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Final Fantasy Forums => Gameplay Modding => FF9 Gameplay Releases => Topic started by: Incinerator on 2018-04-28 23:56:37

Title: [PC] Final Fantasy IX: The Zodiac Age: Definitive Edition
Post by: Incinerator on 2018-04-28 23:56:37
This is the definitive edition of the same mod. This version is compatible with HD backgrounds needed here and balances the mod's gameplay and difficulty.

Mods have been permanently moved off site from Tri3fecta. Site under going maintenance with copyrighted content; any other not allowed on the site anymore.
Same goes for the FF9 Sounds Fix ~ is off site.

Download (https://www.nexusmods.com/finalfantasy9/mods/8)

Soundtrack Remaster (https://www.youtube.com/watch?v=8UHPm6FqeBg&list=PL7TI1OnXc4mwXbeR-00_YF2KsIisqYwa2/)

Custom Weapon: "Grim Whisper" added.

In the downloaded archive, there are two folders marked "30FPS" & "60FPS". One Assembly-CSharp.dll runs the game at 30FPS while the other runs it at 60FPS. Both files contain the BattleUI fix. The Assembly-CSharp.dll already present in the 'Managed' folder is the 30FPS Assembly-CSharp.dll.

Site updated with the Extra Scenes Guide:

Extra Scenes Guide (https://tri3fecta.com/archived-guide/)

A guide, thoroughly explaining all the extra scenes in the mod and how to reach and trigger them. All extra scenes are reachable with any FF9 PC savegame. Returning FF9 players do not have to start a new game; an FF9: Zodiac Age exclusive.


Steps to prevent Font bugs:

1. Go to the Control Panel
2. Click on Fonts
3. Find Font: "Gadugi" and delete it.
4. Reinstall the Font from the Font\ folder of the mod as such.
5. Start the game.

If on Windows 10

1. Click in Windows 10's Search field (located just to the right of the Start button), type "fonts," then click the item that appears at the top of the results: Fonts - Control panel.
3. Find Font: "Gadugi" and delete it.
4. Reinstall the Font from the Font\ folder of the mod as such.
5. Start the game.


---------------------------------------------------------------------------------------
BACKSTORY
In the beginning, Maenads had nothing. Their bodies ached and their hearts held nothing but hatred. They fought endlessly, yet death never came. Despaired, trapped within eternal quagmire. A soulless Maenad offered a serpent to the Sunshard and prayed for salvation. A soulful Maenad offered a reed to the Sunshard and asked for joy. A Maenad, born from these two, felt pity for the despair that had overran the Earth. They named the Maenad, Dykstra, God of the Sun. Dykstra made time, and divided it into day and night. Dykstra outlined the road to salvation, and gave Maenads joy. And Dykstra took endless time away from the Maenads. Dykstra created beings to lead Maenads in obedience to her. The Dark God, Maenhanoj, the Holy god, Rydia; many gods and demons. Finally, Dykstra set out to create Paradise; where Maenads would be joyful just by being there. But then, Dykstra's strength ran out, and she collapsed. All the Maenads grieved over this unfortunate event, yet Dykstra breathed her last. She returned to the dust, promising to return again. So the Sun God hasn't been lost. We must offer our prayers and not forget our faith. We wait and hope for the day, when the path to paradise will be reopened. Interdimensional...online...
---------------------------------------------------------------------------------------
SYNOPSIS
Due to the failure of unfulfilled conditions, the phenomenon sent through a full circle and forced to, once again, relive through the world of Gaia; abstracting the previous souls once before, until the right conditions are fulfilled. There is one person, ought most forgotten during their first event, who's seen it all too many times. They must wait until the elevator secretes; and find the lost soul assumed to be forever trapped there otherwise, in the world of Gaia.
---------------------------------------------------------------------------------------
ORIGINAL SYNOPSIS
Necron's resurrection and vengeance to complete what the previous embodiment was born to do. Necron's recreation of the Mysterious Girl, the Maenads to obliterate the prime target who happens to have taken on the art of summoning. Any surviving summoners must be obliterated. Legendary summoner herself, came through the same elevator, to warn and fight along with these innocent victims that were sent to the land of Gaia, by Necron, during the Holocene Era of 1800. The Interdimensional elevator, known as, transportation of the Maenads. The Maenads used a shard, activating such elevator to travel through the space time continuum. Once they located the prime target, their program was initiated and back through the Interdimensional elevator, they went. Through the process; these victims were sent there to relive, feeble and forget who they are and eventually evolve into the original souls that they now abstract. Resulting in a more gentle, peaceful death, Necron declares. The Summon Program, which is used to give the Maenads summoning powers, control Eidolons and Espers and grow their strength, the world of Gaia is now cloaked with augmented monsters; aimed to take the victims out, ordered by Necron.
---------------------------------------------------------------------------------------

