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Final Fantasy Forums => Archive => Bootleg Questions => Topic started by: EQ2Alyza on 2012-06-15 00:01:40

Title: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2012-06-15 00:01:40
This has been discontinued and is no longer supported.
Please use the 7th Heaven (http://forums.qhimm.com/index.php?topic=15520.0) mod manager for all future FF7 modding needs.





Tifa's Bootleg
(http://fc03.deviantart.net/fs71/i/2011/062/8/f/tifa_lockhart_haaiiiyyaaa_by_evil1980-d3aszgr.png)
Install Tutorial for Bootleg Configurator


★ VIDEO TUTORIAL ★ (http://youtu.be/EOQH_DSbdwA)

♥ 2012 Kotaku Article ♥ (http://kotaku.com/5910318/you-want-your-final-fantasy-vii-hd-remaster-well-here-it-is)

✿ 2013 Kotaku Article ✿ (http://kotaku.com/how-to-make-final-fantasy-vii-look-like-an-hd-remaster-715805917?)

✚ Update Reports ✚ (http://forums.qhimm.com/index.php?topic=13212.msg183581#msg183581)

☛ Frequently Asked Questions ☚ (http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582)



First of all, we do NOT support piracy here. You will need to BUY the game if you don't have it already.

1998 Version

Ebay (http://www.ebay.com/sch/i.html?_nkw=Final+Fantasy+VII+PC+-Crisis+-Core+-Dirge+-Cerberus+-Advent+-Children+-Strategy+-Guide+-Demo&_sacat=0&_trksid=p3286.m270.l1313&LH_BIN=1&_sop=12&LH_IncludeSIF=1&_dmd=1&_odkw=Final+Fantasy+VII+PC+-Crisis+-Core+-Dirge+-Cerber)
Amazon (Europe) (http://www.amazon.co.uk/gp/offer-listing/B00004UBMK/ref=dp_olp_used?ie=UTF8&condition=used)
Amazon (North America) (http://www.amazon.com/gp/offer-listing/B00000DMAA/ref=dp_olp_used?ie=UTF8&qid=1266087152&sr=8-1&condition=used)

2012/2013 Versions

Steam (http://store.steampowered.com/app/39140/)
Square Enix Store (Europe) (https://store.eu.square-enix.com/emea_europe/games/pc-windows-download/FINAL-FANTASY-VII.php)
Square Enix Store (North America) (http://store.na.square-enix.com/store/sqenixus/en_US/pd/productID.250845500#.Ulnj01Csj2x)



Which Windows?
Windows XP (32 & 64 bit)
Windows VISTA (32 & 64 bit)
Windows 7 (32 & 64 bit)
Windows 8 (32 & 64 bit)

Free Space needed:
The free space needed is approximately 30GB.

Other System Requirements:
A dedicated GPU with at least 512MB of RAM. Integrated Graphics will NOT work.



1998 Version - Original Discs

(http://img193.imageshack.us/img193/2051/bootlegtutorial01.png) (http://img193.imageshack.us/img193/2051/bootlegtutorial01.png)

(http://img687.imageshack.us/img687/747/bootlegtutorial03.png) (http://img687.imageshack.us/img687/747/bootlegtutorial03.png)

MAXIMUN INSTALLATION IS A MUST

(http://img543.imageshack.us/img543/564/bootlegtutorial02.png) (http://img543.imageshack.us/img543/564/bootlegtutorial02.png)



2012 Version - Square Enix Store

(http://img99.imageshack.us/img99/4324/ff7bootleg2012customins.png) (http://img99.imageshack.us/img99/4324/ff7bootleg2012customins.png)

(http://img444.imageshack.us/img444/5852/ff7bootleg2012directory.png) (http://img444.imageshack.us/img444/5852/ff7bootleg2012directory.png)

You will lose Achievements, Cloud Saves, and the Trainer after installing Bootleg.



2013 Version - Steam

(http://img825.imageshack.us/img825/7640/5qq.png) (http://img825.imageshack.us/img825/7640/5qq.png)

(http://img14.imageshack.us/img14/1715/c36y.png) (http://img14.imageshack.us/img14/1715/c36y.png)

You will lose Achievements, Cloud Saves, and the Trainer after installing Bootleg.




This has been discontinued and is no longer supported.
Please use the 7th Heaven (http://forums.qhimm.com/index.php?topic=15520.0) mod manager for all future FF7 modding needs.




Now...
(http://img27.imageshack.us/img27/1415/tifalockharthighwaybyev.png)
Let's get going on the mods!




After installing Bootleg, issues involving bugs or user error could have potentially occurred.
Please read the Frequently Asked Questions (http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582) before posting, as they may already be answered.




Step 1: Read, download, and run the latest version of FF7 Game Converter.

The Game Converter is only required if you have the Steam version!

                                 FILE                 AUTHOR              DESCRIPTION                  INFO             
           FF7_GameConverter_BC.exe       Kompass63         Compatibility Tool           Qhimm (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959) FILE (http://adf.ly/kxtjg)

Before running it:
Rename a Hard Drive to FF7DISC1.
OR
Rename a USB Flash Drive to FF7DISC1.
OR
Mount this blank ISO: DOWNLOAD (http://www.mediafire.com/download/6vrl3k9k15soal6/FF7DISC1.ISO)



Step 2: Read about and download the latest version of Bootleg Configurator.

                  FILE            AUTHOR              DESCRIPTION                   INFO             
           Bootleg040.zip       PitBrat         Bootleg Configurator     Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306) FILE (http://adf.ly/kxu0t) MIRROR (http://adf.ly/kxuDS) TORRENT (http://adf.ly/Rcc0n)



Step 3: Open Bootleg040.zip and extract it to a non-system folder, e.g. C:\Games\FF7Mods

(http://img254.imageshack.us/img254/2666/bootlegextract.png) (http://img254.imageshack.us/img254/2666/bootlegextract.png)



Step 4: Enable Administrator Privileges:

Right-Click on "Bootleg.exe"
Select "Properties"
Go to the "Compatibility Tab"
Check "Run this program as an administrator"
Click "Apply", then "OK".

AND

Turn OFF Windows UAC: How To Turn Off UAC (http://windows.microsoft.com/en-us/windows7/turn-user-account-control-on-or-off)



Step 5: Selecting your mods.

Open BFE.exe.

You can automatically setup your mods by clicking on "Presets" in the menu bar and selecting one.

(http://img407.imageshack.us/img407/1917/bootlegpresets.png) (http://img407.imageshack.us/img407/1917/bootlegpresets.png)

OR

You can manually setup your mods by using a check-box or drop-down menu.
(Recommended)
(http://img132.imageshack.us/img132/1844/bootlegplayer.png) (http://img132.imageshack.us/img132/1844/bootlegplayer.png)   (http://img15.imageshack.us/img15/7233/bootlegmodels.png) (http://img15.imageshack.us/img15/7233/bootlegmodels.png)   (http://img832.imageshack.us/img832/6128/bootlegweapons.png) (http://img832.imageshack.us/img832/6128/bootlegweapons.png)   (http://imageshack.us/a/img248/2408/bootlegtextures.png) (http://imageshack.us/a/img248/2408/bootlegtextures.png)   
(http://img203.imageshack.us/img203/1648/bootlegavatars.png) (http://img203.imageshack.us/img203/1648/bootlegavatars.png)   (http://img402.imageshack.us/img402/4493/bootleggame.png) (http://img402.imageshack.us/img402/4493/bootleggame.png)   (http://img577.imageshack.us/img577/7218/bootlegoverhaul.png) (http://img577.imageshack.us/img577/7218/bootlegoverhaul.png)

OR

You can load my settings (EQ2Alyza) from the torrent in STEP 8.

(http://img202.imageshack.us/img202/9830/eq2alyzasettings.png) (http://img202.imageshack.us/img202/9830/eq2alyzasettings.png)     

I'm confused. What do some of these mods do?
Tifa's Package: Mod Details for Bootleg Configurator (http://forums.qhimm.com/index.php?topic=13981.0)



Step 6: Now click on the menu bar "File --> Mod List" or the blue button labeled "Mod Listing" to the right.

(http://img713.imageshack.us/img713/4507/bootlegmodlist.png) (http://img713.imageshack.us/img713/4507/bootlegmodlist.png)





This has been discontinued and is no longer supported.
Please use the 7th Heaven (http://forums.qhimm.com/index.php?topic=15520.0) mod manager for all future FF7 modding needs.





Step 7: You will see a big list with all the mods supported for Bootleg. Each mod shows a brief description of its use underneath, along with a download link to the right.

(http://img444.imageshack.us/img444/8881/ff7bootleg6.png) (http://img444.imageshack.us/img444/8881/ff7bootleg6.png)


What do the colors mean?

█ █ █ GREEN █ █ █
These are mod files required for your configuration and are placed properly into your "Installation Tab --> Mod Source" folder.

█ █ █ RED █ █ █
These are mod files required for your configuration but are not yet placed properly into your "Installation Tab --> Mod Source" folder.
Do not press "Run Bootleg" if you have any mods in red.

█ █ █ YELLOW █ █ █
These are mod files not required for your configuration.

█ █ █ ORANGE █ █ █
These are alternate mod files to a mod listed in red. If these are downloaded, the primary red is not required and will change to yellow.



Step 8: Start downloading every mod colored in RED.

FOR BROKEN LINKS TO INDIVIDUAL MODS, CHECK OUT < HERE > (http://adf.ly/bGNBk)

OR

DOWNLOAD THE TORRENT, WHICH HAS EVERY COMPATIBLE MOD: < TORRENT > (http://adf.ly/jcuLO)

AND

FOR MOD DETAILS, CHECK OUT < TIFA'S PACKAGE > (http://forums.qhimm.com/index.php?topic=13981.0)

NOTE: Place your downloaded mods into a non-system folder (e.g. C:\Games\FF7Mods) to prevent any Windows access errors.

Some mods have more than one different listing. Which should I use?
Choose one of them. You don't need both. Once you download one of them, the others will turn yellow like the image example below.

(FacePalmer Example)
(http://img535.imageshack.us/img535/638/ff7bootleg7.png) (http://img535.imageshack.us/img535/638/ff7bootleg7.png)

I have downloaded all the mods, but they still show as red. What's wrong?
The Installation tab isn't configured correctly.

Point "Destination Location" to the folder the game's installed.
Point "Mod Source" to the folder with the downloaded mods.
Point "Bootleg.exe Location" to the folder with the Bootleg files.
Point "Temporary Files" to anywhere with at least 30GB of hard drive space.

(Example)
(http://img204.imageshack.us/img204/2766/bootleginstallation.png) (http://img204.imageshack.us/img204/2766/bootleginstallation.png)




Step 9: Once you have downloaded all the red/orange colored files, your mod list should be entirely yellow and green and are now ready to install.

IMPORTANT: Disable any Anit-Virus and Firewall software. Sometimes Internet Browsers can cause a halt, so closing them may be needed.

Click the red button labeled "Run Bootleg" to the right.

(http://img132.imageshack.us/img132/9255/bootlegrunbootleg.png) (http://img132.imageshack.us/img132/9255/bootlegrunbootleg.png)



Step 10: Almost done!

(http://img803.imageshack.us/img803/3586/gjoerulvhardcore.png) (http://img803.imageshack.us/img803/3586/gjoerulvhardcore.png)

When installing Gjoerulv's Hardcore Mod for your Difficulty, click "Pick install folder" first.
Then click the big "PATCH" button, wait for 100% complete, and click "Close" afterwards.
Always select Original (1997). ALWAYS.

(http://img706.imageshack.us/img706/4411/ff7bootleg9b.png) (http://img706.imageshack.us/img706/4411/ff7bootleg9b.png)

When installing Menu Overhaul, there may be a few text documents that pop up which will give "error" reports.
These are normal and can be ignored.

(http://img406.imageshack.us/img406/7366/ff7ff7music4.png) (http://img406.imageshack.us/img406/7366/ff7ff7music4.png)   (http://img641.imageshack.us/img641/7556/ff7ff7music1.png) (http://img641.imageshack.us/img641/7556/ff7ff7music1.png)

When installing FF7Music, PSF is the original Playstation music and OSTRemastered is the Playstation score reworked with more modern instrumentation.
After installing, uncheck "Run FF7" and click "Finish".



Step 11: Configuring FF7 Bootloader

Here are some previews for it:

(http://img59.imageshack.us/img59/6012/ff7bootleg10.png) (http://img59.imageshack.us/img59/6012/ff7bootleg10.png)(http://imageshack.us/a/img248/3176/bootloadernomodes.png) (http://imageshack.us/a/img248/3176/bootloadernomodes.png)   (http://img541.imageshack.us/img541/8889/bootloadermain.png) (http://img541.imageshack.us/img541/8889/bootloadermain.png)   (http://img716.imageshack.us/img716/5084/bootloadersystem.png) (http://img716.imageshack.us/img716/5084/bootloadersystem.png)   (http://imageshack.us/a/img443/2258/bootloaderplugins.png) (http://img443.imageshack.us/img443/2258/bootloaderplugins.png)

NOTE 1: Always click the blue "Write CFG" button in the top-right to save your configurations. This must be done before closing the Configure window.
NOTE 2: You HAVE to run the game from FF7 Bootloader to get the fully modded effects! Click the "Play FF7" button to launch the game.

TIPS:
"Preserve Aspect" turns on/off the widescreen stretching.

Under the "Post-processing shader" menu, Complex Shaders are only used for Radeon Graphics cards.

"Postprocessing", "Max Lights", and "Post-processing shader" work in congruent with each other. Having them all on/off simultaneously is recommended.



What do I do if something doesn't work or appears broken?

Check the Bug Report (http://forums.qhimm.com/index.php?topic=13212.msg183581#msg183581) and Frequently Asked Questions (http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582) below. If your issue isn't listed:

1. Please post specifically what is happening when you run into your issue(s).
2. Please post your APP.LOG report, which is found in the game's installation folder.

I enjoy helping people, so do me a favor and help me as well.




(http://img151.imageshack.us/img151/6067/tifalockharttrademarkpo.png) 
Credits:

PitBrat & Vgr for creating Bootleg Configurator.
Daniish for the old tutorial concept and images.
The respective creators of each and every mod featured.
EvilApai @ Deviantart (http://adf.ly/Gls09) for the lovely Tifa art.
The players, fans, supporters, and testers within the Qhimm community.




This has been discontinued and is no longer supported.
Please use the 7th Heaven (http://forums.qhimm.com/index.php?topic=15520.0) mod manager for all future FF7 modding needs.



Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-06-15 00:02:29
Update Report - Current Release
Bootleg .040 is available for download!
Download Bootleg .040 (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

Bootleg .040 Change Log
Code: [Select]
.040
    Added New APZ Cloud Battle Model in Normal, Dark and Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
    Added Save Point Model with Balls: Save Point FFX Edit Multicoloured Balls.7z
    Added Support for Team Avalanche Cloud Battle Model: Battle Model.rar
    Added Support for Team Avalanche Chibi Cloud Field Model: Chibi Cloud.rar
    Added Support for Team Avalanche Guard Scorpion Battle Model: Guard Scorpion.rar
    Added Support for Team Avalanche Sweeper Battle Model with Bombing Mission Fix: Sweeper.rar
    Added Support for Team Avalanche Save Point Model: Save Point.7z
    Added Support for Team Avalanche Materia Models: materia.rar
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace, Oblivion Ultima: apzbustertexid5.zip, external mods pack0.2.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
    Added Whiteraven's AC Yuffie Battle Model and Fixed Transparent Hair: Whiteraven Yufie Battle fixed.rar
    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
    Added Whiteraven's Mature APZ Cloud Battle Model Converted by Buster Swd: Whiteraven Apz Cloud revision for field(adjusted).rar
    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
    Added E1sunz's Cait Sith - Cat Only Battle Model: Battle - Cait Sith Cat Only.rar
    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
    Added Bloodshot's Re-Animations: FF7 Re-animated.rar
    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
    Added Recko's Transparent Avatars: Avatars.zip
    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar
    Added Bootloader Option to Disable Forced Refresh Rate
    Added Kuugen's Nightmare Conversion: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar
    Added PRP, Rebuilded, Chibi Construction and Dahfa's Chibi Field Model Options for Cloud, Tifa, Barret, Aeris, Yuffie, Cid, Red XIII, Vincent and Sephiroth
    Added Bootloader Option to Mount/Unmount a Virtual FF7DISC1
    Added Bootloader Option to Automatically Set the Data Drive
    Added Bootloader Ability to Save Last Run Options
    Added Support for the Standalone OCRemix Soundtrack Pack: ffviiremix mp3's part1.rar, ffviiremix mp3's part2.rar
    Added Support for Anxious Heart Soundtrack Compilation by DLPB
    Restored Missing Materia Animations
    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
    Restored MinMin's Missing Avatars
    Restored Missing Dahfa Barret Navy Uniform Field Model (AYFB)
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Revised Base Model Installation to Recognize NO CHANGE Option for Player Models
    Revised Hairstyles to Accommodate New Models
    Removed Glitched Field Textures: colne_6
    Removed Dependence on The Remix - Bootleg Only Requires The Remix for the Original APZ Cloud and The Remix FMV's
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    Updated Kranmer's Trainer: FF7 Trainer 0.7.1v4 By Kranmer.exe
    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Missing Weapon Textures for Grimmy's AC Cloud
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Fixed Missing Sailor Moon Tifa Weapon
    +Fixed Missing Weapon Textures when No Change Selected for Battle Models
    +Fixed Missing Texture Errors
    +Fixed Hair Style Compatibility
    +Fixed Crash Due to Missing Condor.lgp when Not Using Stayoff's Condor Minigame Mod
    +Fixed Mismatched Lookup Table in Remix Remastered Mode
    +Fixed Blinking Head for Megaten's Pimped Barret; Jinkazama2k7's Assault Biggs, Jessie and Wedge, Rebuilded GFDF Hang Man
    +Fixed Bug When Creating FF7 Image
    Integrated Mods: ComplexMultiShader.zip, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip, Whiteraven Apz Cloud revision for field(adjusted).rar, FF7 Trainer 0.7.1v4 By Kranmer.exe, Battle - Cait Sith Cat Only.rar, innounp037.rar, Save Point FFX Edit Multicoloured Balls.7z

Here are the new mod requirements:

AH.exe                                           DLPB            Anxious Heart Remastered and Looped PSF Qhimm (http://forums.qhimm.com/index.php?topic=12787.msg177927#msg177927) TORRENT (https://dl.dropbox.com/u/87158028/AH.exe.torrent)

Battle Scenes.rar                                Avalanche       Bombing Mission Battle Scene Textures   Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195654#msg195654) FILE (http://adf.ly/GTWLa)

Battle Model.rar                                 Avalanche       Cloud from Team Avalanche               Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195523#msg195523) FILE (http://adf.ly/GKOI5)     Full-scale Battle Model

Chibi Cloud.rar                                  Avalanche       Cloud from Team Avalanche               Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195523#msg195523) FILE (http://adf.ly/GKOBe)     Chibi Field Model

ffviiremix mp3's part1.rar                       OCRemix         OCRemix Soundtrack                      Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg194280#msg194280) FILE (https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B1Y4TgNT0ijgWVMtdmVNN2JYTHc)

ffviiremix mp3's part2.rar                       OCRemix         OCRemix Soundtrack                      Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg194280#msg194280) FILE (https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B1Y4TgNT0ijgMmFzdGZjMTBtZEE)

FixedLightingTextures PART1.rar                  Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?dwr87ma0qire0tj)

FixedLightingTextures PART2.rar                  Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?jiomrj0l5y8li1j)

FixedMissing Files.rar                           Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cbk77f4jb8s4leg)

FixedSpecialCases.rar                            Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cgt9zbtl1337ue8)

flevel.rar                                       Tenko Kuugen    Nightmare Conversion Full Flevel              LINK (https://twitter.com/kuugenthefox)     Download is in the description at the top.

Guard Scorpion.rar                               Avalanche       Guard Scorpion Battle Model             Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195547#msg195547) FILE (http://adf.ly/GNArX)

materia.rar                                      Team Avalanche  Team Avalanche Materia Models           Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195742#msg195742) FILE (http://adf.ly/Gduq2)

Nightmare 1.01 core files.rar                    Tenko Kuugen    Nightmare Overhaul Game Files           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2NmZ5RWhXdnZ3dnM)

Nightmare 7 flevel slim 1-01.rar                 Tenko Kuugen    Nightmare Overhaul Flevel               Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2MmpGUEwtWGYxLTg)

Nightmare OST.part1.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2RGlpTFI3V2RQajA)

Nightmare OST.part2.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2NFAtZG80OU51dTA)

Nightmare OST.part3.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2ODZtWTRMczdMaG8)

Omzy's FF7 Field Pack.zip                        Omzy            FacePalmer Version 2.0 with Updates     Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg188080#msg188080) FILE (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms)

Save Point.7z                                    Avalanche       Avalanche Save Point Model              Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195718#msg195718) FILE (http://adf.ly/Gbhc9)

Sweeper.rar                                      Avalanche       Avalanche Sweeper Battle Model          Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195598#msg195598) FILE (http://adf.ly/GPdbU)




Update Report - Next Release
The current batch format is woefully inadequate for the scope of this project. The whole thing needs ported to VB.net for future progress. I could slap together an 040.1 release that contains a few small fixes and Kaldarasha's improved unshaded models.

These are completed fixes. What else is important?
    Added Aerith Death Mask Face Fix
    Revised Language Conversion when Using the 2012 ReRelease
    Revised German Language Translation Menus with Translation and Hex Edits by Kompass63
    Revised Menu Overhaul Installation to Prevent Broken Timers
    +Fixed Incorrect Highwind Model Installing
    +Fixed Missing ULGP Error During Language Conversion
    +Fixed Modified Animations Installing when Fixes is Selected
    +Fixed Missing Millenia's Ultima Weapon
    Integrated Mods: touphScript-ger-exe-txt.zip
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-06-15 00:04:14
Frequently Asked Questions
Can I uninstall any mods after I've run Bootleg?

No, you cannot. Most mods directly alter the original file structure, and there is no way to revert back. At this point, you will need to start over fresh.

How do I start over fresh?
Will this work with Intel HD Graphics?

No, they don't support enough video RAM. There will be frequent crashing and/or freezing throughout the game.

I have a dedicated Nvidia GPU, but it will only launch the game with Intel HD Graphics.

Go into the Nvidia Control Panel and set a profile for ff7.exe. Then set the Nvidia GPU to run for that profile.

(http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg) (http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg)

When I click Play, a black command box appears briefly, and then closes. Nothing else happens after that.
When I run Bootleg, I get a message that says "Access Denied. Installation Aborted!".
FF7Config.exe crashes when it tries to open.

This often happens with laptops featuring Nvidia Optimus.
(http://imageshack.us/a/img16/7349/vgvt.png) (http://imageshack.us/a/img16/7349/vgvt.png)

If Windows is being a poo face and not giving permission to copy the file, then try this:
FF7.exe crashes when it tries to open.

Check your APP.log and compare it to this one:
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1025966080 FREE 1017671680
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Steam\SteamApps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY

If it's identical, then Aali's Custom Driver needs to be set.

FF7Music isn't playing music in-game.

Some computers don't cope well with the FF7Music installation during Bootleg. Download FF7_Music_Patch.exe and run it from inside your game folder:
The FacePalmer field textures don't appear to be working.

To my knowledge, this may only occur with Windows XP users.
When I try playing, my screen looks like one of these:

(http://img4.fotos-hochladen.net/uploads/caterror0194dvy1qrc8.png) (http://img4.fotos-hochladen.net/uploads/caterror0194dvy1qrc8.png)   (http://i647.photobucket.com/albums/uu193/electrotoyou/caterror022lwpmd46ag_zpsf3a6cef5.png) (http://i647.photobucket.com/albums/uu193/electrotoyou/caterror022lwpmd46ag_zpsf3a6cef5.png)

Your AMD Catalyst drivers are not compatible. Uninstall them, then install one of the following:
When I try playing, my screen looks like this:

(http://i39.tinypic.com/1zgq7gp.jpg) (http://i39.tinypic.com/1zgq7gp.jpg)

Your Nvidia drivers (320+ series) are causing issues. Uninstall them, then install one of the following:
When I'm in battle, the text for HP/MP/Limit bars is congested and misaligned

This is because you have installed the "9999 Break" in Bootleg AND checked "Break Limit 9999" in Bootloader Configure.
(http://imageshack.us/a/img11/5799/2e17.png) (http://imageshack.us/a/img11/5799/2e17.png)

I can't see the counters for the Shinra Mansion Safe, Junon Parade, Gaea's Cliff, Rocket Launch Countdown, etc.
I selected ReTranslation + Canon Names/Items, but the names/items are still ReTranslated (e.g. Reno=Leno or Phoenix Down=Phoenix Tail).
The game crashes after opening the last chest on the 65th Floor of Shinra HQ.
I try to launch the game, but it says "...MountFF7DISC1.bat is missing."

Rename a Hard Drive or Flash Drive to "FF7DISC1" and assign it's drive letter as the Data Drive within Bootloader Configure.

I try to launch the game, but it says "Please insert FF7 Game Disc 1, 2, or 3 and try again."

You need to pass the CD Check at the game's launch. Any one may be used:
I've completed Disc 1, and it's asking me to insert Disc 2 to continue.
Barret is using melee attack animations, even with ranged weapons.

There is an animation bug associated with the Timu+Kleyon+Asmodean battle model.
This process will make a backup called battle.lpg.bak inside the ...\data\battle folder. You can always revert back to your previous battle models by renaming it to battle.lpg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2012-06-15 01:45:37
Well... I came here for Tifa...  :-o
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-06-15 03:43:53
I like this.
Thank you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-06-15 03:46:21
Well... I came here for Tifa...  :-o

Careful... don't say that in front of Kratos  ;)


I receive a lot of questions on YT since Kotaku featured my video. I needed to make this so that I could link everyone here and give credit where it was due.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2012-06-15 03:54:51
Careful... don't say that in front of Kratos  ;)

Well... since we are both Greek... I understand :D. Though I'm looking forward for 0039 version of Bootleg this is a special guide until then.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: weezerguy on 2012-06-23 19:44:49
The game runs pretty smooth. My only problem is that the HQ Aeris does not work properly. Her character model appears but all white without any texture. How can i fix this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JobeStroud on 2012-07-03 21:46:13
Looks like the fixes you are making might fix my problem I am having. WE shall see.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-07-05 20:29:39
I updated mostly everything to fit Bootleg 0039. I will finish the smaller details later tonight.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: les26 on 2012-07-08 10:37:59
is there anyway to go back to old translation without uninstalling the retranslation?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-07-08 17:46:07
is there anyway to go back to old translation without uninstalling the retranslation?

Not that I know of. The ReTranslation Project is only complete up to Junon, so after that you will see original dialogue text again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: les26 on 2012-07-08 19:30:24
how about to return the old translated names for limit breaks and items?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-07-08 20:44:12
how about to return the old translated names for limit breaks and items?

PitBrat answered below.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-07-08 23:42:26
There are now two options with ReTranslation that allow you to enable/disable canon character names and canon item names.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: les26 on 2012-07-10 05:18:40
so should i enable or disable the canon names and items?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: exmorbis on 2012-07-10 17:05:36
Step 9 for me never shows up and I have no bootloader program to change the resolution. All my files were in green and yellow on the bootleg and Im using the latest version.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Madlisbon on 2012-07-15 10:10:28
 After reach the part where i have to download the mods,i clik on mediafire links but all are removed/blocked :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-07-15 14:18:34
i had the same issue. What you can do is go to the big list of mods page here
http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799
they are all posted and maintained. i havent had any issues with these.

question of my own. if i want to change the mods can i change them in the bfe and run bootleg or do i have to reinstall
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-07-15 22:49:06
i had the same issue. What you can do is go to the big list of mods page here
http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799
they are all posted and maintained. i havent had any issues with these.

question of my own. if i want to change the mods can i change them in the bfe and run bootleg or do i have to reinstall

It's recommended that you don't run Bootleg over top itself again. You should start with a completely fresh install.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: gjoerulv on 2012-07-16 08:46:37
Great!
Tifa is hot btw.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-07-16 09:42:43
thanks. i think i know what you mean. in the first bombing mission the boss didnt appear and also on my way out at the first ladder a battle happened and the scenery was the arena with the green insect thing i thought only appeared around mideel
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-07-17 15:26:34
EDIT:

If you're encountering the wrong enemies, then it's probably because you've installed Menu Overhaul ReTranslation with New Spell Name or Aeris Revival.
In Bootleg 0039, don't use ReTranslation with New Spell Name or Aeris Revival.

To fix broken models, you'll need to reinstall FF7 and rerun Bootleg.


Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-07-17 15:43:33
i did do that. but i never had 0038.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Madlisbon on 2012-07-18 21:45:05
 Ok the game works with patch now,but the first FMV dont not show,stay in black screen and after barret say new comer folow me,i have to press menu for show image game.anny ideas why?thx
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-07-18 22:25:04
Make sure you're running Bootleg from an account that has administrator privilege.
Close all open programs and disable any anti-virus software before running Bootleg.
Don't install FF7 to a system folder.
Don't set the TEMP folder to a system folder.
Don't place any mods or FF7 images inside the installation folder.


Title: Re: [Tutorial] Tifa's Bootleg
Post by: musicskypirate on 2012-07-23 19:58:22
I got everything running pretty fine but for some strange reason the weapon mods are not appearing for Cloud. Unsure what the issue is as I'm quite new to this however I haven't been able to find a fix.

UPDATE: Did a manual install of a one of the sword mods and got it to work. Still might be worth noting it didn't work with Bootleg though ^-^b
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-07-23 20:43:51
What Cloud battle model did you select?
What sword option did you select?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: musicskypirate on 2012-07-23 21:53:19
I ended up trying all of them but no luck until I did a manual install of Millenia's Custom Weapons.exe. Will be fiddling about with bootleg in a bit to see if I can get it to change.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JobeStroud on 2012-07-24 20:23:37
It is most likely you cloud model you are using. 1 of them doesn't work well with maleenas weapons I believe.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-07-24 20:51:09
For some reason, the battle.lgp mods are not installing on some systems.
I'm trying to determine what is blocking these mods.

Don't use downloaded copies of FF7.
Bootleg only works on the authentic 3-CDROM version of Final Fantasy VII.
International version are now supported.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: les26 on 2012-07-25 11:05:35
when i enabled the retranslation on menu overhaul on bootleg and uncheck the canon names and items, why is it still not the old names for items, magic and limit break? can anyone solve this problem? its really annoying as if how many times i reinstalled the bootleg and still nothing change.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2012-07-25 16:32:31
maybe its possible you need to remove the files from your HD after uninstall before reinstalling. clean slate. give it a shot.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: les26 on 2012-07-25 19:37:36
i already tried that a couple of times, nothing happened
Title: Re: [Tutorial] Tifa's Bootleg
Post by: revenile on 2012-07-27 08:37:27
I'm having the issue of the retranslation not displaying despite it being enabled.  I found out about bootleg from a youtube video, and it shows "Let's go newcomer... Follow me!" in the first textbox, yet I still get the original "C'mon newcomer... Follow me!" line.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-07-27 15:39:06
I'm having the issue of the retranslation not displaying despite it being enabled.  I found out about bootleg from a youtube video, and it shows "Let's go newcomer... Follow me!" in the first textbox, yet I still get the original "C'mon newcomer... Follow me!" line.

Did you disable anit-virus software during the Bootleg install? ReTranslated is associated with MO.exe, and it tends to get picked up as a false positive which messes up the installation.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: steven on 2012-08-02 08:10:44
Nice tutorial, but sadly there are so many dead links for mods I need for this :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-08-02 10:49:16
check out the big list of mods here. http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799 youll find good links here along with other tools like save editors and so on
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-02 18:04:05
Nice tutorial, but sadly there are so many dead links for mods I need for this :(

Thanks for letting me know. I'll update them this weekend.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Masamune on 2012-08-08 22:43:35
To skip movies, press 'Ctrl' and 'S'.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-09 04:36:02
Thanks, I updated that note.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-10 17:50:26
I fixed all the broken links. Let me know if you find anything else wrong  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Helladen on 2012-08-10 19:53:29
Great tutorial, but the boot loader does not work, and I can run the game directly from the .EXE though. It tries to run the game but ends up canceling and closing out. It doesn't error or anything, so there are really no leads for me to go on.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-10 20:59:48
Helladen,
Did you install the game to a non-system folder such as C:\Games\Final Fantasy VII\ ??
Installing to a system folder like .\Program Files\ or .\Users\ causes problems.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Helladen on 2012-08-10 21:30:48
The mods run fine for the most part, except the battle model for Cloud remained unchanged, but yes I installed it in C://Square Soft, Inc.//Final Fantasy 7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-10 23:51:40
Some systems prevent Bootleg from installing mods to battle.lgp.
Are you running any anti-virus software?
Does the account from which you run Bootleg have administrator privileges?
What version of Windows are you using?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Helladen on 2012-08-11 00:15:26
Windows 8, it has administrative permissions, and my anti-virus would of popped up if it did anything - I use Avast. I'll look into it further, but all I use at the moment is Bootleg - UMI/other mods have not been added in yet, because I am still setting up my mod selection.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scope on 2012-08-13 00:23:56
Hi,

Thanks for this thread its been really helpfull - and has opened my eyes to modding FFVII.

Bootleg is a great tool and has renewed my interest in this classic game - however I am having a problem acquiring all of the mods I need which appear in red in the mod manager.

Most of the Links on the red bars given in the program are dead - especially the mediafire ones... I have found links in this thread which has helped but a lot of them are on filesharing sites - so a 100mb file can take hours due to throttle from the filehost.

Is there a complete mod collection available of all all supported mods as one download?

Perhaps as a torrent?

Any help appreciated.

Cheers.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-13 07:24:31
Check here: http://forums.qhimm.com/index.php?topic=13418

I don't know if it's allowed though. You're supposed to get permission from the authors to distribute their work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scope on 2012-08-13 13:58:28
Thanks :)

I had no idea there was this many mods - the torrent is HUGE!

I have been downloading a lot of these mods overnight individually, I just had to brave mediafire's ridiculous throttling.

3-4 more files to go and I am good to go  8-)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-13 15:09:10
Most of the mods now have Google docs links.
Check out The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799).

Many of the Rapidshare links expired due to lack of downloads.
I'm slowly mirroring everything on Fileden.
Pejeeshare has a high rate of failure.  It's frustrating to have to upload files again and again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scope on 2012-08-13 16:33:23
Thanks for the info PitBrat!

I have got all of the mod files I need, and installed through bootlegger, but now I have a whole different problem.

No sound in menu's, Battle SFX or in FMV's...

I read in a thread about this problem that a reinstall might work - although I am inclined to believe it could be a mod causing the problem :(

Just to clarify - I don't have to install any patches after a fresh install of FFVII do i? Just a clean out of the box installation, then the bootlegger mods by following this tutorial?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-13 17:00:42
Configure the sound driver in ff7config.exe.

Run FF7Config.exe as administrator.
Go to the SOUND tab.
Select the correct sound card.
Click OK to save and exit.

Q:Why is there no sound in the game?  Why is the music playing from a different sound device than the game sounds?
A:You need to configure the sound and/or MIDI device.
  Run .\FF7Config.exe as Administrator
  In the SOUND tab, select the 'Sound Driver'
  In the MIDI tab, select the 'MIDI Driver' and the 'MIDI Data'
  Click OK to save the settings
  Open the Volume Mixer
  Adjust the volume for the playback device, applications and FF7 executable
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-13 17:13:04
Thanks :)

I had no idea there was this many mods - the torrent is HUGE!

I have been downloading a lot of these mods overnight individually, I just had to brave mediafire's ridiculous throttling.

3-4 more files to go and I am good to go  8-)

We've all been there and done that  :P Once it's over with, you never have to do it again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scope on 2012-08-13 17:31:30
Configure the sound driver in ff7config.exe.

Run FF7Config.exe as administrator.
Go to the SOUND tab.
Select the correct sound card.
Click OK to save and exit.

Q:Why is there no sound in the game?  Why is the music playing from a different sound device than the game sounds?
A:You need to configure the sound and/or MIDI device.
  Run .\FF7Config.exe as Administrator
  In the SOUND tab, select the 'Sound Driver'
  In the MIDI tab, select the 'MIDI Driver' and the 'MIDI Data'
  Click OK to save the settings
  Open the Volume Mixer
  Adjust the volume for the playback device, applications and FF7 executable

Thanks again Pit, I will try this out asap as I already started a fresh install before I saw your post!

I did set up the Sound Driver but didn't even look at MIDI as it was not in the Tutorial in the first post :)

Hopefully I will actually get to play FF7 some time today!

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sebuzzie on 2012-08-15 02:43:05
Hi everyone,

First of all I'd like to say how amazed I am by how beautiful you guys have made the now outdated (though still brilliant) FFVII look! Thank you for putting so much effort in to this.

I myself own the original FFVII for psx and I just downloaded the "new" version on the Square Enix Store.

On the first page of this topic EQ2Alyza mentions that it isn't clear yet if the bootleg/mods work on this "new" version. Seeing how that post is 2 months old I was wondering if someone can tell me if it's now known whether the bootleg/mods work on the "new" version,

Forgive me if this has already been answered, but I couldn't find it plus I'm new to this forum.

Thanks in advance :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-08-15 02:52:35
they edited their post. when you edit a post the date doesnt change

start at about page 14 herehttp://forums.qhimm.com/index.php?topic=13220.375 (http://forums.qhimm.com/index.php?topic=13220.375)
starting list here http://forums.qhimm.com/index.php?topic=13424.0 (http://forums.qhimm.com/index.php?topic=13424.0)

assume that no mods work with new version until stated that they do work. if you wanna try out mods on the new version go ahead. back up your files and try. notify us with results
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-15 03:34:30
@Sebuzzie

Bootleg is currently not going to work for the re-release version. You will have to manage installing what you want individually and manually. Check for updates in this post: http://forums.qhimm.com/index.php?topic=13424.0

It will take some time to catch up, but don't stress over it. Learn and enjoy what you read. It is actually pretty fun to see how it's all done  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sebuzzie on 2012-08-15 03:57:46
Thanks for the quick reply!

So, correct me if I'm wrong, I can install the mods I find here, I just can't use the bootleg?

That would be awesome! I'll do the research on this forum and keep you updated! :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-08-15 04:10:43
some mods will work. Unified model installer is confirmed working.
some need work arounds and tweaks.
others just wont ever work

http://forums.qhimm.com/index.php?topic=13424.0;topicseen (http://forums.qhimm.com/index.php?topic=13424.0;topicseen) working out kinks look here for list of some working, not working and to be determined
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sebuzzie on 2012-08-15 13:20:54
Yeah I now see that this question has been popping up everywhere on this forum. Thanks for helping me though!

I just created backups and I'm now going to try to install the Unified Model Installer and Anxious Hearts mods. Hope that it's not a problem that I installed it on E:\.

I'll keep you updated and hope one day I can return the favor!

Edit: UMI gave an "error" message that the game isn't installed correctly. So I'm now just reinstalling it on C:\
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DLPB on 2012-08-16 01:51:01
A few mistakes here:

Quote
Autosize Action Box
                                               I have yet to recognize what this does. 

It resizes the box at the top of the screen in battle to fit the text.  Thus the box is smaller for Cure than it is for Steel Bladed Sword. 
Quote
Invincible
                                               Main character cannot be hurt.       

Should read "characters"
Quote
Lucky Cait
                                               Takes out Death Joker from the Slots (I think?).   

No.  This is a mod by Dziugo. It allows you to take complete control of the slots.  I forget which keys do what, but you can advance to each reel after selecting manually with the use of Left and Right.  In other words, you can have ANY combination you want with Cait's reels.

Quote
Canon Names
                                               Uses original names. Example: Marlene = Marin     

Other way around...  Marin= Marlene.  Marlene is so-called canon.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-16 05:50:13
Thanks DLPB, I'll fix them tomorrow. Too tired tonight and heading to bed.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kuraudo-Sutoraifu on 2012-08-17 08:00:40
Hello. Um.. I need some help on Bootleg. The timer/ratings/countdown doesn't really shows up completely. It's just shows the top of the clock. But whenever I install it with the Retranslation, there's no problem with it. Just when I only unckeck the Retranslation.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-17 14:25:57
What  language are you using?
Are you installing a North American English version of FF7?
Are you using the translation option in Bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dbloiterer on 2012-08-17 16:59:17
First of all, I would just like to thank everyone involved in this modding community for all their hard work. Replaying FFVII with these added bonuses has been a much needed distraction as I am in the middle of transitioning between jobs. You all are probably doing more for other people than you know, even if it is "just a game".

I am having one issue though and I have waited a bit before asking so I could browse the forums for answers; this turned out to be wise, because that one issue used to be more than one. I am using the Timu Barret+Kleyon field which looks great for the most part... except for his face in battle...

(http://img221.imageshack.us/img221/6317/barrettsface.png)


Not sure what is going on there... haha.

Anyway, I was wondering, if I decide I want to change an individual mod, is that safe to do after having applied bootleg? Like for instance, if I decided I didn't want to play with the Cloud model I originally chose in bootleg and wanted to use a different one (just an example). I don't have to run bootleg all over again for a small change like that, do I?

Forgive my ignorance here. A lot of stuff I read on here is really beyond me, though I try my best to soak it in. Thank you for your time though!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-17 21:12:31
Dbloiterer,
The Timu Sumisu+Kleyon Barret face texture problem is a bug in Bootleg 0039.
I fixed it for 040.  Thanks for the heads up . . .

You can re-run Bootleg as long as you don't try to alter Menu Overhaul or any of the modes like Hardcore, Aeris Revival or Lost Wing.
If you're just changing models, you can also use the UMI model installer:

UMI.exe                                         DLPB & More     Unified Model Installer U003            Qhimm (http://forums.qhimm.com/index.php?topic=12522.msg173994#msg173994) FILE (https://docs.google.com/uc?id=0B1JH_wU1qqN4X2tMQk56SnlSZHc&export=download)


Remember that, in Bootleg 0039, Grimmy's AC Yuffie and Tifa models are broken.

Thanks again for helping me improve the Bootleg project.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kuraudo-Sutoraifu on 2012-08-18 03:27:45
What  language are you using?
Are you installing a North American English version of FF7?
Are you using the translation option in Bootleg?

I'm using English version of FF7. Translation option, you mean the translate text? I left it "No change" for the Translate Text. Did I made a mistake there?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-24 23:42:17
I'm gonna update this over the weekend to include a tutorial for converting FF7 2012 to FF7 1998 for use with Bootleg.


@PitBrat Any ETA on Bootleg 0040?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-25 01:23:04
I'm still waiting on the ULGP tool.  The current version doesn't update archives consistently.
If I go back to the old way of building the entire archive from a folder, it adds about 10 minutes to the Bootleg running time.
Meanwhile, I'm adding all the mods that just came out: New APZ Cloud, FMV Cloud and coin skill textures.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mendelevium on 2012-08-25 03:04:32
Plus Chibis I hope! :3.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Antonia on 2012-08-25 04:25:59
I'm still waiting on the ULGP tool.  The current version doesn't update archives consistently.
If I go back to the old way of building the entire archive from a folder, it adds about 10 minutes to the Bootleg running time.
Meanwhile, I'm adding all the mods that just came out: New APZ Cloud, FMV Cloud and coin skill textures.
Is there a possibility for this to be an option once things get ironed out?  Something for people to attempt if they seem to keep getting weird errors with the faster method?

Just a thought.  Looking forward to the new release either way.  =)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Datapack on 2012-08-25 08:14:21
Thank you for sharing all the models
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-25 15:47:34
I'm still waiting on the ULGP tool.  The current version doesn't update archives consistently.
If I go back to the old way of building the entire archive from a folder, it adds about 10 minutes to the Bootleg running time.
Meanwhile, I'm adding all the mods that just came out: New APZ Cloud, FMV Cloud and coin skill textures.

Thank you for the response, kind sir.

When you say FMV Cloud, do you mean this one? http://forums.qhimm.com/index.php?topic=13489.0
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-26 23:38:36
I have updated the tutorial to include steps for converting the 2012 Version. I will edit it again once 0040 is released with the automatic conversion.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shiro on 2012-08-30 00:11:37
Hi. I started a problem in the youtube video tutorial page.

I found a log file in my folder. The information are listed bellow

========

INFO: Bootleg Version 2012.07.04 Version .0039
------Bootleg Configuration Info------
INFO: 29/08/2012 - 19:16:57,22
INFO: Bootleg Options: /C2 /S2 /P1 /R1 /O110001101111101000000011000101000001111111001100111100100 /N1 /A1 /V1 /H3 /L9 /M3 /K0 /E5 /T3 /Z5 /B0 /J0 /U1 /W0 /Y1 /Q1 /G2
INFO: Brat Code: /@1111070101011110000121111111100111
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Program Files (x86)\Square Enix\FINAL FANTASY VII\"
INFO: Mod Path: "D:\Meus Documentos\Jogos\PC\Final Fantasy 7 PC 2012\Nova pasta\Bootleg 0039\MODS\;C:\Users\Rafael\Downloads\;D:\Meus Documentos\Jogos\PC\Final Fantasy 7 PC 2012\Nova pasta\Bootleg 0039\MODS\"
INFO: Temporary Files: "C:\Users\Rafael\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "D:\Meus Documentos\Jogos\PC\Final Fantasy 7 PC 2012\Nova pasta\Bootleg 0039\MODS\"
Installing The Remix . . .
Completed Final Fantasy VII Remix installation.
Recovering Remix Files . . .
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-30 00:29:24
@shiro

Installing to Program Files (x86) will cause errors. I recommend installing to C:/Games/FF7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shiro on 2012-08-30 01:54:20
Hi
It worked. but after finishing everything, it crashes when I click play. Says that the FF7Config.exe encountered a problem and need to be closed.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-30 05:53:17
@shiro

Can you post your APP.txt from the FF7 installation folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shiro on 2012-08-30 10:22:36
There is only an APP.LOG file and is empty...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diegfry on 2012-08-30 15:28:53
Hi there!

First of all thank you for the fantastic job you are doing.

