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Final Fantasy Forums => Other Modding => Topic started by: dclem on 2017-05-17 06:11:36

Title: none
Post by: dclem on 2017-05-17 06:11:36
Mod Progress?
See "Fraggoso".
He knows it all and I know nothing.
Title: Re: FF9 Sound Mod official thread
Post by: Fraggoso on 2017-05-23 12:44:26
Hi Dclem,

as said in the PM, I think it would be better to let an admin move this to the sound subporum http://forums.qhimm.com/index.php?board=22.0 or directly under audio releases so it gets more attention.
Title: Re: FF9 Sound Mod official thread
Post by: Covarr on 2017-05-23 15:57:49
Hi Dclem,

as said in the PM, I think it would be better to let an admin move this to the sound subporum http://forums.qhimm.com/index.php?board=22.0 or directly under audio releases so it gets more attention.

In fact, I'm moving it to Other Mods because it affects sound, graphics, and more. I'm only gonna stick it in audio mods if there's a release that only touches audio.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-05-27 20:13:34
PS icons & Black Borders Bars is included in this mod.

Updated May 25
Title: Re: FF9 Sound Mod official thread
Post by: Fraggoso on 2017-05-28 07:56:17
Very excited for the sound mod but in particular the rest reads great as well.
Can't wait for a final release.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-05-29 02:00:22
working on Sounds Part 3. (p0data63.bin again).
There are some more broken sounds here.

Mod progress is updated everyday

<Tutorial>

Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-05-31 05:30:36
If these icons for card games with NPCs want to be removed, speak now or forever hold your peace.
(https://s17.postimg.org/iztnzzhz3/card.png)
Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-05-31 05:31:44
If these icons for card games with NPCs want to be removed, speak now or forever hold your peace.
(https://s17.postimg.org/iztnzzhz3/card.png)

They look pretty cool :D I say go for it.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-05-31 05:33:12
You want it removed?

*Card games with NPCs want to be removed, speak now or forever hold your peace.*




Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-05-31 06:01:56
You want it removed?

*Card games with NPCs want to be removed, speak now or forever hold your peace.*

My mistake, yes, removing them is fine.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-05-31 06:08:59
Alright, added to the list.

List closes on June 9, 2017.




Title: Re: FF9 Sound Mod official thread
Post by: Fraggoso on 2017-05-31 07:26:08
If I'm not mistaken, you can't just delete the texture information or else the remaining icon is aligned wrong.
Tirlititi posted a fix which ca be made though trough the CIL Code.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-05-31 23:10:45
I did delete the card texture. (Put it back until the list ends) the aligning isn't a problem. And it's a lot simpler than editing the CIL code, especially in my case.



Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-04 06:20:44
Added some effect on the world map (full).
(https://s24.postimg.org/zc6zap5ph/maop.png)

Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-04 06:37:46
Awesome indeed heh heh :D
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-04 06:55:22
I hope the filter's not too aggressive.

There where some other pixelated ones, no more.

Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-04 14:54:44
No worries, take your time.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-05 09:41:13
Title: Re: FF9 Sound Mod official thread
Post by: Grandonne on 2017-06-06 14:11:14
Excuse me, I want to ask, are you experiencing wrong sfx used for Reflect..? It seems to be using whatever magic sfx that was cast by the caster instead of the usual "vrrrrmm".

I googled it but it seems only few people report having the same issue (or the majority of player never use Reflect)
Is it possible to fix it..?
Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-06 14:33:42
Excuse me, I want to ask, are you experiencing wrong sfx used for Reflect..? It seems to be using whatever magic sfx that was cast by the caster instead of the usual "vrrrrmm".

I googled it but it seems only few people report having the same issue (or the majority of player never use Reflect)
Is it possible to fix it..?

All sounds should be fixed, we just wait for completion/release, in due time.   ;D
Title: Re: FF9 Sound Mod official thread
Post by: Grandonne on 2017-06-06 15:01:37
All sounds should be fixed, we just wait for completion/release, in due time.   ;D

Fixed or...modded? Unless I misunderstood something, the fixes will include the whole sound mod, right..?
I don't really want the sound mod tbh, I just want to experience this game as original as the psx version, except the 3d models (and it's not really that much that successfully ticks me so far):

- Chocobo's weird cut/lagged "Kweh" (it's as if they're having a hiccup in the middle)
- wrong Reflect sfx
- [not sound] battle command panel (not really a bother so far)
- [not sound] Font
- [not sound] possibly removal of the gray border thing on each side in full screen, just change it to plain black if possible..