-------------------------------Rare Treasures---------------------------------
>Zodiac Spear has a 1% chance to spawn in Fossil Roo and is a rare chest in Alexandria Disc 3/4. Once found, the chest will always contain the Zodiac Spear.
>Tournesol is a rare chest and can be found in Alexandria Disc 3/4 with a 5% chance to spawn. Once found, the chest will always contain Tournesol.
>Kanya is a rare chest and can be found in Lindblum Disc 3/4 with a 10% chance to spawn. Once found, the chest will always contain Kanya.
>Ribbon, is a rare chest and can be found in Daguerreo with a 5% chance to spawn. Once found, the chest will always contain the Ribbon.
>Grim Whisper, is a rare chest found in the residences of Burmecia with a 15% chance to spawn. Once found, the chest will always contain the Grim Whisper.
>You can obtain more than one of these rare chests.
-----------------------------------------------------------------------------

FF9 Mod Construction and History

Final Fantasy IX: The Zodiac Age begun back in 2014, during the making of The Mist: Resurrection. (There are 6 other immersive projects of mine, but none are related to FF9) FF9: The Zodiac Age underwent numerous alterations and changes as more features available to do so for me came up. It was released this year, 2018. The CG scenes for that mod are still not finished. This is (mainly) due to the reason my fan made 3d models of Nyx Ulric (FFXV: Kingsglaive) and Rydia of Mist (FFIV) are extremely detailed models requiring high rendering power in such scenes. Especially with Rydia's hair, she has thousands of child strands within her parent hair strands and the natural movements of her hair rendered in real time (the mod) and prerendered (the CG scene) requires I use Tri3fecta's render farm. Same goes for Nyx Ulric, his extreme detail structure (prerendered) takes at least a week to render a scene in. (Yes! I week) I have this amazing workflow that use to create lower poly versions of higher poly models and still achieve great models (thanks to Larafan25 for your amazing techniques!). This had to be done to have Nyx Ulric and Rydia be rendered real time in the game (mod). I will have a documentary of my workflow progress for these remasters in months. Final Fantasy IX: Unheralded Silent Iifa begin this year (2018, about 2 months after FF9: The Zodiac age release). I originally started Unheralded Silent Iifa back in 2017, but put it on hold because I needed to have the FF9 Zodiac Age mod's extra story fully constructed before proceeding with Unheralded Silent Iifa, which serves as New Game+ to that mod. I also write stories, I love to write ever since grade school, and when I composed the extra story for the ff9 zodiac age mod, it took A LOT of thought and hard focus to be able to keep the original story of ff9 consistent while properly adding extra story to aid the player in understanding why they're introduced to new characters, and why Vivi is the only remaining original character. A lot of work that turned out right. Bearing in mind, I used my inspiration from Team Silent to abstractly hide a lot of messages in that mod to understand the truth. Tri3fecta's generous composer also composed the soundtrack for the FF9: Zodiac Age, as it very immersive.

I have also hired at my own expense, professional voice actors for such projects, games and mods, both which I have made long time relations with.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-02 12:22:30
^
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-09 18:14:01
^
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-12 10:06:43
^
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-05-12 10:08:31
I really want to play this mod today please
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-05-12 16:09:20
the mod said download may 12th

and today is may 12, so where is the mod
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-12 18:25:43
It'll be up in a moment, as soon as the last beta tester finishes (not too long) and I get this last portrait ready.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-05-12 22:01:16
is there any chance you could upload the mod to mediafire just for me please
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-05-12 22:21:59
i just want to play this mod
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-13 00:09:39
i just want to play this mod

IT'S RELEASED

Download Here (https://www.nexusmods.com/finalfantasy9/mods/8)
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-05-13 13:30:18
hey

what happen to the download on this mod, how come it was removed

and there grapich glitches on your mod, how can fix that
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-13 14:38:08
hey

what happen to the download on this mod, how come it was removed

and there grapich glitches on your mod, how can fix that

Because.
I forget to include a file, and brings back trance.

