The only part I am not so fond of is the bottles.YES, I took that models only to have a global look. Anyways it's not finished, I have to put the carpets and set up the lights properly xD. I'll do a screen cap in game when I finish
Attention to the layer of the library.
thanks guys xDYour fields look quite similar in style to the ones from jmp434 so they will work great together in the game, good job.
I worked on another one. I know that this one is already done but I wanted to do it by myself xD.
elmtow
(https://i.imgur.com/nJu9e09.jpg)
Hello Jusete,
I worked with Jmp434, my job was to create the layers of his scenes to integrate them in the game with Palmer. I saw the beautiful pics you posted and I began to do the same with your maps. I actually released two of them, and here are the links to the folders that must be past in the "fields" folder :
tower5 : https://drive.google.com/open?id=0B_5MmdbvEgIjRXpnZnRWVUVFakE (https://drive.google.com/open?id=0B_5MmdbvEgIjRXpnZnRWVUVFakE)
zz3 : https://drive.google.com/open?id=0B_5MmdbvEgIjUXRRdk9GRFpWblE (https://drive.google.com/open?id=0B_5MmdbvEgIjUXRRdk9GRFpWblE)
I will work on the other scenes as soon as possible.
You do a very great job, good luck for the rest !
16 by JMP and me :
http://ff7.fr/forum/index.php?page=post&ids=349589&pg=0 (http://ff7.fr/forum/index.php?page=post&ids=349589&pg=0)
Don't forget to credit Harro for modeling delpb.
Also, there is a good md1stin by Faulked.
Good, I forget it ! It seems a little different from the original but we can add it to the list. The problem with this screen is that the intro video must be redonne too ! :-D
Good, I forget it ! It seems a little different from the original but we can add it to the list. The problem with this screen is that the intro video must be redonne too ! :-D
Ok, so we stay with 36 screens available.
Here is a gift for Jusete :
(https://image.noelshack.com/fichiers/2017/47/2/1511270497-logo-shinra.png)
I made it few years ago and I gave it to Mayo Master and Jmp, so you can use too for your screens.
I can give you without background or only the japanese signs if you want, you just have to ask !
Hello Jusete, happy to see you back !
I have layered the three sbwy screens, they are great. I'll upload them soon.
As I already asked, is it possible for you to give me the zz4 picture without the rocks? I need it to finish the layering of this screen.
Thanks
Hello,Thank you so much buddy, hope someone else can join to the project and help us.
I edited this weekend a small video presenting the project of recreating scenes. Don't hesitate to share, this project is quite unknown. This video could attract support and at best some help.
Thanks
https://www.youtube.com/watch?v=UQaw_UCTTas (https://www.youtube.com/watch?v=UQaw_UCTTas)
(I didn't find how to integrate videos in the topic...)
PS : Amazing scene Jusete ! It's beautifull !
These look fantastic, jusete.thanks buddy xD
thanks buddy xDThey are gorgeous! Great work.
Bad news, I've had a hard drive error and I lost all my data... :'( :cry: :cry: I need to start again so will take a while to have the field :-(That is quite unfortunate I hope you are backing your work up somewhere.
jusete your job is awesome!:) please don't stop you mostly ^^
is there any chance to implement a way to zoom in game and to turn camera around?Not with pre-rendered backgrounds there isn't. The game would pretty much need redone in a new engine for this to be possible.
I agree with everybody, that's an excellent work. Hopefully somebody can support and create a team!
A bit out of topic but I'm curious: is there any chance to implement a way to zoom in game and to turn camera around?
I know it's a bit of a big dream, just asking for my own curiosity!
CAPS LOCK MAKES IT LOOK LIKE YOU'RE BEING AGGRESSIVE!! WE DON'T LIKE AGGRESSIVE PEOPLE!! SO DON'T USE IT!
some progress on the chocobo farm. Playing with fur to make grass more realistic was fun xD. Ill try to add more props and finish by the weekend, then I´ll take holidays for 2 weeks xD.
(https://i.imgur.com/r8HrKQx.jpg)
I would gladly support you with some money. Send me a pm what you need to get started.Thank you, I really appreciate your support. I'll try with the 5$ trial and see how many renders I can do. It's not too expensive, 0'02$ per hour per core, so hopefully I could do a bunch of them with that money. Thanks again for all the support, I know the renders are not perfect but I'm trying to improve in every new scene and with your comments it's more easy to continue this project. :) :) ;)
and here is a new and another on the way :D
http://forums.qhimm.com/index.php?topic=12841.msg258225#msg258225 (http://forums.qhimm.com/index.php?topic=12841.msg258225#msg258225)
Incredible!!!whaoouuu!! Great work friend!Thanks my friend, glad you like it xD
Exellent work Jusete, I'm looking to create an archive with what I already work in 3D to send them to you, I can not work on it, you know, it takes a long time and unfortunately this time I do not have it ... At least I do not have it any more, the archive will be rather voluminous so it takes a certain time for compression. But I'm preparing you for it. :)That would be awesome!!! I'll be glad to work on what you started. Your work inspired me to start this project so it'll be a pleasure. Waiting fort what you have for me, thanks!!!
