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Project forums => Team Avalanche => Topic started by: SpooX on 2014-02-25 15:33:26

Title: [HD Remake] Transports - Highwind
Post by: SpooX on 2014-02-25 15:33:26
A place to dump Highwind renders...

(http://farm6.staticflickr.com/5462/9467377138_286e6abbe9_o.png) (http://www.flickr.com/photos/[email protected]/9467377138/)

(http://farm3.staticflickr.com/2826/9464594757_d9f7a07076_o.png) (http://www.flickr.com/photos/[email protected]/9464594757/)

 8-)

PS, I hope Mayo will be a bit less lonely now...  ;)

2015-10-27
Sorry, was getting bored... ;-)
(https://farm6.staticflickr.com/5666/22325192788_ed8af1d42a_o.png) (https://flic.kr/p/A1Ns23)

8-)
Title: Re: [HD Remake] Transports - Highwind
Post by: LeonhartGR on 2014-02-26 00:42:09
+1 like ;)
Title: Re: [HD Remake] Transports - Highwind
Post by: Mayo Master on 2014-02-26 01:08:52
PS, I hope Mayo will be a bit less lonely now...  ;)
Thank you so much for the update   :D

Have you tried to start to work on the outside of the Highwind as well?
Title: Re: [HD Remake] Transports - Highwind
Post by: SpooX on 2015-08-09 13:05:45
(https://farm1.staticflickr.com/474/20433144101_41733b9014_o.png) (https://flic.kr/p/x8BcRX)


does this qualify as the outside?
 8-)

oh by the way, since it is very hard to find some good detailed images of highwind, is there anybody out here with the first statue of highwind and willing and able to shoot some good photo's of it? that would be most helpful and welcome...
 8-)
Title: Re: [HD Remake] Transports - Highwind
Post by: Mayo Master on 2015-08-09 17:20:16
That's a great turbine model  :)
Unfortunately I do not have anything like a model of the Highwind.
By the way, on my end I've resumed working on the Tiny Bronco. Eventually I'd like to see about making a 3d print of it  ;)
Title: Re: [HD Remake] Transports - Highwind
Post by: SoulEvan on 2018-09-06 20:00:47
I have to say, that u cannot model the ship like u did.

Because the game have a little dirty secret about the fship scenes.

Comparison:

OLD
(https://www.german-syslinux-blog.de/download/Final-Fantasy-VII-HD-Field-Scenes/Field-Scene-Comparison/OLD/fship_25.png)

Yours:
(https://thumb.ibb.co/nQPZhz/fship25.png) (https://ibb.co/nQPZhz)

I marked the zones.

U don't keep the original markers for these areas. The game renders these scenes not only over the layers. The game use programcode to replace different zones trough nothing. That is because your render will never work in the game. And your visual sight should be only in the one-colored black or transparent! Don't use a color for the windows!
Title: Re: [HD Remake] Transports - Highwind
Post by: jmp434 on 2018-09-06 20:03:08
SoulEvan sa does not serve much to answer them. They do not work anymore ... They have been inactive for 3 years and a half ... They have completely abandoned the subject ... It's a shame but good.
Title: Re: [HD Remake] Transports - Highwind
Post by: SoulEvan on 2018-09-06 20:07:08
I know that. I wrote it, because no one should use this and work with it! I explained the rules for the scene. And maybe a new modder need the info, because he doesn't know it.