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Final Fantasy Forums => General discussion => Topic started by: Kuraudo. on 2019-06-10 04:48:57

Title: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-06-10 04:48:57
From E3 2019: Official release date, new trailer and game contents of Final Fantasy VII Remake was revealed.
[ First released on PS4 on March 2019; Dub: Japanese, English, French, German. Sub: English, French, German, Italian, LatAm Spanish, Brazilian Portuguese, Spanish options ]

E3 2019 Videos

E3 2019 Interviews

Music:

Renders and Artworks

Voice Actor:

Pre-order editions (https://store.na.square-enix-games.com/en_US/product/562671/final-fantasy-vii-remake-1st-class-edition-ps4):

Release date: 03.03.2020

[ Official Twitter (https://twitter.com/finalfantasyvii/status/1137921069631676418) {Japanese Ver. (https://twitter.com/ffviir_cloud)} - Official Website (https://ffvii-remake.square-enix-games.com/en-us)  {Japanese Ver. (https://www.jp.square-enix.com/ffvii_remake/)} ]

Spoiler: show
(https://i.ibb.co/1rpJmcX/Screen-Shot-2019-06-10-at-10-27-55-AM.png)
Title: Re: [FFVII-R]Release March 2020, New Trailer
Post by: EQ2Alyza on 2019-06-10 06:26:41
I'm not saying it's bad. It looks like the main story line will stay intact but re-imagined, so I'm on board for that. But the combat...:|. Since FF12, combat has seen unrealistically flashy movements and numbers flying all over the screen. I've never been able to get into it for the same reasons I've never picked up a God of War/Devil May Cry/Bayonetta style action game.

I'll give this one a shot if it's on PC, otherwise I'll probably end up just watching the movie edited version on YouTube.
Title: Re: [FFVII-R]Release March 2020, New Trailer
Post by: Manakaiser on 2019-06-10 07:02:40
Im gonna go ahead and add my hot take to this; I think this looks fantastic and already way better than the orignal FF7 ever was including combat. While I agree that regarding more action orientented combat, ffXVs was particularily dumbed down/ simplistic and I hope that thisone (which it looks like to be) has a bit more depth to it than 3 skills per character and useless magic, i think its absurd to call FF7s combat anything remotely close to deep or complex which is often used as an argument opposing the transition to a faster direct input paced system.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-10 13:12:03
Wow. It's actually not coming in 2030. Impressive lol.

Trailer looks fun. Definitely gonna be buying day 1. Now let's see if the leaks about a remastered  FF8 are true.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-10 13:14:54
Im gonna go ahead and add my hot take to this; I think this looks fantastic and already way better than the orignal FF7 ever was including combat. While I agree that regarding more action orientented combat, ffXVs was particularily dumbed down/ simplistic and I hope that thisone (which it looks like to be) has a bit more depth to it than 3 skills per character and useless magic, i think its absurd to call FF7s combat anything remotely close to deep or complex which is often used as an argument opposing the transition to a faster direct input paced system.

Wild over the top numbers flashing all over don't lead to any brain cells being used.  And the story will also be hollywoodized nonsense. The voice parts I've heard so far and the scenes I've seen all point to it. But I've never had any hope for this tosh.

I also don't think it looks fantastic. I base my love of a game on intellect, story, and qualities that are more than just flashy visuals.  In that, I'm with EQ2Alyza.  To be blunt, I think it's shite. Shockingly shite.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-10 14:55:25
Wild over the top numbers flashing all over don't lead to any brain cells being used.  And the story will also be hollywoodized nonsense. The voice parts I've heard so far and the scenes I've seen all point to it. But I've never had any hope for this tosh.

I also don't think it looks fantastic. I base my love of a game on intellect, story, and qualities that are more than just flashy visuals.  In that, I'm with EQ2Alyza.  To be blunt, I think it's shite. Shockingly shite.

Apart from the seeming obsession with flashy numbers i nowhere mentioned and the fact that ff7 combat requires equally 0 braincells (if you think about the materia system here its requirement of "braincells" for "tactical" use doesnt hinge on the combat system itself and can easily be implemented to same if not more tactical effect im an action based system, not that im necessarily saying that it will but from the trailers there is technically no way to tell that it wont which makes the point obsolete for now) if not looked at through fanboy eyes, this is too ::) of a statement to really warrant engaging in a debate about this due to clearly too much emotional involvement on your end.

I can agree that the story presentation seems to be dumbed down but since i fortunately know the story already this part is luckily irrelevant to me (not that the original ff7 story is that unique or deep in the first place once you look at the core of it....)


I like the original ff7 alot but i also certainly look forward to this remake.
We simply disagree then ^^
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-10 16:24:16
(if you think about the materia system here its requirement of "braincells" for "tactical" use

Eh it really doesn't. You can beat the whole game by spamming attack/limits/cure. Never understood the way that FF7's battles were idolized... It's one of the easiest games in the franchise.

I can agree that the story presentation seems to be dumbed down but since i fortunately know the story already this part is luckily irrelevant to me (not that the original ff7 story is that unique or deep in the first place once you look at the core of it....)

Well that's still to be determined. There is one substancial change in the new trailer but it's not that big a deal. We'll have to see what else was added/removed/changed.

I like the original ff7 alot but i also certainly look forward to this remake.
We simply disagree then ^^

Correct. The original is not only available but it's available on pretty much everything but a toaster. Android, iOS, Playstation, Playstation 3, Playstation 4, Xbox One, PC, Mac and Nintendo Switch. It's not like whoever doesn't like the remake won't have options lol.


NOW GIVE ME THAT FF8 REMASTER!
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kaldarasha on 2019-06-10 16:37:21
It wouldn't hurt if the devs would have looked at the core of the story of FF7. You literally playing the Ragnarok epos and the chase around the after Sephiroth is a symbol for it (Fenrir chasing the moon). As it looks now you will stay in Midgar the whole first episode. And if you think about it, it's the easiest way to separate the game into episodes. I also dislike the new design of Sephiroth where his front hair doesn't look like the fang of a snake anymore. The gameplay will be fantastic as long as I don't hear 'Activate Combat Mode'  when a fight starts. The presentation will also be amazing. But I doubt that they will keep the intelligence of the story, which the original game has. From all the recent SE games I played I expect a silly black and white story where Sephiroth is just evil with no hints that he is the poor product of a science which has no ethic responsibility. Reflecting the political perversion through the big companies in our world or what we are doing to our world will also not be important anymore, because the emotions of the actors and how to set them into the scene are way more important.

Get me right, my fear is that they serve to us the same boring story telling quality which all the recent FF games do have.

Barret with sunglasses in a mostly dark city. ::)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-10 16:46:57
As it looks now you will stay in Midgar the whole first episode.

I believe it was mentioned in some interview that the first episode would go up to Aeris/Aerith's death.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kaldarasha on 2019-06-10 17:22:44
Which still can be rewritten to be taking place in Midgar. It's also possible that they use a similar system like in CC where you can go to other places by selecting the location you want to travel. There are rumours about something like a wm but the only trustable information we have is that the wm is more like zones (which also could mean Sectors) you can travel through. ATM we only have footage about Midgar and that each episode will tell its own story.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-10 17:39:57
Which still can be rewritten to be taking place in Midgar.

Well that's just too far-fetched to be honest.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-06-11 01:35:17
They gave Tifa ugly pants.. She looked great otherwise.. But fern those pants.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-06-11 03:00:15
So yea: Extended Trailer (https://www.youtube.com/watch?v=pCJZg7pVtiI). Tifa revealed.

Also:

Cloud: Cody Christian (All American, Teen Wolf)
Barret: John Eric Bentley (Transformers: Revenge of the Fallen, Independence Day: Resurgence)
Aerith: Briana White (Criminal Minds: Beyond Borders, Occupants)
Tifa: Britt Baron (GLOW)
Jessie: Erica Lindbeck (Spider-Man, Persona 5, ThunderCats Roar)
Biggs: Gideon Emery (Star Wars: The Clone Wars, Teen Wolf)
Wedge: Matt Jones (Breaking Bad)
Sephiroth: Tyler Hoechlin (Teen Wolf)

Pre-order (https://store.na.square-enix-games.com/en_US/product/562671/final-fantasy-vii-remake-1st-class-edition-ps4) editions:

Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-11 03:17:35
Looks awesome. The combat system actually looks pretty darn good.

Also... FF8 Remastered!
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-06-11 03:43:28
If you guys ask me i'd say this is the wrong era/time for FF7 to be remade. They are catering to feminists and destroying the style of beloved characters..

While characters like Cloud and Sephiroth do look better than ever - characters like Tifa and Jessie look worse than ever..

What i am saying is that they could have made Tifa look like this:

(https://cdnb.artstation.com/p/assets/images/images/010/790/887/large/blair-armitage-turnaround.jpg?1526258709)

But because they are catering to feminists she turned out ugly with leggins, a different skirt, black parts on the white shirt and so on.. Man - if i am going to play this game i will have a torture looking at her and being reminded that she would have been much better looking were it not for the feminists and Square catering to them instead of the fans.

Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-11 05:15:06
I fully agree with tifas model being kinda unnecessarily tamed down wtih the long stocking socks; other than that though damn this looks absolutely fantastic im really hyped now combat looks extremely fun and the whole thing is visually absolutely stunning.

Cant wait to get DLPBs explanation on why this combat is all complete crap and am interested in how precisely the original scorpion battle (or rest of combat) is so much more tactical, braincell demanding than this lol (while restressing that the numbers are too flashy) ^^
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-11 09:30:54
The explanation is simple...  The combat system was perfect - the implementation of it was not.

With the remake - the whole thing is rotten.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: hotdog963al on 2019-06-11 12:18:28
- Way too much happening on the screen at once, it burns my eyes.
- Did they forget the guitar in the boss theme? Is everything going to be orchestral now? ;P
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kaldarasha on 2019-06-11 12:45:16
Well that's just too far-fetched to be honest.

It's also too far-fetched that Zack meets Aerith in the same way as Cloud did. But it happened that way.

There are many hints that the first CD will be play in Midgar. Nomura said that the story will change and that the compilation of FF7 won't fit anymore (it's silly that he thinks that it fits before), which indicates a massive rewrite of the story. They also said that they want to decide the game into episodes, where each episode will be a full game and has its own game play. This means they have to divide the game into separate pieces and have to find a way to tell each story without direct contact of the other stories.
Then there is a very practical reason. SE has to produce the remake with as low cost as possible, but they also want a breath-taking experience, so they can't come with a lifeless small city as in the original. What's clever to do is to keep the story in Midgar and working only on the huge city rather than working on a whole continent. Maybe that's why they hired Cyberconnect2 for the project in the first place, because they had experience with creating big lively cities. (Keep also in mind that SE struggled with creating FFXV open world.)
The last hint is that we have no footage of outside of Midgar. The iconic moment where Sephiroth goes walking through the burning Nibleheim is something I would expect to see, instead we see Sephiroth confronting Cloud in Midgar. Then there are additional bike scenes, which probably means that there is a lot more to be explored than in the original game.

Though, the only argument why I could be wrong is that we have mainly seen scenes from the very beginning of the game, but... well, call it a feeling that I right about that. If you look on some older threads where we discussed the refusing of SE to make a remake of FF7 I predicted that SE will make a remake of it in the middle or to the end of the PS4 lifetime, because they need this money. And I was right about that.

Get me right I hope I'm wrong and FF7-R will blow our minds away. But my concerns started when I saw, which people are responsible for it. Hideo Kojima would have been a welcome surprise to me and a cooperation with Monolith, even though it means that it would have been designed with the switch in mind. But at last I had a guarantee that they focus on a very good game play and story and not on shiny graphical blending mechanics to hide the next uninspired Final Fantasy meets Kingdom Hearts mix.

I think a good comparison is Lufia II to its DS remake. These are very different from each other, but both are great games. A downside of the remake for me was the very linear story, other than this it was pretty entertaining. But, while it is graphical very impressive for a DS game it still stands in the shadow of the original game.
This is what I expect for the FF7 remake, though this would be a disaster for SE because the remake needs to surpass the original.

Edit
Just found this
https://www.ign.com/articles/2019/06/11/final-fantasy-vii-remake-expands-on-the-story-of-midgar-e3-2019
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-11 13:22:55
Well we'll find out in a few months. I did really like the battle system that they showed off. They took from FF15 (the action style), from Kingdom Hearts (the shortcut system) and from FF12 (that on-click instant wait mode). The characters looked cool to me. The graphics are obviously stunning and the guard scorpion fight appeared to actually be complex and not be a cakewalk. Now the waiting game continues but at least there's a release date.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: EQ2Alyza on 2019-06-11 13:26:42
If you guys ask me i'd say this is the wrong era/time for FF7 to be remade. They are catering to feminists and destroying the style of beloved characters..

While characters like Cloud and Sephiroth do look better than ever - characters like Tifa and Jessie look worse than ever..

What i am saying is that they could have made Tifa look like this:

(https://cdnb.artstation.com/p/assets/images/images/010/790/887/large/blair-armitage-turnaround.jpg?1526258709)

But because they are catering to feminists she turned out ugly with leggins, a different skirt, black parts on the white shirt and so on.. Man - if i am going to play this game i will have a torture looking at her and being reminded that she would have been much better looking were it not for the feminists and Square catering to them instead of the fans.

(https://www.gameaxis.com/wp-content/uploads/2019/06/FinalFantasyVIIRemake-E3-2019-Tifa-Combat.jpg)

I don't agree. It's your opinion to think so, but hear me out on this. Based upon what you're saying, Advent Children would have also catered to feminists, but almost 15 years ago before the identity politics of today's Western society came into fruition?

