Qhimm.com Forums

Final Fantasy Forums => Gameplay Modding => FF8 Gameplay Releases => Topic started by: qotsaninsoadkorn on 2018-06-28 12:11:22

Title: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V13 NEW!
Post by: qotsaninsoadkorn on 2018-06-28 12:11:22
ENEMIES including BOSSES now HARDER, BETTER, FASTER, STRONGER...
(also works alongside the FF8_Hard_Launcher mod... up to you...USE IT WITHOUT THE HP BREAK LIMIT)

ENJOY MANY NEW ENEMY COMBINATIONS :) + DARK AEON STYLE DISC 4 Random Battles... (slowly adding more)

ENEMY ATTACKS + STATS + MOVESLISTS HAVE NOW BEEN BUFFED TO BE LESS PATHETIC... :)

it should be known that FF8 has a limit of 4 different random battles on field maps...
so if you are testing out all the fights, you gotta try to fight all 4 BattleScenes in one room/area/map before moving on... hence why reporting any bugs/crashes with a screen-shot if you can + location in-game helps allot...

-----------------------------------------------------------------------------------------------------------------
few examples:
most attack powers adjusted... Certain enemy attacks now have extra negative status effects + but some can also cause aura... etc...
GF Power Adjusted... Status Effects Added to some... :)
eg: Leviathan has about 16 % chance to wash away an enemy... don't want the to spoil the surprises, but I've tried to be logical about what i adjusted throughout...

CERBERUS REDESIGNED
Using Cerberus with the FF8_Hard_Launcher was previously pointless since he casts Double + Triple on the party... with this mod, he now also Casts Haste + Angel Wing - MAGICAL BERSERK ON THE WHOLE PARTY... USE Cerberus's new power Wisely...JUST LIKE "MAD RUSH" Except MAGIC not Physical Attacks :) ps: they cast using their stocked magic[/b]

I'VE SLOWED THE ATB TO 80% OF IT'S ORIGINAL SPEED... THIS WORKS WELL...
UNLOCKED DMG OVER 9999 FOR MANY SPELLS + ABILITIES + GF's too...
added small chance for status effects to most GFs...
eg Leviathan has small % to wash away an enemy... Pandemona also has a small % to blow away an enemy... that sort of thing :)

for those of you who like to use: Percent & Catastrophe...
"There are a pair of spells intended for Selphie's "Slot" Limit command that weren't used. Both can be obtained as normal spells with a GameShark (or HYNE Save EDITOR)(as can the four that are used), and work as advertised, though they weren't given unique animations, and look identical to the Fire spell. No "Slot" spells can be junctioned, however.

Percent - This drops the HP of all enemies to critical levels.
Catastrophe - Deals heavy non-elemental damage to all enemies."

I've Finally Changed The Animations for both of these... they should now look much better instead of Casting fire...
Percent now has "LIGHT PILLAR" ANIMATION - Holy - 97 Attack Power - single target - instead of always reducing enemy HP to 1, which was clearly OP... 64/255 chance to BLIND (Darkness)
Catastrophe now has "HELL's JUDGEMENT" ANIMATION - Non-Elemental - 169 Attack Power - all targets - 96/255 chance to apply DOOM

Rapture - now has a diff animation for now... i decided to try removing the EJECT Status Attack... but then you would continue fighting invisible enemies lol...
so using the Animation from something else... for now it's MEGA PULSE CANNON... which looks quite funny coming out of a person's Torso imo...
84 Attack Power - Non-Elemental (but i thought about making it Holy maybe...?)

ALSO... I've Stopped "THE END" from being an I-WIN-BUTTON...
it now is just incredibly strong... but NO LONGER WILL 1 SHOT EVERY BOSS...
196 Attack Power - added 96/255 chance to apply Vit0 / Confusion...

