarr on 2012-08-28 02:37:47
Hmm... is it in the ficedula folder? I thought it was supposed to be in the same folder as ff7music itself, but I may be remembering wrong.

Or it's set to hidden for some reason, and you need to tell windows to display hidden files.
Title: Re: FF7Music Installer
Post by: Kompass63 on 2012-08-28 05:15:03
Hi TABS1975

The ff7music.ini is usually found in [gamedir]\Ficedula
In rare cases, can not understand why, they are also found in
C:\Users\[Username]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

Greeting Kompass63
Title: Re: FF7Music Installer
Post by: shinigamixbl on 2012-08-30 02:27:18
Hi new user here, I'm currently downloading the torrent, as all other methods of getting OSTRe seem to be crazy slow. The torrent seems to be a little slow, but I'll continue seeding for the foreseeable future to help others out.

Thanks to everyone here at qhimm for helping bring FFVII back to life. I haven't played it since the PS1 days, and what you all have done with it is absolutely amazing.
Title: Re: FF7Music Installer
Post by: TABS1975 on 2012-08-30 18:42:28
@ALL ,

Hello all who gave me a reply to help with my silly -non understanding

i had the file all along - in the ficedula folder

it just said :  ff7_opengl

nothing els telling me it was the  (ini) file or (cfg)

so thanks guys for the help

:) ;) :) ;) :D :) ;D
Title: Re: FF7Music Installer
Post by: vince on 2012-08-31 12:36:11
Hi there !
Back to the PS1's old days, I wanted to replay FF7 on my computer.
So, grab the game, install and worked perfectly.
Now, I tried to add some mods especially this one. So far so good, it works very well with both .psf and .ogg files.
But I have the Original Soundtracks in CDs ( converted into flac on my computer ), and I was wondering about using them with FF7Music.
After some playing with the configuration, it seems I can't have them play while playing the game. :(

My questions are: Is there any way to use .flac files with FF7Music ? And how about looping them ?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-08-31 13:50:30
I did not include a plugin that supports flac, but this one might work (http://www.winamp.com/plugin/flac-plugin-for-winamp-2-and-winamp-5/131643).

Flac does not have any looping support of any sort. If you want your music both lossless AND looping, I would suggest converting them to something like brstm, a lossless streaming format used by the Gamecube and Wii, and the vgmstream plugin already supports, and setting up loop points manually. Doing this is a fairly arduous process, involving both Audacity (http://audacity.sourceforge.net/) (or the audio editor of your choice; goldwave works too) and Brawlbox (http://forums.kc-mm.com/index.php?topic=17547.0).

I might do this myself at some point, but it's a fairly time consuming and repetitive process, and I have much bigger fixes I need to get in here first.
Title: Re: FF7Music Installer
Post by: vince on 2012-08-31 16:25:41
Is that so ? Oh well, I think I will just go with the playstation music since remastered soundtrack ( a very great thing ) is not in my option, I mean, I just don't want to hear them and I want the very original regardless of the awesomeness of the Remastered Soundtrack.
Title: Re: FF7Music Installer
Post by: omnibahumut on 2012-09-03 16:45:25
So I bought the re-release of FFVII for the PC (with achivements and such), and installed it to a non-default location, attempting to run the EXE give me an error that FF7 isn't installed, any way to fix this?
Title: Re: FF7Music Installer
Post by: Covarr on 2012-09-03 17:32:15
This doesn't work with the re-release, only the 1998 version.
Title: Re: FF7Music Installer
Post by: omnibahumut on 2012-09-03 18:06:05
Damn, I guess I have to suffer with Shitty music, thanks anyway
Title: Re: FF7Music Installer
Post by: ManuBBXX on 2012-09-03 19:00:03
You always if you want convert the game to 98version and then patching it the way you want
Title: Re: FF7Music Installer
Post by: cirellio on 2012-09-07 03:34:51
Damn, I guess I have to suffer with sh*tty music, thanks anyway
You can also just drag n drop the ogg files into the 2012 music_ogg folder, easy as pie.
Title: Re: FF7Music Installer
Post by: thomasbradley on 2012-11-22 04:02:18
I'm having trouble with launchff7.exe, it simply isn't working. It gives me the false update notice, so I just click "no" and then nothing happens. Sometimes windows tells me that it could tell that the program didn't work properly. Can you help with this?
Title: Re: FF7Music Installer
Post by: dph on 2012-11-24 01:08:27
Hello all,
I've been reading on here a while, and have installed quite a few mods successfully.  FF7 music even used to work for me.  However I haven't played in a few months.  I ended up changing my graphics card to an Nvidia GEFORCE GT 610.  For a while I had to rig my computer for sound to come through my computer speakers instead of through the TV that I have the computer set up through.  Well tonight I hooked it back up to the TV via an HDMI cable.  I tried to play FF7 using an FF7music, but I get this error.