There are no graphical glitches here, I know what you're referring to, no. Matter fact, that's the closet way one's gonna get with play as trance models (outside of battles).

It's a temporary tex mod that will remain there forever temporary until the new models are imported.

It's back up now.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-13 14:44:53
^
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-05-13 15:53:37
Hey Incinerator

You also forgot to reinculde the fake pyro spell on the theater battles on your mod

so can you re add those back in please

and i really like your mod alot, keep up the great work

and when i landed at the evil forest on your mod, its showing me grapich glitches for me now

check this link for the screenshot i uploaded about the evil forest broken grapiches stuff

http://www.mediafire.com/file/xtxdia4htcj9hot/broken%20ff9%20mod.png
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-13 19:25:59
I did not forget to include anything. What you see in the mod is what's supposed to be there.
And your graphical glitches are because you do not have HD backgrounds by Fraggoso installed; as mentioned on Requirements (https://tri3fecta.com/ffix-tza-requirements/) page on the website.
Seeing how you made to evil forest without hd backgrounds, and have yet to bring it up until now. :?
Thanks for your attention Zara9, I appreciate it.  :)
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-05-13 19:28:57
hey

i did have the Final fantasy 9 HD backgrounds on for that mod

i put them in before i started playing your mod eailer this morning

i only put these files in p0data11.bin - p0data19.bin
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-13 21:43:19
I'm not sure how that happened. I just re-downloaded frag's HD mod, and my beatester did the same, we see no problem with the backgrounds at all if all files are replaced as required.
You made it to Evil Forest to now have a problem with backgrounds? Sounds like not all files where replaced.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-05-13 21:55:01
Hey Incinerator

i put in all of Frag HD Mod files from 11 to 19 and now i do not have a problem on the evil forest area on your mod, so i think you need to update your requirement section on your site

to say to include frag HD files from 11 to 19
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-14 01:24:14
Hey Incinerator

i put in all of Frag HD Mod files from 11 to 19 and now i do not have a problem on the evil forest area on your mod, so i think you need to update your requirement section on your site

to say to include frag HD files from 11 to 19

Actually, I may kindly only suggest you read first before downloading. As, even what you just suggested above was already there on the requirements page.

EDIT:
oh gosh...
if you couldn't tell that the dash symbol "-" means files p0data11, all the way through p0data19, I am sorry, now you do know.
I'm assume you thought it meant only (solely only) files p0data11 and p0data19. No. It's every file, hence it's dash "-" symbol.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-15 07:17:17
^
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-05-22 06:34:32
i take a break on this mod

and now i can't even download it now, what gives
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-22 09:41:57
i take a break on this mod

and now i can't even download it now, what gives

Seriously you must stop with these antic like comments on the forefront here, it wrong and doesn't look good.

I told you already I am working on my CGI scene right now (hence what it says on the site), that is to be in the mod. Now that I draw closer to its completion, it will be in the mod.
There are no bug update fixes or nothing needed to be downloaded here. You've already downloaded it, there's nothing wrong with what you have, continue playing; cumulative update be only to add in this CGI scene, not fix any bug, so this update is not urgent because the scene will be viewable in the Renders section on my site.

So if you've already got the mod downloaded, there's no need to wait for the download here to keep playing. No bug fixes are being put out, it's only adding a CGI scene.
Not that I should feel rushed when providing an update to this mod in anyway. If something comes up, and the mod isn't downloadable at the moment, and I've clearly put on the site why it's not, I need not feel rushed or pressured to getting the mod downloadable again by you or anyone else because you think I should. I will take all the time needed here, which is a ton considering the work put into this scene.
Not that you should be heavily concerned here, as I said, this is not a 'must needed' update to fix any bugs with the mod, it's simply adding a CGI movie; watchable out of the mod when finished.

So please, stop with the replies like this above, it's not needed. I ask that the nicest way possible.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-05-22 11:07:38
hey

can you just send me your updated mod please with the updated Battle UI since i can't use the ff9 HD stuff anymore
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-05-22 12:54:10
thanks for all the hard work you put in this mod
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Tsunamix on 2018-05-22 13:08:37
Dude be patient. The man is taking his time to make sure everything is perfect for the benefit of all players who would like to enjoy the work he puts out for free.

