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Project forums => Team Avalanche => Topic started by: faulked on 2018-10-15 16:32:04

Title: Faulked's backgrounds
Post by: faulked on 2018-10-15 16:32:04
Hey guys. I've been spending some time working on a new field. Let me know what you think.  :)

This is a remake of southmk1.
(https://drive.google.com/uc?export=download&id=1PZCWzKAoAj6zQ82JF23Mv0m9KxVyOI-9)

edit: An XL version with properly positioned church: https://drive.google.com/open?id=1MCGLwuxbU-5XyzkVOR2-DcopvvD_DQ9_ (https://drive.google.com/open?id=1MCGLwuxbU-5XyzkVOR2-DcopvvD_DQ9_)

There are two more fields featuring this area that I'll work on now that I have the base geometry in place.


SoulEvan sliced southmk1 (thanks!): https://drive.google.com/open?id=1wwjEJ388-fgz-CjygDJRnDTLI3ioM1hR (https://drive.google.com/open?id=1wwjEJ388-fgz-CjygDJRnDTLI3ioM1hR)
Title: Re: Mako reactor bridge scenes
Post by: jusete on 2018-10-15 20:29:55
Jesus, It´s perfect!!! well done mate. I really like your texture work, what did you use? Substance painter?
Title: Re: Mako reactor bridge scenes
Post by: Kaldarasha on 2018-10-15 21:35:45
Veery good!!!
Title: Re: Mako reactor bridge scenes
Post by: sl1982 on 2018-10-15 22:37:00
Amazing work!
Title: Re: Mako reactor bridge scenes
Post by: faulked on 2018-10-16 03:30:37
Thanks guys. Glad you like how it's turning out.  :D

I really like your texture work, what did you use? Substance painter?

Mostly just Blender and Photoshop. I've been making heavy use of Blender's texture nodes to make procedural textures, which I imagine is similar to how Substance Painter works.

Here's southmk2:
(https://drive.google.com/uc?export=download&id=1-Bz_3nKk81e_asy5H7J2kcFHobdGbkjc)

All that's left now is to tweak things and add more detail.
Title: Re: Mako reactor bridge scenes
Post by: Shampignon on 2018-10-16 12:52:30
You made big progress, these screens are magnificent !

When they are finished, will you do the cutting to integrate in game ? Or do you want me to do it ?
Title: Re: Mako reactor bridge scenes
Post by: faulked on 2018-10-16 19:27:34
If you could cut them, that would be great.  :D That step always gives me trouble, lol.

southmk1 is ready for slicing if you'd like to do that one.
Title: Re: Mako reactor bridge scenes
Post by: KnifeTheSky77 on 2018-10-17 05:54:06
Holy crap, you really nailed the vibe
Title: Re: Mako reactor bridge scenes
Post by: NFITC1 on 2018-10-17 14:33:20
More eerie and terrifying than the original! It's amazing!
Title: Re: Mako reactor bridge scenes
Post by: Kuraudo. on 2018-10-18 10:44:17
I'm afraid to say... it's happening!!

That's absolutely fantastic!!
Title: Re: Mako reactor bridge scenes
Post by: Salk on 2018-10-20 15:28:31
Fantastic, faulked! ;)
Title: Re: Mako reactor bridge scenes
Post by: Tsunamix on 2018-11-04 01:08:46
I put the 3 in game, all look amazing. So here's the files for all 3. Just note that for the time being southmk2 has a missing layer for where it has the ground blown up so it looks funky at that point. As well as this because the original layer is currently behind the new ones it does peak through slightly so sounthmk for the time time being is probably worth not using

