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Final Fantasy 7 => Graphics => Releases => Topic started by: Omzy on 2011-08-14 03:39:09

Title: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Omzy on 2011-08-14 03:39:09
Updated 8/20/12, Posted new download including all recent fixes, no longer providing links for old downloads = PROJECT COMPLETE
*This is the thread for the Field Pack release, not for the FacePalmer script. See FacePalmer v3.0 (http://forums.qhimm.com/index.php?topic=11933.0) for that.

Omzy's FFVII Field Pack
A 100% complete collection of 4x-resized background textures for FFVII.
These are the result of my field resizing batch script FacePalmer (http://forums.qhimm.com/index.php?topic=11933.0). In addition, dozens of special cases were finished by hand.

(http://img269.imageshack.us/img269/4655/blin622comp.th.png) (http://imageshack.us/photo/my-images/269/blin622comp.png/)(http://img405.imageshack.us/img405/8792/blin652comp.th.png) (http://imageshack.us/photo/my-images/405/blin652comp.png/)(http://img822.imageshack.us/img822/8691/gaiin6comp.th.png) (http://imageshack.us/photo/my-images/822/gaiin6comp.png/)(http://img809.imageshack.us/img809/7215/hyou54comp.th.png) (http://imageshack.us/photo/my-images/809/hyou54comp.png/)
(http://img189.imageshack.us/img189/392/jtmpin1comp.th.png) (http://imageshack.us/photo/my-images/189/jtmpin1comp.png/)(http://img713.imageshack.us/img713/1079/mtcrl9comp.th.png) (http://imageshack.us/photo/my-images/713/mtcrl9comp.png/)(http://img402.imageshack.us/img402/4160/onna2comp.th.png) (http://imageshack.us/photo/my-images/402/onna2comp.png/)(http://img826.imageshack.us/img826/8461/rcktin3comp.th.png) (http://imageshack.us/photo/my-images/826/rcktin3comp.png/)
(http://img210.imageshack.us/img210/3117/rcktin4comp.th.png) (http://imageshack.us/photo/my-images/210/rcktin4comp.png/)(http://img225.imageshack.us/img225/4928/spipe2comp.th.png) (http://imageshack.us/photo/my-images/225/spipe2comp.png/)(http://img20.imageshack.us/img20/1188/subin1acomp.th.png) (http://imageshack.us/photo/my-images/20/subin1acomp.png/)(http://img802.imageshack.us/img802/6332/uttmpin4comp.th.png) (http://imageshack.us/photo/my-images/802/uttmpin4comp.png/)

Download
Download the 3GB field pack. Then, if there are other files that have been fixed, you can download those and apply them individually.

*It is recommended not to use the 'remove glitched textures' option in Bootleg or you may irreversibly lose a lot of playable content.

*If any of these links go dead, send me a PM (it emails me instantly).

Omzy's FFVII Field Pack (~3GB) (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms)
Mirror 1 (https://docs.google.com/file/d/0B1g3qSVwwtNBOFc4OGtrZFd4X2s/edit?usp=sharing) (Thanks to Template (http://forums.qhimm.com/index.php?action=profile;u=11374))

Install
After downloading the field pack, you may download individual fixes and 'patch' the folders inside the big pack with the fix (copy&replace). Once finished, you should have a field folder that is ~3.05gb. Your directory structure should resemble this:
C:\Program Files\Final Fantasy VII\mods\FacePalmer\field\(lots of folders)

In the ff7_opengl.cfg file, find the line with the mod_path and change it to:
mod_path = FacePalmer/

To suppress "GLITCH: missed palette write to external texture" messages, add the following lines to the end of your ff7_opengl.cfg file:
# Disable Error Notifications
disable_popup = on


Feedback
If you have trouble installing or getting files downloaded, post in this forum so that others can respond with help.

Don't hesitate to PM me if you find any issues with in-game bugs or quality. I haven't had a chance to playtest everything myself, so there may yet be a few things that aren't completely right.

Potentially Erroneous Fields
delmin2    (Costa del Sol Inn)
zz3      (chocobo sage's house)
icedun_1   (frost cave)
Gold Saucer Entrance

Update 7/13/13:
I've playtested through 75% of the game and have a larger list of erroneous fields (~20). Whenever I get around to finishing the game (for the 15th or so time), I'll release more fixes  :-)
Waiting oh so patiently for FF8 driver support so I can wreck that game's graphics too...
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Hellbringer616 on 2011-08-14 04:00:15
And i answered my own question.

This will tide me over until T.A comes out. I'll report back when i've tested them.  ;D
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Template on 2011-08-15 05:46:14
Just started testing...

Just wanted to say thanks so much for doing this and making it available to everyone.

Starting a new game... so far the backgrounds are the best I've seen in game. Absolutely loving it.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Omzy on 2011-08-15 06:00:40
Just started testing...

Just wanted to say thanks so much for doing this and making it available to everyone.

Starting a new game... so far the backgrounds are the best I've seen in game. Absolutely loving it.
Thank you for the support  ;D
I am still pretty dissatisfied with the lighting problems, but I'll eventually get around to fixing that.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Vangus on 2011-08-15 13:47:59
Hi there !

At first i want to thank you guys for this awesome project, you pushed my favorite Game with these Backkgrounds to a new Level !
Then i want to apologize for my english, i know that my post is hard to read :o

but now i will talk about my concern: 

My Final Fantasy VII will not load the new Background files.

My Configuration :

Final Fantasy VII PC (Version 1.02)
Aalis OpenGL Driver Version 0.7.11b

Config file:

Quote
# ff7_opengl-0.7.10b config file

window_size_x = 1680
window_size_y = 1050
preserve_aspect = no
fullscreen = yes

mod_path = field

enable_vsync = yes

minigame_framelimiter = on

battleswirl_framelimiter = off

linear_filter = on

music_plugin = plugins/ff7music.fgp

mdef_fix = yes

new_battle_interface = off

post_source = shaders/bloom2.post
enable_postprocessing = no

use_shaders = no

prevent_rounding_errors = yes

fancy_transparency = on

show_fps = no

show_stats = no

compress_textures = no

use_pbo = no

use_new_timer = yes

use_stable_timer = no

movie_plugin = plugins/ffmpeg_movies.fgp

direct_mode = off

show_missing_textures = yes

My Game/mod path is: F:\Square Soft, Inc\Final Fantasy VII\mods\field

My Registry:

(http://www7.pic-upload.de/15.08.11/66shkvgcdnxy.jpg)

And here a little bit out of my FFVII APP.LOG:

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 German
INFO: NVIDIA Corporation GeForce GTX 460/PCI/SSE2 4.1.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/flevel/hand_1_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/flevel/sibuki1_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/flevel/sibuki2_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/flevel/sibuki3_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/cr/opback_a_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/cr/opback_b_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/cr/opback_c_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/cr/opback_d_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/cr/opback_e_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/cr/opback_f_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/cr/name1_a_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/cr/name1_b_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/cr/name2_a_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/cr/name2_b_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/cr/name3_a_00.png, failed
INFO: tried to load F:/Square Soft, Inc./Final Fantasy VII//mods/field/cr/name3_b_00.png, failed

(http://www7.pic-upload.de/15.08.11/bc1zh6spavjf.jpg)


I have no clue why the Driver wont load the new Backgrounds, i hope you can help me in this case. 

best regards

Vangus




 






 
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: PitBrat on 2011-08-15 14:01:13
Vangus,
In ff7_opengl.cfg you set:
    mod_path = field

All the mods go in the .\mods\field\ folder.
That means the FacePalmer field textures need to go inside .\mods\field\field\
Right now you have them in the root mods folder.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Vangus on 2011-08-15 17:27:28
So my log put out (i reinstalled my FF VII)

config:

Quote
mod_path = field

APP.LOG

Quote
INFO: tried to load F:\Spiele\Square Soft, Inc.\Final Fantasy VII\/mods/field/field/mds7plr1/mds7plr1_16_10.png, falling back to palette 0
INFO: tried to load F:\Spiele\Square Soft, Inc.\Final Fantasy VII\/mods/field/field/mds7plr1/mds7plr1_16_00.png, failed

Gamepath: F:\Spiele\Square Soft, Inc\Final Fantasy VII\mods\field\field

but it wont work :(

i need to edit my app path ?
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Omzy on 2011-08-15 17:46:09
Only modify the mod_path located in the config file.

Change it to:
mod_path = FacePalmer/

Then place your FacePalmer folder inside F:/Square Soft, Inc/Final Fantasy VII/mods folder.


Since FacePalmer's structure is FacePalmer/field/(field files) your field files should now be located in: F:/Square Soft, Inc/Final Fantasy VII/mods/FacePalmer/field

Your problem is entirely mod_path related, no need to change the app path or anything else.

(http://img823.imageshack.us/img823/7276/modpath.png) (http://imageshack.us/photo/my-images/823/modpath.png/)
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Vangus on 2011-08-15 17:55:50
Thx for your support :)

(http://www7.pic-upload.de/15.08.11/ctqj2a6o9.png)

But when i start my FF VII

Quote
INFO: tried to load F:\Spiele\Square Soft, Inc.\Final Fantasy VII\/mods/FacePalmer/field/mds7plr1/mds7plr1_03_00.png, failed
INFO: tried to load F:\Spiele\Square Soft, Inc.\Final Fantasy VII\/mods/FacePalmer/field/mds7plr1/mds7plr1_15_09.png, falling back to palette 0
INFO: tried to load F:\Spiele\Square Soft, Inc.\Final Fantasy VII\/mods/FacePalmer/field/mds7plr1/mds7plr1_15_00.png, failed
INFO: tried to load F:\Spiele\Square Soft, Inc.\Final Fantasy VII\/mods/FacePalmer/field/mds7plr1/mds7plr1_15_10.png, falling back to palette 0
INFO: tried to load F:\Spiele\Square Soft, Inc.\Final Fantasy VII\/mods/FacePalmer/field/mds7plr1/mds7plr1_15_00.png, failed
INFO: tried to load F:\Spiele\Square Soft, Inc.\Final Fantasy VII\/mods/FacePalmer/field/mds7plr1/mds7plr1_16_10.png, falling back to palette 0
INFO: tried to load F:\Spiele\Square Soft, Inc.\Final Fantasy VII\/mods/FacePalmer/field/mds7plr1/mds7plr1_16_00.png, failed

Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: KaidenJames on 2011-08-15 18:21:18
OK so I have a little annoyance with this. I extracted all the folders and put them in my field directory in my modpath. The pack would not load in game. After further inspection I noticed that each folder contained another folder inside with the PNGs. I had to move the  folder with the PNGs into the field folder, and replace the original folder to get this working. Only thing is there are 667 folders in this bad boy. Is there an easier way to get this working, or am i missing something? What I did test and got working looks so much better than the original though!
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Vgr on 2011-08-15 18:29:21
They need to stay in their folders
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Omzy on 2011-08-15 18:37:19
Vangus, try changing the gamepath in the registry to:

F:\Spiele\Square Soft, Inc\Final Fantasy VII\

Make sure there is no period (.).

OK so I have a little annoyance with this. I extracted all the folders and put them in my field directory in my modpath. The pack would not load in game. After further inspection I noticed that each folder contained another folder inside with the PNGs. I had to move the  folder with the PNGs into the field folder, and replace the original folder to get this working. Only thing is there are 667 folders in this bad boy. Is there an easier way to get this working, or am i missing something? What I did test and got working looks so much better than the original though!

Refer to the FacePalmer thread (http://forums.qhimm.com/index.php?topic=11933.0) for more info on that issue (page 4).
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: KaidenJames on 2011-08-15 18:40:59
I know they need to be in their designated folders, but extracted as they were wasn't working. Example: Pillar_1 has a folder inside named Pillar_1. Inside the second folder are the PNGs. What I did was copy the second folder, back out to the field folder and replaced. Only when i did that is when the PNGs would load. But I don't wanna have to do that for 667 folders lol. Would take forever.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Vgr on 2011-08-15 18:43:32
Aren't those RARs?
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Vangus on 2011-08-15 18:49:14
@ Kyubi

Thx !!  ;D

I have those double folders.

So now i havte some work to do  :-o
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Template on 2011-08-15 19:30:13
Shouldn't be a lot of work involved.

I used winRAR to unpack everything and it does it more or less automatically.

The first time I tried to do it, I ended up stuck with folders within folders thinking I needed to manually unpack them... So i started over. I don't remember the order of operations off the top of my head, and I deleted the big file after I was finished.

Basically, you unpack the big rar file you downloaded, then you get a big folder full of more rars. So: select all > right click > extract to a folder of your choice, and I think that's pretty much it, except it took my computer about 5 minutes to unpack them all.

For me, my modpath = DK (the menu overhaul's default)
so the files are in my C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\DK\field directory.

They are organized in folders to tell the game where to look for each scene. Like this one: C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\DK\field\ancnt1\ancnt1_00_00.png

Hope that helps! That's just how it worked for me.

Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Vangus on 2011-08-15 19:58:30
Thx for help everybody :)

Now it works, and it looks incredibly awesome !

Very, very nice work !
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: KaidenJames on 2011-08-17 03:06:58
I finally got it working too. All I did was start over and follow what Template did. Funny thing is, I did the exact same thing the first time around  :-P Anyways, awesome job Omzy. Everything looks 100x better!
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Omzy on 2011-08-17 03:41:24
Again, I apologize for the messy distribution. I'll make sure the next version is more drag-and-drop.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Template on 2011-08-17 05:50:04
I'm really stunned at the low number of missing or buggy scenes. There are very very few of either.

Some of the scenes are so nice that it makes boring parts worth replaying, like the long Kalm flashback culminating in the mysterious confrontation between Cloud and Sephiroth at the Nebelheim reactor. All of the scenes in the reactor are perfectly converted and it really adds to the suspense and tension. Night and day difference. Almost had a seizure when the game starts flashing between cloud and Seph each with swords drawn.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: bashful6 on 2011-08-17 08:44:53
Its a good thing I read here before installing or I would have to of restarted on such a big file.
Here are 2 pictures I took of the difference. I say its far more enjoyable and hope this project gets completed :-D
After/Before:
(http://img.photobucket.com/albums/v695/icmz/ff7rend.jpg)
Before/After:
(http://img.photobucket.com/albums/v695/icmz/ff7rend2.jpg)
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Hellbringer616 on 2011-08-17 11:57:34
finally got around to installing this and i've gotta say man. WOW. It looks fantastic.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Vegadawg2 on 2011-08-17 19:30:42
I really love this!  It has made objects that were once blurry pixelated messes a distinguishable object in the background.  Super great work and dedication to FFVII Omzy.  Keep up the good work SOLDIER...
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: sen on 2011-08-17 20:52:55
Im downloading with uTorrent right now but wth is wrong with the speed 4kb?? no seeds?

Edit:
Its alright now 300kb but still a bit slow i normally get  1.4mb with torrents
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Vgr on 2011-08-17 21:42:39
I'm not seeding now, got problems with Internet. I will later anyway.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: sen on 2011-08-17 22:01:45
I'm nearly finished  another gb to go il seed after its done for a long time  :)
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: greenpeppers311 on 2011-08-20 07:19:59
10 minutes ago my estimated download time was 5 days, but now it's 4 hours, lol. If my internet doesn't go all crappy on me again I'll be seeding in a few hours. Thanks for facepalming all these backgrounds for us!
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: KaidenJames on 2011-08-21 19:04:08
I'm seeding this too, for anyone using a torrent. I'm also seeding DLPB's FMV Restoration  8-)
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Starboard on 2011-08-24 11:25:34
40% left, no seeders... Hopefully someone will come along soon. When I'm done I'll be able to seed pretty much all around the clock.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Hellbringer616 on 2011-08-24 11:36:51
Seeding now
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Vegadawg2 on 2011-08-25 07:04:33
I'll be seeding this for awhile for everyone... enjoy!! ;D
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Starboard on 2011-08-25 10:30:38
Finally finished! This looks wonderful! I'll be seeding indefinitely.

But, does anyone know how to get rid of those palette glitch messages? I remember reading about that somewhere on here, but now I can't find it for the life of me...
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: sl1982 on 2011-08-25 10:49:59
Delete any files that end with _15 or greater.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Vgr on 2011-08-25 12:39:23
disable_popup = yes in Aali's config driver file.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: ReezyBoi on 2011-08-25 14:54:32
Will this play nice with the backgrounds installed by the Team Avalanche Graphical Overhaul?  As it stands I have no idea how to uninstall the backgrounds from Team Avalanche's mod so I can solely use this one. 
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: PitBrat on 2011-08-25 16:05:53
ReezyBoi,
Avalanche changes the World map.
Facepalmer changes the Field map.
There is no overlap between the two mods.
They work well together.

EDIT:
I'm seeding the Facepalmer torrent now.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: UGerstl on 2011-08-26 14:29:08
Hi Qhimm Community,

with permission from Omzy, i uploaded FacePalmer.ZIP onto MediaFire.com .
So the download speed is for everyone on maximum level (if MediaFire likes you).

For file splitting (150 MB parts) i used HJSplit (freeware).  http://www.hjsplit.org/windows/ (http://www.hjsplit.org/windows/)
The checksum (MD5) is also done with HJSplit.

For downloading i prefer JDownloader (freeware).            http://jdownloader.org/home (http://jdownloader.org/home)

To rejoin the files (*.001-*.020 => FacePalmer.zip) you can use either HJSplit (Join-Button)
or JDownloader (Addons->HJSplit  <= must be activated in Setup->Addons).


H    And now the most important part:
a
p       MediaFire-Folder :  http://www.mediafire.com/?210piy2d32r6r (http://www.mediafire.com/?210piy2d32r6r)
p
y downloading... :)
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: UGerstl on 2011-08-30 01:00:26
Hi Qhimm Community,

Omzy and i come to an agreement to repack FacePalmer.RAR

The repack was necessary, because a lot of users had problems with the old file structure.
Now if you decompress FacePalmer a simple drag and drop is possible.

H   MediaFire-Folder :  http://www.mediafire.com/?t4bh8fpcztoss (http://www.mediafire.com/?t4bh8fpcztoss)
a
p   MegaUpload-Folder: http://www.megaupload.com/?f=4LHJATXJ
p
y downloading... :)

Edit: MegaUpload-Folder added

The links between the MediaFire-Folder and the MegaUpload-Folder are interchangeable.
That means, if one link goes down or the download speed is terrible slow you can use the
other host.

When the download is done, you select only "FacePalmer.part01.rar" for decompression.
The other files will be used automatically.
If you use the Bootleg installer from PitBrat, you don't have to decompress FacePalmer.

Important: You only have to download "FacePalmer.ZIP" or "FacePalmer.part??.rar".
                  The content (not the directory structure) is the same !
                  The Bootleg installer supports both versions.