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT SOUND ERROR

ERROR: No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68

I downloaded the latest version of DirectX sound drivers, and my graphics card's sound drivers are up to date, but I still get this error and cannot even play the game.  I have even tried to uninstall and reinstall FF7 music, but it still doesn't work.

Sound works, because it's working for other games that I play.

I am running windows 7 and yes I am running as administrator.  Any help would be appreciated.
Title: Re: FF7Music Installer
Post by: Vgr on 2012-11-24 11:44:14
My bet is this: open FF7Config and go to Sound tab. Set it to the right one.
Title: Re: FF7Music Installer
Post by: dph on 2012-11-24 12:15:23
My bet is this: open FF7Config and go to Sound tab. Set it to the right one.

Thank you so much.  That got the game to play, but now I have no music.  I have sound effects but no music.

EDIT:  Nevermind, I guess it deleted all my OSTRe music files when I did the first uninstall so I've got to redownload them.

EDIT 2:  So I redownloaded the OSTRe music files.  They play fine on my computer (outside the game) but they don't play in game.  Are they supposed to be mp3 form?  That's what I got from the download.
Title: Re: FF7Music Installer
Post by: Covarr on 2012-11-25 01:38:06
FF7Music should play OGGs just fine. If they're not playing in-game, are you sure you have ff7music open while you run ff7?
Title: Re: FF7Music Installer
Post by: dph on 2012-11-25 14:34:47
FF7Music should play OGGs just fine. If they're not playing in-game, are you sure you have ff7music open while you run ff7?

It was because I downloaded the wrong version and had the MP3's.  I got the correct ones and it plays perfectly.
Title: Re: FF7Music Installer
Post by: redheadturkey on 2013-02-20 00:43:26
Covar, I have a reseller's account on Greengeeks with five accounts left, I can let you set yourself up your own webspace with unlimited bandwidth, if you want to get yourself a domain.
Title: Re: FF7Music Installer
Post by: Covarr on 2013-02-20 05:28:37
I appreciate the offer, but the amount of transfer this got when I was hosting it on dropbox was simply massive, and hosts that claim "unlimited" always have extra stipulations in their ToS, that basically say they decide how much that really gets to be. I checked out Greengeeks, and they're no different; they'd shut this down in a heartbeat, I'm sure of it. In real world terms, a high, but definite and stated limit is almost always better than "unlimited".

That said, I do now have a VPS that offers a whopping 10TB of transfer, but I don't want to start using it until I have a new (non-broken) release to go along with it.
Title: Re: FF7Music Installer
Post by: bloodyreign1 on 2013-03-16 22:43:31
Unfortunately I am unable to get a hold of the music. The 7z download is stating denied by uploader and the torrent has no seeders.
Title: Re: FF7Music Installer
Post by: bloodyreign1 on 2013-03-16 23:10:08
Nvm somebody seeded...To whoever did thank you! I will continue to seed myself.
Title: Re: FF7Music Installer
Post by: JLOUTLAW on 2013-05-03 16:18:21
Just so ya'll know the links are not working for mediafire any more. Which is bad because I need to redownload FFVII Music but I'm not having any success. Also tried using Anxious Heart but thats not working either. Do you think you could possibly help me out with that via Team Viewer, Gsestahl?
Title: Re: FF7Music Installer
Post by: bwsrpnch on 2013-11-21 19:10:03
For some reason, the FF7Music installer isn't working for me. It just stalls at about 10% of the way through the load status bar.

It says:

Installing
Please wait while FF7Music 1.51.13 is being installed.

FF7 is installed at: f:/games/steam/steamapps/common/FINAL FANTASY VII/

[||||||||||||--------------------------------------------------------------------------------]

Show Details (button)

Next, Back and Cancel buttons are all grayed out.

And it's frozen here. Any ideas?
Title: Re: FF7Music Installer
Post by: Covarr on 2013-11-21 19:16:38
Use an older version of the installer:

1.51.12 (http://rapidshare.com/share/BFCC4BE7C085A3AA6DF071DD475FD420) or 1.51.12m (http://www.mediafire.com/download/5x21cs2ce4z9oq5/ff7music_install_15112m.exe) (the m version doesn't have FinalFanTim's remastered soundtrack, only the playstation PSF soundtrack).