I'm still on "disc 2".
Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-06 15:27:22
Fixed or...modded? Unless I misunderstood something, the fixes will include the whole sound mod, right..?
I don't really want the sound mod tbh, I just want to experience this game as original as the psx version, except the 3d models (and it's not really that much that successfully ticks me so far):

- Chocobo's weird cut/lagged "Kweh" (it's as if they're having a hiccup in the middle)
- wrong Reflect sfx
- [not sound] battle command panel (not really a bother so far)
- [not sound] Font
- [not sound] possibly removal of the gray border thing on each side in full screen, just change it to plain black if possible..

I'm still on "disc 2".

Read the OP, that will be standalone, not part of the mod if you don't want it. Those are sound bank files and we just replace three of them. Be patient.

"For just the sounds fix, replace files p0data62.bin + p0data63.bin. Just don't use the original p0data61.bin file with this, it won't make any sense."
Title: Re: FF9 Sound Mod official thread
Post by: Grandonne on 2017-06-06 16:40:34
Read the OP, that will be standalone, not part of the mod if you don't want it. Those are sound bank files and we just replace three of them. Be patient.

"For just the sounds fix, replace files p0data62.bin + p0data63.bin. Just don't use the original p0data61.bin file with this, it won't make any sense."

Aaah okay, I read the one far above xD Thanks for the clarification!
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-06 18:46:49
It's fixed. (Forgot to mention to replace the Sdlib.dll as well with the two files!)
The magic reflecting off of the spell "Reflect", the "vrrrmm" is an engine problem. It is already in the files, but the game engine doesn't use it. Requires internal fixing, like the Prima Vista music room.
The black borders have been changed to black, but it's comes with the said mod, overall.

Also note:
*These custom sfxs ones go with this overall mod only.

except the 3d models (and it's not really that much that successfully ticks me so far):

So, you looking forward or not?
They're gonna be there regardless, I'm just wondering.

Title: Re: FF9 Sound Mod official thread
Post by: Grandonne on 2017-06-07 02:12:36
It's fixed. (Forgot to mention to replace the Sdlib.dll as well with the two files!)
The magic reflecting off of the spell "Reflect", the "vrrrmm" is an engine problem. It is already in the files, but the game engine doesn't use it. Requires internal fixing, like the Prima Vista music room.
The black borders have been changed to black, but it's comes with the said mod, overall.

Also note:
*These custom sfxs ones go with this overall mod only.

So, you looking forward or not?
They're gonna be there regardless, I'm just wondering.

I meant I'm pretty fine with the new 3D models compared to the ones in psx version for the characters n mobs xD so (for me at least) no need for any changes on the 3D character models.

Aww okay, thankfully the black border is not a priority. Just a tiny incy winsy ever so slighty bit ticking me ;p
How about the font? Is it also only with the mod..?

And yes I am looking forward to it if it meant the Reflect sfx and Chocobo's "Kweh" got fixed :)) (and possibly other bugs that I havent yet encounter)
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-07 03:31:44
You think I'm referring to the... (!)
No, no! I'm using my custom models in the mod. Not FF9 'renewed' models.
The new sprites are shown in post #1 and in the last two videos.

Yeah, those new custom models are going to be in there regardless. And is currently awaiting the model importer. (The last 3%) of the progress.

The reflect sfx, as I said, is an engine problem. I'm not sure if this is fixable. It may not be as easy as the Prima Vista music room.

Another filter on the continental map.  :)

(https://s8.postimg.org/tgycnrxvp/map.png)

Title: Re: FF9 Sound Mod official thread
Post by: Grandonne on 2017-06-07 15:14:46
Yeah, those new custom models are going to be in there regardless. And is currently awaiting the model importer. (The last 3%) of the progress.

The reflect sfx, as I said, is an engine problem. I'm not sure if this is fixable. It may not be as easy as the Prima Vista music room.

Oh nooo xD so you haven't been able to fix it..?

I was thinking that maybe the cause is just a wrong script on which sfx should be played on reflect (which should be edit-able easily), but I guess it's far complicated than that, huh... *sob*
Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-07 15:47:21
Oh nooo xD so you haven't been able to fix it..?

I was thinking that maybe the cause is just a wrong script on which sfx should be played on reflect (which should be edit-able easily), but I guess it's far complicated than that, huh... *sob*

It is what it is, the fixed sounds are great as is, not much we can do about it, I know I'm going to enjoy it regardless.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-07 19:56:03
That's why there will be updates to this afterwards. If I find a way, I'll fix it, then there be an update.
I know this horrible sounding,
I'll try my best to fix it.


Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-08 04:14:11
That's why there will be updates to this afterwards. If I find a way, I'll fix it, then there be an update.
I know this horrible sounding,
I'll try my best to fix it.