I have some doubts with all this installation... I come from the "old school" of players from the SNES and playstation was the mos complicated thing I had. However when I saw the results you got with this bootleg, I though to try, the idea to play a "better" FFVII was so attractive.

I have no idea of computers so my doubts might seem quite stupid, but any help will be appreciated.

. I installed the 2012 version in C/games/finalfantasyVII

. I installed the krammer's converter in the same folder

. Now I have to mount the ISO ( I use daemoon tools for that) and I rename a USB hard disk with the name FF7DISC1

Do I have to put the ISO inside the USB hard disk?

I know it might seem a stupid question, but I tried yesterday to install the bootleg and everything and I failed haha... so I want to do everything good this time. My ignorance in computers is killing me ... haha

Thanks in advance & keep with the good job
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-08-30 17:43:14
Hi, I wanted to know if this version of the game is compatible with your mod:
http://www.ebay.it/itm/261089455473?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1423.l2649

And then I wanted to get some clarification on how to apply your mod without problems.
Me or windows xp professional 32 bit.
I ran to the letter the suggestions in this tutorial to make the mod, I did it right?
http://forums.qhimm.com/index.php?topic=12008.msg168306 # msg168306

Then another thing I do not understand, when I mod list tells me that this file is missing, "Gjoerulv-1.0.5.rar" in your list I find only "Gjoerulv.exe" where can I find it?

I await your response.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-08-31 00:27:08
Hello again, I managed to make it work by buying the game on playstation store, but I can not find where to change the graphics of the Shinra and enemies, such as the Grand Scorpion, where after installing the mod?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jevonite on 2012-08-31 03:33:25
So just a question here. I have already downloaded this into the default drive of C:\Program Files (x86)\Square Enix\FINAL FANTASY VII. So should I just move it to the location you suggest? I could always copy it into that directory and have both but I don't know if that would be a good idea or not.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-31 04:19:16
So just a question here. I have already downloaded this into the default drive of C:\Program Files (x86)\Square Enix\FINAL FANTASY VII. So should I just move it to the location you suggest? I could always copy it into that directory and have both but I don't know if that would be a good idea or not.

It's not a good idea to copy. Instead, reinstall the game to C:\Games\FF7. I would put your Bootleg + Downloaded Mods in C:\Games\FF7Mods and run BFE.exe from there.

Let me know how it goes.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-31 04:51:19
Hi, I wanted to know if this version of the game is compatible with your mod:
http://www.ebay.it/itm/261089455473?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1423.l2649

And then I wanted to get some clarification on how to apply your mod without problems.
Me or windows xp professional 32 bit.
I ran to the letter the suggestions in this tutorial to make the mod, I did it right?
http://forums.qhimm.com/index.php?topic=12008.msg168306 # msg168306

Then another thing I do not understand, when I mod list tells me that this file is missing, "Gjoerulv-1.0.5.rar" in your list I find only "Gjoerulv.exe" where can I find it?

I await your response.

@kanelakis

It is currently a Work In Progress (WIP). What you will have to do is convert your Italian? version to English so that it can have mods installed, then when you run Bootleg you can choose to Translate Text back to Italian.

Read more about it here: http://forums.qhimm.com/index.php?topic=13419.msg186845#msg186845

Keep your eyes on it and be patient  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-31 05:31:41
. Now I have to mount the ISO ( I use daemoon tools for that) and I rename a USB hard disk with the name FF7DISC1

Do I have to put the ISO inside the USB hard disk?

I know it might seem a stupid question, but I tried yesterday to install the bootleg and everything and I failed haha... so I want to do everything good this time. My ignorance in computers is killing me ... haha

Thanks in advance & keep with the good job

@Diegfry

You only need to do one or the other, not both.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jevonite on 2012-08-31 06:15:47
It's not a good idea to copy. Instead, reinstall the game to C:\Games\FF7. I would put your Bootleg + Downloaded Mods in C:\Games\FF7Mods and run BFE.exe from there.

Let me know how it goes.
 

Yep we are good. I uninstalled the original folder then re installed to make sure it would be clean. Took a minute to find the installer though. It downloads to an odd spot.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-08-31 10:24:19
@kanelakis

It is currently a Work In Progress (WIP). What you will have to do is convert your Italian? version to English so that it can have mods installed, then when you run Bootleg you can choose to Translate Text back to Italian.

Read more about it here: http://forums.qhimm.com/index.php?topic=13419.msg186845#msg186845

Keep your eyes on it and be patient  :)
Ok,thanks. :)
But another problem or do not know how to change the graphics of enemies like in this video, especially the scorpion:
http://www.youtube.com/watch?v=UBCkLX_lMsQ&list=FLXla1fTspZgRjCZmWUgOMTw&index=2&feature=plpp_video
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diegfry on 2012-08-31 12:21:18
@Diegfry

You only need to do one or the other, not both.


Yeah thank you, I had just also seen that in the tutorial in the beginnging. Thank you dude
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diegfry on 2012-08-31 12:40:11
Can someone help me?

I finished doing the conversion to the 2012's version to the 98's and all the things with bootleg 39

Everything step by step like in this video

http://www.youtube.com/watch?v=hfiVZ7YGFfA (thank you EQ2Alyza)

. This is how I have Bootloader

http://img689.imageshack.us/img689/6997/img1cbz.jpg

. After a click in "write cfg" this window appears

http://img52.imageshack.us/img52/8628/img2af.jpg

. The menu is ok I think, I click in new game and...
http://img3.imageshack.us/img3/5455/img3rl.jpg

After the click in new game, there's no intro with Aerith, only a black window, I can hear the train stopping, biggs & jesse and cloud jumping, the only thing I can see is Barret's first line:

http://desmond.imageshack.us/Himg259/scaled.php?server=259&filename=img4t.png&res=landing


What can I do?, any ideas or help? thanks in advance!

Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-08-31 17:09:18
Can someone help me?

I finished doing the conversion to the 2012's version to the 98's and all the things with bootleg 39

Everything step by step like in this video

http://www.youtube.com/watch?v=hfiVZ7YGFfA (thank you EQ2Alyza)

. This is how I have Bootloader

http://img689.imageshack.us/img689/6997/img1cbz.jpg

. After a click in "write cfg" this window appears

http://img52.imageshack.us/img52/8628/img2af.jpg

. The menu is ok I think, I click in new game and...
http://img3.imageshack.us/img3/5455/img3rl.jpg

After the click in new game, there's no intro with Aerith, only a black window, I can hear the train stopping, biggs & jesse and cloud jumping, the only thing I can see is Barret's first line:

http://desmond.imageshack.us/Himg259/scaled.php?server=259&filename=img4t.png&res=landing


What can I do?, any ideas or help? thanks in advance!
You are using the original game? If you try to follow this tutorial, I helped a lot:
http://forums.qhimm.com/index.php?topic=13212.msg183580 # msg183580
If you only have a copy downloaded from the internet does not work, because the mods were made from the original game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diegfry on 2012-08-31 17:16:19
@kanelakis

Hi! yeah, I bought it & downloaded it from the square website a few weeks ago(after a few troubles they had) I have it installed in 2 different computers.

I looked at that tutorial & the EQ2Alyza's video in youtube, I'll start again from the begining, I am almost sure I did no mistake, but I will try,  thanks a lot!

Take care
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-31 17:21:48
Ok,thanks. :)
But another problem or do not know how to change the graphics of enemies like in this video, especially the scorpion:
http://www.youtube.com/watch?v=UBCkLX_lMsQ&list=FLXla1fTspZgRjCZmWUgOMTw&index=2&feature=plpp_video

@kanelakis

I believe those were made by BloodShot, but I don't know if they are available to the public. You should message and ask him: http://forums.qhimm.com/index.php?action=pm;sa=send;u=5124
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-31 17:25:25
@kanelakis

Hi! yeah, I bought it & downloaded it from the square website a few weeks ago(after a few troubles they had) I have it installed in 2 different computers.

I looked at that tutorial & the EQ2Alyza's video in youtube, I'll start again from the begining, I am almost sure I did no mistake, but I will try,  thanks a lot!

Take care

@Diegfry

Please let me know how it goes. I'll be here if you need anything.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-08-31 17:39:45
@kanelakis

I believe those were made by BloodShot, but I don't know if they are available to the public. You should message and ask him: http://forums.qhimm.com/index.php?action=pm;sa=send;u=5124
Ok,i send a message,I hope you respond soon.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diegfry on 2012-08-31 19:39:00
@Diegfry

Please let me know how it goes. I'll be here if you need anything.

 I only can say:

Holy sh*t!!!! It is working!!

I just run again bootleg 0039 and put the language in english, and now I am playing the game.

And it looks just amazing!

http://img189.imageshack.us/img189/6163/finalhf.jpg

Well, thanks for all the help & all the amazing work you all doing.

Until now no mistakes with the game.

Cheers and take care everyone!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jevonite on 2012-09-01 03:40:51
It's not a good idea to copy. Instead, reinstall the game to C:\Games\FF7. I would put your Bootleg + Downloaded Mods in C:\Games\FF7Mods and run BFE.exe from there.

Let me know how it goes.

Ok so I finally got everything downloaded and running how I want. The only question I have know is what is the use for the bootlegger? I guess to be more specific I have downloaded mods before and all I had to do was manually put them in folders they needed to be in. So I guess the question is: is this just to have a gui as opposed to just manually dropping lines of codes into files?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-01 06:24:51
Ok so I finally got everything downloaded and running how I want. The only question I have know is what is the use for the bootlegger? I guess to be more specific I have downloaded mods before and all I had to do was manually put them in folders they needed to be in. So I guess the question is: is this just to have a gui as opposed to just manually dropping lines of codes into files?

Well, to me I think it does two very useful things.

1) Compiles and organizes your mods.

2) Automates the installation.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Baoulettes on 2012-09-01 12:44:51
Hi
1st, good tutorial really it help me a lot (first time I play FFVII tbh)
so all install goes well till it stuck to "Installing Vincent's Animation fix..."
and since two day i check all my mods and none is conrupted nothing weird,
so here is my question how can i bypass or fix that little error :)?
here the logs i got :

Bootleg.log:

Code: [Select]
INFO: Bootleg Version 2012.07.04 Version .0039
------Bootleg Configuration Info------
INFO: 01/09/2012 - 14:37:09,16
INFO: Bootleg Options: /C6 /S2 /P1 /R0 /O100001000000000000111111001101010110000000000111111100100 /N0 /A1 /V1 /H4 /L5 /M1 /K0 /E1 /T0 /Z22 /B0 /J0 /U1 /W1 /Y1 /Q1 /G1
INFO: Brat Code: /@1110170102001110001011110011100001
---------Bootleg System Paths---------
INFO: Destination Location: "E:\Jeux\FF7\FFVII\"
INFO: Mod Path: "E:\Jeux\FF7\FFVII\;C:\Users\Hidden\Downloads\;E:\Jeux\FF7\FFVII\Mods\"
INFO: Temporary Files: "E:\Jeux\FF7\mods\Bootleg_Setup\"
--------------------------------------

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for Battle Models and Adding Texture Slots . . .
Completed Battle Model Adjustments.

Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "E:\Jeux\FF7\FFVII\mods\"
Installing The Remix . . .
Completed Final Fantasy VII Remix installation.
Recovering Remix Files . . .
Completed Remix Recovery.

Searching for "ff7_opengl-0.7.11b.zip" in "E:\Jeux\FF7\FFVII\mods\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .


Using Data Drive L:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Registering Audio Devices . . .

Configuring SOUND and MIDI . . .
Completed Audio Devices.

Searching for "Avalanche High Res.exe" in "E:\Jeux\FF7\FFVII\mods\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "E:\Jeux\FF7\FFVII\mods\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Romeo14 AC Style Materia for Avalanche . . .
Completed Romeo14 Materia for Avalanche.

Installing Vincent's Animation Fix . . .


system : Windows seven 64x ultimate
ram   : 4go
ATI radeon HD 4800
mouse / keyboard ? XD
(oh and I waited an hour at every try and still not passed it :p)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jevonite on 2012-09-01 18:08:28
Well, to me I think it does two very useful things.

1) Compiles and organizes your mods.

2) Automates the installation.

This is what I was thinking. I used to really be into computers when I was young but I strayed away as I went down a different career path. As such I didn't so much as loose knowledge of computers as much as just didn't keep up with the technology. Trying to get back into them and learn more so that I can do things like my own modding on the side and play around with them. Having said all that thanks a ton for this program. It is extremely easy to use once I finally wrapped my brain around it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: N3r3o on 2012-09-01 18:57:54
I'm running the downloaded version 2012 from SE website. I managed to install everything and the game looks awesome now and i love the difficulty mode. But, the FMV i think (cut scenes or movies) are gone. At the boot loader, i have specified the movie path to: C:\Game\FFVII\FINAL FANTASY VII\movies but nothing happens. I'm not sure what i'm doing wrong, i'm going to do another installation to choose some other movie mods to see if it helps.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Baoulettes on 2012-09-01 19:32:31
I got past my error by disabling all mods , now without any mods it hang at "Preparing chocobo.lgs ..." and since more than an hour now so :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-09-02 00:52:08
I'm running the downloaded version 2012 from SE website. I managed to install everything and the game looks awesome now and i love the difficulty mode. But, the FMV i think (cut scenes or movies) are gone. At the boot loader, i have specified the movie path to: C:\Game\FFVII\FINAL FANTASY VII\movies but nothing happens. I'm not sure what i'm doing wrong, i'm going to do another installation to choose some other movie mods to see if it helps.
It is normal that the functions you must first convert the old version of the 1998.
Here you will find all the instructions to convert even the program:
http://forums.qhimm.com/index.php?topic=13212.msg183580 # msg183580
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-09-02 18:07:55
Hi, when will be released the new version of Bootleg?
The Bootleg 040?


P.S:You also know if there are any updated mod of the characters?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-02 18:48:38
Hi, when will be released the new version of Bootleg?
The Bootleg 040?


P.S:You also know if there are any updated mod of the characters?

There is no date right now. Make sure to stick around and be ready to help test when it finally releases  :)

P.S.S. I am keeping my eyes on this mod for the main characters: http://forums.qhimm.com/index.php?topic=13489.0
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-09-02 19:09:19
P.S.S. I am keeping my eyes on this mod for the main characters: http://forums.qhimm.com/index.php?topic=13489.0
But this mod beta version is good for 039 Bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-09-02 19:20:46
this mod has to be installed manually after running bootle 0039.
pitbrat does have a date in mind and hes doing what he can to stick to it.
from what i witnessed pitbrat seems pretty thorough and will include just about everything into bootleg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-09-02 20:04:24
this mod has to be installed manually after running bootle 0039.
pitbrat does have a date in mind and hes doing what he can to stick to it.
from what i witnessed pitbrat seems pretty thorough and will include just about everything into bootleg
How to unpack?
I have a tutorial that type Bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diegfry on 2012-09-05 12:17:29
Hi!

After a few days playing with no problems with the bootleg version, now the music sometimes runs down, if I restart the computer it usually works.

Any idea of what to do?

Thanks in advance
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tarrachal on 2012-09-06 03:25:19
I have the 2012 re-release as well and I converted it to the older release and installed fine. I was blown away by the custom intro video as well as the quality of the regular videos and of course the field/battle/etc. picture quality. I, too, have the issue where I no longer see any movies. I also noticed that when I hit configure on bootloader it gives an unhandled (though continues to perform) and the box with the movie path blanks itself out each time as the user above said. I'm going to back up my saves and re-install and see how it goes.

As for Bootleg I got the all mods torrents but a few things were missing.  A few I grabbed no problem but "ff7_enhanced_movies_2.zip Enhanced FMVs part 2 of 2" and "ff7_enhanced_movies_1.part1.rar Alternate for ff7_enhanced_movies_1.zip, Part 1 of 3" are yellow and both files have been removed from the hosting site. Are these related to the movie issue despite being shown in yellow?

Other than the minor hiccups the mods as well as the loader and installer are all amazing. It's very appreciated!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-06 05:04:19
@Diegfry

There have been reports of memory leaks, and since you have to restart to fix the issue, it could be related. The Bootleg team is only a handful of people, so it's very good that you report this stuff. The players are very much a part of polishing and helping develop the tool  :)

@Tarrachal

I have had that error with Bootloader as well. To be quite honest, it popped up a few times in all my installs (I've done probably close to 100 by now) but I never paid attention. What I have done every time I want to test something is uninstall FF7Music, uninstall FF7, then delete the junk folder of leftover mods, reboot, install clean FF7, install mods through Bootleg, Configure Bootloader, Play FF7 ---> all while keeping Anti-Virus disabled and never having anything (FF7 install or MODS) within a system folder (e.g. Program Files (x86) or Desktop). I will pass it along to PitBrat and see what he has to say.

As for those movies, they are made by Trojak however selecting his option in Bootleg does not seem to turn them red. In fact, none of the FMV options turn it red, so it may be 1 of 3 things.

1) A display bug within Bootleg.
2) A needed option from past Bootleg releases, but not anymore.
3) I'm stupid and don't really know what I'm talking about....

I will ask PitBrat. In the mean time, you can find download links here:


ff7_enhanced_movies_1.part1.rar - .part3.rar        Trojak          Enhanced Movie Pack 1 in 3 Parts        Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) 01 (https://rapidshare.com/files/1188739642/ff7_enhanced_movies_1.part1.rar) 02 (https://rapidshare.com/files/4282559038/ff7_enhanced_movies_1.part2.rar) 03 (https://rapidshare.com/files/2619829404/ff7_enhanced_movies_1.part3.rar) M01 (https://docs.google.com/open?id=0B44aPQNtKCP7VDB1NDhwM0Z6Nm8) M02 (https://docs.google.com/open?id=0B44aPQNtKCP7REpyQWlKZHBvX1E) M03 (https://docs.google.com/open?id=0B44aPQNtKCP7VEN3ODNkZmp4RGc) M01 (http://www.peejeshare.com/files/363242919/ff7_enhanced_movies_1.part1.rar.html) M02 (http://www.peejeshare.com/files/363242920/ff7_enhanced_movies_1.part2.rar.html) M03 (http://www.peejeshare.com/files/363242921/ff7_enhanced_movies_1.part3.rar.html)

ff7_enhanced_movies_2.zip                           Trojak          Another Movie Pack 2                    Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (https://rapidshare.com/files/1099401798/ff7_enhanced_movies_2.zip) MIRROR (https://docs.google.com/open?id=0B-hwq03xfTU8dFhTNUZrRE5RWGFzWGVfbzV0Y29TZw)


I think I may have someone make a new Torrent that includes all the missing yellow files. You never know what options people are choosing because the video I posted for converting doesn't go into details with the Bootleg install. The Bootleg install is where everyone is having issues and asking questions. Time to make a Tutorial video for installing Bootleg  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tarrachal on 2012-09-06 07:54:04
@Diegfry

There have been reports of memory leaks, and since you have to restart to fix the issue, it could be related. The Bootleg team is only a handful of people, so it's very good that you report this stuff. The players are very much a part of polishing and helping develop the tool  :)

@Tarrachal

I have had that error with Bootloader as well. To be quite honest, it popped up a few times in all my installs (I've done probably close to 100 by now) but I never paid attention. What I have done every time I want to test something is uninstall FF7Music, uninstall FF7, then delete the junk folder of leftover mods, reboot, install clean FF7, install mods through Bootleg, Configure Bootloader, Play FF7 ---> all while keeping Anti-Virus disabled and never having anything (FF7 install or MODS) within a system folder (e.g. Program Files (x86) or Desktop). I will pass it along to PitBrat and see what he has to say.

As for those movies, they are made by Trojak however selecting his option in Bootleg does not seem to turn them red. In fact, none of the FMV options turn it red, so it may be 1 of 3 things.

1) A display bug within Bootleg.
2) A needed option from past Bootleg releases, but not anymore.
3) I'm stupid and don't really know what I'm talking about....

I will ask PitBrat. In the mean time, you can find download links here:


ff7_enhanced_movies_1.part1.rar - .part3.rar        Trojak          Enhanced Movie Pack 1 in 3 Parts        Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) 01 (https://rapidshare.com/files/1188739642/ff7_enhanced_movies_1.part1.rar) 02 (https://rapidshare.com/files/4282559038/ff7_enhanced_movies_1.part2.rar) 03 (https://rapidshare.com/files/2619829404/ff7_enhanced_movies_1.part3.rar) M01 (https://docs.google.com/open?id=0B44aPQNtKCP7VDB1NDhwM0Z6Nm8) M02 (https://docs.google.com/open?id=0B44aPQNtKCP7REpyQWlKZHBvX1E) M03 (https://docs.google.com/open?id=0B44aPQNtKCP7VEN3ODNkZmp4RGc) M01 (http://www.peejeshare.com/files/363242919/ff7_enhanced_movies_1.part1.rar.html) M02 (http://www.peejeshare.com/files/363242920/ff7_enhanced_movies_1.part2.rar.html) M03 (http://www.peejeshare.com/files/363242921/ff7_enhanced_movies_1.part3.rar.html)

ff7_enhanced_movies_2.zip                           Trojak          Another Movie Pack 2                    Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (https://rapidshare.com/files/1099401798/ff7_enhanced_movies_2.zip) MIRROR (https://docs.google.com/open?id=0B-hwq03xfTU8dFhTNUZrRE5RWGFzWGVfbzV0Y29TZw)


I think I may have someone make a new Torrent that includes all the missing yellow files. You never know what options people are choosing because the video I posted for converting doesn't go into details with the Bootleg install. The Bootleg install is where everyone is having issues and asking questions. Time to make a Tutorial video for installing Bootleg  :)

Ya, I cleaned everything and re-installed. When I re-install with BFE.exe I no longer get a pop-up for selecting video or audio options though so maybe I didn't clean as well as I thought, (Registry maybe?) but it all still worked fine. I still get the unhandled exception when going into the loader (and when attempting to write to the .cfg) options but everything seems to be working again including videos. Thanks for the links, I'm gonna get those installed and see if it's any different.

Update - Movies worked until I quit the game and re-entered it. Now if I try to start a new game I get no movie again. Not sure if other movies work but I don't think so since this is what happened last time. Also, when I start a new game and it skips the movie the screen is all black but Barrett's text pops up as normal (something newcomer beside the train) but the screen stays black.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-06 23:06:52
@Tarrachal

What FMV option are you selecting in Bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GrinningMonster on 2012-09-07 08:16:41
Hi there, I just finished doing the install, running everything, etc. I have run into a wall when starting the game, though. If I try to get to the main menu from the loading/credits screen, it hangs, and then I get this error code from Windows when the game crashes:

Code: [Select]
Problem Event Name: BEX
  Application Name: FF7.exe
  Application Version: 0.0.0.0
  Application Timestamp: 35feae6f
  Fault Module Name: FF7.exe
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp: 35feae6f
  Exception Offset: 00513b35
  Exception Code: c0000005
  Exception Data: 00000008
  OS Version: 6.1.7601.2.1.0.256.1
  Locale ID: 1033
  Additional Information 1: 52d1
  Additional Information 2: 52d18ef64769b50b97b2eeee15476f9e
  Additional Information 3: e016
  Additional Information 4: e016fc082aafdf2c2c7d92ff65de73f5

Also, here's the APP.LOG info:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.11762 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

I have the resolution in the bootloader set for 1440x900(native resolution for my monitor), but all of the other settings are exactly the same as yours. Any advice you can offer?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-07 14:18:08
@GrinningMonster

It says it could not open your ff7input.cfg. Can you tell me if you see that file in your FF7 installation folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GrinningMonster on 2012-09-07 14:24:58
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.11762 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: C:\Games\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

It happens with the file as well, as you can see.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-07 14:38:00
Well we now know it's exclusively the BEX error, so let's work with that. What operating system are you running? 32/64-bit?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GrinningMonster on 2012-09-07 15:04:24
Windows 7 Ultimate 64-Bit, Service Pack 1
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-07 15:08:41
Is your game legit? (physical CD's or digital download)

I have to ask this because I am seeing a lot of BFE errors associated with cracked games.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Aali on 2012-09-07 15:41:37
You got a broken mod installed which is triggering DEP. Don't know which .exe mods you got installed but my guess would be DLPB's menu overhaul so try uninstalling that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-07 16:37:20
Yes, I see many of the DEP reports associated with cracked games. I wanted to make sure this wasn't the case, else we'd not be able to help.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Aali on 2012-09-07 16:45:54
I recall there being a DEP issue with the menu overhaul that wasn't fixed (as far as I know) in any of the new releases. I would not jump to the conclusion that its a pirated copy because of a DEP crash, plenty of other things could cause that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kranmer on 2012-09-07 16:52:54
I recall there being a DEP issue with the menu overhaul that wasn't fixed (as far as I know) in any of the new releases. I would not jump to the conclusion that its a pirated copy because of a DEP crash, plenty of other things could cause that.
Old versions of the menu overhaul did have a problem with DEP but i am pretty sure lusky fixed it in the lastest version.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-07 16:58:49
Hopefully it is just the Menu Overhaul. There are solutions for other games with a DEP error / code C0005, so I was willing to give those a try.

I wasn't meaning to jump to a conclusion, but it had to be asked since the 2012 version was recently cracked.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tarrachal on 2012-09-07 19:29:24
My problem with videos seems to have been fixed. I think the issue was that I was leaving the bootloader open between games. Once I closed it out and re-opened it worked fine.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GrinningMonster on 2012-09-07 20:27:52
No, it's legit. Just bought it on Wednesday.

So... a (possible) DEP issue then, with the menu. I'll uninstall it when I get home from the FNM tournament I'm judging tonight.

Thanks for the input, guys! I certainly hope it is taken care of after that... But it would be a shame to not have the nicer menus.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-07 21:17:51
Let us know if it changes anything. We can try a few things suggested for DEP errors also.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tarrachal on 2012-09-07 21:36:53
Well shoot. I haven't changed any settings or touched files and now when I start launch the game from the bootloader it loads as normal but almost immediately after it goes fullscreen it crashes to desktop without error. Ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GrinningMonster on 2012-09-08 07:59:28
Let us know if it changes anything. We can try a few things suggested for DEP errors also.

Doesn't look like anything changed. Still getting the same errors. :/

I'm going to go ahead and disable DEP for FF7.exe and the trainers.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GrinningMonster on 2012-09-08 10:41:28
And now it works!

Caveats: Cloud has no sword, and Barret looks like he has robot parts on his face.

But it works!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-09-08 11:53:08
Hopefully it is just the Menu Overhaul. There are solutions for other games with a DEP error / code C0005, so I was willing to give those a try.

I wasn't meaning to jump to a conclusion, but it had to be asked since the 2012 version was recently cracked.

the game has been cracked since about 2 days after it's release
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tomek_n on 2012-09-09 11:14:42
how to set up the program so that the menu during the fight was original (from FF7)?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Baoulettes on 2012-09-09 12:25:50
Hi,
me again so i still have my problem that stuck on fixing Vincent animation, etc.
I did all that with a original FFVII "2012"
and still have it so,
I tried to download a cracked version over internet and I still have that "bug"
I did used "TakeownerShip" on my right click,
Runned without anymod, redownload all mods,
used Admin power and right click run as admin and no UAC at all :)
btw Bootleg.exe tell that :
 
2012.07.04 Version .0039
Checking Operating System . . .
Laying Bootleg Edit. . .
Checking Operating System...
32Bit Installation

but my compt is running under "64x"....

and really I have no idea now... :(

(My comp spec:
Windows Seven 64 Ultimate
AMD Athlon(tm) 64x X2 Dual Core Processor 5400+ 2.80GHz
Installed Ram 4.0Go DDR2
Account Type: Main, Administrator ~
ATI Radeon HD 4800
thanks for any help provided I really want to play that game in good music at least :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-09 14:08:27
how to set up the program so that the menu during the fight was original (from FF7)?

When you're picking your Bootleg options, go to the Overhaul tab and keep "FFX Battle Style" and "Felix Style Menu" unchecked.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dammerung on 2012-09-09 14:44:55
Hey everyone involved with the project! Just want to say AMAZING job and thanks!

I have been using the mod for the past day now and after a few headaches I'm down to only 1 problem. Upon 1st install Cloud had no sword in battle (Millenia+Mike). So I just used Millenias custom sword installer to fix that. I thought the game was perfect until I got Aerith. Her weapons have no texture. It is not just the guard stick, I tested her out until the mythril staff. I've reinstalled it many times and am giving up hope.

Here are my PC specs:

   Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
           Language: English (Regional Setting: English)
System Manufacturer: CLEVO                           
       System Model: P150HMx
               BIOS: BIOS Date: 08/09/11 13:55:50 Ver: 04.06.04
          Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 CPUs), ~2.2GHz
             Memory: 8192MB RAM

If you need any other specs, let me know how to grab them and I will post em ASAP.

Thanks again for everything!

EDIT: I'm also experiencing flickering faces on Aerith and Barret. I read this was fixed in an older bootlegger?

EDIT 2: Just found the 'solutions' in the other thread. Gonna try them out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: N3r3o on 2012-09-09 14:55:44
I'm not sure what i'm doing wrong. I can play the game moded but without the Movies, need some help T_T, not really sure what you guys need me to post but here is the APP.LOG

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 275/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\final fantasy vii\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Games\Final Fantasy VII\movieseidoslogo.avi
ERROR: couldn't open movie file: C:\Games\Final Fantasy VII\moviessqlogo.avi
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY c:\games\final fantasy vii\save
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: couldn't open movie file: C:\Games\Final Fantasy VII\moviesopening.avi
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Baoulettes on 2012-09-09 15:32:07
ERROR: couldn't open movie file: C:\Games\Final Fantasy VII\movieseidoslogo.avi
ERROR: couldn't open movie file: C:\Games\Final Fantasy VII\moviessqlogo.avi

If I were you i would check these location :)
oh and i read that space on link for Bootleg isn't that good :p

-I am really deesperate , I can't find any solution and nothing point me to one :S~~
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-09-09 15:44:35
C:\Games\Final Fantasy VII\movieseidoslogo.avi
C:\Games\Final Fantasy VII\moviessqlogo.avi
should be
C:\Games\Final Fantasy VII\movies\eidoslogo.avi
C:\Games\Final Fantasy VII\movies\sqlogo.avi

he messed up the movie pathing
Title: Re: [Tutorial] Tifa's Bootleg
Post by: N3r3o on 2012-09-09 19:52:46
Thanks for the feedback guys, now i have the movies working. The file looks like this now:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 275/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\final fantasy vii\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Final Fantasy VII\movies\\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Any idea with the ff7input.cfg file?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-09 20:26:17
Do you see it in your FF7 installation folder?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-09 20:34:32
FF7input.cfg isn't created by default.
It's normal for this file to be missing.
This file is created when you alter the keyboard configuration via the in-game menu.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GeekSquad on 2012-09-10 20:02:17
Wonder if someone can help me i install bootleg mods into FF7 with no problem. But when ever i enter a battle the game crashes here is my APP LOG

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2418
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/jail2/jail2_15
UNEXPECTED: zero count
INFO: C:\Games\FF7\movies\biskdead.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 9.333380, frames: 140
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 0
set music volume trans: 0->64, step=150
set music volume trans: 64->0, step=240
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 527
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
WM_CLOSE
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-10 20:33:07
Intel video cards are not supported.

It appears that a file is damaged or missing: .\data\battle\camdat0.bin
Is this file present in your game folder?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GeekSquad on 2012-09-10 20:42:37
PitBrat I am using a NVidia Geforce GT540M.
I just checked \data\battle\camdat0.bin the file not in there do i need to re-install the game to get the missing file (camdat0.bin)

Thanks...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-10 22:25:58
@GeekSquad

Check your Nvidia Control Panel to see if FF7 is set to run on your GPU. It should look like this: http://img18.imageshack.us/img18/8095/ff7nvidiasettings.png
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-10 23:18:43
If camdat0.bin is missing then you need to reinstall the game.
Your Geforce card must not be the default.
Run FF7Config.exe as administrator and configure the correct video card.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: KryT1caL on 2012-09-11 02:27:46
Windows 7 - Final Fantasy 7 2012 remake version

I've completed all the steps and haven't had any problems that I'm aware of, now I'm getting a black screen when trying to play the game. Any clue what I did wrong or what I can do to fix this? Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-11 03:18:30
Disable fullscreen to run the game in a window.
Disable texture compression.
Make sure that vsync isn't forced on in your video card driver.

Are you able to play the game after running the conversion and before installing Bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: KryT1caL on 2012-09-11 11:33:57
I think at this point I'm having trouble mounting a disc for it to run on. I originally used the blank text document "FF7DISC1" which allowed me to continue with the setup, but at this point the game won't load from FF7.exe without the bootleg either. I tried to dismount the text doc and re mount it and now it says it can't be mounted because it contains no data. I tried to run in windowed, removed compressed textures and my nvidia driver is not forcing vsync. Black screen when I press play, then it closes.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-11 15:37:41
Hey guys great work on the mods i have a small problem with the lighting i think not sure but i can see the game and play ok just when im on the train at the beginning and the alarm goes of on the second reactor i mean it goes really dark like i say i can still see but its annoying just woundered if you guys no why this might be happening
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-11 18:34:05
First of all: <insert all abbreviations pertaining to awe and surprise here> THANK YOU FOR DOING THIS! You are all marvellous!

Now, I am happy to announce that aside from a few things, this is all working perfectly for me :D

The things not working, or that I noticed:
While using "No Change" for field model (it seems to load "Cloud with sword (bloodshot)" by default?):
- When I choose Millenia+Mike weapon models, I get the all-grey Buster Sword (Millenia), and not the one on the picture for Mike+Millenia

Using "Cloud with sword (bloodshot)" field model:
- No matter which collection of weapons I choose, APZ Cloud doesn't have any weapon in his hands.
- If I choose Hi-res Classic Cloud battle model, no matter which collection of weapons I choose, he still starts with a Buster Sword with a purple handle (the one seen in the High-res Field Model)
It seems choosing "Cloud with sword (bloodshot)" field model screws with the weapons, but it seems I get the same field-model by selecting "No Change"


- If I skip the Eidos-movie, it automatically skips the Squaresoft-movie too (not a biggie, and I don't really care, but I thought I might as well give a full report here)
- If I skip the intro, there's no music until I completely finish a battle (again, not a biggie)

While installing, it said to ignore any error-log messages, but as a programmer I can't :)
This is what it gave me:
Error in blackbg2: Incorrect number of entries: 24/42
Error in blackbg3: Incorrect number of entries: 18/28
Error in blackbg4: Incorrect number of entries: 54/72
Error in blackbg7: Incorrect number of entries: 16/25
Error in blackbgi: Incorrect number of entries: 10/17
Error in blackbgk: Incorrect number of entries: 16/21
Error in elminn_1: Incorrect number of entries: 16/17
Error in startmap: Incorrect number of entries: 2/11

Summing up:
I got everything I wanted working by choosing "No Change" for field-model, except I really like the Buster Sword on the Mike+Millenia picture, and I can't get it. I get the all-grey one from Millenia.
Slayersnext models work fine.
I'm looking forward, d*ck in hand, to the day the interpolation of animations is up and running so we can get everything up to 60fps. The project looks killer as it is! Please don't ever stop!

My system and install:
Windows 7 64bit
Laptop
Intel i3 M 380 Dualcore 2,53GHz
4GB ram
Geforce 525M

Brat Code: 0101070111010000101111110011100001
Preset: https://www.yousendit.com/download/TEhYQ1Zxa0QzeUwwZXNUQw

NOTE: This is my working preset. If you just change the field model to be "Cloud with weapon (bloodshot)" the weapons disappear, and I still have the same field model as "No change", but the field model I'm getting from both settings, is some version of the original battle-model, with a sword on his back with a purple handle.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: freakozoid on 2012-09-11 18:36:30
hello,
i had a problem with bootleg.
when i choose a present ( for e.x. ac style) and all mods are green under mod listing , it happen thats when i press the run bootleg button , bootleg starts and work a while but every time its quiet after the unzipping the remix without any error.

my sys specs:

win 7 64 bit
amd phanome 2 x4
6 gb ram

Quote

Checking Operating System . . .


Laying Bootleg Edit. . .
Checking Operating System...
64Bit Installation
Final Fantasy VII Installation Located:
"E:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\"
1 Datei(en) kopiert
1 Datei(en) kopiert

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
2 Datei(en) kopiert
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for Battle Models and Adding Texture Slots . . .
4 Datei(en) kopiert
37 Datei(en) kopiert
1 Datei(en) kopiert
4 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
2 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
3 Datei(en) kopiert
7 Datei(en) kopiert
2 Datei(en) kopiert
Completed Battle Model Adjustments.

Installing The Remix . . .
Please remain patient . . .
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-11 19:17:38
@Ultroman - I could be wrong, but it sounds like the No Change Cloud, aka original game model, doesn't support the Millenia+Mike weapons. When I get home tonight, I'll reinstall my game and see if I can replicate your problem.

@freakozoid - Reinstall the game to a non-system folder (e.g. E:\Games\Final Fantasy VII) and it should work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-11 19:57:14
@Ultroman - I could be wrong, but it sounds like the No Change Cloud, aka original game model, doesn't support the Millenia+Mike weapons. When I get home tonight, I'll reinstall my game and see if I can replicate your problem.
Hi. I updated the bottom of my last thread a little to help you in your endeavour. And I think you understood me wrong.

For all the settings I've posted in the previous thread, I'm using APZ Cloud for battle-model (except 1 where I indicate changing to "High res Cloud" battle model). It is the field-model I want to change as well, but when I choose the "bloodshot with sword" field model, I suddenly have no weapons on in battle. And when I change to "No change" field model, I have the same field model as I did when I chose "bloodshot with sword" field model, but the weapons work fine.

I must admit I don't know the visual difference from the "No change" model to the "bloodshot with sword" model, so I can't tell you exactly what is happening.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-11 19:58:52
The original Cloud model does not support the weapons mods.
If you select NO CHANGE with the original Cloud model, weapons mods won't work.
The NO CHANGE option is primarily for running Bootleg over an already modified game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-11 20:52:30
do i not exist
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-12 03:54:14
The original Cloud model does not support the weapons mods.
If you select NO CHANGE with the original Cloud model, weapons mods won't work.
The NO CHANGE option is primarily for running Bootleg over an already modified game.
That makes sense, but why do the weapons disappear when I choose APZ Cloud battle model, "Cloud with sword (bloodshot)" field model, and Mike+Millenia weapons?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: FrostdAeon on 2012-09-12 12:58:52
Hello,
Need help with my game, it sometimes runs smoothly but sometimes runs pretty slow specially at the battle transition, feels like its going to crash, actually it did just once. Either way my intarface looks like this, both battle and menus interfaces.

(http://img513.imageshack.us/img513/9219/asdasab.png)

Also with other charaters just looks the same but with number below the 302

(http://img411.imageshack.us/img411/3931/57412586.png)

And this last one look ath the words most of the letters are on top of each other

How can i fix these 2 problems??
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-12 16:48:53
Hello,
Need help with my game, it sometimes runs smoothly but sometimes runs pretty slow specially at the battle transition, feels like its going to crash, actually it did just once. Either way my intarface looks like this, both battle and menus interfaces.

Also with other charaters just looks the same but with number below the 302

And this last one look ath the words most of the letters are on top of each other

How can i fix these 2 problems??
Double-check that in the Bootloader you have "internal resolution" on the System-tab set to a correct setting (a multiple of the original game resolution) and that your "screen resolution" on the Main-tab is a multiple of the original game resolution, or alternatively that you have "Preserve Aspect" on if you're using a widescreen resolution or any resolution that is NOT 4:3. Your screenshots are 640*512 which is not going to work well. They should be 640*480.

Settings that work for me on a widescreen 16:9 screen:
Internal Resolution: On (obviously)
Internal Resolution: 3840 x 2160
Screen Resolution: 1366 x 768
Preserve Aspect: On
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sen on 2012-09-12 17:37:50
Hey guys great work on the mods i have a small problem with the lighting i think not sure but i can see the game and play ok just when im on the train at the beginning and the alarm goes of on the second reactor i mean it goes really dark like i say i can still see but its annoying just woundered if you guys no why this might be happening
Im sure that's normal...i think
Title: Re: [Tutorial] Tifa's Bootleg
Post by: FrostdAeon on 2012-09-12 18:08:41
Double-check that in the Bootloader you have "internal resolution" on the System-tab set to a correct setting (a multiple of the original game resolution) and that your "screen resolution" on the Main-tab is a multiple of the original game resolution, or alternatively that you have "Preserve Aspect" on if you're using a widescreen resolution or any resolution that is NOT 4:3. Your screenshots are 640*512 which is not going to work well. They should be 640*480.

Settings that work for me on a widescreen 16:9 screen:
Internal Resolution: On (obviously)
Internal Resolution: 3840 x 2160
Screen Resolution: 1366 x 768
Preserve Aspect: On

Thanks for the reply,
Here is an image of my settings, with this i have the issue.

(http://img841.imageshack.us/img841/7259/hhdsf.png)

As it shows im using a 1280x1024 screen, (17") not HD

i also tried the default config and still distorts the interface like the images in my previous post. I tried a lot of mod configs running the bootleg but still the problem persists.

EDIT: I just tried on windowed mode, compatibility mode, everything running as admin, changed the resolution values and still dont.
I want the original battle interface but transparent allowing to see the full battle scenario.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-12 18:48:12
Thanks for the reply,
Here is an image of my settings, with this i have the issue.

(http://img841.imageshack.us/img841/7259/hhdsf.png)

As it shows im using a 1280x1024 screen, (17") not HD

i also tried the default config and still distorts the interface like the images in my previous post. I tried a lot of mod configs running the bootleg but still the problem persists.

EDIT: I just tried on windowed mode, compatibility mode, everything running as admin, changed the resolution values and still dont.
I want the original battle interface but transparent allowing to see the full battle scenario.

Lower your internal resolution to 1280x960 and see if that gets rid of your lag.

When I get home from work this evening, I'll see what I can come up with for your Menu. I know what your problem is, and I know what you're asking for, but I have never set it up that way before. I am pretty sure I know what needs to be done though. I'll edit this post after I figure it out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: FrostdAeon on 2012-09-12 19:04:48
Lower your internal resolution to 1280x960 and see if that gets rid of your lag.

When I get home from work this evening, I'll see what I can come up with for your Menu. I know what your problem is, and I know what you're asking for, but I have never set it up that way before. I am pretty sure I know what needs to be done though. I'll edit this post after I figure it out.

Sweet thanks!!

I changed the internal resolution but it keeps running slow, some of the times i re-configured everything from scratch, it ran smooth, dont remember what i did or changed.

I think somehow the battle menu is the one from FFIX mod, even though i unchecked the Style Switcher at Overhaul tab...gonna post that screenie too.
Also ran the game from the icon, and not from the bootloader, it opened the 2012 pc launcher, clicked on play, and it ran well, all interfaces were fine, no letters on top of others. Respected all the field and battle models but not the scenarios.
so it has to be a mod causing this obviously
(http://img525.imageshack.us/img525/2884/fdhgfjk.th.png) (http://imageshack.us/photo/my-images/525/fdhgfjk.png/)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-12 19:46:21
Hi my antivirus keeps popping up saying ff7 trainer is attempting to start on my pc when my pc is idle why is it running on its own
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cirellio on 2012-09-12 20:07:32
Sweet thanks!!

I changed the internal resolution but it keeps running slow, some of the times i re-configured everything from scratch, it ran smooth, dont remember what i did or changed.

I think somehow the battle menu is the one from FFIX mod, even though i unchecked the Style Switcher at Overhaul tab...gonna post that screenie too.
Also ran the game from the icon, and not from the bootloader, it opened the 2012 pc launcher, clicked on play, and it ran well, all interfaces were fine, no letters on top of others. Respected all the field and battle models but not the scenarios.
so it has to be a mod causing this obviously
(http://img525.imageshack.us/img525/2884/fdhgfjk.th.png) (http://imageshack.us/photo/my-images/525/fdhgfjk.png/)
The spacing of letters on my menu screen are fine, but mine has been running slow for battle transitions and calculating experience after a battle, too. Runs fine everywhere else. I wonder if you have a GPU with shared memory like my laptop does?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2012-09-12 20:36:18
Lower your internal resolution to 1280x960 and see if that gets rid of your lag.

When I get home from work this evening, I'll see what I can come up with for your Menu. I know what your problem is, and I know what you're asking for, but I have never set it up that way before. I am pretty sure I know what needs to be done though. I'll edit this post after I figure it out.

With a 1920*1080 screen resolution, have I to use more than 3840 x 2160 at Internal Resolution, or it's good like this ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Shanker on 2012-09-13 00:24:31
having an issue right off the bat. Can't even open up bootleg. Getting this error....

"BFE.exe - Application error
The application failed to initialize properly (oxc0000135). Click on OK to terminate the application."

No idea where to go from here
Windows XP Dell Dimension 4600 pentium 4, 2 gigs ram nvidia geforce 5800
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-13 00:48:13
having an issue right off the bat. Can't even open up bootleg. Getting this error....

"BFE.exe - Application error
The application failed to initialize properly (oxc0000135). Click on OK to terminate the application."

No idea where to go from here
Windows XP Dell Dimension 4600 pentium 4, 2 gigs ram nvidia geforce 5800

Have you tried running as admin or maybe your download messed up and something is missing or corrupt
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-13 00:59:52
Lower your internal resolution to 1280x960 and see if that gets rid of your lag.

When I get home from work this evening, I'll see what I can come up with for your Menu. I know what your problem is, and I know what you're asking for, but I have never set it up that way before. I am pretty sure I know what needs to be done though. I'll edit this post after I figure it out.

Well, I've tried this out in different resolutions, and it works fine for me. Maybe it's just an issue with 5:4 resolutions? I'll test on my desktop computer tomorrow. It has an old 6:5 screen running the same resolution
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Shanker on 2012-09-13 02:16:27
i ot it working and everything seems peachy, now....whilst i was unable to get it working, i bought the new 2012 version, i would like to get my 2012 cloud save and move it to this modded version....how the hell do i manage that?! haha
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cirellio on 2012-09-13 02:19:45
bah nevermind what I said earlier, it was only on the first battle encountered while hard mode was enabled. Now everything's running smooth so it can't be related to shared memory.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-13 12:35:22
i see only certain people get answered in this forum whats the point having this place to ask questions when your not gonna answer  :x
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cirellio on 2012-09-13 12:57:33
i see only certain people get answered in this forum whats the point having this place to ask questions when your not gonna answer  :x
Dougle, a screenshot would go a long way. A lot further than a vague explanation, anyway.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: FrostdAeon on 2012-09-13 13:14:32
bah nevermind what I said earlier, it was only on the first battle encountered while hard mode was enabled. Now everything's running smooth so it can't be related to shared memory.