If for any reason you need it so much why not throw him a donation and show support to his mod rather than complaining about it.

Iv'e been reading this thread and i don't think i have come across you saying anything nice about his work like a simple "Good job" or even a "Thank you".

You gotta remember these things take time, effort, and they do not get paid for it.
They do this from just pure passion for the game they love.

He's just asking you for patience and respect. Normal human being things.

(Sorry to assume Gender Incinerator, i'm just going by the profile pic)
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-22 19:58:28

He's just asking you for patience and respect. Normal human being things.


Thanks, Tsunamix.

Just to let extra players aware they can still download play at the moment, I've added another link next to "Preview" on the site.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: DLPB on 2018-05-22 22:04:15
thanks for all the hard work you put in this mod

Also, editing your posts in an obvious and feeble attempt at covering up what you originally wrote really doesn't work, Zara.

But I suppose that's something.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-22 23:39:44
Also, editing your posts in an obvious and feeble attempt at covering up what you originally wrote really doesn't work, Zara.

But I suppose that's something.

Yeah it’s something.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: jack5881 on 2018-05-23 11:18:51
Thanks for sharing this great mod,you are the best in the world!!!Gonna download and try it later,big thanks again!
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-26 21:03:23
The CGI scene is coming June! Here are some render tests of the scene:

(https://s7.postimg.cc/stnwp68cr/jail_render_test_s2_1.png)

(https://s7.postimg.cc/wd9uf53ej/jail_render_test_s2_2.png)

(https://s7.postimg.cc/iwcvw9dnf/jail_render_test_s2_3.png)

(https://s7.postimg.cc/4px511ai3/jail_render_test_s2_4.png)
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-05-26 21:33:36
hey

do you mean the normal ff9 game is going to change into a new awhole look and not look like the normal ff9 vaillian game anymore
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-26 23:16:21
hey

do you mean the normal ff9 game is going to change into a new awhole look and not look like the normal ff9 vaillian game anymore

No the original mod is still ff9, still be there as whole.

With this (https://tri3fecta.com/ixxii-engine/) though is remaking it all 3D.

More tests:

(https://s7.postimg.cc/dhmjebsi3/jail_render_test_s1_3.png)

(https://s7.postimg.cc/dhmjedaij/jail_render_test_s1_3b.png)

(https://s7.postimg.cc/c2kypnh57/jail_render_test_s1_4.png)

That's all for now!
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-29 19:40:37
With the cinematic update comes with finalized abilities.

Amarant now has abilities.
Abilities LP corrected.
Job: Shikari fix, can use guns now.
Reverse is no longer obtained too early.
Souleater skill's indefinite strength has been reduced. Bug happened with ultimate weapons~overpowering Souleater technick.
Mist Charges/Quickening fixed. Now longer over powered, no longer hitting more than once excessively.
Mist Charges are 3 ranks now; not 4. Fixed Dual Abilities bug.
Mist Charges MP cost have been slightly reduced; remaining high enough to not be used early game.
Sacrifice summon for the sake of more filling appropriate abilities to all 12 characters in the game.
Determined better this way, so instead of having 1 character take up 10+ abilities, it can be given across other characters with very few abilities.
This mainly allows Amarant to finally gain abilities and be more useful in battle. Now every character has filled abilities.
Able to fully reserve space for jobs and appropriate abilities.
Just one of the reasons for a update; some characters suffered from lack of abilities due to limits. Now that limit is overseen, it can be done the right way.
Command Infos (Battle info) for jobs now display more clearly in battle.
Summoning Esper all characters can now do; power heavily reduced; reversed space for new abilities embedded.
Trance commands return.
Added extra side quest to obtain new abilities: Concurrences: Firaja, Blizzaja, Thundaja (Inferno, Whiteout, Ark Blast) etc.

Not an official change log~no game breaking bugs needed to be fixed.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: DanTsukasa on 2018-05-30 01:24:55
No the original mod is still ff9, still be there as whole.

With this (https://tri3fecta.com/ixxii-engine/) though is remaking it all 3D.


Just to make sure I'm understanding this right.

Quote
The IX-XII Engine was a modified FF9 Engine crossworking with FF12’s PhyreEngine. All of FINAL FANTASY IX’s pre rendered fields have been remastered in 3D environments. I am fortunate enough to have my old colleagues assist me in this project. I could never achieve such a goal without them.