At last, to all novice users: The manual installation is easier with "FacePalmer.part??.rar".
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: storm20200 on 2011-09-12 13:02:26
Tried to be helpful but ended up being a silly sausage. Nice pack btw.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: sen on 2011-09-23 17:22:52
I dont know if this is a bug with this field enhancement but here it is many black spots around how do i put the image here?

edit: here: http://imageshack.us/photo/my-images/18/ff72011092318173316.jpg/ (http://imageshack.us/photo/my-images/18/ff72011092318173316.jpg/)
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: PitBrat on 2011-09-23 19:59:07
E1SUNZ,
I've found a few problems like that.
It's due to the lighting textures with glitched and bad palettes.
Delete textures with _15_ (sometimes 16, 17 . . .) in the file name.
I'm trying to compile a list of glitched textures.
Here's what I have so far.  A few on this list actually work in the game, but I removed them for consistency of appearance within the area.
Glitched Lighting Textures:
Code: [Select]
blin1\blin1_15_00.png
blin2\blin2_15_00.png
blin2_i\blin2_i_15_00.png
blin3_1\blin3_1_15_00.png
blin59\blin59_15_00.png
blin60_1\blin60_1_15_00.png
blin61\blin61_15_00.png
blin62_1\blin62_1_15_00.png
blin62_2\blin62_2_15_00.png
blin62_3\blin62_3_15_00.png
blin62_3\blin62_15_00.png
blin63_1\blin63_1_15_00.png
blin63_t\blin63_t_15_00.png
blin64\blin64_15_00.png
blin65_1\blin65_1_15_00.png
blin66_1\blin66_1_15_00.png
blin66_2\blin66_2_15_00.png
blin66_4\blin66_4_15_00.png
blin66_6\blin66_6_15_00.png
blin67_1\blin67_1_15_00.png
blin67_3\blin67_3_15_00.png
blin68_1\blin68_1_15_00.png
blin68_2\blin68_2_15_00.png
blin68_2\blin68_2_16_00.png
blin68_2\blin68_2_17_00.png
blin69_1\blin69_1_15_00.png
blin69_1\blin69_1_16_00.png
blin70_1\blin70_1_15_00.png
blin70_1\blin70_1_16_00.png
blin70_2\blin70_2_15_00.png
blin70_4\blin70_4_15_00.png
blin671b\blin671b_15_00.png
blin673b\blin673b_15_00.png
blinst_1\blinst_1_15_00.png
blinst_3\blinst_3_15_00.png
bugin2\bugin2_15_00.png
cosin2\cosin2_15_00.png
cosin3\cosin3_15_00.png
crcin_1\crcin_1_15_00.png
crcin_1\crcin_1_16_00.png
dyne\dyne_15_00.png
dyne\dyne_16_00.png
ealin_1\ealin_1_15_00.png
ealin_2\ealin_2_15_00.png
ealin_12\ealin_12_15_00.png
eals_1\eals_1_15_00.png
eals_1\eals_1_16_00.png
eleout\eleout_15_00.png
eleout\eleout_16_00.png
elm_i\elm_i_15_00.png
elm_wa\elm_wa_15_00.png
elmin1_1\elmin1_1_15_00.png
elmin1_2\elmin1_2_15_00.png
elmin2_1\elmin2_1_15_00.png
elmin2_2\elmin2_2_15_00.png
elmin3_1\elmin3_1_15_00.png
elmin3_2\elmin3_2_15_00.png
elmin4_1\elmin4_1_15_00.png
elmin4_2\elmin4_2_15_00.png
elminn_1\elminn_1_15_00.png
elminn_2\elminn_2_15_00.png
elmpb\elmpb_15_00.png
elmtow\elmtow_15_00.png
fship_3\fship_3_15_00.png
fship_4\fship_4_15_00.png
fship_42\fship_42_15_00.png
games_1\games_1_15_00.png
games_1\games_1_16_00.png
games_2\games_2_15_00.png
games_2\games_2_16_00.png
games_2\games_2_17_00.png
ghotel\ghotel_15_00.png
ghotin_1\ghotin_1_15_00.png
ghotin_2\ghotin_2_15_00.png
ghotin_3\ghotin_3_15_00.png
ghotin_4\ghotin_4_15_00.png
gldelev\gldelev_15_00.png
holu_1\holu_1_15_00.png
holu_2\holu_2_15_00.png
hyou5_3\hyou5_3_15_00.png
hyou8_2\hyou8_2_15_00.png
hyou12\hyou12_15_00.png
hyou13_2\hyou13_2_15_00.png
icedun_1\icedun_1_15_00.png
icedun_2\icedun_2_15_00.png
icedun_2\icedun_2_16_00.png
jet\jet_15_00.png
jetin1\jetin1_15_00.png
junair2\junair2_15_00.png
junbin1\junbin1_15_00.png
junele2\junele2_15_00.png
junin2\junin2_15_00.png
junin7\junin7_15_00.png
juninn\juninn_15_00.png
junone5\junone5_15_00.png
junone5\junone5_16_00.png
junone5\junone5_17_00.png
kuro_1\kuro_1_16_00.png
kuro_1\kuro_1_17_00.png
kuro_1\kuro_1_24_00.png
kuro_3\kuro_3_15_00.png
kuro_3\kuro_3_16_00.png
kuro_3\kuro_3_17_00.png
kuro_7\kuro_7_15_00.png
las0_8\las0_8_15_00.png
las0_8\las0_8_16_00.png
las0_8\las0_8_17_00.png
las1_1\las1_1_17_00.png
las1_1\las1_1_18_00.png
las1_1\las1_1_19_00.png
las1_1\las1_1_20_00.png
las1_2\las1_2_15_00.png
las1_2\las1_2_16_00.png
las1_3\las1_3_15_00.png
las1_3\las1_3_16_00.png
las1_4\las1_4_15_00.png
las1_4\las1_4_16_00.png
las3_2\las3_2_15_00.png
las3_2\las3_2_16_00.png
las3_2\las3_2_17_00.png
las3_3\las3_3_15_00.png
las3_3\las3_3_16_00.png
las3_3\las3_3_17_00.png
las4_2\las4_2_15_00.png
las4_4\las4_4_15_00.png
las4_42\las4_42_15_00.png
lastmap\lastmap_15_00.png
lastmap\lastmap_16_00.png
lastmap\lastmap_17_00.png
losin1\losin1_15_00.png
losin1\losin1_16_00.png
losin2\losin2_15_00.png
losin3\losin3_15_00.png
losinn\losinn_15_00.png
loslake1\loslake1_15_00.png
loslake1\loslake1_16_00.png
loslake2\loslake2_15_00.png
md1_1\md1_1_15_00.png
md1_2\md1_2_15_00.png
md8brdg\md8brdg_15_00.png
mds5_1\mds5_1_15_00.png
mds5_5\mds5_5_15_00.png
mds5_dk\mds5_dk_15_00.png
mds5_m\mds5_m_15_00.png
mds6_1\mds6_1_15_00.png
mds7\mds7_15_00.png
mds7\mds7_15_002.png
mds7plr2\mds7plr2_15_00.png
mkt_s1\mkt_s1_15_00.png
mkt_s2\mkt_s2_15_00.png
mkt_s3\mkt_s3_15_00.png
mrkt1\mrkt1_15_00.png
mrkt2\mrkt2_15_00.png
mrkt2\mrkt2_16_00.png
mrkt3\mrkt3_15_00.png
mtnvl2\mtnvl2_15_00.png
mtnvl2\mtnvl2_16_00.png
mtnvl2\mtnvl2_17_00.png
mtnvl3\mtnvl3_15_00.png
mtnvl3\mtnvl3_16_00.png
mtnvl4\mtnvl4_15_00.png
mtnvl4\mtnvl4_16_00.png
mtnvl5\mtnvl5_15_00.png
mtnvl5\mtnvl5_16_00.png
mtnvl6\mtnvl6_15_00.png
mtnvl6\mtnvl6_16_00.png
mtnvl6b\mtnvl6b_15_00.png
ncoin1\ncoin1_15_00.png
ncoin2\ncoin2_15_00.png
niv_ti1\niv_ti1_15_00.png
niv_ti2\niv_ti2_15_00.png
niv_ti3\niv_ti3_15_00.png
niv_w\niv_w_15_00.png
nivinn_2\nivinn_2_15_00.png
nivinn_3\nivinn_3_15_00.png
nivl_e1\nivl_e1_15_00.png
nmkin_1\nmkin_1_15_00.png
nvdun1\nvdun1_15_00.png
nvdun2\nvdun2_15_00.png
nvdun3\nvdun3_15_00.png
nvdun3\nvdun3_16_00.png
nvdun4\nvdun4_15_00.png
nvdun4\nvdun4_16_00.png
nvdun31\nvdun31_15_00.png
nvdun31\nvdun31_16_00.png
nvmin1_1\nvmin1_1_15_00.png
nvmin1_2\nvmin1_2_15_00.png
nvmkin23\nvmkin23_15_00.png
nvmkin32\nvmkin32_15_00.png
onna_2\onna_2_15_00.png
onna_4\onna_4_15_00.png
onna_52\onna_52_15_00.png
pillar_1\pillar_1_15_00.png
pillar_2\pillar_2_15_00.png
prisila\prisila_15_00.png
qa\qa_15_00.png
qb\qb_15_00.png
qc\qc_15_00.png
qd\qd_15_00.png
roadend\roadend_15_00.png
sandun_1\sandun_1_15_00.png
sandun_1\sandun_1_16_00.png
sandun_2\sandun_2_15_00.png
sbwy4_4\sbwy4_4_15_00.png
sbwy4_5\sbwy4_5_15_00.png
sbwy4_6\sbwy4_6_15_00.png
semkin_1\semkin_1_15_00.png
semkin_3\semkin_3_15_00.png
semkin_4\semkin_4_15_00.png
semkin_4\semkin_4_16_00.png
semkin_4\semkin_4_17_00.png
semkin_8\semkin_8_15_00.png
semkin_8\semkin_8_16_00.png
semkin_8\semkin_8_17_00.png
sinbil_1\sinbil_1_15_00.png
sinbil_2\sinbil_2_15_00.png
sinin1_2\sinin1_2_15_00.png
sinin3\sinin3_15_00.png
sininb51\sininb51_15_00.png
smkin_1\smkin_1_15_00.png
smkin_2\smkin_2_15_00.png
smkin_3\smkin_3_15_00.png
smkin_3\smkin_3_16_00.png
smkin_3\smkin_3_17_00.png
smkin_4\smkin_4_15_00.png
smkin_4\smkin_4_16_00.png
sninn_2\sninn_2_15_00.png
sninn_b1\sninn_b1_15_00.png
snmayor\snmayor_15_00.png
snmayor\snmayor_16_00.png
spipe_2\spipe_2_15_00.png
tin_1\tin_1_15_00.png
tin_2\tin_2_15_00.png
tin_3\tin_3_15_00.png
tin_4\tin_4_15_00.png
trnad_2\trnad_2_15_00.png
uta_wa\uta_wa_15_00.png
utapb\utapb_15_00.png
utmin1\utmin1_15_00.png
utmin2\utmin2_15_00.png
uttmpin1\uttmpin1_15_00.png
uttmpin2\uttmpin2_15_00.png
uttmpin3\uttmpin3_15_00.png
wcrimb_1\wcrimb_1_15_00.png
wcrimb_2\wcrimb_2_15_00.png
yufy1\yufy1_15_00.png
ztruck\ztruck_15_00.png
zz3\zz3_15_00.png
zz4\zz4_15_00.png
zz5\zz5_15_00.png
zz8\zz8_15_00.png
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: sen on 2011-09-23 20:59:23
Ahh ok thanks for clearing that up for me Pitbrat appreciate it btw i also have shaders on with your everything made of light fix could that cause any glitches?
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: PitBrat on 2011-09-23 21:35:39
No, shaders won't cause those dark patches.
If you examine the PNG textures in the field folder, you can actually see the difference in color.
It also happens in the North Market near Aeris' house.
Somehow FacePalmer failed to match the lighting textures to the rest of the rest of the scene.
Deleting the glitched files (_15_, _16_, _17_ . . .) causes the game to use the original lighting textures.
The lights flicker and pulse as intended with only minor pixelation.

Not all lighting textures are glitched.
Not all broken lighting textures throw a 'glitch' error.
APP.LOG only reports the first glitch texture encountered.
Identifying the problem textures is quite time consuming.

Please inform me of any textures that I should add/remove to/from the above field glitch list.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Omzy on 2011-09-25 08:07:06
This lighting issue is the only big problem of which I am aware. It is a known issue and may be fixed at some point in the future, when I have some free time on my hands. Thanks for pointing out potential workarounds.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Salk on 2011-09-29 05:43:51
Having those glitched textures fixed would be really great!

Hope you'll find some time for it Omzy!  ;)
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Omzy on 2011-09-29 15:16:12
I'll try to get to it in the next few weeks. Lots of studying to do  :(
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Salk on 2011-10-01 14:27:36
I'll try to get to it in the next few weeks. Lots of studying to do  :(

Good luck with it!  ;)
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: youknowiknow778 on 2011-10-06 16:34:53
How often are these glitches appearing? I would like to use the mod but would not like to see big dark squares. Pics look good though no doubt.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: PitBrat on 2011-10-06 20:03:30
I've updated the Glitched Field Textures List (http://forums.qhimm.com/index.php?topic=12260.msg172519#msg172519) found in a previous post.

Remove those textures to prevent glitches.

The list includes textures with dark patches, anomalous artifacts and broken lighting.
Where a scene has some glitched textures, I occasionally added the other working textures to the list in order to maintain a uniform appearance.

Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: gugutz on 2012-01-03 16:18:19
Sorry to bump, but i have a question:

Can anybody tell me if this is the most complete and updated package for this purpose (field bgs enhancement)?

I´m pending between this pack, the Blackfan project, and the sl1982 field replacements.
This packages is the bigger one, and the one that has the most recent posts.
Is this the best package to pick?
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: sen on 2012-01-03 16:47:30
Well this has the whole game's background
sl's field background is only the bombing mission
Yarlson's one is only a few selected ones
What i did was get this as a (full package) then the ones from Yarlson as they are really nice replace the few ones from that and that's it
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: yavarel on 2012-01-10 21:20:53
do the same for ff8 hhe good job
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Milo Leonhart on 2012-01-22 13:17:41
The torrent file is dead ...
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: UGerstl on 2012-01-22 13:30:01
Hi Milo Leonhart,

the Torrent (http://www.mediafire.com/?751w10qgo3ye3n1) file and the MediaFire (http://www.mediafire.com/?t4bh8fpcztoss) folder are working for me.

Use MediaFire for a faster download.  ;)
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Milo Leonhart on 2012-01-22 13:49:18
MediaFire sucks...
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: UGerstl on 2012-01-22 14:00:48
@Milo Leonhart: Use JDownloader and nothing sucks !   ;D
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Tekkie.X on 2012-01-23 19:33:24
@Milo Leonhart: Use JDownloader and nothing sucks !   ;D

Except Oron, that barely works at all.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: SereneBLue on 2012-02-08 04:34:07
It's due to the lighting textures with glitched and bad palettes.
Delete textures with _15_ (sometimes 16, 17 . . .) in the file name.
Glitched Lighting Textures:
Code: [Select]
blin1\blin1_15_00.png
blin2\blin2_15_00.png
blin2_i\blin2_i_15_00.png
blin3_1\blin3_1_15_00.png
blin59\blin59_15_00.png
blin60_1\blin60_1_15_00.png
blin61\blin61_15_00.png
blin62_1\blin62_1_15_00.png
blin62_2\blin62_2_15_00.png
blin62_3\blin62_3_15_00.png
blin62_3\blin62_15_00.png
blin63_1\blin63_1_15_00.png
blin63_t\blin63_t_15_00.png
blin64\blin64_15_00.png
blin65_1\blin65_1_15_00.png
blin66_1\blin66_1_15_00.png
blin66_2\blin66_2_15_00.png
blin66_4\blin66_4_15_00.png
blin66_6\blin66_6_15_00.png
blin67_1\blin67_1_15_00.png
blin67_3\blin67_3_15_00.png
blin68_1\blin68_1_15_00.png
blin68_2\blin68_2_15_00.png
blin68_2\blin68_2_16_00.png
blin68_2\blin68_2_17_00.png
blin69_1\blin69_1_15_00.png
blin69_1\blin69_1_16_00.png
blin70_1\blin70_1_15_00.png
blin70_1\blin70_1_16_00.png
blin70_2\blin70_2_15_00.png
blin70_4\blin70_4_15_00.png
blin671b\blin671b_15_00.png
blin673b\blin673b_15_00.png
blinst_1\blinst_1_15_00.png
blinst_3\blinst_3_15_00.png
bugin2\bugin2_15_00.png
cosin2\cosin2_15_00.png
cosin3\cosin3_15_00.png
crcin_1\crcin_1_15_00.png
crcin_1\crcin_1_16_00.png
dyne\dyne_15_00.png
dyne\dyne_16_00.png
ealin_1\ealin_1_15_00.png
ealin_2\ealin_2_15_00.png
ealin_12\ealin_12_15_00.png
eals_1\eals_1_15_00.png
eals_1\eals_1_16_00.png
eleout\eleout_15_00.png
eleout\eleout_16_00.png
elm_i\elm_i_15_00.png
elm_wa\elm_wa_15_00.png
elmin1_1\elmin1_1_15_00.png
elmin1_2\elmin1_2_15_00.png
elmin2_1\elmin2_1_15_00.png
elmin2_2\elmin2_2_15_00.png
elmin3_1\elmin3_1_15_00.png
elmin3_2\elmin3_2_15_00.png
elmin4_1\elmin4_1_15_00.png
elmin4_2\elmin4_2_15_00.png
elminn_1\elminn_1_15_00.png
elminn_2\elminn_2_15_00.png
elmpb\elmpb_15_00.png
elmtow\elmtow_15_00.png
fship_3\fship_3_15_00.png
fship_4\fship_4_15_00.png
fship_42\fship_42_15_00.png
games_1\games_1_15_00.png
games_1\games_1_16_00.png
games_2\games_2_15_00.png
games_2\games_2_16_00.png
games_2\games_2_17_00.png
ghotel\ghotel_15_00.png
ghotin_1\ghotin_1_15_00.png
ghotin_2\ghotin_2_15_00.png
ghotin_3\ghotin_3_15_00.png
ghotin_4\ghotin_4_15_00.png
gldelev\gldelev_15_00.png
holu_1\holu_1_15_00.png
holu_2\holu_2_15_00.png
hyou5_3\hyou5_3_15_00.png
hyou8_2\hyou8_2_15_00.png
hyou12\hyou12_15_00.png
hyou13_2\hyou13_2_15_00.png
icedun_1\icedun_1_15_00.png
icedun_2\icedun_2_15_00.png
icedun_2\icedun_2_16_00.png
jet\jet_15_00.png
jetin1\jetin1_15_00.png
junair2\junair2_15_00.png
junbin1\junbin1_15_00.png
junele2\junele2_15_00.png
junin2\junin2_15_00.png
junin7\junin7_15_00.png
juninn\juninn_15_00.png
junone5\junone5_15_00.png
junone5\junone5_16_00.png
junone5\junone5_17_00.png
kuro_1\kuro_1_16_00.png
kuro_1\kuro_1_17_00.png
kuro_1\kuro_1_24_00.png
kuro_3\kuro_3_15_00.png
kuro_3\kuro_3_16_00.png
kuro_3\kuro_3_17_00.png
kuro_7\kuro_7_15_00.png
las0_8\las0_8_15_00.png
las0_8\las0_8_16_00.png
las0_8\las0_8_17_00.png
las1_1\las1_1_17_00.png
las1_1\las1_1_18_00.png
las1_1\las1_1_19_00.png
las1_1\las1_1_20_00.png
las1_2\las1_2_15_00.png
las1_2\las1_2_16_00.png
las1_3\las1_3_15_00.png
las1_3\las1_3_16_00.png
las1_4\las1_4_15_00.png
las1_4\las1_4_16_00.png
las3_2\las3_2_15_00.png
las3_2\las3_2_16_00.png
las3_2\las3_2_17_00.png
las3_3\las3_3_15_00.png
las3_3\las3_3_16_00.png
las3_3\las3_3_17_00.png
las4_2\las4_2_15_00.png
las4_4\las4_4_15_00.png
las4_42\las4_42_15_00.png
lastmap\lastmap_15_00.png
lastmap\lastmap_16_00.png
lastmap\lastmap_17_00.png
losin1\losin1_15_00.png
losin1\losin1_16_00.png
losin2\losin2_15_00.png
losin3\losin3_15_00.png
losinn\losinn_15_00.png
loslake1\loslake1_15_00.png
loslake1\loslake1_16_00.png
loslake2\loslake2_15_00.png
md1_1\md1_1_15_00.png
md1_2\md1_2_15_00.png
md8brdg\md8brdg_15_00.png
mds5_1\mds5_1_15_00.png
mds5_5\mds5_5_15_00.png
mds5_dk\mds5_dk_15_00.png
mds5_m\mds5_m_15_00.png
mds6_1\mds6_1_15_00.png
mds7\mds7_15_00.png
mds7\mds7_15_002.png
mds7plr2\mds7plr2_15_00.png
mkt_s1\mkt_s1_15_00.png
mkt_s2\mkt_s2_15_00.png
mkt_s3\mkt_s3_15_00.png
mrkt1\mrkt1_15_00.png
mrkt2\mrkt2_15_00.png
mrkt2\mrkt2_16_00.png
mrkt3\mrkt3_15_00.png
mtnvl2\mtnvl2_15_00.png
mtnvl2\mtnvl2_16_00.png
mtnvl2\mtnvl2_17_00.png
mtnvl3\mtnvl3_15_00.png
mtnvl3\mtnvl3_16_00.png
mtnvl4\mtnvl4_15_00.png
mtnvl4\mtnvl4_16_00.png
mtnvl5\mtnvl5_15_00.png
mtnvl5\mtnvl5_16_00.png
mtnvl6\mtnvl6_15_00.png
mtnvl6\mtnvl6_16_00.png
mtnvl6b\mtnvl6b_15_00.png
ncoin1\ncoin1_15_00.png
ncoin2\ncoin2_15_00.png
niv_ti1\niv_ti1_15_00.png
niv_ti2\niv_ti2_15_00.png
niv_ti3\niv_ti3_15_00.png
niv_w\niv_w_15_00.png
nivinn_2\nivinn_2_15_00.png
nivinn_3\nivinn_3_15_00.png
nivl_e1\nivl_e1_15_00.png
nmkin_1\nmkin_1_15_00.png
nvdun1\nvdun1_15_00.png
nvdun2\nvdun2_15_00.png
nvdun3\nvdun3_15_00.png
nvdun3\nvdun3_16_00.png
nvdun4\nvdun4_15_00.png
nvdun4\nvdun4_16_00.png
nvdun31\nvdun31_15_00.png
nvdun31\nvdun31_16_00.png
nvmin1_1\nvmin1_1_15_00.png
nvmin1_2\nvmin1_2_15_00.png
nvmkin23\nvmkin23_15_00.png
nvmkin32\nvmkin32_15_00.png
onna_2\onna_2_15_00.png
onna_4\onna_4_15_00.png
onna_52\onna_52_15_00.png
pillar_1\pillar_1_15_00.png
pillar_2\pillar_2_15_00.png
prisila\prisila_15_00.png
qa\qa_15_00.png
qb\qb_15_00.png
qc\qc_15_00.png
qd\qd_15_00.png
roadend\roadend_15_00.png
sandun_1\sandun_1_15_00.png
sandun_1\sandun_1_16_00.png
sandun_2\sandun_2_15_00.png
sbwy4_4\sbwy4_4_15_00.png
sbwy4_5\sbwy4_5_15_00.png
sbwy4_6\sbwy4_6_15_00.png
semkin_1\semkin_1_15_00.png
semkin_3\semkin_3_15_00.png
semkin_4\semkin_4_15_00.png
semkin_4\semkin_4_16_00.png
semkin_4\semkin_4_17_00.png
semkin_8\semkin_8_15_00.png
semkin_8\semkin_8_16_00.png
semkin_8\semkin_8_17_00.png
sinbil_1\sinbil_1_15_00.png
sinbil_2\sinbil_2_15_00.png
sinin1_2\sinin1_2_15_00.png
sinin3\sinin3_15_00.png
sininb51\sininb51_15_00.png
smkin_1\smkin_1_15_00.png
smkin_2\smkin_2_15_00.png
smkin_3\smkin_3_15_00.png
smkin_3\smkin_3_16_00.png
smkin_3\smkin_3_17_00.png
smkin_4\smkin_4_15_00.png
smkin_4\smkin_4_16_00.png
sninn_2\sninn_2_15_00.png
sninn_b1\sninn_b1_15_00.png
snmayor\snmayor_15_00.png
snmayor\snmayor_16_00.png
spipe_2\spipe_2_15_00.png
tin_1\tin_1_15_00.png
tin_2\tin_2_15_00.png
tin_3\tin_3_15_00.png
tin_4\tin_4_15_00.png
trnad_2\trnad_2_15_00.png
uta_wa\uta_wa_15_00.png
utapb\utapb_15_00.png
utmin1\utmin1_15_00.png
utmin2\utmin2_15_00.png
uttmpin1\uttmpin1_15_00.png
uttmpin2\uttmpin2_15_00.png
uttmpin3\uttmpin3_15_00.png
wcrimb_1\wcrimb_1_15_00.png
wcrimb_2\wcrimb_2_15_00.png
yufy1\yufy1_15_00.png
ztruck\ztruck_15_00.png
zz3\zz3_15_00.png
zz4\zz4_15_00.png
zz5\zz5_15_00.png
zz8\zz8_15_00.png
Here is a .txt. Save as .bat and copy it into mods\avalanche\field and run.
https://docs.google.com/document/d/1caDSpO8ccFjaR8v4Hsf0Utf5XfOZyJVXw184akuTsoY/edit
(http://farm8.staticflickr.com/7159/6827847643_90311b1d88.jpg)
I want to add some files to this list.
Need to be deleted _15~_.png
folder:
Code: [Select]
ancnt2
mogu_1
hyou2
junbin5
prisila
snow
flevel.lgp list
https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=2
Thanks a lot for this mod. It's huge improvement.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: sen on 2012-03-04 16:42:43
Here is a .txt. Save as .bat and copy it into mods\avalanche\field and run.
https://docs.google.com/document/d/1caDSpO8ccFjaR8v4Hsf0Utf5XfOZyJVXw184akuTsoY/edit
Thanks alot for that last time i had to manually open each folder look for em and delete since after my new installation i was thinking i had to do this again but this file saved 30mins of my life lol, thanks alot for this  ;D
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: motoba on 2012-03-23 00:34:20
I have just installed this package and I must say that is awesome.
Many thanks to the creator and community for support!!!
and by the way the media fire works great with jdownloader
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: UGerstl on 2012-03-23 16:08:31
FIX :  Glitched Lighting Textures

   MediaFire folder (http://www.mediafire.com/?izgbjrd4pm9a5)

Copy it into {your FF7 folder}\mods\avalanche\field and run the .bat file.