No worries ^^
Title: Re: FF9 Sound Mod official thread
Post by: Grandonne on 2017-06-08 08:50:07
Btw sorry for OOT, but does anyone know how to use Memoria mod by Albeoris..? I click the patcher but nothing happens other than a cmd prompt with "Press enter to exit..." popping up.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-08 10:37:05
Finally finished those last two sfxs: Grand Cross and Neutron Ring. (The two most annoying) See, apparently the game engine does do weird pitching itself with the sfxs, regardless of what sampling Sdlib.dll is in.
Nevertheless, I got that all fixed.
And a bug I created with the "Shiva-Non-boost version sfx."  :oops: I finally got that fixed too.  :wink:

Isn't there a Memoria thread around here? Should be. You can also PM Albeoris.

EDIT: Chocobo's "crunchy" beak sfx is in the file now, but the game engine does not use it where it's supposed to. Much like the reflected magic, this is yet another unknown issue.
EDIT2: RESERVED

Title: Re: FF9 Sound Mod official thread
Post by: Grandonne on 2017-06-09 04:38:37
Is it actually the engine/coding itself that causes the sfx to sound like that (and loaded wrong for reflect), and the sfx file(s) itself is fine...?
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-09 05:46:25
Yes it is.
Because for example; Shiva's non boost sfx:
Even though Sdlib.dll's sampling rate is say: 44100hz, the game engine still plays a random pitch on this sfx for various purposes. (In Silicon Studio's case, emphasizing their botched sfxs).
So, I had to toggle around for hours (I'm not lyin', I'm TIRED!) trying to get these specific sfxs to play properly in game, because of such reason.
PHEW! Aren't I glad I'm done?
YES.  8)

I'm a really done?

NO.

The last step's gonna be quite the ride itself.

So many botched sfxs,  :'( sooo many, no one could put together, it was horrible, guys. Over 9000+ sfxs to go through. I'm just thinking: Really Enix? In the hands of these people?
(I'm glad Enix made FFXII's Zodiac Age remaster, tho! So I get some relaxing time off.)


Title: Re: FF9 Sound Mod official thread
Post by: Grandonne on 2017-06-09 06:03:39
oh this is so sad for me, since FFIX is the first final fantasy game I played... damn you Silicon Studios..... the only good thing apparently is the better 3D models for me *sob*.

Also yesterday I experienced the squeaky Sandstorm. oh god the horror (although it kinda sounds about right when in fast forward)

If only you could just somehow replace all the graphics n models in PSX ver with this one~
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-09 06:34:00
I was surprised with the 3D models in the steam version. They are boasting a good 5000+ polys! (Just with basic, filtered textures).
(It's a good sign though; for mine are slightly higher)
Oh yeah, curse Silicon Studios to the bottom most depths of (!!!), okay, not wishing anything on anyone!
Looks like you're in luck again!
The sandstorm squeaky sound and tons others have all been fixed. (Including Twister)
(The "sandstorm sfx" fix is in Part 4 of the teaser's list.
With speed boost, it's even more squeaky and pitcher. So pitchy it gets inaudible and "abstracts" to be gone.

That last part, though...You wish PSX was in PC version?

EDIT:
Freya's Jump, Spear & Spear[Trance] sfxs have been fixed.
Trance[Start] & Trance[End] have been fixed.
Numerous audio bugs/glitches in environment fields, (eg. Dali/Hilda Grade 3) have been fixed.

[PART OF THE 3~2]
The list continues.

-------------------------------------------------------------------------
RESERVED




Title: Re: FF9 Sound Mod official thread
Post by: Grandonne on 2017-06-09 06:50:35
For me the Sandstorm is not really THAT bad, kinda just made me grin since it just sounds silly xD

Yeah I want the PSX ver in PC ver, just replace the 3D models and graphics the PSX ver with the PC ver xD

The music and engine and battle swirl and sfx and command panels and font all good in PSX ver (I mean it's the original in the first place)
Unless there's another upgrade beside the graphics and 3D models that I dont know..?
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-09 06:58:38
Well the backgrounds by default are from PSX, so that's crossed off the list!
The PC version is slowly rising to the top with everything that can be done.

This is what happens, unfortunately when you lose your resources and projects of the past and put on your most prized possession in the hands of butchers.

This doesn't phase me, as I've played out the original FF9 for centuries! It's time for something new.



Title: Re: FF9 Sound Mod official thread
Post by: Grandonne on 2017-06-09 07:10:01
This doesn't phase me, as I've played out the original FF( for centuries! It's time for something new.