For the Sake Of Comparison... Ultima was 80 Attack Power default... now 88...  but with THE END doing 196 it's still much more powerful then even APOCALYPSE which is at 128... this feels fairly right to me... but i'd love to get more feedback :)

For eg:  I FINALLY FIXED THE STATS ON ENEMIES/BOSSES THAT WEREN'T LVLING UP...
NOW BOSSES / ENEMIES GET MUCH FASTER / RESIST MAGIC >..AS THEY GAIN LVLS...
SEIFER/ADEL ARE GREAT EXAMPLES... NOW CAST/ATTACK ALLOT MORE OFTEN... AND HE/SHE :p HAS NEW MOVES... YOU'VE BEEN WARNED !!! I'VE TESTED KEY PARTS TO MAKE SURE IT'S STILL BEATABLE... ADEL FOR EG AT LVL 100, GAVE ADEL'S "VICTIM" MORE HP... ABOUT 17K MAKES IT LESS HASSLE TO KEEP ALIVE... SINCE NOW THE DRAIN MOVE DOES MORE... SHELL STILL HELPS...[/size]

YOURS TRULY... KLITLIKA / QOTSAninSOADkorn ... Enjoy :)

Mainly been fixing some areas that crash like the end of disc 2...
regarding disc 4's first few battles... Adel should work fine, but make sure you save after cause the last Sorceress battle during Time C... isn't yet tested to see if it's fixed... i will probs try that now :)

BTW... ZELL fans... Duel works Except "Dolphin Blow" which i tried to make elemental instead of physical and seems to still crash the game even after changing it back, going to try to fix this soom, for now HYNE can be used to untick it as an option on an existing save if you wish to make sure it's avoided on AUTO DUEL mode... or Manual mode, you gotta remember not to use L1 R1 L1 R1 ... to avoid it...

----------------------------------------------------------------
NEW LINK FOR V13
https://megaupload.nz/1985sff0bc/FF8_-_HARDER_BETTER_FASTER_STRONGER_-_GAMEPLAY_MODPACK_V13.rar (https://megaupload.nz/1985sff0bc/FF8_-_HARDER_BETTER_FASTER_STRONGER_-_GAMEPLAY_MODPACK_V13.rar)
Title: Re: [FF8PC-Steam] BOSSES LeVeLed UP... v2 --- AND Abilities Tweak v3
Post by: qotsaninsoadkorn on 2018-06-30 18:50:37
Made some changes to KAMIKAZE ...
Casts "Great Attractor" on one Enemy before Ejecting+KO-ing the Caster...
Cinematic Planets being flung at your enemies... nice :)

also figured out how to make everyone do LIONHEART even with no swords :P ... just for fun... this one isn't in the mod pack anymore :)
https://nofile.io/f/yQ6nAcHa3Pw/2018-07-01+04_05_51-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/yQ6nAcHa3Pw/2018-07-01+04_05_51-FINAL+FANTASY+VIII.jpg)

Also Figured out how to single-cast "Angel Wing" on people other then RINOA... but this happens and then they get stuck... so my Cerberus Mod is the way to go for MAGICAL MAD RUSH...
https://nofile.io/f/W8qjvkZwqGP/2018-07-01+03_40_23-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/W8qjvkZwqGP/2018-07-01+03_40_23-FINAL+FANTASY+VIII.jpg)

In my next version i'm going to see if i can figure this one out...
perhaps using an item instead of the 1st way i tried...
https://nofile.io/f/ZZ2WqmBgGk0/2018-07-01+04_40_27-___SCREEN+CAPTURES___.jpg (https://nofile.io/f/ZZ2WqmBgGk0/2018-07-01+04_40_27-___SCREEN+CAPTURES___.jpg)


VIDEO of RINOA doing LIONHEART... YES...i just had to share this here, once i saw my creation...
https://youtu.be/ptQ2UYar83c (https://youtu.be/ptQ2UYar83c)

https://www.youtube.com/watch?v=PTfyIbAjtrc (https://www.youtube.com/watch?v=PTfyIbAjtrc)

https://www.youtube.com/watch?v=-km2Sl6HK9s (https://www.youtube.com/watch?v=-km2Sl6HK9s)
Title: Re: [FF8PC-Steam] BOSSES LeVeLed UP... + Magic Power - Abilities Tweak v6
Post by: qotsaninsoadkorn on 2018-07-07 06:37:19
make sure you update :) Gradually fixing so many small and not so small issues... and adding more fun changes :P
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V7
Post by: qotsaninsoadkorn on 2018-07-08 15:47:48
here is a preview of some of the things coming in V8... or already in v7 :)