Give us this remake, you work better than me on 3D!
I am delighted with this work. you are so big JuseteThanks buddy.
I am delighted with this work. you are so big Jusetethanks mate!
One critique, the note should say "many thanks to __ for his contributions to this project". Or "for contributing to this project"My bad, is fixed now. Tnanks Bear! xD
LOL, "Wanted" Tifa's bewbs.. that's a funny touch.At least that's what i'm seeing anyway.Ha ha ;D
Great job as usual, jusete!Thanks mate, have you seen the graffiti on the garage blind? xD
Keep it up!
Dude the Marlboro on the pack of Marlboros. Fantastic stuff.Thanks mate!
Thanks mate, have you seen the graffiti on the garage blind? xD
(http://image.noelshack.com/fichiers/2016/05/1454765655-frmin-0-00000000-modifs.png)
(https://image.noelshack.com/fichiers/2018/32/3/1533721305-frcyo.png)
Why do you do these scenes again? They are already finished ... / =
(http://image.noelshack.com/fichiers/2016/05/1454765655-frmin-0-00000000-modifs.png)
(https://image.noelshack.com/fichiers/2018/32/3/1533721305-frcyo.png)
Why do you do these scenes again? They are already finished ... / =
Hello.Thanks mate. All my field backgrounds are on the first post, take them if you needed.
I have the idea to create one or more archives grouping all the screens finished and integrated into the game (from the Team Avalanche, jmp and Jusete) and thus to make a topic for that. Since I do most of the layering, it will be easy for me to edit the posts.
But for the moment, I can't because there are several screens that I want to rework before publishing them.
Hi guys, am I doing something wrong because I don't see elmin2_2, zz2, farm_2, fcyo, farmin, and jailin_4 links on the first post. Been checking everyday 😢Some of the backgrounds are not imported yet. The first post will be updated when they are done.
I really like the neon lights! Well done mate, I love your work!Some of the backgrounds are not imported yet. The first post will be updated when they are done.
Hi guys, am I doing something wrong because I don't see elmin2_2, zz2, farm_2, fcyo, farmin, and jailin_4 links on the first post. Been checking everyday 😢
That's the thing, when two different people do the job. If anyone can tell me, what I need to slice the backgrounds. I will make it. A tutorial were also be nice. ;D For the FF Universe 8-)We are 3 right now in this project, shampignon importing the backgrounds and jmp and I making the scenes. Bear in mind that we have a life outside forums and you need to be patient but everyone is wellcome to contribute to the project. If you feel that you can help importing fields, just take the pictures from here but I suggest to speak with shampignon as he is doing the imports.
I can also give u a mirror space for the downloads.
Great job guys.
Just while testing this it looks like there is a glitch at the top of the house
https://photos.app.goo.gl/x2DUo3KxC2ak9kEU7 (https://photos.app.goo.gl/x2DUo3KxC2ak9kEU7)
edit: on second look it appears that a bunch of stuff is shifted
Looks better to me.
@sl1982
Reminds me on a Reunion patched flevel.lgp with the default FF7.exe or vice versa.
Nice work!thanks mate, let's wait until jmp show us what he is doing and then will see.
Here is the finished version of zz1
https://drive.google.com/open?id=13aesBlhMKZUYIVPc2mGVcHc3JoOAURv9 (https://drive.google.com/open?id=13aesBlhMKZUYIVPc2mGVcHc3JoOAURv9)
edit: zz6 looks a lot more complex to convert. it may take a while and i will be gone for a few days
Yours is theoretically more realistic, but its also a lot rougher, the lack of lighting makes the area look much flatter than the other render.
The texture has more detail, but it has little to no contrast because fo the lighting, its just small details everywhere, there aren't areas that sink in or extrude more than others, which would be more natural for this kind of cave, in short, the current texture is too uniform.
It is quite different from the original games too, but personally, I don't think the original games textures are all that great either, but we'll ignore that because the game is 20 years old, and we haven't seen the high resolution renders.
The fact that its all very much the same colour is also an issue here, the only thing having any influence on the tones is the lighting, and it doesn't seem to be doing much in this particular environment.