Something new, like botched sfxs? 8) 8)

Kidding aside, I'm looking forward to the sfxs fix xD (including the reflect and kweh, hopefully~)
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-09 11:38:54
No, something new, as in the mod that made the sound mod!
Then completing it all makes me enjoy it.

EDIT: You know, things don't always go so well!  :x
EDIT2: Got blessed.  :)



Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-10 02:18:05
You okay, man?
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-10 02:30:41
No I'm not, I just had a hard drive failure. I'n using another poc now, for (***) sake! Just like, omg, f** really tho? Now!? With my models and everything!
With the sound mod on it.
But I remember backing it up before the end of yesterday I'm pissy.
I hope I can f****ucking find it.
that's why that first post said "re" for a while btw.
in the middle of editing it when the failure happened.
Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-10 02:40:46
No I'm not, I just had a hard drive failure. I'n using another poc now, for (***) sake! Just like, omg, f** really tho? Now!? With my models and everything!
With the sound mod on it.
But I remember backing it up before the end of yesterday I'm pissy.
I hope I can f****ucking find it.
that's why that first post said "re" for a while btw.
in the middle of editing it when the failure happened.

Damn, I've been down that road before, do what you can, take your time.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-10 04:38:52
THANK THE LOOOOOORRRD! I FOUND IT!
SAVE IN SOUND IN A BACKUP!!!
YES, MY EVERYTHING, THE SOUND MOD/MODELS/ EVERYTHING!
Yaaaaasss!!  ;D

Phew that scared the s**hit outta me at first!

Thanks for understanding!  :)



Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-10 05:19:29
THANK THE LOOOOOORRRD! I FOUND IT!
SAVE IN SOUND IN A BACKUP!!!
YES, MY EVERYTHING, THE SOUND MOD/MODELS/ EVERYTHING!
Yaaaaasss!!  ;D

Phew that scared the s**hit outta me at first!

Thanks for understanding!  :)



  • <Refer to Post#1 for updates>
  • <Sound mod 100% complete.>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>

No sweat :D But do make backups of the backups on a flash drive too if you can, no worries XD Glad you found it.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-10 12:23:23
Backups are everything; yet the day I finish this will be the day to die for.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-12 14:24:50
no
Title: Re: FF9 Sound Mod official thread
Post by: Fraggoso on 2017-06-12 14:51:09
What happened? O_o
Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-12 16:56:13
What the hell happened? Don't tell me the hard drive failed again?


Deliberation -
noun
1. careful consideration before decision.
2. formal consultation or discussion.
3. deliberate quality; leisureliness of movement or action; slowness.

That...what?
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-12 19:10:16
before post not relevant.
Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-12 21:50:40
Covarr, he came at me almost threatening to cut my time here short because of the karma count; holding grudges against Fraggoso for what happened long time ago.
No. Like, no!
And for really caring what Lein does with his time.
My expression literally turned into:

(https://s1.postimg.org/pzmukoglr/images.jpg)

for a second!
O-M-G. I don't care! What the hell he does, Covarr!
Thinking I wouldn't be able to come back here after that, I had to deliberate on what would happen here if it were to happen, trick.


So now what happens? What's gonna happen to the mod?  Does it still continue? I hope it does.

If the sound portion is done, then maybe it'd be prudent to release that portion first? IDK, just a suggestion for a precaution.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-12 22:18:38
before post not relevant.
Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-12 22:28:15
No, I need more time to think this all over myself. Cause after all that extra s*hit; got me f*ucked up.
The sound mod is and will always be apart of the overall mod. (6th time saying that?)

Okay, take it easy man, no sweat.
Title: Re: FF9 Sound Mod official thread
Post by: Fraggoso on 2017-06-13 02:11:00
Oh I had an idea it was you. ;)
Well I doesn't care at last how many Karma strikes I get.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-13 03:16:57
I said that wrong; the sound mod IS part of the overall mod. not apart.
before post not relevant.
Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-13 04:06:37
*Edit: Removed post, just gonna back off*
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-13 06:05:58
*before post not relevant.

One of the main reason I have my doubts is the 1 fact not understood; this sound mod is not a standalone and doesn't make sense being used with the vanilla version of the game.
Hearing that now, tell me, you still interested?
Use this on the vanilla version and will be saying; "why does this chunck sound like this?"
Title: Re: FF9 Sound Mod official thread
Post by: Fraggoso on 2017-06-13 07:36:17
Did you changed that much in the sound department, or why doesn't it make sense to use in vanilla?
From what you wrote earlier, only minor sfx has been swapped in your favor?
Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-13 15:13:26
Jumping to conclusions like I made my decision yet when I haven't.
That right there isn't helping at all; just not gonna do it at all.
One of the main reason I have my doubts is the 1 fact not understood; this sound mod is not a standalone and doesn't make sense being used with the vanilla version of the game.
Hearing that now, tell me, you still interested?
Use this on the vanilla version and will be saying; "why does this chunck sound like this?"