https://nofile.io/f/R6AZG2yA3WU/2018-07-08+22_18_17-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/R6AZG2yA3WU/2018-07-08+22_18_17-FINAL+FANTASY+VIII.jpg)
https://nofile.io/f/UxWEAkw2fuB/2018-07-06+01_01_19-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/UxWEAkw2fuB/2018-07-06+01_01_19-FINAL+FANTASY+VIII.jpg)
https://nofile.io/f/PMOv0VH2TGp/2018-07-06+00_34_03-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/PMOv0VH2TGp/2018-07-06+00_34_03-FINAL+FANTASY+VIII.jpg)
https://nofile.io/f/yuNDMuafrZq/2018-07-06+00_34_49-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/yuNDMuafrZq/2018-07-06+00_34_49-FINAL+FANTASY+VIII.jpg)
https://nofile.io/f/HA6wE5uvqUM/2018-07-05+14_20_10-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/HA6wE5uvqUM/2018-07-05+14_20_10-FINAL+FANTASY+VIII.jpg)
https://nofile.io/f/sKKj65HTBDb/2018-07-03+00_26_57-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/sKKj65HTBDb/2018-07-03+00_26_57-FINAL+FANTASY+VIII.jpg)
https://nofile.io/f/Uqxd94hbgUw/2018-07-03+16_38_48-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/Uqxd94hbgUw/2018-07-03+16_38_48-FINAL+FANTASY+VIII.jpg)
https://nofile.io/f/c6RZhO3ytr1/2018-07-06+15_12_19-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/c6RZhO3ytr1/2018-07-06+15_12_19-FINAL+FANTASY+VIII.jpg)
https://nofile.io/f/6o8NqKTQmFZ/2018-07-08+16_57_32-.jpg (https://nofile.io/f/6o8NqKTQmFZ/2018-07-08+16_57_32-.jpg)
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V7
Post by: Girl next door on 2018-07-08 20:07:14
That looks interesting ! How did you change the color of Grendel ?
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V7
Post by: qotsaninsoadkorn on 2018-07-09 00:04:50
That looks interesting ! How did you change the color of Grendel ?

I modified the .png files that came with the ENEMY UPSCALE MODPACK
"\Final Fantasy VIII\textures\en"
i gave all the Enemies more Color Saturation and also chose to manually adjust hue for some of them... for those i did, i used the same hue settings for the diff body parts so they match up with each or at least should :) (all good so far)
you noticed the main thing i haven't shared yet... :)
PS: i used PAINT.NET when doing individual images...
ImBatch for Batch Color Saturation +15% ish...

here is a sample for now... GRENDEL Recolored :)

https://nofile.io/f/BK3ZVHDSDF0/Custom+-+FF8-textures-en-enemy_grendel.rar (https://nofile.io/f/BK3ZVHDSDF0/Custom+-+FF8-textures-en-enemy_grendel.rar)

i did the same thing so a few weapons too... mainly Rinoa's Ultimate + her Angel Wings...i made both Purple :)
(https://s5.nofilecdn.io/g/Alg7Srfg8d4AMblDEFZMwgdvLWjGRkHYoxv4C3lVJ8WLa406JQnSD4rwFeA0ONAi/char_rishootingstar_13.png/p)
https://nofile.io/f/zjA56rua5E8/char_rishootingstar_13.png (https://nofile.io/f/zjA56rua5E8/char_rishootingstar_13.png)
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V7
Post by: Zara9 on 2018-07-09 00:21:43
Hey