 https://mega.nz/#!BI9WmADb!EBa73HQbbBqleBtx-K6_if38HAshGtjKvcXFUK5oKv4
Title: Re: Mako reactor bridge scenes
Post by: faulked on 2018-11-04 10:24:00
Thanks Tsuna, appreciate you slicing the other two BGs! I'll see what I can do about the missing layer.  :D
Title: Re: Mako reactor bridge scenes
Post by: Shampignon on 2018-11-04 15:40:03
Nice work Tsunamix, but I saw there are some defaults of transparency with the layers. For exemple, the ramp on nrthmk is not perforated and we do not see Cloud pass behind. the cutting is a very meticulous operation, it is often necessary to readjust the clipping compared to the new images, which are much more precise. If you want, you can send me the PNG files of your layers and I'll try to improve the slicing.  ;)
Title: Re: Mako reactor bridge scenes
Post by: Tsunamix on 2018-11-04 17:42:10
I can do, the way i do it is when i have the layers all open in GIMP i select only the alpha section. invert and copy that selection from the new image pasted over the original. So i assumed it would be identical.

I dont actually have layers anymore :P I'll do them again at some point
But what you could do to help me understand this better actually is if you watch that 1 part of this tutorial i made you could tell me where i go wrong maybe?

https://www.youtube.com/watch?v=TuEE5OqvpkU&lc=z22djdg4onvwzlmtzacdp4300hllybu50iq0uzlmxu5w03c010c.1541346450454349

From around 1844 i believe. Would appreciate the help
Title: Re: Mako reactor bridge scenes
Post by: Shampignon on 2018-11-04 22:11:04
Your method is good when you work on original pictures, not on remodelised screens. Sometimes there are gaps between what the graphic designer manages to do and the original picture. Some elements are not exactly in the same position. It's why you must slice by yourself when you have stuffes like chairs or ramps (all what the characters pass behind). It's also why it takes me some hours to have a good slicing...
You also can't take the original layer when you have a diagonal line, because you'll have a big aliasing effect. The original picture have less details, so all the diagonals will have a staircase effect, but on the high definition image, the line will be straight.
Layering is not an easy part of the job...Whoever wants to do it will have to be very precise and will have to cut back almost everything without following the original layout.
I hope my explanations are clear, I'm french and it's not easy to find the good words !

It doesn't matter if you don't have the layers anymore, I saied to Faulked I'll make the layering, so I planned to do it anyway  ;D 
Title: Re: Mako reactor bridge scenes
Post by: faulked on 2018-11-20 12:35:43
Here's the layer for the damaged bridge, hopefully somoene with skills can get this in game. *squints at Tsunamix/Shampignon*  :D

(https://drive.google.com/uc?export=download&id=1A3gj9-IfwrPgrvbH6OXDjQHu5DbwsgHx)

Version with transparency:


(https://drive.google.com/uc?export=download&id=1zJ6x0JHy2TSOT_aKrPgqdY5k7WPsCKUi)

Title: Re: Mako reactor bridge scenes
Post by: Shampignon on 2018-12-03 09:05:16
Hello.

Just To say that I'm actually working on the reactor screens but I don't have much time, it progresses slowly.
The slicing of Tsunamix is good for southmk1 but not for the two others. Southmk2 had a problem, the camera was not at the good place and president Shinra was walking in the air ! I spent a lot of time changing the orientation of the bridge and I think it's good. Now I have to slice and test in game.
I didn't work on nrthmk for the moment.

So...to be continued...
Title: Re: Mako reactor bridge scenes
Post by: faulked on 2019-03-13 18:55:46
Tsunamix and I have been collaborating on remaking the southmk2 movie.

Tsuna is doing the character animations and the camera setup while I've been tinkering with the explosion.

Here's a look what we have so far: https://youtu.be/GRu48k_FIMk (https://youtu.be/GRu48k_FIMk)

Title: Re: Mako reactor bridge scenes
Post by: jusete on 2019-03-14 07:42:53
Wow, it looks pretty good. I'm not a big fan of the models you are using but the animations are smooth and the explosion effect is really nice. We'll done
Title: Re: Mako reactor bridge scenes
Post by: Kuraudo. on 2019-03-14 07:54:18
Oh my gosh, that's ridiculously unbelievable!!