Square Enix is a Japanese company first and foremost, and Final Fantasy is their Japanese franchise. I've lived in Japan for long enough now to know that society here functions much differently than the Western world. All the identity representation [nonsense] currently thrown into Western media and entertainment...it's not here. Most Japanese people are ignorant to its existence, and those who may get a whiff of it from the internet, don't care enough to ever talk about it. Another fact is that the majority of the player base is male, and the Japanese gaming industry heavily favors male loving aesthetics. They don't tone down characters because feminist activists [whom don't exist in Japan] demanded it do so. Trust me on this one...it's not a feminist thing.

I personally don't mind the new look they've given, but still enjoy the original the best. The changes themselves at least match pretty well. Barret with sunglasses though? That one will take awhile to grow on me.

The explanation is simple...  The combat system was perfect - the implementation of it was not.

This is my take as well. And we know it's a good system seeing how the Hardcore mod and New Threat have shown us what could have been developed instead.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-11 13:42:12
(https://www.gameaxis.com/wp-content/uploads/2019/06/FinalFantasyVIIRemake-E3-2019-Tifa-Combat.jpg)

I don't agree. It's your opinion to think so, but hear me out on this. Based upon what you're saying, Advent Children would have also catered to feminists, but almost 15 years ago before the identity politics of today's Western society came into fruition?

The whole "feminists ruined Tifa" thing is silly. They've ruined plenty but this isn't one of them.

Has everyone forgotten Final Fantasy 15's Cindy?

And Tifa looks awesome. They don't have to design the character to look like a hooker in order for her to look badass.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-11 14:03:42
The explanation is simple...  The combat system was perfect - the implementation of it was not.

With the remake - the whole thing is rotten.

that "simple explanation" is nothing but a "feels" argument.  Considering how strong and often you posted long rants about this remake here and in the other topic thats surprisingly underwhelming. Also that doesnt really adress the strong opinion you have about how this new system is dumb and low in braincell requirement opposed to the original (especially since you stated that way before any real info about the combat system was available but lets ignore that part lol).

"it was trash the new implementation is amazing.

The original ff7 was rotten."

would you take something like that serious? ^^


As for Tifa I agree that the feminst part is bs, all i think in regards to that is that the original looked better, purely from a personal visual appeal (if anything one could argue that the stockings actually increase the sexual suggestiveness of the orginal that is implied by the feminism ruined it argument).
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: EQ2Alyza on 2019-06-11 14:05:08
And Tifa looks awesome. They don't have to design the character to look like a hooker in order for her to look badass.

Tifa looks like a hooker, or a hooker looks like Tifa? Then who looks badass...Tifa or a hooker?  ???
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: gjoerulv on 2019-06-11 14:26:41
... i think its absurd to call FF7s combat anything remotely close to deep or complex which is often used as an argument opposing the transition to a faster direct input paced system.

Well, calling it absurd to have that view is way too harsh, and doesn't really make sense (bad choice of the word absurd). I agree that FF7's combat falls short on how it was realized in the game. Too easy, too many ways to exploit, too many overkill attacks, <insert more "flaws" here>, etc. The biggest problem is that you don't really need to explore the combat system to beat the game. Upgrade your equipment, heal often and pretty much everyone and their grandparents can beat the game. All of the above may not be bad in itself, but it really undermines everything the combat-system has to offer. Anyone who has worked on tools, mods, or even played mods, know how much more potential there is in the battle system. It just wasn't realized in the game.

Personally, I think the action style combat looks stupid. It's really, really hard to take it seriously considering it's supposed to look realistic. In turn-based, you know that the combat you see on-screen isn't actually what happens. It's an abstraction of what really happens. When it's action based like this, how you should interpret it is vague. Is this how it really happens? Do these character really survive several machinegun shots to their bodies?

The realistic approach could look dumb if it was turn-based too, don't get me wrong, but it would depend on how it was implemented. But we've now seen how they are doing it with the action approach and it looks stupid. Imo they shouldn't have done the realistic style, and they would have avoided this "problem" altogether.

https://www.youtube.com/watch?v=REiyl4haWnY&t=11m

Sorry don't like to hang out specific people, but these comments really make me smh. It would be a waste not to make it action oriented? What about FPS fans? Or puzzle-game fans?

On the feminist Tifa thing... Doesn't she look more like a thing feminists would shriek about in the new desing? A mean, that mini-skirt + socks look like a school-girl fetish thing.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-11 14:41:08
Well, calling it absurd to have that view is way too harsh, and doesn't really make sense (bad choice of the word absurd). I agree that FF7's combat falls short on how it was realized in the game. Too easy, too many ways to exploit, too many overkill attacks, <insert more "flaws" here>, etc. The biggest problem is that you don't really need to explore the combat system to beat the game. Upgrade your equipment, heal often and pretty much everyone and their grandparents can beat the game. All of the above may not be bad in itself, but it really undermines everything the combat-system has to offer. Anyone who has worked on tools, mods, or even played mods, know how much more potential there is in the battle system. It just wasn't realized in the game.

Personally, I think the action style combat looks stupid. It's really, really hard to take it seriously considering it's supposed to look realistic. In turn-based, you know that the combat you see on-screen isn't actually what happens. It's an abstraction of what really happens. When it's action based like this, how you should interpret it is vague. Is this how it really happens? Do these character really survive several machinegun shots to their bodies?

The realistic approach could look dumb if it was turn-based too, don't get me wrong, but it would depend on how it was implemented. But we've now seen how they are doing it with the action approach and it looks stupid. Imo they shouldn't have done the realistic style, and they would have avoided this "problem" altogether.

https://www.youtube.com/watch?v=REiyl4haWnY&t=11m

Sorry don't like to hang out specific people, but these comments really make me smh. It would be a waste not to make it action oriented? What about FPS fans? Or puzzle-game fans?

On the feminist Tifa thing... Doesn't she look more like a thing feminists would shriek about in the new desing? A mean, that mini-skirt + socks look like a school-girl fetish thing.

Thats a fair opinion overall and i can apreciate that some people just dont like it for subjective reasons (I really just have issues with attempts to reason the dislike with appeals to objective complexity being far superior in the original, which is simply not the case) even though I personally disagree, partly for the reasons you mentioned yourself (about the turnbased potentially looking equally silly with such a visual fidelity/artstyle, and that the potential of the system is not what matters but what was effectively realized through balancing and whatnot in regards to me calling it absurd to say it required any intellect. Fair point that absurd might be too strong but you understood what i meant so no worries here).

We fully agree on arguments like the fps part etc that you mentioned (that some people seem to make? havent looked much into opinions except this topic but that FPS part in particular must be a VERY fringe opinion no? :P) being idiotic, and seemingly on the tifa too.

Cheers

Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-06-11 15:16:49
It's also too far-fetched that Zack meets Aerith in the same way as Cloud did. But it happened that way.

There are many hints that the first CD will be play in Midgar. Nomura said that the story will change and that the compilation of FF7 won't fit anymore (it's silly that he thinks that it fits before), which indicates a massive rewrite of the story. They also said that they want to decide the game into episodes, where each episode will be a full game and has its own game play. This means they have to divide the game into separate pieces and have to find a way to tell each story without direct contact of the other stories.
Then there is a very practical reason. SE has to produce the remake with as low cost as possible, but they also want a breath-taking experience, so they can't come with a lifeless small city as in the original. What's clever to do is to keep the story in Midgar and working only on the huge city rather than working on a whole continent. Maybe that's why they hired Cyberconnect2 for the project in the first place, because they had experience with creating big lively cities. (Keep also in mind that SE struggled with creating FFXV open world.)
The last hint is that we have no footage of outside of Midgar. The iconic moment where Sephiroth goes walking through the burning Nibleheim is something I would expect to see, instead we see Sephiroth confronting Cloud in Midgar. Then there are additional bike scenes, which probably means that there is a lot more to be explored than in the original game.

Though, the only argument why I could be wrong is that we have mainly seen scenes from the very beginning of the game, but... well, call it a feeling that I right about that. If you look on some older threads where we discussed the refusing of SE to make a remake of FF7 I predicted that SE will make a remake of it in the middle or to the end of the PS4 lifetime, because they need this money. And I was right about that.

Get me right I hope I'm wrong and FF7-R will blow our minds away. But my concerns started when I saw, which people are responsible for it. Hideo Kojima would have been a welcome surprise to me and a cooperation with Monolith, even though it means that it would have been designed with the switch in mind. But at last I had a guarantee that they focus on a very good game play and story and not on shiny graphical blending mechanics to hide the next uninspired Final Fantasy meets Kingdom Hearts mix.

I think a good comparison is Lufia II to its DS remake. These are very different from each other, but both are great games. A downside of the remake for me was the very linear story, other than this it was pretty entertaining. But, while it is graphical very impressive for a DS game it still stands in the shadow of the original game.
This is what I expect for the FF7 remake, though this would be a disaster for SE because the remake needs to surpass the original.

Edit
Just found this
https://www.ign.com/articles/2019/06/11/final-fantasy-vii-remake-expands-on-the-story-of-midgar-e3-2019

Very well said, i am sad they didn't use the FMV-graphics for the characters like your models.

It can never surpass the original, only if it had stayed true to it in every sense of the word - and only updated graphics.

You see - the original with modern graphics are better than the original with old graphics - but a remake that changes a lot of things will probably fail.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-06-11 15:41:19
(https://www.gameaxis.com/wp-content/uploads/2019/06/FinalFantasyVIIRemake-E3-2019-Tifa-Combat.jpg)

I don't agree. It's your opinion to think so, but hear me out on this. Based upon what you're saying, Advent Children would have also catered to feminists, but almost 15 years ago before the identity politics of today's Western society came into fruition?

Square Enix is a Japanese company first and foremost, and Final Fantasy is their Japanese franchise. I've lived in Japan for long enough now to know that society here functions much differently than the Western world. All the identity representation [nonsense] currently thrown into Western media and entertainment...it's not here. Most Japanese people are ignorant to its existence, and those who may get a whiff of it from the internet, don't care enough to ever talk about it. Another fact is that the majority of the player base is male, and the Japanese gaming industry heavily favors male loving aesthetics. They don't tone down characters because feminist activists [whom don't exist in Japan] demanded it do so. Trust me on this one...it's not a feminist thing.

I personally don't mind the new look they've given, but still enjoy the original the best. The changes themselves at least match pretty well. Barret with sunglasses though? That one will take awhile to grow on me.

This is my take as well. And we know it's a good system seeing how the Hardcore mod and New Threat have shown us what could have been developed instead.

Hello, i never liked the Advent Children look of any character. I thought that compared to FF7 1995 they all looked less cool -  or less sexy in Tifa's case. Also, they no longer had anime-aesthetics that i really liked in the original. To me the Kaldarasha models are a superb representation of how they should look - the FMV-videos.

However, i did accept that style because in the case of Advent Children it took place after FF7. As such they might have changed their style over the years. And not only that, but i get it that they'd want a movie to be more real-life like. Not really a fan that they've taken the remake in that route instead of the anime-route - but at least it's understandable to some degree. As an example, i love the new look of Cloud and the fact that he has gotten his cool pants back. I really disliked how they got too slim in all the modern games. To me Cloud has pants that stretch to the side - doesn't look cool otherwise. I still miss the more pointy hair of the original though.

About feminists, i just thought that because of their bad influende on other games, movies and TV-shows that they caused this change as well. But i also do know that Japan is different - so i am not at all certain as to why they gave Tifa stocking socks/leggins when they could just have kept her the way she is in the original. Wanting a remake doesn't mean "we want you to remake everything in the game" - it could just mean "we want modern graphics but the same game otherwise".

If comparing Advent Children to the Remake, the main difference is that the Remake claims to be Final Fantasy VII - but by changing the style of Tifa it's not looking like FF7. It looks like a "new FF7" and i wanted the old with better graphics. Now, i am not against more story, multiplayer or whatever - i like any "expanded content". But changing the looks of characters is so stupid - why change what isn't broken? The old style of Tifa is Tifa since 22 years ago. I don't like changes that change how characters look.

For example, in the 90's you had Vegeta from DBz as 16bit pixels in snes games, and today you have Vegeta in PS4 games with anime-style graphics - the character still looks the same! They didn't change his hairstyle or his clothes - only the graphics. Why couldn't FF7 Remake do the same?

Advent Children is a continuation, Crisis Core is a prologue, Kingdom Hearts is a mix of Disney/FF - but the Remake is Final Fantasy VII and should have re-used all the original designs unchanged.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-06-11 15:58:32
I fully agree with tifas model being kinda unnecessarily tamed down wtih the long stocking socks; other than that though damn this looks absolutely fantastic im really hyped now combat looks extremely fun and the whole thing is visually absolutely stunning.

Cant wait to get DLPBs explanation on why this combat is all complete crap and am interested in how precisely the original scorpion battle (or rest of combat) is so much more tactical, braincell demanding than this lol (while restressing that the numbers are too flashy) ^^

I did expect the new battle-system to be trash - like in Devil May Cry, a game i hated because of the mechanics.

I have to agree with you that i were pleasantly surprised by it. The only thing the game needs is a "Classic look"-DLC.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-11 16:27:49
One thing even i am genuinely worried about is that any kind of eventual dodging mechanic will be too powerful and/or badly implemented, although from the trailers we´ve seen so far fortunately dont suggest that
(I mean wtf @ ffXV it was not only idiotically implemented (keep button pressed opposed to timing it) but also pretty much an instawin button disregarding undodgable attacks which went the other direction that on some of the harder enemies like naglfar being capable of consistently oneshotting you, forcing you to basically spam revive to win unless you are maxed out)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-06-11 16:58:18
The whole "feminists ruined Tifa" thing is silly. They've ruined plenty but this isn't one of them.

Has everyone forgotten Final Fantasy 15's Cindy?

And Tifa looks awesome. They don't have to design the character to look like a hooker in order for her to look badass.