Well im not running hard mode and the very first batlle runs slow, didnt try the next ones. but still i need to fix the letters and  battle interface first

My pc specs
Win 7 32 bit
Pentium D 2.8Ghz
3GB RAM corsair
ATI HD5450 2gb <----possible reason??? all drivers are updated

Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2012-09-13 13:58:52
For the video card, it's a lot 'old'.. Maybe possible
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-13 17:21:44
Dougle, a screenshot would go a long way. A lot further than a vague explanation, anyway.

How do i add picture i tried to drag and drop onto message but it won't have it i also at insert image but it doesn make sense
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cirellio on 2012-09-13 17:34:37
How do i add picture i tried to drag and drop onto message but it won't have it i also at insert image but it doesn make sense
There's a button when you are replying to a post called 'Insert Image'.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: FrostdAeon on 2012-09-13 17:58:35
I re-installed everything, removed the New battle interface, trasparent dialogs , fancy transparency, but still runs with letters all together and the battle menus messed up

Also i tried the following battles and keeps running slow, not just the first one agains the 2 guards, im out of ideas.  :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-14 00:18:14
That's not the correct font for Menu Overhaul.
Some of the textures are not installing correctly.
Before running Bootleg you must close all virus scanning software and any other open files.
I've recently learned that some firewalls can interfere with installation.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Shanker on 2012-09-14 02:24:39
okay so botleg ran gret and everything is fine. But Cloud is all updated and cool looking as a field mode but everyone else is normal. Does booleg not include the Phoenix rejuv project? Or did i mis something?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: FrostdAeon on 2012-09-14 05:45:11
That's not the correct font for Menu Overhaul.
Some of the textures are not installing correctly.
Before running Bootleg you must close all virus scanning software and any other open files.
I've recently learned that some firewalls can interfere with installation.

It worked!!! i removed entirely the antivirus. This fixed the letters issue, the battle menus now are considerably better but not as i expected, looks like this
(notice how ex-SOLDIER and the numbers are pretty tight, also i didnt choose FFX or FFIX style nor Style switcher)

(http://img145.imageshack.us/img145/5492/dttyj.th.png) (http://imageshack.us/photo/my-images/145/dttyj.png/)

How can i get the battle menus like this without the 9999 limit break

(http://img707.imageshack.us/img707/2092/sceneenhacement3.th.png) (http://imageshack.us/photo/my-images/707/sceneenhacement3.png/)

Also the battle transition (when the image is distorded just before the fight) goes slowly takes about 3-4 seconds to start the fight, and the movement of the characters are kinda slow too.

EDIT: the slow issue fixed, just changed to the default settings at bootloader, dont know what causes it exactly.
Still figuring how to get that battle menus
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-14 12:48:40
(http://file:///C:/Users/Dougle/Pictures/WTF.jpg) i tried to insert image but i don't get it i press insert image but it does nothing
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-09-14 14:39:59
Hi Dougle,

You have to upload the image to a different portal and then the link paste it here between the IMG and /IMG.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: djableskyle on 2012-09-15 01:24:28
I'm going to attempt to mod this once more, I have the 2012 re-release version and do remember reading that this is pointless until the Bootleg 40 version.
Is that true?
Other statement before I begin is do I need to somehow remove that registry add before I start this process again.
What are some things you need to clean out to make sure your doing a fresh install.

I'm installing fresh download of FF7 in Games/FF7 and then I have all the downloaded mods in a desktop folder.
The youtube video of this tutorial is that updated for the 2012 Version? I know it says it is, but I feel its somewhat different process in some cases.
I know this is lengthy   :'(

http://www.youtube.com/watch?v=hfiVZ7YGFfA&list=PLB3794695EC5A2382&index=1&feature=plpp_video (http://www.youtube.com/watch?v=hfiVZ7YGFfA&list=PLB3794695EC5A2382&index=1&feature=plpp_video)

???
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-09-15 01:43:24
you can use the converter patch and then bootleg will work fine
Title: Re: [Tutorial] Tifa's Bootleg
Post by: djableskyle on 2012-09-15 04:25:44
you can use the converter patch and then bootleg will work fine

I've already done the Kranmers Converter and added the 64bit file to my registry, but since i'm doing another reinstall will the added registry file conflict or anything like that?
I know i've added  that file maybe over 5 times, so just don't know if there has been issues at all with double'd up files.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-09-15 12:35:18
You need to ask that someone else. I don't run 64 bit.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-15 16:04:42
I'm going to attempt to mod this once more, I have the 2012 re-release version and do remember reading that this is pointless until the Bootleg 40 version.
Is that true?

The next Bootleg is going to ask which version of the game is installed. If it's a 2012 version, then it will do the conversion and registry update automatically.

Other statement before I begin is do I need to somehow remove that registry add before I start this process again.
What are some things you need to clean out to make sure your doing a fresh install.
You don't have to remove the registry each time. My typical process for a fresh install is: Uninstall FF7Music --> Uninstall FF7 --> Check to see if FF7 directory left over any junk files and delete the entire folder --> Reboot --> Install FF7 --> Kranmer's Converter + update registry (2012 version only) --> Run Bootleg --> Configure Bootloader --> Play FF7

If you're worried about the registry files, then you can always run a registry cleaner (e.g. CCleaner) before you Install FF7.

I'm installing fresh download of FF7 in Games/FF7 and then I have all the downloaded mods in a desktop folder.

Do not attempt installing the mods from a system folder (e.g. a Desktop folder). Place the mods within a non-system folder (e.g. ...\Games\FF7Mods) or Windows will deny access to some of them and they won't install properly.

Please make sure any Anti-Virus and/or Firewall software is disabled before running Bootleg.

Turn off UAC or allow Bootleg.exe to "Run as Administrator" before running Bootleg.

The youtube video of this tutorial is that updated for the 2012 Version? I know it says it is, but I feel its somewhat different process in some cases.
I know this is lengthy   :'(

http://www.youtube.com/watch?v=hfiVZ7YGFfA&list=PLB3794695EC5A2382&index=1&feature=plpp_video (http://www.youtube.com/watch?v=hfiVZ7YGFfA&list=PLB3794695EC5A2382&index=1&feature=plpp_video)

???

It is the 2012 version. I fast forwarded through the Bootleg install as I was just trying to edit it to the music, so it is missing some details. I am thinking about making another one that includes the details for a Bootleg install. But then again, it's all outlined in this Tutorial thread so I'm not sure yet if I should spend time on that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Shanker on 2012-09-16 03:56:06
Hey guys, bootleg installed the mods great, but ever since i dressed up like a girl in Wall Market, Cloud's sword doesn't show up in battle...he's just holding nothing. any idea how to fix this without reinstalling everything?   thanks, using the Millenia swords if it matters
Title: Re: [Tutorial] Tifa's Bootleg
Post by: djableskyle on 2012-09-17 14:18:03
EQ2Alyza Thanks so much for your responses! Came down with a cold so i'll be attempting the install today.
Thanks again i'll let ya know how it turns out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: djableskyle on 2012-09-20 01:03:42
EQ2Alyza Thanks so much for your responses! Came down with a cold so i'll be attempting the install today.
Thanks again i'll let ya know how it turns out.

Well I got it to work!
Only couple of differences when it all came out, some of the models didnt work, like cloud for example when I ran bootleg hes still classic cloud.
If i wanted to make some changes to models and such what are the steps to making those?
And other difference was when bootleg was running the first window that was supposed to appear didnt, the graphic and sound check.
I had to run it afterwards when bootleg was done.
Other than that i'll just have to play to find out what exactly changed in the game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Shanker on 2012-09-20 02:40:10
Hey guys, bootleg installed the mods great, but ever since i dressed up like a girl in Wall Market, Cloud's sword doesn't show up in battle...he's just holding nothing. any idea how to fix this without reinstalling everything?   thanks, using the Millenia swords if it matters


can someone please assist me with this or divert me to a place i can get help? i tried to re install everything and i'm getting the same issue
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-20 14:41:46

can someone please assist me with this or divert me to a place i can get help? i tried to re install everything and i'm getting the same issue
Still a lot of minor bugs being ironed out, I suppose. Did you install the "bunny girl" costumes? If so, try doing an install without them.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-20 21:41:12
@Shanker

I don't know what to say yet. I can't replicate it and have never seen it happen before.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-20 23:35:56
I don't understand how that is possible.  Field models should not affect battle models.
Did you modify or alter the game in any other way?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Chachibenji on 2012-09-21 00:49:43
Looks like a really promising way to make FFVII amazing and a whole new experience.
Ill probably wait until bootleg v40 though, since I couldnt even mod skyrim without issues, and the comments section admittedly has me nervous.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Shanker on 2012-09-21 17:54:32
i reinstalled all different ways and it still didnt fix anything, i independently downloaded the cloudswords_installer.rar and ran it separately and it fixed it. I used the torrent that you posted to download the mods, maybe its not in there or something is wrong, i'm not sure, but you may want to look into it.
Thanks for the responses and for the great program
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-22 03:38:56
Some weird issues with the weapon models persist. What shanker is talking about, and I've also reported weird findings above (choosing a field model other than "No change", while choosing APZ Cloud battle model = no weapons, regardless of weapon-pack).
They might be related?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: chrislister42 on 2012-09-23 10:14:34
So I know I'm gonna sound like an idiot, but the instructions are going over my head today. I've got a PC version (official, on disc and everything, 1998 version), installed the OPENGL mod so it actually works on my Windows XP, I'm now downloading the ridiculously large 20GB file of mods. All I want to do is upgrade the graphics and models so they look a bit more modern. I'm not really interested in any gameplay changes (unless there's some excellent ones to let me know about?) so do I need all 20GB of the files? How does actually applying the mods work once I've got them? Does 'Bootleg' do it all for me? Thanks, and sorry for a question that must have been asked 400 times already..
Title: Re: [Tutorial] Tifa's Bootleg
Post by: War Drake on 2012-09-23 11:01:54
I've gathered many posts start this way, but I'll preface everything with a thank you for your time so far and the efforts you all put in towards making everything here work.  I'd also like to point out that I spent a good while reading the forums and, while I'm sure I missed some relevant topics, I did make an effort to solve my issue here without having to bother anyone.  I'll try organizing this post as best I can as to not make it harder on anyone who might try helping.

My issue: The game reliably freezes about an hour into active gameplay.  This only seems to happen when I'm moving between areas or progressing the story.  It's happened every single time I play, and I spent several hours before making this post testing different settings and trying to simply grind in one area to see if it caused the issue or shortened the time before it occurred after moving to a new area.  It all wound up being the same, and after about an hour's gameplay combined moving from area to area the game froze.

The problem presents only when entering a battle screen or changing field screens.  Music continues to play, but even after several minutes of waiting the screen remains black (or frozen at the start of a battle, in the case of a battle freeze) and inputs aren't registered(can't hear any sfx from moving or menu commands).

Aside from slight, occasional stuttering in battle the game runs smooth and without flaw during the period before the freeze, and as far as I can tell all installed mods are present and working properly.

I am running the legit, physical version of FF7's PC version from 1998.  I've had the disks since what feels like forever, and the thought of trying them out with mods interested me.

After my last freeze I read through the forums once more and realized I didn't use nvidia control panel to force ff7.exe to run with the nvidia card.  I do apologize profusely for posting after not testing my latest version, but I've been doing this for about five or six hours, almost straight, as each test takes longer than an hour.  With my settings the way they are and the change to the graphics card setting: Is there any other possible cause of this issue and/or do my current settings seem like they would present any other issues.

My computer specs:
Intel core i3 CPU M380, 2.53GB dual core
4gb ram
NVIDIA GeForce 310M

My install information:
Install folder: C:\Games\FF7
I'm not using any modes, mode switcher and I have always done a complete wipe and clean install before changing anything with the mods.
When installing I disconnect entirely from the internet, completely kill off my virus protection and run everything as administrator.  At this point I've turned UAC off so hard my computer doesn't even know what it is.

I took a total of 18 screenshots of my settings, information, etc and don't want to make this post longer than it already is by spamming it with that many images.  You can view them all at http://imageshack.us/g/1/9774043/.  If you'd prefer I did post the individual images in one post, I don't mind, it just seems like something obnoxious to do without grounds.

As well my app.log file is quite long, and would just take up a huge amount of space in the forum.  Instead I copied the file as is and uploaded it here: https://dl.dropbox.com/u/68922019/APP.LOG.  Again, if you'd prefer I actually post the whole thing I will.


Thank you for any help, and if I forgot anything let me know.  I will get to testing it again with the nvidia card force, but at this point I'm just burned out and the idea of trying it again just to have it freeze up because of something completely unrelated that I didn't see is just a bit too daunting.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-09-23 14:24:42
So I know I'm gonna sound like an idiot, but the instructions are going over my head today. I've got a PC version (official, on disc and everything, 1998 version), installed the OPENGL mod so it actually works on my Windows XP, I'm now downloading the ridiculously large 20GB file of mods. All I want to do is upgrade the graphics and models so they look a bit more modern. I'm not really interested in any gameplay changes (unless there's some excellent ones to let me know about?) so do I need all 20GB of the files? How does actually applying the mods work once I've got them? Does 'Bootleg' do it all for me? Thanks, and sorry for a question that must have been asked 400 times already..

the only excellent gameplay changes are
gjoerluvs hardcore mod
FF7 OVA
Nightmare 7

hardcore only makes it harder, OVA has new events and Nightmare combines both of the above with even more stuff.

and no, you don't need the ridiculous 20GB
that's countless duplicates
bootleg does all the work ( FF7 OVA and Nightmare 7 not included yet )
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2012-09-23 14:52:42
What is exactly the changes with OVA Kuugen ?

Edit : No it's okay, I saw on the spain forum, sorry  :)
I download the demo, will test it
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mops on 2012-09-23 15:40:50
my pc:
phenom II 920
ati 4850

installed version:
remake + bootleg

My issue:
the game wont start, i´ve followed this guide http://www.youtube.com/watch?v=hfiVZ7YGFfA and as soon as i open the bootloader and press run ff7 , the screen goes black, as if the game is about to start, but it does not, and goes back to desktop.

if i click on the ff7 loader (re-make exe) the game still works , and with some of the mods. but i played for a few minutes and it "freezes" in the middle of a conversation ( the game keeps going , music still on ) but cant continue moving forward in the conversation

ps: i tried reinstalling everything and the problem persists, also tried with the option safemode in the bootloader
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-23 16:43:07
I've gathered many posts start this way, but I'll preface everything with a thank you for your time so far and the efforts you all put in towards making everything here work.  I'd also like to point out that I spent a good while reading the forums and, while I'm sure I missed some relevant topics, I did make an effort to solve my issue here without having to bother anyone.  I'll try organizing this post as best I can as to not make it harder on anyone who might try helping.

My issue: The game reliably freezes about an hour into active gameplay.  This only seems to happen when I'm moving between areas or progressing the story.  It's happened every single time I play, and I spent several hours before making this post testing different settings and trying to simply grind in one area to see if it caused the issue or shortened the time before it occurred after moving to a new area.  It all wound up being the same, and after about an hour's gameplay combined moving from area to area the game froze.

The problem presents only when entering a battle screen or changing field screens.  Music continues to play, but even after several minutes of waiting the screen remains black (or frozen at the start of a battle, in the case of a battle freeze) and inputs aren't registered(can't hear any sfx from moving or menu commands).

Aside from slight, occasional stuttering in battle the game runs smooth and without flaw during the period before the freeze, and as far as I can tell all installed mods are present and working properly.

I am running the legit, physical version of FF7's PC version from 1998.  I've had the disks since what feels like forever, and the thought of trying them out with mods interested me.

After my last freeze I read through the forums once more and realized I didn't use nvidia control panel to force ff7.exe to run with the nvidia card.  I do apologize profusely for posting after not testing my latest version, but I've been doing this for about five or six hours, almost straight, as each test takes longer than an hour.  With my settings the way they are and the change to the graphics card setting: Is there any other possible cause of this issue and/or do my current settings seem like they would present any other issues.

My computer specs:
Intel core i3 CPU M380, 2.53GB dual core
4gb ram
NVIDIA GeForce 310M

My install information:
Install folder: C:\Games\FF7
I'm not using any modes, mode switcher and I have always done a complete wipe and clean install before changing anything with the mods.
When installing I disconnect entirely from the internet, completely kill off my virus protection and run everything as administrator.  At this point I've turned UAC off so hard my computer doesn't even know what it is.

I took a total of 18 screenshots of my settings, information, etc and don't want to make this post longer than it already is by spamming it with that many images.  You can view them all at http://imageshack.us/g/1/9774043/.  If you'd prefer I did post the individual images in one post, I don't mind, it just seems like something obnoxious to do without grounds.

As well my app.log file is quite long, and would just take up a huge amount of space in the forum.  Instead I copied the file as is and uploaded it here: https://dl.dropbox.com/u/68922019/APP.LOG.  Again, if you'd prefer I actually post the whole thing I will.


Thank you for any help, and if I forgot anything let me know.  I will get to testing it again with the nvidia card force, but at this point I'm just burned out and the idea of trying it again just to have it freeze up because of something completely unrelated that I didn't see is just a bit too daunting.

Very nice post!  :)

I noticed in your APP log is that you are running on the Intel HD Graphics. I did see in your images that you have the Nvidia Control Panel set to correctly to run from your GPU, so it's odd that the game doesn't register it when playing. Check this post to see if you're related: http://forums.qhimm.com/index.php?topic=13248.0 --- If that doesn't help, then you will need to do a search for your specific laptop on how to switch between the integrated and dedicated graphics.

The FacePalmer textures have been updated since the release of Bootleg 0039. You will want to use them > DOWNLOAD HERE <  (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms). Extract them to C:\Games\FF7\Bootleg\field. If you ever do a new install of Bootleg, leave the "Remove Glitched" box unchecked since the new pack fixed them.

If you want to post large strings of text, such as the APP log, just stick it between [ code ] [ /code ] (take out the spaces). It will then come out to look like this:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2202
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 960x720
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 349
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 349
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 350
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 350
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[B
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-23 16:46:03
@Mops

Please post your APP log found inside the main installation folder.

@chrislister42

There are download links on Page 1 that are labeled just like they are in Bootleg. Find what you want and download them individually. Adding onto Kuggen's suggestions, Lost Wing is a decent gameplay mod as well.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-23 16:49:38
Edit: double post, sorry.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mops on 2012-09-23 18:07:15
@Mops

Please post your APP log found inside the main installation folder.


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11653 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1440x900, output resolution 1440x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file H:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-23 18:18:59
@Mops

Go into your FF7Config and check your Sound Driver. If the drop-down menu is left blank, the game will be unable to start.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mops on 2012-09-23 18:57:37
@Mops

Go into your FF7Config and check your Sound Driver. If the drop-down menu is left blank, the game will be unable to start.
THANKS , it works almost fine.

one more bug,  cloud´s sword´s graphic is missing WHILE in fights.
did NOT choose the model without sword
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-23 19:27:19
The options for "Cloud with/without Sword" is the Field Model only. The Battle Model is separate and not associated with it.

Which swords did you choose? (Slayersnext, Millenia, Millenia+Mike)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mops on 2012-09-23 20:26:47
The options for "Cloud with/without Sword" is the Field Model only. The Battle Model is separate and not associated with it.

Which swords did you choose? (Slayersnext, Millenia, Millenia+Mike)
milenia+myke

wouldnt mind chaning it, should i ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-23 23:33:46
No, you don't have to change it. Models are stored in .lgp files within the ...\data folder of your FF7 directory. These files are packed/unpacked by a tool that is currently a bit buggy and is the cause for some of the issues reported with models. There is a way to solve it, but it will require some manual work.

1) Download this tool: UNLGP+LGP 0.5 Automatic By Kranmer.exe (http://www.mediafire.com/?zxj5iyzzmwi)

2) Run it and make sure the section "Select Destination Location" points to the ...\data folder inside your FF7 directory.

3) Check the box for "Unlgp battle.lpg" and then click Install. A new folder is going to appear called "battllelpg" with thousands of 4-letter files. All these files are models and model parts for everything related to the battle scenes. Keep this folder open in the background. We will return it.

4)  Open this ARCHIVED LIST (https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=3) of the battle.lpg, press Ctrl + F, and search for Cloud. You should see 4-letter labels and the names of what parts they correspond. Find the ones that correspond to Cloud's weapons. For example, Cloud's Buster Sword is labeled rtck. Carefully highlight or note all the 4-letter labels for his weapons.

5) Next, find your mod file called "Trish(aka Mike)'s custom model pack" and extract it to a new folder somewhere. Inside the new folder, locate Cloud's weapon models @ ...\Battle\Non effect\Cloud Strife. Copy all the files you highlighted in Step 4) above.

6) Go back to your "battlelpg" folder from Step 3) and paste the copied models from Step 5) into the folder. Make sure to Copy and Replace all.

7) Open up the tool from Step 1), making sure it again points to the .../data folder. Then choose "Rebuild battle.lpg" and Install. This will repack your battle.lpg file with the Millenia+Mike weapons.

8 ) That's it. If you aren't confident you did it correctly, locate the "battle.lgp.bak" inside the .../data/battle folder. This is a backup that was created before models were unpacked. Rename it to "battle.lpg" and have it overwrite the current one. Now you are back to zero and can try from Step 1) again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mops on 2012-09-24 01:08:06
No, you don't have to change it. Models are stored in .lgp files within the ...\data folder of your FF7 directory. These files are packed/unpacked by a tool that is currently a bit buggy and is the cause for some of the issues reported with models. There is a way to solve it, but it will require some manual work.

1) Download this tool: UNLGP+LGP 0.5 Automatic By Kranmer.exe (http://www.mediafire.com/?zxj5iyzzmwi)

2) Run it and make sure the section "Select Destination Location" points to the ...\data folder inside your FF7 directory.

3) Check the box for "Unlgp battle.lpg" and then click Install. A new folder is going to appear called "battllelpg" with thousands of 4-letter files. All these files are models and model parts for everything related to the battle scenes. Keep this folder open in the background. We will return it.

4)  Open this ARCHIVED LIST (https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=3) of the battle.lpg, press Ctrl + F, and search for Cloud. You should see 4-letter labels and the names of what parts they correspond. Find the ones that correspond to Cloud's weapons. For example, Cloud's Buster Sword is labeled rtck. Carefully highlight or note all the 4-letter labels for his weapons.

5) Next, find your mod file called "Trish(aka Mike)'s custom model pack" and extract it to a new folder somewhere. Inside the new folder, locate Cloud's weapon models @ ...\Battle\Non effect\Cloud Strife. Copy all the files you highlighted in Step 4) above.

6) Go back to your "battlelpg" folder from Step 3) and paste the copied models from Step 5) into the folder. Make sure to Copy and Replace all.

7) Open up the tool from Step 1), making sure it again points to the .../data folder. Then choose "Rebuild battle.lpg" and Install. This will repack your battle.lpg file with the Millenia+Mike weapons.

8 ) That's it. If you aren't confident you did it correctly, locate the "battle.lgp.bak" inside the .../data/battle folder. This is a backup that was created before models were unpacked. Rename it to "battle.lpg" and have it overwrite the current one. Now you are back to zero and can try from Step 1) again.
first of all, thank you VERY much for your help
i was about to try it, but i played a little more anyway, reached sector7, and HQ tiffa is invisible in teamfights, is this another problem and should be solved in a similar way ?

if thats the case, is there any guide to repair it so i can leave you alone XD ?

thanks again
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mops on 2012-09-24 02:06:17
double post sorry  :oops:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-24 02:36:05
Did you mean HQ Aerith?

It would be similar, yes. You just need to use that spreadsheet from Step 4) to find out the 4-letter labels for the skeleton and the body parts. Then go download the model you want from page 1 of this Tutorial, and replace them in your battle.lpg by the same methods in my last post.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-09-25 03:58:58
Hi, I need a little help please.
When I try to run the game, it tells me "Failed to set the requested fullscreen mode, reverting to original resolution window mode", and loads up in a tiny window.
I installed the game from my original '98 copy, with the OpenGL mod, then I installed Bootleg with all the same options shown in the tutorial, on Windows 7 Ultimate. I'm not in a system folder, and I ran bootleg as admin, as well as disabling my antivirus.
I've looked through the thread, but I don't see anything that looks like my problem. Does anyone know what could be causing this? I can't find any log files to post, where would those be found?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-25 04:22:50
APP log is found in the main directory.

What resolution are you trying to play at? What is your monitor's native resolution?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-09-25 08:35:27
APP log is found in the main directory.
Ah, I see it now, it's in the game directory. I was looking in the Bootleg folder.
What resolution are you trying to play at? What is your monitor's native resolution?
1920x1080, which is native for me.
APP.LOG:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce GTX 560/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FinalFantasyVII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FinalFantasyVII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cecil81067 on 2012-09-26 00:02:45
Hello

Computer Specs: Windows 7 Ultimate 64-bit, AMD Phenom(TM) II X4 955 Processor 3.20 GHz, 8.00 GB RAM, NVIDIA Corporation Ge Force GT 430/Pie/SSE2 4.2.0

FF7 Version: Final Fantasy 7 2012 Release

Problems:

1. Cloud is no longer holding a weapon, and Aeris appears to hold a texture-less staff as well as her battle model being completely torn up as in missing a great deal of detail. Picture below.

2. I was able to fix the weapon problem for both Cloud and Aeris doing a manual install but Aeris seems to stay in that weird jumbled state of hers and I have no idea what's causing it. Below is the app data i pulled only using the bootleg installation and not my manual fixes. When I compared the APP data however I still found the same issues so I don't think it's necessary yet to post both (but if you need me to just ask! haha)

Any help would be greatly appreciated, and I must also say you guys are doing a great job with the installation stuff I really enjoy it so far.

(http://i12.photobucket.com/albums/a215/Cecil81067/WeirdProblems.png)

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 430/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 378
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-09-26 05:59:27
Hi WSabey

When I try to run the game, it tells me "Failed to set the requested fullscreen mode, reverting to original resolution window mode", and loads up in a tiny window.

Open "ff7_opengl.cfg" with notepad and look exactly at the options

window_size_x = 1920
window_size_y = 1080

If that does not work check if you can use it with your desktop resolution.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-26 06:05:40
@WSabey

Any time you set the game resolution higher than what you've set for your monitor's native resolution, then it will revert back to the default 640x480 resolution at start up. It seems there is just a silly mistake in your configuration. You can do what Kompass63 suggested above, making sure to File->Save before you close Notepad. You can also change it in Bootloader Configure, making sure to click Write CFG before you close it out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: chrislister42 on 2012-09-26 16:46:08
Guys, I think I'm doing this wrong :(

Downloaded the game (new version, 2012), installed to C:\Games\FF7. Installed New to Old mod, ran it, did the registry change, mounted a false CD, game loads up and plays fine. Downloaded bootleg and the whole 20GB pack, put all of that into the same folder, now here's the problem bit.. Bootleg.exe loads, gives me a load of questions with 0, 1, 2 as answers, I do them all, then bootleg.exe just closes, on opening the game nothing has changed. On running BFE.exe I just get 'the application failed to initialise' even though I'm running as admin and all that business. Any ideas anyone? Windows XP I'm running on.

Edit: I lie, it seems to have broken the music, random bars repeating, etc.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Typhlosion24 on 2012-09-27 04:03:13
Hi, I have installed the retranslation mod in Bootleg while checking the "canon names" box which i think is supposed to use the psx names like "Marlene" right? but when I 1st meet Barret's daughter she is called "Marin". Any idea of what may be going on?
Also if this project is not complete, does that mean that when I get to the parts of the game that have not yet been retranslated, the game will use the original psx text?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-09-27 13:11:56
I checked the cfg file, but it was already set to 1920x1080, which is the same as my desktop resolution.

I've also tried it at lower resolutions, like 1280x768, and I get the same error.

ff7_opengl.cfg
Code: [Select]

# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomAdvanced.post
yuv_source = shaders/yuvAdvanced.frag
frag_source = shaders/mainAdvanced.frag
vert_source = shaders/mainAdvanced.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: War Drake on 2012-09-27 14:58:52
Very nice post!  :)

I noticed in your APP log is that you are running on the Intel HD Graphics. I did see in your images that you have the Nvidia Control Panel set to correctly to run from your GPU, so it's odd that the game doesn't register it when playing. Check this post to see if you're related: http://forums.qhimm.com/index.php?topic=13248.0 --- If that doesn't help, then you will need to do a search for your specific laptop on how to switch between the integrated and dedicated graphics.

The FacePalmer textures have been updated since the release of Bootleg 0039. You will want to use them > DOWNLOAD HERE <  (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms). Extract them to C:\Games\FF7\Bootleg\field. If you ever do a new install of Bootleg, leave the "Remove Glitched" box unchecked since the new pack fixed them.

If you want to post large strings of text, such as the APP log, just stick it between [ code ] [ /code ] (take out the spaces). It will then come out to look like this:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2202
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 960x720
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 349
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 349
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 350
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 350
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[B

Sorry it took me a few days to get back to you.  I wanted to give it the time to test and make sure it all worked.  I've got it registering the nvidia graphics card and (after a good deal of tweaking to get it running the way I really need it to for the purposes I'm replaying) running at a smooth 30-ish FPS.  I've given it several hours of play and a fresh save (new game to defeating airbuster) and not only have I not encountered my previous freeze issue, I've also noticed a general improvement in gameplay.

I very much appreciate the help, and I'll hopefully not have to come back with any other errors.  Just to make sure I've done it all right, I'll include my app.log.
[code]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 310M/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 960x720
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!<[/code
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JjUuRrAa on 2012-09-29 20:16:12
This is can't use on cracked game send me someone please tutorial how to modding cracked Final Fantasy 7 version 1998

Protip: Read the rules before posting. ~Covarr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-09-29 20:30:54
 we dont condone or support piracy. Piracy is downloading the game illegaly.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2012-09-30 11:45:57
Hey guys just went through all the huge mess with the mods and the trouble of getting them to work with the re-release.  That being said I like to thank you EQ2Alyza for your excellent tutorial it helped me out tremendously.  I thought it might interest you guys to know that you didn't need to worry about getting the disc check thing and the achievements work fine.  I plan on uploading some videos so I'll post a link when I get them done.  I just used the exe file from the re-release and it worked out like a charm.  Also one last thing to point out, if you did the Scorpicus sephiroth patch before running the game before it being updated by the client the portrait and model on the map outside of battle will revert to cloud.  To fix this you need to run the LGP tool portion again to get it to work but it is possible.

edit: waiting on the cutscene to download and I got over an half an hour till its done.

Edit 2: Well just got done making a video.  I'm using fraps and I had to push the button every five seconds so you might see some time lost but not to big tried to time it as close as I could.  Unfortunately I as mentioned in my recent post I couldn't get the cutscene one to work.  If anyone knows a way please let me know thank you in advance.

Edit 3: here it is the showcase sorry for the crappy video drop in between if only xfire worked but oh well hope you guys injoy regardless: http://www.youtube.com/watch?v=kkYWabPgN3o&feature=youtu.be

Edit 4: got xfire to work so you'll get treated to a better video.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: wiley87 on 2012-09-30 12:31:55
Hello all, firstly thankyou all for your contributions. This game is most definitely my favourite of all time, so firstly having a remake was good. Then finding out about this community minutes after made it even better.

I've been fiddling with all the settings for around 20 hours, mostly non-stop, as i have been encountering a fair few problems. I would fix one, but then another would come up. I've now got to a point where everything seems fine apart from the game setting.

I go through all the steps of the bootleg with all the correct files, HOWEVER, with gjoerulv I could not find the .5 release, only the newest .6. That would then stay in red, so i just renamed it .5 and carried on, not sure how stupid this is of me as before it worked fine and I could use the harder gameplay.

Now however, all my mods are working except i do not get the bootloader config pop up box, it just goes straight into the Play and Configure part. Also, there is no choice for Game Mode, it says there is nothing else (although I went through the patch process).

Is it just a matter of me not checking 1997 instead of 2012 rerelease that has caused issues, or is there something here that i am missing? Essentially all i want is the exact same game, only with harder difficulty and a few graphical and musical enhancements.

w7 +sp1 x64.
Bought off Square Enix site, re-release.
Installed to C:\Games\FF7.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2012-09-30 12:59:08
By the way have you been able to get a work around for the cutscene's for sephiroth?  I tried to patch it but the version the re-release uses on one of them isnt compatible.  Also the problem with Sephiroth is his mouth is always open like going "Duh!" before he talks and when he puts his head down when he thinks its even more priceless but gets old quick.

Edit: well if you guys haven't yet just uploaded the video and linked it in my post before this one.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nikolaz on 2012-10-01 07:05:25
Hi.

I have done all as said in the tutorial still i get a crash when i get into the first battles making the game leave.

This is what I get on my APP log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 8.15.10.2696
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 640x480, 15.000000 FPS, duration: 10.263000, frames: 154
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

set music volume trans: 127->0, step=60
INFO: C:\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
[BATTLE] Begin main battle loop
ERROR: unhandled exception


edit: I have solved the cloud file's not being found but still it's crashing. The battle menu with the atb bar and stuff seems all screwed up too. It looks like this:

(http://imageshack.us/a/img641/2820/ff7p.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-10-01 07:24:36
OK, I kinda disappeared at the bottom of the last page there. Reposting:
I checked the cfg file, but it was already set to 1920x1080, which is the same as my desktop resolution.

I've also tried it at lower resolutions, like 1280x768, and I get the same error.

ff7_opengl.cfg
Code: [Select]

# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomAdvanced.post
yuv_source = shaders/yuvAdvanced.frag
frag_source = shaders/mainAdvanced.frag
vert_source = shaders/mainAdvanced.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-01 23:25:06
@wiley87

What version of the game do you have, 1998 or 2012?

For music enhancements, search on the forums for Anxious Heart.

For graphical enhancements, search on the forums for Universal Model Installer and Ozmy's FFVII Field Pack.

Whatever else you want you will need to search and read for yourself: http://forums.qhimm.com/index.php?topic=12503.0 --- Every mod can be installed separately from Bootleg and usually come with instructions on how to do so. If you are going to do the manual installs, it's not recommended to use Bootleg at all. Bootleg does have a Minimal Preset that might be for you. Just make sure to change the game mode to Hardcore before you run it.


@nikolaz

You are running on Intel HD Graphics, which runs poorly and isn't supported for these mods. Does your laptop have a GPU?

Your battle menu looks that way because you have enabled Break Limit 9999 for both Menu Overhaul and Bootloader Configure. Leave it unchecked inside Bootloader Configure.


@WSabey

I am really sorry for not responding to you. To be honest, I can't replicate your problem. The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nikolaz on 2012-10-02 09:22:58
@wiley87

What version of the game do you have, 1998 or 2012?

For music enhancements, search on the forums for Anxious Heart.

For graphical enhancements, search on the forums for Universal Model Installer and Ozmy's FFVII Field Pack.

Whatever else you want you will need to search and read for yourself: http://forums.qhimm.com/index.php?topic=12503.0 --- Every mod can be installed separately from Bootleg and usually come with instructions on how to do so. If you are going to do the manual installs, it's not recommended to use Bootleg at all. Bootleg does have a Minimal Preset that might be for you. Just make sure to change the game mode to Hardcore before you run it.


@nikolaz

You are running on Intel HD Graphics, which runs poorly and isn't supported for these mods. Does your laptop have a GPU?

Your battle menu looks that way because you have enabled Break Limit 9999 for both Menu Overhaul and Bootloader Configure. Leave it unchecked inside Bootloader Configure.


@WSabey

I am really sorry for not responding to you. To be honest, I can't replicate your problem. The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.

I have the Break Limit 9999 disabled and I didn't install it on the Menu Overhaul cause I want basicly the same game with better graphics. Supposably I have a GeForce 520M on this thing I just don't know why it's working with the intel like u can see it in here:

(http://imageshack.us/a/img407/9643/graphicsc.png)

I really want to play this so please help me
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-02 15:36:52
Hi WSabey

@WSabey

I am really sorry for not responding to you. To be honest, I can't replicate your problem.

I think I can...

The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.

Do not use this parameter!
Comment it out with a #.

# refresh_rate = 60

This option is not documented by Aali, he does not want it used.
The parameter applies only to a few mini-games (for example, G-Bike, snowboard).
In addition, there are only values allowed that your monitor (TV?) In the wanted resolution (1920x1080) are supported.
I.e. if your monitor at this resolution only eg 50Hz creates Aalis driver will display the note you mentioned and starts in a window.



@ nikolaz

I think your PC is using the first listed video card, so the Intel.
Start the FF7Config with admin rights and try on the tab "Graphics" in the "Display" the NVIDIA card to adjust.

If that does not help, you can try to disable the Intel graphics in the device manager.
Warning!
This may mean that you no longer have a picture, or a different plug is activated.
When that happens you can start your PC in safe mode and undo the changes.


Greeting Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-02 16:54:33
@nikolaz

Check your Nvidia Control Panel for these these settings:

(http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg) (http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-02 17:07:34
@Kompass63

Do you mind explaining how you think you replicated his problem?

Despite what Aali has or hasn't documented, Refresh Rate is on by default and therefore used by many. We don't get any Bootleg issues reported with it being the case. Perhaps you can link us somewhere it has been discussed already? If disabling it fixes WSabey, then it would seem a rare case of hardware incompatibility.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-02 18:25:45
@Kompass63

Do you mind explaining how you think you replicated his problem?


Of course.
Set option to a value that your monitor does not guarantee (eg refresh_rate = 10) and see what happens.

(http://www10.pic-upload.de/02.10.12/w54hj6vbq3go.png)


Despite what Aali has or hasn't documented, Refresh Rate is on by default and therefore used by many.

Bootleg sets this parameter, it is not present in the original.


We don't get any Bootleg issues reported with it being the case. Perhaps you can link us somewhere it has been discussed already? If disabling it fixes WSabey, then it would seem a rare case of hardware incompatibility.

Almost all monitors provide the 60 Hz.
WSabey may have a monitor, which can not.

Greeting Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-02 19:02:29
That is the error he reported originally, which happened for refresh rate @ 60.

I suspected the same as you for his monitor. He would have to know more about it than us. If you turn off refresh rate with the #, then will it not matter then what monitor is used?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-02 20:54:24
If you turn off refresh rate with the #, then will it not matter then what monitor is used?

So now you got me :)

After some tests I found out that Aalis driver always operates at 60 Hz, if you omit the parameter.
Even after I selected a resolution that only works on 50 Hz, the driver has simply chosen a different resolution at 60 Hz.
If I refresh rate = 50 explicitly set, the driver does so well, even if the monitor supports.

When one presses on the monitor the Info button, you can see the number of Hz.
If that is not 60, you can change the refresh rate accordingly.

I think we can only wait to see what WSabey has to say.

Greeting Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: wiley87 on 2012-10-03 16:45:33
@wiley87

What version of the game do you have, 1998 or 2012?

For music enhancements, search on the forums for Anxious Heart.

For graphical enhancements, search on the forums for Universal Model Installer and Ozmy's FFVII Field Pack.

Whatever else you want you will need to search and read for yourself: http://forums.qhimm.com/index.php?topic=12503.0 --- Every mod can be installed separately from Bootleg and usually come with instructions on how to do so. If you are going to do the manual installs, it's not recommended to use Bootleg at all. Bootleg does have a Minimal Preset that might be for you. Just make sure to change the game mode to Hardcore before you run it.


@nikolaz

You are running on Intel HD Graphics, which runs poorly and isn't supported for these mods. Does your laptop have a GPU?

Your battle menu looks that way because you have enabled Break Limit 9999 for both Menu Overhaul and Bootloader Configure. Leave it unchecked inside Bootloader Configure.


@WSabey

I am really sorry for not responding to you. To be honest, I can't replicate your problem. The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.

thanks for the response.

i believe i have all mods working, except it doesn't allow me to choose the hardcore version before starting up the game. i have the hardcore mod (.6 version) so in bootleg it is in red, as that says the .5 is needed.

i'm not really sure what to do, as everything seems to work until it gets to actually running the game, where it says no other game modes are available.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-10-03 17:26:43
to install hardcore with bootleg 0039, you need the 1.5 install version
1.6 will work with bootleg 0040, but not 0039
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-03 18:02:44
Can you not rename it to 1.5?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-10-03 19:07:12
doesn't bootleg run hash or checksums?
also, you can just get the 1.5 somewhere...
1.6 basically adds nothing but 2012 functionality

since I'm such an incredibly good person, ( hahaha )
http://www.mediafire.com/?c11pjd9y423hr1b
1.5
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-10-04 12:57:59
Hi, I finally got around to testing things, and I can confirm that changing the refresh rate does affect it. With it set explicitly to 50 or 60, it fails, while when commented out or set explicitly to 30, it loads in fullscreen. I'm at a loss to suggest why, since I'm quite sure all my other games run just fine at 60Hz. Still, I'm happy now since I can play the game outside of a tiny 640x480 window (or whatever it was).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-04 13:55:26
Hi WSabey

Thank God we have this mystery come a little way to the bottom.
Can you do me a small favor?
Please make a screenshot like mine.

(http://www7.pic-upload.de/04.10.12/l9wy3rjsqwk.png)

Thanks Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-10-04 15:16:55
OK, I had a look in control panel, and for some reason the desktop was set to update at 30Hz! Presumably this was why FF7 wouldn't accept a higher frequency? I set it to 60Hz and the game now works just fine at 60Hz. Kinda odd that it would affect it like that; most games aren't affected by what the desktop resolution is set to.
I included the screenshot (http://wsabey.nfshost.com/Resolutions) too.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JjUuRrAa on 2012-10-05 19:10:42
Please Help me someone I have already original version ff7 3cd bootleg don't work flevel can't be updated because flevel is locked or what and it write me some ff7 config is broken or what pls help
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-10-05 19:37:37
you're a pirate
suddenly claiming you have the original game won't make anyone believe you
also, you obviously are too lazy to write a proper sentence, so I'm too lazy to help.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2012-10-05 19:43:36
You say you have a genuine copy of the game now on CD... Normally, once somebody is found to have pirated the game, we will not help them unless they can prove they have the game. A photo of your discs and a piece of paper with your username will do nicely. If you can provide that, we will remove the pirate avatar and gladly help you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-10-06 10:43:35
I don't think I'm having the best luck with this. I reinstalled the game to try some different settings in the menu overhaul (I read you can't just patch over an existing bootleg installation), since I couldn't find any 'before and after' screenshots, only now the music has stopped working. The logs for FF7Music show it identifying the MIDI playing, and mapping this to an mp3, but it doesn't actually play the music, all I get is silence. Does this thread cover FF7Music too?
FF7Music.log:
Code: [Select]
DataPath is C:\Games\FinalFantasyVII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently C:\Games\FinalFantasyVII\ficedula\
.\

File search paths:
   C:\Games\FinalFantasyVII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
Init patches
Reading ini...
Parsing paths... -currently C:\Games\FinalFantasyVII\ficedula\
.\

File search paths:
   C:\Games\FinalFantasyVII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
FTH: (7164): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (6360): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7
MIDI stop

CSA6
CSR7
-> LULnchr: started with args: '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml'

-- LULnchr: will launch target: 'LogitechUpdate.exe' '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml'

-> LULnchr: started with args: '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml'

-- LULnchr: will launch target: 'LogitechUpdate.exe' '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml'

-- LULnchr: starting target synchronously.

-- LULnchr: Returned from LaunchViaShellExecute.  hProc = 600 (0x258), GetLastError: 0

-- LULnchr: --->| WFSO on hProc.

-- LULnchr: ---<| WFSO on hProc returned.

-< LULnchr: exiting.

reading midi file: OB.mid

OB.mid

Midi file matched! OB
CSA6
CSR7
File counterpart 02 - Bombing Mission.ogg
Resolved to 02 - Bombing Mission.ogg
MIDI stop

CSA6
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP
I'm not sure why it appears to be probing my keyboard, could that have something to do with the problem?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-06 14:05:16
Try this: http://forums.qhimm.com/index.php?topic=13604.0
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-10-06 15:52:57
Ah, that's done it, thanks. That must have been a pain to find initially, I know I wouldn't think to look for unescaped semicolons in an ini file...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-10 16:54:46
Hello there!
Just signed up for this forum.

My FF7 sense was tingling one week ago and to my surprise I realised that Square had remade the game for PC! Big was my disappointment though when reading reviews of it (MIDI sound? REALLY Square?) and seeing it on Youtube. UNTIL I stumbled on EQ2Alyza Youtube video of the modded version, and my guts went nuts with anticipation and sentimentality! What you have achieved is incredible!

So, after having bought the 2012 version I have kind of turned the Bootlegged version of FF7 into a longitudinal hobby, mostly because of the problems that have been occurring to me ^_^

So I am running Windows 7 64-bit on a 13" Macbook Pro (the 2010 version using the Nvidia 320M) with updated everything. Firewall + Microsoft Security Essentials are turned off and I have closed all conceivable programs while installing. My first test run was on a pirated version of the game but this went completely wrong, so I caved yesterday and (re)-bought the game (must have paid for this game 4 times now. 2 x Playstation, 1 x PS3 and 1 x 2012 PC remake), attempting the hitherto impossible yet again.

On first launch using EQ2Alyza's settings (with the exception of 1920*1080 res, I had to run 1280*720) it worked! Intro was shown, splash screen and sound were good. However, no controls worked and I guess this was because I am on a laptop? I found and copied the file ff7input.cfg to c:\games\ff7 and on launch a black screen and the whole computer froze. I then rebooted, removed the cfg file and tried again to no avail.
The freezing thing also happened using the pirated version the day before though, however, it never made it to the start menu.
What really bothered me was that it actually ran once with the exception of having no controls.