I really liked what you did for this game

how come i can't download the files on the first post of this thread
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V7
Post by: qotsaninsoadkorn on 2018-07-09 01:06:07
Hey, I really liked what you did for this game.
how come i can't download the files on the first post of this thread?
*** UPDATED  links... top post... ***
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V8
Post by: Zara9 on 2018-07-09 10:48:40
hey qotsaninsoadkorn

i think the re boss fight with adel on disk 4 is not gonna work out that well

because when you beat adel, she heaves on the floor and then screen goes white and then game might softlock
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V8
Post by: qotsaninsoadkorn on 2018-07-09 11:27:05
hey qotsaninsoadkorn

i think the re boss fight with adel on disk 4 is not gonna work out that well

because when you beat adel, she heaves on the floor and then screen goes white and then game might softlock

it surprised me that it was fine in-game as far as my tests went actually... it's just not super helpful since i already made ADEL LVL 100 fixed for the Real fight... but this way at least it can be fought again... without having to heal you know who... makes it very diff... needing to restrict yourself to single target moves is not something everyone liked on that part...

but if i drop the CANON ADEL to lvl 99... i can make a diff adel for lvl 100 + extra/diff moves...
could even have 3 versions of every boss in the game with the custom ranges for LOW MEDIUM HIGH Difficulty... based on lvl all the enemies in the game by default were :
lvl 1-19 = EASY...
lvl 20-29 = MEDIUM
lvl 30+ = HARD

i've made allot of changes to this ;) and since you can change the abilites/spells cast for each of the 3 DIFFICULTY/MOVE CHARTS...
there is allot of potential to turn this into a DARK AEON (FFX) STYLE MOD...


my plan was orig, to give Adel some Minions... like how Edea had Ignuion x2... in disc 1...
but fought 3v3... for now all the boss fights i've added as random encounters can be escaped from...
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V8
Post by: Zara9 on 2018-07-09 14:00:36
hey

how hard did you make omega weapon on this mod
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V8
Post by: qotsaninsoadkorn on 2018-07-10 02:47:00
hey

how hard did you make omega weapon on this mod

heya... the gameplay feels a bit different now :) (for eg GF spamming the SPR ignore moves, won;t ignore SPR anymore finally) ... especially if you are using both this multimodpack + the hard mode launcher (exclude the HP.dll imo if you do, so you keep 9999 cap on u)
i been focused on non-optional bosses until v9 where i've just added a couple small tweaks to Omega... HP is not what it was... and it should be a bit faster... but i haven't tested that part yet... i might of also added a cast or two... but although i found almost complete magic list...
eg ultima 19, apocalypse 20, Wall 52... etc... it only has a few of the many Unique boss moves listed... so i think for v10 i'll start trying to identify the magic/abilities after #55 Catastrophe...
The End for eg isn't in the list yet... despite WALL 52 + FULL-CURE 51 + RAPTURE 53 etc... being there...

i mean if you really wanted we could have OMEGA casting THE END 16x or so on repeat... with max haste... keen to read some ideas on here or the Discord page for my mods...
i post more images there since it's easy too btw... (link valid 24 hours... https://discord.gg/ArJMdv)
using pretty much all the FF8 Tools...
DELING + DOOMTRAIN + CACTILLIO + IFRIT + Hyne for some teleporting etc to test areas...

i'll be uploading v9 tonight i think, just trying to fix one of the 3 Sorceress Battles... which got corrupted... in v8 or v9wip i think...
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V8
Post by: Mako on 2018-07-10 13:28:13
Holy bold font wall! Nice work!
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V8
Post by: qotsaninsoadkorn on 2018-07-10 14:52:16
Holy bold font wall! Nice work!
yeah sorry about the cluster :P kinda started with one gameplay mod idea that has quickly branched out into about 50... and hundreds of tiny changes :P
i'll try to summarize the changes in a more organized way soon, trust me when i say i'm being more careful with what i change to the game then my description skills shown here would suggest...
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V8
Post by: Zara9 on 2018-07-10 15:47:37
hey

what is so broken about the 3 sorceress battles on this Mod

and i found a glitch on your Mod, when i did the boss battle fight on the dollet mission, shiva damaged a invisable enemy on the dollet boss fight
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V8
Post by: qotsaninsoadkorn on 2018-07-10 23:41:59
hey

what is so broken about the 3 sorceress battles on this Mod

and i found a glitch on your Mod, when i did the boss battle fight on the dollet mission, shiva damaged a invisable enemy on the dollet boss fight