I haven't played a FF game since FFXIII and i felt it were underwhelming and i really disliked the linear story. I only really enjoyed 7, 8 and 9 - but 10 is still charming even though i never finished it.

FFXII kept me obsessed the first time i played it for many hours, but after i stoped playing i never got back in. So i thought it were impressive and great but i disliked it's battle-system as i died all the time in a catacomb or whatever. Had to use cheats to get past a part in it. I never had to cheat in the old games. - The problem was that the game had real-time battles. Every enemy could attack and you could never be safe - all your characters got attacked at once.

The new Remake has a pausing-ability and also keeps some of the traditional aspects. That will make it harder for the AI to kill everyone in the party before the player can react.

As for looking like a hooker, i think the Stockings are more  like my picture of one - however, after looking again at Tifa i think she is kind of hot still. Just not in the way i'd expected. But i didn't expect changes to her look, the more i look at her the more used i get to her - it's not bad, just not as good as in the past - i could probably enjoy the game with the new look.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Zen on 2019-06-11 17:09:07
They probably toned down Tifa a bit so people take her more seriously as a character (especially new players). It's got nothing to do with feminism or SJWs, Japan couldn't care less about these things. Expect loads of fanservice elsewhere in the game, if FFXV is any indication.

Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-06-11 20:32:16
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: gjoerulv on 2019-06-11 21:31:24
Cheers

Nice timing, having a couple of beers right now. Cheers!

To be clear, I have no problem with action RPGs, but I am more passionate about turn-based games, be it Civilization, Heroes, FF, ++. Remaking FF7 into an ARPG is entirely up to SE.

FFXII kept me obsessed the first time i played it for many hours, but after i stoped playing i never got back in. So i thought it were impressive and great but i disliked it's battle-system as i died all the time in a catacomb or whatever. Had to use cheats to get past a part in it. I never had to cheat in the old games. - The problem was that the game had real-time battles. Every enemy could attack and you could never be safe - all your characters got attacked at once.

The new Remake has a pausing-ability and also keeps some of the traditional aspects. That will make it harder for the AI to kill everyone in the party before the player can react.

FFXII had a wait option. If on, you could basically press X (ps2) any time to input commands. Or was it when the atb bar was full? Well, in any case, FF12 was kind of a hybrid.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-11 21:37:00
They probably toned down Tifa a bit so people take her more seriously as a character (especially new players). It's got nothing to do with feminism or SJWs, Japan couldn't care less about these things. Expect loads of fanservice elsewhere in the game, if FFXV is any indication.

Seriously as a character?  We have a guy with a crazy hairdo holding an impossibly big sword and a dude who goes around with a gun arm. The new dialogue I've heard so far has also been ridiculous.  I can assure you that seriousness is not the reason she isn't showing any panties.

But I happen to think the original design was a bit silly anyway.  I didn't buy she was the type to walk around wearing those clothes everywhere.  But then this was originally an anime style game - where it could work.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Zen on 2019-06-11 22:42:50
Seriously as a character?  We have a guy with a crazy hairdo holding an impossibly big sword and a dude who goes around with a gun arm. The new dialogue I've heard so far has also been ridiculous.  I can assure you that seriousness is not the reason she isn't showing any panties.

Let's do an experiment. What's the first thing that comes to mind when you think of Aerith? Now, what's the first thing that comes to mind when you think of Tifa?

See the problem there? That's what they're trying to avoid this time.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-11 22:49:29
Your proof it's that is the same as my proof it isn't that - but you can't possibly use realism or seriousness as an argument.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Izban on 2019-06-12 10:23:52
I'm actually excited for it the remake, the battle system looks engaging with a great deal of care taken to appease the purists, it seems fairly balanced apart from the mental hp maxes, I hope materia is implemented in a meaningful way where you can sort of customise characters with it.

Art wise I think the characters look closer to the original art then alot of people are giving it credit for, considering the chibi-style characters were only done due to limitations on the original PlayStation, as for stockinggate if that's all people are whining about it's a good day for tifa fan boys.

Overall the game looks beautiful, I have some concerns but they arent major and I have quite a few less after the presser
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-06-12 17:01:20

Jason Schreier (https://twitter.com/jasonschreier/status/1138559885258383360): "Just asked Yoshinori Kitase how many games are going to be in the Final Fantasy VII remake - he said he can't say yet "because we don't know ourselves."

Square Enix PR reply to journalists on the matter (https://www.gameinformer.com/e3-2019/2019/06/11/development-of-further-final-fantasy-vii-games-wont-be-much-faster): "While the development team finishes the first game of the project, they are also planning the volume of content for the second. Due to the work already done on the first game, we anticipate that the development of the second game will be more efficient. However, for now we would like to focus on the development of the first game."
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: KaidenJames on 2019-06-12 21:12:37
Those 4K renders looks great. Barret without the glasses looks fantastic. I don't mind the glasses, but he looks better without them. SE not knowing how many games they're making was my biggest concern outside of combat. Combat looks great (to me, my opinion) but it would be nice to know how many games we're actually getting. We'll probably know more closer to March.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-12 21:13:31
Quote
Jason Schreier: "Just asked Yoshinori Kitase how many games are going to be in the Final Fantasy VII remake - he said he can't say yet "because we don't know ourselves."

Not good planning...  Sounds like a farce already.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-12 22:26:30
::)

Those renders are pretty crisp though, but for some reason i think aeriths face looks a bit weird/off.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: obesebear on 2019-06-13 15:13:18
I didn't buy she was the type to walk around wearing those clothes everywhere.  But then this was originally an anime style game - where it could work.

You hit the nail on the head. I think her clothes now better match her personality
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-06-13 16:54:43
Question:

Do you think possible to "load" settings (level of character, equipment, items, etc) of the 1st game to the next game?

Or it will be a new start from lvl0?  ???
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: strife98 on 2019-06-13 20:18:30
It'll probably load data from the previous games. I know a few games could do that in the PS2 like the .Hack games.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-13 20:29:35
While i agree with the load data, what im wondering regarding that though is how they will handle max level if you load you previous data;
It would be highly unsatisfying if the max level in the whole first episode which supposedly is around 50-60 hours long would be lvl 20-30 and if you can get to lvl 99 then will max level after episode 2 be 200? (and it would be equally unsatisfying and lot more immersion breaking (and sadly likely) if the "load data" only loads ruddimentary strawberries like quests completed and choices made and everthing else gets reset. (i find those kind of load data scenarios almost pointless) like in mass effect where it was basically an almost useless feature but it worked there because the games narrative was handled differently and wasnt a previous story with set progression split up) badly worded but you catch my drift hopefully.

Also curious how they will handle stuff like normal gear/weapons in the same veign; like will the best sword in the whole first episode be the 3rd buster sword (you can see at least 2 in the trailers eleased so far) or will you get to high tier weapons. I dont want to have a proper endgame only in the last episode, endgame and leveling for superbosses is one of my favorite parts of rpgs. All of that and much more is one of the major issues (whole progression in all aspects) i see with the episodic format.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: EQ2Alyza on 2019-06-13 23:25:36
It seems too far from the original to load data correctly.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Izban on 2019-06-14 02:01:18
Subsequent viewings of the new content, detailed breakdowns from the lucky few who got to play at E3, have left me quite satisfied with the combat sections of the remake.

All account point to specific actions in combat making a noticeable difference, so tactics become important, ATB charges matter a great deal, without them no magic, no items and no heavy attacks/skills.

It appears status effects are present, tifa having sadness in one of the trailers, which I'm curious as to how that's going to effect combat, is it going to just slow limit build-up or is it going to have a more noticeable effect, are they going to have all status ailments or are they only gonna stick to ones that are easily relevant.

Pacing is a concern I have, 40-60hrs of Midgar is all well and good if the story is stretched correctly, depending on how they fill the story out it could be spectacular or terrible, as a caveat it appears they are adding a good deal to do with avalanche, which it a step in the right direction, they also seem to be increasing the reunion foreshadowing, which dependant on how obvious they make it could lead to some interesting story potential.

I don't think we are going to have a limited level cap, assuming GS is only about an hour in(based on escape time for the reactor)...hp given in trailer 1024 by GS, 1700 by AB 2400 by Aps, following that growth curve for until motorball 5500+hp.... This is assuming that the demo growth curve isn't twisted for testing purposes which is kinda concerning if they want to make it a continuous game rather then totally separate games, I doubt this based on heavy attack damage numbers during Aps fight only being 120-169

Other concerns I have how is materia going to be implemented, as it's clearly in game and appears variable, what about these new skills, how exactly is leveling going to work, personally I feel a sphere grid Style leveling system is most practical for the remake or ff5 role system.

Motorball is either a rubbish last boss, a fun novelty boss or an excellent first boss
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-06-14 07:08:37
It seems too far from the original to load data correctly.
What do you mean Alyza?

-
I think anyway if true that "load data" is possible... then a level cap is a solution they might apply.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-06-14 19:57:45
Cross-gen hypothesis from Yosuke Matsuda (https://www.gameinformer.com/e3-2019/2019/06/12/square-enix-president-comments-on-final-fantasy-vii-remake-potentially-going): "It's the hottest topic at the moment and we thought you might ask us that," Matsuda said. "I believe that our teams have made it so that the game will support both the next generation and the current generation of consoles. I believe it is being developed so that it is going to be playable on both, so I'm not really concerned about that and I believe that the fans are also going to be able to enjoy it on both, including the next-generation of consoles."

Kitase twitter (https://twitter.com/FFVIIR_CLOUD/status/1139455076039155712): "Good day everyone, I'm Kitase, the producer of Final Fantasy VII Remake. There had been a raging wave of developments related to Final Fantasy VII Remake, from the sudden announcement in May, the release date reveal in an orchestra concert held in Los Angeles on June 9, and a playable demo at E3. But I'd be glad if all of our fans are delighted with the many surprises after waiting for so long. In doing a remake, what we first emphasized was to depict Midgar, which symbolized the world setting of the original Final Fantasy VII the most, in a charming way. We newly redesigned the interior structure of Midgar, and added new episodes as well as depictions of the daily lives of citizens who live there. Ultimately, just by depicting the story until the original's Escape From Midgar, we already reached a huge capacity with a pack of 2 Blu-ray discs, which should have enough density and volume for the world setting and storyline. To go along with that, we have optimized character growths and boss monster placements for this game, completely reconstructing it as a single standalone game, which we think will have become a title worth playing enough. We plan to develop the Final Fantasy VII remake project into multiple titles in the future, but we hope you will look forward to the release of the first title, Final Fantasy VII Remake, on March 3, 2020. June 14, 2019 Yoshinori Kitase, Producer of Final Fantasy VII Remake"

Kitase again (https://square-enix-games.com/en_GB/news/yoshinori-kitase-final-fantasy-vii-remake-overview): "While many people may think that Midgar is very dark at first glance, we have a design aesthetic where the city has strong elements of colour and variety. The lighting and colouring we are using throughout Midgar accentuate what is unique about FINAL FANTASY VII’s world. We decided not to use a photo-realistic approach with the design, but instead something more stylised, honouring the artistic designs and choices of the original."
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-14 20:15:41
Ultimately, just by depicting the story until the original's Escape From Midgar, we already reached a huge capacity with a pack of 2 Blu-ray discs, which should have enough density and volume for the world setting and storyline.