So what should I do now?
The APP file is completely empty so something is definitely not initializing yet.
Should I recompile the bootleg to something less taxing for the videocard?
Uninstall and reinstall again (this is a pain btw because it takes half an hour)?

I just wanted to ask here first if it means that I can avoid starting all over again...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sen on 2012-10-10 17:37:39
Are you playing with a gamepad? if so it should pick up the control instantly and for fullscreen you should set your resolution to the max resolution of your screen btw. Not sure about the controls on keyboards
Im sure someone here will be able to help you out i've been out of the modding scene for many months now slowly forgetting everything..just waitin for a new laptop so i can play again :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-10 18:08:26
Thx for the reply.

No keypad no. I just figured I could use the arrow keys on the keyboard?
I went by the 1920*720 since it was recommended, wasn't sure 16:10 ratio was supported. No matter what it won't fix my problem of the game freezing on the first black screen... *sniffle* :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kranmer on 2012-10-10 18:16:01
if your app.log is empty its likely that Aali's driver is not installed properly, have you fun FF7Config and made sure "Custom Driver" is selected on the graphics page ? if it is installed correctly try setting FF7 to run in a window instead of fullscreen inside "ff7_opengl.cfg" and then try running ff7.exe again and see what happens, if it comes up fullscreen still even though it was disabled in the cfg then its the driver not installed properly, if it runs in a window but still just black then its a different problem.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-10 18:29:42
So, after having bought the 2012 version I have kind of turned the Bootlegged version of FF7 into a longitudinal hobby... ^_^

Exactly how I feel  ;D

Try Kranmer's suggestions. There is definitely an issue with the driver if your APP log isn't recording anything.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jasong2004 on 2012-10-10 22:05:59
Alright I've been at it for a week and I can't take it anymore.  It's time to consult the experts.  I have the 2012 version of FFVII and followed EQ2Alyza's youtube video and the amazing tutorial exactly and I can't even get out of the starting gate.  Here's the situation:
C:\Games\FF7 (fresh install every time)
Bootleg has administrative privlages and all mods are within the folder (the folder IS on my desktop and that will be the next thing and last thing I try)  firewall/AV/AVC disabled
Used both Kranmer v0.3 and v0.2 new to old and same results
After A fresh install I run Kranmer, mount drive, point the registry at it and then run BFE close everything down and pull up my options and then hit run bootleg.
I've tried the options that I feel will make the game amazing looking and I've also tried running virtually no improvments just bootleg to see where the problem might be.  So far both results are the same no matter what options I have are selected.
After bootleg finishes I run the bootloader and for a second it looks like everything is about to go but then it says the Fullscreen isn't supported kicks down and then I get the error message, "Your Open_GL renderer appears to be the microsoft renderer... (bad stuff)" then windows 7 tells me that ff7.exe stopped working.

That is the ultimate state it ends up in.  What I've done to help trouble shoot:
After running Kranmer I can open it up by running ff7.exe  I can also still launch it from the 2012 launcher.  Both work fine except for the ff7.exe I have to disable shaders in the .cfg file so that not everything is white.  No problem.  I can run Kranmer and then update Alis graphics driver from 0.10. to 0.11b and it will still launch from ff7.exe and the 2012 launcher.  Again have to disable shaders.  I have been able to run Kranmer and then manually install Avalanche High Res.exe and Remix v2-5-1 and it will still launch from ff7.exe AND from the 2012 launcher.  Launching from the 2012 launcher will still show the modified field and battle models.

Conclusion:  So far it really seems like something that Bootleg does Corrupts the FF7.exe in my systerm.  Not sure what else to try at this point other than manually installing everything but at the moment I don't have the know how.  It seems to be bootleg because in every instance before that the 2012 launcher will run ff7 but after bootleg runs then the 2012 launcher gives the same widows 7 message as using bootloader or just ff7.exe. "Blah blah blah crashed."

Any thoughts guys?

Edit: Something I forgot to add in there is after running bootleg just to double check to see if it was something that Aalis's custom driver was doing I copied over the driver that Bootleg 039 with a fresh file of v11b and manually configured the settings and still get the windows 7 game crash.  Also just now tried a fresh install with v11b of Aali's graphic driver and that works just fine (after disabling shaders).  Something bootleg does.

Last thing I have a gtx260 218 core up to date drivers running if that makes a difference.  I know it causes problems with shaders but that's to be expected.

Do I patch or unpatch the Flvel when using Kranmer's tool?  I've tried with both so far but just wondering.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-10-10 22:23:29
did you set the graphics to custom in ff7config.exe
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jasong2004 on 2012-10-10 22:49:21
It automatically does that but I check it every time anyway. Anyway yes.

Edit: Trying my best not to clutter forum but trying to add as much information as possible.  I'm looking through the App.log files from when the game works before bootleg and after and the only differences that might be key is this one

INFO: OpenGL 2.0 support detected (before) and then there is no entry stating that after.  (WRONG- this only happened because I changed the compatibility mode)

After even more testing and fiddling the before/good logs say the same thing exact thing as the logs that crash except the good logs keep recording after the entry "sound initialized" and the crashing logs just stop there.  Forgetting the remix music and just allowing the midi music to run doesn't change anything.

my app log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

After hours of reading and reading and changing and ugh... I finally have no errors yet when I open up bootloader or just ff7.exe all that happens is the window blinks black and then thats it.  No error messages and that's all the app.log says.  I am sure that I have a sound device selected in ff7config.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-11 18:12:15
if your app.log is empty its likely that Aali's driver is not installed properly, have you fun FF7Config and made sure "Custom Driver" is selected on the graphics page ? if it is installed correctly try setting FF7 to run in a window instead of fullscreen inside "ff7_opengl.cfg" and then try running ff7.exe again and see what happens, if it comes up fullscreen still even though it was disabled in the cfg then its the driver not installed properly, if it runs in a window but still just black then its a different problem.

Will try and get back to you. Thank you so much for the quick answer rate here!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: saftle on 2012-10-11 19:18:18
After even more testing and fiddling the before/good logs say the same thing exact thing as the logs that crash except the good logs keep recording after the entry "sound initialized" and the crashing logs just stop there.  Forgetting the remix music and just allowing the midi music to run doesn't change anything.

I think I have an idea of what could be the problem.

1. Right click FF7Config.exe, "Run as Administrator".
2. Choose your audio device that you would like to use.
3. Save changes and close.
4. Try again.

I had this exact same problem when using USB headphones. I had installed the game using USB headphones, and the next time I tried playing FF7, I didn't have the USB headphones in the same port where it was originally installed. This caused the game to crash until I re-selected the audio device within FF7Config.exe.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jasong2004 on 2012-10-11 20:08:14
Maybe it's just something goofy with my audio card or perhaps it's not audio related at all and it's just a coincidence it stops there.  Anyway saftle tried what you said, same results.  Sad days...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-13 15:43:41
if your app.log is empty its likely that Aali's driver is not installed properly, have you fun FF7Config and made sure "Custom Driver" is selected on the graphics page ? if it is installed correctly try setting FF7 to run in a window instead of fullscreen inside "ff7_opengl.cfg" and then try running ff7.exe again and see what happens, if it comes up fullscreen still even though it was disabled in the cfg then its the driver not installed properly, if it runs in a window but still just black then its a different problem.

What I did:
Opened ff7config, pressed the graphics tab and made sure that I got the "self test passed" popup and checked that custom driver was selected below "primary display driver".
Edited ff7_opengl.cfg so fullscreen mode was disabled, internal res set to 640*480.

Results after running ff7.exe:
Popup with warning: "OpenGL renderer appears to be the Microsoft software renderer. Your graphics drivers are probably not installed correctly. Expect extreme lag."
Final fantasy 7 window appears but looks like software rendering. Also windows is set to 256 colors and "windows 7 basic".

So, no freezing this time, however a bit weirded out since I have installed the custom driver, no?

APP file:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\ff7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\ff7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
ERROR: movie dimensions exceed max texture size, skipping
ERROR: NPOT textures not suppported, will not be able to load c:\games\ff7\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load c:\games\ff7\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load c:\games\ff7\/mods/bootleg/cr/opback_f_00.png
INFO: c:\games\ff7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
ERROR: movie dimensions exceed max texture size, skipping
ERROR: GL_INVALID_VALUE
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-13 16:02:53
The 3rd line should display the Nvidia 320M, so it's not picking up your Graphics card correctly. Try checking over your Nvidia Control Panel:

(http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg) (http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-13 22:30:13
So far so good. This is how it looks in my Nvidia Control Panel. Doesn't seem like I am able to override it somehow... :/
Tried opening FF7 afterwards and still same results.

(http://farm9.staticflickr.com/8467/8084149972_df4c8f1c00.jpg) (http://www.flickr.com/photos/[email protected]/8084149972/)
nvidia_settings (http://www.flickr.com/photos/[email protected]/8084149972/)

Edit: Any good advice as to what I should try next in my (seemingly) everlasting troubleshooting attempts to make it work? :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: djableskyle on 2012-10-16 20:26:06
I've just completed Disc 1 and it asked if I wanted to save up to that point. I hit Yes, and then it went straight to the please insert Disc 2 screen with a graphic background just like PS version.
I have everything installed properly and everything has been fine up to this point.
My Daemon Tools has the FF7DISC1.iso mounted that was supplied from tutorial directions.
What is the problem at this point???

Thanks!
Help soon so I can continue my adventure :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-16 21:36:57
On YT, you asked me where to find the "Any CD Loader" option.

(http://img15.imageshack.us/img15/5919/ff7bootleggame1280.png) (http://img15.imageshack.us/img15/5919/ff7bootleggame1280.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-17 06:06:51
Hi djableskyle

It probably will not be necessary to install the whole game again and modding.
One way would be, even to create a virtual CD with label FF7DISC2 (same for FF7DISC3) and insert it into the virtual CD drive.

The other option is to use Kranmers FF7anyCDv2.dll (http://forums.qhimm.com/index.php?topic=11564.msg161096#msg161096).
Open "ff7_opengl.cfg" with Notepad and check if there is a line

load_library = multi.dll

Check also whether multi.dll available in your game folder and if there is an additional folder "LOADR" (or "dll_in") exists.
In that folder should be the FF7anyCDv2.dll.

When you want to use DLPBs multi.dll (http://forums.qhimm.com/index.php?PHPSESSID=7d0670e2e03b0fd8c27b811bb410e1e9&topic=13574.msg189863#msg189863), make sure that any additional DLLs are copied inside the folder "dll_in".

Greeting Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: djableskyle on 2012-10-17 15:21:23
Only problem is I dont know how to create a virtual file like the FF7DISC1 that I downloaded from Mediafire.
I tried to create a blank notepad file named FF7DISC2 but when I try to mount that it says the file contains no data.

As far as the FF7anyCDv2 file, its all there inside the LOADR Folder. The Multi.dll is inside my applications root folder. I double checked everything you said and it seems everything is there.


Title: Re: [Tutorial] Tifa's Bootleg
Post by: cirellio on 2012-10-17 17:16:25
Only problem is I dont know how to create a virtual file like the FF7DISC1 that I downloaded from Mediafire.
oh snap.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-17 19:40:11
oh snap.

He's only talking about my FF7DISC1 ISO that a created with a blank text document. It's linked to Mediafire in the page 1 Tutorial.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JjUuRrAa on 2012-10-18 13:18:05
Zmrde ksurvenej vymrdanej ty si měl složitý dětství táta tě šukal do zadku tvoje máma to viděla ale nepomohla ti a y z toho máš doživotní trauma koště skurvený už mi to de kundo zasraná vyřešil sem to sám čůráku skurvenej vymrdanej
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cirellio on 2012-10-18 20:56:46
He's only talking about my FF7DISC1 ISO that a created with a blank text document. It's linked to Mediafire in the page 1 Tutorial.
Ah, ok. My bad.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-10-18 21:06:02
I'm working on creating a ff7disc1.vhd image to use when converting from the new FF7 to the old one.
Win7 can mount .vhd images from the command line.
I'm hoping to automate the process of mounting the image and running the converted FF7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-21 17:49:30
Any suggestions for me to get that pesky custom driver recognized properly?

So far so good. This is how it looks in my Nvidia Control Panel. Doesn't seem like I am able to override it somehow... :/
Tried opening FF7 afterwards and still same results.

(http://farm9.staticflickr.com/8467/8084149972_df4c8f1c00.jpg) (http://www.flickr.com/photos/[email protected]/8084149972/)
nvidia_settings (http://www.flickr.com/photos/[email protected]/8084149972/)

Edit: Any good advice as to what I should try next in my (seemingly) everlasting troubleshooting attempts to make it work? :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-22 00:13:05
Hi JeX

APP file:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
.
.
.

As long as this is in your the app.log you will have no luck.
Perhaps that helps to install a graphics card driver from NVIDIA?

Greeting Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-22 00:34:24
Hi Kompass63.
Thanks for your reply. As already stated on page 11, I am unfortunately very well aware of this and has certainly been running the latest Nvidia drivers from the get go. Also shown in the screenshot in my previous post is a screenshot of the Nvidia control panel, and I have also set the custom driver to custom rather than the software renderer.

On the first run of the game immediately after install, the game actually ran with the custom driver but on further launches no such luck though...

My question so far is how to make FF7 or the Nvidia Control Panel realize that it should be using the custom + Nvidia driver?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-22 00:38:40
I just reread.
The 13" Macbook Pro only has a "Intel HD Graphics 4000" ???


Quote
Intel HD Graphics 4000 (alle 13" und 15" Konfigurationen)

NVIDIA GeForce GT 650M mit 512 MB GDDR5 Arbeitsspeicher (15" Konfiguration mit 2,3 GHz)
oder NVIDIA GeForce GT 650M mit 1 GB GDDR5 Arbeitsspeicher (15" Konfiguration mit 2,6 GHz)


On some PCs, there is an option in the BIOS, which graphics card to use first.
But I know nothing about Macbooks ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-22 17:03:48
The 2010 MBP 13" has a sole Nvidia 320M, and unfortunately no BIOS to boot into  :-(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-22 23:30:22
Hi JeX

The 2010 MBP 13" has a sole Nvidia 320M, and unfortunately no BIOS to boot into  :-(

I'm sorry, I had entered the wrong year (2012 instead of 2010 :))

The whole thing seems to be a particular problem with MacBooks.
Best you turn to the Apple support and ask for OpenGL 2.0
I can not help you unfortunately.

Greeting Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-23 13:17:54
Ok thanks, that's good to know. I will try and find more specific solutions for this and get back then.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jasong2004 on 2012-10-24 17:13:18
Jex I'm still trying to successfully get everything running but the INFO: Microsoft Corporation GDI Generic 1.1.0 only shows up in my app log when I run FF7.exe in compatibility mode for win 95/98 256 colors blah blah blah. If you tried the "safe" setting in bootloader then all that stuff is set up.  It you have to switch it back manually.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Erebus671 on 2012-10-28 03:16:38
I know this is off topic, but the control scheme doesn't seem to be the same as in the new (2012) version.  Where can I find the new control scheme?  Also I've tried just about every key on the keyboard but nothing seems to be working...  Please help...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-10-28 03:39:24
You can find the keyboard control layout in the game folder.
.\Original_Readmes_Bootleg\Final_Fantasy_7_PC_Stock_Controls.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Erebus671 on 2012-10-28 04:56:56
You can find the keyboard control layout in the game folder.
.\Original_Readmes_Bootleg\Final_Fantasy_7_PC_Stock_Controls.jpg

Thanks, I figured out most of them myself once I tried to use the numpad and the main menu started responding, but I just couldn't figure out the "switch" control.  I tend o think in PS1 controls (S,C,T,X etc...), so I was looking for the Square equivalent, I found the the Menu key (Triangle equivalent) works in the same way in battle.  :)  I need to get a PS1 Controller, well the PC equivalent to that, and figure out how to use it with the game.  Haha!  :)

If someone could point me in the right direction to that controller, that would be nice!  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Yuffiestar on 2012-10-29 02:52:07
Hello. First of all I just wanted to say thank you SO much!! These mods are amazing and your tutorials and forums were very helpful. I am a complete moron when it comes to computers but I was able to follow this one without too much trouble and my game is now up and running great! I did have a couple of questions though and I ran into a few minor problems which may be glitches or I may have just messed up somewhere in the process.

I have the 2012 version of the game that I downloaded from Square's website and ran the converter on. After downloading/installing/configuring everything, I had a few problems the first time I started the game. The Eidos logo at the beginning only takes up the top 1/3 or so of the screen, and I also can't open that movie from the FF7/movies folder like I can all of the others. It tells me that the file is corrupt and can't be opened. It will actually play in the game, it just doesn't take up the whole screen(I am running in full screen with the resolutions set as recommended in the tutorial). Everything after this looks perfect though. I also had no sound at all on either of the two logo movies, or through the opening cinematic. After the intro, the bombing run music will start up like it should and all of the other music so far has played fine, but there are no sound effects at all. I did run the sound and music tests in FF7config and they were fine. I had checked 'New Sound FX' in Bootleg under game and I figured this was what was causing the problem. So I deleted everything per the instructions in the tutorial and did a clean reinstall.

I had the exact same problems with the second install where I did not check Nw Sound FX. This time, I went into FF7config and changed the output device from my headset to my speakers and no I suddenly have sound. Any idea on why the sound won't work with my headset? All of the settings for it look fine in my computer itself, I'm stumped as to why that would be. I still have the problem with the Eidos logo after the reinstall too. Also, (very very minor issue) at the end of every battle, the bottom half of the screen will go black right before it fades to the EXP screen. Is this another glitch, or is this intentional?

My last question is pretty embarrassing. :(  I'm assuming that I have the game installed in the right place since it's working, but I'd rather be sure. I installed my game to C:/games/FF7 like the tutorial said, but the game automatically put itself in a folder after that. So the game itself is in C:/games/FF7/FINAL FANTASY VII, but Kranmer's in the games/FF7 folder and Bootlegger and all of the mods are in Games/FF7Mods. Is this correct? 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshotennis on 2012-10-29 23:15:31
Hello, I went through the bootleg in its entirety after downloading the whole package of mods.  Everything seems to work great except for one small detail: cloud battle model. It doesn't seem like it changed from the original PC version. Anyone else having this issue or know what could be wrong? Let me know if you need further information.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-30 04:45:40
Which battle model are you wanting to install?

The current version of the ulgp tool has some bugs that cause model parts to go missing. It's been reported here enough to assume this is your issue. It should be fixed for the Bootleg 0040 release.

Until then, there are methods to manually install your models. Do you want help learning how to do that?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshotennis on 2012-10-30 08:21:02
I haven't played through the game much, but so far everything seems to be intact. Its not that the cloud model is in any way corrupted, its just seems like there was no change. I wanted to install the Hi-Res classic or the AC Remix along with the Millenia swords. If the manual mod isn't too terribly difficult to do and you don't mind telling me how to do it, that would be great. Generally speaking, I'm extremely grateful for all of the mods that I was able to install as it is, and this is just a minor detail. To all of those who have worked on this: Great job! Everything looks amazing! This is what Square should have done a long time ago.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: whitERaven on 2012-10-30 09:14:46
Hi, I really would like to see what your current cloud model look like right now..
If you want the cloud on the remix version you can download the new one here http://forums.qhimm.com/index.php?topic=13476.0
I also made a revision here http://forums.qhimm.com/index.php?topic=13703.0

The current bootleg lacks the latest models so you might want to check the graphics section for the newly added custom models.

This will require manual installation though..
a quick run, manual install is
1. Locate and unpack the battle.lgp file(it is located in your data folder in the ff7 directory)(Unpacking/extracting the lgp file will make use of tools like LGP/UnLGP and other tools)

2. Copy the files you downloaded to the unpacked battle lgp

3. Repack the battle lgp then return or copy it again on the Data/battle folder , your done.


It's not hard but a little more complex procedure, also you will need to download other tools for it, It has been discussed a lot I believe and some models you download comes with installation instructions. If you cant follow those steps EQ2Alyza might help you but I suggest you do some searching on your own first.. Sorry I'm not very good at explaining things and I have no idea how much you know about modding ;D ;D

Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshotennis on 2012-10-31 04:00:47
I am pretty much a complete newbie to modding... I was able to follow the exact steps with the instructions listed on this very page, with almost %100 accuracy (besides the cloud model/his weapons).
How would I be able to post an in game screenshot of him?
He pretty much looks exactly like the original(I'm 90% sure...) and his weapon definitely hasn't changed. But compared to Barret, his detail level is very low.

I should be able to follow along with your instructions, but what do you mean by "you might have to install more tools"? Is it another program or more mods?

Also, I really like that second model of him that you linked. Looks very good to me, I'd be more that happy to be able to get that to work.

Hopefully in the future I will be able to create some mods of my own. Unfortunately, right now, I'm way too busy with college classes to give it the time and attention it deserves.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-10-31 04:12:55
Bootleg .040 is undergoing final testing.
If everything goes well, it should be online before your bag of candy is empty.
PM me if you want to help with beta testing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshotennis on 2012-10-31 06:52:29
Okay, great! I thought I saw somewhere that you guys were going to release bootleg 0040 soon... When that comes out, do I just replace the 0039 version that I have now with it and redo the whole thing? Cause I played a little bit further through the game, and it looks like both Aerith and Tifa remain as the original 1997 models... I'm guessing that none of the in battle characters changed besides Barrett. It would be nice to have the complete set...

PS. I'm not quite sure how to PM you (totally new to this forum, still trying to get the hang of it). But if there is some way that I can help, let me know and I'll do my best. (Just keep in mind that I'm still a newb at this and someone else might be a bit better suited than me for certain tasks)  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-10-31 09:18:13
youll be able to pm after 5 posts in threads you got one more to go.

you maybe be able to rerun bootleg in some cases for models and such but models are about it. if you change anything else then you have to backup your saves, uninstall ff7, delete the ff7 folder, restart, reinstall everything
Title: Re: [Tutorial] Tifa's Bootleg
Post by: whitERaven on 2012-10-31 16:03:06
How would I be able to post an in game screenshot of him?

You can get screenshots by pressing CTRL + Prtsc button. then open paint or any image editing software then click paste, I'm not sure if there are other easier method, I always this one since you can get screenshots of anything showing in your desktop.

I should be able to follow along with your instructions, but what do you mean by "you might have to install more tools"? Is it another program or more mods?


To be specific you will need tools to extract and repack the files to install the custom model mods.. other tools like kimera and pcreator will be needed for installation of other mods. But most you'll only need an LGP extracting tool.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-04 17:24:39
i have a problem  when i go to game it runs fine but it has no music after the opening scene e already removed the # and nothing and switch the path on FF7.MUSIC.INIR  and nothing too and I can't select configure on ff7music   pls help thx   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-04 17:34:30
What do you mean that you can't click Configure in FF7Music? If you can, post a screenshot of what you mean.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-04 18:39:12
what i meant was, when i put configure ff7.music crashes, and is not responding
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-04 18:58:36
Post your APP log.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-04 19:01:31
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce 9200M GE/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: c:\games\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: videogamers0 on 2012-11-05 03:19:05
Hey I'm having trouble using the bootleg.exe

I run BFE.exe and click "Run Bootleg" but then it just tells me that a bunch of system files are missing (Sprinkles folder, Bootleg_readme.txt...)

Command prompt error message:
(http://imageshack.us/a/img9/5957/ff7cmdprompt.png)

BFE installation tab:
(http://imageshack.us/a/img844/1470/ff7bfeinstallationtab.png)

Mods directory:
(http://imageshack.us/a/img338/3348/ff7modsdirectory.png)

Installed game directory:
(http://imageshack.us/a/img87/8361/ff7installdirectory.png)

Im using the 2012 version btw with kranmers v3.0 installed to C:/Games/Final Fantasy VII
Could it be a problem with the kranmers converter?  Whenever I try to run ff7.exe i just get a black screen for a few seconds, and then a prompt saying it has stopped working
But the ff7_launcher.exe works just fine.
Or am I just doing something stupid with the directories lol
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mindolen on 2012-11-05 21:38:57
i tried to apply bootleg to my ff7 game but when i got to the last step, where that little window comes up called bootloader and you have to configure it, i configured it just how it says in the tutorial but when i was done and tried to close the window a message popped up and said do you want to save changes to open gl or whatever and i clicked yes but when i did, the window would not go away so finally i just had to click no so none of the mods seem to have taken effect except for this weird cinematic in the beginning that I didn't want and was not in  EQ2Alyza's video.
PLEASE HELP as i have never played ff7 but i really want to. Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mindolen on 2012-11-05 21:44:03
i tried to apply bootleg to my ff7 game but when i got to the last step, where that little window comes up called bootloader and you have to configure it, i configured it just how it says in the tutorial but when i was done and tried to close the window a message popped up and said do you want to save changes to open gl or whatever and i clicked yes but when i did, the window would not go away so finally i just had to click no so none of the mods seem to have taken effect except for this weird cinematic in the beginning that I didn't want and was not in  EQ2Alyza's video.
PLEASE HELP as i have never played ff7 but i really want to. Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-05 22:02:32
i already posted my app.log pls help me :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: morelia on 2012-11-06 00:21:47
Hello,
    I am receiving a "please insert FF7 Game Disc 1, 2, or 3 and try again" error. I have FF7DISC1 ISO mounted and have edited the registries for both the 32/64-bit files.
Can anyone tell me what I might have done wrong?
 
    Thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-06 00:51:45
i already posted my app.log pls help me :(

Try this: http://forums.qhimm.com/index.php?topic=13604.0

I can't fix your FF7Music crashing. That's pretty much all on you to figure your computer out.

I also noticed in your APP log "ERROR: failed to set fullscreen mode"--- Are you setting your game resolution higher than your monitor resolution?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-06 00:52:57
i tried to apply bootleg to my ff7 game but when i got to the last step, where that little window comes up called bootloader and you have to configure it, i configured it just how it says in the tutorial but when i was done and tried to close the window a message popped up and said do you want to save changes to open gl or whatever and i clicked yes but when i did, the window would not go away so finally i just had to click no so none of the mods seem to have taken effect except for this weird cinematic in the beginning that I didn't want and was not in  EQ2Alyza's video.
PLEASE HELP as i have never played ff7 but i really want to. Thanks.

Post a screenshot of it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-06 00:54:21
Hello,
    I am receiving a "please insert FF7 Game Disc 1, 2, or 3 and try again" error. I have FF7DISC1 ISO mounted and have edited the registries for both the 32/64-bit files.
Can anyone tell me what I might have done wrong?
 
    Thanks

Did you set your drive letter in Bootloader Configure to match the drive letter your ISO is mounted to?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-06 21:19:29
i will change my resolution later, but i already tried that but ff7 music is always crashing and ff7 without music is kinda bad :(
isn't there a way to get music without that application ?
 it appears this in my ff7.music

DataPath is c:\games\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music\
OSTRe\
FF7_PSF\
c:\games\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   c:\games\ficedula\
   .\
Files count: 0
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

WM_ACTIVATEAPP

WM_ACTIVATEAPP

reading midi file: PRE.mid

PRE.mid

Midi file matched! PRE
CSA6
CSR7
File counterpart
Resolved to
WM_ACTIVATEAPP

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7

and sometimes says: error corde 0x0         ps: sorry if I am being boring :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: morelia on 2012-11-07 00:46:07
Did you set your drive letter in Bootloader Configure to match the drive letter your ISO is mounted to?

Thank you, that was the issue. However when I click play FF7 I get a black screen for a few seconds and then it returns to my desktop. I apologize if a solution for this has
already been posted but I cant find it. Thanks again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-07 02:06:40
Thank you, that was the issue. However when I click play FF7 I get a black screen for a few seconds and then it returns to my desktop. I apologize if a solution for this has
already been posted but I cant find it. Thanks again.

Post your APP log.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: morelia on 2012-11-09 15:48:37
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\CGamesFF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-09 17:07:50
Morelia, go into FF7Config and set a sound device under the Sound tab. If it's left blank, the game doesn't launch.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-09 17:09:03
i will change my resolution later, but i already tried that but ff7 music is always crashing and ff7 without music is kinda bad :(
isn't there a way to get music without that application ?

You could, yes. Search for the mod Anxious Heart.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-09 23:50:00
i installed the one it''s in your video description and it's the same do i need to uninstall f7.music first ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: user1990 on 2012-11-13 07:20:14
Hey I'm having trouble using the bootleg.exe

I run BFE.exe and click "Run Bootleg" but then it just tells me that a bunch of system files are missing (Sprinkles folder, Bootleg_readme.txt...)

Command prompt error message:
http://imageshack.us/a/img9/5957/ff7cmdprompt.png

BFE installation tab:
http://imageshack.us/a/img844/1470/ff7bfeinstallationtab.png

Mods directory:
http://imageshack.us/a/img338/3348/ff7modsdirectory.png

Installed game directory:
http://imageshack.us/a/img87/8361/ff7installdirectory.png

Im using the 2012 version btw with kranmers v3.0 installed to C:/Games/Final Fantasy VII
Could it be a problem with the kranmers converter?  Whenever I try to run ff7.exe i just get a black screen for a few seconds, and then a prompt saying it has stopped working
But the ff7_launcher.exe works just fine.
Or am I just doing something stupid with the directories lol

Hi I have the same problem.  Installed game to C:/Games/Final Fantasy VII, put mods and bootleg stuff in C:/Games/Bootleg0039.
BFE installation tab points to C:/Games/Final Fantasy VII for the installed game directory, and to C:/Games/Bootleg0039 for the mods and bootleg.exe

I don't get how it can find the mods just fine but not the bootleg_readme when they're in the exact same folder and both tabs on BFE installation are pointing to the same directory?  And what the heck is the sprinkles folder lol I dont see that anywhere

I bought the new pc version, installed it, then installed kranmer thing to same directory.   I even tried pirating the old version and using the mod on that but that didnt work either.  Same error message (though I think the one I pirated had a mod preinstalled or something idk, all I know is it wasnt the 'ultimate' version or whatever that is)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-11-13 11:40:07
user1990,
Make sure to run BFE as administrator.
Close any virus protection software.
Something is blocking Bootleg from copying files to the game folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: user1990 on 2012-11-13 18:39:50
user1990,
Make sure to run BFE as administrator.
Close any virus protection software.
Something is blocking Bootleg from copying files to the game folder.

I have bootleg.exe and BFE.exe set to run as administrator
Both of my antiviruses (MBAM and Microsoft Security Essentials) are turned off
and the directories are all non-program-files folders

Running windows 7 64 bit

Could this error be related to the game files?  Or is it definitely a permission issue

Just like that other guy I quoted, the 2012 version runs fine (ff7_launcher.exe) but the old version (ff7.exe) just crashes when I run it. 
I opened ff7config.exe and under the graphics tab it said I failed 8 bit paletted textures
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sen on 2012-11-13 19:30:45
i will change my resolution later, but i already tried that but ff7 music is always crashing and ff7 without music is kinda bad :(
isn't there a way to get music without that application ?
 it appears this in my ff7.music

DataPath is c:\games\ficedula\
This bit shows the computer where to load the sounds and i doubt you installed the ficedula folder in c:\games\ficedula\ try to direct that path to where you actually installed it  c:\games\ff7\ficedula try to locate it to load from there
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-13 21:27:17
but i installed ff7 in c:\games and when i install ff7music goes to that path
 i don't have squaresoft,in folder   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-13 21:43:19
Based on your APP log, ficedula is installed in the correct folder. I don't think it's going to help, but you may want to uninstall, delete all the junk files in the games folder, and reinstall. I always recommend a folder path of C:\Games\FF7.

To me, this just seems to be a user error rather than a mod error. Everyone has different computers, and sometimes they run into their own issues because of how they are setup. I am afraid I don't how to solve issues for every computer setup out there.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-14 09:52:53
ok, thx i will wait for bootleg 0040 it is out this month right ?
it might fix the problem
Title: Re: [Tutorial] Tifa's Bootleg
Post by: NateNight on 2012-11-17 14:17:16
Hello. I just wanna say, what an amazing tutorial you have done, taking me step by step throughout the whole process! I'm pretty sucky with computers. Unfortunately I have run into a problem though. When I start the game, the audio... well the opening movie has no audio whatsoever. After that There is field music but no SFX whatsoever. There is also no audio for the Eidos and Squaresoft opening movies.

I'm pretty sure I did everything as the tutorial says, although here's one thing. the FF7Music installation didn't pop up automatically like the other stuff did on Step 9. When everything was done I ran it up myself and installed it. Was I wrong to do that?

Reading at other posts it seems it would help if I posted an APP log? How can I do that?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-17 15:47:22
FF7Music has 2 versions: 15112 and 15113 --- Which did you install?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: NateNight on 2012-11-18 00:27:10
It was 15113.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-11-18 00:32:43
FF7Music 15113 has some bugs.
Use 15112 instead.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-18 01:30:16
Yes, thank you PitBrat. That is exactly why I asked  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: NateNight on 2012-11-18 09:40:15
Well I uninstalled FF7Music and installed the 15112 one instead but no change at all. Plays background field music but no audio for sound effects or movies  :(

EDIT: Aha, on further tinkering I have fixed it now! For some reason my computer had the audio split between two devices, one I could hear and the other I could not. Now it's all set to play through one via the FF7Config. I'm so sorry for my stupidity!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rachelsings on 2012-11-18 14:11:28
Hi-
Hoping someone can help me out.  First off, amazing work on this tutorial and amazing work on all the mods (to the creators).  I've got everything set up the way I want except for two issues.  The first is the more urgent one.

Game runs fine but I'm not a huge fan of the new sound effects in the battle scenes.  Also, my sound card seems to be having issues with it.  Effects will either:

a)  Come in very faintly and/or disappear.  For example, in the opening scenes the guards "Beam Gun" attack will usually work ok when the first guard uses it but subsequent usage of that attack by the guards will be silent.  Same thing with my characters attack sounds, sometimes they're fine but sometimes they don't register.  The new gun sounds seem to be the only attack sounds that always work.

b)  Spell castings and limit attack sounds by the main characters are spotty.  The casting sounds works (sometimes) with the new sound but the sound of the spell or limit hitting never work.

Initially installed the BFE configurator using Pitbrats settings.  When I encountered the issue I tried re-running the configurator while un-checking the "New SoundFX" box but it still tries to use the new sounds.

Note:  The save point  model is still FFX version even though I also had that unchecked/no change in the configurator.  So it seems like this change isn't holding through the installation for some reason.

I thought it might be a driver issue.  I have an integrated Nvidia C55-MB card, driver says it's up date.

Any suggestions?  I'd prefer to disable the new effects if I could.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-18 15:11:26
@rachelsings

Unchecking it doesn't mean it uninstalls that option. It means that it leaves it alone during the Bootleg installation. You will need to do a complete reinstall to change sounds and save points to the original.

1. Go to Control Panel
2. Uninstall FF7Music
3. Uninstall Final Fantasy VII
4. Delete the installation folder of all the junk files
5. Install Final Fantasy VII
6. Run Bootleg, keeping what you don't want unchecked
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rachelsings on 2012-11-20 01:29:00
Hi EQ2Alyza-
Thank you.  I did all that and that fixed the new battle sounds, thank you!

However, I'm still getting the same sound glitches with the old SFX.  Seems centered around spells.  Any ideas?

I also wanted to test something out.  I loaded the game and the mods on my Dell Vostro with Windows 7.  Sound on that one is perfect but the FMV's lag like crazy.  I don't care which system I really get it working on 100% lol, as long as I get it working on 1.  My vostro doesn't have a very beefy GPU, just the on board one.  Game play and battles run perfectly fine, just the FMV's/movies.

Anyway, any other suggestions you can make would be great.  Much appreciated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-20 20:19:03
Have you tried testing the sound before applying any mods?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: domapples on 2012-11-22 00:48:57
Hey there,

Sorry to be a complete n00b but I'm having real difficulty making this game work.

List of problems:

- Movies don't play and instead show a red font error code
- At start-up I'm warned that Aali's OpenGL won't function and to expect serious lag
- Black screen instead of combat shown during start-up
- Custom beginning and game screen not showing

Please help me out, I'm an avid FF7 fan and have been since I was seven.
I just want to play this game to death with the modifications :-(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-22 02:07:15
Post your APP log first. It's in the main install folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2012-11-23 21:01:08
Ok I had my brother help me install this and got it working! I noticed the mods music, menu interface etc..all cool, but clouds field model was still the same..so I tried opening the bootleg and changing his field model to something different but I noticed there isn't a way to save? So after reading online a bit I think I needed to re-install ff7. So I reinstalled and tried running bootleg again and it said missing ff7.exe so my brother installed it to a diff folder ( I think J:games/FF7 was were he changed it to, and I copied the Kramer folder and pasted it into J:games/FF7 as well, like the guide said, (( keep in mind I have US 2012 version )) I then opened Kramer folder and doubled clicked the program and extracted it as well ( not sure if I even need to do that since I pasted the folder there? But then made sure to change the 32/64 to "E" and then double clicked each one to update registry. Now I made sure bootleg.exe was ran as admin. And opened BFE. I still had all my mods in J:games/FF7mods so I checked and all the files were green and yellow which is good.  ( I downloaded the entire mod list from torrent.) I changed the preset to pitbrat and I know some mods from overhaul were checked so I was thinking cool it'll be a little different. So I ran bootleg and it started the installation part. Sprinkles...Etc Etc....does say missing movie 1 files but it stilled worked last time so it didn't bother me but then eventually it gets towards the end I thinking..and it says something like "installing Aeroth revival and/or pheonix or something along those lines and it says like "copied files (0) copied files (0) and again and again etc...then it just sits there and does the ......thing I waited probably about 5 minutes thinking it wasn't going to finish...ANY HELP IS APPRECIATED, I feel like I'm doing something small wrong and I'm very close to getting this working, any help please!

Please don't cross-post the same question in multiple threads. I have deleted your other post. ~Covarr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: XxwitelitexX on 2012-11-25 04:10:17
I followed the guide to the T but every time I try loading the game I get a black screen that doesn't change no matter how I wait. I thought it may have been that I was using the wrong drive for the registry but I tried every configuration I could think of but it always either gave me the black screen or the insert disk error. Has anybody else had this issue? If so how did you fix it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: BigBoss on 2012-11-25 05:38:49
Jreeds26: To get the current bootleg to work with the 2012 version you need to rename ff7_en.exe to ff7.exe. Once bootleg is finished you need move the files in /Final Fantasy VII/data/Movies to /Final Fantasy VII/Movies. Finally you need to open up the bootloader utility and open up the configurations and select "mount". Save then exit the config and then open it again and choose the drive that was just mounted.

For the 0 copied error, the only time I've seen that is when there is not enough HDD space for the all the files and temp files.

XxwitelitexX: Are you using the 2012 version, if so you need to mount a virtual drive using the bootloader.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2012-11-25 07:48:18
Thanks! but i dont see an option for Mount in bootloader? I just see "Main, System and Plugins." Also Not sure what I did but I do a full fresh re-install of ff7 and went through all the steps over again and I tried running bootleg again and still was close to same messages, maybe a little different? But i realized it wasnt giving me the Config popup tab to hit "Graphics" then "Sound" like part of the steps. So after that bootleg didnt go anywhere i opened the ff7config in my J:GAMES:ff7 folder where my games installed to and hit the graphics so it enables it, then selected the sound option. tried rerunning bootleg and it actually worked. It installed all the way through with no errors and I was all excisted until I tried to hit "Play FF7" from bootloader and it popped up like it was going to load and i got a "ff7.exe has stopped working...So i now cant even load the game! And btw you said to change my ff7_en.exe to ff7.exe I did that but there was already an existing file for ff7.exe so i now have (2) of them. If you have any idea what im doing wrong or what i should do id totally appreciated it. Either way thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: BigBoss on 2012-11-25 09:02:57
Mount is under the "Main" tab above the "Movie Path".

When you ran bootleg the second time did you use the Install Image you can create with bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-11-25 12:17:58
Jreeds26,
If you're using the 2012 ReRelease and Bootleg .039 or earlier, then you must first run the Kranmer New to Old patch:

Kranmer's New to Old Patch for FF7 2012 (http://www.mediafire.com/?yeacw1v0uf6d9av)

Then rename ff7_en.exe to ff7.exe.

Finally, run Bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kranmer on 2012-11-25 13:00:30
Jreeds26,
If you're using the 2012 ReRelease and Bootleg .039 or earlier, then you must first run the Kranmer New to Old patch:

Kranmer's New to Old Patch for FF7 2012 (http://www.mediafire.com/?yeacw1v0uf6d9av)

Then rename ff7_en.exe to ff7.exe.

Finally, run Bootleg.

If you run my New to Old patch you do NOT need to rename FF7_en.exe to FF7.exe, the patch comes with FF7.exe 1.02 official patch, just make sure to run my patch before running bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2012-11-25 19:02:48
Sorry a little computer dumb, thanks to my brother it actually worked the very first time but I reinstalled it trying to change some stuff and I'm sure I screwed something up. But to sum it up what I did was completely reinstalled ff7, I uninstalled ff7/ff7 music from control panel, I then reinstalled ff7, saved it to J:games/ff7 inst, then installed to J:games/FF7 ( not finally fantasy Vii),  chose custom, then downloaded kranmer converter, saved it to my desktop, double clicked it then installed to J:games/FF7, and what confuses me is it installs the ff7config and etc to games/FF7 but there's also the 2x files with 32/64 bit, I copied all 3 files, third being the ff7 pc new to old converter and pasted them into games/FF7 then changed the 32/64 to the same drive my brother made using dameon tools to add a ISo file. Which is drive E. but then doubled clicked each one and added to registry. And bootleg is ran as admin. But I heard some ppl say set all main files to run as admin too so I recently changed boot loader,ff7 config, ff7 etc to run as admin, should I only run JUST bootleg.exe as admin? Anyway I then open bfe and selected minimal preset with only changing clouds and Barrets field model, then I click mod list to see all mods ( I dl the entire pack from torrent) green and yellow, which is good. Note:: in the past I have ran bootleg at this point and it never gives me the step 9. Graphics tab, sound tab etc, that's when it fails trying to run bootleg, so recently before running bootleg I go into games/FF7/ff7 config, open it, click on graphics tab and it says "self-passed you are now ready to use custom driver see ff7_opengl.cfg for config", then I select sound tab and hit "ok" THEN I go into bootleg and run it and it installs correctly, it finishes as says I'm ready to play ff7, so I open boot loader and hit "play ff7" and black screen pops up and says "ff7.exe has stopped working" that's where Iam stuck. Ill try the mount thing you mentioned boss and as far as the image thing you were talking about with bootleg I'm not exactly sure what you mean. Thank you all for your time, I just want this fixed! 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2012-11-26 07:05:19
BigBoss:
No I didnt use a install image the second time. And im not sure if there was a install image the first time I did either. All i know is i followed bfe.readme and put the destination and mod source folder where it says to. but for install image it was just blank.. hmmmm
Title: Re: [Tutorial] Tifa's Bootleg
Post by: XxwitelitexX on 2012-11-28 06:58:38
BigBoss: Hey, I really feel dumb for asking this but what do I do to do that? Do I need another program? Are you referring to the mounting of the iso to the flash drive?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-28 12:54:05
BigBoss: Hey, I really feel dumb for asking this but what do I do to do that? Do I need another program? Are you referring to the mounting of the iso to the flash drive?

He's referring to a feature in the next version of Bootleg that we're beta testing. He's unaware that feature doesn't exist in Bootleg 0039.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: XxwitelitexX on 2012-11-28 18:38:50
EQ2Alyza: Alright, is there anything I can do in the meantime that I can do to get it working before the beta comes out?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-28 21:07:13
Find APP.LOG inside the installation folder and copy/paste its details here.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: XxwitelitexX on 2012-11-28 22:52:15
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 67108864 FREE 58814464
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1400 H 1050 P 1400 RGB 1 BPP 8
DD MODE: W 1400 H 1050 P 2800 RGB 1 BPP 16
DD MODE: W 1400 H 1050 P 5600 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8
DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16
DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN SW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 1 BITS 4 RGBA 0:0:0:0
  PALETTE 1 BITS 8 RGBA 0:0:0:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Users\Ian\New folder\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
no registry entry... selecting MIDI_MAPPER
selecting device -1:Microsoft MIDI Mapper, mid=1, pid=1,
midi data type: GENERAL MIDI
using midi data file: C:\Users\Ian\New folder\FINAL FANTASY VII\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60

Code tags make the world go round... and the page a lot less scroll-ridden. ~Covarr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: heyyitsdale on 2012-11-29 19:28:21
Hey so I got everything working right for the most part except for two things.
1.) In the tutorial above it mentions a music installer at the end of step 9. I never got that. I was able to finish off Bootleg without it popping up.
2.) Only problem I've received so far is that Cloud is not carrying a weapon in battle. And..well, to say the least it's really awkward to look at. .-.

Not sure what's happening. I have everything needed, but the model is just a tad bit messed up.
Using the APZ Cloud Remix battle model and Millenia sword set. Do they not work together? Haven't read this happening anywhere before. Unless I'm blind and just missed it. ;~;

Anyways, any help would be great. If I shouldn't be posting here please direct me to where I can post. Thank you.c:

EDIT:

Well. Now I've really screwed up. -.- I can't get anything working.
FFVII won't start, Bootleg Config works fine, but anytime it brings up the cmd, it replies with with not being able to find ff7.exe. Not sure what exactly it's looking for? Is it the .exe for the vanilla FFVII?