Some errors corrected.

Added:

Code: [Select]
del ancnt2\ancnt2_15_00.png
del junbin5\junbin5_15_00.png
del mogu_1\mogu_1_15_00.png
del snow\snow_15_00.png


Here is a .txt. Save as .bat and copy it into mods\avalanche\field and run.

I want to add some files to this list.
Need to be deleted _15~_.png
folder:
Code: [Select]
ancnt2
mogu_1
hyou2
junbin5
prisila
snow



Edit  03/30/2012

Added:

Code: [Select]
del ancnt2\ancnt2_16_00.png
del ancnt2\ancnt2_17_00.png
del ancnt2\ancnt2_18_00.png
del ancnt2\ancnt2_19_00.png
del hyou2\hyou2_16_00.png
del hyou2\hyou2_17_00.png
del junbin5\junbin5_16_00.png
del junbin5\junbin5_17_00.png
del junbin5\junbin5_18_00.png
del junbin5\junbin5_19_00.png
del mds7pb_1\mds7pb_1_15_00.png
del mogu_1\mogu_1_16_00.png
del mogu_1\mogu_1_24_00.png
del mogu_1\mogu_1_25_00.png
del mtcrl_0\mtcrl_0_15_00.png
del prisila\prisila_24_00.png
del snow\snow_16_00.png
del snow\snow_17_00.png


This is a known error with the Facepalmer texture replacement mod.
Deleting the glitched Facepalmer textures will fix the problem.

Here is a complete list of glitched textures in Facepalmer.
Code: [Select]
ancnt2\ancnt2_15_00.png
ancnt2\ancnt2_16_00.png
ancnt2\ancnt2_17_00.png
ancnt2\ancnt2_18_00.png
ancnt2\ancnt2_19_00.png
blin1\blin1_15_00.png
blin2\blin2_15_00.png
blin2_i\blin2_i_15_00.png
blin3_1\blin3_1_15_00.png
blin59\blin59_15_00.png
blin60_1\blin60_1_15_00.png
blin61\blin61_15_00.png
blin62_1\blin62_1_15_00.png
blin62_2\blin62_2_15_00.png
blin62_3\blin62_3_15_00.png
blin62_3\blin62_15_00.png
blin63_1\blin63_1_15_00.png
blin63_t\blin63_t_15_00.png
blin64\blin64_15_00.png
blin65_1\blin65_1_15_00.png
blin66_1\blin66_1_15_00.png
blin66_2\blin66_2_15_00.png
blin66_4\blin66_4_15_00.png
blin66_6\blin66_6_15_00.png
blin67_1\blin67_1_15_00.png
blin67_3\blin67_3_15_00.png
blin68_1\blin68_1_15_00.png
blin68_2\blin68_2_15_00.png
blin68_2\blin68_2_16_00.png
blin68_2\blin68_2_17_00.png
blin69_1\blin69_1_15_00.png
blin69_1\blin69_1_16_00.png
blin70_1\blin70_1_15_00.png
blin70_1\blin70_1_16_00.png
blin70_2\blin70_2_15_00.png
blin70_4\blin70_4_15_00.png
blin671b\blin671b_15_00.png
blin673b\blin673b_15_00.png
blinst_1\blinst_1_15_00.png
blinst_3\blinst_3_15_00.png
bugin2\bugin2_15_00.png
cosin2\cosin2_15_00.png
cosin3\cosin3_15_00.png
crcin_1\crcin_1_15_00.png
crcin_1\crcin_1_16_00.png
dyne\dyne_15_00.png
dyne\dyne_16_00.png
ealin_1\ealin_1_15_00.png
ealin_2\ealin_2_15_00.png
ealin_12\ealin_12_15_00.png
eals_1\eals_1_15_00.png
eals_1\eals_1_16_00.png
eleout\eleout_15_00.png
eleout\eleout_16_00.png
elm_i\elm_i_15_00.png
elm_wa\elm_wa_15_00.png
elmin1_1\elmin1_1_15_00.png
elmin1_2\elmin1_2_15_00.png
elmin2_1\elmin2_1_15_00.png
elmin2_2\elmin2_2_15_00.png
elmin3_1\elmin3_1_15_00.png
elmin3_2\elmin3_2_15_00.png
elmin4_1\elmin4_1_15_00.png
elmin4_2\elmin4_2_15_00.png
elminn_1\elminn_1_15_00.png
elminn_2\elminn_2_15_00.png
elmpb\elmpb_15_00.png
elmtow\elmtow_15_00.png
fship_3\fship_3_15_00.png
fship_4\fship_4_15_00.png
fship_42\fship_42_15_00.png
games_1\games_1_15_00.png
games_1\games_1_16_00.png
games_2\games_2_15_00.png
games_2\games_2_16_00.png
games_2\games_2_17_00.png
ghotel\ghotel_15_00.png
ghotin_1\ghotin_1_15_00.png
ghotin_2\ghotin_2_15_00.png
ghotin_3\ghotin_3_15_00.png
ghotin_4\ghotin_4_15_00.png
gldelev\gldelev_15_00.png
holu_1\holu_1_15_00.png
holu_2\holu_2_15_00.png
hyou2\hyou2_16_00.png
hyou2\hyou2_17_00.png
hyou5_3\hyou5_3_15_00.png
hyou8_2\hyou8_2_15_00.png
hyou12\hyou12_15_00.png
hyou13_2\hyou13_2_15_00.png
icedun_1\icedun_1_15_00.png
icedun_2\icedun_2_15_00.png
icedun_2\icedun_2_16_00.png
jet\jet_15_00.png
jetin1\jetin1_15_00.png
junair2\junair2_15_00.png
junbin1\junbin1_15_00.png
junbin5\junbin5_15_00.png
junbin5\junbin5_16_00.png
junbin5\junbin5_17_00.png
junbin5\junbin5_18_00.png
junbin5\junbin5_19_00.png
junele2\junele2_15_00.png
junin2\junin2_15_00.png
junin7\junin7_15_00.png
juninn\juninn_15_00.png
junone5\junone5_15_00.png
junone5\junone5_16_00.png
junone5\junone5_17_00.png
kuro_1\kuro_1_16_00.png
kuro_1\kuro_1_17_00.png
kuro_1\kuro_1_24_00.png
kuro_3\kuro_3_15_00.png
kuro_3\kuro_3_16_00.png
kuro_3\kuro_3_17_00.png
kuro_7\kuro_7_15_00.png
las0_8\las0_8_15_00.png
las0_8\las0_8_16_00.png
las0_8\las0_8_17_00.png
las1_1\las1_1_17_00.png
las1_1\las1_1_18_00.png
las1_1\las1_1_19_00.png
las1_1\las1_1_20_00.png
las1_2\las1_2_15_00.png
las1_2\las1_2_16_00.png
las1_3\las1_3_15_00.png
las1_3\las1_3_16_00.png
las1_4\las1_4_15_00.png
las1_4\las1_4_16_00.png
las3_2\las3_2_15_00.png
las3_2\las3_2_16_00.png
las3_2\las3_2_17_00.png
las3_3\las3_3_15_00.png
las3_3\las3_3_16_00.png
las3_3\las3_3_17_00.png
las4_2\las4_2_15_00.png
las4_4\las4_4_15_00.png
las4_42\las4_42_15_00.png
lastmap\lastmap_15_00.png
lastmap\lastmap_16_00.png
lastmap\lastmap_17_00.png
losin1\losin1_15_00.png
losin1\losin1_16_00.png
losin2\losin2_15_00.png
losin3\losin3_15_00.png
losinn\losinn_15_00.png
loslake1\loslake1_15_00.png
loslake1\loslake1_16_00.png
loslake2\loslake2_15_00.png
md1_1\md1_1_15_00.png
md1_2\md1_2_15_00.png
md8brdg\md8brdg_15_00.png
mds5_1\mds5_1_15_00.png
mds5_5\mds5_5_15_00.png
mds5_dk\mds5_dk_15_00.png
mds5_m\mds5_m_15_00.png
mds6_1\mds6_1_15_00.png
mds7\mds7_15_00.png
mds7\mds7_15_002.png
mds7pb_1\mds7pb_1_15_00.png
mds7plr2\mds7plr2_15_00.png
mkt_s1\mkt_s1_15_00.png
mkt_s2\mkt_s2_15_00.png
mkt_s3\mkt_s3_15_00.png
mogu_1\mogu_1_15_00.png
mogu_1\mogu_1_16_00.png
mogu_1\mogu_1_24_00.png
mogu_1\mogu_1_25_00.png
mrkt1\mrkt1_15_00.png
mrkt2\mrkt2_15_00.png
mrkt2\mrkt2_16_00.png
mrkt3\mrkt3_15_00.png
mtcrl_0\mtcrl_0_15_00.png
mtnvl2\mtnvl2_15_00.png
mtnvl2\mtnvl2_16_00.png
mtnvl2\mtnvl2_17_00.png
mtnvl3\mtnvl3_15_00.png
mtnvl3\mtnvl3_16_00.png
mtnvl4\mtnvl4_15_00.png
mtnvl4\mtnvl4_16_00.png
mtnvl5\mtnvl5_15_00.png
mtnvl5\mtnvl5_16_00.png
mtnvl6\mtnvl6_15_00.png
mtnvl6\mtnvl6_16_00.png
mtnvl6b\mtnvl6b_15_00.png
ncoin1\ncoin1_15_00.png
ncoin2\ncoin2_15_00.png
niv_ti1\niv_ti1_15_00.png
niv_ti2\niv_ti2_15_00.png
niv_ti3\niv_ti3_15_00.png
niv_w\niv_w_15_00.png
nivinn_2\nivinn_2_15_00.png
nivinn_3\nivinn_3_15_00.png
nivl_e1\nivl_e1_15_00.png
nmkin_1\nmkin_1_15_00.png
nvdun1\nvdun1_15_00.png
nvdun2\nvdun2_15_00.png
nvdun3\nvdun3_15_00.png
nvdun3\nvdun3_16_00.png
nvdun4\nvdun4_15_00.png
nvdun4\nvdun4_16_00.png
nvdun31\nvdun31_15_00.png
nvdun31\nvdun31_16_00.png
nvmin1_1\nvmin1_1_15_00.png
nvmin1_2\nvmin1_2_15_00.png
nvmkin23\nvmkin23_15_00.png
nvmkin32\nvmkin32_15_00.png
onna_2\onna_2_15_00.png
onna_4\onna_4_15_00.png
onna_52\onna_52_15_00.png
pillar_1\pillar_1_15_00.png
pillar_2\pillar_2_15_00.png
prisila\prisila_15_00.png
prisila\prisila_24_00.png
qa\qa_15_00.png
qb\qb_15_00.png
qc\qc_15_00.png
qd\qd_15_00.png
roadend\roadend_15_00.png
sandun_1\sandun_1_15_00.png
sandun_1\sandun_1_16_00.png
sandun_2\sandun_2_15_00.png
sbwy4_4\sbwy4_4_15_00.png
sbwy4_5\sbwy4_5_15_00.png
sbwy4_6\sbwy4_6_15_00.png
semkin_1\semkin_1_15_00.png
semkin_3\semkin_3_15_00.png
semkin_4\semkin_4_15_00.png
semkin_4\semkin_4_16_00.png
semkin_4\semkin_4_17_00.png
semkin_8\semkin_8_15_00.png
semkin_8\semkin_8_16_00.png
semkin_8\semkin_8_17_00.png
sinbil_1\sinbil_1_15_00.png
sinbil_2\sinbil_2_15_00.png
sinin1_2\sinin1_2_15_00.png
sinin3\sinin3_15_00.png
sininb51\sininb51_15_00.png
smkin_1\smkin_1_15_00.png
smkin_2\smkin_2_15_00.png
smkin_3\smkin_3_15_00.png
smkin_3\smkin_3_16_00.png
smkin_3\smkin_3_17_00.png
smkin_4\smkin_4_15_00.png
smkin_4\smkin_4_16_00.png
sninn_2\sninn_2_15_00.png
sninn_b1\sninn_b1_15_00.png
snmayor\snmayor_15_00.png
snmayor\snmayor_16_00.png
snow\snow_15_00.png
snow\snow_16_00.png
snow\snow_17_00.png
spipe_2\spipe_2_15_00.png
tin_1\tin_1_15_00.png
tin_2\tin_2_15_00.png
tin_3\tin_3_15_00.png
tin_4\tin_4_15_00.png
trnad_2\trnad_2_15_00.png
uta_wa\uta_wa_15_00.png
utapb\utapb_15_00.png
utmin1\utmin1_15_00.png
utmin2\utmin2_15_00.png
uttmpin1\uttmpin1_15_00.png
uttmpin2\uttmpin2_15_00.png
uttmpin3\uttmpin3_15_00.png
wcrimb_1\wcrimb_1_15_00.png
wcrimb_2\wcrimb_2_15_00.png
yufy1\yufy1_15_00.png
ztruck\ztruck_15_00.png
zz3\zz3_15_00.png
zz4\zz4_15_00.png
zz5\zz5_15_00.png
zz8\zz8_15_00.png
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: savage-xp on 2012-04-23 16:00:22
OMG, it works! But some backgrounds need to fix MT. Nibel Materia Keeper is currupted.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: kingdeath on 2012-05-08 13:24:01
Just wondering if this is still being worked on ? and if so when's the next installment....

Played almost through the first disk and so far I ran in to some missing re-textures 
1 Office building floor 69 (shinra building)
2 Jonova Cell (Shinra building)
3 on the boat where Berret looks like a marshmallow and peaking through the window
4 Mt Corel some weird textures
5 Gold Saucer entrance, Info board, wonder Square, Chocobo Square (problems going in side the betting office too) , Round Square (not to sure what was going on there)
6 Tiny Bronco behind house (Rocket town)
7 Hidden Room (Wutai)
I do hope these are getting worked on but if not i will see what I can do  ;D
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: PitBrat on 2012-05-08 14:13:45
Use these textures in conjunction with BlackFan and SL1982's Field Packs for a more complete experience.
There are still some missing textures.

There are a large number of glitched lighting textures.
This results in lights not pulsing and textures (wind and fog) not appearing transparent.


Field Files Pack 1.rar                          sl1982          Field art enhancement                   Qhimm (http://forums.qhimm.com/index.php?topic=11501.msg159094#msg159094) FILE (http://www.mediafire.com/?w8fr0v29k72jvfu)

Field Files Pack 2.rar                          sl1982          Field art enhancement                   Qhimm (http://forums.qhimm.com/index.php?topic=11501.msg159094#msg159094) FILE (http://www.mediafire.com/?3l4dru7220d0871)

Field Files Pack 3.rar                          sl1982          Field art enhancement                   Qhimm (http://forums.qhimm.com/index.php?topic=11501.msg159094#msg159094) FILE (http://www.mediafire.com/?6hqs368bbr5gni7)

Field Files Pack 4.rar                          sl1982          Field art enhancement                   Qhimm (http://forums.qhimm.com/index.php?topic=11501.msg159094#msg159094) FILE (http://www.mediafire.com/?ib1k6qp5gji3vqe)

Field Files Pack 5.rar                          sl1982          Field art enhancement                   Qhimm (http://forums.qhimm.com/index.php?topic=11501.msg159094#msg159094) FILE (http://www.mediafire.com/?aotu9287np5854i)

yarLson Field Upscale Project v0.35.zip         yarLson         Project Blackfan fractalized field art  Qhimm (http://forums.qhimm.com/index.php?topic=11505.0) FILE (https://docs.google.com/leaf?id=0B3FK0dqybqUCYTYzODQxZDktNzk5Yi00YjNiLTk5ZTYtZDM1ODhmYmYzZTFm&hl=en) MIRROR (https://doc-0s-40-docs.googleusercontent.com/docs/securesc/ha0ro937gcuc7l7deffksulhg5h7mbp1/e99v6pekgd1c76o1kfgen15o93o0s9ce/1334606400000/09344280964129017460/*/0B3FK0dqybqUCYTYzODQxZDktNzk5Yi00YjNiLTk5ZTYtZDM1ODhmYmYzZTFm?e=download)