I mean.. they fit the entire open world of Final Fantasy XV into one... How damn big have they made Midgar exactly? LOL
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-06-14 20:20:28
Demo Minutes, 42:00 starts (https://www.twitch.tv/videos/438811036)
Max Demo Impressions Resume (Walltext coming!):
Spoiler: show
  • Saw a special behind-closed-doors media presentation (45 minute demonstration)
  • Presentation was of the entire Bombing Run mission
  • VII Remake had tons of accolades at E3
  • New voice cast hired just for VII Remake
  • Original voice cast will continue to voice other projects where the VII cast are in
  • New English language Barret voice actor feels a lot more truer to the original Barret we saw in VII
  • It appears that they have taken some mechanics out of the gameplay that we have seen in order to make it more streamlined and presentable … it feels like there is a lot more that they have hidden and not revealed to the public at this time
  • They don’t want to fern this up – they know how much pressure in on their shoulders
  • There is a ton of nostalgic points sprinkled throughout - aimed to remind you of the original but that this is a new version of the same game, ala the RE2 remake
  • SE had been following Max for some time, especially all the reactions to the Remake, and noticed him during the event. Was able to get a picture with Kitase
  • When development was tough, the team was highly motivated by showing Max’s reaction videos – very touching for Max (he teared up on stream)
  • Replays his reaction videos for perspective about what he is going to dive into
  • It is obvious that they didn’t get rid of all of CC2’s work. It looks like it has all been repurposed instead. Starts off exactly like we saw back in the 2015 trailer
  • Just like in the original, Avalanche run past whilst Cloud is left behind to deal with the Shinra MPs. He is treated like the grunt/mercenary for hire like he is
  • Head into the train station entrance
  • Avalanche whistle to get the guards to attack Cloud, leaving them free to run into the Reactor
  • Shinra MPs have their machine guns, tonfas and grenades
  • Wedge and Jessie are trying to hack a door
  • Jessie has a sub machine gun. Constantly hits on Cloud
  • Wedge is worried if they can trust Cloud. Tries to introduce himself but Cloud isn’t interested
  • Barret warns Cloud that he better be on their side – denoting Cloud in his Shinra gear. Cloud is just here to be paid
  • Cloud has a weird flashback / memory just as the door is hacked
  • We get the classic Reactor shot as it pans up
  • The music is amazing, blends in extremely well into different themes as things happen
  • Avalanche continue to leave Cloud to deal with enemies – jokingly telling him to have fun. Wedge is the only one concerned about Cloud
  • Cloud has multiple stances. A nimble stance, a heavy brawler and a counter-hit stance. You get different combos based on this. If you are hit by a ranged attack or magic, you are punished for this by taking big damage. This stance isn’t in the playable demo
  • Everyone will have these special stances or unique aspects
  • So even the same character can play in different ways whilst also utilising the character switching
  • Biggs cutting a hole into a gate – the group go through whilst Cloud is forced to deal with things again (lol)
  • Up to this point, the dialogue is similar to the original but expanded but as soon as they get to the main elevator, the dialogue takes a huge new turn
  • Barret has a motivational speech about why they are doing this mission – really gets into it. Jessie and Cloud exchange a look during this. Barret is mad that Cloud isn’t taking this seriously. Barret says he can hear the screams of the planet and Cloud says to get help. This pisses Barret off
  • There is genuine tension between Cloud and Barret – you feel that they don’t know if they can trust this Ex-Shinra guy
  • New security system goes off, which makes them concerned about Cloud even more
  • Banter continues. Barret tries to issue orders to Cloud but Cloud keeps telling him to leave him to do his job
  • XV had some good organic banter and group dialogue … but this blows it away completely. They feel like genuinely real people. Max was most concerned about this, but not anymore. Not cringy at all. Didn’t hear anything repeated during this opening segment
  • By the Scorpion Sentinel boss fight – Cloud and Barret have bonded somewhat, due to helping each other out during that encounter
  • The characters feel like people!
  • Lip synching is perfect
  • Gameplay is super smooth. It was a live demo running on a PS4 Pro. So polished
  • No loading … at all from the start of any kind
  • Cutscenes dynamically transition into field / encounters. They are littered throughout
  • Cloud is a BIT OF A DORK!
  • The most polished game from SE. It is on another level (audio, animation, transitioning, no loading, banter/dialogue, intuitive music ….) It felt like they spent a year and a half just on the Bombing Run
  • The big worry is how the hell the rest of the game will match this same quality!
  • You can flee from a fight. If you are faster than your opponent, they will eventually lose interest and return to their positions
  • The music is SO intuitive. During the different phases of the Boss fights. When Cloud does a Cross Slash, the choir suddenly kicks in and out
  • There were combos within the game – it does more damage if you combine character moves at the same time
  • There was a bit of a hint that they have a TON more mechanics and gameplay aspects that they have in store that they don’t want to reveal just yet. Max felt like the game was opening up and had this in store in the future
  • Still shocked at the quality. Hard to process this being for the whole game!
  • So hard to discuss this game with non-players. It seriously NEEDS to be experienced
  • Can’t stop thinking about the game
  • Jessie is super cool in this version – Max’s favourite so far. “I appreciate you talking to me, but how about you go down there and blow her mind instead” (in reference to the Reactor). The dialogue is so awesome
  • Wedge sounds a lot different to the previous trailer
  • They are teasing the relationship aspects – which is integral to VII
  • They are trying to preserve the characters as much as possible
  • He prays that SE releases the Bombing Run demo to the public, like Capcom did with the RE 2 Remake
  • They said they are aware of what everyone loves about Midgar and their experiences. They will have everything that people love … but there will be a ton more
  • In Max’s opinion, the subsequent games will all play differently and have different mechanics. He envisions part II being completely open world and so different to Part I. Lots of vehicle use/action. Doesn’t expect much to transition over between the different parts
  • One of the biggest takeaways from everything is that SE want this to be immersive and seamless. This will carry through onto Part II and the open world. He expects it to be on PS5 (his opinion)
  • Showed the famitsu footage – clean from the presentation without the commentary
  • If Barret staggers an opponent, he says ‘strawberries Yeah!’
  • You get a great sense of scale of everything
  • When you kill enemies, you don’t get a traditional win screen. The menu is very clean and simple
  • He didn’t see it himself, but he heard that Barret can hum the victory theme and Cloud tells him to ‘shut up’
  • President Shinra and Heideggar are completely aware of what Avalanche is doing. They are watching their activities from the monitors. The Shinra theme is amazing – done with strings and presented very hauntingly and evil. Super dark. A lot of the music is brooding – leaves you with despair, just like the world of Midgar
  • The game takes advantage of the fact that you know who these characters are. Things are introduced before you see characters. The way the characters are talking, it feels like Tifa feels sorry for Cloud, which is why he is being offered this job
  • PSX 2015 trailer. Max says the opening scene has been re-choreographed. The sequence is completely different. The tone is so different compared to the 2015 trailer. Everything feels a lot more faster too. Such a different game to what we saw. They didn’t trash all of CC2’s work. It is just so much more polished and snappier
  • He is trying to find something wrong with it … he can’t. The only (extremely minor) thing is that the camera sometimes isn’t amazing
  • Steve Burton was great for what they wanted to do, but for the more dorkier Cloud (and one more cocky / faithful to the original) he is glad they are going with this new actor. “That’s my line”. Max loves the cheese-ball one liners from Cloud. CC Cloud didn’t feel like Cloud aside from when he was mako poisoned
  • Difficulty – it wasn’t super difficult, but even the devs said that it was meant as a tutorial for the players. But even in the Scorpion boss fight you lose a lot of health and it takes 15 minutes to complete entirely
  • Using items is attached to the ATB gauge. To get ATB gauge you need to fight
  • Showed the PS3 tech demo for laughs
  • Cloud’s hair is more similar to his original design
  • Original gameplay comparison. The Midgar panning out to the train running in is different. You cut to the soldiers once the pan out to Midgar is complete. Barret runs off to leave you to tackle the guards like in the original
  • Security officers have all the same moves from the original
  • Cloud trash talks the Security Officers
  • You get a new train station segment from the train stopping to the gate (you see it in the trailer – where Jessie says “have fun”).
  • Lots of new dialogue
  • You can’t change the character’s names
  • Barret and Cloud tension, and you feel that around the other characters
  • During the pan up to the Reactor, you cut to the tower and President Shinra watching everything
  • Cross Slash is Cloud’s limit. Braver was a move / skill
  • You go through corridors rather than outside area once past the gate
  • The Reactor entrance, you don’t get the same perspective when you run in until after Cloud looks up – it gives you the huge scale of everything
  • Cloud has a flashback/moment right before this
  • If the Mono Drives float above Cloud, he will jump up to air combo them. So though there is no manual jump, if they are within his reach, he can attack flying opponents
  • In the Reactor, there is a whole new sequence – Biggs cutting through the grate. A lot more intense than in the original. They trust Cloud to know where to go
  • The Reactor music is incredible
  • There are golden-looking chests
  • The elevator sequence is there in the Remake, but it is different, especially the lead-in
  • Anything with Shinra logo on it is destructible, so you can break boxes or open chests for loot. You can ‘attack’ out of combat
  • Demo on floor was unlocked framerate but one Max was watching was 30 fps
  • Barret and Cloud have their fight right after the elevator. Music kicks in and lasers shoot down. Character switching tutorial – shows you how to switch to Barret. Barret looked like he was going to shoot Cloud but he shot an opponent behind him. Cloud doesn’t even flinch from the shot. Barret is the long-range fighter. They really gave this a lot of thought. It feels like the original, but a new twist on the gameplay
  • The demo ended where (in the original) Jessie teaches you how to go down the ladder. In the Remake, there are no ladders, it is a big spiral staircase down into the underbelly of the Reactor. Tons of enemies on the way down. Jessie points out where the Reactor core is
  • Limits still build from damage. Especially blocking
  • No Sweepers or Grunts were available in the Bombing Run demo that was played
  • If you run around and dodge too much, you didn’t get much ATB bars
  • Not sure if MP was regenerated from normal attacking
  • During the boss fight, he noticed the items that were available to him. Cloud’s inventory changed – he had grenades and some other items
  • Cloud is confused by the Scorpion Sentinel’s ability to heal / regenerate
  • No functioning menu for Materia yet, or the characters / equipment, etc…
  • From the top of the Reactor to the bottom is about x4 longer than the original game
  • No save points in the demo – presented as a tutorial
  • Barret asks you to set the bomb. He says something like Tifa trusts you but he doesn’t. He wants Cloud to prove that he can trust him. Cloud aggressively says fine and sets the bomb
  • You don’t get the ‘this isnt’ a reactor’ line. Instead you get a flashback/moment. He holds his head. It’s not all red and ear screeching… just a single black feather that falls to the ground and dissipates. Alarms set off and that’s when the moment ends
  • The Scorpion Sentinel can scan you. If he does, he can grab the character and disable them. You have to switch to Barret, and if you attack him enough, you get released
  • Stone Skin – gives Barret less damage and stunning. Barret is a tank
  • The game is chapter based. Chapter 1 "The Mako Reactor". Might get a chapter completion bonus?
  • No jump button
  • Feels NOTHING like CC
  • You can hold down button to continuously attack, but Cloud has different moves. If you press the button repeatedly instead of holding it down, you do a longer combo
  • Barret was just hold down to shoot. Barret doesn't have to reload
  • Extrapolates the combos that could happen with Materia added into the mix
  • For everyone who complained about Turn Based not being in the game - Tactical Mode solves that completely. You can play it like that, or as an action RPG
  • You don't get to see the escape after the Reactor explodes in the presentation demo
Credit: Max for video/ Claymore for the text resume
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-14 20:39:59
For everyone who complained about Turn Based not being in the game - Tactical Mode solves that completely. You can play it like that, or as an action RPG

------

No, it doesn't.  They said the same kind of thing about ff12 and it was unplayable in the obviously non intended mode.  We can see with our own eyes what they've done to the battle mechanics.  Them pretending it isn't so is not conning me. 

Also, it's not about how many things you can find that are flashy or catchy - it's about pacing, writing, and soul. All of which the game already show a chronic lack of.

It always seems to be the case that before a game that shows early signs of some serious flaws is released,  people create a deluge of excuses and alternate explanations or else dwell on graphical power.  But for me personally, I already see all the reasons I'll dislike the game - even if others will end up loving it.  8)

- Also, they've stuck to inferior translations - like Cross Slash. Once again, they'll pander to "canon".  And I bet Genesis etc all get roped in.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-14 22:56:42
For everyone who complained about Turn Based not being in the game - Tactical Mode solves that completely. You can play it like that, or as an action RPG

------

No, it doesn't.  They said the same kind of thing about ff12 and it was unplayable in the obviously non intended mode.  We can see with our own eyes what they've done to the battle mechanics.  Them pretending it isn't so is not conning me. 

Also, it's not about how many things you can find that are flashy or catchy - it's about pacing, writing, and soul. All of which the game already show a chronic lack of.

It always seems to be the case that before a game that shows early signs of some serious flaws is released,  people create a deluge of excuses and alternate explanations or else dwell on graphical power.  But for me personally, I already see all the reasons I'll dislike the game - even if others will end up loving it.  8)

- Also, they've stuck to inferior translations - like Cross Slash. Once again, they'll pander to "canon".  And I bet Genesis etc all get roped in.

 ::) :)


Oh and @topic thanks for the massive post kurando. Not gonna lie while I certainly anticipate this game to an extent, im not hyped enough to plow through it all so I gave up halfway through the list but I can certainly apreciate the effort put into it.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: EQ2Alyza on 2019-06-15 00:46:42
I wonder if they'll release a special FF7:R version of the PS4 Pro. I don't own one, but I might finally cave  8)

Or...Google Stadia  :-[
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Napper on 2019-06-16 15:03:18
Thanks for the long post Kuraudo. The game sounds great. I'm relieved by the combat mechanics. I would have been hitting my head off the keyboard if they decided to keep it pure turn based (yes i know the original is great, but i don't want a carbon copy).
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Caledor on 2019-06-16 15:55:35
Demo Minutes, 42:00 starts (https://www.twitch.tv/videos/438811036)
Max Demo Impressions Resume (Walltext coming!):

So far looks really good to me and i'd be lying if i said i wasn't excited. I'm liking the gameplay as well and I think they've nailed it: feels action enough without being mere button mashing or AI driven (Gambits were a mistake). I want to believe they're putting a tremendous amount of care into this, more than they've ever done to any other project. The main worry is "how much" they will expand each part and how it'll fit with the whole story, but that's probably the last thing we'll get to know.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-06-19 07:45:51
Famitsu - Nomura Interview. (https://twinfinite.net/2019/06/final-fantasy-vii-remake-famitsu/) - More accurate translation


New Renders:
Famitsu Interview pages:
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: ExDuelist on 2019-06-19 10:07:44
Square Enix ethics team told developers to “tighten her chest” to avoid getting jiggly during intense action.[/li][/list]

Japanese people against jiggling, now i've seen them all.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Izban on 2019-06-19 10:24:38
Squares ethics committee is likely from the NA branch
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: ExDuelist on 2019-06-19 11:58:34
Squares ethics committee is likely from the NA branch

Alright then, nothing out of place.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-06-19 16:52:37
New Cloud and Aerith renders. Famitsu pages... see above post (http://forums.qhimm.com/index.php?topic=18973.msg265660#msg265660).
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-19 22:20:57
These renders give me a weird cosplay vibe, cant put my finger on it, possibly "too realistic" or something, not sure how to put it but they feel off :P
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: LordUrQuan on 2019-06-20 00:51:30
These renders give me a weird cosplay vibe, cant put my finger on it, possibly "too realistic" or something, not sure how to put it but they feel off :P
I think the term you're looking for is uncanny valley (https://en.wikipedia.org/wiki/Uncanny_valley)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-20 01:36:02
Quote
"We have made it more modern - specified Nomura

Quote
"We have made it more strawberries - specified Nomura

There we go.

"More modern" is just a mealy-mouth way of saying "We've dumbed down because muh outraged political correct idiots."

This is another reason the original will always have a special appeal... because it will always have a feeling of being more adult and not this childish slapstick.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-06-20 09:34:35
There we go.