So. I'm completely lost here. Hands on help would be great here guys. If it's an inconvenience, I understand. But any help would be great.D:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-30 18:11:31
I believe the next Bootleg is releasing within a week. You should wait for it as it fixes issues with the model packaging.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Fthomknight on 2012-12-03 02:20:17
I just downloaded the 2012 version, installed it to c/games .  used the converter v3 changing the location to e my thumb stick and naming it "FF7DISC1" ran converter.  changed the ff7_opengl.cfg file to window_size_x = 1280, window_size_y = 720, preserve_aspect = no, fullscreen = no, mod_path = dk, use_shaders = no.   ran FF7config and changed rendered to custom driver which passed.   now before even attempting to use bootleg 39 I try to run game and i get the "please insert disc" issue.    I deploy in 2 weeks and really want this rdy for my deployemnt.  ANY help would be appreciated.  thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: XxwitelitexX on 2012-12-08 04:41:58
EQ2Alyza:
Do you know if the updated version will be put up on here when it comes out?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-08 14:13:18
Yes, it definitely will be updated here. I just received the RC2 version for testing, so it's close!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Fthomknight on 2012-12-09 12:55:10
Hopefully last ?'s.   Ok.. followed all instructions from tifa tutorial on bootleg.... and video from EQ2Alyza.   From the video i did not see the Fixed field stuf to extract...  was that already included in the torrent so was automaticly done?   second i followed the vid for AH audio install...  will get to issue in a sec.    set up loader exactly as tifa's pics  1920X1080 ...I did not check the box in bootleg for the 9999 so can i check it in the loader?    The game runs all opening vides and audio work.  Now apon starting to play on train station and in first battle there is no music... sound effects work but no audio.  Also i saved on the train platform as soon as game started... is there a way either with save edit or something to mod char stats?  ex if i wanted to raise his hp or str before first fight?   Any help would be appreciated.   Also if will make a lil easier .. please direct message me .. and maybe could yim or even phone call...  again im deploying fri would like all up and running smooth before i cant do anything about it.. lol.   Thanks again this has been awsome so far.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: icepick314 on 2012-12-16 01:14:41
any chance the torrent will be working?

Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-16 02:26:48
Do you need a seed? Let me know and I will seed for you.

A new torrent will be made for Bootleg 0040. I will have someone hosting it on their seedbox, so it will be available 24/7/365.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2012-12-16 10:15:26
Do you need a seed? Let me know and I will seed for you.

A new torrent will be made for Bootleg 0040. I will have someone hosting it on their seedbox, so it will be available 24/7/365.

I can seed for you too I got a great new internet connection so I can help out too.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: XxwitelitexX on 2012-12-16 20:54:59
This may seem like a complete novice question but where should I look for the new torrent?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-16 22:36:43
The torrent link is in Step 7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2012-12-16 22:56:48
hey all ! Nothin to say but, I just finished the CD1, and aerith died, ok.
But I can't have her now in my team, not visible in the PHS, although I checked the 'aerith revival' in bootleg installation. Don't work if I check too(or not) in the bootlodaer config.
Where am I wrong for you ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: icepick314 on 2012-12-16 23:52:48
I was asking about the torrent because the link in Step 7 is dead at Mediafire.

If you can make new one, it would be VERY helpful and I can help seed as well.

Thanks.

The torrent link is in Step 7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-12-17 00:50:22
ManuBBXX,
You must have the Aeris Revival option check in Bootloader before you reach the death scene.
It's best to have Aeris Revival enabled from the beginning of the game.
When Aeris Revival is enabled, using a save game created without it may cause problems.

You can add Aeris back to the party with the save game editor Black Chocobo.

Black_Chocobo-1.9.7_win32.exe                   Sithlord48      Tool to edit save games                 Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg133199#msg133199) HOME (http://www.blackchocobo.com/) FILE (http://sourceforge.net/projects/blackchocobo/)

Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 04:19:40
I was asking about the torrent because the link in Step 7 is dead at Mediafire.

If you can make new one, it would be VERY helpful and I can help seed as well.

Thanks.

Are you sure? For me, it goes straight to a download link for Bootleg_Mod_Pack.torrent.

Seeding now @ 1mbs. Will keep it going over night.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-17 07:09:12
Hi EQ2Alyza

The torrent file is blocked from MediaFire.
You will be prompted to install the "ilivid dowload manager".
Is there a torrent even without that manager?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2012-12-17 11:27:29
Ohh, okay, thanks pitbrad. The little problem I have is that I loose fr re-translation with enabling the aerith revival. So I have to play ff7 in english for having aerith in my team ? :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 12:27:34
Hi EQ2Alyza

The torrent file is blocked from MediaFire.
You will be prompted to install the "ilivid dowload manager".
Is there a torrent even without that manager?

Yes, it's just a regular .torrent file with no download manager needed. Let me trying uploading it to somewhere else.


EDIT: Please try this link and let me know if it works: http://www.fileserve.com/file/2B7PEmG
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ska8er56 on 2012-12-17 13:16:24
The torrent link doesn't work for me also, I've looked everywhere and cant find a link that works so I've started downloading files individually :(

The new link posted says "FileServe can only be used to download and retrieve files that you have uploaded personally" and doesn't allow download.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2012-12-17 13:19:55
Yes, it's just a regular .torrent file with no download manager needed. Let me trying uploading it to somewhere else.


EDIT: Please try this link and let me know if it works: http://www.fileserve.com/file/2B7PEmG

Fileserve link terminated they do not allow you to download stuff that is not yours anymore, would it be possible to have a mediafire or rapidshare link please EQ2Alyza they are a more stable hosting site thanks in advanced. :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 13:24:21
New Mediafire link: http://www.mediafire.com/?demhwe8w5sdvifa (apparently there's a terms of service violation?)

Here's where the torrent is hosted: http://kat.ph/bootleg-mod-pack-t6709674.html
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ska8er56 on 2012-12-17 13:35:23
Thankyou! The second link worked and is downloading as we speak, unfortunately looks like it is going to take at least half a day...

FYI the first link said "The file you requested has been blocked for a violation of our Terms of Service."

Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2012-12-17 13:45:53
i'm sorry but the torrent link tells me 'FileServe can only be used to download and retrieve files that you have uploaded personally.#
any other options? ^^

also, can somebody reupload the hq aerith model? megaupload doesn't exist anymore and rapidshare doesn't work.
i'm asking because her textures are not showing up and i want to try the texture slot fix.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 14:14:10
Thankyou! The second link worked and is downloading as we speak, unfortunately looks like it is going to take at least half a day...

FYI the first link said "The file you requested has been blocked for a violation of our Terms of Service."

I don't understand why it says that. There is no message of that sort of my screen  :-o
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 14:16:42
i'm sorry but the torrent link tells me 'FileServe can only be used to download and retrieve files that you have uploaded personally.#
any other options? ^^

also, can somebody reupload the hq aerith model? megaupload doesn't exist anymore and rapidshare doesn't work.
i'm asking because her textures are not showing up and i want to try the texture slot fix.

There is a link a couple posts up that takes you to the site hosting it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2012-12-17 14:31:24
thank you :)
and regarding aerith, do you know which one of the 20000 files are her field and battle models?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 15:09:28
These are the best battle models currently: http://forums.qhimm.com/index.php?topic=13703.msg192139#msg192139

Field model is in the torrent. Bootleg 0040 will feature menu choices for almost every individual field and battle model. You'll be able to mix and match everything to your liking. It should be coming very soon  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2012-12-17 15:19:30
there is a nice tifa model with her original hair style. are you going to include this as well?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2012-12-17 16:18:01
I don't understand why it says that. There is no message of that sort of my screen  :-o

If you originaly hosted the the file on that site the message will not appear for you because it will pick up your ip adress and see that you are the original uploader.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 18:05:29
I should have also stated that I don't understand why I have a terms of service violation. I don't host anything illegal.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2012-12-17 21:05:23
These are the best battle models currently: http://forums.qhimm.com/index.php?topic=13703.msg192139#msg192139

Field model is in the torrent. Bootleg 0040 will feature menu choices for almost all individual field and battle model. You'll be able to mix and match everything to your liking. It should be coming very soon  :)

is 'very soon' before the end of the world or after? ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-17 21:39:24
Here's where the torrent is hosted: http://kat.ph/bootleg-mod-pack-t6709674.html

Thanks, work like a charm.


is 'very soon' before the end of the world or after? ;)
I think it will be before the end of the world (21 Dec 2012, 23:59:59 ;D)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2012-12-18 09:55:29
Thanks, work like a charm.

I think it will be before the end of the world (21 Dec 2012, 23:59:59 ;D)

Would it be helpful to anyone that I upload all mods to mediafire and google docs.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ska8er56 on 2012-12-18 13:31:57
Not sure if I post this here but,

Just finished installing everything seems good, BUT, I get to the start screen and the white hand sits on "continue?" and not "new game" and my keyboard wont allow me to do anything!

Any ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ska8er56 on 2012-12-18 13:48:02
I just put a save file in the ff7 folder, seems the problem is that the keyboard stops working at the start screen? I can skip the intro clips though with it :S
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-12-18 14:04:04
Not sure if I post this here but,

Just finished installing everything seems good, BUT, I get to the start screen and the white hand sits on "continue?" and not "new game" and my keyboard wont allow me to do anything!

Any ideas?

activate numlock, press keys
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ska8er56 on 2012-12-18 14:32:43
Sorted! since Im on an imac with a wireless keyboard, there is no numpad. Used another keyboard and it worked.

Next problem, Game worked fine but fmvs were laggy and didn't sync with music. Cloud had no sword in battle and the health and mp bars were out of line. Then, I died and the game crashed and said an error occurred, now it wont work properly anymore and I have tried restarting the computer but it did nothing.

I may have had firefox open for some duration during the bootleg process, could this cause this?

And lastly, (sorry!) do I need to reinstall bootleg to try fix all this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-12-18 14:58:51
firefox doesnt interfere, no
this is most likely related to WHAT you installed so post your applog
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-18 15:29:30
Should I add a section in the Tutorial about posting the APP.log when seeking help?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedManMark86 on 2012-12-18 23:40:39
If you are using 0.39 then certain setups have issues with battle weapons and cloud so i choose the preset pitbrat and left the models as they were but changed everything else. Using the 0.40RC3 and all those issues are fixed.

As for the messed up display, you are playing hardcore mode with the 9999+ box checked in the bootloader, you don't need to tick that as it is enabled when the mod is installed and everything will line back up
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2012-12-19 11:58:29
I should have also stated that I don't understand why I have a terms of service violation. I don't host anything illegal.

It is because filserve have changed the way they operate you can only download what you have uploaded, you can not download anything you have not uploaded, so you maybe able to download it unfortunatly others can not from that site. That is why mediafire google docs, rapidshare, 4shared are the best hosting sites now.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-19 14:03:15
It is because filserve have changed the way they operate you can only download what you have uploaded, you can not download anything you have not uploaded, so you maybe able to download it unfortunatly others can not from that site. That is why mediafire google docs, rapidshare, 4shared are the best hosting sites now.

I was talking about mediafire.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scitu on 2012-12-23 11:27:12
Hello everyone! Firstly I want to thank everyone here at Qhimm.com who has been working with these outstanding looking mods! I spent last night trying to get this Bootleg working with my 2012 Re-release version of the game, now i'd like to ask your help.

I've followed the whole tutorial and everything went smooth, but it looks like the problem is FF7 config.exe which always crashes at startup. I've tried everything, Run as administrator, compatibility modes etc... Firewall/antivirus are disabled and so on, tried to reinstall few times also. I'm using Win7.

I'm new to this modding stuff, so probably this is just me being dumb =)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-23 15:36:15
Scitu, please post your APP.log, which can be found in the main installation folder. Wrap it with [ code ] [ /code ] to make it easier to read.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Evilnoodle on 2012-12-23 16:45:54
Hi All,

My bootleg keeps crashing at the same point just after installing remix.

i have gone over this tutorial time and again and cant find out whats wrong.

please help

Kind regards

Noodle

Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-23 18:44:06
i'm having similar issues to scitu. new to modding, using the 2012 re-release, and crashes when i try to launch after adjusting the config. Also getting an error when i try to launch with full screen, but one problem at a time ...


Code: [Select]

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 5650    4.0.10188 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
ERROR: could not open file C:\Games\FF7\Data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: could not open file C:\Games\FF7\Data\sound\audio.fmt


Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scitu on 2012-12-23 19:49:04
My APP.log seems to be completely blank. ???
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-12-23 19:58:34
Are you using Windows 8?  There are still some issues when installing with Windows 8.

Also make sure that the file .\data\field\flevel.lgp is present.
Sometimes when running the new to old conversion multiple times deletes this file.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-23 20:04:35
Are you using Windows 8?  There are still some issues when installing with Windows 8.

Also make sure that the file .\data\field\flevel.lgp is present.
Sometimes when running the new to old conversion multiple times deletes this file.

Not sure which of the two of us you're replying to, but this file exists for me. Running Windows 7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scitu on 2012-12-23 20:25:48
Are you using Windows 8?  There are still some issues when installing with Windows 8.

Also make sure that the file .\data\field\flevel.lgp is present.
Sometimes when running the new to old conversion multiple times deletes this file.



Located that file also and OS is Win7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-12-23 21:37:00
jansente,
Are you running some type of virus/malware software?
Something blocked the new sound effects patch and resulted in those missing files.
If you can't disable the protection software or add an exception for the Bootleg files, then try installing without the new sound effects.

Scitu,
Are you using the Chrome browser?
Close everything before opening FF7Config.exe.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scitu on 2012-12-23 22:58:26
Just made clean install and didn't touch Chrome browser. My APP file is still blank and same problem exists ---> FF7 config.exe crashes at startup.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-23 23:15:20
To all who have problems with the FF7Config.exe

Please try the following test
1) Rename the FF7Config.exe to e.g. "FF7Config+. exe"
2) Download the patch 1.02 (http://ffsf.aaron-kelley.net/downloads/ff7_1.02.zip)
3) Extract out of the patch the "FF7Config.exe" into your game directory (only this one!)
4) Run the (original) "FF7Config.exe"

Caution:
If that work Aalis custom driver will be disabled!
You can not play the game without custom driver!

In order for the custom driver is working again you have to change with "regedit" one (or two) key(s).

For Win 7 64Bit run "regedit" and navigate to

HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics

"Driver"=dword:00000003.
.
.
"DriverPath"="ff7_opengl.fgd"

For Win 7 32Bit you (maybe) have to navigate to

HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics



Pease report if the (original) "FF7Config.exe" will run or not.


Edit:
@Scitu

Your app.log is maybe inside "ficedula" or "ff7Music"-folder
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 02:00:48
jansente,
Are you running some type of virus/malware software?
Something blocked the new sound effects patch and resulted in those missing files.
If you can't disable the protection software or add an exception for the Bootleg files, then try installing without the new sound effects.

Scitu,
Are you using the Chrome browser?
Close everything before opening FF7Config.exe.


Well ...
It looks like I didn't execute the converter properly. I re-installed everything from the beginning and there was a large section of the sound plugin install that had been missed initially (error popped up and I assumed it was part of the "ignore error reports" section). Sadly, this still hasn't resolved my problem ...

Anti-virus, firewall were disabled with no affect.

any other suggestions?

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 5650    4.0.10188 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked, no vertex shader(s) defined.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-24 02:10:58
Can you use the original FF7config.exe?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 02:20:22
Can you use the original FF7config.exe?

Config runs. When I try to launch the game using the 1.02 config.exe the game crashes with the following app.log entry.
For the record, I can run the game with the base 2012 install.

Code: [Select]

INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1061621760 FREE 1061314560
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 800 H 480 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 600 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 600 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 600 P 4096 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Games\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Games\FF7\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: C:\Games\FF7\FINAL FANTASY VII\Data\minigame/condor.lgp
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-24 02:30:30
Quote
Config runs
That was it I wanted to know.

Did you then use regedit, as I've written 3 posts before?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-12-24 02:36:04
There is a bug in Bootleg .0039 that deletes condor.lgp when the condor enhancement option is disabled.
Replace the condor.lgp file with a vanilla version.
This bug is fixed  for the upcoming .040 release.

Another bug in .0039 sometimes prevents the sound driver from configuring correctly.
Set the sound driver with FF7Config.exe.


Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 02:45:17
That was it I wanted to know.

Did you then use regedit, as I've written 3 posts before?

Hadn't, but that didn't resolve the problem either. Interesting to note though, I'm running 64 bit windows 7 and the files were found in the Local_machine registry directory.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-24 02:49:32
Interesting to note though, I'm running 64 bit windows 7 and the files were found in the Local_machine registry directory.

???

Have you searched the whole registry?
There are two key sets...at least in the 1998 release

Code: [Select]

Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.]

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Driver"=dword:00000003
"Mode"=dword:00000002
"Options"=dword:00000000
"DriverPath"="ff7_opengl.fgd"

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"MIDI_DeviceID"=dword:00000000
"MIDI_data"="GENERAL_MIDI"
"Options"=dword:00000000
"MusicVolume"=dword:00000064

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Sound_GUID"=hex:fb,bd,10,e3,98,fd,3b,49,95,3b,73,44,d7,40,44,19
"Options"=dword:00000000
"SFXVolume"=dword:00000064






Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.]

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="V:\\"
"AppPath"="C:\\Spiele\\Final Fantasy VII\\"
"DataPath"="C:\\Spiele\\Final Fantasy VII\\Data\\"
"MoviePath"="C:\\Spiele\\Final Fantasy VII\\Movies\\"
"DiskNo"=dword:00000000
"FullInstall"=dword:00000001

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DD_GUID"=hex:
"DriverPath"=""
"Driver"=dword:ffffffff
"Mode"=dword:ffffffff
"Options"=dword:ffffffff

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"MIDI_DeviceID"=dword:ffffffff
"MIDI_data"="GENERAL_MIDI"
"MusicVolume"=dword:00000064
"Options"=dword:00000001

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Sound_GUID"=hex:
"Options"=dword:00000000
"SFXVolume"=dword:00000064
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 03:03:54
???

Have you searched the whole registry?
There are two key sets...at least in the 1998 release

I don't have a second set of keys. I dumped the registry to a txt file to look.

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"Dummy"="Data"
"DriverPath"="ff7_opengl.fgd"
"Driver"=dword:00000003
"Mode"=dword:00000001
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Options"=dword:00000000
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-24 03:19:31
I suspect that Kranmers new to old patch gives the second set of keys no observance.
It may be that some reason is not working properly.

How brave are you?
Do you dare to add my set HKEY_CURRENT_USER with you and to test if Aali's FF7Config.exe will work now?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 03:24:41
I suspect that Kranmers new to old patch gives the second set of keys no observance.
It may be that some reason is not working properly.

How brave are you?
Do you dare to add my set HKEY_CURRENT_USER with you and to test if Aali's FF7Config.exe will work now?

I haven't reformatted in a while ;)

Lets see what happens ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 03:56:41
I haven't reformatted in a while ;)

Lets see what happens ...


After a few more tweaks, I think it's all working now. Adding the second set off config files and putting the condor.lpg file back in its rightful place have done something. I can now launch exe without an immediate crash.

I was still having issues with the window/full screen thing, but I disabled a few of the compatibility options from the FF7.exe and changed resolution once the game started.

I suppose I'll be back shortly with an update.

Thanks for all the help.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-24 04:07:01
Please use Aali's FF7config also for sound and MIDI.
Then please post your two key sets in here.
Me (and perhaps some others) would be interested in the differences.

Good luck, I'm going to bed ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 04:37:15
Please use Aali's FF7config also for sound and MIDI.
Then please post your two key sets in here.
Me (and perhaps some others) would be interested in the differences.

Good luck, I'm going to bed ;D

Got through the train cut scene after blowing up the first reactor, so it looks like everything is working well for me.
I copied the values from the keys in the "other" location, so I believe they should match.
Also, disabled the run in 256 colors and in 640x480 options from the FF7.exe.

Thanks again for the help.

Code: [Select]
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"SSI_DEBUG"=hex:53,48,4f,57,4d,45,54,48,45,41,50,50,4c,4f,47,00

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Driver"=dword:00000003
"Mode"=dword:00000002
"Options"=dword:00000000
"DriverPath"="ff7_opengl.fgd"

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"MIDI_DeviceID"=dword:00000000
"MIDI_data"="GENERAL_MIDI"
"Options"=dword:00000000
"MusicVolume"=dword:00000064

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Sound_GUID"=hex:f1,56,0e,11,e0,56,24,48,95,de,56,f1,b5,48,58,51
"Options"=dword:00000000
"SFXVolume"=dword:00000064

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"DiscNo"=dword:00000003
"DataDrive"="E:\\"
"AppPath"="C:\\Games\\FF7\\FINAL FANTASY VII\\"
"DataPath"="C:\\Games\\FF7\\FINAL FANTASY VII\\Data\\"
"MoviePath"="C:\\Games\\FF7\\FINAL FANTASY VII\\movies\\"
"DiskNo"=dword:00000000
"FullInstall"=dword:00000001
"SSI_DEBUG"=hex:53,48,4f,57,4d,45,54,48,45,41,50,50,4c,4f,47,00

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"Dummy"="Data"
"DriverPath"="ff7_opengl.fgd"
"Driver"=dword:00000003
"Mode"=dword:00000002
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Options"=dword:00000000

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"Dummy"="Data"
"MIDI_DeviceID"=dword:00000000
"MIDI_data"="GENERAL_MIDI"
"MusicVolume"=dword:00000064
"Options"=dword:00000001

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Dummy"="Data"
"Sound_GUID"=hex:f1,56,0e,11,e0,56,24,48,95,de,56,f1,b5,48,58,51
"Options"=dword:00000000
"SFXVolume"=dword:00000064

Title: Re: [Tutorial] Tifa's Bootleg
Post by: agentghost on 2012-12-24 18:55:02
If I already have the PC 1998 version, is there any reason why I should get this 2012 version? From reading the Bootleg mod, it sounds like the 2012 needs to be "downgraded" to the 1998 version --> making the 2012 purchase useless for ppl like me?

Can someone clarify? Thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Luceid on 2012-12-24 19:31:13
Well kind of.
If you downgrade the 2012 version all of it's "benefits" (achievements, Cloud/Internet-Saves, etc.) will be lost.

So, if you have the original version there is no need for the re-release.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: BearzYo on 2012-12-25 09:42:49
I pretty much made an account to thank you ever so much for this post :)

One tiny thing though, in the tute do a little step and link to aalias driver?

Only took 5 minutes to figure out that I needed it because it is mentioned in pretty small text! But it'd have been 5 minutes faster if it was a part of the tute!


But, I say again, thank you, ever so much.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: agentghost on 2012-12-25 16:18:48
Well kind of.
If you downgrade the 2012 version all of it's "benefits" (achievements, Cloud/Internet-Saves, etc.) will be lost.

So, if you have the original version there is no need for the re-release.

hmm.. i emailed Square Enix and was recommended to buy the 2012 version if I want to play on Win 8.  So can anyone confirm about this? 1998 version can't run on Win 8?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: joquersan on 2012-12-25 18:09:40
Ok, I'm new here, so first of all, hello, merry Christmas, and thank you so much for this, I've been playing FF7 over and over since I was like 10 and I wanted something like this so badly.

Now I don't know if I should ask here or somewhere else but I need urgent help, I'm stuck and I don't want to lose all the hours I've played to get out of midgar...

I was playing in hardcore mod, and saved just before the motorcycle minigame, I fought the robot boss thingie and all was good until he attacked all my characters dealing 7777 HP damage to all of them... That was insane, I don't know why it happened and how I was supposed to deal with that, but THE REAL PROBLEM is that now when I load, it loads straight into that battle and all my characters start with 1 HP and since the battle starts with an unblockable attack to all the party, I can't do anything about it and that's my only save file so I don't want to start again, is there anything I can do with this bug???

Please help, because that was extremely frustrating... Maybe I could use some sort of cheat or someone could point me to a save file I can use, I don't care if I lose my items, and character custom names, and such, as long as I can start right after leaving midgar.

THANKS!! And keep up the good work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-12-25 18:36:32
That Black Chocobo save game editor may help you.


Black_Chocobo-1.9.7_win32.exe                   Sithlord48      Tool to edit save games                 Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg133199#msg133199) HOME (http://www.blackchocobo.com/) FILE (http://sourceforge.net/projects/blackchocobo/)

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Luceid on 2012-12-25 18:40:10
hmm.. i emailed Square Enix and was recommended to buy the 2012 version if I want to play on Win 8.  So can anyone confirm about this? 1998 version can't run on Win 8?

And they are right about it :)
An unmodified FFVII would cause some trouble on W8 - but we're talking about modding it, right? ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: joquersan on 2012-12-25 18:55:10
Wow, that was quick! Thank you, this thing is amazing and really easy to setup. And I never would've guessed something like this existed... I can't believe I'll be able to adjust the game to be almost exactly as I left it. Thank you again! Btw PitBrat, you're one of the masterminds behind all this right? Big fan!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: agentghost on 2012-12-25 18:59:27
And they are right about it :)
An unmodified FFVII would cause some trouble on W8 - but we're talking about modding it, right? ;)

so I assume that the modded 1998 version will run well on Win 7 and Win 8 x64?  Hence, I should just keep my 1998 CDs?
update: also was told that 2012 support X360 controller while 1998 version doesn't --> does installing mods remove this on 2012?

Sorry for asking so many Qs.  Just want to make informed decision before buying.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Luceid on 2012-12-27 10:30:34
Well, I don't have the X360 Controller, but some kind ofage-old  ripped PS2/3 controller thing.
And this one works like a charm :)

What the support meant, was like:
"An unmodded FF VII won't run smoothly" (Chocobo-Race, etc.)

But most of these things are handled by Aali's Custom Driver anyways.

Don't get me wrong: Purchasing the Re-Release and due this support S-E and show them, this game is sill loved, is a good thing... but it's not fundamental, if you have the original.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-27 13:16:54
so I assume that the modded 1998 version will run well on Win 7 and Win 8 x64?  Hence, I should just keep my 1998 CDs?
update: also was told that 2012 support X360 controller while 1998 version doesn't --> does installing mods remove this on 2012?

Sorry for asking so many Qs.  Just want to make informed decision before buying.

Win 7 works great. I can't say anything for Win 8.

The digital is very cheap, so I went ahead and bought it. My reason though was mainly for testing purposes to help out PitBrat and Vgr with their Bootleg support. I don't see the absolute need to buy the 2012 otherwise.

I don't use an X360 controller, so I can't be for sure. In order to have mods work properly on 2012, you have to convert it to 1998, so I'm going to assume the X360 won't be compatible after that is done.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tekkie.X on 2012-12-27 13:49:13
You can use pretty much any controller if you use something like Joy2Key or XPadder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2012-12-28 20:35:06
For PS3-controller is the MotioninJoy driver the best. It can even simulate the PS3-Controller as a XBox360 controller.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedManMark86 on 2012-12-29 09:57:29
i use an xbox controller on both windows 7 64bit and windows 8 64bit and it is fine. however if you do the 2012 conversion you cant reassign the buttons properly as it auto double presses the ok button every time you go to set it for some reason i dont know. Doesnt happen with the 1998 version
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Chrysalis on 2012-12-30 19:50:08
Wow this looks very nice.

Am I right certian parts of the graphics can be turned on and off? eg. I prefer original sounds and original battle menus but I do like the new character models and field graphics.

Also that I have heavily modded my game already and have my own custom balancing on bosses, stealing as well as using custom mp3's for music etc. How would this affect that?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-12-30 20:23:44
Bootleg would overwrite your custom balancing and soundtrack.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Salk on 2013-01-01 13:16:11
A couple of questions:

1) about Animations: what is the difference between "No Change" and "Original Animations"? And what about "Re-Animation Fixes"?

2) Is there a way to just have the game use and play the normal MIDI files as in the vanilla game? If so, what kind of option should I select in Soundtrack? Instead, if not possible, which option is the closest alternative?

Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-01 15:42:26
1) I'll need an explanation as well on what all the animation options mainly do.

2) Either PSF Midi or Anxious Heart Original.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-01 17:15:40
The animation option installs Bloodshot's new animations.
Selecting just the fixes only corrects flaws in the existing animations.
The modifications include improved idle, walking and running animations that look very different from the originals.
The modifications aren't tested with all of the models.

As for the soundtrack, PSF MIDI is the closest thing to the original, but the quality of the sound really depends on the installed sound card.
Anxious Heart is DLPB's project.  He collects, optimizes and loops his favorite FF7 inspired music for use in the the game.
The Anxious Heart Original sountrack probably produces the most authentic sounding music.
I believe there is sometimes a slight delay when Anxious Heart tracks start playing.
This can cause the fanfare song to play a bit out of sync with the victory animation.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: joquersan on 2013-01-02 01:32:56
I see bootleg 0040 is here now! I'm kinda lazy, so I WILL wait for the torrent download for the additional files, I ALMOST can't wait though. And I have a pretty decent internet connection, I know nothing about modding games, but at least I can help seeding and I will.

Also, thanks for the help last time, Black Chocobo worked like a charm, so much that I've since then finished the game once more (in reasonable difficulty). Now I want to start again in full hardcore with bootleg 0040.

I wanted to ask, modding a game is not easy, is it? It's just that I'm a graphic designer and I'd like the opportunity to work with FF7 models to help here, and I often work with animation and videogame characters, but know nothing about programming and such... Don't know how big of a problem that is.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: icepick314 on 2013-01-03 16:21:29
Do you have estimated time when the new torrent will be available?

Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-03 16:29:49
I'm putting it together tonight.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Klaw117 on 2013-01-04 02:38:11
Forgive me if this has been asked before, but will any bug fixes done on the 2012 version be lost during the conversion to the 1997 version (Magic Defense fix, Vincent's animation during Aeris' death fix, Chocobo Farm Greens re-translations, etc.)?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-04 02:53:30
The magic defense seems to work when I play with a modded 1998 version, so it could already be applied inadvertently with my mod selections.

I haven't a clue on Vincent's animation. I like to play with Yuffie and Tifa during that scene.

Do you mean the name of the Greens on the vendor? Can you elaborate on what is wrong and/or what should be the correct translations. I have videos (modded) with them being bought, so I can direct you to them once you respond.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-04 09:02:52
The Tutorial is updated to fit Bootleg 040, and a new torrent is available now. Its link is in STEP 7. Please help seed it to at least a 1.000 ratio after downloading.

I need to create another thread this weekend to put all the new Mod Details in it. I have already reached the character limit just trying to add all the new models for Cloud alone!  :|
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Klaw117 on 2013-01-04 15:55:20
The Magic Defense fix is done by Aali's driver on the 1997 versions.

The mistranslation of greens only shows up when you feed Chocobos that you catch yourself (if I recall correctly, Choco Billy may also say the incorrect name during a conversation as well). The names of five greens are different when you choose which one to feed your Chocobos. Curiel becomes Kurie, Mimett becomes Memit, Krakka becomes Karaka, Pahsana becomes Pasana, and Gysahl becomes Gizzard. The mistranslation issue is mentioned here (read the third bullet): http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII/Version_Differences#2012_re-release (http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII/Version_Differences#2012_re-release)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-04 16:56:23
Then the magic defense works for both versions after modding. The 2012 requires conversion to the 1998 to have mods installed and includes the use of Aali's Driver to function.

It looks like the Greens are translated for a modded game, but they are slightly different translations from yours listed: http://www.youtube.com/watch?v=NM1feWLSceE#t=16m30s

I believe those translations are from the Menu Overhaul mod.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: joquersan on 2013-01-04 17:20:25
I wanted to ask, modding a game is not easy, is it? It's just that I'm a graphic designer and I'd like the opportunity to work with FF7 models to help here, and I often work with animation and videogame characters, but know nothing about programming and such... Don't know how big of a problem that is.

I'm sorry to bother you all again, but I was wondering if you can't answer this, where else can I ask? I'd really like to help. Besides, practicing would help ME since I want to start making videogames with a couple of programmer and designer friends later on.

I'll leave you with a couple videos of what I normally do, I know that 2D photoshop painting is not the same as 3D modelling, so these might not me 'appropriate credentials' but I just want to show you that at least I'm not all talk.

Photoshop original character colored painting:
http://www.youtube.com/watch?v=Kuw3k20xDT8

Black and white original manga page:
http://www.youtube.com/watch?v=FEJYl2BNdtY

My deviant: (though it's not up do date)
http://joquer.deviantart.com/gallery
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sen on 2013-01-04 19:56:41
Could you give the link of that desktop background here http://img803.imageshack.us/img803/3586/gjoerulvhardcore.png ? Love it! ;D thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Klaw117 on 2013-01-04 21:19:15
I asked around a bit and it seems that the fixes done to the 2012 version (or at least the one I'm most concerned about) should carry over to the 1997 version after the conversion (http://forums.qhimm.com/index.php?topic=11992.msg195958#msg195958 (http://forums.qhimm.com/index.php?topic=11992.msg195958#msg195958)). Thanks for your help/info though.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-04 22:00:14
I'm sorry to bother you all again, but I was wondering if you can't answer this, where else can I ask? I'd really like to help. Besides, practicing would help ME since I want to start making videogames with a couple of programmer and designer friends later on.

I'll leave you with a couple videos of what I normally do, I know that 2D photoshop painting is not the same as 3D modelling, so these might not me 'appropriate credentials' but I just want to show you that at least I'm not all talk.

Photoshop original character colored painting:
http://www.youtube.com/watch?v=Kuw3k20xDT8

Black and white original manga page:
http://www.youtube.com/watch?v=FEJYl2BNdtY

My deviant: (though it's not up do date)
http://joquer.deviantart.com/gallery

Lovely work! I am honestly not much of a modder (yet). My job is more so a tester for new mods and helper for new users. BUT, I would suggest creating your own Topic in the General Discussion board. Also, check out the Team Avalanche board and start posting/networking with some of them. I think you'll find a lot of help to your questions if you started with those places rather than buried pages within this Tutorial thread.

I welcome you whole-heartily and look forward to seeing more of your work  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-04 22:04:21
Could you give the link of that desktop background here http://img803.imageshack.us/img803/3586/gjoerulvhardcore.png ? Love it! ;D thanks

Oh, that silly thing? That's just a picture of me. It's not for sale  :evil:



LOL kidding. Here you go: http://img132.imageshack.us/img132/743/bd0gv500nc4fbsuins5u4j3.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: HollywoodHavoc on 2013-01-07 21:29:56
Hey guys, I just bought the 2012 version from the Square Enix store. I got all the way to Step 3 before trying to run BFE.exe and it keeps giving me the error that Bootleg Front End has stopped working. I run a Windows 7 64 bit edition.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-07 21:34:40
Do you have the .NET framework correctly installed?

Q:Why does BFE.exe fail to run with the error "The application failed to initialize properly (0xc0000135)"?
A:You need to install the Microsoft .NET Framework 2.0 from: http://www.microsoft.com/en-us/download/details.aspx?id=22808
  Or the Microsoft .NET Framework 3.5 Service Pack 1 from: http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=22

Title: Re: [Tutorial] Tifa's Bootleg
Post by: HollywoodHavoc on 2013-01-07 21:35:45
i have the latest one, 4.5. i'll try using 3.5
Title: Re: [Tutorial] Tifa's Bootleg
Post by: HollywoodHavoc on 2013-01-07 22:09:55
I have 3.5.1 installed, and it still gives me the same error.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sblakey8 on 2013-01-08 16:37:54
hi i installed tifas bootleg and for some reason the sound effects dont work music plays ok butno sound effects at all
Title: Re: [Tutorial] Tifa's Bootleg
Post by: HollywoodHavoc on 2013-01-08 19:27:40
Works now, had to reset to factory settings. Thanks though Pitbrat.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Skopin on 2013-01-12 21:01:10
I have searched the forum for possible solutions, but nothing I found seems to work. I have installed Bootleg 0040 over a fresh install of FF7. Everything is great, except the safe combination in the Shinra Mansion. I only see the top part of the numbers, meaning I can't actually enter the combination. I have seen multiple threads where this was an issue, but the solutions offered there have not worked for me. Can anyone point me to which file contains that, so I can use the default file to get past that part, then switch back? Or even better, what may be causing the problem to begin with?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jinrok on 2013-01-13 03:47:43
Works now, had to reset to factory settings. Thanks though Pitbrat.
Can you tell me exactly how did you do? cause i got the same problem.  And can't find any solution :'(

Edit: solved, just changed the soundtrack.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scitu on 2013-01-13 13:56:44
I have searched the forum for possible solutions, but nothing I found seems to work. I have installed Bootleg 0040 over a fresh install of FF7. Everything is great, except the safe combination in the Shinra Mansion. I only see the top part of the numbers, meaning I can't actually enter the combination. I have seen multiple threads where this was an issue, but the solutions offered there have not worked for me. Can anyone point me to which file contains that, so I can use the default file to get past that part, then switch back? Or even better, what may be causing the problem to begin with?

I had same problem, but I still managed to get the combination right =) Took a while though. No idea what may have caused this problem =/
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-13 14:43:14
Someone had this issue in a previous version of Bootleg, but I don't remember how/if it was resolved.

I'm waiting to see if PitBrat has a solution.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jinrok on 2013-01-13 16:16:08
Just a question, my french translation in the bootleg menu don't work at all in game, how can i do for apply it?

Game is working correctly in any difficulty, but when i want to translate the game in french, all the game stay in english.

This is not a big problem, but that's just for the story. Translate everything while i'm playing is a bit boring, my head is gonna explode^^
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-14 04:12:07
Do you have any of the ReTranslation options checked?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Terrified on 2013-01-14 07:11:48
Please help, i have some trouble in Shinra Building 65th floor,
which you need the scale model of midgar with the midgar parts,
apparently the last scale model midgar item near the stairs, i couldn't take it,
after i take it, it would appear with a boss fight, and then it's a error, made me couldn't proceed on the game to get the 66th keycard,

any help on this please?
i'm loving the moded version so much now

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 570/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1000
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DLPB on 2013-01-15 16:17:11
Reserved #1

Why have these been removed? Is there anywhere else I can see previews of models?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sen on 2013-01-15 17:47:28
Why have these been removed? Is there anywhere else I can see previews of models?
It ain't removed just separated into another thread since it was too much info in one post i guess lol here:
http://forums.qhimm.com/index.php?topic=13981.0
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Marmarflam on 2013-01-16 15:56:19
how do i fix this? I'm having a problem installing. it's says it can't find certain .exes
my thread:
http://forums.qhimm.com/index.php?topic=14003.0
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-17 06:04:04
Thank you to everyone who worked on this. I really appreciate all the time and effort. That being said, I have failed to install these mods properly. My problems are thus, and in the order they occurred:

1. The "Graphics Tab" never came up and asked me "enable the Aali's Custom Graphics Driver". Obviously, this did not allow me to check the proper sound tab as well.

2. I got an error message during the music installation that read:

3. FF7Music 1.51.13 Setup
    Installer corrupted: invalid opcode

4. The "Installing FF7 Music" never happened as well.

All of these things occurred in the Guides' step 9. Other than having no music (in or outside of battle) everything runs perfectly
smooth. When I click on "ff7music_install_15113.exe" I get the error code I mentioned in 3. I read on the forums that there are some known problems with 15113, and the fix is to run 15112. Am I correct in assuming this? If so, where can I find 15112?

I feel it is worth mentioning I installed this in D:\ not C:\, because all of the recommended paths are in C:\ - however I don't see this being a problem if I pathed everything correctly.

Thanks in advanced, this is a great community and I'm glad I found it.

EDIT: Didn't think to include my music.log, it may help...

DataPath is D:\Games\FF7\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
D:\Games\FF7\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   D:\Games\FF7\ficedula\
   .\
Files count: 0
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

FF7AlwaysRunKranmer.dll
FF7anyCDv2.dll
switcher.dll
reading midi file: PRE.mid

PRE.mid

Midi file matched! PRE
CSA6
CSR7
File counterpart
Resolved to
MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7
MIDI stop

CSA6
CSR7
reading midi file: OB.mid

OB.mid

Midi file matched! OB
CSA6
CSR7
File counterpart
Resolved to
MIDI stop

CSA6
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP



Title: Re: [Tutorial] Tifa's Bootleg
Post by: Terrified on 2013-01-17 15:04:53
is it possible that my error could be fixed? please help =(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-01-17 16:35:52
Which Hardcore mod are you using? Normally is there no bossfight, so scene.bin is possibly not updated. :-\
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-17 16:36:40
Yes Terrified. I'm looking into it.

Can you post a screenshot of your error message, or type it out exactly as it states.

Are you playing the Hardcore Difficulty mod?

Here is how I did Floor 65. It did not require gathering the last piece or fighting its boss (I believe this is a Hardcore Difficulty feature?): www.youtube.com/watch?v=16T4eWYFUfE#t=51m28s
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-17 16:47:07
Thank you to everyone who worked on this. I really appreciate all the time and effort. That being said, I have failed to install these mods properly. My problems are thus, and in the order they occurred:

1. The "Graphics Tab" never came up and asked me "enable the Aali's Custom Graphics Driver". Obviously, this did not allow me to check the proper sound tab as well.

2. I got an error message during the music installation that read:

3. FF7Music 1.51.13 Setup
    Installer corrupted: invalid opcode

4. The "Installing FF7 Music" never happened as well.

All of these things occurred in the Guides' step 9. Other than having no music (in or outside of battle) everything runs perfectly
smooth. When I click on "ff7music_install_15113.exe" I get the error code I mentioned in 3. I read on the forums that there are some known problems with 15113, and the fix is to run 15112. Am I correct in assuming this? If so, where can I find 15112?

I feel it is worth mentioning I installed this in D:\ not C:\, because all of the recommended paths are in C:\ - however I don't see this being a problem if I pathed everything correctly.

Thanks in advanced, this is a great community and I'm glad I found it.

1. You can still access these features by opening FF7Config.exe in the main installation folder.

2/3/4. The installer isn't corrupt. Where did you download your 15113 version? Is OSTRe.7z downloaded as well? You can find the 15112 version by opening the Mod Listing in BFE.exe and clicking the download link. Or, you can visit here and look for it in the Sound and Music section: http://forums.qhimm.com/index.php?topic=12503.0

The driver letter doesn't matter, so long as the game isn't installed in a systems folder on your main OS drive. Your D:\ is fine.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2013-01-17 16:52:05
I have already posted this in the Bootleg thread, but it can easily become buried away under all the posts. Is anyone willing to help?

I am not dead! Sorry guys, I'm still here.

We are currently seeking helpers who would answer people's questions. We are currently three and cannot be everywhere at any time. I was also considering registering an IRC channel for the sole purpose of Bootleg. The current IRC channel serves this purpose well but it is also a general chat channel frequently. Most (to not say all) people there do not even know what Bootleg is or how to help, and people usually mistakenly think so (I don't blame them for that, it's my fault for putting general and specific chat in a same place). If there are enough people interested, I will consider it. If not, it will stay as it is right now.

What we want:

- Someone fluent in at least one programming language to code an IRC bot to help users;
- People willing to help, both here and on IRC;
- People fluent in at least two languages, including English;
- People fluent in VB.NET and/or Batch to debug Bootleg pre-release;
- People able to use the various modding tools (even if only a few);
- Anything else, feel free to apply!

We would prefer people who are nice and treat others nicely most of the time.

"The main thing is converting all of the buster swords to work with the 100+ Cloud field and world map models."

If you are interested in any of the above, you might reply, send a PM to me and PitBrat (make sure to send to both) or join the IRC channel (http://webchat.esper.net/?channels=Vgr&nick=), also irc.esper.net #Vgr

If you are interested in having another channel designed for Bootleg, you may reply, send a PM or join the IRC channel (see above). If enough people want it, I will take necessary steps.

~Vgr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-17 17:00:39
Thank you for your response EQ2Alyza.

I found and executed the ff7music, and followed the steps of the tutorial from there. Still, no sound.

As an impatient child, I just took the route of uninstalling/deleting everything (save for bootleg040 and Tifa's bootleg files), and am in the process of doing everything again. I'm not sure where I went wrong - I'm hoping it's just some computer voodoo. I'll let you know how I get on.

Also, every file I got was a link from this exact thread/tutorial.

Edit: I again want to reiterate that everything else worked perfectly fine, and there was movie and menu sound - just no battle sound or soundtrack in the background.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jinrok on 2013-01-17 19:27:18
Do you have any of the ReTranslation options checked?
whatever if i check the retranslation or not, the game stay in english :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-17 20:23:15
jinrok,

Please screenshot all the tabs in your BFE.exe, upload them somewhere, and send them to me in a PM.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-17 20:28:19
Thank you for your response EQ2Alyza.

I found and executed the ff7music, and followed the steps of the tutorial from there. Still, no sound.

As an impatient child, I just took the route of uninstalling/deleting everything (save for bootleg040 and Tifa's bootleg files), and am in the process of doing everything again. I'm not sure where I went wrong - I'm hoping it's just some computer voodoo. I'll let you know how I get on.

Also, every file I got was a link from this exact thread/tutorial.

Edit: I again want to reiterate that everything else worked perfectly fine, and there was movie and menu sound - just no battle sound or soundtrack in the background.

Computer voodoo would be nice. I actually played last night, and when I started up the game I had no music. The sound effects and FMV's could be heard. So, I reboot my computer and it un-voodoo'd itself. I'm not a computer guru, but I've used Bootleg long enough to never have that happen before. I can't explain why the reboot gave me back the music. Now, I reboot my computer every time before I start the game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-17 22:06:11
I'm not sure what changed in Windows 7 a few months back, but after some updates I've had all sorts of problems with Windows switching the audio output device.  Even though the default sound device is set correctly, Windows sometimes chooses to use a different output device.  This happens a lot when I'm using Media Player and watching YouTube videos at the same time.  I can usually fix it by closing everything and toggling the default device back and forth.  Rebooting does pretty much the same thing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-17 23:23:23
Computer voodoo would be nice. I actually played last night, and when I started up the game I had no music. The sound effects and FMV's could be heard. So, I reboot my computer and it un-voodoo'd itself. I'm not a computer guru, but I've used Bootleg long enough to never have that happen before. I can't explain why the reboot gave me back the music. Now, I reboot my computer every time before I start the game.

Could the fact I completely disconnect my internet while doing the install cause 1.51.13 to fail? The installation process went the exact same this time. I'm fairly certain that I am following all of the steps properly - any ideas? Any logs or screens I could post that would help? Sorry to be such a bother, I'm not usually so terrible at these things.

The only reason I mention disconnecting from the internet is that it's the only extra precaution I take that isn't listed in the section about turning off anti-virus software. I turn off windows firewall as well as AVG.