The water that runs down, you've made it a lot smoother and look more worn away, which I think adds more realism overall.
The texture resolution is a bit odd looking, especially at the bottom left of the image, where the walls of the cave are at a hard angle, your texture looks flat and stretched, I'm guessing this is because the wall itself is just flat, and not tessellated, you're just relying on bump or normal maps to do the depth for you.
The centerpiece rises up in a way that in itself isn't unnatural, but again its stretched and looks too flat on its edges, such as the top and the sides.
The texture here is still too 'sharp'.
This area has water erosion, suggesting that there was once a fair bit of water in here, and it wore away the cenrepiece over time, smoothing it out before creating a sort of 'rim' at the bottom.
The rim should be very smooth, as shout the areas close to it.
One final point would be that the lighting, the rock has no material, just a texture, its far too shiny for what it would be, it has no real sense of roughness, its just smooth, eventhough the rock itself doesn't look particularly smooth elsewhere.
Here is the finished render
I have already asked and they can not do it, and I publish here because my thread is no longer followed / =
I understand what you mean, however for windows, inside I can not do what I want, it is a walkmesh, more lights are in the layers and does not allow to add elements, unfortunately. The only place where I could add would be between the buildings and it would serve no purpose because in the background, they will be invisible, and in front, the hollow part of the walkmesh, add details will be difficult. For the grain, I agree on the flags they are a little too thick, however the wall we can see the details of the foreground later I do not perceive :) And slatted have been thought for them big feet of the original 3D models haha
Amazing work as always, hoping you guys are able to get most or even the whole game redone, it would be amazing.
HelloI have tested zz4 and it looks amazing. I know that one is a pain in the ass to import, thank you very much.
We are starting to be a real team, it's good ! Thanks to the new workers !
I've been working on other personnal projects this week so I didn't work much on slicing. I've tested the zz's maps and they are good, good job to Sl1982. I've just seen a little default on zz1, the light effect is cut by a layer, so we have a stairway effect. I decreased the intensity of the light so that it does not reach the edge of this layer. I also changed the order of two layers for a softer effect. I think it's better now :
zz1 : https://drive.google.com/open?id=1QlVwopA9HIPnuKQ_LX0nhduWMQjQLEeT (https://drive.google.com/open?id=1QlVwopA9HIPnuKQ_LX0nhduWMQjQLEeT)
I also worked on zz6 and I was about to be crazy ! I managed to keep the light of the materia as Jusete done, but I had to keep the original layers of the water effect. You can test it :
zz6 : https://drive.google.com/open?id=1keJX-GAoZu827V9w07AMBGKMHET6D0h3 (https://drive.google.com/open?id=1keJX-GAoZu827V9w07AMBGKMHET6D0h3)
If someone think he can do better, I'll say good luck !
I"ll work on the farm's screens soon, but as I already did this with the jmp's version, I know it will be a long work...
Welcome back, hope you had a good timeThanks! I went home for one week. Family, friends, good food...xD. Definitely I had a very good time.
Thats pretty damn awesome man.sure! Here you go:
Could you post a wireframe of that too? I'd love to see how much is texture compared to how much is actual mesh.
Glad that you guys like my work here, that is keeping me going forward with this project. Thanks too you all to encourage me and the others in this project. More backgrounds soon!! XDYou're doing the planet's work. I registered just to tell you that.
(https://i.imgur.com/aYqrA9e.jpg)
jusete,Thanks for the congratulations and your support mate, I reallt apreciate it.
first of all, congratulations on acquiring a new house to live in and for becoming soon "one of us" married people! I wish you the best of luck!
Said that, wow.... More wonderful creations that are really giving us all hope that one day we will play the game with update graphics that are both new and at the same time quite faithful to the original art! We couldn't really ask for more.
Square Enix should have hired Dan (Reunion), UpRisen, Kaldarasha, you, jmp434 and a few others for the visual upgrade and a few more (including Tsunamods for professional Voice Over coordination) to just revamp the game. With your pooled talent we would have improved a game that only needed that very kind of improvements you are sharing with the community for free.
Thanks a lot!
These really look great! I was curious if you guys could do a tutorial for modeling these. You guys knock these out so quickly, I'm curious what tools you're using and how they compare to mine. I'm specializing in Environment Art, particularly in Procedural modeling, so I'm curious what your process is, and how these scenes compare to one made for Unreal (you're using Sketchup right?). Currently I blockout scenes in UE4 with BSP's, and model based on the blockouts in either Maya or Houdini, generally everything is modular. If someone can put together a run down of a completed scene explaining how things were done I'd definitely check it out.Hey nice to see you around agaian. I have sent a message on discord xD