That's the best modified fmv ever seen
Title: Re: Mako reactor bridge scenes
Post by: obesebear on 2019-03-14 16:27:38
The animation and texture work a really well done! I don't know about Barrett wearing sunglasses seems weird
Title: Re: Mako reactor bridge scenes
Post by: Tsunamix on 2019-03-14 19:19:17
Yeah we tried to make the models as close to the remake shots as possible being as it will become a forced meta eventually. Just kinda made sense for a first try. Eventually maybe we can swap them for others and have different versions to match the character model you use. I dunno, Might be a lot of work lol
Title: Re: Mako reactor bridge scenes
Post by: LordUrQuan on 2019-03-14 19:32:58
I don't know about Barrett wearing sunglasses seems weird
Personally, I think Barrett looks even more like a bad-azz with the shades.  Tifa's face makes me think of Rinoa, though, and Cloud... well, he's just as stiff as ever. It's almost as if someone pressed 'Pause' on him figuring that was the best way to ensure he survived the fall :D
Title: Re: Mako reactor bridge scenes
Post by: Shampignon on 2019-03-15 12:40:21
That's f***ing good !

I would have preferred the style of the original characters, but it's already a great job.

Have you seen on the Jusete Topic that the 2 screens "southmk" were available, and that I have remade the video for the explosion of the robot and the bridge ?
Title: Re: Mako reactor bridge scenes
Post by: faulked on 2019-03-15 20:28:37
Have you seen on the Jusete Topic that the 2 screens "southmk" were available, and that I have remade the video for the explosion of the robot and the bridge ?

Yes! Tsuna linked me to that. You did an amazing job man, love how you did the animation of the bridge exploding. It looks perfect. Also the way you put textures on md0 looks cool as hell. Thanks dude. :D

Title: Re: Mako reactor bridge scenes
Post by: faulked on 2020-03-05 19:38:32
Jusette nudged me to finish nrthmk (didn't match up with the OG). Here's the finished BG. :)

(https://drive.google.com/uc?export=download&id=1iqhBRq1XTwtXkS2q6ogTqmocK5dQCyLs)
Title: Re: Mako reactor bridge scenes
Post by: Flash0429 on 2020-03-05 19:41:25
damn thats soooo GOOODDD
Title: Re: Mako reactor bridge scenes
Post by: LeonhartGR on 2020-03-05 20:17:21
Sexyyyyy!
(https://media.giphy.com/media/tAVWPM8yp6CSQ/giphy.gif)
Title: Re: Mako reactor bridge scenes
Post by: Shampignon on 2020-03-06 12:23:11
Nice work !

Jusete already sent me the picture, so the slicing is done. I just have to test in game before sharing it  ;)
Title: Re: Mako reactor bridge scenes
Post by: LordUrQuan on 2020-03-06 13:11:07
Sexyyyyy!
(https://media.giphy.com/media/tAVWPM8yp6CSQ/giphy.gif)
Tifa always is  8-)
Title: Re: Mako reactor bridge scenes
Post by: faulked on 2020-03-07 01:05:41
Nice work !

Jusete already sent me the picture, so the slicing is done. I just have to test in game before sharing it  ;)

Appreciate you slicing it. Can't wait to test it in game. Thanks. :D
Title: Re: Mako reactor bridge scenes
Post by: Shampignon on 2020-03-07 11:19:48
Available now !