Edit: Here's some stuff and things.

http://i.imgur.com/Ovt85.png (http://i.imgur.com/Ovt85.png)

http://i.imgur.com/ZDzlV.png (http://i.imgur.com/ZDzlV.png)

http://i.imgur.com/dN725.png (http://i.imgur.com/dN725.png)

http://i.imgur.com/9Cq2A.png (http://i.imgur.com/9Cq2A.png)

http://i.imgur.com/CzOQm.png (http://i.imgur.com/CzOQm.png)

http://i.imgur.com/hNKZU.png (http://i.imgur.com/hNKZU.png)

http://i.imgur.com/2q56D.png (http://i.imgur.com/2q56D.png)

http://i.imgur.com/2lEhd.png (http://i.imgur.com/2lEhd.png)

All I can think is that somehow, the music files aren't in the right folder because I get the error message and have to install the ff7music.exe outside of the bootloader. Can any of you take a look at these pictures and tell me if something seems out of place to you - or let me know which screens you would require to deduce this problem?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-18 00:17:29
There is a good chance the disconnecting from the internet will cause ff7music 1.51.13 to fail.
Use ff7music 1.51.12 instead.  It has far fewer bugs and doesn't require an internet connection.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-18 00:27:20
There is a good chance the disconnecting from the internet will cause ff7music 1.51.13 to fail.
Use ff7music 1.51.12 instead.  It has far fewer bugs and doesn't require an internet connection.

Thank you for your reply PitBrat. I will try this immediately. I am assuming that this should be done on a fresh install of ff7, not just downloaded and run?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2013-01-18 00:33:36
Yes, install the game and then run Bootleg. Running Bootleg without the game installed will not work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-18 00:46:26
Yes, install the game and then run Bootleg. Running Bootleg without the game installed will not work.

Thank you for your prompt reply, but I feel you misunderstand me my friend. The game - as I have said before - it is running perfectly except for battle and ambient music. It would be quite hard to accomplish this without the game installed  ;)

I was asking if I should re-install the game before running 1.51.12, or if it would suffice to download 1.51.12 and try to run the game as is. Upon searching, I have not found a valid link for 1.51.12 - could anyone provide one? I would greatly appreciate it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-18 01:22:31
If you install ff7music over an already modified game, then you'll lose the additional soundtrack options.
You should preserve the 3 Bootleg ff7music.ini files located in 3 folders within the game folder.


ff7music_install_15112.exe                       Covarr          FinalFanTim tracks looped as OGG & PSF  Qhimm (http://forums.qhimm.com/index.php?topic=10546.msg147211#msg147211) FILE (https://docs.google.com/open?id=0B-hwq03xfTU8b1dBZ055TmxST1dkRU9TSmpVcGYyZw)

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-18 02:11:05
If you install ff7music over an already modified game, then you'll lose the additional soundtrack options.
You should preserve the 3 Bootleg ff7music.ini files located in 3 folders within the game folder.


ff7music_install_15112.exe                       Covarr          FinalFanTim tracks looped as OGG & PSF  Qhimm (http://forums.qhimm.com/index.php?topic=10546.msg147211#msg147211) FILE (https://docs.google.com/open?id=0B-hwq03xfTU8b1dBZ055TmxST1dkRU9TSmpVcGYyZw)


Excuse my ignorance, but that last sentence is a complete alien language to me. I only see FF7MUSIC.ini (located both in the fidecula folder and in \FF7\FF7Music), as well as plugin.ini in the plugins folder.

So I only count two separate .ini files. And where should I "preserve them"? I am assuming this means just creating a random throwaway folder that will save them from being overwritten?

I'm really sorry that I don't understand this better, I know how frustrating it can be to have to explain things over and over. I do appreciate everyone's patience.

My simple mind just thinks I should take the mp3, FF7_PSF, and Custom_Music folders out, run 1.51.12, and then place them back in?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-18 02:22:17
It's the ff7music.ini files that are important.
Back up ff7music.ini in a safe place.
Run the ff7music installer.
Then copy the backed up ff7music.ini file into the game folder in these 3 places:
  .\ficedula\
  .\ff7music\
  .\ff7music\ficedula\

Copy and overwrite ff7music.ini into all 3 folders so that ff7music.exe is sure to find it.

This will ensure that you keep all of the Bootleg soundtrack options.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-18 02:31:31
Ok, that was interesting. It worked when I tested it with the 1.51.12 ini's. As soon as I replaced them, same problem occurred. Anyone have a confirmed working copy of the 1.51.13 FF7Music.ini? What could cause this?

EDIT: In all honesty, at this point I'm happy playing without the OCRemix, although that was one of the major things I was looking forward to. I'm just happy I know I can get it working with the remastered files if we can't ultimately fix this issue.

EDIT 2: I'm going to be out of town until Sunday, I'll keep you posted as best as I can from my laptop.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Terrified on 2013-01-18 14:42:20
Yes Terrified. I'm looking into it.

Can you post a screenshot of your error message, or type it out exactly as it states.

Are you playing the Hardcore Difficulty mod?

Here is how I did Floor 65. It did not require gathering the last piece or fighting its boss (I believe this is a Hardcore Difficulty feature?): www.youtube.com/watch?v=16T4eWYFUfE#t=51m28s

No, i'm playing under Normal Vanilla mode, just curious, does the difficulty does any different for the error occur in mine?
oh my bad, mine isn't gathering the last piece of midgar scale,

it's actually when i'm taking the treasure box the has Keycard 66 inside it,
apparently after i picked up, it brings me to a boss fight with the boss fight music,
and after that it just leads to error,

(http://i.imgur.com/kxWIn.jpg)

(http://i.imgur.com/rTVVP.jpg)

(http://i.imgur.com/EfUER.jpg)

(http://i.imgur.com/2wl67.jpg)


where do i find the error message? was it the 1 i posted up from my old message? if yes den i did copy and paste it there already

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 570/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1000
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-18 15:14:08
If you could send me a copy of the lastused.bp file and the save game, I'll investigate this problem.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Terrified on 2013-01-18 16:55:08
If you could send me a copy of the lastused.bp file and the save game, I'll investigate this problem.

where can i send to u from?

scratch that, i just uploaded on sendspace,
here's the link,

http://www.sendspace.com/file/os9sf8 (http://www.sendspace.com/file/os9sf8) (Saved File)
http://www.sendspace.com/file/rd7e4g (http://www.sendspace.com/file/rd7e4g) (Last used.bp
Title: Re: [Tutorial] Tifa's Bootleg
Post by: wowdeww on 2013-01-19 02:19:37
im haveing the same issue as him so im watching wat u reply pitbrat so plz post wat the problem is ty
Title: Re: [Tutorial] Tifa's Bootleg
Post by: wowdeww on 2013-01-19 11:19:51
Accually i managed to fix mine so far i just had to choose all my seeting that i like then run the bootleg but u nid to uninstal everything and do it all over  but copy ur save data u know so u dont start over well then start the bootleg when u chose ur presets and carefully read each thing and use just wat u need then when ur ready run the bootleg like normal
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ajthedj747 on 2013-01-19 13:23:25

Accually i managed to fix mine so far i just had to choose all my seeting that i like then run the bootleg but u nid to uninstal everything and do it all over  but copy ur save data u know so u dont start over well then start the bootleg when u chose ur presets and carefully read each thing and use just wat u need then when ur ready run the bootleg like normal
So what @wowdeww is basically saying, from what I understand, is that one must backup their save files by removing the folder called "save" to a safe location out of the folder called "C:\Games\Final Fantasy VII." Then one must do a fresh install of the vanilla version of either the 1998 version or of the 2012 version converted by @Kranmer of Final Fantasy VII with the aid of Bootleg Configurator. After the fresh install, then one places the folder called "save" back into the folder called  "C:\Games\Final Fantasy VII" and copies and replaces both the save files and the folder itself.

This is a decent fix if one is impatient to wait for help from the staff of this forum. :-X
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sen on 2013-01-19 15:26:48
@terrified im sure when you open that chest this special exclusive fight within the hardcore mod you will fight 3 strong soldiers maybe the models of them are messed up or somethin..or was that somewhere else :s i need to start refreshing my mind and play again haven't done so for time hate the pc im on now..:/
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2013-01-19 17:34:16
It smells of
a) the custom models are not installed and thus the game can't find the asked for models and crashes while using the hardcore mod
b) Same thing but using the N7 mod
Title: Re: [Tutorial] Tifa's Bootleg
Post by: wowdeww on 2013-01-19 19:04:31
well i uninstalled everything even the game but copied just the save file then installed everything all over again and with the vanilla normal and now works awsome u should never run bootleg over itself. they mention it somewhere in a fact i just cant remember i just remember seeing it so thats wat i did hope it helps buddy
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nafien on 2013-02-17 15:55:01
Hello, I have been enjoying replaying FF7 with this great collection of mods.  I got it installed and running great with the 2012 remake, but I have reached the end of the first disk. 

When I get the choice to save at the end of the first disk, nothing happens and it brings up the please insert disk 2 screen.

I have tried a save from the thread on this forum and it also asks me for the second disk.  I also tried a clean reinstall.  I have searched this forum and using google but have not found any hint as to what I am doing wrong.

Any help would be appreciated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-02-17 16:14:29
You need to use the Mount feature in Step 10.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nafien on 2013-02-17 17:00:02
Hi, thanks for the fast response. 

I probably was not detailed enough about my problem.  I have used the Mount feature to get the game running, and it has worked fine up until the end of disk 1.

I started a new game and played straight through to the save point just before the final cut scene on disk 1.  When I beat Jenova and finish the cut scene where you are back inside that shell-shaped house, it says end of disk 1 and asks if I want to save.  No matter what i choose, the game does not save and it goes straight to Please Insert Disk 2. 

I cannot figure out how to use the Mount in the bootloader to mount disk 2.  I bought the 2012 version and I do not have a disk 2.  I tried a downloaded save from the end of disk 1 but it also just asks for me to insert disk 2.  I have FFDISC1 mounted on virtual drive H: when I launch the game from the bootloader. 

The Bootleg collection has played great other than a few movie freezes that I had before adjusting the graphics settings.  I simply cannot get passed the insert disk 2. 

I figure that I must be overlooking something, but I have been through your tutorial, read the readmes and FAQs, but I still have not figure it out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-02-17 17:14:03
The game can be played all the way through with the virtual FF7DISC1. No other disk mounts are required. If you were able to play up to Forgotten City, then your OS and mounting program appear working. Sooo, I am unsure what else to say  :-\

Perhaps someone else may respond.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nafien on 2013-02-17 19:13:02
Thanks for trying.

Okay, after further testing, I have the same problem on 2 different PCs with very different hardware specs.  I was mistaken about being able to load a post disk 2 save also, I had gotten my save files mixed up.

If anyone has any ideas on why the virtual drive is only working as DISC1 please let me know.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-02-18 21:11:30
I think you're not the FF7 AnyCD (http://forums.qhimm.com/index.php?topic=11564.msg159899#msg159899) patch installed.
You can try to integrate it afterwards or you call the virtual drive easily into FF7DISC2 :lol:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-02-18 23:14:38
Sigh, I'm so forgetful sometimes. It probably is the Any CD Loader.

Look at Step 3 and find the image for the Game tab. There is a check box there for the Any CD Loader.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nafien on 2013-02-18 23:47:31
Hi again.

I had thought the same thing.  I re-installed and double checked that I clicked the Any CD loader.  Still would not let me pass into disk 2 or load a save for it. 

I also tried changing the name of the virtual drive, this just causes it to give the oops error message and I had to re-install again before I could get the game to launch.

All total I have re-installed 8 times while trying to get it to work.  I tried it on two PCs, but I think I will call it quits for a bit.

Thanks again for trying to help me solve this.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: The_Gunslinger on 2013-02-20 10:49:41
Hi there, I'm having a little issue with the game and I was wondering if there was someone who could help me out of this:
I did everything as it was told in the walkthrough, and had no problem with installation. I've mounted with Daemon tool the FF7INSTALL CD1 on the G: driver, and set it as data driver in the bootloader configuration, but when I click "Play FF7" on bootloader, it says that I should insert the game cd.
Is there something I'm missing?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-02-20 11:36:52
There is only one install CD. Do you have mounted the install CD or the game CD1?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: parastylo on 2013-02-23 17:34:27
First thing i wanna say is that i appreciate how much effort the modders did for this game. Its like playing final fantasy 7 on a new level and i want to thank the modders for all of it.

I've got a issue though.

My FMV sometimes freezes and windows pop up with a error saying something VERY bad has happened xD.
Its happens sometimes during a fmv. After restarting the client, the game ussualy cut through the fmv clean without any freezes.
But now...i've reached disc 2 at the junon part where tifa and barret get's caught, tifa in the gas chamber etc. etc.
There's a fmv that a weapon is attacking junon. it consist of three fmv's and the client keeps getting stuck one of the fmv's.
Regardless if i restart the client...
You can hear the sound of the fmv looping all over again though....

You got any solutions for me? I've put a mod for playing the fmv at 1280 smooth. But before i did that it already happened occasionally with other fmv's.

Oh and btw, i copied tifa's package (which is absolutely stunning) for the mods i have installed in case...well maybe some mod is causing the freeze. I have no problem with the mods though it plays perfectly...except the fmv's -_-

Regards,

=]]]]



Title: Re: [Tutorial] Tifa's Bootleg
Post by: miracle.flame on 2013-02-24 14:24:30
In Bootloader Configuration try to switch the plugin to Safe on Plugins tab - plugins/ffmpeg_movies_compatibility.fgp - it helped me with the same issue.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: James Wine on 2013-02-24 17:07:50
I have a problem where when the avalanche menu overhaul begins to run while passing through the bootleg, my LaTeX distribution opens instead of the install file. I am using MiKTeX as my LaTeX distribution.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: vashtriguner on 2013-02-25 00:39:36
Every link leads to an ad. -_-
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shagvirus on 2013-02-28 00:48:13
Great work!!
Question, do i need to reinstall the whole bootleg if i was to change say a model or a texture?


So far running fine on win8 i-7 @ 3.8g GTX 670.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2013-02-28 02:14:48
If you don't know how to use lgp tools I suggest you always do a fresh install of the game... it's the only safe way. Otherwise go here (http://forums.qhimm.com/index.php?topic=12831.msg196790#msg196790). Maybe you can try ulgpGUI v0.5 (http://forums.qhimm.com/index.php?topic=12831.0). It simplifies the whole process. If you don't want to use the gui and work with the lgp files manually (these are compressed files) you can use https://dl.dropbox.com/u/3227870/ulgp.7z but is still in a testing mode. Aali's lgp/unlgp (http://www.mediafire.com/?zz2adyze5km) is the first version and they work well too. Make sure you read this guide here (http://forums.qhimm.com/index.php?topic=9924.msg139248#msg139248). For the latest version of ulgp.7z by luksy (in the link https://dl.dropbox.com/u/3227870/ulgp.7z) make sure you read the guide included inside the archive to avoid any mistakes.

P.S.: It was a little hard for me to find this guide again guys and I suppose people who are not familiar with the forum will not find it easily. I don't know how you can make these posts more noob friendly... ;) I suggest you add a section in Tifa's bootleg on how to work with lgp files or smt with all the links in one place, for those who need to replace models manually after installing bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: maergoth on 2013-03-01 11:52:49
Hello!

Moderate to severe problem here.. I'm not sure what's going on.

During the random battle with Yuffie, she never attacks. She does some weird seizure looking thing and the battle continues. If I ever hit her, the camera freezes on her and ceases to continue. The music keeps playing, the animations continue, I can still select menu options, etc. But no combat will take place, no actions will complete. The camera just stays there frozen on her.

To work around this, I downloaded Black Chocobo Save Editor and manually added her to my party / PHS.. as well as flagged my save as not being able to encounter her in the forest, and having unlocked her as a secret character. Unfortunately, I'm still missing a flag somewhere and the Wutai stolen materia side quest doesn't trigger.

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported

INFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(264) : warning C7050: "_ao" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!

And.. here's a video of the issue.
http://www.twitch.tv/maergoth/b/372453134

Freezing @ 8:24:10

Running past the Stolen Materia trigger point around 7:20:30.. and other times.


I've tried redoing the bootleg to no avail. I'd change some settings and try again but I have no idea where to even start.

C=2
S=2
P=1
R=0
O=100111101011101000001111010111010001111111001111111100100
N=1
A=1
V=3
H=3
L=5
M=0
K=11
E=4
T=1
Z=22
B=0
U=1
W=0
Y=1
Q=0
G=1111121211121133
@=01110601030011100010111101111004110201222241151200110
$=242223212722212225222522

(That's my .BP file)

http://www.filedropper.com/save00

(That's my save file)

Any advice?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Superfluous on 2013-03-02 20:53:44
Hey guys,i just installed ffvii and then the bootleg and the mods according to the tutorial(i hope).I installed it in c/games/ff7.I try running the game from the bootleg(as administrator) and it seems to start normally,but after the first few seconds of the logo the music stops and i get to the screen with new game/continue and then nothing.I cannot click anything apparently and there is no sound.Any ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: miracle.flame on 2013-03-03 07:23:03
@maergoth
This sounds like you're using custom Yuffie battle model in this one that is not fully supported... most presumably from Kula Wende distribution. If you were able to get the model in you should be able to get it out too. And that will hopefully resolve the issue.

@Superfluous
Not sure if heavy trolling but you're descripting absolutely intended behavior of the game which is (as you should know) not controlled by mouse in any way. Use numpad.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: maergoth on 2013-03-03 15:19:30
Thank for the response. That completely fixed the freezing issue. I was able to obtain Yuffie conventionally, and headed straight for Wutai.

Unfortunately, the event is STILL not triggering. The only thing I can think to do at this point is somehow teleport to the scene prior to Yuffie stealing your materia.. or something. I have no idea, or I wouldn't be asking.

So, if ever a solution arises, I would be hugely appreciative to know about it. Otherwise, you have already helped more than I would have hoped.

Thanks a bunch.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: miracle.flame on 2013-03-03 16:17:01
I might presume the most reliable solution would be playing from untampered save prior obtaining Yuffie conventionally as it may be puzzling when the real Wutai-situation-flag really happens. Maybe at the moment of obtaining Tiny Bronco.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: insidious611 on 2013-03-04 12:06:32
This is probably entirely the wrong thread to ask this in, but you seem quite knowledgable and also quite willing to help out dumbfounded newbies like myself.

I had a fairly modded-up copy of the original 1998 PC version of FF7 some time ago, but this was before Bootleg and a lot of other things, so I feel a bit lost :P.

I just purchased FF7 2012 recently, and am following this tutorial to try to mod up my new purchase, using a Minimal preset plus the Menu Overhaul and Retranslation as I want to save on bandwidth for the time being (my 3mbps download speed would make the 11GB a Full preset needs quite the undertaking).

Looking through the required mod list for minimum, I'm kind of... confused by something.

I read the threads for most of these mods, and Menu Overhaul quite emphatically states "Do not under any circumstances use with Avalanche's GUI mod".

So... why is Bootleg pulling in both? I'm not really understanding that. I'm also not understanding a few other things its pulling in (for example, it seems to always pull in the ocremix mp3s even if I say I just want the AH oggs).

Any clarification to give? :) Thanks in advance.

Code: [Select]
My BP file, if needed:

C=0
S=0
P=0
R=0
O=111101001011100000000000000000000001111111001000000000010
N=0
A=0
V=0
H=0
L=0
M=0
K=0
E=4
T=0
Z=0
B=0
U=0
W=6
Y=1
Q=0
G=0000000000000000
@=00100000000000000000000000000000000000000000000000000
$=000000000000000000000000
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ZiegIce on 2013-03-05 16:41:14
Quick an simple question:

How do I get the changes I make in the BFE to stick? I checked the ones I wanted the first time I ran the installation (game is working fine and all my initial selections are present in the game) but if I wanted to change things, how would I do so? I've gone back to BFE to change them and closed it and opened it again and the new changes are there, but when I use bootloader to open the game none of the new changes are there. What do I have to do to save them?

Do I have to run bootleg and let it install again to do all the patches? If so can I delete the temporary files it creates from my temporary folder since it's going to download them again? The sprinkle files and what not.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-10 03:30:06
Yes, run Bootleg again to make the changes.

Note though that this is not an uninstaller, so unchecking or selecting "No Change" does not mean it uninstalls back to the original. It simply skips that feature to be modded, and is only useful if you are running Bootleg for the first time and want it to keep the original. Since you have already run Bootleg once, if you want the original back, then you must start with a fresh install again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Superfluous on 2013-03-10 13:39:20
Hey guys,i just installed ffvii and then the bootleg and the mods according to the tutorial(i hope).I installed it in c/games/ff7.I try running the game from the bootleg(as administrator) and it seems to start normally,but after the first few seconds of the logo the music stops and i get to the screen with new game/continue and then nothing.I cannot click anything apparently and there is no sound.Any ideas?


Dolan pls
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-10 16:16:13
Post your app.log please.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-03-11 07:28:45

@Superfluous
Not sure if heavy trolling but you're descripting absolutely intended behavior of the game which is (as you should know) not controlled by mouse in any way. Use numpad.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: CplDingo1987 on 2013-03-15 21:24:19
This is an awesome MOD. I really enjoyed the experience good job!

Title: Re: [Tutorial] Tifa's Bootleg
Post by: joostyboy on 2013-03-16 13:16:55
Cmd says "0 file(s) copied" and doesn't continue after it says "Installing Phoenix Rejunevation Project World models . . ."
Any idea what to do to fix it?

Edit: Never mind. I re-installed the game and it works now.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-03-17 17:33:27
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600M GT/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 1440x900
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...

my app log

what does it mean could not open ff7input.cfg?

also i get this as an error message
http://i300.photobucket.com/albums/nn31/Matt72784/terminated_zps73703538.png

basically install everything fine and then i go to play it
after messing with the resolution a bit i get it to open but all i get is a black screen for a brief moment then it goes back to desktop
i'm doing EVERYTHING right i'm sure of it
btw these are my specs

Operating System
   Microsoft Windows 7 Ultimate 32-bit SP1
CPU
   Intel Mobile Core 2 Duo T9550 @ 2.66GHz   59 °C
   Penryn 45nm Technology
RAM
   4.00 GB Dual-Channel DDR3 @ 530MHz (7-7-7-20)
Motherboard
   Apple Inc. Mac-F42D86A9 (U2E1)   38 °C
Graphics
   Generic PnP Monitor ([email protected])
   512MB GeForce 9600M GT (Apple Computer)   68 °C
Hard Drives
   298GB Hitachi HTS543232L9SA02 ATA Device (SATA)   40 °C
Optical Drives
   HL-DT-ST DVDRW GS21N ATA Device
Audio
   Realtek High Definition Audio

soooo dunno what's going on but it's driving me crazy as i've gotten it working in the past, granted with a few bugs
but i was actually able to play. so please help
thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-17 18:22:14
TheOmegaFactor,

Open up FF7Config.exe and set a sound device in the Sound tab. When it's left blank, the game does as you described.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-03-17 21:07:08
OMG!!!!!!!!!!!!!
Alyza i hope you're a girl my age cause i'm gonna find you and HUG YOU!!!! XD no j/k j/k lol
it FREAKING WORKED!!!!! XD
thank you thank you thank you SO MUCH!!!
i was begging to wonder if i'd ever get it working again XD
thanks sooooo much
well i'm off to play now :D
thanks again! XD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: lefty82 on 2013-03-18 14:37:06
Thank you so much for all your hard work. I have a quick question. Sorry if this has been asked before.  Whenever I change models and things in BFE do i need to run bootleg again to make the changes take place in the game?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ajthedj747 on 2013-03-18 15:57:35
OMG!!!!!!!!!!!!!
Alyza i hope you're a girl my age cause i'm gonna find you and HUG YOU!!!! XD no j/k j/k lol
it FREAKING WORKED!!!!! XD
thank you thank you thank you SO MUCH!!!
i was begging to wonder if i'd ever get it working again XD
thanks sooooo much
well i'm off to play now :lol:
thanks again! XD
Huh, how cute.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sonicmfc on 2013-03-22 13:23:16
For some reason I'm getting some strange error which causes the game to crash whenever I'm trying to start a battle. I follow the APP log and see the last lines are saying 'Could not open Camdat0.bin'. I did a quick search and found that the file is there and is in the right place so why couldn't it be opened?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: CplDingo1987 on 2013-03-23 04:04:14
In my APP log im recieving this error
"ERROR: failed to stat file F:\Square Enix\FINAL FANTASY VII\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled"
 
When i run the bootleg launcher it tell me it had failed to initialize, howver the game still runs. Wondering if there is a fix for this?

Tried a few clean installs still nothing.

Not a huge deal, just curious.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2013-03-23 08:25:53
I was wondering if it would ever be possible to have the achievements feature of the new re-release of the game along with the moddable version. i have recently purchased the new game and installed Bootleg again. Any idea when the new Bootleg version will be released? Thank you all guys for the excellent work you've been doing and the entertaining forum I so love to hang out with!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: AdrianMC on 2013-03-23 14:07:49
The Mods are working very good. Thank you for that. I have only one Question. I bought the Re-Relase, installed in on English, applyed the Mods. How can i translate it to german now? I tryed it with Bootleg but, it was not translatet completely. It was mixed with English and some points only hat Numbers (for example: if i wanted to save, there was no entry Save, it was just a number (14).). I deletetd everything, reinstalled it on english, applyed the mods. But how can i get it in german? Is it possible to do it manually?

Thank you in advance,
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-03-23 15:14:09
Hi AdrianMC

Before Bootleg you could use my FF7_GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959).
This gives you a German FF7, which can then be modified with other mods from this forum.
Unfortunately, the GC does not prevent other mods are still in English.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-03-23 15:17:51
If the field texts are english, you could change gflevel.lgp to flevel.lgp ( in ...Data/Field/) but this will undo any changes done by overhauls like Nightmare7 or the Hardcore mod.
Alternative you could use my german overhaul (http://forums.qhimm.com/index.php?topic=13946.0).
It changes the texts into (hopefully) better german and does many more. I will update it later today the current version (02) has some bugs.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: AdrianMC on 2013-03-24 11:01:23
Hi AdrianMC

Before Bootleg you could use my FF7_GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959).
This gives you a German FF7, which can then be modified with other mods from this forum.
Unfortunately, the GC does not prevent other mods are still in English.

Hy. Thank you. I downloaded FF7 from the german SquareEnix site and installed it in english. Does it mean, that if i use the conferter before applying the bootleg mods, it will be in german after that? I do not need the nightmare or hardcore mod, only the better graphics and the FFX menu overhaul.

@Kaldarasha: can i install your overhaul after i applyed the bootleg mods?

Thank you for the very fast answers. You are doing very great work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-03-24 16:00:07
Hi AdrianMC

You can install the Re Release in any language you want.
During the installation with my GameConverter you can select the language for the oldRelease again.
The GC will then copy the files in that way it should be usabel for the oldRelease.
In addition, the registry keys are set accordingly, that is what matters.
At the end you have an (almost) oldRelease eg in German, which, however, used the English FF7.exe.

It is a sort of 'new to old converter' with some additional features and for all four languages.

You can now install other mods manually or use bootleg.
You should NOT use an additional 'new to old patch' or the translation function from Bootleg.

Greeting Kompass63

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-03-24 16:39:50
My mod has to be installed at last. But be carefull, the mod uses special field models, any field models which are installed by bootleg will replaced with my selection.
However the battle models are untouched.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: AdrianMC on 2013-03-24 17:33:53
Thank you for your help, you two. I managed to install both mods. But the German Translation sometimes uses to much space. Like "Ausrüsten" in the Menu. It does not fit in the area. Is this normal?

@ Kaldarasha: The new text is very good. It must have took you forever to rewrite the story!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloudkitt on 2013-03-25 01:02:09
#1, I very much enjoy and appreciate everything that's done here. It really does make the process of modding everything a lot more enjoyable.

#2, this question is more of a general computer one, but hopefully one that someone will know the answer to. I recently built a new computer and I'm reinstalling all my mods so I can continue my game. I use a SSD boot drive, it's a small one however and there is not enough free space to install the mods because the application temporarily places the mod files in ...AppData\Local\Temp. I've already transferred the location temporary internet files and such go to. But do you know how to change where this application/Windows places it's temporary files?

Thanks in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-25 04:07:47
cloudkitt,

Yes, the BFE has a tab that lets you choose all the locations. The Temp folder location is in there as well.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-03-25 15:22:07
But the German Translation sometimes uses to much space. Like "Ausrüsten" in the Menu. It does not fit in the area. Is this normal?
I must confess that I have to adapt the window is not taken care of properly.
If you have integrated the menu overhaul, you can 'MO_ger_Patch.zip' integrate, therein be adjusted a few windows (but not all).

Otherwise, take a picture and send it to me via PM, I'll try to adapt it.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloudkitt on 2013-03-25 23:25:14
cloudkitt,

Yes, the BFE has a tab that lets you choose all the locations. The Temp folder location is in there as well.

Wow, I'm an idiot. I looked in File and Presets and totally forgot about the Installation tab. Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: BloodlustNL on 2013-03-26 05:46:37
WOW....

I used to play with the rmix edition cause it was on my torrent site then yesterday i found out about the Bootleg ed, and damn what an improvement thanks modders for making me fall in love with FF7 AGAIN after 16 years
Title: Re: [Tutorial] Tifa's Bootleg
Post by: silound on 2013-03-26 10:03:46
Hullo, I just recently installed bootleg+Tifa's package, but when I start up the game the eidos logo and chocobos run, then it freezes on the menu screen. I can't move the hand selector. Is there any way to fix this? (Haha I really want to play : x) Thanks for any help.

Details: 2012 pc version, followed eq2alyza's most recent yt tutorial (thanks!) downloaded extra mods, mildly bummed. Would it take as long as the first time if I reran bootleg with slight option changes again?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mr.flibble on 2013-03-27 02:08:15
I'm having some trouble. I downloaded the torrent and set the preset settings to default. the installation went without a hitch, but when i try to load the game, i get a black screen and then a crash without an error message or anything. I've tried the various settings for graphics in the bootloader, even the safe one, and nothing happens. I'm using the 2012 re-release if that makes a difference. Thanks in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-27 02:28:08
Hullo, I just recently installed bootleg+Tifa's package, but when I start up the game the eidos logo and chocobos run, then it freezes on the menu screen. I can't move the hand selector. Is there any way to fix this? (Haha I really want to play : x) Thanks for any help.

Details: 2012 pc version, followed eq2alyza's most recent yt tutorial (thanks!) downloaded extra mods, mildly bummed. Would it take as long as the first time if I reran bootleg with slight option changes again?

Please post your APP.log file.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-27 02:29:19
I'm having some trouble. I downloaded the torrent and set the preset settings to default. the installation went without a hitch, but when i try to load the game, i get a black screen and then a crash without an error message or anything. I've tried the various settings for graphics in the bootloader, even the safe one, and nothing happens. I'm using the 2012 re-release if that makes a difference. Thanks in advance.

Open up FF7Config.exe and set a sound device in the Sound tab. If left blank, the game won't launch.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: username on 2013-03-27 05:52:26
Thanks for taking the time to put together the guides, I might finally get around to playing this game.  Credit to the mod developers too.

Just a general issue; I've tried a few presets briefly just to test the differences, some that wouldn't start at all.  Yours does work well, my only concern being there's no checkbox for the "Aeris Revival" mod in the bootloader when I use your preset so I want to be sure I have it working before making any progress.  Only things I changed were removing the difficulty mod in bootleg setup and a few character models if that helps any.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kimba on 2013-03-27 23:12:11
I'll be sure to post my log tomorrow, as soon as someone let's me know where i can find it.  ::)

My problem is as follows, on every single attempt (apart from one) at installing the mods it fails at the same spot. I tried two versions of Win7 and one version of XP. After the Phoenix Rejuvenation Project mods are installed, it proceeds to Grimmy's PRP Addons, after 2 - 4 lines of '0 installed' it stops, and hangs there for an indefinite amount of time until I close it mid-process. Once, I don't remember how, I got to the end of the mod installation and it finished properly. But when I try to run it, no matter what iteration I choose (nightmare, remix or Gjoerulv) it force closes before even starting (ffVII has stopped working).

I am running a virtual machine from a Macbook Air, could that be the issue? Or, could it be that my pal CD (now ISO) was old and had scratches on it - could that corrupt the data on the ISO? The latter I mention only because I can't even run FFVII vanilla (with no mods installed via bootleg), the title screen comes up but I can't move the cursor (pointed hand) to select new game.

Update, no app.log but a bootleg.txt - is this what you are referring too?

Quote
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Wed 03/27/2013 -  9:37:51.76
INFO: Bootleg Options: /C10 /S4 /P2 /R0 /O111001101010100000000111001101010111111111101111111100100 /N0 /A1 /V3 /H8 /L9 /M3 /K0 /E4 /T1 /Z18 /B0 /J /U1 /W2 /Y1 /Q4 /G3011110101121111
INFO: Brat Code: /@11110601130011000011111101111002111201223121151200112
---------Bootleg System Paths---------
INFO: Destination Location: "c:\games\FF7\"
INFO: Mod Path: "C:\Games\FF7Mods\;C:\Users\L Kimba\Downloads\;C:\Games\FF7Mods\"
INFO: Temporary Files: "C:\Users\LKIMBA~1\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in "C:\Games\FF7Mods\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.

Searching for "ff7_opengl-0.7.11b.zip" in "C:\Games\FF7Mods\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .

Using Data Drive E:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Registering Audio Devices . . .

Configuring SOUND and MIDI . . .
Completed Audio Devices.

Searching for "Avalanche High Res.exe" in "C:\Games\FF7Mods\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "C:\Games\FF7Mods\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Romeo14 AC Style Materia for Avalanche . . .
Completed Romeo14 Materia for Avalanche.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.

Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "C:\Games\FF7Mods\"
Installing Gjoerulv's Hardcore Mod . . .

Extracting "Gjoerulv-1.0.6.rar"
Completed Hardcore Mode.

Patching Kernel . . .
Patching Hardcore Mode . . .
Kernel Patches Installed - Menu and Hardcore
Scene Patch Installed - Hardcore
Completed Patching.

Searching for "MO.exe" in "C:\Games\FF7Mods\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul for Hardcore . . .
Fixing Summon Menu Bug . . .
Updating Menu Overhaul with Romeo14 AC Style Materia . . .
Completed Menu Overhaul.

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "C:\Games\FF7Mods\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.

Installing additional audio tracks . . .

Configuring FF7Music . . .
Installing OCRemix Sountrack . . .
Completed Music Installation and Integration.

Searching for "FMVRes.exe" in "C:\Games\FF7Mods\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.

Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "C:\Games\FF7Mods\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Searching for "eidoslogo.avi" in "C:\Games\FF7Mods\"
Installing Eidos Logo . . .
Completed Logo.

Searching for "MOVIE.zip" in "C:\Games\FF7Mods\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.

Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in "C:\Games\FF7Mods\"
Installing FacePalmer V2 Field Textures . . .
Extracting "Omzy's FF7 Field Pack.zip"
Completed FacePalmer V2 Installation.

Searching for "Field Files Pack 1.rar" in "C:\Games\FF7Mods\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.

Searching for "yarLson Field Upscale Project v0.35.zip" in "C:\Games\FF7Mods\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "C:\Games\FF7Mods\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "C:\Games\FF7Mods\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "C:\Games\FF7Mods\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "C:\Games\FF7Mods\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "C:\Games\FF7Mods\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "C:\Games\FF7Mods\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "C:\Games\FF7Mods\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "C:\Games\FF7Mods\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Searching for "data.7z.001" in "C:\Games\FF7Mods\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .

Thanks to the makers behind every mod, and the bootleg as well - this is long hard work!

Title: Re: [Tutorial] Tifa's Bootleg
Post by: silound on 2013-03-28 00:15:51
Please post your APP.log file.

I opened it up, but it's blank. APP.LOG under C:\Users\Me\MyDocuments\Square Enix\FINAL FANTASY VII

Sorry :I

(I ran bootloader in safe mode once, and since then everytime I launch through bootloader my graphics go all wonky and huge and the problem of freezing on the menu screen (new game/continue) without being able to move it persists. FFVII runs fine through it's own shortcut, but only the avatar mods seem to be working then.)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-28 01:58:11
 The APP.log should be located in the game's main installation folder. Did you install the game in the My Documents folder? If so, please try a non-OS folder such as C:\Games\FF7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diego on 2013-03-28 18:41:10
I was hoping I would not have to make a post, but i'm not having any luck getting this thing to work.

I've been through the whole procedure as best I can. The mod list is all yellow and green, I run the mod installation and no errors came up. I have the two launch icons on the desktop. I open up bootloader and get the 'play' and 'configure' buttons.

When I click play, I get a unhandled exception error, where it says 'could not find file 'C:\program files (x86)\Square Enix\FINAL FANTAYS VII\ff7.exe

I know the program files folder was not the best place to install, but I made the installation before I decided to give the modding thing a go.

I imagine i've made a rather fundamental mistake, but I don't know how to rectify it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xallius on 2013-03-28 18:49:16
As soon as I beat the motor bike boss and make my team and attempt to exit to the world map, the screen goes black and just freezes. No error messages or anything and I have to ctrl+alt+delete to get out of it.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.2932
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 127
INFO: C:\Final Fantasy VII\movies\bike.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 50.066917, frames: 751
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 468
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kimba on 2013-03-28 19:28:34
I was hoping I would not have to make a post, but i'm not having any luck getting this thing to work.

I've been through the whole procedure as best I can. The mod list is all yellow and green, I run the mod installation and no errors came up. I have the two launch icons on the desktop. I open up bootloader and get the 'play' and 'configure' buttons.

When I click play, I get a unhandled exception error, where it says 'could not find file 'C:\program files (x86)\Square Enix\FINAL FANTAYS VII\ff7.exe

I know the program files folder was not the best place to install, but I made the installation before I decided to give the modding thing a go.

I imagine i've made a rather fundamental mistake, but I don't know how to rectify it.

Seems simple. Uninstal FFVII, move mods and reinstalled FFVII to c/games/ffVII and do it over. Shouldn't take more than five minutes?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diego on 2013-03-28 19:52:20
Ah, so it is the install location that has done this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kimba on 2013-03-28 20:07:46
Ah, so it is the install location that has done this?

I'm no expert, but if it is advised against in the install instructions (see OP) - then it must be for a reason. Could be permission troubles, or just Windows being a turd. Either way, why chance. Uninstall and reinstall, friend. It's a process of elimination, if it still doesn't work - then at least we know what it isn't  ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diego on 2013-03-28 20:36:40
Good call. Now lets hope it doesn't take too long to download from the square servers this time.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-28 21:29:22
As soon as I beat the motor bike boss and make my team and attempt to exit to the world map, the screen goes black and just freezes. No error messages or anything and I have to ctrl+alt+delete to get out of it.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.2932
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 127
INFO: C:\Final Fantasy VII\movies\bike.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 50.066917, frames: 751
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 468
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-

You're running on Intel HD Graphics, so it's probably an issue with video RAM and modded world map textures. Does your computer/laptop have a dedicated video card?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xallius on 2013-03-29 01:16:57
I'm fairly sure it does. Intel HD Graphics 3000. What can I do to fix it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-29 04:02:09
I'm confused by your response. Are you saying your dedicated video card is the Intel HD Graphics 3000? If so, that runs off your CPU and is not a dedicated GPU.

If you're running a separate Nvidia GPU, you can go into the Nvidia Control Panel and assign FF7.exe to a profile. Then you select it to run off your dedicated GPU.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-29 04:47:45
Hey all,

I've started an FAQ on page 1: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

We get asked a lot of the same, or similar questions, over and over, and I think it'd be best to archive them. If you see anything in particular that is either posted a lot, or has a really rare and complicated solution, let me know so that I can add it to the FAQ.

One that already pops into my head is about the foreign language support. Kompass tends to answer a lot of those questions. I just need to find the time to go back and read the dozen or so pages again since Bootleg 040 released.

Thanks to any who help  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kimba on 2013-03-29 08:11:07
Hey all,

I've started an FAQ on page 1: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

We get asked a lot of the same, or similar questions, over and over, and I think it'd be best to archive them. If you see anything in particular that is either posted a lot, or has a really rare and complicated solution, let me know so that I can add it to the FAQ.

One that already pops into my head is about the foreign language support. Kompass tends to answer a lot of those questions. I just need to find the time to go back and read the dozen or so pages again since Bootleg 040 released.

Thanks to any who help  :)

Thanks for the link to the FAQ, I know now that despite my log posted on page 22 - I can't play FFVII with bootleg. I'm on a Macbook Air, as such my graphics card is Intel HD 4000 and can't shoulder enough RAM. Shame, such a shame.

In any case, thanks very much for the hard work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kingzope on 2013-03-30 18:57:47
First off great tutorial.  I'm a noob at this so well done.

I'm stuck on Step 10.  When I click mount an error comes up saying MountFF7DISC1.bat is missing.

FYI: I have the rerelease.  I used bootleg 0.4.0.

I've done a search everywhere and cannot find whatever it is that needs mounted.  Everything that was red is green in bootleg so I'm not sure how I'm missing it.  I've also been searching the forum for the file and can't find it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rewriter on 2013-04-06 11:41:05
So: I GOT IT TO WORK!
After 4 days of torrenting and then going through Bootleg to set it all up, it finally works!

Now I'm wondering how I can change the mods I'm using. Specifically:
-Oops, shouldn't have checked the hardcore mod
-I wanted to change the Cloud model I'm using

Is the only (or best) way to do this by running Bootleg again and going through the whole install process?
So happy that I got all this working though, I just really didn't want to die before I even got to the first bridge! And Kranmer's trainer wasn't doing anything (probably me not knowing how to use it), so I think I'll just stick with vanilla difficulty
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LynxCole on 2013-04-08 17:31:51
Hello Guys,

Thank you very much for all the work you put into it and I'm giving my best to try it out finally. Unfortunately I seem to have some kind of a problem launching the game after I follow all the steps from the Tutorial. Unlike kingzope I have the file that he mentions and it seems to successfully mount everything. but after I go and start the game, an error message pops up saying "Please insert FF7 Game Disc 1,2 or 3 and try again".

I have re-release and bought it only because of the bootleg actually. The Applog in FF7 folder stays empty, bc it never gets to launch the game, I guess... I already uninstalled everything and tried again but with the same lack of success and now am desperate enough to go and buy final fantasy 7 from 1997 and try it with that one... but I still can't understand where the problem lies anyway.

Maybe you guys  have an idea, would be great, thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-08 22:48:50
Hello Guys,

Thank you very much for all the work you put into it and I'm giving my best to try it out finally. Unfortunately I seem to have some kind of a problem launching the game after I follow all the steps from the Tutorial. Unlike kingzope I have the file that he mentions and it seems to successfully mount everything. but after I go and start the game, an error message pops up saying "Please insert FF7 Game Disc 1,2 or 3 and try again".

I have re-release and bought it only because of the bootleg actually. The Applog in FF7 folder stays empty, bc it never gets to launch the game, I guess... I already uninstalled everything and tried again but with the same lack of success and now am desperate enough to go and buy final fantasy 7 from 1997 and try it with that one... but I still can't understand where the problem lies anyway.

Maybe you guys  have an idea, would be great, thanks!

Check to see the drive letter that it auto-mounts to, then select that letter in Bootleg Configurator.

Alternatively, you can use Daemon Tools Lite to mount your own image. All you have to do is create a blank text document labeled FF7DISC1 and turn it into an ISO. Then mount that ISO with DTL, and set the drive letter that it's mounted to in Bootleg Configurator.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Retodd on 2013-04-09 02:15:44
I am getting an error when launching the Bootloader after everything is configured and installed step by step via the tutorial. I have uninstalled and reinstalled several time both the game and Bootleg and all mods. I am not running from a system folder.

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: parse error in config file
ERROR: no such option 'use_pbo'
INFO: NVIDIA Corporation GeForce GT 550M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Original resolution 640x480, window size 1366x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: failed to stat file C:\Games\FINAL FANTASY VII\/shaders/main.vert
ERROR: failed to load shaders, reverting to fixed function
ERROR: could not load movie plugin: plugins/ffmpeg_movies.fgp
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LynxCole on 2013-04-09 03:22:24
Check to see the drive letter that it auto-mounts to, then select that letter in Bootleg Configurator.

Alternatively, you can use Daemon Tools Lite to mount your own image. All you have to do is create a blank text document labeled FF7DISC1 and turn it into an ISO. Then mount that ISO with DTL, and set the drive letter that it's mounted to in Bootleg Configurator.

Thanks for fast reply. I did everything suggested but there is no change in the outcome. Although I'm interested how this process actually should look like:

To pass the CD check, click the "Mount" button. Once a drive letter is assigned for FF7DISC1, use the drop-down menu for "Data Drive" and select it.
To get rid of this virtual drive, click "Unmount" or restart your computer.

because when "mount" button is clicked, I just get a brief black window that disappears immediatedly after that. There is no notification on the mounted drive or whatever. I am very nooby at this, I admit, but I clicked myself through the bootleg-modified FF7 folder and I think I can find the assigned drive there somewhere but the result never changes and I still get the same message everytime.

I can't seem to find anyone with the same problem wherever I look, so it would be totally understandable if you couldn't help me after all, but I'd still be happy if you could give me some ideas on what COULD have gone wrong, because maybe the problem lies somewhere else and I'm just too dumb to figure it out on my own  : /

Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 03:54:45
hello,

i followed every instructions strictly. i deactivated firewall, closed browsers, and anti-virus and even ff7-related folders/files. every mod was downloaded and no RED mod can be found in the mod listing. i've completed the installation, but here's my problem:

when i press "play" using the bootloader, it shows a black screen first and then after a few seconds, closes the ff7 game. nothing happens. anyone has any idea why? i'm confident that i followed every instructions carefully. i'm running windows 7 32 bit.

thanks a lot.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-09 04:35:32
I am getting an error when launching the Bootloader after everything is configured and installed step by step via the tutorial. I have uninstalled and reinstalled several time both the game and Bootleg and all mods. I am not running from a system folder.