You've remade **all** the ff9 pre-rendered scenes into fully navigable 3D Scenes within the FF12 engine, is that correct or am I misunderstanding?

If so, thats really cool, I'd love to see the ones you've remastered already.
this is a pretty big mod, and you seem to be going at it full force, best of luck, this is a really interesting project.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-05-30 08:53:23
Just to make sure I'm understanding this right.

You've remade **all** the ff9 pre-rendered scenes into fully navigable 3D Scenes within the FF12 engine, is that correct or am I misunderstanding?

If so, thats really cool, I'd love to see the ones you've remastered already.
this is a pretty big mod, and you seem to be going at it full force, best of luck, this is a really interesting project.

God no, not ALL the fields. Ratio like 20:100; difficulty not by myself either, had it not been for colleagues, it would not even be a thought.

But we take break the remaking fields as based on what I've seen so far; audience be there one absolutely do not like the fact that this mod in particular has new characters. ( :roll: I hoped for open minded in the wrong plaaces?) So with that in mind, I'm debating whether to keep it going seeing how community isn't open to seeing something new; keeping it on the DL; low-key~indefinitely. Why waste time, right? Yeah.
Only reason for this CGI scene being here is it's relation to the mod in a way. Two of them actually; the one working on now is (#1) suited towards this mod's New Game+ Scenario, which was rewritten featuring Steiner; an abstract (and inspiration form the SH series) abruptly revealing/hinting scenarios from my own game. And I put the scene at the Iifa Tree because, well, there's more to the Iifa Tree then meets the eye.
We also take a break due to my constant focus on getting a battle UI fix. If I could just fix that glaring issues with the current port; I'd have a settled mind. One's done everything else, expect fix the unbearable large UI and no one's willing to help consistently.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Farlance on 2018-06-01 12:49:57
In response to your comment about people resisting a new story;

It may actually work for the best to do what you're doing and stick to the standard game as you go through development and get things finalized. That allows you to bugtest and do tweaks on a version that appeals to everyone, and opens the road to easier implementation of further mods in the future.

Just a suggestion, though! You're doing really cool stuff!
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-01 22:55:41
In response to your comment about people resisting a new story;

It may actually work for the best to do what you're doing and stick to the standard game as you go through development and get things finalized. That allows you to bugtest and do tweaks on a version that appeals to everyone, and opens the road to easier implementation of further mods in the future.

That’s when it wouldn’t exist. If I attempted to make this mod under the circumstance of vanilla characters on the standard, there be no ff9 zodiac age. The heart of the mod was born from the inspiration and childhood love for ff9 and relatable storyline between ff9 and my own game.
The foundation of the mod’s purpose is to not feature main vanilla characters as progranists anymore but rather abstracts to what would’ve happened after the initial events of FF9 - The Ending.
Try to take this and force it back to all vanilla characters would void its whole purpose, and make absolutely no sense. And when I first made this mod, I wasn’t just aiming for gameplay changes and difficulty increase like Alternate Fantasy, but more of scenario additions to aid the player in understanding more about why vanilla characters are not main in this mod. Anyone who says this mod doesn’t stick to the original story plot is wrong. The main storyline still exist, the idea was to NOT alter the main storyline to point where it wouldn’t be or feel like FF9 anymore, but instead tweak it very small in certain areas to fit better the new characters and their actual personalities. Which switches realities time to time as the plot suggestions being forcibly sent there for a reason to feeble and evolve into the oringial vanilla characters and be easily obliterated. Both the old souls (ff9 characters) and the new souls (my characters).
Extra scenarios tell the backstory of this extra plot added to ff9, which is seen in the trailer for this mod. The backstory of the maenads responsible for this dire event to start.

I hope only by me explaining the plot further from a creator’s point of view would enlighten players why exactly I’m using new characters in this mod, (all of which are from my own game) while keeping Vivi intact.

I hope this makes sense now.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-03 08:28:03
Updated character bios for mod clarification a bit.

Read here (https://tri3fecta.com/ffix-tza-character-bios/)
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-06 08:15:38
Here's what's coming with the CGI update:

(https://s33.postimg.cc/wkngb1bgf/Tomb_Kraark_Dwight_Clemons.png)

And many more.
CG almost finished, going smoothly, which means more time for the IX-XII Engine (https://tri3fecta.com/ixxii-engine/).