(https://i.ibb.co/RHqXY2K/nrthmk-0-00000000.png) (https://ibb.co/9Y7xcn0)

Download here : https://drive.google.com/open?id=13t-WkdfUsa8Tsvn1USnSbBN_hX-XFYUY (https://drive.google.com/open?id=13t-WkdfUsa8Tsvn1USnSbBN_hX-XFYUY)

I posted it in the Jusete's topic too, to see the complete collection. Great work  ;)
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-03-24 19:02:49
Started work on a new area. Here's my remake of tin_2:

(https://drive.google.com/uc?export=download&id=1p6XGjoouY15E3cFeb0DBeecxU5JwIQhn)

Google docs (https://drive.google.com/open?id=1p6XGjoouY15E3cFeb0DBeecxU5JwIQhn)
Title: Re: Faulked's backgrounds
Post by: Tsunamix on 2020-03-24 19:07:29
Dude
Title: Re: Faulked's backgrounds
Post by: decency_breakin3 on 2020-03-24 19:46:37
amazing!
Title: Re: Faulked's backgrounds
Post by: sl1982 on 2020-03-24 22:00:00
That is awesome. I remember trying to do this scene. I had the geometry down but i cant do textures at all
Title: Re: Faulked's backgrounds
Post by: jusete on 2020-03-25 08:52:15
Wooo Looks perfect. The texture work is impressive, Well done . Now you only have to move the camera alb and you will have 3 or 4 more scenes. ;D
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-03-25 09:05:04
Dude

Hey Tsuna. What's up dude. :D

How's Tsunamods coming along?

That is awesome. I remember trying to do this scene. I had the geometry down but i cant do textures at all

Texturing is a bit of a bottleneck, heh. It's very time consuming. Did you ever finish any of the fields? I wouldn't mind taking a look at the ones you made. :)

Wooo Looks perfect. The texture work is impressive, Well done . Now you only have to move the camera alb and you will have 3 or 4 more scenes. ;D

Thanks! I view this as a bit of a long term project for myself (making all the train areas). But you're exactly right, I can use my work on tin_2 to make several fields, which is great. :D

Here's a look at rootmap:

(https://drive.google.com/uc?export=download&id=1cIATYoLGB1wdGMgYNOB8-OzNnth5Hvmo)

Google docs (https://drive.google.com/open?id=1cIATYoLGB1wdGMgYNOB8-OzNnth5Hvmo)

Still needs the other layers for the screen animation, but it's a start. :)
Title: Re: Faulked's backgrounds
Post by: SoulEvan on 2020-03-25 13:12:47
Wonderful work.  :)
Title: Re: Faulked's backgrounds
Post by: Salk on 2020-03-26 06:06:16
Great job there, faulked.

Thanks!
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-03-26 19:14:41
Glad you guys like how it's turning out. :)

Here's tin_1:

(https://drive.google.com/uc?export=download&id=120zf9K9KDEG_TlF3AhlkyPU1UOspgh7t)

Google docs (https://drive.google.com/open?id=120zf9K9KDEG_TlF3AhlkyPU1UOspgh7t)
Title: Re: Faulked's backgrounds
Post by: sl1982 on 2020-03-26 20:49:56
If i did finish anything its been long lost. I did them like 8 years ago
Title: Re: Faulked's backgrounds
Post by: ff7maniac on 2020-03-27 06:30:03
super faulked. you and jusete you should formed a team ^^
Title: Re: Faulked's backgrounds
Post by: Bonez on 2020-03-27 21:50:55
Quote
super faulked. you and jusete you should formed a team ^^

On that note, are they basically already a team? Do all "Team Avalanche" fields get placed into the "Team Avalanche Fields" in the Miscellaneous compilation?... The old Avalanches, Project Edge and these as well? Is that how that works?
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-03-27 23:59:27
super faulked. you and jusete you should formed a team ^^

Good idea. We actually already cooperate on a somewhat low-key basis. Although remaking fields is a bit of a solitary effort.

The good news is I just finished rendering tin_3:

(https://drive.google.com/uc?export=download&id=1BrG0lUUGLYLmTe90WvZvjyG_bMdmPLhh)

Google Docs Link (https://drive.google.com/open?id=1BrG0lUUGLYLmTe90WvZvjyG_bMdmPLhh)


The fields still need the animations layers and probably some small adjustments to get them ready for the game import of course.