"More modern" is just a mealy-mouth way of saying "We've dumbed down because muh outraged political correct idiots."

This is another reason the original will always have a special appeal... because it will always have a feeling of being more adult and not this childish slapstick.
Ahah I knew it you're gonna comment Nomura's statement!

So far looks really good to me and i'd be lying if i said i wasn't excited. I'm liking the gameplay as well and I think they've nailed it: feels action enough without being mere button mashing or AI driven (Gambits were a mistake). I want to believe they're putting a tremendous amount of care into this, more than they've ever done to any other project. The main worry is "how much" they will expand each part and how it'll fit with the whole story, but that's probably the last thing we'll get to know.
Caledor that is a big question mark on how they'll manage the other parts. However, I agree with you, I believe that Square-Enix knows how much fans will destroy them if anything goes bad. Even though, I'm still worried of the second and third part... I feel a lot will depend from the sales.

Edit:
Gaia (https://twitter.com/finalfantasyvii/status/1141537403141853184)'s term confirmed from Aerith skill.

Aaand one more for DLPB's happiness: "FFVIIのコンピレーション作品で判明した設定が新たに盛り込まれたりと、ストリーの面でも厚みが増やしている " ("Settings established in the FFVII Compilation works are newly incorporated and the story has been delved more deeply into." )

No doubts about it.  ::)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-21 00:19:27
No surprise at all to me that.  Sadly.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kaldarasha on 2019-06-21 00:55:04
The problem with the episodic thing is that every episode needs to be better than the one before. This however means, that we get bigger and bigger games and in the worst case it starts to get boring rather than entertaining. Especially in the last part of a game SE becomes very uninnovative and just pull the stats to ridicules numbers instead of being creative.
What's also interesting how they will allow the player to travel? I mean they need to merge somehow the games in the end. But I guess they will kick out the worldmap and make a fast travel system similar to FFX. This way they would have much more control.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Izban on 2019-06-21 06:18:43
I'm thinking that the bike is gonna play a big part in how we traverse midgar, assuming it's as big as they are making it sound...only problem with that is why do they leave the truck and bike at the end of midgar seeing as how useful they are in and around midgar.

Kinda hoping they make the avalanche crew temp party members for sections in place of the characters we miss out on due to locking us in midgar that would make platefall far more impactful, even though we are definitely gonna make us know Biggs, Wedge and Jessie far better anyhow
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-06-22 06:35:21
Other details from Playstation Blog (https://blog.us.playstation.com/2019/06/12/how-combat-in-final-fantasy-vii-remake-blends-the-best-of-both-worlds/).



Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-22 10:55:13
The visuals look good, of course - but it all looks like massive flash and no substance. Also, the deliberate comparisons to the turn based combat system of the original is a flat out lie.  You just wait for how that looks in the final game. haha.

Finally, when one enemy is having this much graphical attention to detail

https://live.staticflickr.com/65535/48040827323_e062a9be28_h.jpg

That time is being taken away from everything else. You'll end up with huge parts of the original story being missed.  I also think it ruins the immersion of the story when you see your characters fighting something like this - as it then transitions to the main story and looks absurd.  In the original game,  you separated battle from story.  Here - it's part of it and looks stupid.

Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-22 16:02:57
You'll end up with huge parts of the original story being missed.

Expanding a small portion of the original story into a full game (which is true independent of the amount of resources inversted into visual fidelity) leads to huge parts of the original story being missed? Elaborate.
 
I also think it ruins the immersion of the story when you see your characters fighting something like this - as it then transitions to the main story and looks absurd.  In the original game,  you separated battle from story.  Here - it's part of it and looks stupid.

And no offence but this whole statement simply makes no logical sense from an objective point of view (best case scenario i could grant it being valid in your personal preference but you clearly didnt frame in that way). But if you think it does then please elaborate becasue standing like this it truly looks like a desperate attempt to be negative at all costs ^^

I mean dont take it the wrong way, (Imo) most of your replies cant be taken seriously due to obvious extreme emotional bias/attachment to the original, but they are usually relatively entertaining, but those 2 are just stilly ^^
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-22 16:42:46
And you're a fanboy who'll defend it all costs "imo". Trying to make battles part of the main story and taken seriously fails on all narrative fronts. Next you'll be trying to convince me that Hell House is part of the story as well.  There's a reason why being stabbed in a cutscene and being shot in the face by Rufus in battle are not taken as the same thing [and in the remake will be forced to be because of how it's being presented].  How's it going to look when cutscenes show people being blown away and Aerith dies from a single stab wound?   ::)

Did you watch Advent Children?  Did you see what a joke the story was because anything could happen without a shred of believability to it?  This is storytelling 101.

If you don't understand that, I can't help you.

Also, quit with the stupid ^^  - it doesn't instill me with any confidence you have a brain.  "No offence".

There's nothing whatsoever "desperate" about seeing what they're doing with this remake and pointing it out.  It's absolutely obvious.

Quote
Expanding a small portion of the original story into a full game (which is true independent of the amount of resources inversted into visual fidelity) leads to huge parts of the original story being missed? Elaborate.

You should read what I wrote.  Devoting massive resources to graphics takes time away from other areas of the game.  You realize this thing has a deadline and a budget... right?  You do understand basic economics? Did you read up on why FF14 was such a disaster and had to be recalled?  For all the time they spend polishing rocks, that's other parts being sacrificed.  If you think they'll remake the entire original game, you are a fool.  I know how big the original game is and how implausible it is to maintain that level up for it all.  It won't happen.  And you'd know it if you spent any amount of time actually modding the game's dialogue and so on.

And that's precisely why the majority who loved the original game wanted it to be a proper remaster and not this awful modern hybrid tripe.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-22 17:31:10
Pointing out what i deem exaggerated rhetoric is not aequivalent to defending the game at all costs or like a fanboy (especailly since I clearly am not emotionally invested which is often linked to what people refer to as fanboyism), not by any margin, so that line makes very little sense in the context. And actually its not me who needs to read/ word their statements properly; There is a fundamental difference between badly delivering a given story and "missing huge parts" (verbatum) of a story in a format that in fact stretches a given story out by a significant amount of time (and justifying that statement by wrongly allocated resources, which is only tangentially related as the lack of resources, given the format and context we talk about, would primarily affect quality of delivery), and that economics line was just silly/unnecessary btw.

The rest of what you said isnt really worth adressing and im sure you understand why (considering that big brain youre clearly confident to have :))

But ill promise ill just smirk in silence at any of your future replies  and keep my thoughts on them to myself, so lets just agree to disagree ::)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-22 20:04:35
There's a reason why being stabbed in a cutscene and being shot in the face by Rufus in battle are not taken as the same thing [and in the remake will be forced to be because of how it's being presented].  How's it going to look when cutscenes show people being blown away and Aerith dies from a single stab wound?   ::)

Yes, cause this was definitely never done on millions of other games. It's not we haven't had games in which main characters fight and defeat God-tier villains and yet can't open certain treasure chests at certain times. Must mean treasure chest>Villain. Unplayable! It definitely has to be 100% realistic to make sense. It's definitely a whole new concept that SE has come up with and will not make any sense.  ::)

And you're a fanboy who'll defend it all costs "imo".

And you're a hater that will keep crying about it at all costs "imo".
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Caledor on 2019-06-22 23:17:40
You should read what I wrote.  Devoting massive resources to graphics takes time away from other areas of the game.  You realize this thing has a deadline and a budget... right?

ATM i think the opposite in my optimism. My opinion is that they don't care about budget and they can parallelize work by assigning battle graphics and story to entirely different teams. About the budget i'm convinced they will probably ignore it in the belief that if they do a good job, any budget they put in it will return a hundredfold, while if they screw this up it will haunt them forever. Scrapping most of CC2's work after 2 years only reinforced this belief.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-23 12:46:38
A company that doesn't care about budget will never happen. Especially Square Enix.  All of their efforts with remakes and spin offs are profit driven and it's certainly not the company it was when it was just Square.  So, I can't agree they'll indefinitely expand on this without further cost (for example, DLC / further games you have to buy).

Passing graphics on to other departments does not in any way mitigate the cost and time of production - mainly because the story is directly tied to graphics (the more story, the more cost). We'll find out one day, but I'll be amazed if they do it justice.  I'm already seeing clear signs and evidence they aren't.

 ;D  But I'll try to leave this thread in peace.  I've got nothing but contempt for their effort so far.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: sithlord48 on 2019-06-23 13:30:25
FF7Remake is unrealistic are you kidding? There are very very few parts of Pick any FF game that are realistic. That is just a poor argument.

Im going to guess you never played FF15 because if you had you would be able to tell how different the combat is. The combat does look like kinda like 15 but it doesn't function like 15. in 15 you got a few moves when your filled a bunch of attack bars In FF7R its ATB, where the bar fills over time and also with attacks (yeah i hope they drop the with attacks parts). I would have really like pure menu based ATB combat but thats unrealistic so you would hate it. I started looking into the battle system more reading and watching what those played the demo at e3 said (im sure you will just say they are paid to make it sound good).  You can do a block or standard strawberries attacks like a normal attack until your time bar fills up and you get a menu where you can use items etc.. I really hope there is an auto pause mode option for this as i think most of us would want to play that way and you don't have to hold a button like in FF15. Yeah you can map shortcuts for those who don't want to dig thru the menu to find an attack and or spam the same attack alot. Kinda like memory option that many menu based systems have so you can quickly get to the command you want. So i can't really hate on that feature at all as its literally a more modernized method of the memory option.

Do I think that FF7R is doing everything perfectly? NO there is a lot I have concerns about. How are saves gonna work for other parts? Will they just become DLC for this game, sadly maybe the best way to do the episodes to keep a consistent experience thought all parts. ?  Game 1 ends when you leave midgar and is two full blurays ? That alone has me worried Are all the textures 4k or 8k to future proof for ps5? is the game 100% voice acted? is it tons of cutscenes? What is all this data?  what did they add to the midgar section to make it longer? why is sephiroth showing up in midgar in what look to be around bombing mission? More i can't even think of right now. Its looking like this could be done as well as the RE2 Remake so yes I'm excited to see how it turns out.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-23 14:01:02
It's not a poor argument.  And I'm not talking about realism - I'm talking about believability in the world presented - Storytelling.  They're completely different things.  Unless you think anything should happen for any reason - which is bad story telling. Again, read what I wrote. If you have seamless battles with cutscenes showing your characters shot and stabbed - and then you see Aerith killed by a single stab, how do you reconcile those?  In the original game, you separated battle from story and suspended disbelief.  You can't do that with the remake. That's one problem of 100 I could mention.

It's so sad that so many people don't seem to understand what good fiction is about.

And I'm seeing a lot of suck with this remake already.  You're the one mentioning perfection, not me.

Have you even heard the dialogue released so far?  The characters don't even look right. It sounds like a cheap hollywood film.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-23 15:39:27
If you have seamless battles with cutscenes showing your characters shot and stabbed - and then you see Aerith killed by a single stab, how do you reconcile those?

Creepy looking Planetary-scale being with 5 meter sword and glorious white hair>fodder lvl 10 enemy.  It's not that hard.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: sithlord48 on 2019-06-23 16:17:50
It's not a poor argument.  And I'm not talking about realism - I'm talking about believability in the world presented - Storytelling.  They're completely different things.  Unless you think anything should happen for any reason - which is bad story telling. Again, read what I wrote. If you have seamless battles with cutscenes showing your characters shot and stabbed - and then you see Aerith killed by a single stab, how do you reconcile those?  In the original game, you separated battle from story and suspended disbelief.  You can't do that with the remake.

Your argument is a poor argument because this is a literally a trope in the medium. So let me ask you Does this mean chrono trigger or any game where you can see the mobs on screen is strawberries from a realism perspective?

Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-23 16:24:42
You don't understand the difference between realism and believability. Using "trope" as a defence isn't a defence. The original game was very well written. The remake is a bag of strawberries. It's no good keep harping on about realism in a fantasy game, but you really should understand what makes a fiction well written and what doesn't. Fictional worlds have rules.  When you break the rules you've established, you ruin the story. This is especially true when you break those rules purely to show off graphics.  Did you miss the shitstorm that went down with the latest season of Game of Thrones?  Hundreds of thousands of people signed a petition because of how poor the writing had become and how many deus ex machina / plot holes, and so on, had been deployed.

People with half a brain care about good story telling. I'm one of them.  I don't enjoy turning off my brain. I enjoy having to educate you on this even less.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: obesebear on 2019-06-23 17:32:51
Why does improved graphics equal poor storytelling?  Surely then we should just go back to a time before movies and video games, or even picture books.  Good storytelling is enhanced by quality visuals and audio, not the other way around.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: hotdog963al on 2019-06-23 21:47:20
I thought the remake was going to be terrible, I was going to avoid it, but DLPB is making me want to give it a chance!
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-23 22:02:13
All of their efforts with remakes and spin offs are profit driven and it's certainly not the company it was when it was just Square.  So, I can't agree they'll indefinitely expand on this without further cost (for example, DLC / further games you have to buy).

Passing graphics on to other departments does not in any way mitigate the cost and time of production - mainly because the story is directly tied to graphics (the more story, the more cost). We'll find out one day, but I'll be amazed if they do it justice.  I'm already seeing clear signs and evidence they aren't.



I can't make my position on this any clearer than that. FF12, 13, 14, 15, the spin offs, the sad "remasters", and Advent Children, and the released info and scenes so far from FF7r all point to me being right.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-24 00:21:02
I can't make my position on this any clearer than that. FF12, 13, 14, 15, the spin offs, the sad "remasters", and Advent Children, and the released info and scenes so far from FF7r all point to me being right.