1.51.13 is incredibly broken, and I lost my source so I'm not sure I can fix it without starting from scratch.
Title: Re: FF7Music Installer
Post by: bwsrpnch on 2013-11-21 21:38:09
I appreciate those links, but they're both going .1kb/s for me. That's going to take a loooooong time.
Title: Re: FF7Music Installer
Post by: bwsrpnch on 2013-11-21 22:36:02
Alright, I managed to download the 1.12m, but same problem. It just stops installing at around 10%.
Title: Re: FF7Music Installer
Post by: Covarr on 2013-11-21 22:43:38
What does it say if you click "show details"?
Title: Re: FF7Music Installer
Post by: bwsrpnch on 2013-11-21 22:46:34
So, when I get to the "Choose installation Location" screen of the installer, Next is grayed out, despite the fact it's point to the correct folder.

So I have to manually reselect the folder through the Browse option. When I do, the installer starts, then almost immediately stops.

In the drop down, it says:

FF7 is installed at: f:/games/steam/steamapps/common/FINAL FANTASY VII\

EDIT: I figured out why it was making me browse to the folder. I had backslashes instead of forward slashes.
Title: Re: FF7Music Installer
Post by: bwsrpnch on 2013-11-21 22:49:27
One other thing, BFE has the FF7music1.5.13 in red, despite the fact I replaced the file with the 1.12m. How do I change the installer to recognize the new one?

I got all of the mods from the torrent download listed on the main Tifa's Package page.
Title: Re: FF7Music Installer
Post by: Covarr on 2013-11-21 22:54:45
You're using bootleg? It has some changes and other fancy stuff that I don't really understand; I can't help with that. You should probably be asking in either the bootleg thread (http://forums.qhimm.com/index.php?topic=12008.0) or the Tifa's bootleg thread (http://forums.qhimm.com/index.php?topic=13212.0), as I have no clue what other things may be affecting the installation.
Title: Re: FF7Music Installer
Post by: bwsrpnch on 2013-11-21 23:25:22
Alright, even with the appropriate 112 file, I'm having the same issue.

I don't have a clue what to do here.
Title: Re: FF7Music Installer
Post by: EQ2Alyza on 2013-11-22 16:34:36
Is 112 being run through Bootleg, or are you trying to install it stand-alone?

Did you take 113 out of the mods folder before running Bootleg? If not, it'll install the latest version (113).
Title: Re: FF7Music Installer
Post by: kirujin on 2013-12-22 10:28:18
Hello,

I have the same problem as bwsrpnch.
When I try to install it, it propose me this destination folder: "C:/Games/FF7\FF7Music\", the "Next" button is in grey so I change the path with "C:\Games\FF7\FF7Music" we can remark that the "/" are not in the same direction and now the "Next" button can be pressed.
Then I choose Remastered and Next.
It comes to the installation window with the status bar that block at around 10% with "FF7 is installed at: C:/Games/FF7\". As we can see the "/" are not in the same direction as the installation directory which is "C:\Games\FF7\".
Is it a problem in the compilation process of the developpers or is it a problem of mine?
I want to precise that I use Windows 8.1 may it be the reason?
Title: Re: FF7Music Installer
Post by: knightsoftheround on 2014-01-20 10:27:00
I have no clue what I'm doing wrong, but the music still cuts out right after the intro segment, in the bit where Avalanche is beating guards up (although the SFX are intact.  The only thing not working is the BGM).  I'm using Aali's 7.11b (which I presume is the most recent update?) and I moved the .exe and plugin.ini files into the ficedula folder like the readme in there said I should (not sure if I got the right .ini file, though), and I'm still having issues.

Possibly caused by an incompatibility with the Reunion mod collection, although if that's the case is there any way I can prevent the midi issues and still use the Reunion? DLPB said something along the lines of the most recent driver from Aali should prevent the music issues - if that's the case is it possible I've got something in the config set screwy? The only changes I've made to the config is turned full screen off (window size set to 960*720), the vsync is on, and the framelimiter is off.

This is installed with the installer in this thread, so there shouldn't be any associations with bootleg present.  I'm using the most up to date version of Windows 7.

PS - Do hope this is the right thread for this!
Title: Re: FF7Music Installer
Post by: Kaldarasha on 2014-01-20 14:51:37
Bla bla bla.  I'm using Aali's 7.11b bla bla bla ...
:-P

Custom graphics driver for FF7/FF8 [v0.8.1b] (http://forums.qhimm.com/index.php?topic=14922.0)
Title: Re: FF7Music Installer
Post by: DLPB_ on 2014-01-20 15:11:23