kk thanks for letting me know about the Dollet mission - Elvoret Fight right? i'll look into that...
i fixed the 3x sorceresses :P
in v8, this would happen... i've fixed it in v9... uploading atm... UPDATE: FIXED
Screenshot https://nofile.io/f/J0y8Qyt7KQ6/2018-07-10+01_02_51-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/J0y8Qyt7KQ6/2018-07-10+01_02_51-FINAL+FANTASY+VIII.jpg)

other bugs like this i've since fixed...
https://nofile.io/f/x1MPMtB7hpx/2018-07-09+23_58_42-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/x1MPMtB7hpx/2018-07-09+23_58_42-FINAL+FANTASY+VIII.jpg)

also already have fixed:
https://nofile.io/f/AQOsrBWfgPT/2018-07-11+02_51_28-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/AQOsrBWfgPT/2018-07-11+02_51_28-FINAL+FANTASY+VIII.jpg)

and apparently i made a typo in Cactillio and loaded a test battle with a dummy and it it uses an end boss move to destroy my magic LOL... UPDATE: FIXED
https://nofile.io/f/h0TyqvGw0sz/2018-07-11+02_46_05-FINAL+FANTASY+VIII.jpg (https://nofile.io/f/h0TyqvGw0sz/2018-07-11+02_46_05-FINAL+FANTASY+VIII.jpg)

if you find any new bugs in v9 or later like this, try to get a screenshot up on here and location is very helpful :)
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MODE - NEW BOSS MOVES - NEW MAGIC TO DRAW - V8
Post by: qotsaninsoadkorn on 2018-07-11 07:38:19
hey

how hard did you make omega weapon on this mod

You should try it out now using v9 :P
should have some noticeable changes...
a TESTING Video for v9 OMEGA + ULTIMECIA could be cool if you wanna be the one to do it :P

Links are working as of right now... TinyUpload this time cause nofile.io seems to dislike my files...
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MOD - Harder, Better, Faster, Stronger - V9
Post by: Zara9 on 2018-07-11 10:26:46
hey

is the dollet mission boss battle now fixed as well on v9 of this mod
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MOD - Harder, Better, Faster, Stronger - V9
Post by: qotsaninsoadkorn on 2018-07-11 10:29:40
hey

is the dollet mission boss battle now fixed as well on v9 of this mod

i looked into it and i've either fixed that one or made it worse... either way the random encounters during the mission should feel really diff in v9 compared to v8 :P i was about to give it a go myself... been spending so much time on disc 3/4 that i'm finally coming back to testing disc 1...
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MOD - Harder, Better, Faster, Stronger - V9
Post by: qotsaninsoadkorn on 2018-07-11 10:41:45
hey, is the dollet mission boss battle now fixed as well on v9 of this mod
BTW i think your the only person i have managed to get at least mildly excited by this... Despite it's potential...

so the Dollet Fight... =)  v9 seems to work but now we've somehow ended up with BIGGS + FAKE BIGGS Clone... Red Pants but top half of textures got messed up it seems... weird...
Elvoret went well... took me almost twice as long as usual to get to the shore ;)
X-ATM092 has Auto-Protect now BTW... Also more HP but i don't think i overdid it, although since the save point is accessible after the timer has started i worry about someone not being strong enough...
need to retry the run to the shore intentionally doing all battles and without magic or junctions perhaps, depends...
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MOD - Harder, Better, Faster, Stronger - V9
Post by: Zara9 on 2018-07-11 10:54:04
Hey

Nevermind i got it to work by using rapture on the first part of that dollet mission boss fight
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MOD - Harder, Better, Faster, Stronger - V9
Post by: qotsaninsoadkorn on 2018-07-11 11:39:37
Hey

Nevermind i got it to work by using rapture on the first part of that dollet mission boss fight

oh so if you using Everything... i'd love to figure out if rapture is working as intending...
i'm fairly content with most of the Holy Spells, but i thought Rapture could be somewhere between Holy's DMG and PERCENT's (renaming soon i hope)... but i wanted Rapture to be MultiTarget while keeping the others Single... although since i'm adding enemies to fights, so more of them = more total dmg, i might go the other way with its power... BUT i thought considering RAPTURE is RAPTURE :P i should add a DOOM effect...