Here's the most current glitched texture list for the field scenes.
Delete these textures to avoid the glitches.
Code: [Select]
ancnt2\ancnt2_15_00.png
ancnt2\ancnt2_16_00.png
ancnt2\ancnt2_17_00.png
ancnt2\ancnt2_18_00.png
ancnt2\ancnt2_19_00.png
blin1\blin1_15_00.png
blin2\blin2_15_00.png
blin2_i\blin2_i_15_00.png
blin3_1\blin3_1_15_00.png
blin59\blin59_15_00.png
blin60_1\blin60_1_15_00.png
blin61\blin61_15_00.png
blin62_1\blin62_1_15_00.png
blin62_2\blin62_2_15_00.png
blin62_3\blin62_3_15_00.png
blin62_3\blin62_15_00.png
blin63_1\blin63_1_15_00.png
blin63_t\blin63_t_15_00.png
blin64\blin64_15_00.png
blin65_1\blin65_1_15_00.png
blin66_1\blin66_1_15_00.png
blin66_2\blin66_2_15_00.png
blin66_4\blin66_4_15_00.png
blin66_6\blin66_6_15_00.png
blin67_1\blin67_1_15_00.png
blin67_3\blin67_3_15_00.png
blin68_1\blin68_1_15_00.png
blin68_2\blin68_2_15_00.png
blin68_2\blin68_2_16_00.png
blin68_2\blin68_2_17_00.png
blin69_1\blin69_1_15_00.png
blin69_1\blin69_1_16_00.png
blin70_1\blin70_1_15_00.png
blin70_1\blin70_1_16_00.png
blin70_2\blin70_2_15_00.png
blin70_4\blin70_4_15_00.png
blin671b\blin671b_15_00.png
blin673b\blin673b_15_00.png
blinst_1\blinst_1_15_00.png
blinst_3\blinst_3_15_00.png
bugin2\bugin2_15_00.png
cosin2\cosin2_15_00.png
cosin3\cosin3_15_00.png
crcin_1\crcin_1_15_00.png
crcin_1\crcin_1_16_00.png
dyne\dyne_15_00.png
dyne\dyne_16_00.png
ealin_1\ealin_1_15_00.png
ealin_2\ealin_2_15_00.png
ealin_12\ealin_12_15_00.png
eals_1\eals_1_15_00.png
eals_1\eals_1_16_00.png
eleout\eleout_15_00.png
eleout\eleout_16_00.png
elm_i\elm_i_15_00.png
elm_wa\elm_wa_15_00.png
elmin1_1\elmin1_1_15_00.png
elmin1_2\elmin1_2_15_00.png
elmin2_1\elmin2_1_15_00.png
elmin2_2\elmin2_2_15_00.png
elmin3_1\elmin3_1_15_00.png
elmin3_2\elmin3_2_15_00.png
elmin4_1\elmin4_1_15_00.png
elmin4_2\elmin4_2_15_00.png
elminn_1\elminn_1_15_00.png
elminn_2\elminn_2_15_00.png
elmpb\elmpb_15_00.png
elmtow\elmtow_15_00.png
fship_3\fship_3_15_00.png
fship_4\fship_4_15_00.png
fship_5\fship_5_15_00.png
fship_42\fship_42_15_00.png
games_1\games_1_15_00.png
games_1\games_1_16_00.png
games_2\games_2_15_00.png
games_2\games_2_16_00.png
games_2\games_2_17_00.png
ghotel\ghotel_15_00.png
ghotin_1\ghotin_1_15_00.png
ghotin_2\ghotin_2_15_00.png
ghotin_3\ghotin_3_15_00.png
ghotin_4\ghotin_4_15_00.png
gldelev\gldelev_15_00.png
holu_1\holu_1_15_00.png
holu_2\holu_2_15_00.png
hyou2\hyou2_16_00.png
hyou2\hyou2_17_00.png
hyou5_3\hyou5_3_15_00.png
hyou8_2\hyou8_2_15_00.png
hyou12\hyou12_15_00.png
hyou13_2\hyou13_2_15_00.png
icedun_1\icedun_1_15_00.png
icedun_2\icedun_2_15_00.png
icedun_2\icedun_2_16_00.png
jet\jet_15_00.png
jetin1\jetin1_15_00.png
junair2\junair2_15_00.png
junbin1\junbin1_15_00.png
junbin5\junbin5_15_00.png
junbin5\junbin5_16_00.png
junbin5\junbin5_17_00.png
junbin5\junbin5_18_00.png
junbin5\junbin5_19_00.png
junele2\junele2_15_00.png
junin2\junin2_15_00.png
junin7\junin7_15_00.png
juninn\juninn_15_00.png
junone5\junone5_15_00.png
junone5\junone5_16_00.png
junone5\junone5_17_00.png
kuro_1\kuro_1_16_00.png
kuro_1\kuro_1_17_00.png
kuro_1\kuro_1_24_00.png
kuro_3\kuro_3_15_00.png
kuro_3\kuro_3_16_00.png
kuro_3\kuro_3_17_00.png
kuro_7\kuro_7_15_00.png
las0_8\las0_8_15_00.png
las0_8\las0_8_16_00.png
las0_8\las0_8_17_00.png
las1_1\las1_1_17_00.png
las1_1\las1_1_18_00.png
las1_1\las1_1_19_00.png
las1_1\las1_1_20_00.png
las1_2\las1_2_15_00.png
las1_2\las1_2_16_00.png
las1_3\las1_3_15_00.png
las1_3\las1_3_16_00.png
las1_4\las1_4_15_00.png
las1_4\las1_4_16_00.png
las3_2\las3_2_15_00.png
las3_2\las3_2_16_00.png
las3_2\las3_2_17_00.png
las3_3\las3_3_15_00.png
las3_3\las3_3_16_00.png
las3_3\las3_3_17_00.png
las4_2\las4_2_15_00.png
las4_4\las4_4_15_00.png
las4_42\las4_42_15_00.png
lastmap\lastmap_15_00.png
lastmap\lastmap_16_00.png
lastmap\lastmap_17_00.png
losin1\losin1_15_00.png
losin1\losin1_16_00.png
losin2\losin2_15_00.png
losin3\losin3_15_00.png
losinn\losinn_15_00.png
loslake1\loslake1_15_00.png
loslake1\loslake1_16_00.png
loslake2\loslake2_15_00.png
md1_1\md1_1_15_00.png
md1_2\md1_2_15_00.png
md8brdg\md8brdg_15_00.png
mds5_1\mds5_1_15_00.png
mds5_5\mds5_5_15_00.png
mds5_dk\mds5_dk_15_00.png
mds5_m\mds5_m_15_00.png
mds6_1\mds6_1_15_00.png
mds6_22\mds6_22_15_00.png
mds6_22\mds6_22_16_00.png
mds7\mds7_15_00.png
mds7\mds7_15_002.png
mds7pb_1\mds7pb_1_15_00.png
mds7plr2\mds7plr2_15_00.png
mkt_s1\mkt_s1_15_00.png
mkt_s2\mkt_s2_15_00.png
mkt_s3\mkt_s3_15_00.png
mkt_w\mkt_w_24_00.png
mktpb\mktpb_15_00.png
mogu_1\mogu_1_15_00.png
mogu_1\mogu_1_16_00.png
mogu_1\mogu_1_24_00.png
mogu_1\mogu_1_25_00.png
mrkt1\mrkt1_15_00.png
mrkt2\mrkt2_15_00.png
mrkt2\mrkt2_16_00.png
mrkt3\mrkt3_15_00.png
mtcrl_0\mtcrl_0_15_00.png
mtnvl2\mtnvl2_15_00.png
mtnvl2\mtnvl2_16_00.png
mtnvl2\mtnvl2_17_00.png
mtnvl3\mtnvl3_15_00.png
mtnvl3\mtnvl3_16_00.png
mtnvl4\mtnvl4_15_00.png
mtnvl4\mtnvl4_16_00.png
mtnvl5\mtnvl5_15_00.png
mtnvl5\mtnvl5_16_00.png
mtnvl6\mtnvl6_15_00.png
mtnvl6\mtnvl6_16_00.png
mtnvl6b\mtnvl6b_15_00.png
ncoin1\ncoin1_15_00.png
ncoin2\ncoin2_15_00.png
niv_ti1\niv_ti1_15_00.png
niv_ti2\niv_ti2_15_00.png
niv_ti3\niv_ti3_15_00.png
niv_w\niv_w_15_00.png
nivinn_2\nivinn_2_15_00.png
nivinn_3\nivinn_3_15_00.png
nivl_e1\nivl_e1_15_00.png
nmkin_1\nmkin_1_15_00.png
nvdun1\nvdun1_15_00.png
nvdun2\nvdun2_15_00.png
nvdun3\nvdun3_15_00.png
nvdun3\nvdun3_16_00.png
nvdun4\nvdun4_15_00.png
nvdun4\nvdun4_16_00.png
nvdun31\nvdun31_15_00.png
nvdun31\nvdun31_16_00.png
nvmin1_1\nvmin1_1_15_00.png
nvmin1_2\nvmin1_2_15_00.png
nvmkin23\nvmkin23_15_00.png
nvmkin32\nvmkin32_15_00.png
onna_2\onna_2_15_00.png
onna_4\onna_4_15_00.png
onna_52\onna_52_15_00.png
pillar_1\pillar_1_15_00.png
pillar_2\pillar_2_15_00.png
prisila\prisila_15_00.png
prisila\prisila_24_00.png
qa\qa_15_00.png
qb\qb_15_00.png
qc\qc_15_00.png
qd\qd_15_00.png
roadend\roadend_15_00.png
sandun_1\sandun_1_15_00.png
sandun_1\sandun_1_16_00.png
sandun_2\sandun_2_15_00.png
sbwy4_4\sbwy4_4_15_00.png
sbwy4_5\sbwy4_5_15_00.png
sbwy4_6\sbwy4_6_15_00.png
semkin_1\semkin_1_15_00.png
semkin_3\semkin_3_15_00.png
semkin_4\semkin_4_15_00.png
semkin_4\semkin_4_16_00.png
semkin_4\semkin_4_17_00.png
semkin_8\semkin_8_15_00.png
semkin_8\semkin_8_16_00.png
semkin_8\semkin_8_17_00.png
sinbil_1\sinbil_1_15_00.png
sinbil_2\sinbil_2_15_00.png
sinin1_2\sinin1_2_15_00.png
sinin3\sinin3_15_00.png
sininb51\sininb51_15_00.png
smkin_1\smkin_1_15_00.png
smkin_2\smkin_2_15_00.png
smkin_3\smkin_3_15_00.png
smkin_3\smkin_3_16_00.png
smkin_3\smkin_3_17_00.png
smkin_4\smkin_4_15_00.png
smkin_4\smkin_4_16_00.png
sninn_2\sninn_2_15_00.png
sninn_b1\sninn_b1_15_00.png
snmayor\snmayor_15_00.png
snmayor\snmayor_16_00.png
snow\snow_15_00.png
snow\snow_16_00.png
snow\snow_17_00.png
spipe_2\spipe_2_15_00.png
tin_1\tin_1_15_00.png
tin_2\tin_2_15_00.png
tin_3\tin_3_15_00.png
tin_4\tin_4_15_00.png
trnad_2\trnad_2_15_00.png
uta_wa\uta_wa_15_00.png
utapb\utapb_15_00.png
utmin1\utmin1_15_00.png
utmin2\utmin2_15_00.png
uttmpin1\uttmpin1_15_00.png
uttmpin2\uttmpin2_15_00.png
uttmpin3\uttmpin3_15_00.png
uutai1\uutai1_15_00.png
uutai1\uutai1_16_00.png
uutai1\uutai1_17_00.png
uutai1\uutai1_18_00.png
wcrimb_1\wcrimb_1_15_00.png
wcrimb_2\wcrimb_2_15_00.png
yufy1\yufy1_15_00.png
ztruck\ztruck_15_00.png
zz3\zz3_15_00.png
zz4\zz4_15_00.png
zz5\zz5_15_00.png
zz8\zz8_15_00.png
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: ProtomanZxAdvent on 2012-05-08 16:02:21
i think ill wait for an lgp form of this mod i cant stand the pngs and prefer tex
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: kingdeath on 2012-05-09 03:24:28
Question 1: Is there an easier way of deleting those files, or do I have to go in at it a file at a time?
Question 2: dose any one know if Gold saucer has been re-textured and if so where can I get it? (the reason for asking I think it an important part of the story line for several parts, and I do spend a lot of time there at the track :P)

And FYI I do have all the packs mentioned in this thread installed
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: KaidenJames on 2012-05-09 03:39:54
For your fist question, what files are you trying to delete? And the second; the only thing I can think of is Grimmy is working on what I believe is a world map remodel of Gold Saucer here

http://forums.qhimm.com/index.php?topic=12841.0
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: kingdeath on 2012-05-09 03:56:17
For your fist question, what files are you trying to delete? And the second; the only thing I can think of is Grimmy is working on what I believe is a world map remodel of Gold Saucer here

http://forums.qhimm.com/index.php?topic=12841.0

My first question was for The "current glitched textures"and do i have to go into each folder and delete each png that was in the list (cause that's going to be a pain)
and than I was looking for dramatically improved pre-rendered backgrounds for Gold Saucer
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: KaidenJames on 2012-05-09 04:00:38
Oh ok. I actually don't know as I haven't messed with or tried to fix the glitched textures. I would assume you have to delete them manually.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: kingdeath on 2012-05-09 04:08:51
As Barret would say "#$%^&*$"
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: KaidenJames on 2012-05-09 04:10:11
As Barret would say "#$%^&*$"

Haha, agreed!
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: UGerstl on 2012-05-09 06:06:41
Update => FIX :  Glitched Lighting Textures

   MediaFire folder (http://www.mediafire.com/?izgbjrd4pm9a5)

Copy it into {your FF7 folder}\mods\avalanche\field and run the .bat file.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: kingdeath on 2012-05-09 12:24:38
Update => FIX :  Glitched Lighting Textures

   MediaFire folder (http://www.mediafire.com/?izgbjrd4pm9a5)

Copy it into {your FF7 folder}\mods\avalanche\field and run the .bat file.

Thanx worked like a charm but one thing though, when I downloaded it, the file was "flevel_light_fix.bat.txt" not "flevel_light_fix.bat" so if some one else is doing this they need to rename the file and remove the .txt part.... but ya you saved me a butt load of time so thank you again :-D
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Heidern98 on 2012-05-16 05:41:01
Hey everyone. Just found out about this project through Kotaku and I gotta say all this work is impressive and I am excited to play my favorite RPG, remixed. I have dl'ed every file I need for bootleg except for facepalmer.

I dl'ed the torrent and it is currently stuck at 98.8% (been there for the last few hours)

I also dl'ed the individual parts of the rar, but part 7 link is dead.

Could someone possibly upload part 7 or help me with an alternate solution? I have searched the net for part 7, and/or a working link for the full faceplamer file. Unfortunately I have had no luck. I am so close to having bootleg completed and I am totally dieing to play. Any help is appreciated. Thanks again.
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Template on 2012-05-16 06:21:36
Could someone possibly upload part 7 or help me with an alternate solution? I have searched the net for part 7, and/or a working link for the full faceplamer file. Unfortunately I have had no luck. I am so close to having bootleg completed and I am totally dieing to play. Any help is appreciated. Thanks again.

You were downloading from here?
http://www.mediafire.com/?t4bh8fpcztoss (http://www.mediafire.com/?t4bh8fpcztoss)

Worked for me, maybe it's back up
Title: Re: [REL/WIP] Omzy's Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Heidern98 on 2012-05-16 07:19:24
So I read your post and dled it on my roomates pc. I guess for whatever reason the link is dead on this pc. Maybe its chrome. Thanks for the help its installing now and im hella excited. Cheers.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: obesebear on 2012-07-16 23:27:31
Are these links up to date?  Megaupload no longer exists, and the special cases link to nowhere.   For those of us who downloaded the previous version, what's the best route to take here?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Omzy on 2012-07-16 23:29:00
Uploading files to mediafire as we speak, should be up soon. If you've already got the big 3gb pack, you don't need to download it again, just download the fixes and patch your old directory. I'll delete the megaupload thing, just rehashed the old links to the big file.

*Edit
If you've used the .bat scripts that remove the glitched textures from the game, I think these fixes should set you straight, but that .bat file might have removed more than I know, so consider re-downloading the entire 3gb if you think thats the case.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: obesebear on 2012-07-16 23:37:15
Uploading files to mediafire as we speak, should be up soon. If you've already got the big 3gb pack, you don't need to download it again, just download the fixes and patch your old directory. I'll delete the megaupload thing, just rehashed the old links to the big file.
Great!  Big thanks for spending the extra time to work out those final few kinks.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved pre-rendered backgrounds!)
Post by: Omzy on 2012-07-17 00:02:51
Links are up! Comparison images to follow.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Masamune on 2012-07-17 01:00:37

*You will still see the message "GLITCH: missed palette write to external texture" but that doesn't mean that the textures are broken, it just means that that message is annoying. There is no fix that I know of for that at the moment. The .bat fix removes all of the lighting, so you have to choose between lighting and error messages, it seems, until someone finds a way to suppress those pesky messages.

You can put "disable_popup = yes" in your custom driver to get rid of those messages.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-07-17 01:10:51
Thanks Masamune, I had no idea that option was available until you and Leonhart just told me. Well, all systems are go, then!

Update: New comparison images posted in first post.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Salk on 2012-07-17 04:23:15
This is a dream come true!  :)

If there ever is a modification that *every* FF7 PC owner would never want to part from is this one.

Congratulations on the final release!
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: BloodShot on 2012-07-17 22:17:17
I'm curious, since we are basically filtering these backgrounds and upscaling them, couldn't we also physically edit the bgs with photoshop or something to add in more detail? It would take a while, but it would probably be a lot easier then modelling them from scratch like TA does, and could be a nice middle ground to add in a lot of detail to make some of the smaller things less of a blur
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: PitBrat on 2012-07-17 22:23:23
I've always thought hand drawn backgrounds would look much better than renders.
Hand drawn art fits the FF7 style so much better.
And you're right, it would also allow for much more detail.
Because of the way the textures are tiled, editing them in Photoshop is a real chore.
We need a tool that can create a scene image for editing and then break it back down into tiles.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-07-18 00:05:12
I'm curious, since we are basically filtering these backgrounds and upscaling them, couldn't we also physically edit the bgs with photoshop or something to add in more detail?

We need a tool that can create a scene image for editing and then break it back down into tiles.

That is exactly what the FacePalmer script (http://forums.qhimm.com/index.php?topic=11933.0) does. It spits out a scene that can be edited by hand to add detail. You can also edit the filters in the script to do other things instead of simply resizing. I designed it in such a way that you can literally plug-in your photoshop filters into the beginning of the script or modify the variables used by the fractal algorithm just by changing a number. It sounds kind of complicated, but its really not when you look at it. All the complicated stuff is in the meat of the script, figuring out how to separate the foreground and the background and work in all the animations and lighting--you don't need to even worry about those things.

There are, of course, special cases (24 that I edited by hand). Those need to be done from scratch, using Aali's Palmer to get the original exported scenes to edit.


Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: deathnetworks on 2012-08-16 19:28:38
Has anyone managed to get these repacked into lgp for use on the re-release yet?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rumbah on 2012-08-16 22:24:21
I just downloaded the fix files with jdownloader and noticed that it it decompressed the files automatically and deleted the rar files. So my question to avoid redownloading is: Are there any files double in the fixes or are they just replacing files in the main download? That's because I don't know the order they were decompressed.

The fixes decompressed to 449 files with about 411 mb. Is that ok?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: CloudXIII on 2012-08-17 14:19:48
So i downloaded the pack and set the Location in OpenGL to-  facepalmer/

SO heres this:


# ff7_opengl-0.7.8b config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = FacePalmer/


# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1152
window_size_y = 864
preserve_aspect = yes
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no

# Disable Error Notifications
disable_popup = on
===============================================================================

And this.......
(http://i61.photobucket.com/albums/h57/joghorn/untitled.jpg)

and when i load the game, it just doesnt look any different. maybe im missing something???

ANY help would be appreciated
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kompass63 on 2012-08-17 15:17:42
Hi CloudXIII

First off, it is a newer OpenGL driver here (http://forums.qhimm.com/index.php?topic=8306.msg166102#msg166102).
Also read this (http://forums.qhimm.com/index.php?PHPSESSID=7d0670e2e03b0fd8c27b811bb410e1e9&topic=11992.msg179804#msg179804) report . The two files main.frag and main.vert I've packed into this (http://www.file-upload.net/download-4567294/FF7-ShaderFix.zip.html) archive.


Secondly, at the end of the option belongs to the path towards no /.
mod_path = FacePalmer

Thirdly, because the wrong data structure?
In "[game folder]\mods\FacePalmer\field" must be more than 600 subfolders with pictures.

Greetings Kompass63
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: CloudXIII on 2012-08-17 16:06:17
OKay, Downloaded and changed OpenGL and removed "/" at the end of the option.

And the data structure was right to begin with- 667 folders with PNGs in them(that was a RAR nightmare being as my system opened a window for every one everytime.)

and thanks for the welcome. im gonna check right now and will post about the changes if any.

Oh and the links to main.frag and main.vert are dead.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: CloudXIII on 2012-08-17 16:19:34
okay so i THINK its working. everything sure looks...........smoother. O.o

but im getting little red error messages from time to time at the bottom of the screen.

but it does look better all my dudes arent legos anymore(some still are) and its smooth(though in some cases the smoothness makes it look too flat(like in sector 6 slums)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kompass63 on 2012-08-17 17:30:24
Oh and the links to main.frag and main.vert are dead.

That's why I packed the files again in this (http://www.file-upload.net/download-4567294/FF7-ShaderFix.zip.html) Zip.Archiv.

Quote
but im getting little red error messages from time to time at the bottom of the screen
You have downloaded the fix from the first post and added?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2012-08-17 18:03:23
but im getting little red error messages from time to time at the bottom of the screen.

You can disable those messages in Bootloader or manually in ff7_opengl.cfg.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: CloudXIII on 2012-08-17 18:41:23
Downloaded Fix and added. Everything's looking good thus far. gonna DL some HiRes battle models now to finish it off.

quick question. the first field model i changed was in the battle.lgp, so for this new one i copy those files to battle.lgp as well or to field.lgp?

and which string do i change in opengl.cfg to rid myself of the red messages? some invalid something on some screens and the swirly thing that happens before a battle is missing and comes with a red message and something on my battle model cloud.t04 i think.

UPDATE: nevermind couldnt find particular string in the opengl so i just made one.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2012-08-18 06:48:33
MISSING SCENE

I have found a scene that looks to be untouched even with the latest patches. It is Mideel after the Lifestream has wiped it out. You can view it in my video here: www.youtube.com/watch?v=ijIbfnJpFCY#t=0m20s

Hopefully it's a quick fix for Omzy  :)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-08-19 18:30:35
MISSING SCENE

I have found a scene that looks to be untouched even with the latest patches. It is Mideel after the Lifestream has wiped it out. You can view it in my video here: www.youtube.com/watch?v=ijIbfnJpFCY#t=0m20s

Hopefully it's a quick fix for Omzy  :)

Hi EQ2Alyza (everquest name?). I playtested that field scene and it looks fine on my machine. Here's what I think the problem is. You had the field pack installed via Bootleg and you used the option to remove glitched textures. That option removes many files that actually look fine in game. After that, you installed the fix packs. So, the remedy is to reinstall the base FacePalmer without removing any glitched textures, then install the fix packs on top. That should get you a complete game. If you just want to replace the one folder, that field is named 'itown1b'. Soon I'll just release a new download for the field pack that includes everything to avoid more confusion.

*To clarify, 'itown1b' is part of the original release, not part of the fix packs, so it will be located in the big 3gb pack you had to download.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2012-08-19 19:12:50
I understand exactly what you're saying. Thank you Omzy!

(yes, I used to play Everquest)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kompass63 on 2012-08-19 19:38:08
*To clarify, 'itown1b' is part of the original release, not part of the fix packs, so it will be located in the big 3gb pack you had to download.

I just searched my folders and can not find "itown1b".
(Downloaded via torrent, added the fixes)
There is "itown_i", "itown_m", "itown_w", "itown1a", "itown2" and "itown12"

I've an "UNEXPECTED: zero count" if I enter Mideel...
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ff7_4ever on 2012-08-19 20:22:21
Hi Omzy,
thank you very much for that cool texture packs.
I download the 3gb pack two days ago but the file "itown1b" was not included.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-08-19 20:57:15
Hi Omzy,
thank you very much for that cool texture packs.
I download the 3gb pack two days ago but the file "itown1b" was not included.
Hmm, that is odd, must've been overlooked somehow. Sorry EQ2Alyza for misleading you. For now, here's just itown1b (https://docs.google.com/open?id=0ByMkI_Nb8OmJR0NwMEFjdGtTc2M).