And many more.
*See in game with Preview video link in OP.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: DanTsukasa on 2018-06-08 06:03:00
How're you doing the CG scenes? and having the cameras be correctly synced up?
Are you just replacing the environments in scenes where the camera is easy to mimick? Or do you have something helping you get the same camera angle?

Remaking things or making new things in Maya/Zbrush/Photoshop etc is easy enough, just time consuming, but making sure you have the same camera angle, thats the real difficulty.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Farlance on 2018-06-08 09:00:23
That’s when it wouldn’t exist. If I attempted to make this mod under the circumstance of vanilla characters on the standard, there be no ff9 zodiac age. The heart of the mod was born from the inspiration and childhood love for ff9 and relatable storyline between ff9 and my own game.
The foundation of the mod’s purpose is to not feature main vanilla characters as progranists anymore but rather abstracts to what would’ve happened after the initial events of FF9 - The Ending.
Try to take this and force it back to all vanilla characters would void its whole purpose, and make absolutely no sense. And when I first made this mod, I wasn’t just aiming for gameplay changes and difficulty increase like Alternate Fantasy, but more of scenario additions to aid the player in understanding more about why vanilla characters are not main in this mod. Anyone who says this mod doesn’t stick to the original story plot is wrong. The main storyline still exist, the idea was to NOT alter the main storyline to point where it wouldn’t be or feel like FF9 anymore, but instead tweak it very small in certain areas to fit better the new characters and their actual personalities. Which switches realities time to time as the plot suggestions being forcibly sent there for a reason to feeble and evolve into the oringial vanilla characters and be easily obliterated. Both the old souls (ff9 characters) and the new souls (my characters).
Extra scenarios tell the backstory of this extra plot added to ff9, which is seen in the trailer for this mod. The backstory of the maenads responsible for this dire event to start.

I hope only by me explaining the plot further from a creator’s point of view would enlighten players why exactly I’m using new characters in this mod, (all of which are from my own game) while keeping Vivi intact.

I hope this makes sense now.

It really doesn't. You state that you're not changing the story, but you're, in your own words, 'tweaking' it to make it focus on an entirely different cast. FFIX doesn't work with that kind of change. The story is ENTIRELY character driven.

I'm not telling you to stop making your game, but if you're upset about people not liking your personal edits to the game, well, I did offer my opinion. I don't think the reality's going to change, as most people really don't want ANYONE messing with the story of a classic in any noticeable way. I'd even venture to say that you'd be better off scrapping FFIX's storyline entirely, as effectively replacing the cast but keeping the regular events of the game is, in my opinion, kind of insulting to longtime fans of the game.

Please realize, this isn't me attempting to be rude to you in any way, I'm simply pointing out that people that still play FFIX are incredibly attached to the characters they grew up with. If you take those characters away, but keep the same story, you're simply reskinning and renaming the characters, possibly adding a bit of extra non-canon story. That's.. not what most people look for in a mod for a classic Final Fantasy. That's a fangame, and those are very niche indeed.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-08 14:16:18
oh FFIX can most certainly work in many ways.

Please realize, this isn't me attempting to be rude to you in any way

Really?

kind of insulting to longtime fans of the game.

Exactly how? Please elaborate. Otherwise, this is simply a snarky remark.
Either way, this is what I'm saying; stay away from it if you think this way. There's no way in hell I'm terminating this final project after coming this far. If you don't want to see something new in a mod, simply move on. Just don’t throw shade and salt at something I’ve worked so hard on.

Whoops missed one.

How're you doing the CG scenes? and having the cameras be correctly synced up?
Are you just replacing the environments in scenes where the camera is easy to mimick? Or do you have something helping you get the same camera angle?

Remaking things or making new things in Maya/Zbrush/Photoshop etc is easy enough, just time consuming, but making sure you have the same camera angle, thats the real difficulty.

Are you referring to the screenshot I took in game of ff9? (You mentioned camera angles) I suppose you’re referring to the background in the screenshot above?

Regarding the CG scene, in general (as of now)
Right now I’m finishing the CG scene from my own game, which is a bonus scene featured in this mod. I’ll return to ff9 scenes after this is done.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: DLPB on 2018-06-09 10:01:17
It is up to Incinerator how he proceeds.  It is his mod.  If you are offering positive feedback - that's one thing - but what you are not entitled to do is buttercup about core parts of his mod that HE wants to implement as a foundation.

You choose to play it as he intends - or don't play it.