FF12 is amazing. FF14 is one of the most successful MMORPGs ever and 15 is fun as hell. While not as good as the others, 13 is still enjoyable. Next.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: EQ2Alyza on 2019-06-24 02:13:33
12 is good, but it doesn't hold a candle to 10 and prior.

13 is not good...you can like it, that's fine. But others' liking does not convince me it's a good game. No one can change my mind on that.

14 is successful, but success only measures success. I've tried it several times after new expansion releases, and every time something just felt missing. I think it's maybe the good story tied down by boring kill/fetch quests. I don't really do well with MMOs in general.

15 I never played. I watched some videos online but nothing grabbed at my attention to warrant a PS4/game purchase. I can't knock it for that, but it's hard to praise either when first impressions weren't "fun as hell" for me.

FF7:R has my interest, but probably moreso due to nastalgia. It feels more like a battle to hold onto my beloved original, rather than trying to embrace this new vision. Gotta see more before I can begin to parse my thoughts on it.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-24 02:51:28
12 is good, but it doesn't hold a candle to 10 and prior.

12's pace, voice acting, dialogues and even the combat are all amazing. The story itself is also great. Some of the characters don't have very interesting backgrounds but it's definitely one of the good Final fantasy games.

You should give 15 a go. The combat might not blow you away but the characters are all pretty good and their friendship, leading all the way to the end has some twists that you might not expect. The story isn't bad either but they screwed up by having it split into movies, game, DLC. And well, you can snatch it for PS4 for like 15 bucks so it's not all that expensive anymore.


FF7:R has my interest, but probably moreso due to nastalgia. It feels more like a battle to hold onto my beloved original, rather than trying to embrace this new vision. Gotta see more before I can begin to parse my thoughts on it.

The best thing about it, and a thing that everyone appears to overlook is that you don't need to fight that battle. You can get the remake and enjoy it, you can keep the original and enjoy it. It's a new take on FF7, not a replacement. The original will always be there for you. Available pretty much on any console, tablet, phone. I'm sure you could even get it on some of Samsung's fridges if you really wanted it.

This is why I don't get the whole crying and moaning about the remake. Don't like it? Great. The original is there for you and will always be.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: gjoerulv on 2019-06-24 08:03:17
The best thing about it, and a thing that everyone appears to overlook is that you don't need to fight that battle. You can get the remake and enjoy it, you can keep the original and enjoy it. It's a new take on FF7, not a replacement. The original will always be there for you. Available pretty much on any console, tablet, phone. I'm sure you could even get it on some of Samsung's fridges if you really wanted it.

This is why I don't get the whole crying and moaning about the remake. Don't like it? Great. The original is there for you and will always be.

Welp, it's a huuuge missed opportunity to have a massive production team remaking FF7 legally, the "right(ish)" way, instead of creating FF7R: the DBZ-matrix-realism-crap reboot lol. Same with most of the other FF ports/remakes, instead here it's wasted by cheap and lazy production cycles. But, shrug, I don't really care, SE is pretty much a lost cause in the FF department as far as I'm concerned.

Whereas the cryers may cry, there are at least 10x as many who seemingly just loves whatever SE throws at them regarding FF7r. There are plenty of reaction vids out there with more cringeworthy statements to count.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-24 12:55:41
Welp, it's a huuuge missed opportunity to have a massive production team remaking FF7 legally, the "right(ish)" way, instead of creating FF7R: the DBZ-matrix-realism-crap reboot lol. Same with most of the other FF ports/remakes, instead here it's wasted by cheap and lazy production cycles. But, shrug, I don't really care, SE is pretty much a lost cause in the FF department as far as I'm concerned.

Whereas the cryers may cry, there are at least 10x as many who seemingly just loves whatever SE throws at them regarding FF7r. There are plenty of reaction vids out there with more cringeworthy statements to count.

Most remasters have been great actually. 10/10-2 look and play amazing on modern generations/PC and include all the international content that the original US release didn't, 12 is AMAZING since it not only includes the international's zodiac job system but it also includes many new additions. 3 for the DS/Android is a great game, 4 is absolutely amazing on the DS and even on Android especially since they went with a more difficult version. 7 plays great on PS4/switch and FF5 for Android is one of the best games I've played. Sure, some of the other ports have issues but most of them are good.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: gjoerulv on 2019-06-24 15:40:11
Fair enough; aside from FF3 and 4 I can agree with you. The 3D versions of 3 and 4 are rather awkward imo, but admittedly it's 'cause of the style they chose. It feels more like, I dunno, pokemon games...  It may somewhat fit FF3, but personally, I still prefer the NES version. I couldn't recommend any of the original NES versions though. They haven't aged well, considering things like convenient features and those horrible encounter rates.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kefka on 2019-06-24 17:54:06
My thoughts on the remake so far:

Graphics and presentation overall are top-notch, but that was to be expected anyway, seeing as those are the points that SE has been focusing on in all of their main FF games for the last 10 or so years while neglecting more important things like gameplay and story (cough*FFXIII*cough). The character design doesn't look half-bad, save for a few design choices that really left me scratching my head. I understand Tifa's bra, but why would Barret need sun glasses in a city where you can't even see the sky most of the time (the slums being below the plate)?

Anyway, on to the more important points:

The battle system: Personally I would've preferred the classic ATB system, so when they first announced an action-oriented combat system for the remake I felt quite disappointed. I'm not saying that action-based systems are bad in general, but they're simply not my style. Their recent announcement that you should be able to choose between action mode or turn-based mode does make me feel a LITTLE better, at least, but as others have said already, it'll all depend on how they implement that. I can hardly imagine having two different combat systems in one and the same game, so I'll remain sceptical about this one... unfortunately it's impossible to judge the battle system just from watching trailers, as you can't see which/how many buttons the player needs to press in order to perform the actions on screen.

As for the episodic release, that was perhaps the biggest bummer to me when I first heard about it, leaving me with the same questions that so many others have asked already: how are they going to handle level-ups? Or the World Map? Will there even be one? I cannot imagine FFVII without one, yet at the same time, I don't see SE coming up with a world map again, seeing as they've scrapped that idea even for FFXV where such a thing was originally planned. How will data transfer from one episode to the next be handled (not just stats, materia and items, but also treasure chests openend, sidequest completed, dialogue choices i.e. love points for the Gold Saucer date)? Will it be possible to revisit locations from earlier episodes? They very much need to be, seeing as most of discs 2 and 3 in the original consisted of revisiting former towns and dungeons again. But that would mean that all locations have to be present on every blue-ray, and if that's truly the case the very choice of making the remake episodic in the first place becomes... questionable...

Finally, about the 'believability' discussion: I can understand what DLPB means. On older consoles, battles in RPGs were meant to be merely symbolic and not to be taken seriously. There has always been a clear differentiation of what a character can do in a battle, and what he's capable of in 'field mode'. Every fictional world, despite being a fantasy universe only, still has to follow its own inherent rules to maintain credibility within its story. The characters in FFVII were always supposed to represent regular people like you and me, and while their physical capabilities may exceed those of others due to some of them being martial artists and/or having undergone military training, it never went out of control in the original game.

That changed with the Compilation, starting with Advent children: I've only watched AC once, but I still somewhat remember that battle against Bahamut in Midgar. The one that ends with Cloud jumping/getting thrown endlessly high up in the air (you can see the city of Midgar waaaayy down below), slicing Bahamut, and then dropping back to earth and landing on his feet... unhurt! And those are the kind of scenes that rob the universe and its characters of any credibility, for no one can seriously buy that Cloud would ever be able to pull something like that off. It goes against the very nature of the FFVII universe. Or did you never ask yourself: if the party characters were indeed capable of jumping that high, why did they ever bother to climb the floors of the Shinra headquarter by foot? According to AC, they should've been able to just jump from the building's entrance to the top floor and be done with it.

And that's the entire point of the believability discussion. The original game had established a clear set of 'rules' for the FFVII universe (most of which follow the same rules as the real world as far as human physical capabilities go), and AC started to violate those. The characters of the original weren't any godlike superhumans, as they've never displayed any such skills outside of battles. They couldn't jump up to the high voltage pole in Junon on their own, they needed a dolphin to help them. They couldn't just smash through walls in buildings, they had to take the doors. They were meant to be normal, albeit physically well-trained people. Yet AC started to turn them into Dragonball characters, something that simply doesn't fit into this game, and quite frankly has no place in it.

The bottom line is: Anything that happens in battles is there merely for the player's entertainment and has no bearing on the games' respective universe, save for scripted battles that are specifically designed for story purposes (e.g. Tellah getting killed by Golbez, Galuf getting killed by Exdeath, General Leo getting killed by Kefka etc.).
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: sithlord48 on 2019-06-24 18:28:32
Quote

Did you miss the shitstorm that went down with the latest season of Game of Thrones?
I've never seen a single episode of Game of Thrones
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-25 01:18:59
Probably for the best.  Season 1 to 4 were exceptional though...  but then they ran out of a good storyteller's material.

@Kefka.  Hallelujah!  Someone who gets it.

The times you see characters doing things that are outside believability are generally where we needed the gameplay to be fun - so various field stuff and battles.  But with the remake, all that's into the fire. It will literally be the case that a single character can die of a stab wound one minute and yet be shot in the face the next without a scratch. 

Advent Children is the perfect example of writers who don't get it.

My review is more apt than ever:

https://www.imdb.com/review/rw3221612/?ref_=ur_urv
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: gjoerulv on 2019-06-25 08:52:23
Spot on Kefka.

Judgment is still due on the battle system, but one can't deny that the "realism" style they go for, combined with what we've seen so far for the battle system, slaps said realism in its face. Who knows, maybe they'll somehow make it work with its internal logic... No, no they won't lol. It will look cool and all, but you have to leave logic aside in order to enjoy it. That's ok imo, as long as you admit it. That's what you do when you watch just about any mainstream action movie. One may enjoy it, but don't make excuses to try and make sense out of it.

What bothers me the most is not fan reactions, the realistic style or the fact that it will be an ARPG. It's the reasoning from the top-brass-devs in SE. Their reasoning has a very corporate ring to it, and are sometimes followed by leading, manipulative suggestions. Example: "It will be an ARPG, like one would expect." This kind of reasoning doesn't come from the passion of making a game. It's carefully considered reasoning that comes from a AAA company out for your moneh. Suddenly, since "one would expect" an ARPG, making it a traditional JRPG "would be a waste" for many. Its pure BS.

Yes, It's all fine that companies make money and creates opportunities and work for many, but I can still call BS on their sugar-coated statements.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kefka on 2019-06-25 16:08:42
By the way, what are your thoughts on this specific point from the interview?

Famitsu - Nomura Interview. (https://twinfinite.net/2019/06/final-fantasy-vii-remake-famitsu/) - More accurate translation

  • Nomura-san explains that the shadow that appears at the end of the latest trailer is something that has been added for the Remake. They are called "The Guardians of Destiny" (Unmei no Bannin 運命の番人, video (https://imgur.com/eR1eHvM)) , and it’s a mysterious existence that appears in front of the party. He hopes that those who played the original game will enjoy these new elements.

"Guardians of Destiny"... if they're indeed what their name implies, then that would be a HUGE alteration to the entire FFVII universe, and not one for the better, I fear. So now there are some new higher beings/deities that control the characters' fate? Making sure they take a certain path in life? Like the Occuria from FFXII, or what? I must say, I'm honestly VERY worried about this...
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-25 16:13:33
It's what I call Lucas Syndrome.  It's where a writer isn't really as good as he/she thinks, but has a good imagination, a lot of money, and an enormous ego.  They then proceed to jot down ideas and bizarre "exciting plot threads", but they have no-one qualified to sift through it and make a coherent tale out of it.  So, you just get a disastrous cobbled together mess instead.

Honestly, Nomura hasn't a clue.  He shouldn't be anywhere near the story.  It's not his forte.  Why fix what wasn't broken?  He clearly has no idea what made the original game's story compelling.  I'm tempted to call him an idiot.

It's no surprise to me that they're doing this, either. I've said it before - this is the company that brought you Hojo-brain-in-a-computer retcon.  They're not Sakaguchi.  There's no-one at the wheel. No-one manning the rudder.  Genesis, Necron... you name it - it's all going to be there.

And I'm glad.  Because this remake is going to crash and burn just like it deserves to.  :-D  When you start a remake by deciding you're going to change everything and do nothing the original core fans asked for...  this is what you get.  I must be one of the biggest fans of this game, and my feelings are all in line with me throwing this lot out of production.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: sithlord48 on 2019-06-25 16:21:21
Hey say what you want about Lucas but, his movies are holding up alot better then what disney has done since they got a hold of it and its only been a few years...
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-25 16:22:07
Hey say what you want about Lucas his movies are holding up alot better then what disney has done since the got ahold of it and its only been a few years...

More terrible doesn't make Lucas' shambles good.  Not to mention Crystal Skull..... At least with Disney, you knew it was gonna be crap.  Their eyes were set on the money and merchandise they could sell from day 1.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: sithlord48 on 2019-06-25 16:24:20
Idk that is completely fair to blame only him for crystal skull, he only co-wrote it. He wrote and directed ep 1-3 of star wars.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-25 16:25:45
If you watch the interview with Spielberg, you actually see how illogical Lucas thought process is.  He really just comes up with as many ideas as possible and doesn't see the bigger picture of a believable world and well written characters.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: LordUrQuan on 2019-06-26 13:22:24
Idk that is completely fair to blame only him for crystal skull, he only co-wrote it. He wrote and directed ep 1-3 of star wars.

Phantom Menace
Anakin = 6 years old.
Padme = 20 years old.

Attack of the clones
Anakin = 25 years old.
Padme = 25 years old.