Shortly, I will make a new download containing everything.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kompass63 on 2012-08-19 21:20:15
Thank you so much for the files.
 Unfortunately seems to be present at my FF7 an error, so I can not test just now.

Edit: I'm so stupid, I've manipulated ff8_opengl.cfg  ::)
A "Glitch" is occur, but it work! Thanks a lot :-D
I now have 702 folders

greet Kompass63
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-08-19 21:56:50
Here's another background that was pointed out to me. Apparently, the door in Aeris' house was closed all the time, even if the door was supposed to be open. ealin_2 (https://docs.google.com/open?id=0ByMkI_Nb8OmJSDZGWFAwc041cjQ).

I'm going to include both itown1b and ealin_2 in the new download. Let me know if you guys find any other messed up or missing scenes  :lol:
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2012-08-19 22:06:13
It's okay Omzy, I will wait for your new download. If anything else pops up in my playthroughs, I will be sure to let you know.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kompass63 on 2012-08-19 22:17:23
Here's another background that was pointed out to me. Apparently, the door in Aeris' house was closed all the time, even if the door was supposed to be open. ealin_2 (https://docs.google.com/open?id=0ByMkI_Nb8OmJSDZGWFAwc041cjQ).

I'm going to include both itown1b and ealin_2 in the new download. Let me know if you guys find any other messed up or missing scenes  :lol:
Work!

Unfortunately, to see the doors open (right) is not good.


(http://i46.tinypic.com/do9jf9.jpg)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-08-19 23:17:17
Work!

Unfortunately, to see the doors open (right) is not good.
Aha, now that is interesting. I checked it out and apparently those animations are broken even without my pack. The foreground is being drawn on top of the closed door animations. That is either a problem with the original game or with the OpenGL driver, so there's nothing I can do from my end to fix it.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: PitBrat on 2012-08-19 23:39:18
I noticed some other glitches.
Unfortunately I don't recall the scene names.

The door in the Costa Del Sol inn has a blue outline.
In the chocobo sage's house there is a small white blotch above him.
Dark edges outline the scenery in the ice crater maze.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kompass63 on 2012-08-20 00:19:21
GLITCH: missed palette write to external texture field/delmin2/delmin2_15    (Costa del Sol Inn)
GLITCH: missed palette write to external texture field/zz3/zz3_15      (chocobo sage's house)
GLITCH: missed palette write to external texture field/icedun_1/icedun_1_15   (frost cave)

do you mean that?

(http://i50.tinypic.com/zxmbli.gif)



That is either a problem with the original game or with the OpenGL driver

It's a problem with the original game.

greet Kompass63
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: CloudXIII on 2012-08-20 13:27:13
I had noticed the aerith door glitch. i didnt bother but then again i should probably be report things like that to you guys so they can be addressed.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rumbah on 2012-08-20 14:27:03
If you plan to release the whole pack and want to save some space you could run the pngs through pnggauntlet, it optimizes the png compression losslessly.

I ran it on a few samples out of your pack it reduces the files size by one fourth to one third.
But be warned, it's slow as hell :p
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: DLPB_ on 2012-08-20 14:41:18
Aye, to go through all of the pngs would take an immense amount of time, and you have to be careful.  If you use some of the tricks for reducing size, Aali's driver has issues with them.

The best way to reduce size is for Aali to support jpeg instead of png for the backgrounds.  I asked him about it once and he won't, so that's that.  If I ever make my own, I will make the pngs 2x and not 4x. 
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: sen on 2012-08-20 17:25:51
If you plan to release the whole pack and want to save some space you could run the pngs through pnggauntlet, it optimizes the png compression losslessly.

I ran it on a few samples out of your pack it reduces the files size by one fourth to one third.
But be warned, it's slow as hell :p
You should check out Riot it's fast as heck and of course png compression losslessly, not to mention the faster/better your processor is it should be even faster
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: savage-xp on 2012-08-20 21:45:03
Gold Saucer entrece is Broken in Cd3
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-08-21 00:55:47
Thanks for the feedback guys. I just posted a new link to the updated 3gb pack on Google Drive (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms). Hopefully the download speed is fast enough. I will fix errors over time as I see them and upload them to the drive. Diehards can install them individually on top of the field pack. Right now there are no extra fixes.

I also am preferring quality over portability here. If someone else wants to downscale or further make more efficient this mod and provide an alternate download link, that is totally fine with me.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Mako on 2012-08-21 01:48:12
I also am preferring quality over portability here. If someone else wants to downscale or further make more efficient this mod and provide an alternate download link, that is totally fine with me.
Thanks Omzy, reducing the images to 2X does not come at a loss of quality. I'm in the process of optimizing everything. :) It should not take me to long, I work very fast.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-08-21 05:28:21
Thanks Omzy, reducing the images to 2X does not come at a loss of quality. I'm in the process of optimizing everything. :) It should not take me to long, I work very fast.
Great and thanks--once you have a link, ill put it in the main post.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Mako on 2012-08-21 08:06:37
Arg I've spent hours toiling away... seems there IS a loss of quality when going to 2x. It's very slight, but its there...
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Salk on 2012-08-21 11:07:36
Thanks for updating and hosting your mod, Omzy!

Great stuff!  ;)

P.S. And I am oh so happy that you go for quality over portability!
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: apz freak on 2012-08-21 11:27:59
Awesome
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-08-21 20:22:11
Arg I've spent hours toiling away... seems there IS a loss of quality when going to 2x. It's very slight, but its there...

If you're using Photoshop, when you are reducing to 2x are you using Bicubic Sharper (best for reduction) or Nearest Neighbor (preserve hard edges)? Bicubic sharper will sharpen the image whereas nearest neighbor will simply resize it without any filters.

Note: Could anyone who downloads the new pack please post how the download speed is for them? Its using Google Drive, which I have little experience with.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Hellbringer616 on 2012-08-21 20:40:40
I'll have a report once i am home in about an hour.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ProtomanZxAdvent on 2012-08-21 20:52:41
my download speed is 2.68 megabytes per second estimated time 20 minutes using internet explorer 9 with microsoft silverlight 5 installed
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: MrValle on 2012-08-21 21:34:05
Hi, is there a way to make this mod work with the re-release version of FFVII
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2012-08-21 22:52:09
My average speed for the download was 2.21 megabytes per second and it took 24 minutes.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: LeonhartGR on 2012-08-22 01:06:05
I feel pitiful with my max 1.0-1.1 mb/sec (speed up to 24 mbps- Bandwidth (Up/Down) [kbps/kbps]:   1.021 / 11.235)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Mako on 2012-08-22 01:16:42
Quote
If you're using Photoshop, when you are reducing to 2x are you using Bicubic Sharper (best for reduction) or Nearest Neighbor (preserve hard edges)? Bicubic sharper will sharpen the image whereas nearest neighbor will simply resize it without any filters.


Yeah, but as I stated there is a drop in quality...


https://dl.dropbox.com/u/87158028/00%20FFVII/ff7%20original.png
^Yours


https://dl.dropbox.com/u/87158028/00%20FFVII/ff7%20nearest%20neighbor.png
^Nearest Neighbor


https://dl.dropbox.com/u/87158028/00%20FFVII/ff7%20bicubic.png
^Bicubic Sharper


**
As you can see the difference is slight. But noticeable.

EDIT: Fixed original link...
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: MrValle on 2012-08-22 10:29:33
is there a way to build a working .lgp with these new field pictures?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kompass63 on 2012-08-22 10:42:42
is there a way to build a working .lgp with these new field pictures?

A large 3GB lgp file?
Why that?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Mako on 2012-08-22 10:43:56
Mr Valle there is no need... Aali's driver reads these from the mod folder.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: MrValle on 2012-08-22 12:25:52
But im playing the re-release of FFVII and aalis driver dont work with that. Thats why im wondering. It would rock my world if there is a workaround for this.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Tenko Kuugen on 2012-08-22 12:52:48
the work around is called convert your game to the old version
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: MrValle on 2012-08-22 13:14:37
thats a bad workaround
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Tenko Kuugen on 2012-08-22 13:39:48
Not for me.
Or anyone who doesn't care about crappy achievements, derp saves and hacks.
That means: everyone who actually plays videogames instead of fails at them.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: bloodygood on 2012-08-22 13:52:41
I believe instead of making fun of the persons choices for wanting to simply modify the original flevel.lgp it would be better to answer their question. Or don't respond to them if you don't know the answer. I personally have been working on doing exactly the same thing they are asking about. And the problem I am running in to is repacking the new field maps into the original .dec for each field location. This is partially due to having to first reconstruct the original full maps from the files that the driver reads.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: sen on 2012-08-22 14:13:42
Im sure on smaller screens like mine you won't notice the jaggy lines on 2x but of course if it's a bigger screen it's much more visible, perhaps there can be 2 versions?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: MrValle on 2012-08-22 15:06:51
Plus, i dont own the old copy of FFVII. And i dont pirate it like most others does. Also i dont want to ducttape fix the game with all thoes patches and stuffs. I just want to mod it with better gfx.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: bloodygood on 2012-08-22 15:34:56
Omzy, would it be possible to get a zip of all of the original files. non-converted for the driver?
Example: These files
Code: [Select]
mds7_0_00000000.png mds7_0_00000128.png mds7_0_00000129.pnginstead of these files.
Code: [Select]
mds7_00_00.png mds7_01_00.png mds7_02_00.png mds7_03_00.png
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2012-08-22 15:49:07
Plus, i dont own the old copy of FFVII. And i dont pirate it like most others does. Also i dont want to ducttape fix the game with all thoes patches and stuffs. I just want to mod it with better gfx.

PitBrat is aiming for Bootleg 0040 to automatically convert and patch the 2012 FF7, so there will be options in the future. Run Bootleg 0040 or wait for the above poster to make the lgp file. Your call  :)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Covarr on 2012-08-22 16:10:45
Chill, Kuugen. Preferring the old version is just fine. Getting nasty about it and flaming is not.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: MrValle on 2012-08-22 16:37:05
PitBrat is aiming for Bootleg 0040 to automatically convert and patch the 2012 FF7, so there will be options in the future. Run Bootleg 0040 or wait for the above poster to make the lgp file. Your call  :)

Sorry for the questions but, is it possible to make an working lgp file with the Omzys field pack? If so could i trouble someone to write a fast tutorial on that?

EDIT: I will have to wait for bootleg 0040
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: asurus on 2012-08-23 01:39:43
The Download of the field pack stops at 2 gb...and the rar-files are corrupt.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Salk on 2012-08-23 06:19:20
I and many others have downloaded it quickly (Google Drive is the best) and no files were corrupted.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: mumu932 on 2012-08-29 08:41:29
hello everyone.
I have the 2012 version of Final Fantasy 7, I'd like to know how to install games on this version.
I do not want to downgrade the game to version 98
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ManuBBXX on 2012-08-29 11:27:35
Hello everybody. Sorry for my noobish but.. what is the difference between this pack and the facePalmer ?
It's FacePalmer improved textures again ?
Thanks a lot
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2012-08-29 13:28:39
hello everyone.
I have the 2012 version of Final Fantasy 7, I'd like to know how to install games on this version.
I do not want to downgrade the game to version 98

This is currently all you can use with the 2012 version: http://forums.qhimm.com/index.php?topic=13424.0

To fully mod the game, you will need to convert to the 1998 version.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2012-08-29 13:31:47
Hello everybody. Sorry for my noobish but.. what is the difference between this pack and the facePalmer ?
It's FacePalmer improved textures again ?
Thanks a lot

This is FacePalmer's textures. We report the bugs here, and he releases new packs with the fixes. Until the next release of Bootleg, it requires a manual install which is to simply copy/paste them to ...\mods\Bootleg\field inside your FF7 installation folder.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ManuBBXX on 2012-08-29 13:35:32
Thanks a lot for your answer. So, this pack is exactly the same thing than FacePalmer + the 4 files(FixedLightingTextures, FixedMissingFiles, etc..) ?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2012-08-29 13:41:30
Yep  :)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: mumu932 on 2012-08-29 14:28:44
This is currently all you can use with the 2012 version: http://forums.qhimm.com/index.php?topic=13424.0

To fully mod the game, you will need to convert to the 1998 version.
and how did it?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ManuBBXX on 2012-08-29 15:09:14
and how did it?

Try this : http://forums.qhimm.com/index.php?topic=13429.0
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ChrAWESOME on 2012-08-29 23:16:23
As with MrValle, I have come here seeking a way to get these beautiful textures to work with my Re-release of FFVII.

Is there/will there be a way to add them to the re-release without converting to the old version?

The thing is, I've paid £8 for this and I want to keep the core game how it is - otherwise I feel like I could have just acquired the old version for free and used that. The Cloud Saves have actually been useful when switching from my XP virtual machine to my Windows 8 virtual machine, and I'm happy with the updated models that come with the re-release.

I've already used Anxious Hearts to change the audio to the original PS1 tracks so literally the only thing I want to do now is to upgrade the textures of the backgrounds. Everything else is perfect.

Any help for a guy who just wants to mod his textures with the game he already has?  :-)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kaldarasha on 2012-08-30 10:38:00
Counter question: have somebody of you owner of new vision ever bothered squareenix with that problem?
If I see right, the game runs now under directx9, is that the case maybe somebody should speak with the creator of enb-mods.
Maybe they could implement a shader solution, this would save space and time. Plus it would be look better.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ChrAWESOME on 2012-08-30 12:46:33
To be honest, I have a lot more faith in the modding community than Square Enix to fix up these backgrounds, they've already released the game so it's unlikely they'll complete the overhaul for free.

In light of recent Squeenix trends, maybe they'll release a texture pack in the form of DLC... even that's unlikely though - if they were to release DLC for FFVII it would probably be something stupid like sponsored costume changes or extra weapons... :roll:

EDIT: I contacted Square Enix support to see what they'd say. It went something like this:

Quote
SEE Agent Michael: Hello and thank you for contacting SQUARE ENIX Customer Support. Just a few moments while I review your question, please.
You: ok
SEE Agent Michael: I understand you have some issues with FINAL FANTASY VII?
You: yes, the re-release comes with updated model textures but not updated background textures
You: all the models are smooth and high-res, but the environment is still blocky and pixelated
You: i was wondering if SE had any plans to update the environments in the same fashion as they have the models?
SEE Agent Michael: Unfortunately, due to the way the backgrounds were originally rendered it is not really possible to update them with starting
from the very beginning.
File attachment upload has started.
The file Screen Shot 2012-08-29 at 02.59.34.png (313.38KB) was received.
You: Oops, sent that before you responded as a visual aid of what i mean
SEE Agent Michael: I understand that the updated characters may not fit in with the background all the time.
SEE Agent Michael: We can only apologise for this.
You: I have seen on the internet some updated textures created by the community, but they do not currently work with the re-release of FFVII
You: couldn't SE do the same?
SEE Agent Michael: I do not have any information on this unfortunately. All I can really do is pass your feedback on to the development team.
File attachment upload has started.
The file uttmpin4comp.png (888.6KB) was received.
You: Here is an example of what I mean
SEE Agent Michael: I can pass on your feedback, but you may be better posting on the forums.
You: The author of this picture has updated environments for the entire game I think, but they only work with the 1998 release, not the 2012
release. It would be really good if SE could do something similar - it would complete the spirit of the re-release and make the game that much more enjoyable
SEE Agent Michael: This is only the technical support department, I will pass this on but there is not much else I can do.
You: Ahaha
You: I'd very much appreciate that, thanks
You: I just hope they take it on board

... he said he'd pass on the feedback, but I don't have a lot of faith that SE will actually do anything. :-\

I have faith that we'll see mods for the 2012 version before too long - every game is moddable right? ;D

I would LOVE to be able to use Omzy's Field Pack with the unconverted 2012 version...
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: bloodygood on 2012-08-30 14:27:59
Considering no one has posted information specifically about what would go into making this possible here it goes. Information from here: http://wiki.qhimm.com/FF7/Field_Module
Due to the way the decompiled files store the backgrounds. The easiest method of re-inserting them was to have the driver pull the picture from somewhere else. Instead what you would have to do here is:
A. Update the Palette section of every file to make sure you have absolutely every colour that will be used in the background.
B. Update the section that tells the driver how to put together the pieces (16x16 pixels) in order. Since the new backgrounds are 4 times larger. That means completely updating it or finding a way to tell the driver to use 64x64 chunks instead. And also that would still mean re-writing where the top left pixel of each chunk is since that would change from using the larger images.
C. Updating the actual background data with the new data and making sure every pixel grabs its colour from the correct palette.
Now I am in no way saying this is an impossible feat, I am only saying it will take a lot of work. But who knows, the members of this forum have always surprised me with their accomplishments so I believe someone will figure this out. I personally have been wrapping my head around this very idea since the re-release came out.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: TABS1975 on 2012-08-30 14:58:35
@ anybody who can help me 

Hello all , i'm new to this part of ff7 , but i love the game loved it for years also now i have the info to do the changes but can't seem to understand the correct way to go about it

example -  i don't really understand the cfg file - i will send you my cfg file and please have a look if you can and please give me some pointers on this topic

Q1 -   Do i have the mod path on my cfg if not where does it go in order or anywhere ? 

-------------------------------------------------------------------------------------------------------------------



# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1680
window_size_y = 1050
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: TABS1975 on 2012-08-30 15:14:29
@ anybody who can help me out

Hello again - i need help with my ff7 directory is it upto date or do i need more things ?

(http://i49.tinypic.com/2rmuxdx.jpg) <-------- part 1 folder

(http://i48.tinypic.com/2q3xb8j.jpg)  <---------part 2 folder



tell me what i need to get the modpath folder ?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-09-03 01:09:37
Considering no one has posted information specifically about what would go into making this possible here it goes. Information from here: http://wiki.qhimm.com/FF7/Field_Module
Due to the way the decompiled files store the backgrounds. The easiest method of re-inserting them was to have the driver pull the picture from somewhere else. Instead what you would have to do here is:
A. Update the Palette section of every file to make sure you have absolutely every colour that will be used in the background.
B. Update the section that tells the driver how to put together the pieces (16x16 pixels) in order. Since the new backgrounds are 4 times larger. That means completely updating it or finding a way to tell the driver to use 64x64 chunks instead. And also that would still mean re-writing where the top left pixel of each chunk is since that would change from using the larger images.
C. Updating the actual background data with the new data and making sure every pixel grabs its colour from the correct palette.
Now I am in no way saying this is an impossible feat, I am only saying it will take a lot of work. But who knows, the members of this forum have always surprised me with their accomplishments so I believe someone will figure this out. I personally have been wrapping my head around this very idea since the re-release came out.
This is pretty much spot on. It would be a big project indeed. There is no reason to use the original photoshops, however, since the converted files distributed in the release are of the same format that the game engine expects (16x16 blocks). You would have to add a header to each image file and index each color with palettes like bloodygood suggests. However, this would probably require a larger palette, among other things. Perhaps its a better idea to alter the driver of the re-release than to alter the game itself, but I lack knowledge in that area, unfortunately.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kaldarasha on 2012-09-10 00:36:52
I have seen a problem with the lightmaps.
They are sharper, yes, but ff7 can't handel the transparancy value (i think using black for transparancy is causing that).
There is no light animation any more.   :cry:

Example: ancnt1(etc.) all ligtrays are on.  Or snow_1 the flirring effect is gone.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: PitBrat on 2012-09-10 00:51:49
None of the color cycling animations work with the .png textures.
It's a limitation of the OpenGL driver.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-09-10 01:00:17
None of the color cycling animations work with the .png textures.
It's a limitation of the OpenGL driver.
I've been wondering what exactly the problem with those was. Thanks for reporting that. Not a huge deal, in my opinion, but hopefully it gets worked out in the future.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ManuBBXX on 2012-09-20 02:59:32
The remove glitched textures in bootleg needs to be unchecked as I read. Personnaly, I checked it, before of course reading it, but didn't see a difference in game. When you tell about 'losing playable content' Omzy, what de you mean in particular ?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-09-20 03:23:06
The remove glitched textures in bootleg needs to be unchecked as I read. Personnaly, I checked it, before of course reading it, but didn't see a difference in game. When you tell about 'losing playable content' Omzy, what de you mean in particular ?
I believe that option runs a batch script that deletes any texture with a lighting parameter, which may be more than a hundred textures. In-game, the backgrounds will look fine, but the lighting layers will be pixelated like in the original game. From what I've recently learned about the subject, some of the glitched textures may actually be missing an animation (which is hard to notice if they are). You aren't seeing a difference because those backgrounds with lighting layers are relatively uncommon. If anyone has more input on this, please let me know. I still have yet to do a playthrough.

Anyhow, my recommendation is still to not check it and sacrifice the few missing lighting animations for better quality lighting overall. I doubt it will be noticeable.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ManuBBXX on 2012-09-20 12:56:39
Okay, I note it ! Thanks a lot to you  :)
A last suggest if I can : in this screen, what do you recommand between thoses 2 choices of field textures ? FacePalmer or Blackfan+SL1982+FacePalmer ?
I always used FacePalmer only, and after bootleg install, replaced the png in the field folder by your complete pack(Omzy).