Then what do you suggest we do? Let things cool off and lay low for a while?  Yes, I'm still interested, and I hope to see this entire mod (model, text, background, etc) to completion, that's all.  I wasn't trying to jump to conclusions, it just sounds like something bad was going to happen, sorry.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-13 20:15:10
Did you changed that much in the sound department, or why doesn't it make sense to use in vanilla?
From what you wrote earlier, only minor sfx has been swapped in your favor?

Not minor, some.
One change that won't make sense in the vanilla version is the racket attack sfx. It's been changed to bows now.
I only managed to replace one racket model with a bow from FFXII and found Eiko's racket attack animation, set to changed with the bow animation by Ashe from FFXII.
That's one example.

Then what do you suggest we do? Let things cool off and lay low for a while?  Yes, I'm still interested, and I hope to see this entire mod (model, text, background, etc) to completion, that's all.  I wasn't trying to jump to conclusions, it just sounds like something bad was going to happen, sorry.

I'm not heated up about anything or one, i need to think it over and get that 1 fact understood by... you guys.
My doubts shrouded me as when someone tried to use this in the vanilla version and they hear that racket attack isn't the loud "whoosh", be wondering, "what in the world".
I won't forgot about the sound mod; when there's a fix to like the reflected magic sfxs, I'll be updating, then afterwards I will have a standalone version 111 for the vanilla version, you know? No custom ones.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-15 03:21:49
LOT: (Little off topic) but...
See now,

https://www.gamespot.com/videos/final-fantasy-xii-the-zodiac-age-30-minutes-being-/2300-6438987/

this proves that if SE was to do the porting of FF9...
it would've had no sound issues.

FFXII, ALL their sfxs are kept from the original, no botched sounds!
I compared my ripped ones from ps2 to various heard in just that video; SOLID 1:1.
How foreboding!
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-16 10:23:51
<New Teaser available; some more sounds + Nyx Ulric recruitment.>

Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-16 12:11:59
<Reserved>
Title: FF9 Sound Mod official thread - Models
Post by: dclem on 2017-06-18 03:30:56
(!)

Okay I think I see some of the requirements for model importing in game.
I replaced Freya's "Dragon's Hair" weapon with Abel's lance from FFXII
I exported that weapon model as:

.FBX
Binary
Version underneath but not above:

FBX201300

Still not working fully; tried replace characters with mine and game still crashes...  :-\
Only close I got was with replacing "Eiko"; the model was there, but it was textureless.
Title: Re: FF9 Sound Mod official thread
Post by: the_randomizer85 on 2017-06-18 05:28:47
Don't worry too much about it, pace yourself, it's okay.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-18 07:15:33
Thank you.  :)

Quick side question:
Has anyone ever wanted Marcus to be part of the team permanently?
I'll start a poll lasting, whenever time to end it; to those who ever wanted Marcus as a permanent character.

Much like Beatrix there is a scenario where you go to him and choose to have him in the party or not. Only difference is he'll be switchable at any time when you first meet him at this specific point.
It won't be too early in the game, I'll say that much.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-18 11:56:43
*New teaser available.
It's different this time.
Title: Re: FF9 Sound Mod official thread
Post by: dclem on 2017-06-20 13:43:26
There is nothing here, point blank.
No if ands or buts. I am done.
I have had enough of this.
Title: Re: none
Post by: DLPB on 2017-06-20 14:19:08
What on earth are you on about?  Fraggoso simply asked for help trying to add a sound mod.  At no time did he attempt to usurp your project from you.  You're going on like he's stealing your world renowned thesis or something. Or 1:1 copying things without permission.  He simply asked me and others how to add SFX to FF9.  Why is that a problem?  He is probably perfectly ok for you to do it all if you've already been making great progress. Calm down and simply talk to him like a HUMAN.
Title: Re: none
Post by: the_randomizer85 on 2017-06-20 14:56:33
Will you please stop this BS already? Either release the mod when it's done, or stop teasing it with your BS.  Talk to him about it calmly and logically, it's not that hard, dude.
Title: Re: none
Post by: Covarr on 2017-06-20 15:06:20
Remember what I said in Lein's thread about no more drama? Throwing a tantrum the very next day isn't a good way to stay not banned when I'm already on high alert. I am not ferning around. If you can't behave with maturity, you can't stay. ~Covarr