Anybody see a problem here?
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-26 14:23:20
Padme... what a silly ferning name.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kaldarasha on 2019-06-26 15:31:20
Phantom Menace
Anakin = 6 years old.
Padme = 20 years old.

Attack of the clones
Anakin = 25 years old.
Padme = 25 years old.

Anybody see a problem here?

She lies about her age? Well she's not the first one. Or she did a lot of space travel.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-26 16:35:46
I think he means the casting of the actors too... it looks ridiculous.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: LordUrQuan on 2019-06-26 16:56:29
She lies about her age? Well she's not the first one. Or she did a lot of space travel.
Not sure there is necessarily lying involved (unless she looks insanely good for 40 but if that's the case, why does Mon Mothma look like someone bordering on retirement?).  The only non-plot-destroying alternative would be that she's a really early bloomer and only 12 or 13 during TPM, while Anakin is really late and actually 10ish.  As I understand it, the whole "space travel keeps you young" thing only applies when traveling at relativistic speeds, which hyperspace isn't.

I think he means the casting of the actors too... it looks ridiculous.
It's just the whole plot hole aspect of it.  Anakin's supposed to be this cute (but very whiny) kid in tPM while Padme's probably out of the Naboo-equivalent of grad school, then suddenly they're close enough to be dating in AotC, and having kids in RotS?

As for actor casting, Hayden Christensen was stiff, but carried off the rebellious teenager well enough (though he just looks dumb being spliced into RotJ next to Alec Guinness' Ben Kenobi).  I actually like him as Anakin more than I do Adam Driver as Kylo Ren (maybe it's just the makeup; he reminds me too much of Alan Rickman's Professor Snape).  But just like Nicole Kidman, I'll never complain about seeing Natalie Portman on the screen. Waaaaaayyyy back in the deep dark days (I'm talking almost 20 years ago), there was even a NP fan club on my Earth and Beyond server, lead by none other than a total nutter named Screwdriver 8-)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-06-27 14:29:16
"Speaking of costume design, Nomura-san explained that the team aimed for it to be quite realistic visually, taking real designs of clothes and accessories as reference. For instance, Tifa’s suspenders are inspired by real ones for military use, while her gloves reference those used for riding bikes and fighting. The body silhouette didn’t change from the original version, but the team has tried to improve such details."

Why did they do this? We do not want it to be realistic, we would want it to be like the original? It's named Final Fantasy VII - not Final Realistic VII.. In other words it's supposed to be a fantasy, and fantasy isn't realistic.. The original style of characters such as Jessie and Tifa were way superior. And i would choose that over realistic anyday.. If i'd wanted realistic i could look at a woman outside my window.

"Developers wanted Tifa to have visible abs, so they gave her the body style of an athlete. There were instructions from the internal ethics department, and it was decided to constrict her chest [Editor’s Note: the context and wording indicate clearly that this refers to the tightness and design of Tifa’s clothing, not to her chest size] so that it wouldn’t look unnatural even during fierce action. Therefore, the team created a design for her upper torso, with black underwear and a body-fitting tank top replacing the original simple one. It’s a sporty design inspired by fitness."

Unnatural is all fine in a fantasy.. Guess Final Fantasy ain't a fantasy anymore. The tightness and original clothing is what i enjoyed the most about Tifa.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-06-27 14:52:20
"And that's precisely why the majority who loved the original game wanted it to be a proper remaster and not this awful modern hybrid tripe."

Yes, not a remaster with the old models.. A remaster with the PS4 graphics.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-27 14:54:37
"And that's precisely why the majority who loved the original game wanted it to be a proper remaster and not this awful modern hybrid tripe."

Yes, not a remaster with the old models.. A remaster with the PS4 graphics.

Wrong. The LARGE majority of people are excited for the remake. The people crying their eyes out about it are definitely a small minority.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-06-27 14:58:06
Wrong. The LARGE majority of people are excited for the remake. The people crying their eyes out about it are definitely a small minority.
If people could choose between FF7 original with PS4 graphics, and the FF7 Remake - they'd prefer the original with PS4 graphics.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-27 14:58:57
If people could choose between FF7 original with PS4 graphics, and the FF7 Remake - they'd prefer the original with PS4 graphics.

Wrong again. Maybe some people, including you would choose that. I would not. neither would a ton of people. Pretty positive that if you made a poll with EVERY SINGLE human being that ever played FF7, the remake would win hands down.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-27 15:20:43
If people could choose between FF7 original with PS4 graphics, and the FF7 Remake - they'd prefer the original with PS4 graphics.

Ignore Ric, mr nygren.  He's not got any logic or understanding as to what made the original game good and even defended the latest season of GoT.  He also likes trolling. 

You're right that most fans wanted this remake to be an update of the original.  They did not want it to be a completely re-imagined and dumbass dumbed down piece of modern garbage, which is what it's become.  A few years back when this was first announced, I was interviewed by a forum for the retranslation and they asked me my thoughts on the remake.  I told them why I didn't like even the announcement that it was going ahead - I then listed the reasons Senix would cock up

And everything I said has come to pass.  EVERYTHING.  Oh, apart from confirmed acts/chapters/DLC/multiple games.  But that will come. Hell, I even predicted completely new additions that undermine the story.  I was thinking along the lines of the "Midi-chlorians"  from Lucas.  But they've gone one better and summoned Necron from FF9.

Some people are living in a dream world.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-06-27 15:30:42
More terrible doesn't make Lucas' shambles good.  Not to mention Crystal Skull..... At least with Disney, you knew it was gonna be crap.  Their eyes were set on the money and merchandise they could sell from day 1.

I think Star Wars: Episode III: Revenge of the Sith, is the third best movie, the second best is Return of the Jedi (used to be number one when i were a kid) and the best one is Empire Strikes back.

So in my opinion A New Hope is worse than Revenge of the Sith, because it had sucky lightsaber battles - but it still is the most successful movie in the franchise because it were the first released.

Disney Star wars is just trash.. Destroyed by forced politics.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-27 15:33:09
Ignore Ric, mr nygren.  He's not got any logic or understanding as to what made the original game good and even defended the latest season of GoT.

Wrong. The latest season sucked. Nowhere did I say otherwise.

He also likes trolling. 

I only troll stupid people.

You're right that most fans wanted this remake to be an update of the original.

You got 0 evidence to back that claim up. Again, maybe you two would want that. You have the right to your opinion. Don't claim to speak for "all" or even "most" fans though.

Some people are living in a dream world.

Correct, Mr. "MU IQ IS VERY HIGHHHH" "MUUUU IMDB REVIEWWWWWWWWWWSSSSSSSSSSS".


Edit: Shite.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-06-27 16:36:03
(https://www.gameaxis.com/wp-content/uploads/2019/06/FinalFantasyVIIRemake-E3-2019-Tifa-Combat.jpg)

I don't agree. It's your opinion to think so, but hear me out on this. Based upon what you're saying, Advent Children would have also catered to feminists, but almost 15 years ago before the identity politics of today's Western society came into fruition?

Square Enix is a Japanese company first and foremost, and Final Fantasy is their Japanese franchise. I've lived in Japan for long enough now to know that society here functions much differently than the Western world. All the identity representation [nonsense] currently thrown into Western media and entertainment...it's not here. Most Japanese people are ignorant to its existence, and those who may get a whiff of it from the internet, don't care enough to ever talk about it. Another fact is that the majority of the player base is male, and the Japanese gaming industry heavily favors male loving aesthetics. They don't tone down characters because feminist activists [whom don't exist in Japan] demanded it do so. Trust me on this one...it's not a feminist thing.

I personally don't mind the new look they've given, but still enjoy the original the best. The changes themselves at least match pretty well. Barret with sunglasses though? That one will take awhile to grow on me.

This is my take as well. And we know it's a good system seeing how the Hardcore mod and New Threat have shown us what could have been developed instead.
(https://www.gameaxis.com/wp-content/uploads/2019/06/FinalFantasyVIIRemake-E3-2019-Tifa-Combat.jpg)

I don't agree. It's your opinion to think so, but hear me out on this. Based upon what you're saying, Advent Children would have also catered to feminists, but almost 15 years ago before the identity politics of today's Western society came into fruition?

Square Enix is a Japanese company first and foremost, and Final Fantasy is their Japanese franchise. I've lived in Japan for long enough now to know that society here functions much differently than the Western world. All the identity representation [nonsense] currently thrown into Western media and entertainment...it's not here. Most Japanese people are ignorant to its existence, and those who may get a whiff of it from the internet, don't care enough to ever talk about it. Another fact is that the majority of the player base is male, and the Japanese gaming industry heavily favors male loving aesthetics. They don't tone down characters because feminist activists [whom don't exist in Japan] demanded it do so. Trust me on this one...it's not a feminist thing.

I personally don't mind the new look they've given, but still enjoy the original the best. The changes themselves at least match pretty well. Barret with sunglasses though? That one will take awhile to grow on me.

This is my take as well. And we know it's a good system seeing how the Hardcore mod and New Threat have shown us what could have been developed instead.

Hey Eq2Alyza, you brought up Advent Children, but i had forgotten that Advent Children did portray Tifa right in the "earlier history" scene - and FF Dissidia Duodecim 12 also had a Tifa with the original style. If Advent Children and Dissidia duodecim 12 could keep the style, why not the remake? The breast-size were lowered in those as well - and that is fine! (It were outrageous in the original FMV's).. But, giving her stockings and changing her skirt, the tightness of her top etc - that is simply heresy.

Advent Children Tifa with the original clothing looks way better than the new.

(https://www.wallpaperup.com/uploads/wallpapers/2014/03/15/299217/908340d85dbbb7d4b9ce8b6218a5cb2a-700.jpg)

Tifa in Final Fantasy VII Dissidia was perfect, it had better clothing than the new:

(https://www.models-resource.com/resources/big_icons/1/785.png)

Tifa in the new Dissidia is perfect, but the Remake has a better face to be honest - replace the body with this though:

(https://i.imgtc.ws/Zj2ewm7.jpg)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: LordUrQuan on 2019-06-27 17:12:55
Has nobody ever heard of "Crap, I forgot to do the laundry, guess I'll have to wear this old thing?"
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kaldarasha on 2019-06-27 17:49:22
Phew, did actually someone take into account that a lot more girls are playing video games today and not only horny little nerds as back then? Her huge breast is unethical because it doesn't reflect the reality and leads to wrong expectings. The game is made for the masses and not only for the horny little nerds like some animie. That's also the reason why she wears a bit more, which is fine to me, because all the skimpy outfits do look very unpractical for combat. They found a good compromise but thier mistake is not to explain why they changed it and which thoughts they had for it. But maybe they use it as a kind of commercial.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-27 17:52:26
I doubt girls give a toss to be honest.  Most dress more provocatively nowadays anyway - and a ton do cosplay of the original Tifa.  There's nothing unethical about her original design. They're doing this because of political pressure more than anything and because the game would likely get censored now if they didn't.  Because we've all gone crazy and getting crazier day by day.

The original Tifa design was deliberately opposite Aerith's traditional design. It was to provide a contrast between the two girls in the love triangle with Cloud.

I think it's a sad state of affairs that we're becoming less free and less artistic as time goes on. 
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Bynyl on 2019-06-27 20:36:43
SE wants to tone her down because SE wants to tone her down. Hasn't it always been the case that companies restrict creative freedom to ensure their bottom line is not affected? Gaming is not the only industry where outrage happens, Elvis or The Beatles come to mind, it's nothing new; if anything, censorship in gaming is less prominent now than it was in the 90's (well, maybe not in japan). Just look at Platinum Games or the stuff Destructive Creations puts out.

I personally don't really mind the redesign, I don't think that changes like these can really be telling of how they are handling the remake, we are only gonna know for sure when it finally comes out. And when it does, I think it would be fair to judge it by it's own merits and not compare it too much to the original, even if it's a remake; a lot of people who play this will not have played the 1997 game anyway.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-06-27 21:36:51
I personally don't really mind the redesign, I don't think that changes like these can really be telling of how they are handling the remake, we are only gonna know for sure when it finally comes out. And when it does, I think it would be fair to judge it by it's own merits and not compare it too much to the original, even if it's a remake; a lot of people who play this will not have played the 1997 game anyway.

Facts.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-27 23:12:54
We shouldn't compare this to the original game when its main selling point is it's a remake of the original game?

At the very least, it shouldn't be inferior.  So if it turns out to be, how can anyone not be cheesed off?
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Bynyl on 2019-06-28 00:00:08
I didn't say we shouldn't compare it to the original, maybe I worded this the wrong way. My point was that we should keep in mind that the games are very different and we should be careful when deciding the criteria by which the remake would be "inferior" or otherwise to the original. For example I really don't think the battle system of the Remake should be compared to the ATB system, they are too different, it should be judged on it's own if it ends up being good or bad, because comparing it to the original it will most likely be bad even if it ends up being fun.

Being inferior to the original doesn't necessarily mean it will be bad, and if it's not bad then there's no reason not to enjoy it. We'll know when it's released of course.

It's not like I think it will be exactly great either though, some of the things said about the Remake by the devs do worry me, like how they don't seem to know how many episodes it will end up being, that screams bad preproduction to me.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: EQ2Alyza on 2019-06-28 04:39:38
I don't understand the argument...

Which do you like better? FF7 or FF8?

Which do you like better? FF7 or FF7:R?

How do you answer either of those questions without comparing them?
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-28 06:35:20
You're right that most fans wanted this remake to be an update of the original.  They did not want it to be  completely re-imagined

While i dont have any particularly strong feelings regarding anything recently mentioned in this thread, this sort of caught my curiosity. I too would genuinely be interested where this idea/thought comes from because I find it odd. I mean I doubt you have any studies or large sampled randomized polls to reference here which is obviously fair enough and would be an unreasonable/silly expectation, but any explanations to actually back up this claim you present in such a strong/factual way other than feelings based/anecdotal ones stemming from exposure to what is a, in terms of distribution of opinion regarding this topic, potentially very biased echochamber (used in a relative and non derogative, but merely descriptive way here, replace with environment if it helps) that is the qhimm community (which apart from a few others is the central hub for modding the original game) or your close friends.