(http://imageshack.us/a/img441/4483/capturedpg.jpg) (http://imageshack.us/photo/my-images/441/capturedpg.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: DEFIANT on 2012-09-20 14:42:46
I too am also looking for the best option for field textures.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-09-20 16:24:04
I don't think Bootleg has been updated since I made my new release. This field pack has every texture in the game, so there's no longer a need to mix and match. So, just FacePalmer (manually install it, its just a drag and drop).
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: DEFIANT on 2012-09-20 18:08:44
Thank you, what I was thinking as well. Just needed reaffirmation.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: savage-xp on 2012-09-20 19:40:34
Shinra building inside is distorced/sprited. none can do?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2012-09-20 21:40:02
Post a screenshot. If Omzy can identify the filename from it, then maybe one of us can do it.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Trihugger on 2012-09-21 23:03:28
Thank you Omzy for this.  The pixelated vanilla crap was giving me a giant headache if I played for more than an hour.  15 year old nostalgia at its finest.  Thank you again sir.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: savage-xp on 2012-09-22 22:01:37
(http://i38.photobucket.com/albums/e149/kaiserknucles/outsiders_zps57db2164.jpg)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2012-09-22 23:12:00
I'm not sure I see what the problem is with that one (blin68_1). I compared the originals with the photoshops and it looks markedly improved. Originally it looked terrible, so there's only so much magic the fractals can work. I do notice a bit of a light clipping issue on the specimen cage, but that is likely present in the original game, similar to the door animation a few posts back. If its a bug in the original game, I can't fix it since its a bug in the order the textures are called by the kernel to be layered. If it is a problem with the lighting animation of the cage, that is an OpenGL driver issue that has yet to be hammered out.

As always, thanks for reporting it  ;D
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Akira Sendoh on 2012-10-15 14:27:54
Why Omzy's Field pack is not working on my computer ???
I put the FacePalmer folder on C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/
But it's useless :( Does anyone know how to fix this problem ???
This is my APP.LOG


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce4 MX 4000/AGP/SSE2 1.5.4
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 2
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/hand_1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/sibuki4_00.png, failed
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/menu/btl_win_a_l_00.png, failed
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/menu/barre_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/menu/tifa_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/menu/earith_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/menu/red_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/menu/yufi_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/menu/ketc_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/menu/bins_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/menu/cido_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/menu/btl_win_a_l_00.png, failed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/rtac_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/aabd10_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/rtah_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/ruac_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/cidrmk_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/abeb_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/ci_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/ci_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/ceab_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/ECJC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/ECJE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/DZIA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/DZIB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/DZIC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/AWDC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/AWDD_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/AWDE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/AVGB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/AVGE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/ejfa_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/AVhc2_00.png, failed
MIDI play: 30
reading midi file: SINRASLO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_00_02.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_01_02.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_01_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_01_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_01_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_01_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_01_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_01_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_01_13.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_02_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_02_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_02_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_02_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_02_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_02_13.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_03_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_03_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_03_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_03_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_03_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_03_12.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_03_13.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_04_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_04_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_04_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_04_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_04_11.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_04_12.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_04_13.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_15_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_03_11.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin64/blin64_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/rtac_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/aabd10_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/rtah_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/c_eye2r_00.png, failed
MIDI play: 30
song is already playing...
GLITCH: missed palette write to external texture field/blin63_1/blin63_1_15
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_01_02.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_01_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_02_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_02_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_02_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_02_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_02_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_02_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_02_11.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_02_12.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_02_13.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_03_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_03_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_03_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_03_11.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_03_12.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_03_13.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_04_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_04_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_04_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_04_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_04_11.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_04_13.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_15_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_1/blin63_1_15_15.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/rtac_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/aabd10_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/char/rtah_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/flevel/c_eye2r_00.png, failed
MIDI play: 30
song is already playing...
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_t/blin63_t_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_t/blin63_t_00_02.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_t/blin63_t_00_03.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_t/blin63_t_00_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_t/blin63_t_01_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_t/blin63_t_01_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_t/blin63_t_01_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_t/blin63_t_01_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_t/blin63_t_01_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_t/blin63_t_02_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_t/blin63_t_02_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/DK/field/blin63_t/blin63_t_15_09.png, falling back to palette 0
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ManuBBXX on 2012-10-15 14:42:10
How is configured your bootloader popup ?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Akira Sendoh on 2012-10-15 14:52:08
what bootloader you say ???
you mean starting of my game ??

No useful indirect path
that the pop up say when everytime i start my game ..
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: PitBrat on 2012-10-15 17:58:45
INFO: NVIDIA Corporation GeForce4 MX 4000/AGP/SSE2 1.5.4

That video card isn't capable of running FF7 with the modifications you have installed.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Aevyr on 2012-10-16 00:26:27
Where is the ff7_opengl.cfg file? I can't find it.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2012-10-16 00:29:49
Install Aali's Driver.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Akira Sendoh on 2012-10-16 06:57:00
INFO: NVIDIA Corporation GeForce4 MX 4000/AGP/SSE2 1.5.4

That video card isn't capable of running FF7 with the modifications you have installed.
Ouch :(
Why Magochocobo & Felix Leonhart Battle Enhancement works in my game ???
Only Field Texture not working :(
Hmm .. There's any solution about my problem ??
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ManuBBXX on 2012-10-16 09:19:43
yes, changinf for a better video card. The fact is, maybe, you haven't enough memory on your video card, thoses textures take a lot in video ram.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Akira Sendoh on 2012-10-16 17:34:39
yes, changinf for a better video card. The fact is, maybe, you haven't enough memory on your video card, thoses textures take a lot in video ram.
Why the Battle Scene Enhancement working on my game ???
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: jacenat on 2012-10-19 14:29:53
Still no way to make them work in the re-release?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: omega res novae on 2012-10-20 05:10:39
it uses aalis driver so no. you have to use the converter by kranmer
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: FF7Remastered on 2013-04-05 06:12:53
I don't know if those issues have been posted, but I have just played a full playthrough and I have figured out some errored scenes. They all have the same problems with white/black squared blocks all over the scene. These scenes are:

Ancients temple -- Kuro1
Great Glacier -- hyou2
Final Battle -- lastmap
Crater --- Crater2

Update: found another error scene

Second area of the one with a lot of magic pots -- las2_3
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kaldarasha on 2013-04-07 22:14:36
These scenes have some problems, too.
Midgar Sector 8 - md8_52
Weapon store off the wall markt - mkt_w
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: outsider on 2013-05-24 19:32:49
scuse me, but i don't understand where i have to put these file, which folder?
And i have to set something in ff7_opengl.cfg to make it work?
Sorry for the question im a noob :P
P.S.
problem solved sorry for the troubles.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Salk on 2013-05-29 04:01:04
I have interesting news from Omzy himself. He's now busy with more pressing obligations but he intends to corrects those few scenes that still have issues.

Have faith!  ;)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Aavock on 2013-05-31 00:48:01
Hey everyone,

I was wondering if it was possible to "put back" the earlier extrated PNG files into the LGP so it would be compatible with re-release: thanks to Aali's "Palmer" I was able to extract the PNG files, resized them and apply some filters; using a PS script it'll be a fast process but now I'm stuck in how to re-insert the result in the LGP file. Any ideas ? Does "Palmer" allow that manipulation ?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rundas on 2013-05-31 00:55:28
The game doesn't use .png format, it uses it's own custom file type. Externals are .png but that's completely different.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Aavock on 2013-05-31 01:22:57
Thanks for your response CleverName, but is it possible to re-convert the PNG files into the game custom file type ? In some older versions of "Palmer" there was a option to do so if I remember correctly...
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kompass63 on 2013-05-31 02:01:00
Could this (http://forums.qhimm.com/index.php?topic=8639.msg108466#msg108466) help?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rundas on 2013-05-31 02:25:06
Yes, it is possible to convert them.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Aavock on 2013-05-31 03:36:40
IMG2Tex is not working, the fields maps are not *.tex files Kompass; how can I convert them CleverName ?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Template on 2013-05-31 06:34:30
i smell dead end
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rundas on 2013-06-01 19:05:21
I'm almost positive you can, but I can't remember how. You can just convert your game to the '97 version and all you lose is achievements, cloud saves, and trainer which are all stupid. You also keep the "enhancements" from the new one. If you do that then you can just put them in the proper directories inside the mods folder.

What is the file extension on the backgrounds?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Template on 2013-06-01 20:36:23
He wants to put them in his PSX version, though, I thought.

edit: oops I was out to lunch that day, musta put a couple unrelated threads together in my mind
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rundas on 2013-06-01 21:43:53
. . . so it would be compatible with re-release . . .

If you've improved Omzy's fields (and if it's ok with him) then put them in the properly named folders so they can be placed in the mods folder. Then after that put them up for download here. I'm curious as to what they look like since I use Omzy's backgrounds.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Aavock on 2013-06-02 01:38:46
I just can't improve what Omzy already did but his FacePalmer v3.0 script is very interesting and I would like to apply diferent resizing method but once I have all the PNG files freshly resized I have no clue how to convert them into the game custom field file type into the flevel.lgp.

Reason I want to do that for the 2012 version is because I already create an other mod that strangely doesn't work well in the 1998 version. Also, it would be incredibly easy to "install" this mod.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rundas on 2013-06-02 01:42:40
Well, since image2tex doesn't convert .png's, your mod will only be able to be used with the '97 version or a converted game.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kompass63 on 2013-06-02 01:55:13
Have you looked this?

http://wiki.qhimm.com/view/FF7/Field_Module
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Aavock on 2013-06-02 03:26:08
I've already read the qhimm wiki pages about the backgrounds but according to Aali here (http://forums.qhimm.com/index.php?topic=8450.175), it is possible to import the PNG back to flevel.lgp using "Palmer" but step 5 is not working. Has anybody tried this before ?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: PitBrat on 2013-06-02 03:52:13
You must first identify the exact texture name expected by the game engine.

This site is a good starting reference:

LGP File Listing                                Various         All Files Documented                          INFO (https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=2)


You might also enable the show missing textures option in ff7_opengl.cfg.
# show every failed attempt at loading a .png texture
show_missing_textures = yes

Then go through the app.log and locate the texture file names.

Use software like img2tex to convert the .png's into the correct format.

img2tex04_bin.7z                                Borde           Tool to convert textures                Qhimm (http://forums.qhimm.com/index.php?topic=8639.msg108466#msg108466) FILE (http://www.fileden.com/files/2012/7/12/3325024/img2tex04_bin.7z)


Use an LGP tool to place the new textures into the .lgp files.

ulgp.7z                                         Luksy           LGP Tool to Modify Game Archives        Qhimm (http://forums.qhimm.com/index.php?topic=12831.msg178524#msg178524) FILE (https://dl.dropbox.com/u/3227870/ulgp.7z) SOURCE (https://dl.dropbox.com/u/3227870/source.7z) LIBS (https://dl.dropbox.com/u/3227870/libs.7z)

ulgpGUI_v0.7.7z                                 Luksy           LGP Tool and GUI Without Libraries      Qhimm (http://forums.qhimm.com/index.php?topic=12831.msg178524#msg178524) FILE (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.7.7z) SOURCE (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.7_source.7z)

ulgpGUI_v0.5_aio.7z                             Luksy           LGP Tool and GUI                        Qhimm (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.5_source.7z) FILE (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.5_aio.7z) SOURCE (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.5_source.7z)

Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Aavock on 2013-06-02 16:17:38
Thanks for the response PitBrat but I want to create this mod for the re-release version by creating a new flevel.lgp file. IMG2Tex is definitely not working, the backgrounds  are not *.tex files such as the menu font and character's avatars.

Here's what I did so far:
1) Extract the entire flevel.lgp using unlgp cmd
2) Get "md1stin" (first field of the game)
3) Extract all PNG from "md1stin" using "Palmer"
4) Place all "md1stin" PNG in Photoshop then resize preocess

Now, I want to convert the PNG results into the game custom file type (I thought "Palmer" was able to do so) and replace "md1stin" file then use lgp cmd to create new the flevel.lgp.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2013-07-13 05:45:20
Hey guys, been getting some PMs that the download link is down because of too much traffic. Bummer. Can someone upload the file somewhere else and provide a link? I'll update the first post with it--just don't have time these days unfortunately. Thanks in advance!
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Template on 2013-07-13 07:32:44
Hey guys, been getting some PMs that the download link is down because of too much traffic. Bummer. Can someone upload the file somewhere else and provide a link? I'll update the first post with it--just don't have time these days unfortunately. Thanks in advance!

Omzy's Field Pack Mirror (https://docs.google.com/file/d/0B1g3qSVwwtNBOFc4OGtrZFd4X2s/edit?usp=sharing)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2013-07-14 00:41:54
Thanks Template!

First post updated with mirror and a little update message at the bottom.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2013-07-14 00:57:58
Update 7/13/13:
I've playtested through 75% of the game and have a larger list of erroneous fields (~20). Whenever I get around to finishing the game (for the 15th or so time), I'll release more fixes  :-)
Waiting oh so patiently for FF8 driver support so I can wreck that game's graphics too...

YES!!!  ;D

Question...can your methods be adjusted to work for battle scenes as well?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Omzy on 2013-07-14 01:21:49
Question...can your methods be adjusted to work for battle scenes as well?

Good question. Never looked into it but thought about it. My guess would be that it would be easier to do the battle scenes than the field backgrounds as far as resizing goes because of the number of ridiculous complexities involved in field backgrounds. I don't think battle scene textures are animated, which would also make it easier, but I could be mistaken. The driver may support pulling the new assets from external folders, and I also haven't checked that. I think anybody could take a crack at it and probably come up with something without too much time invested if they copied the photoshop filters from FacePalmer. These days I only have enough time to scratch my chin, unfortunately  :-o
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: steamwolf on 2013-07-30 06:23:13
I've been having some trouble getting the field textures to show up. I've taken some screen shots of what I am seeing and just wanna see if everything looks as it should or not. I'm not seeing anything near as good as the pics Omzy posted, but maybe I'm blind? Either way I think there is something going wrong and not letting me install the facepalmer and field textures correctly. I'm following Tifa's tutorial and I have tried doing this with multiple game modes and just remastered.

Screenshots: http://www.mediafire.com/download/ggauqn7753ba2s2/ffviiscreens.zip

If anyone can help me out here that'd be great.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Template on 2013-07-30 06:42:55
Yah those are the original field backgrounds, what operating system are you on? Are you using Tifa's torrent or did you download the mods separate? How many folders do you have in your
./Games/FFVII/mods/ directory?
If you have 2 folders in there and 1 is named DK, and the other is Bootleg, copy paste overwrite everything from DK into bootleg, and then change the modpath in bootloader.exe to Bootleg instead of DK.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: steamwolf on 2013-07-30 18:22:55
Yah those are the original field backgrounds, what operating system are you on? Are you using Tifa's torrent or did you download the mods separate? How many folders do you have in your
./Games/FFVII/mods/ directory?
If you have 2 folders in there and 1 is named DK, and the other is Bootleg, copy paste overwrite everything from DK into bootleg, and then change the modpath in bootloader.exe to Bootleg instead of DK.

Windows 7, downloaded mods separate, one folder named Bootleg.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Template on 2013-07-30 18:34:47
can u post in code tags the contents of yout bootleg.log file? it may be in the directory with bfe if its not in the game folder.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: steamwolf on 2013-07-31 04:46:37
can u post in code tags the contents of yout bootleg.log file? it may be in the directory with bfe if its not in the game folder.

Okay here it is.

Code: [Select]
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Tue 07/30/2013 -  1:10:15.53
INFO: Bootleg Options: /C5 /S4 /P3 /R0 /O111101101010000000110111010100000001111111001111111100111 /N1 /A1 /V1 /H12 /L9 /M8 /K0 /E9 /T3 /Z24 /B0 /J /U1 /W3 /Y0 /Q2 /G4221122113122234
INFO: Brat Code: /@11011601020111100010221100111014000401223254372501112
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Game\Steam\SteamApps\common\FINAL FANTASY VII\"
INFO: Mod Path: "C:\Users\steamwolf\Desktop\FFVII\;C:\Users\steamwolf\Downloads\;C:\Users\steamwolf\Desktop\FFVII Mods\"
INFO: Temporary Files: "C:\Users\STEAMW~1\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Identified Re-Release, Preparing for Conversion . . .
Completed Preparation.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Converting Re-Release to Old Version . . .
Completed Conversion.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.

Searching for "ff7_opengl-0.7.11b.zip" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .


Using Data Drive D:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Registering Audio Devices . . .

Configuring SOUND and MIDI . . .
Completed Audio Devices.

Searching for "Avalanche High Res.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Romeo14 AC Style Materia for Avalanche . . .
Completed Romeo14 Materia for Avalanche.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.


Patching Kernel . . .
Kernel Patches Installed - Bootleg Spell Names and Remastered
Scene Patch Installed - Remastered
Completed Patching.

Searching for "MO.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul . . .
Fixing Summon Menu Bug . . .
Updating Menu Overhaul with Romeo14 AC Style Materia . . .
Completed Menu Overhaul.

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.

Installing additional audio tracks . . .

Configuring FF7Music . . .
Installing The Remix Soundtrack . . .
Completed Music Installation and Integration.

Searching for "FMVRes.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.

Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Searching for "eidoslogo.avi" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Eidos Logo . . .
Completed Logo.

Installing Grimmy's Movies . . .
Searching for "hq_vids_2.7z" in ""
hq_vids_2.7z is missing.
Searching for "missing_hq.zip" in ""
missing_hq.zip is missing.
Searching for "New_opening.7z" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Extracting "New_opening.7z"
Completed New_opening.7z.
Searching for "sqlogo.AVI" in ""
sqlogo.AVI is missing.
Searching for "HQ_opening_credits.zip" in ""
HQ_opening_credits.zip is missing.
Searching for "4.zip" in ""
4.zip is missing.
Searching for "ending2.avi" in ""
4.zip is missing.

Searching for "movies.part1.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Leonhart7413's Intro Movies . . .
Extracting "movies.part1.rar"
Completed Leonhart7413's Intro Movies.

Searching for "RetFMV.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing ReTranslated FMVs . . .
Completed ReTranslated FMVs.

Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing FacePalmer V2 Field Textures . . .
Extracting "Omzy's FF7 Field Pack.zip"
Completed FacePalmer V2 Installation.


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Searching for "data.7z.001" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.

Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.

Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.

Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .

Installing Bootlegged Cloud Base Models . . .

Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .

Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .

Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .

Installing AC Potion Vials . . .
Completed AC Potion Vials.

Installing Squallff8's Rebuilded Cloud Field Models . . .
Completed Squallff8's Rebuilded Cloud.

Installing Bloodshot's Edited TA Cloud Battle Model . . .
Completed Bloodshot's Edited TA Battle Model.

Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.

Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.

Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.

Installing Grimmy's Shirtless Sephiroth model . . .
Completed Grimmy's Shirtless Sephiroth Battle Model.

Installing Squallff8's Rebuilded Sephiroth Field Model . . .
Completed Squallff8's Rebuilded Sephiroth Field Model.

Installing Squallff8's Rebuilded Tifa Field Model . . .
Completed Squallff8's Rebuilded Tifa Field Model.

Installing Bloodshot's Classic Tifa Battle Model . . .
Completed Bloodshot's Classic Tifa Battle Model.

Installing PRP Yuffie Field Model . . .
Completed PRP Yuffie Field Model.

Installing Weemus' FMV Vincent Field Model . . .
Completed Weemus' FMV Vincent Field Model.

Installing StickySock's Vincent's New Boots Battle Model . . .
Completed Vincent's New Boots Battle Model.

Installing  Cid Model . . .
Completed  Cid Model.

Installing Squallff8's Rebuilded Aeris Field Model . . .
Completed Squallff8's Rebuilded Aeris Field Model.

Installing Megaten's Hi Quality Aerith Battle Model . . .
Completed Hi Quality Aerith Battle Model Installation.

Installing E1sunz Cait Sith - Cat Only Battle Model . . .
Completed E1sunz Cait Sith - Cat Only Battle Model.

Installing Squallff8's Rebuilded Barret Field Model . . .
Completed Squallff8's Rebuilded Barret Field Model.

Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.

Installing Jinkazama2k7's Assault Team Avalanche - Biggs Model . . .
Completed Assault Team Biggs.

Installing Jinkazama2k7's Assault Team Avalanche - Jessie Model . . .
Completed Assault Team Jessie.

Installing Jinkazama2k7's Assault Team Avalanche - Wedge Model . . .
Completed Assault Team Wedge.

Installing  HQ Red XIII Field Model . . .
Completed  HQ Red XIII Field Model.

Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.

Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.

Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.

Completed Vehicles.

Installing JLOUTLAW's Light Core Ruby Weapon Model . . .
Completed JLOUTLAW's Light Core Ruby Weapon Model.

Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Extracting "tank_and_pirate_ship.zip"
Completed Pirate Ship and Tank.

Searching for "Guard Scorpion.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.

Searching for "Sweeper.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.

Searching for "materia.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.

Customizing Cloud's Weapons . . .
Installing APZ's Buster Sword . . .
Installing Slayersnext's Mythril Saber . . .
Installing Slayersnext's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Slayersnext's Organics . . .
Installing Slayersnext's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Squall8Cloud7's Dragon Buster as Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Slayersnext's Yoshiyuki . . .
Installing Slayersnext's Apocalypse . . .
Installing Slayersnext's Heaven's Cloud . . .
Installing APZ's Ragnarok . . .
Installing Oblivion External Ultima Weapon . . .
Completed Cloud's Weapons.

Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.

Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.

Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.

Searching for "Save Point.7z" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Team Avalanche Save Point Model . . .
Extracting "Save Point.7z"
Completed Team Avalanche Save Point Model.

Installing Mike's Customized Old Style Phoenix . . .
Completed Mike's Customized Old Style Phoenix.

Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.

Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.

Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.

Installing Mike's Flame Limit V2 . . .
Completed Mike's Flame V2 Limit.

Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.

Installing JordiBo's Prelude Credits . . .
Completed JordiBo's Prelude Credits.