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: parse error in config file
ERROR: no such option 'use_pbo'
INFO: NVIDIA Corporation GeForce GT 550M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Original resolution 640x480, window size 1366x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: failed to stat file C:\Games\FINAL FANTASY VII\/shaders/main.vert
ERROR: failed to load shaders, reverting to fixed function
ERROR: could not load movie plugin: plugins/ffmpeg_movies.fgp

You are using an older version of Aali's Driver (0.7.8b). Please use the latest driver (0.7.11b) and see how that works.

http://forums.qhimm.com/index.php?topic=8306.msg166102#msg166102
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-09 04:36:53
Thanks for fast reply. I did everything suggested but there is no change in the outcome. Although I'm interested how this process actually should look like:

To pass the CD check, click the "Mount" button. Once a drive letter is assigned for FF7DISC1, use the drop-down menu for "Data Drive" and select it.
To get rid of this virtual drive, click "Unmount" or restart your computer.

because when "mount" button is clicked, I just get a brief black window that disappears immediatedly after that. There is no notification on the mounted drive or whatever. I am very nooby at this, I admit, but I clicked myself through the bootleg-modified FF7 folder and I think I can find the assigned drive there somewhere but the result never changes and I still get the same message everytime.

I can't seem to find anyone with the same problem wherever I look, so it would be totally understandable if you couldn't help me after all, but I'd still be happy if you could give me some ideas on what COULD have gone wrong, because maybe the problem lies somewhere else and I'm just too dumb to figure it out on my own  : /

Thanks!


Try my suggestion for manually mounting with Daemon Tools Lite, and let me know if you still have problems.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-09 04:44:44
hello,

i followed every instructions strictly. i deactivated firewall, closed browsers, and anti-virus and even ff7-related folders/files. every mod was downloaded and no RED mod can be found in the mod listing. i've completed the installation, but here's my problem:

when i press "play" using the bootloader, it shows a black screen first and then after a few seconds, closes the ff7 game. nothing happens. anyone has any idea why? i'm confident that i followed every instructions carefully. i'm running windows 7 32 bit.

thanks a lot.

This happens all the time, so I have it in the FAQ below the Install Guide  :)

http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 04:51:29
This happens all the time, so I have it in the FAQ below the Install Guide  :)

http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

i already did select the sound device but the problem is still there. nothing happens.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 05:21:28
after a series of tests, this is what i found out: it won't get past after the initialization of the sound. this is what my app.log contain

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 630/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

(http://img849.imageshack.us/img849/6637/soundp.jpg)


now, i don't have any idea how this would work. help me please :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Retodd on 2013-04-09 06:27:52
Thanks that worked and the game launches fine but now I get an error that closes FF7 after i go into battle. I get this error from the APP

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 550M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Games\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-09 07:03:09
@ ffx800
do you have already checked the MIDI-Tab?


@ Retodd

the file "camdat0.bin" should be in "[Gamedir]\data\battle".
You can copy it from "[Gamedir]\data\lang-en\battle" to that location...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Retodd on 2013-04-09 07:12:01
the file "camdat0.bin" should be in "[Gamedir]\data\battle".
You can copy it from "[Gamedir]\data\lang-en\battle" to that location...


The file is in both locations already
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-09 07:22:56
Datestamp from 1997?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 07:30:28
@ ffx800
do you have already checked the MIDI-Tab?

yes. i already did that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-09 07:41:56
Looks as if I can not help.
Only way to install all over again ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 08:24:08
Looks as if I can not help.
Only way to install all over again ...
already uninstalled twice, strictly following every procedure. still, nothing happens.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-09 08:59:17
The only help that I can offer still is my FF7 Game Converter. (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959)
Also works with the English version of the game and add a few more registry keys.

However, then the new flevel.lgp (2012) is used, a converter for old flevel.lgp (1998) is not included. So you copy the flevel.lgp in 1998 before ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 09:55:22
The only help that I can offer still is my FF7 Game Converter. (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959)
Also works with the English version of the game and add a few more registry keys.

However, then the new flevel.lgp (2012) is used, a converter for old flevel.lgp (1998) is not included. So you copy the flevel.lgp in 1998 before ...
dunno, looks complicated man. and i already installed mods.. so. :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nobuyuki on 2013-04-09 11:29:18
is there anyone good enough give me link download file ReTranslation M05c MO.exe?
i tried ask everyone but no response...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-09 12:07:26
http://forums.qhimm.com/index.php?topic=11649.msg184492#msg184492
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-09 12:24:40
is there anyone good enough give me link download file ReTranslation M05c MO.exe?
i tried ask everyone but no response...

You sent a PM and posted in 2 separate threads, all within 6 minutes. We're humans with day to day lives, not automated robots  :-P

Step 7: START DOWNLOADING EVERY MOD COLORED IN RED. FOR MOD DETAILS & BROKEN LINKS. USE THIS LIST: < TIFA'S PACKAGE > (http://forums.qhimm.com/index.php?topic=13981.0)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2013-04-09 13:33:49
Haha... that's right! Caps lock power! Show him Alyza :P :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nobuyuki on 2013-04-09 13:48:13
"we are human not robot blablabla....", your word sounds arrogant, man.. honestly I'm sick hearing this, no offense.... everyone here is good enough to tell which one human or something, everyone has their problem and life, sure it is.
For your information, I done with download every mod in red colored for these 4 days, I've sent PM to other user who might/probably have copy files but no one replied, today I finished download all necessary files except some files I can't download because broken link and here I decided ask directly to author and you... and thank you for that someone sent me his copy.
thank you before
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LynxCole on 2013-04-09 13:57:13

Try my suggestion for manually mounting with Daemon Tools Lite, and let me know if you still have problems.

I did it as soon as I read your suggestion and it still didn't work: created a text doc, converted to iso, mounted to a virtual drive using DTL, chose the right drive in bootleg... the iso is there and mounted, the path in regedit leads to that drive (I figured bootleg does that automatically, maybe :)). The problem is still there and it will still be there if I re-install everything... -.- I'm prepared to re-install it 10 times a day if it will work after a week, but there is something wrong elsewhere, almost sure of that, but I'll use every bit of information you would give me as good as I'm capable of. Thanks in advance Alyza.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 14:14:18
can i disable sound from the mod ff7? i just want to know if it's just the sound that's causing the problem, since the app.log stopped from there. thanks! i really really want to play this :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-04-09 18:52:04
HI i seem to be having a tad bit of trouble running this on XP
i had it working on 7 but i downgraded to XP cause 7 ran too slow
anyway, when i go to run the bootleg it briefly gives a invalid switch error then disappears then nothing happens
no mounting, no game, nothing.
also i can't seem to find my app.log, i did a search for it in the FFVII folder but it came back with nothing
sooo i'm a little annoyed that what i had working is now broken again -_-
any help is appreciated
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2013-04-09 21:32:34
"we are human not robot blablabla....", your word sounds arrogant, man.. honestly

She's a lady my friend and we all expect you to treat her like one! ;) It's not like someone is gaining money out of this... guys are working their asses off for free for people like you to rant about it... it's not their blame because filehosters delete archives without notice... like lovely mediafire... since your problem is solved peace off! That's my last words... :P :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-09 22:28:01
"we are human not robot blablabla....", your word sounds arrogant, man.. honestly I'm sick hearing this, no offense.... everyone here is good enough to tell which one human or something, everyone has their problem and life, sure it is.
For your information, I done with download every mod in red colored for these 4 days, I've sent PM to other user who might/probably have copy files but no one replied, today I finished download all necessary files except some files I can't download because broken link and here I decided ask directly to author and you... and thank you for that someone sent me his copy.
thank you before

Don't get mad. Get glad. You were still given your link  8)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-04-09 22:28:46
By the way...

Happy 1000th post LeonheartGR! ;D

Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-09 22:35:04
She's a lady my friend and we all expect you to treat her like one! ;) It's not like someone is gaining money out of this... guys are working their asses off for free for people like you to rant about it... it's not their blame because filehosters delete archives without notice... like lovely mediafire... since your problem is solved peace off! That's my last words... :P :P

I actually pay $4.99/month on mediafire so that some files never expire  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mystery_editor on 2013-04-09 23:59:52
I actually pay $4.99/month on mediafire so that some files never expire  :)

And I'm hosting a seedbox to ensure that the files are always available in a secondary place. What more could they want? :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2013-04-10 02:15:14
Well...it's Leonhart :P and thank you Sir! Haven't noticed that actually... sorry for spamming a lot though! :D Love you guys!

I actually pay... on mediafire.

Oh God... don't do that... use filetrip. It's pretty descent.

BTW... anyone else misses UGerlst? Where's that soul gone?

PS: I officially have "no life" now lol
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-10 04:47:07

can i disable sound from the mod ff7? i just want to know if it's just the sound that's causing the problem, since the app.log stopped from there. thanks! i really really want to play this :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nobuyuki on 2013-04-10 07:41:32
She's a lady my friend and we all expect you to treat her like one! ;) It's not like someone is gaining money out of this... guys are working their asses off for free for people like you to rant about it... it's not their blame because filehosters delete archives without notice... like lovely mediafire... since your problem is solved peace off! That's my last words... :P :P

she's a girl? I'm sorry, I don't know so i just call her "man"...
no, i'm not blaming anyone, just to make clear my position ^x^

Don't get mad. Get glad. You were still given your link  8)
no, i'm not mad, just a bit annoyed...
well, it solved now, thanks...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: fifou44 on 2013-04-10 14:06:26
Hey all!

First I wanted to thank you all for your job which I have enjoyed for... let's say 5 minutes, no more :P
I'm using bootleg040 and I am not able to make it working, I don't know why...

I used the preset "Full" and I got all mods needed (no red mods listed), so I desactivated both my firewall and antivirus and launched bootleg mod's installation.
I have no error message during it (only the error message noted in the log.txt file, which is obviously not important).
I choosed "custom driver" as graphic driver, and I choosed my audio codec aswell.
My OS is Windows XP. I am running it with a ATI Radeon and AMD processor. I'm playing "Hardcore mod" (at least I am trying)

First strange thing: nothing happens when I'm trying to change "configure-things" from BootLoader.exe. I change some things, click on "writte" but obviously nothing is written in the ff7_opengl.cfg file. There is only one line written:

# Load Multiple DLLs
load_library = Multi.dll

I have been be able to fix it by initializing the ff7_opengl.cfg file, by copy/paste (I found code's example I don't remember where, but that was here). So, now, I can change options and it's fine.
But then I had the following problem:
My game crashed during the first battle (Cloud versus 2 shinra guards) with the message "oops something bad has happened."
My battle-toolbar was fucked so I suspected the MO.exe file (the one which change ingame text) to be the responsabale of that crash. So I reinstalled the game, and all mods but without MO.exe.
My game doesn't crash anymore during the first battle (halleluyah!) but now it does randomly after a battle. It happens often; I haven't been able to reach the first savepoint. And always with the same message "oops..."
Here is the APP.log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 2.1.8664
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 68, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
ERROR: Failed to load library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 307
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception

I changed several option in Bootloader.exe (switching hardcore for normal mod,  default, safe, HDR, complex, etc.), but in vain :(
I would like to play this remasterized game, so I am looking for help!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2013-04-11 01:03:55
Will this scorpicus's Sephiroth mod now?  I ask because I am releasing some new mods for him and I am having trouble mounting the ISO and I know there was some big issues with it for bootleg.  If anyone knows the work around please either post it here or IM me.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-11 01:43:58
I can't replicate the mounting issues. I've honestly tried on my computer and my laptop, but they work fine. So because I don't have something to work with, it's impossible for me to discover what's wrong. The next in line to ask would be PitBrat, but he's on vacation atm.

I don't believe it's a bug related to Bootleg, but rather a compatibility issue with all the different setups an OS can be. Not everyone runs the same computer, ya know? Sorry I can't be of more help  :-\
Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2013-04-11 03:56:13
It happens just sucks I can't test some of my ideas since not all mods can be supported with the new one.  Guess i'll have to wait I got the mount thing but when I try to change the registry it works but some how the game doesn't recognize it.

Edit: Okay things just got weird.  I fixed the issue with the EXE not recognizing the ISO but then the game goes black like its loading up but then closes.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LynxCole on 2013-04-11 04:58:14
It happens just sucks I can't test some of my ideas since not all mods can be supported with the new one.  Guess i'll have to wait I got the mount thing but when I try to change the registry it works but some how the game doesn't recognize it.

Edit: Okay things just got weird.  I fixed the issue with the EXE not recognizing the ISO but then the game goes black like its loading up but then closes.

Hey genesis063, man, would you mind telling me how exatly you managed to fix the bootleg to recoginze the mounted iso? If the game doesn't start after that, then it's fine for now because I would still be a step further than I am currently.
 I've had a similar problem for quite some time now but I wouldn't even know how to spell "a mod" so if someone is able to find the solution, then it would rather be you and not me :) thx man
Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2013-04-11 05:02:46
No problem I forgot that you needed the FF7_CD you can get it from the new to old converter zip.  So I clicked it it opened a prompt and I told it to look in the new driver after I edited the registry.  I have no idea what is wrong I got to virtual ISO programs and still closes when it starts up.  I might have to redo the ISO.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-04-11 06:38:11
Quote
I have no idea what is wrong I got to virtual ISO programs and still closes when it starts up.  I might have to redo the ISO.

Some suggestions of personal experience (the same problem happened to me often):
- Check the sounddriver setting in your FF7config.
- Check if no files are missing in your data folder.

The ISO shouldn't be the problem. The game only wants to know if there is something in your data drive called FF7DISC1.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-11 07:42:18
- Check if no files are missing in your data folder.
How the hell does a non-knower do that?
In my example lacked the "battle.lgp" I know that one belongs there. But how to know that a beginner?

Also missing some registry keys ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-04-11 08:10:48
I don't think he's a non-knower.
May be he has moved some files while he had done some work on his Sephiroth mod (http://forums.qhimm.com/index.php?topic=14178.0).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2013-04-11 12:18:49
Maybe when I tried to use the patcher but that doesn't make sense to me since I managed to copy the ISO to a disc and it worked perfectly.  I tried to re apply the patch but it said something about not able to open source file.  I looked at the new folder it made and it didn't have anything in them.  I tried to open the configure and nothing seemed out of place.  I don't know what is going wrong since I managed to copy it to a CD with no problems so i'm baffled that it doesn't mounting it to a driver using the virtual or ultra ISO mounting programs.  I tried administrator and run in compatability and still closes when I launch it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-11 23:33:46
For all who have problems to start the game after bootleg, see here (http://forums.qhimm.com/index.php?topic=14189.msg198372#msg198372)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: fifou44 on 2013-04-12 09:50:49
I've just fixed my problem by installing PSX music instead of remasterised music.
I was used to install remasterised music from ff7music_install_15112.exe, and so I had the game crashing.
I tried to install remasterised music from ff7music_install_15113.exe and the game wasn't crashing anymore but I had no music instead.
So I installed PSX music from ff7music_install_15113.exe. The game doesn't crash anymore and music is playing.

edit: and, by the way, is that normal that my multi.dll is considered as a trojan to my anti-virus?
edit2 : actually, it didn't fix my problem :(
But now, I can affirm the gamecrash occurs less often!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ARamblingFool on 2013-04-12 16:57:05
To start with thank you so much EQ2Alyza for such a comprehensive guide, without it and the video I would be at a total loss doing what really SE should have done when they re-released this amazing game!

Unfortunately I am also have some trouble getting it to work, I am up to the point where I select "New Game" the screen goes black, and then nothing, I sometimes get a little alert bleep from windows and then find a pop up saying that "Failed to load BVJF.yog" I have no idea what this means and cant seem to track down any fix, but it does seem to have affected other people out there loading mods.

Any ideas would be greatly appreciated,

This is the contents of my APP.LOG

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTS 450/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: E:\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-12 20:21:03
To start with thank you so much EQ2Alyza for such a comprehensive guide, without it and the video I would be at a total loss doing what really SE should have done when they re-released this amazing game!

Unfortunately I am also have some trouble getting it to work, I am up to the point where I select "New Game" the screen goes black, and then nothing, I sometimes get a little alert bleep from windows and then find a pop up saying that "Failed to load BVJF.yog" I have no idea what this means and cant seem to track down any fix, but it does seem to have affected other people out there loading mods.

Any ideas would be greatly appreciated,

This is the contents of my APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTS 450/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: E:\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception

Go here and find (ctrl+f) the file BVJF.a - https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=4

You will notice that it is an animation file for Tifa's father. Something wasn't installed correctly there, so you will need to star over. Which option did you choose for Base Models? Which animations option did you choose? (very doubtful that even applies to him). Both of these options are found under the Models tab in BFE.exe. I only want to know these things to see if I can replicate your issue. If I can't, I'm unsure how your installation corrupted that animation file.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nobuyuki on 2013-04-12 22:38:24
edited:
now I just re-install in my sister's laptop which have higher specs than mine (dualcore).
the only one problem and really bugging me is the movie Opening didn't match with its sound (didn't syncronize), the movie go faster than its sound!
How to fix this? Where the setting for sound movie placed?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ARamblingFool on 2013-04-13 14:30:29
Quote
Go here and find (ctrl+f) the file BVJF.a - https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=4

You will notice that it is an animation file for Tifa's father. Something wasn't installed correctly there, so you will need to star over. Which option did you choose for Base Models? Which animations option did you choose? (very doubtful that even applies to him). Both of these options are found under the Models tab in BFE.exe. I only want to know these things to see if I can replicate your issue. If I can't, I'm unsure how your installation corrupted that animation file.

Thanks for such a fast reply! Should I be able to download the file from that link?
I loaded your Presets, with Base Models of "Bootlegged (Best of Show)" and Animations of "Re-Animation Fixes"

I have just tried running the installer again but am getting pretty much the same errors, I am now attempting another install with different Base Models. EDIT: With new setting getting the same error message.


Also while reloading the mods I got an additional Error message in Notepad come up saying:

"ealin_2 patch failed, not original script
frcyo patch failed, not original script
Couldn't dump world_us: mesnot found
Couldn't dump scene: converting to scene failed, gzip decompression error"
I understand It says there can be some error message but I didnt notice this one on the video.

and a popup which i took a screen shot of:
(http://farm9.staticflickr.com/8109/8645746146_0b610d6a65.jpg) (http://www.flickr.com/photos/[email protected]/8645746146/)

and then this one...
(http://farm9.staticflickr.com/8247/8644654101_5cb6890cea.jpg) (http://www.flickr.com/photos/[email protected]/8644654101/)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-13 16:47:21
edited:
now I just re-install in my sister's laptop which have higher specs than mine (dualcore).
the only one problem and really bugging me is the movie Opening didn't match with its sound (didn't syncronize), the movie go faster than its sound!
How to fix this? Where the setting for sound movie placed?

What option did you choose for FMV Cutscenes? Most of the movie sounds are embedded into the movie file, so there aren't separate sound files to associate with them.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-13 17:09:41
Thanks for such a fast reply! Should I be able to download the file from that link?
I loaded your Presets, with Base Models of "Bootlegged (Best of Show)" and Animations of "Re-Animation Fixes"

I have just tried running the installer again but am getting pretty much the same errors, I am now attempting another install with differnet Base Models.


Also while reloading the mods I got an additional Error message in Notepad come up saying:

"ealin_2 patch failed, not original script
frcyo patch failed, not original script
Couldn't dump world_us: mesnot found
Couldn't dump scene: converting to scene failed, gzip decompression error"
I understand It says there can be some error message but I didnt notice this one on the video.

and a popup which i took a screen shot of:
(http://farm9.staticflickr.com/8109/8645746146_0b610d6a65.jpg) (http://www.flickr.com/photos/[email protected]/8645746146/)

and then this one...
(http://farm9.staticflickr.com/8247/8644654101_5cb6890cea.jpg) (http://www.flickr.com/photos/[email protected]/8644654101/)

No, that link is just a spreadsheet that maps out all the file names and what they correspond to in the game.

The notepad errors are from Menu Overhaul (MO.exe) and have been around for a long time (http://forums.qhimm.com/index.php?topic=12636.msg182013#msg182013). The author (DLPB) says they can be ignored.

Your screenshot is not open to the public when I click on it, and it's a tad small for me to read. I'm unsure why HexChanger is appearing and associating the ryaa file. That is Cait Sith's battle skeleton. I have never seen this error before.

What version of the game are you running?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sen on 2013-04-13 17:25:24
edited:
now I just re-install in my sister's laptop which have higher specs than mine (dualcore).
the only one problem and really bugging me is the movie Opening didn't match with its sound (didn't syncronize), the movie go faster than its sound!
How to fix this? Where the setting for sound movie placed?
you could maybe try downloading a different opening from here and replace the other located inside the Movies folder and see if that fixes it
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ARamblingFool on 2013-04-13 17:34:37
Oh sorry, changed those permissions, I'm running the 2012 re-release, all official and with proper serial keys. Only downloaded it a couple of weeks ago.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LynxCole on 2013-04-13 17:43:21
hey guys, it's me again.

I manage to get it started by now, but once I'm ingame I get problems with the music. In the opening movie the music doesn't keep up with the animation and after that I only get sound effects like sword strike soounds, item gathering sounds etc. but no music at all. I tried the suggestions from other threads on the forum but nothing worked out for me. I also tried re-installing FF7 Music without OSTRE and got the same result. Everything is configured like the tutorial says but somehow I can't get into CONFIG when I run ff7 music.exe - nothing happens when I press the button.

The suggested fixes for the problem seem outdated, because I don't have access to any files proposed for download from the threads for this kind of problem and most of the fixes are already implemented within the 040 version anyway, so it seems. Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-04-13 21:45:07
may need to get newer release of ff7music. After bootleg finishes, reinstall ff7music on top, then u should be able to get into the config and get options.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-13 22:05:22
When everyone here talks about reinstalling to try and fix things, are you deleting the FF7 folder after you uninstall the game and before you start a new install? That folder will still have all the mod files in it, so installing back to it may cause issues.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-13 23:12:49
It also helps to delete your registry entries in between installs just incase. To do that open regedit and go to hkey_local_machine/software/wow6432node/ and delete squaresoft, inc. for x64 users. I don't know where it is for 32 bit.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-13 23:51:39
I run CCleaner, and it does a good job cleaning up the registry entries. I swear, Bootleg is the reason I started using it lol Sooo many reinstalls when I was testing before every release.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2013-04-14 03:53:31
What's weird is when I write to a CD or DVD I have no problems getting it to start up.  I found my DVD case with blank ones so just burned the ISO on it and changed the registry and used the FF7_CD and then launched the game and it runs just fine except maybe some missing sounds here and there.  The mounting thing I don't know what's wrong with it and why it won't work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-14 08:45:36
Bootleg sets the registry incorrectly. To fix that use this (http://forums.qhimm.com/index.php?topic=14189.msg198372#msg198372).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Payback85 on 2013-04-15 20:11:44
All right... I'm quite embarrassed to have to be asking this question, because I'm pretty sure it's something really stupid and simple that I've missed.

I have a legitimate 2012 re-release, fresh-installed, bootleg040, and and "Tifa's Package"; running Windows 7 64-bit, firewalls and anti-virus are off, and, ostensibly, running bfe and bootleg.exe as an administrator. There is no red on the Mod List, and I should be good to go.

However, when I try to run bootleg, it tells me that bootleg.exe is not running as an administrator, which it most definitely is. My installation tab matches the tutorial exactly, bootleg.exe is ABSOLUTELY in "run as administrator" mode, so I don't know what the problem is.

Code: [Select]
Final Fantasy VII 2012 ReRelease Installation Located:
"C:/Games/FF7/"
Access Denied! Installation Aborted!!
Run Bootleg.exe with Administrator Privilidges.
Right Click on Bootleg.exe and in the context menu:

etc, etc

I have to laugh at myself, because it totally looks like I'm just not running as admin, but I promise that I am.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-16 00:16:17
 Payback85, try this: http://forums.qhimm.com/index.php?topic=12008.msg196379#msg196379
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Payback85 on 2013-04-16 01:16:24
Alrighty, excellent, that seemed to do the trick. Bootleg is now installing everything. Apologies for not finding that when I searched earlier. I am glad to see that it was something more than me just being a dope.

Thank you for the prompt response. It seems to have installed correctly.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-18 15:47:51
Hello , thanks a lot for the videoguide... i already downloaded and installed the game but i got a problem ... after install and start the game using the ff7bootloader the game dont answer me  freeze it here: http://sadpanda.us/images/1542378-6HRNFUT.jpg

Do i need to configure the commands or something because im pressing all the keyboard buttons and dont work ... can you explain me please. I really wanna play the game with the awesome mods.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-18 19:33:17
By default, the game uses number pad controls. Use numpad 8 and numpad 2 to go up and down and numpad enter to select.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-18 19:40:46
Thanks for the answer. Got another questions.
1- Its possible configure the command for atack, cancel, etc? Its weird play with numpads.
2- The game is running the background music is running too , but the sound effects ( atack, magic, menu) dont work ... someone can help me?

http://sadpanda.us/images/1542626-JPTPFO3.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-19 03:26:56
Pause and go to config. Then you can choose your keybinds or map your controller. If you use a controller you can't bind the d-pad or triggers. Also when you start the game the first button you press must be on the controller or the controller won't be used as input.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-19 11:52:44
Perfect thanks for answer me again ....now i need to fix the sound effect by example at the battle when i hit a monster i cant hear (the sword sound, limit sound, magic sound, etc)
Do i need to configure it? can u explain me and show me how i should do it? thanks alot
http://sadpanda.us/images/1544342-7W2G6AJ.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-04-19 12:04:40
Do you have selected in ff7config.exe  the right sound card? Sometimes if I played on TV over HDMI I forgot it myself.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-19 12:11:53
yes, thanks a lot sound effect is fixed :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedTowerScissor on 2013-04-21 00:11:33
hi im experiencing difficulty downloading the mod in the link on this site i click file bootleg040 it takes me to a page that says download i click download it says " Sorry! this file is to big for our servers to scan for viruses, would you like to download the file anyways?" i click yes and it starts to download, it gets to 30 percent and resets to 0, it does this about 5 times then says the file is corrupt and cannot be opened. i have no firewall on my internet or computer, and ive tried using different internet browsers to, but it still wont download the file. im currently trying to find another website with it because ive seen pictures of your work and i really want some of these mods, but im having very little luck so far. EDIT*UPDATE* wait wait i found a way around it i just had to click "resume download" after it says files were corrupt, it then continues from 30% im guessing ill have to do it 2 more times and theres a chance it might mess with the download but im very excited i hope this worksEDIT*UPDATE* nope didnt work lol still stuck please help *EDIT*UPDATE*

OK! I GOT IT LOL had to try 2 new web browsers but i finaly got it, its some new problem with google interacting with other web browsers, if the file is saved on a google server or i dont know how it works but use firefox and the problem goes away
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-21 02:20:58
use the torrent for download heavy files
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedTowerScissor on 2013-04-21 02:25:26
ah i finaly got around it, just had to use firefox, but i have a new question if i may.
i know it says that i must have all the files in red for bootleg to work. but thats about...all of them lol. and i dont want updated cut scenes or, mini games and whatnot i just wanted the updated graphics for characters and field (maybe not even field) and maybe a difficulty mod, some music maybe, i see alot of files that are very big and i dont really want them but they are colored in red. i was wondering if theres an updated list or guide maybe on the ones i could skip by not checking certain options or maybe installing them myself

EDIT*UPDATE* eh i did it anyways but im having trouble with the eidos logo avi and the fmvres.exe part 7 of 7.

i have the eidos logo fmv in the right folder and all (to my knowledge) but it still shows in red. and the fmvres.exe i cant find at all. i know theres a torrent that has all the mods but that one is the only one i dont have, can it be skipped? uhg wait make that 2 files i dont have yarlson feild update....i shoulda just done the torrrrennnt lol whyyyy
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-21 07:01:03
The BFE mod list is a bit unorganized, so try not to stress too much. Use this list to find everything you need: http://forums.qhimm.com/index.php?topic=13981.msg196162#msg196162

FMVRes.exe IS part 7. It's labeled differently than parts 1-6, so I understand the confusion.

Yarlson file can be found in the Field Textures section. It has a working mirrored link.

I'm not sure why your eidoslogo.avi is still red. Recheck for it in your Mods Source folder that you set in the Installation tab. There is no other reason why it would be red other than a misplacement.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-21 13:24:13
I found a problem ... each time i try to do  The Battle of Fort Condor the game crash it.
Anyone know how fix it? http://sadpanda.us/images/1548939-TCEK5HL.jpg

Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedTowerScissor on 2013-04-21 17:33:30
i found them all finaly got the game working, played for 5 minutes decided i wanted to reinstall it again and pick vanilla difficulty. did that broke my game lol all i get now is a black screen and weird errors ....all i want to know now is how to i get rid of all this program i dont want to play it anymore and i know it messed with my registry files cuz windows keeps popin up saying some changed and its unstable. what exactly did bootleg do and how do i undo it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-21 19:28:07
Just delete the registry entries, do a fresh install, then do bootleg. That will resolve every issue ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-21 19:51:36
I found a problem ... each time i try to do  The Battle of Fort Condor the game crash it.
Anyone know how fix it? http://sadpanda.us/images/1548939-TCEK5HL.jpg

I need help too please eh!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-21 20:11:36
A problem with the lgp containing the minigame maybe? I have no idea.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-21 20:14:03
Do you know who can help me? i wanna complete all the game ... and i will need to do it later for get huge materia and the phoenix materia.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-23 02:43:31
I found a problem ... each time i try to do  The Battle of Fort Condor the game crash it.
Anyone know how fix it? http://sadpanda.us/images/1548939-TCEK5HL.jpg

I need help too please eh!

Files taken from here: http://forums.qhimm.com/index.php?topic=13981.msg196165#msg196165

   Strayoff's Condor                                                       Author                              Bootleg Option                                             Info                                Preview

█ condor_models_v1.00_18-08-2011-strayoff.zip     StrayOff               Strayoff's Condor (Models)           Qhimm (http://forums.qhimm.com/index.php?topic=12215.msg169308#msg169308) FILE (http://www.fileden.com/files/2012/7/12/3325024/condor_models_v1.00_18-08-2011-strayoff.zip)                IMAGE (http://www7.pic-upload.de/15.08.11/36mapwaavb7.png)

█ fcondor_rmk_v1.0_05-08-2011-strayoff.rar        StrayOff               Strayoff's Condor (Textures)         Qhimm (http://forums.qhimm.com/index.php?topic=12215.msg169308#msg169308) FILE (https://docs.google.com/file/d/0B7ZrngjoUqm-ZDhPWThBNDFjZm8/edit)                IMAGE (http://www7.pic-upload.de/15.08.11/36mapwaavb7.png)

█ compilation_v1.0_17-08-2011-strayoff.zip        StrayOff               Strayoff's Condor (Compilation)      Qhimm (http://forums.qhimm.com/index.php?topic=12215.msg169308#msg169308) FILE (http://www.fileden.com/files/2012/7/12/3325024/compilation_v1.0_17-08-2011-strayoff.zip)                IMAGE (http://www7.pic-upload.de/15.08.11/36mapwaavb7.png)


Option 1) Download the Compilation version first, extract its files, and run the setup.exe.

Option 2) If you still crash, try downloading the 2 files for Models and Textures, extract them, and run each of their setup.exe.

I do not know if either of these options will overwrite everything associated with the Fort Condor Battle, so if you are still crashing after trying both of them, then I would safely assume that Bootleg 040 installs the corrupted v1.02 texture pack for the Fort Condor Battle. So, what you need to do is uninstall and delete everything and start with a fresh installation again. Next, run Bootleg with the Strayoff's Condor option left unchecked. After it finishes installing the mods, run the Compilation version setup.exe and hopefully everything should work. The Compilation version installs the slightly older v1.01 texture pack, but at least it was a working version.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-23 05:34:31
sorry but all the files says Invalid or Deleted File. i already checked all the links ... dont work :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedTowerScissor on 2013-04-23 05:38:33
hey its been a few days and im ready to try this again i dont think i read the instructions all the way through the first time and when reading them again i realized i had some questions that might help me to install bootleg properly this time around. or if not bootleg at least some of the mods

1 do i need aalis graphics driver properly installed before i run bootleg and also do i still need to play the game all the way to the first save point and fill up the save slots?
2 do i need the official patches before i run bootleg? such as windows xp patch and the 1.2
3 failing to make bootleg work properly, in what order would i go about installing these, any that should be installed first or last? or never mixed ect.
4 ive read before bootleg came out you guys used lgptool.exe or lgpedit.exe forget what its called but can someone give me a link to its instructions? this seems to install one mod at a time last i checked so i can use it to see what patches i am compatible with.
5 believe it or not i had the game running at 100% with high definition and advent children character models, almost all the overhaul menu options on, bootlegs field models, basicly every option you could pick, i played through disk one before i decided to uninstall it and do vanilla difficulty instead of hardcore, and thats when it craped out on me and never worked again. i did that with no graphics card and an onboard intel chipset which im now aware it says intel wont work with bootleg.
any specific mods that do not need a graphics card and are intel friendly? (besides phoenix rebirth and reunion patch i have those they work 100% =D) edit* looks like the avalanche high res patch works with intel chipset no graphics cards as well
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-23 21:08:33
woah woah woah, Just uninstall, delete registry entries, then reinstall bootleg and run the Front End.

Also, probably the only mods you can't use with an old chipset are a few models such as the world vehicle models and kela51's red.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-23 22:13:24
sorry but all the files says Invalid or Deleted File. i already checked all the links ... dont work :(

Are you clicking on the links called FILE in my above post? Because they work just fine for me, all 3 of them. The QHIMM link takes you to the original thread, and all its download links are broken as you describe.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedTowerScissor on 2013-04-23 22:38:05
as far as i know bootleg isnt a "installed program" its just a zip file i dont click yes or anything so i cant install it, so therefore i couldnt uninstall it. yes i am aware now it makes registry and temp admin entries and i deleted them each time, yes i click your links, i now have all the mods. but bootleg for some reason, not the mods themselves, but bootleg itself makes it so chipsets will not work. using them one at a time, im done modding now, i have my ff7 fully modded, i just had to use the mods 1 at a time instead of using bootleg to do it, when i do them one at a time i can use all mods in the torrent, so my questions are nulled all i have to say is for future no graphics card users, with intel or (just about any) chipset users, don't use bootleg at all, its completely 100% graphics card dependent and you should download the mods 1 at a time from the "big list of ff7 mods" link in the tuterial.  extract and use the read me file to install manually. use high wind to add to your lgp archives. the aalies lgp/unlgp is now banned or not supported. (at least in my state) i cant find it on google. this worked for me.

also i might add that at one point in time bootleg did actually work one time, and installed all the mods, but just that once. after i uninstalled all the game and deleted registry and temp files it never worked again. this way is a tad longer but if you copy your original ff7 into a random folder its actually easier. you can mess up infinite times with any mod and just delete all the files in squaresoft and copy your copy back into that folder. this is what i did and now i have the ac models and all that i posted a wile ago.

 also i would like to give a thanks to the people who made the mods and torrents themselves i never thought id play a childhood game in such good graphics! the creators of phoenix rebirth patch especially that was the first and easiest mod to install, i just downloaded it took one second, read this guide very easy to do instructions http://www.instructables.com/id/Final-Fantasy-7-mods/step2/Phoenix-Rejuvenation-Project/, replaced my char lgp and world lgp with the ffprp ones (use the link i just gave you very easy instructions) and my game was fully modded 100% with no glitches. avalanche also! this mod was very fast to install and works 100% so far. all you do is click yes, thats the only thing you do for that mod and it adds alot, no glitches what so ever even using a chipset. on top of those 2 i used the uo3 installer program, which is basicly from what i see as another bootleg.exe program, this also works with no graphics card. not as easy as phoenix patch and avalanche (some mods appear as white shapes depending on d3d and aalis graphics custom) but still works if you do trial and error. the "reshaded" section is my favorite part of this mod installer. thanks to all of you for your hard work. also eq2 for the torrent of the mods, altho bootleg itself didnt work except that one time and is mostly graphics card dependent the torrent was fast and gave me some of the mods i needed =D ty
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-24 05:26:17
Are you clicking on the links called FILE in my above post? Because they work just fine for me, all 3 of them. The QHIMM link takes you to the original thread, and all its download links are broken as you describe.

yes downloaded all and installed them ... but still crashing ... thats mean i need to reinstall again and lose my saved data u.u?

a question ... i know condor fort is for get materia phoenix ... if i dont go to fort condor on the future can i continue the game?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-24 11:08:35
Backup the folder called "save" before you uninstall. After your new install, copy/paste the save folder back into the main installation folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-04-24 23:33:38
Does anyone have any issues with the master materia?
cause when i add them with black chocobo it won't come up as "Master Magic, Command and Summon"
intead i get coin, banish and flash in place of where i put the master ones.
unless black chocobo is the problem itself which i don't think it could...
cause most everything else works fine
help?
thanks in advance
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-24 23:54:22
You're playing the Hardcore Difficulty Mod, which changes the Master Materia to those 3 you stated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-04-25 00:00:17
o.o DOH!!!!!!!!!
oh well...
thanks for the quick relpy :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-27 02:36:12
ok, i unistalled all the game, and reisntalled it .... but found new problem tryig to enter to the game  ...i cant play
http://sadpanda.us/images/1560647-Q90A6WK.jpg
http://sadpanda.us/images/1560667-NLE2CYU.jpg  ( is a spanish message i tried to translate it: termination signal sent to the process "ff7music.exe" with PID 3232.)

can you help me please?

Backup the folder called "save" before you uninstall. After your new install, copy/paste the save folder back into the main installation folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-27 05:00:45
Hi cloud15,

As the "Postprocessing initialization failed" already indicates the used filter is not working for you.
You can try a different filter or postprocessing it off entirely.

Open the file "ff7_opengl.cfg" with notepad, look for the line "enable_postprocessing = on", replace it with "enable_postprocessing = off" and save this.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-27 10:21:06
just found "enable_postprocessing = yes" and i replaced it with "no or off" AND STILL NOT WORKING
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 01:28:35
i reinstalled it once more time and still failing :( ... what happened? the game worked before on my pc
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-28 02:36:48
Post your APP.log

I can't see your screen to see how you replaced "enabled_postprocessing = yes" but your wording sounds as if you replaced it incorrectly. It needs to be replaced with "enable_postprocessing = no". Did you also file -> save before closing?

You can do these same things in Bootloader by clicking on the Configure button. Under the Main tab, leave Postprocessing unchecked. Under the plugins tab, the Post-processing Shader section has a drop-down menu for all the different plugins. Try the Disabled option first. Make sure to click the Write CFG button in the top right before closing the Configuration window. If the game launches, then try going down the list of plugins until you find a stable shader that you're satisfied with.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 02:56:44
this is the app.log?

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6530D 4.1.11005 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 9280x860, output resolution 1146x860, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 03:00:27
Well i uninstalled the game and reinstalled it again ...
http://sadpanda.us/images/1563317-23DPCTJ.jpg
http://sadpanda.us/images/1563321-XZB6WOT.jpg (tried it and still dont working) :(

Post your APP.log

I can't see your screen to see how you replaced "enabled_postprocessing = yes" but your wording sounds as if you replaced it incorrectly. It needs to be replaced with "enable_postprocessing = no". Did you also file -> save before closing?

You can do these same things in Bootloader by clicking on the Configure button. Under the Main tab, leave Postprocessing unchecked. Under the plugins tab, the Post-processing Shader section has a drop-down menu for all the different plugins. Try the Disabled option first. Make sure to click the Write CFG button in the top right before closing the Configuration window. If the game launches, then try going down the list of plugins until you find a stable shader that you're satisfied with.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 03:04:08
or this is the log?

# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 9280
window_size_y = 860
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sed7 on 2013-04-28 05:07:44
Hi guys,

I've been trying multiple times to get the FFX overhaul working but nothing seems to help. I've installed all the combinations I can think of, just clicking the FFX overhaul, the style selector etc but to no avail and I've made sure to uncheck the break 9999 box as per the instructions. The Ctrl+F6 did do SOMETHING to the battle menu but certainly didn't do what it's meant to, now only one character's ATB/HP/Name is on the bar (luckily I have a save before I implemented it so I should be able to at least go back to the way it was before).

As always, thank you for any help you can provide. It's hard to imagine that there's still so much great work being put into this game by you modders :)

Sed
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-28 06:31:02
Hi cloud15,

your app.log looks as if UAC is still active.
Disable UAC or use my patch (http://forums.qhimm.com/index.php?topic=14189.msg198372#msg198372).

A resolution of 9280 in width is a bit much, I think ;D
"Refresh rate" checkbox you should omit. The game should decide how fast should be the monitor itself.
The "Auto Mount" feature works for me not good, the unit is registered slower than the game wants a disk. You can log in manually the disk previously.



@ PitBrat
...
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
...

I do not want to nag, but "new_hp_limit" and "new_mp_limit" needs pure numbers, not yes or no (only if "break_9999limit = yes").
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 12:22:14
and... what is UAC for?  i dont undertand .... what should change, can you explain please?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 15:09:13
UAC is built into windows and gives you trouble whenever you try to change or install something. Disable it by going to Control Panel->User Accounts and Safety->User Accounts->Change User Account Control Settings and then turn the slider all the way to the bottom.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 15:19:06
are you talking about this: ? http://sadpanda.us/images/1564727-GGWZKNF.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 15:21:16
did it and the game still not working
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 15:32:25
Yes, that's the right thing. Try uninstalling and reinstalling with UAC disabled. Also, instead of double posting, edit your last post using the modify button.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 15:35:17
my pc always got it disabled it ... 2 weeks ago i installed the game and work it good ... my problem started with the FORT CONDOR ( the game crash it when i start a battle inside fort condor) ... then i uninstallled and reinstalled the game and  ff7 started to fail
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-28 17:18:50
UAC is built into windows and gives you trouble whenever you try to change or install something.
;D I have had no problems with UAC, also not with other games  ;D

are you talking about this: ? http://sadpanda.us/images/1564727-GGWZKNF.jpg
Yes, and as I see you've even made ​​a step higher...
I strongly recommend to use my patch, then UAC should work properly again with FF7.

my pc always got it disabled it ... 2 weeks ago i installed the game and work it good ... my problem started with the FORT CONDOR ( the game crash it when i start a battle inside fort condor) ... then i uninstallled and reinstalled the game and  ff7 started to fail
Perhaps only the "condor.lgp" was broken.
Somewhere the original file to a backup folder might be, you can then copy it back to the appropriate place.