I had this same crap when I was planning to remove Cait from FF7 as an optional mod.  No-one is forcing anyone to play this mod. The original game is still there. It's not going to disappear.

Accusing him of insulting fanbase for an optional mod that he has created is just fanboy drivel. This forum is all about modding.  It's not about getting offended at change.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-09 10:30:13
^ GOD.  8)
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: DanTsukasa on 2018-06-10 01:30:52

Are you referring to the screenshot I took in game of ff9? (You mentioned camera angles) I suppose you’re referring to the background in the screenshot above?

Regarding the CG scene, in general (as of now)
Right now I’m finishing the CG scene from my own game, which is a bonus scene featured in this mod. I’ll return to ff9 scenes after this is done.

Yup, referring to the screenshot.

I don't mean to be rude, but this doesn't really answer my question.

In the above screenshot, I saw that you've added that background into FF9, I saw it on your youtube channel.

I don't know what the original background for that scene was, but it looks like you've replaced whatever it was with something you've made yourself.

I wanted to know how you're making sure that you have the same camera angle as the original game, because thats what that screenshot has.

Of course you could just be doing it by eye, thinking 'well its a 3/4 view, so I'll just try and match it by eye', but I'm wondering if you're using anything to make sure you have the same camera angle.

I've asked once or twice before, but the answers seem that I might be phrasing the question badly, so I apologize for that.

Replacing backgrounds in the game itself, I know how to do, thats simple enough, modelling, rendering, splitting into sections and so on.

But in this screenshot: https://s33.postimg.cc/wkngb1bgf/Tomb_Kraark_Dwight_Clemons.png your environment angle and the ingame camera angle for the player appears to be exactly the same, how did you manage this?
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-10 02:55:17
Yup, referring to the screenshot.

I don't mean to be rude, but this doesn't really answer my question.

I know; now I know what you're referring to.

Pretty much by eye here, since there's no viewing of the actual field camera data for the backgrounds, I've got to compare it by eye alone, same goes for the relative walk mesh. Have to see by eye, and following a design that matches that field's walkmesh, since there's no adding new ones.
This method works a closely as possible, not perfect, but close.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: DanTsukasa on 2018-06-10 12:46:15
I worked with someone to make a tool for FF8 that exported the camera and walkmesh correctly.

Currently trying to adapt that to work the same way for FF9, not much luck so far.

If/when I finish it, I'll share it with you.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-10 14:29:14
#2:

(https://s33.postimg.cc/8ag9z7xnj/argon_test_temp.png)

Getting there...
do some tweaking; fix the foreground objects.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-11 08:56:31
*assets from this mod seen in any other mod has not been given permission and is considered stolen. don't be fooled.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: DanTsukasa on 2018-06-11 12:30:17
(https://s33.postimg.cc/8ag9z7xnj/argon_test_temp.png)

This is what I was afraid of with the 'by eye' method. Its easy for some scenes, but for many its far too difficult to do it by eye, especially scenes that're going into the distance and so on.

Thats a nice environment there! It doesn't quite matchup to the camera though, maybe angle it just a littlebit more.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-11 21:28:17
This is what I was afraid of with the 'by eye' method. Its easy for some scenes, but for many its far too difficult to do it by eye, especially scenes that're going into the distance and so on.

Exactly, the unfortunate method (downside) currently, it takes more trial and error with this to get it just right, or right enough.

Thats a nice environment there! It doesn't quite matchup to the camera though, maybe angle it just a littlebit more.

Thanks, I'll tweaked the angle a bit.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-12 03:58:52
Last one:

(https://s33.postimg.cc/d104gqdnj/palace.png)

better match to a camera angle.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-13 06:21:47
As I draw closer to completion with the CGI scene; here's a brief overview of what's tagging along with the CG update:

-New Backgrounds
-Battle UI shrink (fraught)
-FPS (Most noticeable difference) The game runs at 60 fps. It's an area that affected the sounds fix so heavily before.

*This also fixes the notable Tetra Master frame rate drop after selecting your 5 cards and beginning the card battle (e.g. when the coin flips).
I also fixed the horrid ringing noise of Tetra Master.
The only notable bug with this is a slowed delay in script executions (speed it up to fix with Speed boost [Fast-Forward]).


I hope to have the CG done by the end of this month, but I rush naught.