Installing Customized Avatars . . .
Installing Barret Avatar - Transparent by Bloodshot . . .
Installing Vincent Avatar - Transparent by Bloodshot . . .
Installing Cid Avatar - Transparent by Bloodshot . . .
Installing Cloud Avatar - Transparent by Bloodshot . . .
Installing Aeris Avatar - Transparent by Bloodshot . . .
Installing Cait Sith Sith Avatar - Transparent by Bloodshot . . .
Installing Sephiroth Avatar - Transparent by Bloodshot . . .
Installing Proud Cloud Avatar - Transparent by Minmin . . .
Installing RED XIII Avatar - Transparent by Bloodshot . . .
Installing Tifa Avatar - Transparent by Bloodshot . . .
Installing Yuffie Avatar - Transparent by Bloodshot . . .
Completed Customized Avatars.

Installing Alternative Menu Background . . .
Completed Alternative Background.

Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).

Installing Kranmer's Master Control DLL.
Completed Kranmer's Master Control DLL.

Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.

Completed Finalizing Installation.
Completed Generating MODS Folder.

Removing setup files . . .
Completed Clean Up.

Completed Bootleg: Tue 07/30/2013 -  1:40:01.17.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Template on 2013-07-31 05:06:22
Three suggestions:
1.) Complete uninstall.
2.) Download the previous version of ff7music(12 on the end) and replace 13 (13 has issues).
3.) Something just doesn't look right about using your desktop for the mod folder. It's probably not an issue... but just out of superstition let's move that to idk, C:\FF7mods\ - something simple.

Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: steamwolf on 2013-08-01 04:23:23
Three suggestions:
1.) Complete uninstall.
2.) Download the previous version of ff7music(12 on the end) and replace 13 (13 has issues).
3.) Something just doesn't look right about using your desktop for the mod folder. It's probably not an issue... but just out of superstition let's move that to idk, C:\FF7mods\ - something simple.

1. Done
2. Done
3. Well this seemed to help a bit with the All Game Modes + Aerith Revival issue. I have the retranslated dialogue and the option to turn on Aerith Revival, but so long as I leave it off the retranslation is fine. So this was a good suggestion overall, but I'm still having issues with the field textures. Tomorrow I will attempt without multiple modes and just use the Remastered game mode and see how it goes. If you would like me to repost my bootleg.log I will in the morning.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Template on 2013-08-01 04:25:14
Mode changing is broken in bootleg 40 (sorry guys). It's an ingenius idea, but it usually doesn't work right. Pick one mode.
As for Omzy's field pack, it is simply a crapton of folders full of png files that get extracted to your games directory's mod folder.
So yours should be located in:
C:\Game\Steam\SteamApps\common\FINAL FANTASY VII\mods\bootleg\field\
any folders and files in there?
If not just install them manually, but it means something went pretty wrong during install. Like you ran out of room. 

Edit: I think its only fair to add that a LOT of work went into the mode switcher(obviously). I don't think we've seen the last of it, but don't get your hopes up, either. There are probably some particular mod setups that it works fine with, but I do not know what they are, and there's maybe 1 or 2 people on the planet that do, and they are busy. Anyway, for boot40 the Aerith Revival HAS been properly implemented into the GJHardcore mode, and that's the ONLY way I know of to pull off that stunt.

That is totally off topic tho, so allow me to add that what you new people should ALSO be posting on this thread is frequent and fervent requests that Omzy drink more beer and work on the handful of problems this mod still introduces. There's a nasty lighting issue with Shinra tower 68 floor that completely hides the enemy skill materia that will appear in the specimen viewing area after the boss fight there. I hate to batch remove all the HiRes lighting Omzy painstakingly included (and he hates that idea too) which is what "Fix glitched lighting" or w/e option in bootleg40 will do (it works but it's over-effective). There's probably like... literally 20 scenes out of what... 400... that could use adjustments. You guys should be rattling the cage. I would do it myself.... but I looked into it and Omzy is the right guy for the job.
(http://i647.photobucket.com/albums/uu193/electrotoyou/5337da3a-38db-4513-9e5f-62a41d796bcf_zpsb819aa32.jpg) (http://s647.photobucket.com/user/electrotoyou/media/5337da3a-38db-4513-9e5f-62a41d796bcf_zpsb819aa32.jpg.html)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: steamwolf on 2013-08-01 16:55:20
The mode changing was working fine for me once I changed the location of the mod folder. I only dabbled with the bombing mission section, but it was okay. I'll try it again some other time. As for the field packs, it seems like opera is a bad choice when downloading files from google as the Omzy field pack was only 128 mb versus the actual 3 gb size. I got the file downloaded using chrome and then everything was fine. Thanks for your help, Template. And yeah it'd be great if Omzy would drink more beer and work on those problems.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rirse on 2013-08-02 22:05:37
Template have you found a way to inject the backgrounds into the Steam/2012 version yet? I tried doing the downgrade to use the mod folder, but it got screwed up somehow and wouldn't work. And the Bootleg mod looks terrible in my honest opinion to want to use instead.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Template on 2013-08-02 22:16:35
No, and it's really disappointing. They purposely made the game moddable but left us no way to change the backgrounds without totally ripping their code apart. I did a collection of mods for unconverted STEAM but I must be honest I couldn't actually play that way, it's part of why testing that package is so difficult. There is really no reason to stay on the CLOUD unless you're a purist and it's a goal of some sort.

I gotta say, though. Troubleshooting reports for bootleg have dropped off. GameConverter9b (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959) handles STEAM like a ball of yarn now. If you were having trouble before with converting STEAM, this new version of GameConverter should take care of the dirty work. It's now possible to completely move your STEAM installed Final Fantasy VII folder and put it wherever you please outside of the Program Files area, and then convert it. Right now I have a converted version I play with, and a STEAM version I use to test both installed on my system. The only twist (if you could call it one) is that you need to manually type in the filepath for where you moved your STEAM FF7 folder during the conversion.   

I asked Omzy personally about the idea of making a huge flevel.lgp file with upscaled backgrounds in it, and his answer was complicated enough to mean it wasn't going to happen. In theory, it's possible, in practice, it would be sort of a life's work. Bootleg has all kinds of mods, some of which are actually included in the HQModels for STEAM package. You can install it and then put Kaldarasha's models on top, which is really all that HQ STEAM package is, minus the things that are incompatible, like world map mods and menu mods.

In response to some PM activity I've received on this subject I'll let Omzy explain it in his own words, because this is out of my comfort zone. To be totally clear: I am personally not capable of doing all this would require, physically or mentally, not even for 1 scene. Hope its cool to post this PM, I am almost certain he would approve.
Heya Template!

I'm not sure it can be done. This information is far from fresh in my head so pardon the laxity. The import feature of Aali's Palmer turns the textures into nice little compressed bundle textures that his driver reads (the files that are distributed with the field pack). His driver was specifically designed to understand an increased number of palette colors (larger palette size) in addition to the higher resolution. The palette sections of the field file would need to be rewritten to observe this, in addition to rewriting segments of the field file encoding the length of the larger textures. Even if this were all done without a hitch, I'm not sure the kernel itself would be able to understand the headers of the modified field files. Kernel editing would be above my level of ff7 knowledge and a dark area of programming I have yet to delve into. If, however, you think you can shimmy around these limitations, you have my full support ;D

Omzy
Just goes to show how awesome the guy is. Seriously I wouldn't even make political criminals do this process and I certainly wouldn't ask Omzy to do it. If this is going to ever happen, it will have to come from some super talented person who can verify that the kernel headers will work after doing a test scene. And then, assuming they could make that scene work, changing aali's Palmer tool to accommodate the format needed for encoding into the lgp file. That would be a year's worth of toil, several hours a day I think, and the person would have to start out with knowledge few people alive possess. There's no guarantee that there wouldn't be massive problems we haven't considered somewhere along the process. If you want to see how totally bonkers this stuff turns out... just look at the actual .png files Omzy's Field Pack installs. They look like quilts from the 19th century. 
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rirse on 2013-08-03 03:37:42
No, and it's really disappointing. They purposely made the game moddable but left us no way to change the backgrounds without totally ripping their code apart. I did a collection of mods for unconverted STEAM but I must be honest I couldn't actually play that way, it's part of why testing that package is so difficult. There is really no reason to stay on the CLOUD unless you're a purist and it's a goal of some sort.

I gotta say, though. Troubleshooting reports for bootleg have dropped off. GameConverter9b (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959) handles STEAM like a ball of yarn now. If you were having trouble before with converting STEAM, this new version of GameConverter should take care of the dirty work. It's now possible to completely move your STEAM installed Final Fantasy VII folder and put it wherever you please outside of the Program Files area, and then convert it. Right now I have a converted version I play with, and a STEAM version I use to test both installed on my system. The only twist (if you could call it one) is that you need to manually type in the filepath for where you moved your STEAM FF7 folder during the conversion.   

I asked Omzy personally about the idea of making a huge flevel.lgp file with upscaled backgrounds in it, and his answer was complicated enough to mean it wasn't going to happen. In theory, it's possible, in practice, it would be sort of a life's work. Bootleg has all kinds of mods, some of which are actually included in the HQModels for STEAM package. You can install it and then put Kaldarasha's models on top, which is really all that HQ STEAM package is, minus the things that are incompatible, like world map mods and menu mods.

In response to some PM activity I've received on this subject I'll let Omzy explain it in his own words, because this is out of my comfort zone. To be totally clear: I am personally not capable of doing all this would require, physically or mentally, not even for 1 scene. Hope its cool to post this PM, I am almost certain he would approve. Just goes to show how awesome the guy is. Seriously I wouldn't even make political criminals do this process and I certainly wouldn't ask Omzy to do it. If this is going to ever happen, it will have to come from some super talented person who can verify that the kernel headers will work after doing a test scene. And then, assuming they could make that scene work, changing aali's Palmer tool to accommodate the format needed for encoding into the lgp file. That would be a year's worth of toil, several hours a day I think, and the person would have to start out with knowledge few people alive possess. There's no guarantee that there wouldn't be massive problems we haven't considered somewhere along the process. If you want to see how totally bonkers this stuff turns out... just look at the actual .png files Omzy's Field Pack installs. They look like quilts from the 19th century.
(http://i647.photobucket.com/albums/uu193/electrotoyou/blin68_2_16_00_zps2ad3153d.png)
This is the lighting scheme from the same scene as the screenshot couple posts above.

I have to try that version. The previous kept failing because the other program to convert the 2012 release somehow got detected isntead and moving those files into Steam just either didn't work or gave me missing disc 1 error. No interest in the features lost as I don't even use the cloud feature and the achievements I could always use SAM to get when they would normally appear.

[edit] I tried it out, and while it did detect Steam this time, it won't get pass the Eidos logo and has a small window in the middle of it during the playback. Tried downloading the custom driver, but it only caued a red triangle to appear afterwards. Oh well, I can live without the backgrounds upgrade I guess.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Template on 2013-08-03 05:25:33
Red triangle? You have a Radeon card, I bet. You need a certain Catalyst version to work with Aali's custom driver. Only 13.5beta2 works with shaders right now. Sounds like you were one step away from converted ff7. Uninstall your video drivers, restart your computer, and then put on the ones linked from the bootleg 40 FAQ (http://forums.qhimm.com/index.php?topic=14489.msg203207#msg203207).

It doesn't just work for some people, it works for everyone with a modern desktop computer. Aali's driver can be complex at first, it has a lot of settings that you can change in the ff7opengl.cfg file. This is why bootleg is so user-friendly, it has a GUI (user interface) to manipulate Aali's driver functions more easily. I would personally advise anyone who was new to modding FF7 to use bootleg. It fixes a lot of things you and I just would never have the knowledge with which to fix. You don't have to download a 17GB file to use it, although Omzy's backgrounds are nearly 4GB compressed. You can just get a few basic things it needs to run and it will tell you what they are and if you are ready to go or not. But it isn't exactly a Microsoft Office Wizard, either. There are a lot of readme files associated with all of these things.   
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Salk on 2013-08-07 04:37:59
Update 7/13/13:
I've playtested through 75% of the game and have a larger list of erroneous fields (~20). Whenever I get around to finishing the game (for the 15th or so time), I'll release more fixes  :-)

Hi Omzy!

Great to know you are going to make Omzy's FFVII Field Pack even better in a (hopefully) near future! I am looking really forward to have it cover 100% of the game's field background!

And yes, it would be MARVELLOUS if your method could be applied to the battle scenes as well! Great suggestion there, EQ2Alyza!

UPDATE: Only now do I notice you did it, EQ2Alyza!! Kudos!!  :-*
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: PitBrat on 2013-08-07 05:06:34
Working shaders would enhance those static lighting textures. Maybe 7th Heaven will swap shaders too.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: BloodShot on 2013-08-07 05:27:21
Sorry if somebody has pointed this out, but something that has bugged me for a while is whenever characters walk in front of something in the background that obscures them, like a railing or something, it's like the alpha for it (forgive me if I'm wrong, I've no idea of the correct terminology for this) is still the original 320x200 resolution and it makes it look like the original lo-res background

(http://i2.minus.com/igQhTd8S76GDY.jpg)

Here's what I mean since I'm not sure how to describe it.

Is there any way to remedy this?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Template on 2013-08-07 08:35:35
I stared at that a while, man. I was totally onboard for a while, too. I was gonna suggest we ask Aali. But then I'm thinking maybe... there's a bit of an optical illusion going on in your screenshot. It looks like a fairly normal pattern of extreme jaggy sloped railing that has been upscaled, but here the palette "swirls" of the railing compliment the floor, which has the same effect on it. But when your eyes see the transition from that almost subliminal pattern of fractalized upscaling to the sheer native hi-res models with their shading being calculated correctly, it just makes it look like the bumps in the rail are more pronounced. That bump pattern continues throughout the rail, but both Barret and Tifa happen to be standing in front of bumps, and they make them look larger than the others. Maybe I don't have the right answer at all, but I gave it some thought!
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Covarr on 2013-08-07 16:02:00
I's really obvious if you look at Tifa's right leg. It's clearly visible OVER the railing.

The problem is that the masks need to be made manually. They can't be auto-generated and turn out well. If they were upscaled using the same method as the backgrounds themselves, you'll get jaggies smoothed out, but not necessarily in the right places, which leads to these weird effects.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: manuchan on 2013-08-08 04:14:00
was this included in bootleg40?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Template on 2013-08-08 04:27:11
Well, it is completely compatible with bootleg40, but you still have to download the 3.2GB Facepalmer file separate. There is an option for Field Textures in the bootleg setup which includes sets like Blackfan and Bootlegged, personally I prefer the uniformity of the plain old Facepalmer set. If you click the "fix glitched lighting" option it will get rid of all the hi-res lighting, but it may simplify your life if you don't want to figure out how to get around the few broken spots. 
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: halsafar on 2013-08-21 04:29:55
For this to work on the steam version it has to be compiled down to a lgp with the PNG's converted to the proper TEX format.

I am very new to the FF7 modding scene but not modding in general.  I am already working on converting some of the shader mods to the new HLSL format that the steam version appears to be using.  However the one mod that is truly lacking the steam version (with achievements) is the backgrounds.

Before spending tons of time on this, has this been done already?  Can one convert the PNG structure Omzy to the proper field map textures which I understand might not be the same as the other textures in the game, so will image2tex work?

Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Aavock on 2013-08-21 04:52:34
Hey halsafar, unfortunately the backgrounds are not textures (*.tex files) so img2tex would definitely not work... Each background are custom file type and sometimes includes several layers which would be extremely difficult to do so, as far as I know, there's no such tool (yet) for reconverting a resized PNG into the game custom background file (and then back to *.lgp).

As for the HLSL shader, there is some information here: http://forums.qhimm.com/index.php?topic=14330.0, a xBR HLSL shader (for both 2012 rerelease and steam version) would be a dream come true, you have my full support halsafar !
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kaldarasha on 2013-08-21 05:14:57
A live shader would also has an effect on the models and the menu. What you need is something like TexMod or Dsfix (texture replacer for Dark Souls). I think that these tools are working similar as Aali's driver and updating the vram.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rundas on 2013-08-21 05:36:56
Edit: Oops, I lied. I believe there is a way to do it, just not what I previously said.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: halsafar on 2013-08-21 23:38:00
As for the HLSL shader, there is some information here: http://forums.qhimm.com/index.php?topic=14330.0, a xBR HLSL shader (for both 2012 rerelease and steam version) would be a dream come true, you have my full support halsafar !

From first inspection this CG Shader can be easily converted to HLSL with some guidance:
https://github.com/libretro/common-shaders/blob/master/xbr/4xbr-v4.0.cg

The only problem I foresee is these shaders require knowledge of the internal rendering resolution.  That may have to be hard coded, I know little of the FF7 engine.  It may need to be changed on a per user basis.  However for xBR I think most people will be tickled regardless of set backs.  I have pretty good shader knowledge as it is my job and my hobby. 

Off topic though. 


I plan to research Omzy's work a bit more and see if there is a way to pack it up so it works with the steam version. 
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Aavock on 2013-08-22 00:28:21
Nice halsafar!
As Kaldarasha said, a shader would affect the 3D models and menu; on the other hand, repacking the flevel.lgp (with resized backgrounds) means a huge amount of work but the result could definitely be a must-have but don't throw away the shader idea, I'm looking forward to see how it looks !
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: halsafar on 2013-08-23 23:23:07
xBR might not be possible.  I hit an unusual dead-end when porting, just stopped working if I inserted a new instruction.  This leads me to believe it is using PS_2_0 as the shader model internally which has an low instruction slot count (~64).  If this is true then xBR will be problematic.  I am concerned as to why they would change to HLSL and yet stick with PS_2_0, so I need research or info.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rundas on 2013-08-24 00:54:21
ANother user and I (mostly another user) tried Xbr many different ways and it doesn't work.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: halsafar on 2013-08-24 05:46:33
Yeah I got a fully functional xBR working but FF7 wouldn't accept it.  My research leads me to believe FF7 loads up on pixel shader 2.0 which has a very low instruction count max.  Even hq2x is to many instructions for PS 2.0. These boil down to individual arithmetic operations.  So when you unroll a lot of the math in these shaders to asm it reaches far past the instruction count limit.

Might still be possible with an external app hooking into ff7_en.exe D3D.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rundas on 2013-08-24 07:45:12
We don't use D3D to render, we use OpenGL :/
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: halsafar on 2013-08-24 16:57:39
Not in the Steam version.  It clearly uses HLSL (pixel.hlsl, vert.hlsl are the shader files) and interally loads up D3D as you can see with D3D SDK Utilities.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rundas on 2013-08-25 00:44:32
Oh yeah, I forgot you're doing it for the "unmodded" version.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Akira Sendoh on 2013-09-05 15:26:23
Hello I have a problem with Omzy's Field Pack
why though nothing had happened when i install this mod ???

this is the printscreen
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/1175757_420415398060504_544470237_n.jpg)

this is where is install the mod
C:\Programs Files x86\SquareSoft, Inc\Final Fantasy VII\Mods\DK\Field

and this is my laptop specs
Lenovo G570
Windows 7 Ultimate 64bit
Intel Core i3 Mobility 8gb RAM
AMD Radeon HD Graphics 7370M

Is There any problem with my Install ???
I hope there's a solution :(

Sorry for my bad english :P
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kaldarasha on 2013-09-05 16:51:16
And what is your problem? I can't see anything on the pic, because of the low resolution.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Akira Sendoh on 2013-09-05 17:15:08
Oh !! Sorry xD This is the Fullscreen

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc3/1186879_420444584724252_2083008307_n.jpg)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rundas on 2013-09-05 19:07:27
I still don't see a problem . . .
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Akira Sendoh on 2013-09-05 19:32:40
what do you mean ?? theres no problem with the mods ??
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rundas on 2013-09-05 19:33:42
You need to tell US the problem.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ajthedj747 on 2013-09-18 04:17:43
You need to tell US the problem.
One of the problems is that the game is installed in the Programs Folder.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: ThunderPeel2001 on 2013-09-18 17:53:57
Oh !! Sorry xD This is the Fullscreen

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc3/1186879_420444584724252_2083008307_n.jpg)

The mod appears to be working correctly from that screenshot...?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Rundas on 2013-09-18 21:03:17
I know, he doesn't want to point out what he's talking about.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Theclad on 2013-11-12 00:29:13
If we could imagine a port for a .lgp version (for 2012 version/steam) it would be just awesome ! :)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2013-11-12 01:42:49
I'm unfamiliar with how the formatting works, but converting the PNG to TEX doesn't work. So it's far off, if not ever, possible.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: cmh175 on 2013-11-12 01:56:16
You can convert the png to a 24bit bmp than save the tex file. The bigger issue though is the incredible amount of time that'll take. So much easier to just convert your game to the 98 version.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2013-11-12 02:00:41
24 bit works? I've only been doing 32 bit because anything lower doesn't work with PNG format. You know, despite the fact that there are 7000+ field files, the process to convert is all the same. I have all the fields imported and edited, but I can't figure out how Omzy Batch Exported them back into the correct PNG format.