On that note, are they basically already a team? Do all "Team Avalanche" fields get placed into the "Team Avalanche Fields" in the Miscellaneous compilation?... The old Avalanches, Project Edge and these as well? Is that how that works?

I believe Jusette and Shampignon maintain the Team Avalanche files (packing the new fields, etc). They can probably best answer that question. :)
Title: Re: Faulked's backgrounds
Post by: Shampignon on 2020-03-28 00:37:27
Very beautifull Faulked ! I like these !

To import them in game, I'll need several animations layers : for the doors, the hanging handles... Check all the layers with Palmer, you'll have a lot of work XD ! But in the end, it will snap !

Good job dude



Title: Re: Faulked's backgrounds
Post by: faulked on 2020-03-29 13:50:28
Very beautifull Faulked ! I like these !

To import them in game, I'll need several animations layers : for the doors, the hanging handles... Check all the layers with Palmer, you'll have a lot of work XD ! But in the end, it will snap !

Good job dude

Thanks dude. Yes, I exported the layers from Palmer. I'll let you know when the layers for at least one of the BGs are ready. Appreciate your assistance with the game import as usual. Thanks. :D
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-04-01 07:45:41
tin_1 is now in game, just has some minor issues with the layering. Welcome to any suggestions for fixing that.

(https://drive.google.com/uc?export=download&id=1EbHDHm4KZUsXIb-fEurrcYhhtUR70C2i)

Game files (https://drive.google.com/open?id=1lzD-8aRsidtjZ3wg_fp6odbD7kko5tpN)

Raw layers  (https://drive.google.com/open?id=1CDOwOL8YumYgChg5LwdpftDakIWmAPC6)
Title: Re: Faulked's backgrounds
Post by: perico1986 on 2020-04-01 08:11:27
brillante :)
Title: Re: Faulked's backgrounds
Post by: Tsunamix on 2020-04-01 19:51:15
Amazing work dude. From what I remember you'll have a handful of images to do for these scenes.
Door Open, Door Closed, Hanging handles positions 1,2 and 3. Lights that fly past the windows.
There's a whole bunch. And for every screen too.
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-04-02 21:43:12
Amazing work dude. From what I remember you'll have a handful of images to do for these scenes.
Door Open, Door Closed, Hanging handles positions 1,2 and 3. Lights that fly past the windows.
There's a whole bunch. And for every screen too.

Thanks. If you look at the raw layers file I uploaded, you'll see I rendered all the animations for tin_1. But there's a couple problems with the layering in game unfortunately. Still need to figure out a solution for that. *sigh* doing these fields will take a bit of effort it seems.
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-04-07 20:34:48
A couple updates:

Fixed the layering issue with tin_1. It's now complete.

Download link for tin_1 (https://drive.google.com/open?id=1lzD-8aRsidtjZ3wg_fp6odbD7kko5tpN)

Rootmap is also 100% game ready.

Download link for rootmap (https://drive.google.com/open?id=13Gurlr0UtciUmmy2DnAUMAwMOROBSSc5)

Enjoy. :)
Title: Re: Faulked's backgrounds
Post by: Fewtch on 2020-04-08 05:28:19
Rootmap is also 100% game ready.

Sorry, I'm a bit out of the loop, whats rootmap?
Title: Re: Faulked's backgrounds
Post by: Tsunamix on 2020-04-08 09:43:18
I think rootmap was the scene where Cloud and Jessie look at the monitor
Title: Re: Faulked's backgrounds
Post by: Loki_ on 2020-04-08 13:26:56
The rootmap is simply.. wow. Thanks for share your talent with us, can't wait for your next works ;)
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-04-09 02:40:33
Sorry, I'm a bit out of the loop, whats rootmap?