and you'll notice Regen, Haste, Protect, Shell Etc lasting longer... i do need to tune DOOM's Duration to be short enough to actual pose a threat... it was funny though when i was testing ADEL, Gilgamesh Showed up and Did a move i added Doom to... so he cast Doom on Rinoa... LMAO... and then realized i had to try to cleanse it asap... she had Haste + Regen + Shell on... so i had to recast them after i save her / avoided Game Over lol... so i thought about adding Doom to Adel's Drain Move, but it might Refresh itself or i s'pose it would just miss after that...
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MOD - Harder, Better, Faster, Stronger - V10 NEW!
Post by: qotsaninsoadkorn on 2018-07-11 18:55:15
https://youtu.be/UMv5Thv8fIg (https://youtu.be/UMv5Thv8fIg)

so i quickly put together V10 after making some changes like reducing the Stats for the T-REX back down a bit after what you can see in this video happened :P    ... i used f2 for once to record some evidence...
basically you get hit like 2-3 times before the ATB even fills... LOL

Make Sure you update to latest (v10 as of now) :) unless of course you want this to happen to you... in that case i left v9's links up...

and here is another 24 hour expiry discord link... more images of my mods there + i'll take suggestions...
https://discord.gg/VupPUc (https://discord.gg/VupPUc)
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MOD - Harder, Better, Faster, Stronger - V10 NEW!
Post by: Zara9 on 2018-07-11 19:15:29
hey

how did you get edea and sefier in the party on your mod like that

and keep up the great work
Title: Re: [FF8PC-Steam] KLIT'S EPIC HARD MOD - Harder, Better, Faster, Stronger - V10 NEW!
Post by: qotsaninsoadkorn on 2018-07-11 19:35:36
hey

how did you get edea and sefier in the party on your mod like that

and keep up the great work

Thanks, your my #1 FAN :) using HYNE Save Editor... you can unlock Both, they work fine in combat... Edea has a close up Field Model but no far away one so she goes invisible... and avoid making them leader then you should be fine... probs bad idea to attempt to use TWO Seifer during Dollet Mission... i haven't tried though...

https://nofile.io/f/cKmzwXrGHKO/2018-07-12+05_31_43-Hyne+-+C__Users_SSD+8350k_Documents_Square+Enix_FINAL+FANTASY+VIII+Steam_slot2_s.jpg (https://nofile.io/f/cKmzwXrGHKO/2018-07-12+05_31_43-Hyne+-+C__Users_SSD+8350k_Documents_Square+Enix_FINAL+FANTASY+VIII+Steam_slot2_s.jpg)
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V10 NEW!
Post by: qotsaninsoadkorn on 2018-07-12 07:37:50
(https://s5.nofilecdn.io/g/S76dVCDBCdZQZ6XhYJeDuHXXzQStKFLBePxiuxynwCGwdRg8hCBF6UTZdkGJxpol/2018-07-12+03_30_14-Doomtrain+v1.0.1.jpg/p)

Example of some of the Many Changes in V10 :)
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V10 NEW!
Post by: Zara9 on 2018-07-12 14:36:28
hey

this glitch error happen to me today on your mod

(https://i.imgur.com/ItkeMGJ.png)
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V10 NEW!
Post by: qotsaninsoadkorn on 2018-07-12 17:15:56
Thanks for the help... here is the Fix for V10... Use DELING FIELD EDITOR to install....
https://s3.nofilecdn.io/g/W1vLYGLH3gdbzF4u388V3y0BGM1vmA7dZ17n7T0fY2DK9iznsJply9lYOuPppRFl/2018-07-13+02_42_11-battle.fs+-+Deling+0.9.1b.jpg/p (https://s3.nofilecdn.io/g/W1vLYGLH3gdbzF4u388V3y0BGM1vmA7dZ17n7T0fY2DK9iznsJply9lYOuPppRFl/2018-07-13+02_42_11-battle.fs+-+Deling+0.9.1b.jpg/p)