I'm wondering, if we gather enough people and designated smaller amounts across all field files, we can collaboratively get it done pretty quickly. Any thoughts or offers to help?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Theclad on 2013-11-12 08:25:50
For sure the collaborative work is the way to go ! I'm in, if you need it ! :)

I need to have some discussion with my bro' Myst6re about this process.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Borde on 2013-11-13 21:53:13
The original field backgrounds aren't stored in TEX files. The format used to store them is actually completly different and has very heavy color restrictions. Besides, the tile size is not configurable either. There is no way HD backgrounds could be used with the 2012 version. Unless Aali's driver was adapted to support it (or someone else came with an equivalent).
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2013-11-15 01:00:39
I'm not sure meant to say tex file, but rather the file format that Palmer imports the PNG back into. I technically have figured out how to import my field edits, but it's only individually. Omzy has tried to help me in PMs with the batch process, but I can't get it working on my end.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: sen on 2013-11-15 21:32:10
I'm wondering, if we gather enough people and designated smaller amounts across all field files, we can collaboratively get it done pretty quickly. Any thoughts or offers to help?
Oh still need some help? Don't know what i would need to do though
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2013-11-19 01:45:20
All those who offered help, please stick around. I want to finish my other 2 projects before I get to this one. I will come back to this, hopefully by New Years  :)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Isuldor on 2014-01-12 11:41:32
I'm not sure if anyone's maintaining this mod at this point, but I'll just leave these here in case it does get some attention again in the future.I'm not sure if any of this is due to Aali's driver, of which I am using 8.1b.
This texture seems to be behaving strangely when you walk out of the door (shown in the screenshot):
http://i.imgur.com/VQhN8ae.png
Here's another misbehaving texture:
http://i.imgur.com/u5GEP8g.png
The railing at the corel reactor looks a bit blocky:
http://i.imgur.com/ksrSiCJ.png
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Hellbringer616 on 2014-01-13 03:00:17
I see it's been addressed, But is there a proper fix for this? I don't use bootleg as i like the control handling the files manually goes, So it's not an option for me.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Asshiah on 2014-01-14 17:01:46
It seems it is no longer possible to use the 'disable_popup' option in Aali's custom driver configuration file in its latest version.

Thus we can't hide the GLITCH error messaged anymore...
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: chimobayo on 2014-02-09 15:12:45
hi, i have the ff7 2012 pc version and i am trying to load on the game the textures of the omzy´s fiedl pack.

Is it possible or do i need to convert the ff2012 version to the old version of the game?

How can i convert the 2012 version to the old version?

Thanks.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: KaidenJames on 2014-02-09 19:37:12
Hi chimobayo. If you want to use Omzy's field pack then you need to convert your game to the 1998 version. Here is a link that will point you in that direction. Keep in mind you will also need Aali's custom driver as well.

http://forums.qhimm.com/index.php?topic=14047.0
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2014-02-09 20:38:13
Kompass63's GameConverter will install Aali's Custom Driver  0.7.11b :)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: KaidenJames on 2014-02-09 20:45:27
Neat. I did not know this  :)
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: chimobayo on 2014-02-10 11:13:01
Hi, i converted the FF7 2012 game with the Gameconverter and the Gameconverter moved me the game to C:/Games/FF7

By error, the first time i launched the game opening ff7.exe, and the game worked but not in full size, only in windowed mode.

After that, i launched the game using the ff7launch.exe and then the the game worked fine, but i still am not able to load the hi res textures of the Omzys Pack.

I have followed the instructions of this thread an now i have a lot of folders of the Omzy pack textures decompressed in C:/Games/FF7/mods/FacePalmer/field

Previously  i edited the ff7_opengl.cfg and now my mod_path is mod_path = Facepalmer\     but the game didn´t load the hi textures.

How can i load the hi res textures?

How can i know if the mods are really working on my ff7 game?

Thanks for your help.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: chimobayo on 2014-02-10 22:42:35
This is my ff7_opengl-0.7.11b config file

Quote
# ff7_opengl-0.7.11b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = yes


# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = FacePalmer/

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = yes

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
############################################
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = yes

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = off

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = off



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = off

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes

# display frames per second counter in upper right corner
show_fps = off

# display some real-time debug information
show_stats = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = off

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = off

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = yes

# show every failed attempt at loading a .png texture
show_missing_textures = off


#######################
# Disable Error Notifications
disable_popup = yes

# extern additional library
load_library = Multi.dll

Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2014-02-10 23:36:38
You need to launch the game with ff7.exe otherwise you aren't using the custom driver to support the mods.

To get fullscreen to work, you need to open ff7_opengl.cfg and set the window sizes equal to your windows resolution.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kompass63 on 2014-02-11 15:03:42
Previously  i edited the ff7_opengl.cfg and now my mod_path is mod_path = Facepalmer\     but the game didn´t load the hi textures.
And I think you have to remove the \ behind mod_path = Facepalmer\
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: chimobayo on 2014-02-12 10:24:03
Thankssss!!!, EQ2Alyza and  Kompass63. It worked!!!!.

It works fine and the game now loads the new textures without problem.

Now i am going to see how to change the controls of the game because the 98 version controls are umconfortable and i prefer the 2012 keyboard controls. Do you know if is there any mod for making this change?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Zerox on 2014-02-12 17:37:29
3GB seems a bit too much for me for this. So I decided to batch resize them to 512x512 with irfan view instead of The 1024x1024. It made it about 1GB instead and I believe the quality looks the same. The only problem I'm having is that the textures aren't displaying transparency in FF7 now. But outside FF7 they have transparency.

How can I fix the transparency in-game?
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Sonicmfc on 2014-06-25 17:19:25
Can a torrent be made it out of this to download? I've tried downloading at least 3 times only to get past 2gb downloaded for a network error to make me have to restart the entire thing which is no fun on a slow connection :-\
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: EQ2Alyza on 2014-06-25 17:34:35
https://kickass.to/tifa-s-package-bootleg040-mods-t6955570.html#main

Use uTorrent and only select FacePalmer.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar. Extract the fixes after FacePalmer and overwrite.
Title: Re: [REL] Omzy's FFVII Field Pack (dramatically improved backgrounds!)
Post by: Kaldarasha on 2014-06-26 07:28:14
Does somebody know where the batch file is to remove lighting layers? They still don't work correctly and I don't want to remove them all by hand.
Title: Re: [FF7PC-98] Omzy's Field Pack (dramatically improved backgrounds!) (2013-07-13)
Post by: quequotion on 2014-12-31 03:21:18
How out-of-date is this  2012-03-08 14:33:21 list of glitched textures (http://forums.qhimm.com/index.php?topic=12896.msg179477#msg179477)?
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Rufus on 2015-04-28 23:56:35
I have found a bug:

yarlsons & omzys backgrounds screw up the whirlwind maze, you can’t tell when to cross through the waves.

If the bug cannot be fixed I would suggest updating the texture pack to have the original backgrounds for these scenes until a fix has been made.

I do not see the bug being mentioned on the main page of this thread so I can only assume it has not ben reported as a known issue.

I was using 7th heaven to load the textures if that helps.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Toppanzoo on 2015-06-25 12:19:38
I am very impressed at Omzy's work and wonder that I could pack these png files back into lgp file, i.e. char.lgp.

Then I need the spread sheet showing which png file is which file name in char.lgp file.

Could anyone show me the spread sheet of this field png files?
Thanks in advance.

P.S. I know one spread sheet for battle scenes,
https://docs.google.com/spreadsheets/d/1ID3noi68qy5VEf2DOzlXTWDoMw-bWXzj_dCGSwSakXY/edit?pli=1#gid=0 (https://docs.google.com/spreadsheets/d/1ID3noi68qy5VEf2DOzlXTWDoMw-bWXzj_dCGSwSakXY/edit?pli=1#gid=0)
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: EQ2Alyza on 2015-06-25 15:22:59
https://docs.google.com/spreadsheets/d/1OnCCU0OfV4khZ5eDOyBv-TADnWmvxGnqM3BV-KRqf7g/pub?gid=4#

Go to the LGP FILES tab and scroll down to the FLEVEL.LGP section.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Toppanzoo on 2015-06-26 13:17:53
https://docs.google.com/spreadsheets/d/1OnCCU0OfV4khZ5eDOyBv-TADnWmvxGnqM3BV-KRqf7g/pub?gid=4#

Go to the LGP FILES tab and scroll down to the FLEVEL.LGP section.

Thank you for informing the spread sheet link.

From

https://docs.google.com/spreadsheets/d/1OnCCU0OfV4khZ5eDOyBv-TADnWmvxGnqM3BV-KRqf7g/pub?gid=4#

and scroll down to flevel.lgp.
I got list.


then for example, in Omzy's archive, there are nmkin_1 , nmkin_2 nmkin_3 nmkin_4 and nmkin_5 folders.
Now I can know they are  nmkin_1  "Bombing reactor 5 entrance" , nmkin_2 , nmkin_3 , nmkin_4 and nmkin_5 in the spread sheet.

OK. So far so good ? Am I understanding correctly ?


nmkin_1 folder in In Omzy's archive contains five png files;

nmkin_1_00_00.png
nmkin_1_01_00.png
nmkin_1_02_00.png
nmkin_1_03_00.png
nmkin_1_15_00.png


So I have to know how to pack 5 png files into one nmkin_1 file in flevel.lgp not in char.lgp.
Would you recommend one tool for me to do this packing EQ2Alyza ?
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: drdaylight on 2015-06-27 06:13:08
https://docs.google.com/spreadsheets/d/1OnCCU0OfV4khZ5eDOyBv-TADnWmvxGnqM3BV-KRqf7g/pub?gid=4#

Go to the LGP FILES tab and scroll down to the FLEVEL.LGP section.

Is there a downloadable version of this for all the sections in Excel or PDF? I'd be able to convert these to downloadable versions to different formats for offline use if so. I tried several different ways to get these to image, html --> pdf, etc., and all has failed.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: EQ2Alyza on 2015-06-28 02:51:09
Thank you for informing the spread sheet link.

From

https://docs.google.com/spreadsheets/d/1OnCCU0OfV4khZ5eDOyBv-TADnWmvxGnqM3BV-KRqf7g/pub?gid=4#

and scroll down to flevel.lgp.
I got list.


then for example, in Omzy's archive, there are nmkin_1 , nmkin_2 nmkin_3 nmkin_4 and nmkin_5 folders.
Now I can know they are  nmkin_1  "Bombing reactor 5 entrance" , nmkin_2 , nmkin_3 , nmkin_4 and nmkin_5 in the spread sheet.

OK. So far so good ? Am I understanding correctly ?


nmkin_1 folder in In Omzy's archive contains five png files;

nmkin_1_00_00.png
nmkin_1_01_00.png
nmkin_1_02_00.png
nmkin_1_03_00.png
nmkin_1_15_00.png


So I have to know how to pack 5 png files into one nmkin_1 file in flevel.lgp not in char.lgp.
Would you recommend one tool for me to do this packing EQ2Alyza ?


No, the PNGs aren't converted back into the flevel.lgp. The PNGs are used directly with Aali's Driver. The whole process is shown here: http://forums.qhimm.com/index.php?topic=11933.0

Is there a downloadable version of this for all the sections in Excel or PDF? I'd be able to convert these to downloadable versions to different formats for offline use if so. I tried several different ways to get these to image, html --> pdf, etc., and all has failed.

I haven't figured how to get an offline version either, sorry.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Toppanzoo on 2015-06-28 11:40:17
No, the PNGs aren't converted back into the flevel.lgp. The PNGs are used directly with Aali's Driver. The whole process is shown here: http://forums.qhimm.com/index.php?topic=11933.0


Thanks again for your reply, EQ2Alyza.

Oh my god !!
I always have to copy Omzy's splendid files into mod pass with Aali's Driver!! and there is no way to make his files pack back into single lgp.
Oh.

Thinking of battle.lgp as well as world.lgp, there is always tex file cleary discriminated by the spread sheet and Image2TEX or  Iros tool helps to make a file ready to be packed into lgp from png file enhanced by this forum guys.
But as far as you know, field enhanced pngs must be used only with Aali's Driver!!

Oh sigh!!  Could wiz guy find the way these "dramatically enhanced" field scene to back into lgp file ?
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Kaldarasha on 2015-06-28 12:54:27
You can pack them back but the game can't use them and will probably crash. You need an external tool to use them. Your best chance is that some one is updating Tonberry to work with FF7.
http://forums.qhimm.com/index.php?topic=15945.msg229328#msg229328
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Toppanzoo on 2015-06-29 07:04:08
Thank you Kaldarasha.
I downloaded tonberry tool v1.6+2.04 and visual C++ x86 though my PC already has Visual C++ x64.

Talking about Crash matter you suggested, I already got with battle.lgp which has ALL ENHANCED background scenes by Felix Leonhart's 206 files, magochokobo's and BombingMission+Bloodshot(png)'s.
After loading the STAGE10, the game got frozen!! The battele.lgp was over 2GB.
Maybe this freeze caused by the PC memory size issue I guess.

So I wonder that I have to compromise between lgp file size and scene quality.
With tonberry tool, I will spend time to try to find the way of non-crash quality field scene.

Thank you again for this information , Kaldarasha.

Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Kaldarasha on 2015-06-29 15:32:08
Quote
The battele.lgp was over 2GB.

I don't know if this will solve your problem with it but there are plenty of tools out there which can increase the max memory usage of a program. Use one at FF7_en.exe (or what ever language you use) to increase the memory. I like to use CFF explorer. Steam isn't observing the exe files, so you could give it a try.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Az on 2015-07-03 15:51:39
Personally, I'd say this is ugly as sin. It reminds me of xBR filters seen in emulation, generally loathed by purists as it destroys the original aesthetic and artistic vision. There is a very simple solution to getting non-pixelated backgrounds without loss of detail at virtually any resolution, and it doesn't require you to alter any files, let alone download 3gb. What you do is use ReShade Frameworks/SweetFX with the OpenGL backend, and then enable a CRT/LCD filter/dotmask with whatever settings you prefer.

Here's some comparisons (right click and view):
(http://i57.tinypic.com/10wr8r5.jpg)
(http://i59.tinypic.com/1433i4x.jpg)
(http://i59.tinypic.com/2qio3uv.jpg)
(http://i61.tinypic.com/2yvtati.jpg)

The CRT dotmask is far less prominent in motion, but the 2D filtering remains as effective. Ignore the other image enhancements, as those are purely personal preference.

As I don't currently have FF7 installed on my PC, this is a shot of the PS1 version with the same config. Unless Aali's custom drivers don't play well with external injectors, it'll produce the same results as seen here. If it's incompatible, you could likely upscale the original backgrounds to 4k resolutions using Lanczos scaling, then apply a dotmask to them separately for the same results.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Kaldarasha on 2015-07-04 13:16:37
The pics below aren't from the psx, see how sharp the models are.

For the tool (http://reshade.me/forum/index): a post shader will ever effect the whole image. So if you smooth the low res backgrounds you will also downgrade the high res spirits. It would be better if we could inject a shader into the shading process before the 3D spirits are rendered in.
From my tests I have the problem that the tool likes to negate the colors and cuts a lot of the lower button on field (I had also performance issues with some effects). However I think that filmgrain would be a nice effect to have.
Was a problem by the Nvidia driver.

Edit:
I started a topic on thier Forum in troubleshooting.
http://reshade.me/forum/troubleshooting/856-final-fantasy-vii-opengl#6984

It does produce great effects:
(http://i.imgur.com/MRBt7xX.png)

The game is now a bit more darker, but I have worked out the ligth (if you want to call it like that) with HDR and FXAA. So it looks much more as it had looked on the psx wihout the need of a dotmask.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Az on 2015-07-05 14:58:40
Like I said, in motion, scanlines, artificial or not, are not visible. Still shots make them very obvious, similar to taking a photograph of your old CRT/LCD TV. Don't worry about that. Everything retains its detail, and with certain dotmasks, even gains the illusion of higher detail on 3D models.

I've reinstalled the Steam version. Here's how this looks on PC, with slightly different scanline settings:
(http://oi62.tinypic.com/2wgruhi.jpg)
(http://oi58.tinypic.com/4j6xvp.jpg)
Say for the 16:9 hack in PS1 emulation, it looks near identical now, doesn't it?

Like you reported on the ReShade forums, there is a slight incompatibility issue with Aali's custom driver. At resolutions higher than 1600 x 900 (I use 1080p, but my image host resizes the images), between 20 and 40 pixels will be cut out, making the black border larger. Additionally, it will make artifacts appear in that field, like seen above. This also only happens in fullscreen mode.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Salk on 2015-07-06 04:56:27
Kaldarasha,

the result you have obtained is impressive. Very nicely done!
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Bukharin377 on 2015-07-07 13:51:13
Wow Kaldarasha that really does look superb!
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Kaldarasha on 2015-07-07 20:00:33
Here are the presets I use for reshade.
https://mega.co.nz/#F!iVsG2BLB!9V3ytyAv3Ymg8sHh294BUQ
Make sure that the internal resolution is exactly the same as the output (a higher X value is even better) or else you get that big fat black bottom on the field screen.
I can recommend ambient light,t but I have a heavy performance drop with it.

I do use YarLsons files it is not possible to make the backgrounds better as they are through a postshader.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Az on 2015-07-08 07:44:01
Here are the presets I use for reshade.
https://mega.co.nz/#F!iVsG2BLB!9V3ytyAv3Ymg8sHh294BUQ
Make sure that the internal resolution is exactly the same as the output (a higher X value is even better) or else you get that big fat black bottom on the field screen.
I can recommend ambient light,t but I have a heavy performance drop with it.

I do use YarLsons files it is not possible to make the backgrounds better as they are through a postshader.
Disagree with that last part. Applying FXAA/SMAA/Gaussian to the already blotchy and blurry backgrounds only worsens the issue, further reducing the quality. I think you should at least use the default backgrounds as a base for your ReShade preset.

The most genuine and detailed image is with the CRT approach, given people have the patience to tweak it to their monitor or TV. Additionally, CRT phosphor blur is why we all remember FF7 looking so smooth and detailed in the PS1 version. PixelArt CRT in SweetFX with the resolution mode set to your native output or intended aspect ratio with the type 1 or 2 shadow mask is a good start. It actually looks very nice in combat scenes as well.

I intended to do a full enemy model overhaul, with smooth, gradient textures, true to the unshaded and untextured style, but ReShade with FXAA/SMAA, dithering and Ambient Lights/Bloom/Vibrance produces nearly the same results I had in mind, so I don't see the point.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Bukharin377 on 2015-07-08 23:02:59
Here are the presets I use for reshade.
https://mega.co.nz/#F!iVsG2BLB!9V3ytyAv3Ymg8sHh294BUQ
Make sure that the internal resolution is exactly the same as the output (a higher X value is even better) or else you get that big fat black bottom on the field screen.
I can recommend ambient light,t but I have a heavy performance drop with it.

I do use YarLsons files it is not possible to make the backgrounds better as they are through a postshader.

Using your preset I still seem to have inverted colors, am I doing something wrong?
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Kaldarasha on 2015-07-09 14:31:47
Update the driver of your graphic card.

(Nvidia,eh?)
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Bukharin377 on 2015-07-09 18:05:56
Hmm yeah probably will update now! I see you had the exact same problem on the forum you posted in, did you fix it by updating?

Edit: Yeah updated and it worked! Thanks for helping out :)
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Bukharin377 on 2015-07-10 03:54:54
So this is what I was able to get out of it
(http://i.imgur.com/nywVc5u.jpg)

I feel like I'm missing something as your picture looks darker still with nice character shadowing.

I do wish there was a way to universally de-saturate and darken all models so they blend into the backgrounds better lol
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Rekhaizen on 2015-07-10 11:11:18
What you do is use ReShade Frameworks/SweetFX with the OpenGL backend, and then enable a CRT/LCD filter/dotmask with whatever settings you prefer.

Here's some comparisons (right click and view):
I'm slapping myself for never thinking to use SweetFX before for FFVII. I love the dotmask effect and the colours you used here. Is it possible to share your config?
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Kaldarasha on 2015-07-10 18:27:51
So this is what I was able to get out of it
(http://i.imgur.com/nywVc5u.jpg)

I feel like I'm missing something as your picture looks darker still with nice character shadowing.

I do wish there was a way to universally de-saturate and darken all models so they blend into the backgrounds better lol

You must play a bit around with all these shaders. I haven't found the right setting for me myself.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: AverageJoeFF7Fan on 2015-07-23 20:48:59
# Disable Error Notifications
disable_popup = on

this does nothing.

Anyone know how to make it stop spamming me with "Glitch"?
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: EQ2Alyza on 2015-07-23 21:04:26
Aali took out that feature with v0.8.x drivers. The glitch message will show up only the first time you visit that field and stop any visits thereafter.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: AverageJoeFF7Fan on 2015-07-23 21:20:50
Aali took out that feature with v0.8.x drivers. The glitch message will show up only the first time you visit that field and stop any visits thereafter.

why would he take it out though? makes no sense. I really hate having these errors showing up
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: pz1481 on 2016-03-15 01:02:11
Hi all - I recently purchased the Steam version of the game and, probably like most of you, was horrified at how bad the background textures look. For the time being that's really all I have any interest in modding - I just want an experience as close to the original as possible (and with the old CRTs the game certainly didn't look this pixelated...).

A quick search led me here (to my great relief). After poking around the forums for a while I thought I figured out the process to install the textures.

I downloaded the game converter (FF7_GameConverter_0.11.exe) and patched the game successfully, then downloaded and unpacked the 3gb texture RAR, unpacked (moved FacePalmer folder directly from the RAR into the Mods folder of the game, so the path is now FF7/steamapps/common/FINAL FANTASY VII/mods/FacePalmer/field/(ancnt1 -zz8). I modified the ff7_opengl.cfg file to set 'mod_path = FacePalmer/'.

When I run the game, though, I don't see any of the textures. Do I need any other mods like Aali's field background editor? To be clear, this is the Steam version and I haven't done ANY modding whatsoever except the Game Converter.

I apologize for the basic question - most of the stuff on the forums is way over my head, and I'm pretty lost here, since I'm pretty sure the path is correct.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: Toppanzoo on 2016-04-15 09:23:58
I am afraid that your line;
'mod_path = FacePalmer/'.
IS TO BE 'mod_path = FacePalmer'.

'/' IS NO NEED.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: bobbythejobby on 2017-09-04 19:27:05
Hi are there any screenshots for this mod?  Wanted to compare them to the field textures I already have before downloading. Thanks.
Title: Re: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)
Post by: MrLeonhart on 2017-11-09 17:32:28
Check on previous page.