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Final Fantasy Forums => Gameplay Modding => Topic started by: Hazedge on 2018-07-24 15:48:02

Title: [FFVIII-PCSteam] Doomtrain: Treatment modification <Solved>
Post by: Hazedge on 2018-07-24 15:48:02
Hey guys, I've changed Mad Rush completely to "Brave" (used Carbuncle Mod to rename it).
I removed Berserk from its effects, leaving only Haste + Protect on it.
Now I was about to modify Treatment, changing it to "Faith", making it to be a Brave for mages: Haste + Shell + Double.
But like Treatment, its giving to one member at a time, while Brave is giving to the entire party.
Is there a way to change the "one member" to "full party"?
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Girl next door on 2018-07-24 16:51:41
In Battle Commands, you have to change the target from 20 to 8.
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Hazedge on 2018-07-24 16:59:39
It got messy. The character used the magic with no visual effects, only sounds. Then the buff worked to just two members, leaving one without the buff.
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Girl next door on 2018-07-24 17:34:07
Try to change the Unknown flags to make it the same as Mad Rush.
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Hazedge on 2018-07-24 17:44:38
With Target 8, marking the 6th and 7th flag (default ones), the buff goes to the entire party, without visual effects (only audio) and the party only gets the buff when they get hit.
With Target 8, marking the 6th and 8th flag (the Mad Rush ones), it happened the same as above, but one of the three characters got buffed right away, while the rest had to get hit.
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Hazedge on 2018-07-24 18:37:21
What those flags do anyway? I unchecked everyone and the Faith button does the same as Magic (LOL)
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Girl next door on 2018-07-24 19:07:54
Well, as it is mentionned they are unknown. ^^ Did you change the anim ID ?
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Hazedge on 2018-07-24 21:46:26
Ability Data ID? I tried changing it to 3 (the same as Mad Rush) and it actually used Mad Rush xD
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Girl next door on 2018-07-25 01:59:37
In Abilities, try to change the Attack type from Curative Magic to Magic Attack.
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Hazedge on 2018-07-25 10:27:35
In Abilities, try to change the Attack type from Curative Magic to Magic Attack.
Yeah, i did changed that since the beginning, trying to mimic Mad Rush.
If I leave the Battle Command's target to 20 (default) the command work as planned: animation + haste + shell + double. But it works with only one party member instead of the entire party.

Edit:
I tried to change 'Recovery' too, make it restore HP based on MAG (instead of the default 100% HP) and giving Regen, also to the entire party (changing the name from 'Recovery' to 'Rejuvenate').
The problem is that it does the animation but won't give Regen (before trying to make it a full party buff). if I put the Command Data's attack type to 'Curative Magic', the Regen checked will remove it instead of giving it, furdermore if I put the attack type to 'Magic Attack', it will deal dmg but the Regen works. And again, don't work for the entire party, doing the same bug as mentioned with Treatment.
Maybe these changes are impossible atm?
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Girl next door on 2018-07-25 14:47:52
Probably. I'm sorry but I don't have another solution. ^^'
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Hazedge on 2018-07-25 15:09:37
Its okay, thank you for trying!  ;D
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Leythalknight on 2018-07-25 16:50:45
Are you still using Treatment's animation for the ability? That may be the issue. Try changing it to the animation of an ability that normally affects the whole party, such as Full-Cure, and see if that works (with the target set to 8 as mentioned earlier in the thread).
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Hazedge on 2018-07-25 20:56:31
Are you still using Treatment's animation for the ability? That may be the issue. Try changing it to the animation of an ability that normally affects the whole party, such as Full-Cure, and see if that works (with the target set to 8 as mentioned earlier in the thread).
Thats an interesting point there, i'm gonna try it right away!
The animation is Command Data's Magic ID or Battle Command's Ability Data ID?
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Leythalknight on 2018-07-25 22:09:51
Thats an interesting point there, i'm gonna try it right away!
The animation is Command Data's Magic ID or Battle Command's Ability Data ID?

It's Command Data's Magic ID.
Title: Re: [FFVIII-PCSteam] Doomtrain: Treatment modification
Post by: Hazedge on 2018-07-26 17:59:24
It worked!
I've changed the animation and its now doing the party buff with no problems!
Thanks for the help guys!