Edit: Did you also change the resolution?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-28 19:05:51
When you say "uninstalled and reinstalled," did you delete the old game folder before you reinstalled? The FF7 uninstaller doesn't get rid of the mods, so they remain there afterwards. If you then try to reinstall to that same location, problems can occur.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 19:10:33
Hi again and thanks for your support ... read my previous comments please... since im spanish is a bit hard explain my problem .... the game worked good the 1st time i installed it (i checked it strayoff condor) ... after that with the problems with the FORT CONDOR, EQ2Alyza told me to uninstall and reinstall the game  ("unchecking strayoff condor") ... now dont work

I used your patch and dont work ... got same problem
http://sadpanda.us/images/1565074-C1HIVBN.jpg

TO: EQ2Alyza
I installed it at same location then i should try new?
My location is c:games/ff7/finalfantasy7

I followed your video tutorial... same location ... ff7mods desktop too
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-28 19:15:53
http://forums.qhimm.com/index.php?topic=13212.msg198687#msg198687

I said some of that yes, but I was very specific with the directions. It wasn't just uninstall and reinstall. I've noticed the small details always missing in your responses, so I am wondering if the language barrier is preventing us from working this out. If anyone can speak good English and Spanish, help us out please  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 19:18:04
Ok thanks for your help too miss EQ2Alyza :)  ... i gonna delete the old files and reinstall again at another direction
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-28 19:20:52
I used your patch and dont work ... got same problem
http://sadpanda.us/images/1565074-C1HIVBN.jpg
This is not my patch (http://www.file-upload.net/download-7457615/BootLegPatch.exe.html), that is Kranmers one.
After that please try my one.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 19:35:41
I took Spanish IV in high school lol ;D

Cloud15, ¿Ha eliminado la carpeta de instalación después de la desinstalación? Algunos archivos se deben eliminar manualmente.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 19:45:18
yes i dit it. i deleted all files, i changed install direction too ... im installing again right now
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 19:48:48
Bien, todos los errores que deben fijarse. (no se si mi espanol es correcto)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 20:23:47
well, i did all you said me and the game still dont working ... changed direction... deleted old files... reinstalled and still dont working ...i clicked on play at bootloader and the black screen close it ...

to
Kompass63

i used your patch now and got same answer ... dont work (now appear a black screen and close it inmediatly)


"maybe if i check  the offstray condor  the game will work again :S"
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-28 21:05:27
The black screen after clicking Play is common. Open FF7Config.exe, click on the Sound tab, and set a sound device. When it's left blank, the game won't start.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 21:16:19
the ffconfig.exe aready has a sound device ... sorry for annoy you.
The game still dont working ...  :-(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 21:30:30
What does your app log say?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 21:38:35
this:

Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-28 22:12:36
This is not the app.log...
I think the latest app.log can be found in the folder "FF7Music".
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 22:40:36
Is there a way to use the enhanced ff7config shown there without bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 22:42:00
found this on ffmusic folder:

Code: [Select]
[Nitrane MPEG Decoder]
allow_sctitles=1
http_buffersize=64
hq=9
http_prebuffer=40
http_prebuffer_underrun=80
priority=32
8bit=1
downmix=0
downsample=0
bufall_k=128
Id3FormatString=%1 - %2
extension_list=mp3;mp2;MP1;
eq_mode=0
http_save_dir=
httpsave=0
enable_mms=1

[Dsound output driver]
panrev=0
volumeenabled=1
blocklen=16
bufferlen=10

[Setup]
InputPlugin=in_vgmstream.dll
OutputPlugin=out_wave.dll
Volume=255
Pan=0
Profile=OSTRemastered
Paths=Custom_Music\;OSTRe\;FF7_PSF\;mp3\
ProfileList=PSF;FilenamesOnly;OSTRemastered;"mp3 (remixed)";Custom;Bootleg
Loop=1
Remember=2
ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2
ResumeAfter=aseri2,bat,chu,chu2,fan2,
ObeyStop=1
MidiDevice=0
MuteMidi=1
MaxMidi=0
PassThru=0
EmulateRamp=1
StopDelay=0

[ID]

//General Midi ID's
0031003100310031002D004F0026002F007400000001004F0077002600540021=aseri
00300030003000300030003C0038005100260000002F00730039003A004E8F8F=aseri2
003000040004000400040020003000300030000000490044004700468F8F8F8F=ayasi
002D0049004700460039003A002F003C00380000003000300030003000300030=barret
00300030003C004900490039003A0026002F000100490030003800388F8F8F8F=bat
00490046005000500039003A002D003000300000003000040004000400040004=bee
0004000400040004000400310031003100318F8F003100490074000C00748F8F=boo
000F004900470047004600180018001900198F8F0019002000198F8F8F8F8F8F=bokujo
8F8F00690069006900308F8F00200034007400000074003000300030001E0049=canyon
003400340034003400340030003000300030000000308F8F002F00010038003A=cannon
0030003000300031003100310031002000348F8F00340034000E007400018F8F=cephiros
001100110011001E0021004F004F003000300000005000508F8F8F8F8F8F8F8F=chu
00300039003A004F004F004F00010026002F000000380032003C005500310031=chu2
00300030004F004F004E0026002F8F8F00010000003700370011001100558F8F=chase
00470004000400040004003000308F8F8F8F000200200046003000308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F000E007400018F8F=cintro
0049004700380038003800380039003A00300000003000300030002F003C8F8F=condor
001800180018001800200049000400040004000300048F8F8F8F8F8F8F8F8F8F=costa
007300490021003A0000000000008F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=comical
004F00470046002D000E00310031003100188F8F004E8F8F8F8F8F8F8F8F8F8F=corel
0044004900470046002F0021003A0038003C8F8F003C004F004F003000300030=corneo
0051005100518F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=crwin
0051005100510051004F8F8F8F8F8F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=crlost
00040049004400300030003000300030002E8F8F002E002E002E8F8F8F8F8F8F=date
0031003100310031003100310031001B001B000C001B001B00268F8F8F8F8F8F=dokubo
0004000400040004000400340034002E00308F8F004600460030003000300030=dun2
004900470004000400040004000400048F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=earislo
00490049004400470046003C0039003900008F8F0030002E0030003A8F8F8F8F=earis
001000100010001B8F8F8F8F8F8F001C002100008F8F8F8F8F8F007800108F8F=elec
003800380038003800398F8F8F8F8F8F8F8F007F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
003000300030003000300030003800380038000000398F8F8F8F005100510051=fan2
006E006E0018001800180069001900190019000400190020006E00188F8F8F8F=fiddle
000000010030003000300030002E0049003C000000380039003A002F002E002F=fin
00490047004700470046002D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
00490008000400470008003000460008002600000051005100518F8F8F8F8F8F=gold1
00490047003C003C003C003800380039003A00000030003000300001002F8F8F=gun
001900190019001900198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
0031000000000000000000300030003000308F8F003000268F8F8F8F8F8F8F8F=hen
0030003000300030003000490044003C0038000000460047003A002F00390039=hiku
00310031003100310031002F0073005100348F8F003100310031003100318F8F=horror
0049004400470046003000300030002E002D8F8F000E00010034003200320032=iseki
0049004400470046001900190019001900208F8F002D003000300030000E8F8F=jukai
0000000000000046000400040004000400318F8F003100318F8F8F8F8F8F8F8F=junon
00490038004700460030003000300030003000000039003A0026002F00448F8F=jyro
001100110011004700460021000F8F8F007300058F8F8F8F8F8F8F8F8F8F8F8F=ketc
00448F8F8F8F0027002700328F8F000000348F8F0034003400460047002F8F8F=kita
00310031003100310031002E002E004900048F8F000400040004000400040004=kurai
0030003000300030003000110050005000200000002000010026000E002F0050=lb1
0049003C00380039003A003000300030003000000030003000300000002F0074=lb2
0032003000300030004F003C003C003C00260006004F002F0030002000748F8F=ld
004F004F00310031003100310031004900448F8F004700460019001900190019=mati
0032003200320034003000770027000100010000002F000E0051005100510051=makoro
0004004F002E00300030003000300032002D8F8F002D002D0034003400340049=mekyu
000400040004000400040004000400048F8F0000002000310031003100318F8F=mura1
00310031003100310032003200040033002F0007003E003E007400740026002F=oa
004900380044003C00320037003000370032000700010020002600770039002F=ob
005100510051004F0050004E8F8F8F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=odds
0004002E002E002E002E002E002E002E002E8F8F00200031003100318F8F8F8F=over2
004900490038003800390039003A00748F8F00008F8F8F8F8F8F8F8F8F8F8F8F=parade
003C003C00390039003A0030003000300037000000370026002F00018F8F8F8F=pj
0049004400470046003C003C0031003100318F8F0031002E002E8F8F8F8F002E=pre
0031006900040004000400040004000400040000002000200074007400310031=red
0073001B8F8F00210074001B8F8F8F8F8F8F00088F8F8F8F8F8F8F8F8F8F8F8F=rhythm
003C003C0038003800380030003000300030000000010026002F8F8F8F8F8F8F=riku
00490044003C00380039003A0030003000300009003000300026004F0074002F=roll
00300030003C00380039003A00300030003000000030000E002F003000490049=ro
004900470046000400300030002100218F8F00008F8F8F8F8F8F8F8F8F8F8F8F=rocket
000400040004004F00748F8F002100190019000000190019003100318F8F8F8F=rukei
004700180018001800200031003100318F8F00008F8F8F8F8F8F8F8F8F8F8F8F=sadsid
0049004400470046002D00310031003100318F8F0004000400208F8F8F8F8F8F=sadbar
000F000400300030003000300049007400748F8F0020002E002E002E002E002E=seto
0030003000300030003100490044004700468F8F002E002E002E002E8F8F8F8F=sea
00490044004700470046003C003C003A8F8F00000000003000308F8F8F8F8F8F=sido
00490044004700460031003100310031002E8F8F0000000E002E002E002E002E=siera
00000030003100310031003100518F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=sinraslo
0030003000300030003000000000000000008F8F8F8F8F8F8F8F8F8F8F8F8F8F=si
00300034003C0039003A00010020000E005B000000300030003400348F8F8F8F=sinra
003A00360038003C00320032003200300030000A0030002600748F8F8F8F8F8F=sid2
00040004003000300030003000300030002D8F8F002D00208F8F8F8F8F8F8F8F=snow
0049004400470046003C002E0030003000300000003000300030003000000039=ta
004900390047003A003C00380030003000310000003100310031002E0001002F=tb
004900440047000400040004002E002E002E8F8F002E00300030003000300030=tender
0049004400470046000400040004000400048F8F003000310031003100308F8F=tifa
00300030003000300030002E002E002E002E8F8F8F8F8F8F8F8F8F8F8F8F8F8F=tm
0049003E000F003000300030003000210001000B00748F8F8F8F8F8F8F8F8F8F=utai
0019001900190019005000508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
002E002E002E002E00490044003C003C00380000003A00208F8F8F8F002F0039=walz
00490047003C003C003C003800380039003A00000030003000010074002F000E=weapon
0049004F004F004F004F002E002E002E002E8F8F002E002E002E002E002E8F8F=yado
00490044004700470046002D00208F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
00040004001900190019001900000000000000000020000400048F8F8F8F8F8F=yufi
000300030003000300640064006400648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume

//AWE midi ID's
0131013101310131012D014F0126012F017401000101014F0177012601540121=aseri
02300230023002300230013C0138015101260100012F01730139013A014E8F8F=aseri2
013001040104010401040120013001300130010001490144014701468F8F8F8F=ayasi
012D0149014701460139013A012F013C01380100013001300130013001300130=barret
01300130013C014901490139013A0126012F010101490130013801388F8F8F8F=bat
01490146015001500139013A012D013001300100013001040104010401040104=bee
0104010401040104010401310131013101318F8F013101490174010C01748F8F=boo
010F014901470147014602180218011901198F8F0119012001198F8F8F8F8F8F=bokujo
8F8F01690169016901308F8F01200134027401000274013001300130011E0149=canyon
013401340134013401340130013001300130010001308F8F012F01010138013A=cannon
0130013001300231023102310231022001348F8F01340134010E017401018F8F=cephiros
011101110111011E0121014F014F043004300100025002508F8F8F8F8F8F8F8F=chu
01300139013A054F054F054F01010126012F010001380132013C015501310131=chu2
03300330044F044F014E0126012F8F8F01010100013701370111011102558F8F=chase
01470104010401040104013001308F8F8F8F010201200146013001308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F010E017401018F8F=cintro
0144014901470146012F0121013A0138013C8F8F013C014F014F013001300130=corneo
014F01470146012D010E01310131013101188F8F014E8F8F8F8F8F8F8F8F8F8F=corel
0149014701380138013801380139013A01300100013001300130012F013C8F8F=condor
011801180118011801200149010401040104010301048F8F8F8F8F8F8F8F8F8F=costa
017301490121013A0100010001008F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=comical
0251025102518F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=crwin
0251025102510251014F8F8F8F8F8F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=crlost
01040149014401300130013001300130012E8F8F012E012E012E8F8F8F8F8F8F=date
0131013101310131013101310131011B011B010C011B011B01268F8F8F8F8F8F=dokubo
0104010401040104010401340134012E01308F8F014601460130013001300130=dun2
01490149014401470146013C0139013901008F8F0530012E0530013A8F8F8F8F=earis
014901470104010401040104010401048F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=earislo
011001100110011B8F8F8F8F8F8F011C012101008F8F8F8F8F8F017801108F8F=elec
013001300130013001300130013801380138010001398F8F8F8F015101510151=fan2
013801380138013801398F8F8F8F8F8F8F8F017F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
016E016E0218021802180169011901190119010401190120016E02188F8F8F8F=fiddle
010001010130013001300130012E0149013C010001380139013A012F012E012F=fin
01490147014701470146012D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
01490108010401470108013001460108012601000151015101518F8F8F8F8F8F=gold1
01490147013C013C013C013801380139013A01000130013001300101012F8F8F=gun
011901190119011901198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
0331010001000100010006300630063006308F8F063001268F8F8F8F8F8F8F8F=hen
0130013001300130013001490144013C0138010001460147013A012F01390139=hiku
01310131013101310131012F0173015101348F8F013101310131013101318F8F=horror
0149014401470146073007300730012E012D8F8F010E01010134023202320232=iseki
0100010001000146010401040104010401318F8F013101318F8F8F8F8F8F8F8F=junon
0149014401470146011901190119011901208F8F012D013001300130010E8F8F=jukai
01490138014701460130013001300130013001000139013A0126012F01448F8F=jyro
011101110111014701460121010F8F8F017301058F8F8F8F8F8F8F8F8F8F8F8F=ketc
01448F8F8F8F0127012704328F8F010001348F8F0134013401460147032F8F8F=kita
04310431043104310431012E012E014901048F8F010401040104010401040104=kurai
0149013C01380139013A013001300130013001000130013001300100012F0174=lb2
0130013001300130013001110350035003200100032001010126010E012F0350=lb1
0149013C01380139013A013101310131013001000130013001300100012F0174=lb2_awe
0432013001300130034F013C013C013C01260106034F012F0130012001748F8F=ld
0332033203320134013001770227010101010100012F010E0351035103510351=makoro
014F014F01310131013101310131014901448F8F014701460119011901190119=mati
0104024F012E02300230023002300332012D8F8F012D012D0134013401340149=mekyu
010401040104010401040104010401048F8F0100012001310131013101318F8F=mura1
03310331033103310532053201040133012F0107013E013E017401740126012F=oa
014901380144013C03320137013001370332010701010120012601770139012F=ob
015101510151014F0450024E8F8F8F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=odds
0104012E012E012E012E012E012E012E012E8F8F01200131013101318F8F8F8F=over2
014901490138013801390139013A01748F8F01008F8F8F8F8F8F8F8F8F8F8F8F=parade
013C013C01390139013A0830083008300137010001370126012F01018F8F8F8F=pj
0149014401470146013C013C0131013101318F8F0131012E012E8F8F8F8F012E=pre
0131016901040104010401040104010401040100012001200274027401310131=red
0173011B8F8F01210174021B8F8F8F8F8F8F01088F8F8F8F8F8F8F8F8F8F8F8F=rhythm
013C013C0138013801380130013001300130010001010126012F8F8F8F8F8F8F=riku
01300130013C01380139013A01300130013001000130010E012F013001490149=ro
01490144013C01380139013A0130013001300109013001300126014F0174012F=roll
014901470146010401300130012101218F8F01008F8F8F8F8F8F8F8F8F8F8F8F=rocket
010401040104014F01748F8F012101190119010001190119013101318F8F8F8F=rukei
0149014401470146012D01310131013101318F8F0104010401208F8F8F8F8F8F=sadbar
014701180118011801200131013101318F8F01008F8F8F8F8F8F8F8F8F8F8F8F=sadsid
010F010401300130013001300149027402748F8F0120012E012E012E012E012E=seto
0130013001300130013101490144014701468F8F012E012E012E012E8F8F8F8F=sea
01000130013101310131013101518F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=sinraslo
01490144014701470146013C013C013A8F8F01000100013001308F8F8F8F8F8F=sido
01490144014701460131013101310131012E8F8F0100010E012E012E012E012E=siera
013A01360138013C04320432043201300130010A0130012601748F8F8F8F8F8F=sid2
0130013001300130013001000100010001008F8F8F8F8F8F8F8F8F8F8F8F8F8F=si
01300134013C0139013A01010120010E015B010001300130013401348F8F8F8F=sinra
01040104013001300130013001300130012D8F8F012D01208F8F8F8F8F8F8F8F=snow
0149014401470146013C012E0130013001300100013001300130013001000139=ta
014901390147013A013C01380130013001310000013101310131012E0101012F=tb
014901440147010401040104012E012E012E8F8F012E07300730073007300730=tender
0149014401470146010401040104010401048F8F013001310131013101308F8F=tifa
01300130013001300130012E012E012E012E8F8F8F8F8F8F8F8F8F8F8F8F8F8F=tm
0149013E010F013001300130013001210101010B01748F8F8F8F8F8F8F8F8F8F=utai
0119011901190119065006508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
012E012E012E012E01490144013C013C01380100013A01208F8F8F8F012F0139=walz
01490147013C013C013C013801380139013A01000130013001010174012F010E=weapon
0149014F014F014F014F012E012E012E012E8F8F012E012E012E012E012E8F8F=yado
01490144014701470146012D01208F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
010301030103010301640164016401648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume
01040104011901190119011901000100010001000120010401048F8F8F8F8F8F=yufi


[PSF]
aseri=FF7 107 Hurry!.minipsf
aseri2=FF7 408 Hurry Faster!.minipsf
ayasi=FF7 108 Lurking in the Darkness.minipsf
barret=FF7 106 Barret's Theme.minipsf
bat=FF7 110 Fighting.minipsf
bee=FF7 116 Honeybee Manor.minipsf
bokujo=FF7 205 Farm Boy.minipsf
boo=FF7 302 Life Stream.minipsf
cannon=FF7 412a The Mako Cannon Fires! - Shinra Explodes.minipsf
canyon=FF7 301 Cosmo Canyon.minipsf
cephiros=FF7 305 Those Chosen by the Planet.minipsf
chase=FF7 122 Crazy Motorcycle.minipsf
chu=FF7 120 Still More Fighting.minipsf
chu2=FF7 214 J-E-N-O-V-A.minipsf
cinco=FF7 208 Cinco de Chocobo.minipsf
cintro=chosen planet (cintro).PSF
comical=FF7 214 J-E-N-O-V-A.minipsf
condor=FF7 210 Fortress of the Condor.minipsf
corel=FF7 218 Mining Town.minipsf
corneo=FF7 118 Don of the Slums.minipsf
costa=FF7 216 Costa del Sol.minipsf
crlost=FF7 314 Tango of Tears.minipsf
crwin=FF7 313 A Great Success.minipsf
date=FF7 316 Interrupted by Fireworks.minipsf
dokubo=FF7 114 Underneath the Rotting Pizza.minipsf
dun2=FF7 209 Chasing the Black-Caped Man.minipsf
earis=FF7 319 Aerith's Theme.minipsf
earislo=FF7 112 Flowers Blooming in the Church.minipsf
elec=FF7 207 Electric de Chocobo.minipsf
fan2=FF7 111 Fanfare.minipsf
fanfare=FF7 903 Fanfare (Variation).minipsf
fiddle=FF7 312 Fiddle de Chocobo.minipsf
fin=FF7 417 World Crisis.minipsf
geki=FF7 315 Debut.minipsf
gold1=FF7 219 Gold Saucer.minipsf
guitar2=FF7 407 On the Other Side of the Mountain.minipsf
gun=FF7 401 Shinra Army Wages a Full-Scale Attack.minipsf
hen=FF7 323 Who Am I.minipsf
hiku=FF7 403 Highwind Takes to the Skies.minipsf
horror=FF7 213 Trail of Blood.minipsf
iseki=FF7 318 You Can Hear the Cry of the Planet.minipsf
jukai=FF7 317 Forest Temple.minipsf
junon=FF7 406 Off the Edge of Despair.minipsf
jyro=FF7 308 Steal the Tiny Bronco!.minipsf
ketc=FF7 220 Cait Sith's Theme.minipsf
kita=FF7 321 The Great Northern Cave.minipsf
kurai=FF7 104 Anxious Heart.minipsf
lb1=FF7 415 The Birth of God.minipsf
lb2=FF7 416 One-Winged Angel.minipsf
lb2_awe=FF7 416 One-Winged Angel.minipsf
ld=FF7 413 Judgment Day.minipsf
makoro=FF7 103 Mako Reactor.minipsf
mati=FF7 202 Ahead on Our Way.minipsf
mekyu=FF7 322 Reunion.minipsf
mogu=mogu.psf
mura1=FF7 405 Parochial Town.minipsf
nointro=FF7 305 Those Chosen by the Planet.minipsf
oa=FF7 102 Opening - Bombing Mission.minipsf
ob=FF7 905 Bombing Mission (Variation).minipsf
odds=FF7 311 Racing Chocobos.minipsf
over2=FF7 215 Continue.minipsf
parade=FF7 211 Rufus' Welcoming Ceremony.minipsf
pj=FF7 414 Jenova Absolute.minipsf
pre=FF7 101 The Prelude.minipsf
red=FF7 301 Cosmo Canyon.minipsf
rhythm=FF7 113 Turk's Theme.minipsf
riku=FF7 412b The Mako Cannon Fires! - Shinra Explodes.minipsf
ro=FF7 410 The Countdown Begins.minipsf
rocket=FF7 115 Oppressed People.minipsf
roll=FF7 418 Staff Roll.minipsf
rukei=FF7 221 Sandy Badlands.minipsf
sadbar=FF7 217 Mark of the Traitor.minipsf
sadsid=FF7 409 Sending a Dream Into the Universe.minipsf
sea=FF7 404 A Secret, Sleeping in the Deep Sea.minipsf
seto=FF7 303 Great Warrior.minipsf
si=FF7 412d The Mako Cannon Fires! - Shinra Explodes.minipsf
sid2=FF7 307 Cid's Theme.minipsf
sido=FF7 212 It's Difficult to Stand on Both Feet, Isn't It.minipsf
siera=FF7 411 If You Open Your Heart.minipsf
sinra=FF7 109 Shinra Corporation.minipsf
sinraslo=FF7 119 Infiltrating Shinra Tower.minipsf
snow=FF7 320 Buried in the Snow.minipsf
ta=FF7 201 FF VII Main Theme.minipsf
tb=Main Theme Variation (tb).psf
tender=FF7 123 Holding My Thoughts In My Heart.minipsf
tifa=FF7 105 Tifa's Theme.minipsf
tm=FF7 204 On That Day, 5 Years Ago.minipsf
utai=FF7 309 Wutai.minipsf
vincent=FF7 306 The Nightmare's Beginning.minipsf
walz=FF7 206 Waltz de Chocobo.minipsf
weapon=FF7 402 Weapon Raid.minipsf
yado=FF7 203 Good Night, Until Tomorrow.minipsf
yufi=FF7 304 Descendant of Shinobi.minipsf
yufi2=FF7 310 Stolen Materia.minipsf
yume=FF7 117 Who Are You.minipsf

[FilenamesOnly]
aseri=aseri.mp3
aseri2=aseri2.mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat.mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo.mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu.mp3
chu2=chu2.mp3
chase=chase.mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa.mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis.mp3
earislo=earislo.mp3
elec=elec.mp3
fan2=fan2.mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mp3
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2.mp3
lb1=lb1.mp3
lb2_awe=lb2_awe.mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds.mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre.mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll.mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea.mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra.mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[out_wave]
cfg_buf_ms=2000
cfg_dev=0
cfg_volume=1
cfg_altvol=0
cfg_resetvol=0
cfg_prebuf=0
cfg_trackhack2=0
[out_ds]
cfg_volume=0
cfg_total_time=432006000000000069
[OSTRemastered]
aseri=07 - Hurry!.ogg
aseri2=08 - Hurry Faster!.ogg
ayasi=08 - Lurking in the Darkness.ogg
barret=06 - Barret's Theme.ogg
bat=10 - Fighting.ogg
bee=16 - Honeybee Manor.ogg
boo=02 - Life Stream.ogg
bokujo=05 - Farm Boy.ogg
canyon=01 - Cosmo Canyon.ogg
cannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.ogg
cephiros=05 - Those Chosen By The Planet.ogg
chu=20 - Still More Fighting.ogg
chu2=14 - J-E-N-O-V-A.ogg
chase=22 - Crazy Motorcycle.ogg
cinco=08 - Cinco De Chocobo.ogg
cintro=05 - Those Chosen By The Planet - Intro.ogg
condor=10 - Fortress Of The Condor.ogg
costa=16 - Costa Del Sol.ogg
comical=14 - J-E-N-O-V-A.ogg
corel=18 - Mining Town.ogg
corneo=18 - Don of the Slums.ogg
crwin=13 - A Great Success.ogg
crlost=14 - Tango Of Tears.ogg
date=16 - Interrupted By Fireworks.ogg
dokubo=14 - Underneath the Rotting Pizza.ogg
dun2=09 - Chasing The Black-Caped Man.ogg
earislo=12 - Flowers Blooming in the Church.ogg
earis=19 - Aerith's Theme.ogg
elec=07 - Electric De Chocobo.ogg
fanfare=11 - Fanfare - Intro.ogg
fan2=11 - Fanfare.ogg
fiddle=12 - Fiddle De Chocobo.ogg
fin=17 - World Crisis.mp3
geki=15 - Debut.ogg
gold1=19 - Gold Saucer.ogg
gun=01 - Shinra Army Wages A Full-Scale Attack.ogg
guitar2=07 - On The Other Side Of The Mountain.ogg
hen=23 - Who Am I.ogg
hiku=03 - Highwind Takes To The Skies.ogg
horror=13 - Trail Of Blood.ogg
iseki=18 - You Can Hear The Cry Of The Planet.ogg
jukai=17 - Forested Temple.ogg
junon=06 - Off The Edge Of Despair.ogg
jyro=08 - Steal The Tiny Bronco!.ogg
ketc=20 - Cait Sith's Theme.ogg
kita=21 - The Great Northern Cave.ogg
kurai=04 - Anxious Heart.ogg
lb1=15 - The Birth Of God.ogg
lb2=16 - One-Winged Angel.ogg
ld=13 - Judgement Day.ogg
mati=02 - Ahead On Our Way.ogg
makoro=03 - Makou Reactor.ogg
mekyu=22 - Reunion.ogg
mogu=03 - Highwind Takes To The Skies.ogg
mura1=05 - Parochial Town.ogg
nointro=05 - Those Chosen By The Planet - No Intro.ogg
oa=02 - Opening ~ Bombing Mission.mp3
ob=02 - Bombing Mission.ogg
odds=11 - Racing Chocobo ~ Place Your Bets.ogg
over2=15 - Continue.ogg
parade=11 - Rufus Welcomming Ceremony.ogg
pj=14 - Jenova Absolute.ogg
pre=01 - Prelude.ogg
red=21 - Red XIII's Theme.ogg
rhythm=13 - Turk's Theme.ogg
riku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.ogg
roll=18 - Staff Roll.ogg
ro=10 - The Countdown Begins.ogg
rocket=15 - Oppressed People.ogg
rukei=21 - Sandy Badlands.ogg
sadsid=09 - Sending A Dream Into The Universe.ogg
sadbar=17 - Mark Of The Traitor.ogg
seto=03 - Great Warrior.ogg
sea=04 - A Secret Sleeping In The Deep Sea.ogg
si=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.ogg
sido=12 - It's Difficult To Stand On Both Feet, Isn't It.ogg
siera=11 - If You Open Your Hearts.ogg
sinraslo=19 - Infiltrating Shinra Tower.ogg
sinra=09 - Shinra Company.ogg
sid2=07 - Cid's Theme.ogg
snow=20 - Buried In The Snow.ogg
ta=01 - Final Fantasy VII Main Theme.ogg
tb=01 - Final Fantasy VII Main Theme B.ogg
tender=23 - Holding My Thoughts In My Heart.ogg
tifa=05 - Tifa's Theme.ogg
tm=04 - On That Day, Five Years Ago.ogg
utai=09 - Utai.ogg
vincent=06 - The Nightmare's Beginning.ogg
walz=06 - Waltz De Chocobo.ogg
weapon=02 - Weapon Raid.ogg
yado=03 - Good Night, Until Tomorrow.ogg
yufi2=10 - Stolen Materia.ogg
yufi=04 - Descendant Of Shinobi.ogg
yume=17 - Who Are You.ogg
lb2_awe=16 - One-Winged Angel.ogg
[mp3 (remixed)]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat(remix).mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo(remix).mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu(remix).mp3
chu2=chu2(remix).mp3
chase=chase(remix).mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa(remix).mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis(remix).mp3
earislo=earislo.mp3
elec=elec(remix).mp3
fan2=fan2(remix).mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mid
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2(remix).mp3
lb1=lb1(remix).mp3
lb2_awe=lb2_awe(remix).mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds(remix).mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre(remix).mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll(remix).mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea(remix).mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra(remix).mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3

[Custom]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat.mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo(remix).mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu(remix).mp3
chu2=chu2(remix).mp3
chase=chase(remix).mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa(remix).mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis.mp3
earislo=earislo.mp3
elec=elec(remix).mp3
fan2=fan2.mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mid
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2.mp3
lb1=lb1(remix).mp3
lb2_awe=lb2_awe.mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds(remix).mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre(remix).mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll.mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea(remix).mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra(remix).mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[Bootleg]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=08 - Lurking in the Darkness.ogg
barret=06 - Barret's Theme.ogg
bat=10 - Fighting.ogg
bee=16 - Honeybee Manor.ogg
boo=02 - Life Stream.ogg
bokujo=bokujo(remix).mp3
canyon=01 - Cosmo Canyon.ogg
cannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.ogg
cephiros=05 - Those Chosen By The Planet.ogg
chu=chu(remix).mp3
chu2=JenovaRemix.ogg
chase=chase(remix).mp3
cinco=08 - Cinco De Chocobo.ogg
cintro=05 - Those Chosen By The Planet - Intro.ogg
condor=10 - Fortress Of The Condor.ogg
costa=costa(remix).mp3
comical=JenovaRemix.ogg
corel=18 - Mining Town.ogg
corneo=18 - Don of the Slums.ogg
crwin=13 - A Great Success.ogg
crlost=14 - Tango Of Tears.ogg
date=3-16 - Interrupted by Fireworks-rev18.ogg
dokubo=14 - Underneath the Rotting Pizza.ogg
dun2=09 - Chasing The Black-Caped Man.ogg
earislo=12 - Flowers Blooming in the Church.ogg
earis=19 - Aerith's Theme.ogg
elec=elec(remix).mp3
fanfare=11 - Fanfare - Intro.ogg
fan2=11 - Fanfare.ogg
fiddle=12 - Fiddle De Chocobo.ogg
fin=17 - World Crisis.mp3
geki=15 - Debut.ogg
gold1=19 - Gold Saucer.ogg
gun=01 - Shinra Army Wages A Full-Scale Attack.ogg
guitar2=07 - On The Other Side Of The Mountain.ogg
hen=23 - Who Am I.ogg
hiku=03 - Highwind Takes To The Skies.ogg
horror=13 - Trail Of Blood.ogg
iseki=18 - You Can Hear The Cry Of The Planet.ogg
jukai=17 - Forested Temple.ogg
junon=06 - Off The Edge Of Despair.ogg
jyro=08 - Steal The Tiny Bronco!.ogg
ketc=20 - Cait Sith's Theme.ogg
kita=21 - The Great Northern Cave.ogg
kurai=04 - Anxious Heart.ogg
lb1=lb1(remix).mp3
lb2=16 - One-Winged Angel.ogg
ld=13 - Judgement Day.ogg
mati=02 - Ahead On Our Way.ogg
makoro=03 - Makou Reactor.ogg
mekyu=22 - Reunion.ogg
mogu=03 - Highwind Takes To The Skies.ogg
mura1=05 - Parochial Town.ogg
nointro=05 - Those Chosen By The Planet - No Intro.ogg
oa=02 - Opening ~ Bombing Mission.mp3
ob=02 - Bombing Mission.ogg
odds=odds(remix).mp3
over2=15 - Continue.ogg
parade=11 - Rufus Welcomming Ceremony.ogg
pj=14 - Jenova Absolute.ogg
pre=pre(remix).mp3
red=21 - Red XIII's Theme.ogg
rhythm=13 - Turk's Theme.ogg
riku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.ogg
roll=4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
ro=10 - The Countdown Begins.ogg
rocket=15 - Oppressed People.ogg
rukei=21 - Sandy Badlands.ogg
sadsid=09 - Sending A Dream Into The Universe.ogg
sadbar=17 - Mark Of The Traitor.ogg
seto=03 - Great Warrior.ogg
sea=sea(remix).mp3
si=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.ogg
sido=12 - It's Difficult To Stand On Both Feet, Isn't It.ogg
siera=11 - If You Open Your Hearts.ogg
sinraslo=19 - Infiltrating Shinra Tower.ogg
sinra=sinra(remix).mp3
sid2=07 - Cid's Theme.ogg
snow=3-20 - Buried in the Snow-v.2.ogg
ta=01 - Final Fantasy VII Main Theme.ogg
tb=01 - Final Fantasy VII Main Theme B.ogg
tender=23 - Holding My Thoughts In My Heart.ogg
tifa=05 - Tifa's Theme.ogg
tm=04 - On That Day, Five Years Ago.ogg
utai=09 - Utai.ogg
vincent=3-06 - The Nightmare's Beginning-rev8.ogg
walz=06 - Waltz De Chocobo.ogg
weapon=02 - Weapon Raid.ogg
yado=03 - Good Night, Until Tomorrow.ogg
yufi2=10 - Stolen Materia.ogg
yufi=04 - Descendant Of Shinobi.ogg
yume=17 - Who Are You.ogg
lb2_awe=16 - One-Winged Angel.ogg

But seriously, this is way too big a paste to not use code tags. ~Covarr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 22:43:05
1. That is not the app log
2. Please put it in code
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 23:15:13
wich code.. idont know
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2013-04-29 04:39:08
In the post editor, click the button with a # on it, and it will put "code" tags in your post. Paste your logs into there, and it makes a little box with its own scrollbar and prevents it from making the whole page a lot longer.

I already fixed your previous posts for you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-29 14:32:43
ok sorry mr mod i undertand now .... by the way i still dont undertanding what upload
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-29 21:07:32
The file is named APP.log
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-30 15:46:33
Hello good morning/afternoon ... just found 1 APP http://sadpanda.us/images/1569123-WG1LUUK.jpg

is this right?
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6530D 4.1.11005 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Game\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-30 18:59:35
yes, that is the app.log, we wanted to see.
Unfortunately, your app.log ends again with

Quote
sound initialized

and then stops.
Then really should the MIDI....

I just noticed something!
Just try this.
Open "ff7_opengl.cfg" with notepad, look for the line "music_plugin = plugins/ff7music.fgp" do a # before this line and save this (#music_plugin = plugins/ff7music.fgp).
Then start the FF7.exe, finish the game immediately (alt+F4) and write the new app.log in here.

If there is now something like "INITIALIZING MIDI..." appears, you can remove the # (which you had just inserted) and start the game normal with bootloader.

(http://www7.pic-upload.de/30.04.13/dduyukxkcmzr.jpg)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-30 19:47:56
i did itall  but you know.... still not working :S
Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6530D 4.1.11005 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Game\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Game\FF7\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED

removed#
Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-01 07:52:46
Hi cloud15

Although the game has come a little further (INITIALIZING MIDI ...) has apparently nothing to do with your problem.



When I use bootleg somewhere he loses the file "battle.lgp".
Fortunately, there is a backup of it.

(http://www10.pic-upload.de/01.05.13/upu5ixabg2wy.png)

Make a copy of it in the same folder

(http://www7.pic-upload.de/01.05.13/8ypgenppgqi4.png)

rename this copy (highlighted remove) to "battle.lgp"

(http://www7.pic-upload.de/01.05.13/f8tpqwj7uhuh.png)

At the end it should look like

(http://www7.pic-upload.de/01.05.13/fdrj639te65.png)

But you can use my patch (http://forums.qhimm.com/index.php?topic=14189.msg198372#msg198372), he also corrected some other things.

Greetings Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-05-01 14:03:17
I TRIED MODIFING THE FILE AND THE SAME ANSWER ....

FOR UR PATCH ... http://sadpanda.us/images/1571197-UKOABNI.jpg

now?

I SHOULD CHOOSE ONLY 1 RIGHT?
a) navigate to [Gamedir]\MountDisc an double click onto "MountFF7DISC1.bat" (is only available if that was bootleg set) (ALREADY MOUNTED BUT STILL SEEING THE SAME MESSAGE )
b) plug in a USB stick and rename this  (TRIED AND DONT WORK)
c) Format a Floppydisc and rename this  :evil:  (NO BECAUSE MY PC DONT USE FLOOPY DISK)
d) ...

http://sadpanda.us/images/1571208-KQ0Q5JY.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-01 15:32:53
Ups... :-[

For me it looks like this

(http://www10.pic-upload.de/01.05.13/y6snwrvx421a.png)








I've updated my Patch a little, tell me, if this one will work please.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-05-01 15:40:54
SAME CANT DETECT IT :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-01 15:54:11
This is bad ...

Next try ... BootLegPatch.exe
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-05-01 17:10:12
dnt work :/
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sed7 on 2013-05-02 08:34:26
I seem to be having some trouble with the game crashing when going to the world map, sometimes get past it but seems to be happening frequently after the Midgar Zolom scene. Hopefully someone will be able to provide an answer while I go through the forums searching for answer.

Thanks in advance!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshot85 on 2013-05-02 12:29:51
hi im replaying ff7 after a couple of years. the previous time i played was also using mods and im glad they have progressed so far.

sadly im currently stuck in with problems as well.

i manage to get the game to run after removing menu overhaul and reinstalling.
but now my game cant progress past the first screen whenever i hit the menu button.

attached is my app.log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.11631 Compatibility Profile Context
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: c:\games\FF7\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

have honestly tried almost everything and ive followed the guides/instructions to the letter.

......

if i DONT press the menu button and let the game progess till the first fix battle. battle will progress smoothly till victory/xp screen in which it also crashes with this in the app.log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.11631 Compatibility Profile Context
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: c:\games\FF7\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

if anyone can shine a light into whats going wrong it would turn my week around. thanks in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-02 14:40:54
Seems as if the "[Gamefolder]\data\menu\menu_us.lgp" is broken.
An original is on the installation CD.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshot85 on 2013-05-02 14:58:53
Seems as if the "[Gamefolder]\data\menu\menu_us.lgp" is broken.
An original is on the installation CD.

thanks for the responds. tried replacing it with the original copy from the disc but problem persist.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-02 16:06:10
You could replace the modified FF7.exe with the originals by Square Enix
http://www.gamefront.com/files/2952477/Final-Fantasy-7-Retail-v1.02-Patch/
But you would lose some modifications or worse, the game does not work with it.
So renaming the FF7.exe before.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshot85 on 2013-05-02 16:41:59
You could replace the modified FF7.exe with the originals by Square Enix
http://www.gamefront.com/files/2952477/Final-Fantasy-7-Retail-v1.02-Patch/
But you would lose some modifications or worse, the game does not work with it.
So renaming the FF7.exe before.

thanks mate but i managed to track the culprit down to DEP. simply turning it off will do. (a quick google search will teach you how). leaving this here for anyone else with the same issue to stumble upon. ive noticed quite a few guys out there with similar issue as me.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Veektarius on 2013-05-03 13:28:45
Hey, I'm trying to do some manual tweaking to the soundtrack beyond what the Bootleg mods do.  However, when I try to run AH on top of the installed Bootleg mod, the changes don't seem to take.  Specifically I'm using the crisis core fight further version as my test case to see if it's working.  Is there a special way to trade out music tracks after bootleg's been installed?  Or does it need to be done some other way?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-03 18:28:18
Go to the folder where FF7Music gets the tracks from and you can just put the replacement in the folder without renaming it and tell FF7Music to play that one instead from the options.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Veektarius on 2013-05-03 18:39:28
Thanks for the reply - to clarify, when I run AH, it will create a music folder for the vanilla ff7 install, and then I will need to copy this folder to whatever location ff7 music draws from?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-03 18:45:29
I'm going to assume you mean Anxious Hearts when you say AH. Are you using Anxious Hearts or FF7Music? You can't use both. IIRC Bootleg lets you choose.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Veektarius on 2013-05-03 18:47:34
I've installed the bootleg several times while futzing around with this, and it is possible I have both installed simultaneously at this point, which could be the cause of my problems if what you're saying is true.  I'll try wiping the FF7 directory and doing a clean install when I get home tonight. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-03 18:55:33
Always uninstall, delete registry entries, and delete leftover files before reinstalling bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cjmstate on 2013-05-04 04:03:11
Quick question.

Just installed a bunch of mods and seems to be working great.

However, not a huge fan of the "New SoundFX" mod. Anyway to back that one out?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: melkahi on 2013-05-04 15:14:45
Edit: fixed my sound issue in FF7Config, I am dumb.

But, is there a recommended way to get an xbox controller configured to work with it? Using the num pad isn't... ideal, and I don't know much about any keymapping software. I tried installing Xpadder but it doesn't seem to work with pre-Windows 7.

Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-04 17:45:19
It comes stock with controller support already. When starting the game, at the Eidos logo movie, press start on the controller. After that, load a game and configure from the config screen. IIRC controller mapping is the second column. Be sure to use the controller to skip the movie because if the controller is not the first thing pressed the game will not detect it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: earthnavas on 2013-05-04 17:46:52
thank you  ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-05 04:05:46
Quick question.

Just installed a bunch of mods and seems to be working great.

However, not a huge fan of the "New SoundFX" mod. Anyway to back that one out?

There is none. You will need to start over with a fresh install.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jasonlarge on 2013-05-05 19:57:41
Looking for some help. Everything was working fine when I installed yesterday. Now when I boot up the game I'm only getting the top left portion of the "screen" to show up. It looks like all of the display settings are what they used to be so I'm not sure what I did.

(http://i1331.photobucket.com/albums/w600/jasonlarge/Untitled_zps1062e4e2.jpg) (http://s1331.photobucket.com/user/jasonlarge/media/Untitled_zps1062e4e2.jpg.html)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-05 20:01:02
What is your game's resolution and what is your monitor's recommended resolution?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jasonlarge on 2013-05-05 20:05:42
My computers current resolution is set at 1920x1080 (HDTV). Bootloader shows the Screen Resolution at Width 1920 by Height 1080. Internal Resolution is not checked but listed at 3840x2160
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jasonlarge on 2013-05-05 20:18:41
for more info, I'm using Windows 8 and here is the APP.LOG:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\Games\PC\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


edit:

I've also discovered that if I launch the game in Windowed mode (unchecking Full Screen in the loader) it comes up the same size, but now it looks like im in the middle of the "screen"

(http://i1331.photobucket.com/albums/w600/jasonlarge/Untitled2_zps186b2d4e.jpg) (http://s1331.photobucket.com/user/jasonlarge/media/Untitled2_zps186b2d4e.jpg.html)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-06 02:02:35
Try putting your internal resolution to the same as your screen resolution in FF7Config. And instead of double posting, use the modify button.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-05-06 02:40:35
Someone had the same problem and the reason for the issue was a too high DPI value.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cjmstate on 2013-05-06 03:17:47
There is none. You will need to start over with a fresh install.

Thank you. How about if I want to load a new char model? Can that be done using boot loader commands?

Also, sound seems to work pretty well but every now and then the background music will not play in certain areas. Not a huge deal but a bit annoying. Wondering if anyone else has this problem.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-06 21:49:07
If you want to use a new model, just go into FF7Config, change direct mode to on or yes I forget which, and then put the files that are all letters in the correct folder inside [ff7 directory] /direct
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2013-05-07 00:09:56
Please make note of this issue (http://forums.qhimm.com/index.php?topic=14235.0) since noone can help me restore my old ff7 registry entries... in case someone else can help with this. Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jasonlarge on 2013-05-08 22:08:09
Someone had the same problem and the reason for the issue was a too high DPI value.

How do I adjust the DPI value? (I'm not having luck searching google for an answer.)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-08 23:27:13
Control Panel->Appearance and personalization->display
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zeroark on 2013-05-09 21:00:57
Hey, I'm new to this site. The thought of playing an upgraded FF7 sounds amazing, but I have a few questions first!

1) I have the ISO copy from my CDs, as the CDs themselves long since stopped working. I have no qualms about upgrading to the 2012 PC version that SE sells online, but I just want to clarify it works beforehand.

2) On that same note, I use Windows 8 (unfortunately) and my resolution is 1366x768. I would hope neither of these prove a problem.

3) Lastly, if you couldn't tell already I've never done any sort of modifications previously, so if I get stuck somewhere in the process of installing Boot Leg I would be able to get assistance.

I eagerly await your reply! These mods look fantastic, and I'd know quite a few people to pass the word along to!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-09 21:41:39
The 2012 version is fully supported. Look  Here (http://forums.qhimm.com/index.php?topic=13429.0). I don't know about Windows 8 but I assume it works fine.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zeroark on 2013-05-09 21:47:38
The 2012 version is fully supported. Look  Here (http://forums.qhimm.com/index.php?topic=13429.0). I don't know about Windows 8 but I assume it works fine.

My thanks! But unfortunately that only answers one of my three questions. Two to go before I'm an official convert  :wink:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-09 21:56:10
I already said Windows 8 should be fine and question 3 doesn't really need to be asked since that is the entire purpose of this tutorial thread.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-05-12 00:37:54
Quote
First of all, you will need to BUY the English Version if you don't have it.

I have completely forgotten to say, that this is not up to date anymore. With the FF7 Game Converter (http://forums.qhimm.com/index.php?topic=14047.0) created by Kompass63 you can make any language (French, German and Spanish) equivalent to the English one.
It's also a good demonstration how DLPB's Tools could be used.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-12 01:04:45
Thanks! I'll edit it tomorrow.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MiksteR_RdY on 2013-05-14 16:16:23
Having a bit of a problem.  The first few installations ran fine except I missed some things I wanted to add but forgot to check them. Now everything's almost perfect. EXCEPT the music Bug. At first I had music. Now there is none. When I uncheck the music Plugin there IS music. But delayed. Everything music should play it's playing about 2 seconds later.

Not that big but it's annoying. Now I uninstalled the game again and installed a fresh copy + Bootleg. Before that I cleaned the mod folder. Now, again, no music or with the Plugin unchecked it's delayed. Anyone got an idea?


Edit1:// Everytime I run FF VII now FFVII Music pops out. It says run FFVII, configure and close. I think I have to configure it. But what to do?


DataPath is D:\Games\FF7\FINAL FANTASY VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music\
OSTRe\
FF7_PSF\
mp3\
D:\Games\FF7\FINAL FANTASY VII\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   mp3\
   D:\Games\FF7\FINAL FANTASY VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

FF7AlwaysRunKranmer.dll
FF7anyCDv2.dll
WM_ACTIVATEAPP

WM_ACTIVATEAPP

WM_ACTIVATEAPP

WM_ACTIVATEAPP

WM_ACTIVATEAPP




EDIT2:// GOT IT! I'm using the original Soundtrack. The MusicFFVII Config said it was using the new one. I didn't install the new one so there were no Sound Files the game could use. I switched to psd or psf whatever the name is. Now I got it. Don't mind.


And btw NICE Mod. =)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kswa1987 on 2013-05-15 02:09:19
Hi there!  First off thank you so much for all your hard work on this mod!  It has been some great fun up to this point.

Also just an FYI to anyone curious I have been running it on Windows 8 Pro 64 bit and it works great.

However, I started messing with the bootloader configuration and accidentally moved some files so everything got all screwed up (didn't even have battle music!!), so I'm deciding to start fresh.  I have seen you post many many times to COMPLETELY UNINSTALL the entire game before trying again so I'm going to do my best to do that and hopefully achieve optimal results.

I uninstalled FF7 and FF7Music from the control panel (made a backup of what I hope is my save file -- save00.ff7), and it looks like all the files associated with it are gone.  Going to reinstall the 2012 version to C:/Games/FF7 because I originally had it installed under /ProgramFiles(x86).  My question is what Registry Entries (I'm assuming using regedit) do I need to delete in order to have a completely clean start?  Also, since I used to have it installed under program files is there anything else in C:/Games/FF7Mods I need to delete? Or are those files only used during the installation process?  Also there is another folder in C:/Games called "Downloads" that has a folder with an application (FF7_v1.0.5) and a couple of .bin files.... leave this be or delete it?

Sorry for the flood of questions I just want to get my install done right this time and then never touch it again!

Lastly, I am running this on a HD4850 with 512MB of RAM, 12GB system ram, 2.66GHz Quad Core, can you suggest optimal settings for the bootloader (and elsewhere)?

Thanks a bunch!!!

Edit: I didn't make any registry edits (because I didn't know which ones to do), but reinstalling into the new directory worked great, although no option came up where I had to select graphics and sound tabs like in the first install.  Things are working great though, thanks again for your work on this.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spadge3k00 on