Rootmap is the screen animation. Here's a preview of it:

(https://drive.google.com/uc?export=download&id=1u9fL73mv50gVORgSawR6sB__2hzSMaRA)


The rootmap is simply.. wow. Thanks for share your talent with us, can't wait for your next works ;)

Thanks. Appreciate the feedback. :)
Title: Re: Faulked's backgrounds
Post by: rinaldus on 2020-04-30 16:36:48
Holy shit, these are amazing. Is there a 7H iro that contains these? Or do we have to install them raw?
Title: Re: Faulked's backgrounds
Post by: SoulEvan on 2020-04-30 18:19:45
The most of all available field scenes are only obtainable as raw installations.

But u can create your own IRO file with all available scenes.  The available IRO Packets are not up to date and lag behind for months.

I created an IRO with all files:

https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Packets/

I will update the package every time a new scene is available. I doing this for the database the whole time. So this is no much more work for me.
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-05-09 04:45:10
Sharing a small update. I didn't like how the reactor battlefields look so I made a replacement. This changes the battlefields for the 1st and 5th reactors. If anyone wants to use these for mods/packs, feel free. :)

A preview of how it looks:
(https://drive.google.com/uc?export=download&id=1BMTgOQ83S86sby25RvlpzRNndpjMOIE6)

Download link:
https://drive.google.com/open?id=1zJGMAzArckYQAADlHEswoFSVtjQwpDfR (https://drive.google.com/open?id=1zJGMAzArckYQAADlHEswoFSVtjQwpDfR)
Title: Re: Faulked's backgrounds
Post by: sithlord48 on 2020-05-09 12:19:35
Great work . I've been looking thru the thread and there are some links missing
Do you have links for ?

Finished Southmk2 (with broken bridge)
tin_2
tin_3
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-05-09 13:38:55
Do you have links for ?

Finished Southmk2 (with broken bridge)
tin_2
tin_3


SoulEvan's pack  (https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Packets/) has Southmk2.

tin_2 and tin_3 still need to be done.
Title: Re: Faulked's backgrounds
Post by: sithlord48 on 2020-05-09 13:48:45
Oh my bad the southmk2 does have the broken bridge .
Keep up the good work :D
Title: Re: Faulked's backgrounds
Post by: Loki_ on 2020-05-09 18:55:43
Sharing a small update. I didn't like how the reactor battlefields look so I made a replacement. This changes the battlefields for the 1st and 5th reactors. If anyone wants to use these for mods/packs, feel free. :)

A preview of how it looks:
(https://drive.google.com/uc?export=download&id=1BMTgOQ83S86sby25RvlpzRNndpjMOIE6)

Download link:
https://drive.google.com/open?id=1zJGMAzArckYQAADlHEswoFSVtjQwpDfR (https://drive.google.com/open?id=1zJGMAzArckYQAADlHEswoFSVtjQwpDfR)

thanks! How to use them?
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-05-09 19:20:49
thanks! How to use them?

unpack the archive inside your /direct/battle folder
Title: Re: Faulked's backgrounds
Post by: EQ2Alyza on 2020-05-09 22:51:33
The most of all available field scenes are only obtainable as raw installations.

But u can create your own IRO file with all available scenes.  The available IRO Packets are not up to date and lag behind for months.

I created an IRO with all files:

https://finalfantasy.german-syslinux-blog.de/FF7/Field-Scene-Packets/

I will update the package every time a new scene is available. I doing this for the database the whole time. So this is no much more work for me.

Thank you so much. This combines jusete (Project Edge), faulked and jmp434 scenes?
Title: Re: Faulked's backgrounds
Post by: SoulEvan on 2020-05-09 23:29:26
Of course. Each single released scene till now.  ;)
Title: Re: Faulked's backgrounds
Post by: jusete on 2020-05-09 23:35:32
Wow, it's amazing. Really well done, I love it
Title: Re: Faulked's backgrounds
Post by: kilyan on 2020-05-10 06:18:34
Wow, it's amazing. Really well done, I love it
so your next scenes will be added to this pack since is more up to date? if you don't mind, obviously...
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-05-22 18:38:59
tin_2 and tin_3 are now finished.