https://s3.nofilecdn.io/g/3GjnOlGpqxHWnkiCT5r2GYM6GYvP5w8wNvhrSik2FCiBF7fYM6MhHfpL67mUVH6m/2018-07-13+02_48_33-FINAL+FANTASY+VIII.jpg (https://s3.nofilecdn.io/g/3GjnOlGpqxHWnkiCT5r2GYM6GYvP5w8wNvhrSik2FCiBF7fYM6MhHfpL67mUVH6m/2018-07-13+02_48_33-FINAL+FANTASY+VIII.jpg/p)

https://s3.nofilecdn.io/g/Qe2nPT5Evi3hIl4ainTeXUqjk1iZOVu3uqVRJKEc4gz3ZQqaeX7lskew7Yuabt7n/2018-07-13+02_37_23-FINAL+FANTASY+VIII.jpg (https://s3.nofilecdn.io/g/Qe2nPT5Evi3hIl4ainTeXUqjk1iZOVu3uqVRJKEc4gz3ZQqaeX7lskew7Yuabt7n/2018-07-13+02_37_23-FINAL+FANTASY+VIII.jpg/p)

https://megaupload.nz/Keu4o0fbb5/V10_Dream_Sequence_fix.rar (https://megaupload.nz/Keu4o0fbb5/V10_Dream_Sequence_fix.rar)
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V10 NEW!
Post by: qotsaninsoadkorn on 2018-07-13 21:48:25
few examples of my latest changes...
Coming in the next update...

(https://s2.nofilecdn.io/g/gizZ7P2BpQmM98qV1ixYabVFMkbgrWdTbiJ2FOcOMEA5tJS3mqeN4se9QvLtPCp7/2018-07-13+22_49_50-FINAL+FANTASY+VIII.jpg/p)
2018-07-14 07_31_52-FINAL FANTASY VIII.jpg (https://nofile.io/f/vFF1fNzAnrB/2018-07-14+07_31_52-FINAL+FANTASY+VIII.jpg)
2018-07-14 07_32_07-FINAL FANTASY VIII.jpg (https://nofile.io/f/frwBF3U8qjr/2018-07-14+07_32_07-FINAL+FANTASY+VIII.jpg)
2018-07-14 05_19_52-FINAL FANTASY VIII.jpg (https://nofile.io/f/GMvrSRGjWKy/2018-07-14+05_19_52-FINAL+FANTASY+VIII.jpg)
2018-07-14 05_35_17-FINAL FANTASY VIII.jpg (https://nofile.io/f/OO5xaNb263u/2018-07-14+05_35_17-FINAL+FANTASY+VIII.jpg)
2018-07-14 05_41_35-FINAL FANTASY VIII.jpg (https://nofile.io/f/GKmkKmVynWt/2018-07-14+05_41_35-FINAL+FANTASY+VIII.jpg)
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V11 NEW!
Post by: qotsaninsoadkorn on 2018-07-14 11:52:47
V11 LINKS ARE UP :)

Check out some changes like Triple is now M-Berserk+

(https://s4.nofilecdn.io/g/4CQVM9ZruKsOjIEr2ikEhsJxtRVMXH9mKvb5zZnKtaRWUkMpfPlbijxRQKf7Yzdf/2018-07-14+18_37_59-FINAL+FANTASY+VIII.jpg/p)
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V11 NEW!
Post by: Zara9 on 2018-07-14 14:23:51
hey

the V11 links have errors on them

the links show up like this http://%22https//megaupload.nz/3dT5p5f0b9/FF8_-_HARDER_BETTER_FASTER_STRONGER_-_GAMEPLAY_MODPACK_V11.part1.rar"

can you fix them please, because i would like to try out v11 of your mod
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V11 NEW!
Post by: qotsaninsoadkorn on 2018-07-14 23:19:06
Links Updated again :P
https://megaupload.nz/J5i9r9fab8/FF8_-_HARDER_BETTER_FASTER_STRONGER_-_GAMEPLAY_MODPACK_V12.rar (https://megaupload.nz/J5i9r9fab8/FF8_-_HARDER_BETTER_FASTER_STRONGER_-_GAMEPLAY_MODPACK_V12.rar)
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V12 NEW!
Post by: Zara9 on 2018-07-15 13:44:31
hey