*Not a change log, no bugs needed to be fixed*

EDIT:
Perfect; be it 22nd.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: DanTsukasa on 2018-06-15 09:39:58
Last one:

(https://s33.postimg.cc/d104gqdnj/palace.png)

better match to a camera angle.

This one matches up really well.
How long did this background take?
Hell even just rendering it alone, what renderer did you use?
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-15 10:25:26
How long did this background take?

I dunno, probably about a quarter of this entire mod. :| Give or take, June 22nd couldn't come faster enough.
weird how this is more interesting than the mod itself.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: DanTsukasa on 2018-06-15 13:00:13
Quote
weird how this is more interesting than the mod itself.

Looks like you accidentally made that snarky text in a smaller font. So I've fixed it for you. :)

I'm an artist, I find art interesting, thats my life. I don't have time to actually play games, so I just look at the pretty parts of them these days.
I don't have any plans to play the FFVII HD mods either, but I still checkout the threads and comment on the nice art.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-15 21:14:24
Looks like you accidentally made that snarky text in a smaller font. So I've fixed it for you. :)

I'm an artist, I find art interesting, thats my life. I don't have time to actually play games, so I just look at the pretty parts of them these days.
I don't have any plans to play the FFVII HD mods either, but I still checkout the threads and comment on the nice art.

Thanks DanTsukasa. That’s exactly me in yours words. I definitely needed the uplifting positivity right now.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-06-21 18:29:14
hey

how much longer until this mod is released
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-21 19:10:34
I was promised another actor for the CG scene today, so that means, tomorrow, the 22nd, yeah.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-06-21 22:47:36
Hey

I just want to play this mod very badly please
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-21 23:10:48
Patience is of virtue.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Covarr on 2018-06-21 23:48:33
Zara9, as I've told you before, this community is made up of volunteers working in their free time. You need to accept that people will work at their own schedule. Begging won't speed them up.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Zara9 on 2018-06-22 00:52:16
Keep up the great work
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-23 04:01:13
End of June; the CG scene is done, the mod is released, and I am done"
Here's, to solid finale.

Cheers.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age
Post by: Incinerator on 2018-06-24 11:09:25
Forgot to mention:
Site updated with the Extra Scenes Guide:

https://tri3fecta.com/extra-scenes-guide/

A guide, thoroughly explaining all the extra scenes in the mod and how to reach and trigger them. All extra scenes are reachable with any FF9 PC savegame. Returning FF9 players do not have to start a new game; an FF9: Zodiac Age exclusive.

*Soundtrack Remaster added
Title: Re: [PC] Final Fantasy IX: The Zodiac Age: Definitive Edition
Post by: Incinerator on 2018-07-11 03:34:47
Definitive Edition which rebalances the mod is now released.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age: Definitive Edition
Post by: Incinerator on 2018-08-02 05:59:53
Mods have been permanently moved off site from Tri3fecta. Site under going maintenance with copyrighted content; any other not allowed on the site anymore.
Same goes for the FF9 Sounds Fix ~ is off site.

Download (https://www.nexusmods.com/finalfantasy9/mods/8)
USI (https://www.nexusmods.com/finalfantasy9/mods/10)
Title: Re: [PC] Final Fantasy IX: The Zodiac Age: Definitive Edition
Post by: Zara9 on 2018-08-03 17:29:55
hey

i liked your mods being on google drive alot better, because it gave me better download speeds and i was not capped at 1MB per second download
Title: Re: [PC] Final Fantasy IX: The Zodiac Age: Definitive Edition
Post by: Zara9 on 2018-08-03 20:44:55
I like this mod alot
Title: Re: [PC] Final Fantasy IX: The Zodiac Age: Definitive Edition
Post by: Incinerator on 2018-08-03 22:20:49
hey

i liked your mods being on google drive alot better, because it gave me better download speeds and i was not capped at 1MB per second download

This is nearly a double standard issue, i get people saying why the download is on site, and not on Nexus, the download should be Nexus, then when its on Nexus to download, now it’s: ‘downloading too slow’. I can’t keep the switching.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age: Definitive Edition
Post by: Incinerator on 2018-08-05 10:48:03
I reuploaded the overhaul back to drive for faster download instead of Nexus's slow 1mb cap. Lucky everyone.
Title: Re: [PC] Final Fantasy IX: The Zodiac Age: Definitive Edition
Post by: Incinerator on 2018-08-10 08:19:25
*History of the mod added to OP, see OP details now.