Download link (https://drive.google.com/open?id=16t6i5PmnUof3WqpNqeaGqDzBGRTkoD9t)

The archive in the link has tin_1, tin_2, tin_3, and rootmap

Enjoy. :)
Title: Re: Faulked's backgrounds
Post by: ff7maniac on 2020-05-22 19:09:38
awsome, only tin_4 is missing :P
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-05-22 19:13:24
Can't say when I'll get around to tin_4. The camera perspective is weird. I can't get my viewport to match it  :|
Title: Re: Faulked's backgrounds
Post by: ff7maniac on 2020-05-22 19:21:03
its a pity :( jusete maybe could help you?
Title: Re: Faulked's backgrounds
Post by: ff7maniac on 2020-05-25 19:14:18
small suggestion for remade videos like this https://www.youtube.com/watch?v=GRu48k_FIMk&feature=youtu.be . I would see more 3d models like kaldarasha chaos mod http://forums.qhimm.com/index.php?topic=13960.0  this way we will be closer to the original models already more beautiful, videos like the death of aerith, the end etc. personally the models in this video are great, but too far from the original ^^
Title: Re: Faulked's backgrounds
Post by: SoulEvan on 2020-05-26 05:35:42
.....this way we will be closer to the original models already more beautiful, videos like the death of aerith, the end etc. personally the models in this video are great, but too far from the original ^^

That was a good joke. The original models are just one very big pixel with no hands.  ;D The movie file "southmk2.avi" shows it very clearly. But I understand your point. The interesting fact is, that Square use different models in some movies. In the "earithdd.avi" movie for example, Cloud looks different as in the southmk2.avi file. Why they have used the ingame models in the southmk2.avi for example, but don't in others? I am honest, I don't noticed it over several playthroughs myself.  :o
Title: Re: Faulked's backgrounds
Post by: ff7maniac on 2020-05-26 20:09:31
when i was talking about the original models i was talking about the video models like earithdd.avi, funeral.avi, ending 1 2 3.avi, NIVLSFS.avi etc in these videos the models of the mod chaos of kaldarasha is closer to these. I didn't want to talk about the videos with square chibi models :P
Title: Re: Faulked's backgrounds
Post by: SoulEvan on 2020-05-27 10:02:53
No problem. I found the statement funny. That's all.  8) Have a nice day.
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-06-27 17:20:48
I've started on tin_4 now. Just wondering if it look ready for layering or if anything should be changed? Thanks guys. :)

(https://drive.google.com/uc?export=download&id=1HVIVhPFHslTaDBgb9CtP010yUx4rvQMW)

Title: Re: Faulked's backgrounds
Post by: ff7maniac on 2020-06-27 17:31:15
it seems good to me :)
Title: Re: Faulked's backgrounds
Post by: Salk on 2020-06-28 04:09:29
Ditto.

Looks good.
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-06-29 03:23:27
Awesome. Will proceed with the layering in that case.  8)
Title: Re: Faulked's backgrounds
Post by: jusete on 2020-06-29 08:11:51
It's perfect, well done
Title: Re: Faulked's backgrounds
Post by: LordUrQuan on 2020-06-29 12:43:37
The woodwork is beautiful, just seems a little dark in that back corner (Shin-Ra saving a couple pennies by not replacing a burned-out light bulb, perhaps?)
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-06-30 02:12:35
It's perfect, well done

Thanks.  :-D

The woodwork is beautiful, just seems a little dark in that back corner (Shin-Ra saving a couple pennies by not replacing a burned-out light bulb, perhaps?)

Thanks for the feedback. You're right, it's a little too dark in the back.