there is missing battle background on the desert prision area of your mod as well, the whole battle background is missing
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V12 NEW!
Post by: qotsaninsoadkorn on 2018-07-15 14:12:04
hey

there is missing battle background on the desert prision area of your mod as well, the whole battle background is missing

oh with the Recut BattleFields Mod... :)
i'm 99% i wrote that one down already that thanks, trying to test out a bunch of areas and soon will try to upload a new version of that one too...
clearly i got excited about gameplay mods once i started...
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V12 NEW!
Post by: Zara9 on 2018-07-15 14:54:20
Hey

I found yet another bug on your Mod, the MRV boss battle at the missle base it kinda of broken

what i mean is, that when the MRV boss uses the shotgun it sometimes does not take damage off of my party members
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V12 NEW!
Post by: qotsaninsoadkorn on 2018-07-15 23:34:44
Hey

I found yet another bug on your Mod, the MRV boss battle at the missle base it kinda of broken

what i mean is, that when the MRV boss uses the shotgun it sometimes does not take damage off of my party members

oh k good to know...
i found out WALL cast by enemies ends up on the party :P so that i have a few to change to something else :P
can't remember adjusting much on that boss so i'm surprised but obviously i'll look into it... :P thanks again for the info...

here is another 24 hour discord link, if any of you want to ask more questions, report bugs or just check out more mod screenshots / info...
https://discord.gg/QUD8ZW (https://discord.gg/QUD8ZW)
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V12 NEW!
Post by: Zara9 on 2018-07-16 14:51:39
hey

the end of disc 2 sorcess battle is broken again, it saying that error message once again
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V12 NEW!
Post by: Zara9 on 2018-07-16 19:47:58
i need help please
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V12 NEW!
Post by: qotsaninsoadkorn on 2018-07-16 22:04:16
i need help please

sorry you've encountered another one... the joys of being first to test that part... of the game... as i said, my biggest changes were to disc 3/4 so that's where testing has been done primarily and i'm still fixing issues here n there...
for eg, Sorceress Battles... 1st got currupted a while ago, i've since fixed it... 2nd Sorceress works but the last part of that battle vs Wormlike Sorceress is still broken... technically that is disc 4 anyway... so a while off where you are at...
i've been testing more and more boss fights, trying to confirm them as being ok...
as stated on discord i do sleep sometimes, like other humans, so sorry i was unresponsive :P
along with the Missile Base Boss (you said on of the moves did 0 DMG) i'll be modding a save to teleport to G-Garden's Big battles :P and i'll see how i go :)

the tools i use aren't all 100% either... they have bugs... so handy to use despite that, since i just wouldn't be trying without them... but it does mean... LOTS of testing...
a % of the public has gotta be trying this out yet not signing up to report bugs... so i am relying on my own testing, and anyone willing to let me know when/where there are bugs :P
once i feel like i have finished the majority of changes i have planned i'll be starting a completely fresh play-through... esp since the DRAWS available from allot of mobs + bosses have been tweaked also :P
DELING FIELD EDITOR + IFRIT ENEMY EDITOR + CACTILIO BATTLE SCENE EDITOR + DOOMTRAIN & CARBUNCLE for Kernel Edits... etc :P
changing enemies with cactilio for eg, hard to guess positioning co-ordinates in advance of seeing placement in-game... also many enemies seem to crash if loaded alongside another, so gradually making a list of small enemies / multi-mob compatible ones...
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V13 NEW!
Post by: Zara9 on 2018-07-17 13:37:12
hey

all i can think of is that save point being there before you fight the final boss at the end of disc 2, because that save point is not there on the original non modded version of ff8
Title: Re: [FF8PC-Steam] KLITLIKA'S EPIC MOD - Harder, Better, Faster, Stronger - V13 NEW!
Post by: qotsaninsoadkorn on 2018-07-18 00:06:49
hey

all i can think of is that save point being there before you fight the final boss at the end of disc 2, because that save point is not there on the original non modded version of ff8

huh, i didn't add any save points... you're probably using Move-Find? and it must be a hidden one i guess?