Here's an updated version with a few corrections:

(https://drive.google.com/uc?export=download&id=1XIOuVTX--Fy2Re7ESWfG7edb3i-aBnBa)
Title: Re: Faulked's backgrounds
Post by: ff7maniac on 2020-06-30 05:23:35
perfect ^^
Title: Re: Faulked's backgrounds
Post by: LordUrQuan on 2020-06-30 12:40:18
Delicious <3 
Title: Re: Faulked's backgrounds
Post by: SoulEvan on 2020-07-05 09:54:25
Don't eat the scene.  :? We still need it.   ;)

Great work faulked.
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-07-13 17:59:13
tin_4 is now complete. Enjoy.   :)

https://drive.google.com/file/d/1TJpaG6G3s5hrXfGSlHQXFVnPHLAhHZ4S/view?usp=sharing (https://drive.google.com/file/d/1TJpaG6G3s5hrXfGSlHQXFVnPHLAhHZ4S/view?usp=sharing)

edit: I went back and fixed some issues with tin_2 and tin_3. Here's an archive containing the completed versions of tin1, tin2, tin3, tin4, and rootmap:

https://drive.google.com/file/d/1beOVGZIYwdUbOiydeRqvSlZiHkVy0EhI/view?usp=sharing (https://drive.google.com/file/d/1beOVGZIYwdUbOiydeRqvSlZiHkVy0EhI/view?usp=sharing)
Title: Re: Faulked's backgrounds
Post by: SoulEvan on 2020-07-18 12:01:42
Hey, that's great, but what was wrong?  ??? Any details?
Title: Re: Faulked's backgrounds
Post by: faulked on 2020-07-18 14:47:12
Hey, that's great, but what was wrong?  ??? Any details?

The doors were cut off a little bit in tin2 and tin3. The places that were cut off showed as black. It's not -that- noticable or big of a thing though. Doubt anyone would notice it heh.
Title: Re: Faulked's backgrounds
Post by: Salk on 2020-07-19 06:12:35
Nice work, Faulked!

Please keep it up!
Title: Re: Faulked's backgrounds
Post by: soldier3rdclass on 2020-07-19 17:34:50
When will all these new fields be in the SoulEvan mod?
Title: Re: Faulked's backgrounds
Post by: SoulEvan on 2020-07-20 07:49:49
All finished scenes are in the package!

It does not depends on me, but on the user "Shampignon". "Faulked" usually completes his scenes completely by himself. For example, Jusete doesn't. Cutting and editing (made up for the game) makes "Shampignon" for all Jusete scenes.

I can only add finished scenes.  ;) If they are not in the package => They are not finished yet. As simple as that.  ;D
Title: Re: Faulked's backgrounds
Post by: hasterdis on 2020-07-20 20:13:12
All finished scenes are in the package!

It does not depends on me, but on the user "Shampignon". "Faulked" usually completes his scenes completely by himself. For example, Jusete doesn't. Cutting and editing (made up for the game) makes "Shampignon" for all Jusete scenes.

I can only add finished scenes.  ;) If they are not in the package => They are not finished yet. As simple as that.  ;D

Hello SoulEvan, sorry, your package have all the 3d scenes from Jusetes, Shampignon, Faulked, etc...?

And can you please share me the link of it? Thanks.
Title: Re: Faulked's backgrounds
Post by: LordUrQuan on 2020-07-20 23:38:04
Hello SoulEvan, sorry, your package have all the 3d scenes from Jusetes, Shampignon, Faulked, etc...?

And can you please share me the link of it? Thanks.
I believe (and he can correct me if I'm wrong) this link (https://finalfantasy.german-syslinux-blog.de/FF7/) will take you to SE's database.  If I can ever get my torrent tracker to behave itself, I also have a setup on my local machine where I'll be able to release incremental updates, and by taking advantage of BitTorrent's hash recheck function, have people update/replace only the files that have been changed (which is great for starting with a baseline of satsuki, then slipping in these remodels as they are released)
Title: Re: Faulked's backgrounds
Post by: hasterdis on 2020-07-21 19:17:36
Thank you LordUrQuan, will try it.
Title: Re: Faulked's backgrounds
Post by: anaho on 2020-09-18 13:33:38
Wow such beautifull renders.