According to the public reception the majority of the fanbase is pretty excited about what has been shown so far of this remake. (unless everyone who likes this just "wasnt a real fan" or something silly along those lines, which i doubt you will claim as it would be easily refutable through various means of statistics). Also I am purely referencing the technical aspects regarding update vs reimagination and this is not taking into account the a bit more widespread/understandable mixed feelings towards the specific aspects of using an episodic format and shown/potential future dlc content, as your statement was clearly broader than that ( again reimagined vs update ).

And even if broad public reception woudnt be as strongly to overwhelmingly positive as it is, the term most, which is the one you used, means a strong majority and would actually require a moderate to strong negative (or at the very least mixed If you would want to go with the "they will take what they get but still wouldve preferred" narrative) reception to be valid here, so I truly feel like you have no basis whatsoever to make this claim and as far as anyone looking at this objectively it is simply untrue.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: gjoerulv on 2019-06-28 09:32:52
.

What the "fans" wanted 10 - 15+ years ago, in my impression, was a "polished" FF7, within the same genre, style, and tone; not a re-imagined game. And, imo, it would be reasonable to assume any game would be remade within the same genre, style, and tone.

Yes, the game will probably be received well overall (imo the evidence suggests that much), but, again, how the game is marketed plays a huge role in the "fans" perception on SE's decisions (duh!), and if SE had a completely different approach to the remake I think it's fair to say that the "fans" would accept that too (as long as the direction is within reason, ie not making FF7r into a tetris clone).

And on the Tifa chest thing. The reasoning to not make her breasts jiggle is to give her a sport-bra 'cause that would be more realistic; she is a fighter after all. Yes, that is more realistic. But why give her those socks? And change the mini-skirt? Why not make her hairstyle more realistic; she is a fighter after all? The reasoning here doesn't make sense, considering other design elements. No, it's fair to assume SE's ethics department (LOL) are afraid of backlash from a certain group who will never play this game. Or perhaps they already caved in from pressure from the certain said group? Or perhaps SE's ethics department IS that group?  :o
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-28 10:11:37
Oh yeah I agree with mostly everything you mentioned regarding this topic particularly the narrative that fans would likely be just as excited if it was in fact fully turnbased etc, its just really not what he said nor how he presented it which was emphasizing that this is not what (most) "fans" want(ed) or how they want(ed) it which is simply not true (unless he can provide any evidence of the contrary which im of course open to).
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kaldarasha on 2019-06-28 10:43:35
They also probably focus for a PEGI 12 rating rather than 16. Totally forgot that point. Having Tifa with her original design and with realistic physics... well, that would probably count as sexual content and will rise it from 12 to 16.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: EQ2Alyza on 2019-06-28 11:13:33
And on the Tifa chest thing. The reasoning to not make her breasts jiggle is to give her a sport-bra 'cause that would be more realistic; she is a fighter after all. Yes, that is more realistic. But why give her those socks? And change the mini-skirt? Why not make her hairstyle more realistic; she is a fighter after all? The reasoning here doesn't make sense, considering other design elements. No, it's fair to assume SE's ethics department (LOL) are afraid of backlash from a certain group who will never play this game. Or perhaps they already caved in from pressure from the certain said group? Or perhaps SE's ethics department IS that group?  :o

Yes, I agree. Her hair is the most unrealistic aspect for a woman who specializes in hand-to-hand combat. But we all know hair doesn't promote sexuality.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: shikun on 2019-06-28 14:31:30
god im tired of hearing that they changed Tifa to appease feminists. of course they bloody didnt, if they did they would cover her up completely. its only to reach a bare minimum of censorship (a badly set standard at this point) like Kaldarasha mentioned. theyre still obviously trying to keep her sexualised in some way (the stockings, miniskirt etc) and this time it makes less sense, and thats the worst part. shes a tough brawling bartender in a rough part of town, a tank top and leather skirt makes sense. now she looks like a wimpy schoolgirl/pop idol, which is a whole other nonrelated fetish. if youre going to keep her sexy, make her sexiness make sense in context.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: LordUrQuan on 2019-06-28 15:21:54
Senix would have spared a lot of trouble had they not mentioned "ethics department" and instead said something else, even if it was total nonsense like "She finally realized Cloud stole her Orthopedic Underwear during the Nibelheim incident and took it back."
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: HeXy on 2019-06-28 15:44:15
Just seen the images of Tifa.. thigh-high stockings, what the devil?  In the olden days, Sega censored those in the streets of rage series.  It makes no damn sense to me to remove some "sexual" aspects only to "bolt on" new ones, changes for changes sake perhaps?
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-28 19:38:26
Let's run through the logic of what one or two people here are saying

That it's not logical to make the assumption that most fans wanted the original game remaking close to the original game.

Now let's consider:

1. The reason fans became fans in the first place.
2. The reason the remake was widely anticipated and demanded for years

Is it logical to say that most fans, actually, wanted a complete re-imagining of the game - a totally different translation and design - voice acting - added (and some downright silly) story elements - shoe horning of other material  when the sole reason for the remake was because the original game became successful? On its own merits.  Had it been completely different, with piss poor laughable voice acting, a brainless battle system, and a mess of a story, would any of us be here?

No - most of us wouldn't.  I certainly wouldn't.


And you'll save yourself time by admitting the awful truth:

This is being done for maximum profits and for MONEY.  It's got nothing to do with them catering to fans.  They figure most fans will buy it anyway (sadly, they're right) and that by changing it to a modern turd, they'll also reach out to a wider fanbase.  And they're right.

You really have to get away from this idea that fans matter to this lot.  That ship's sailed. That train's derailed.

Edit.

And I'm not making an assumption the dialogue is going to be inferior because I've heard some of it.  It's awful.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-06-28 21:28:19
While i see where youre coming from and agree with the paragraph about monetary incentive in principle (personally i never disagreed with it in the first place), this wasnt about why they made this remake and wether or not they were doing it for the /for the love of the fans, but merely about your assumption of the majority of fans expectations and them being fulfilled or not.

Your position was/is based on the factors: Qualities of source material, why it gained so many fans in the first place, and the fact that this is a remake of said source material, which at first glance makes the stement that most fans didnt want what we seem to be getting a logical conclusion. And without data to the contrary I would have tended towards agreeing with you / coming to the same conclusion.

The problem is that you still draw your conclusions from logic even though experimental/conclusive "data" is already available which shows that this is not how it plays out/ended up playing out effectively/after all. This "data" (being the relatively overwhelmingly positive widespread reception) simply didnt confirm the hypothesis and ended up showing us where the logic didnt pan out (much like with any scientific experiment where the tests dont end up confirming the hypothesis). In this particular case it seems to be the part about what ended up remaining important to fans regardless of what drew them in originally. It seems that (much like with anything else in life actually) the majority 1: Has relatively superficial expectations and 2: has different quality standards and preferences than you assumed (and possibly myself if i had thought about this for a bit before any real data was available) 3: Values visual nostalgia above most else.

Now its late and i dont want to go in too deep but to quickly go over the points you mentioned; Considering what exactly we ended up getting and it still being received as it is we can conclude that most fans didnt put their emphasis on:
Wether it was strict to the source or heavily reimagined
About translation accuracy
Concrete content of story additions (guardians of fate sounds like a retarded addition indeed btw)

And rather seem to care for:
Relatively superficial nostalgia ("I used to love tifa" "Cloud is a badass" "I remeber first time in midgard" etcetc)
Visual Fidelity (seems to be particularly impactful to a grand majority)
Modernised mechanics (wether or not they are objectively good is another topic and irrelevant to this question) that superficially reference the source material but give off a "fresh feeling" (there is "materia", The "classic" limit breaks are back, "oh i remember this boss", "cant wait to see jenova in HD" etcetc)

Overall it seems that nostalgia combined with heavy modernisation on all fronts is what is most important to the majority of fans as opposed to accuracy towards the source material and general authenticity. Overall way more superficial factors than you assumed.

And while I am not necessarily saying that I agree the fans expectations, I will say that it seems that your expectations of the fans were set too High. "The masses are easy to please" seems to remain true here, and therefore your conclusion at the time of the statement wrong.

And this was the point of my comment regarding your statement about what "most" fans want.

Now this isnt to say that there might not still be negative outrage at some point with the introduction of new elements of any kind but at the time of this comment it seem "most" fans want(ed) this.



Now moving on from this on a lighter note: Its hard to put into words how much I hate the preorder/deluxe/whatever incentive exclusive summon dlcs. I Genuinly hope those wont be really exclusive but merely "get them earlier than when you unlock them in the game" Summons. Sadly I suspect the worst and It will probably be something along the lines of heavily timegated until free/ free upon release of episode 2 type of strawberries, or even worse paid micro dlc. This kind of stuff is borderline aggravating.

Reference shots for those who havent seen them yet:

https://23-allgamesdelta.s-ul.eu/fWUV3cAM
https://23-allgamesdelta.s-ul.eu/vbut4T9v
https://23-allgamesdelta.s-ul.eu/DbEmsqg6
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-06-29 03:06:36
Quote
Yeah, Kitase (or his translator) literally says: 'The first game in this project expands on the city of Midgar and is such an elaborate retelling that it has become a solid stand-alone game in its own right.' (from 17:30 in this video: https://www.youtube.com/watch?v=FTRUVpbdhVk)

Can any Japanese speaker verify this?  Seems to be the case.

https://www.neogaf.com/threads/kitase-doesn%E2%80%99t-know-how-many-games-ff7-remake-will-be.1486642/

A lot of people reading between the lines.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: olearyf2525 on 2019-07-01 16:48:44
Yes, I agree. Her hair is the most unrealistic aspect for a woman who specializes in hand-to-hand combat. But we all know hair doesn't promote sexuality.

I think the remake model is fine, that being said the model they just came out with for Dissidia NT for her is cuter/closer to how I imagined her. It's a bit more stylized/video gamey which is maybe why they went for the more lifelike look. Also she looks more like half-Japanese in dissidia, whereas she seems more Japanese in the remake, I remember they did say they wanted Tifa to be the more Japanese looking girl and Aeris to have a more European/westernized look.
https://imgur.com/C376EIc
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-07-01 20:25:30
Tim Roger played the game (https://www.youtube.com/watch?v=qM_u3-WAfpY)

Rob Pearson played the game (https://www.youtube.com/watch?v=XGo4XfRiu9E)

FYI
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: gjoerulv on 2019-07-02 10:19:27
https://www.youtube.com/watch?v=qM_u3-WAfpY&t=2m35s (https://www.youtube.com/watch?v=qM_u3-WAfpY&t=2m35s)
What the hell is this guy talking about?? Real-time action is more true to the spirit of FF?? What drugs is this guy on? Didn't know they allowed you to be this ¤%&#d up at E3.

lol sorry for the insult, but most of his comments are total BS. Did SE pay him?

Haven't watched the 2nd one, dunno if it's worth...
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-07-02 10:26:17
I think the true to the spirit comment and a few others are silly indeed, but hes definitely not paid by SE hes been a huge ff7 fan for forever, theres a full playlist of him playing ff7 original and gushing about it constantly, and hes overall been fanboying alot about ff7. Hes just excited and doesnt mind/ just likes the changes i guess. Kinda evident hes just sortov fanboying in excitement in this vid too i guess.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-07-02 11:07:26
https://www.youtube.com/watch?v=qM_u3-WAfpY&t=2m35s (https://www.youtube.com/watch?v=qM_u3-WAfpY&t=2m35s)
What the hell is this guy talking about?? Real-time action is more true to the spirit of FF?? What drugs is this guy on? Didn't know they allowed you to be this ¤%&#d up at E3.

lol sorry for the insult, but most of his comments are total BS. Did SE pay him?

Haven't watched the 2nd one, dunno if it's worth...

probably in the payroll / expected to say great things through fear of backlash.  A coward.

Fanboying instead of doing his job isn't a good thing.  It's just annoying. And it leads to more strawberries games as developers aren't held to account.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-07-02 11:17:22
Be that as it may, its relatively entertaining when coupled with the serious reactions to it  :)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-07-03 04:01:16
and that by changing it to a modern turd, they'll also reach out to a wider fanbase.  And they're right.

Actually they are wrong, the original reached as wide as they could possibly hope for - and catering to a few feminists will result in the opposite.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-07-03 04:12:21
I mean I doubt you have any studies or large sampled randomized polls to reference here which is obviously fair enough and would be an unreasonable/silly expectation, but any explanations to actually back up this claim you present in such a strong/factual way other than feelings based/anecdotal ones stemming from exposure to what is a, in terms of distribution of opinion regarding this topic, potentially very biased echochamber (used in a relative and non derogative, but merely descriptive way here, replace with environment if it helps) that is the qhimm community (which apart from a few others is the central hub for modding the original game) or your close friends.

Look man, the original players of Final Fantasy VII dreamt for years about the original with better graphics than the original blokes. That is also why in the year 2006 people started to mod the game and add the battle-models as field-models - which was revolutionary! I do remember how excited i were back then to play FF7 PC with the battle-models in the field. It felt like an entirely new FF7 - the way we always imagined it.

It started with just the main characters and the main enemies - such as the Turks, Rufus, Sephiroth, Palmer and Hojo - and expanded onto the rest of the characters and even the NPC:s. What we all wanted, both modders and players - was to play the game again with good models in the field instead of those old original models. The battle-models were not used in the field in the original PSX-version because of the limits of the PSX - when we wanted a PS2 port the whole idea was the same game with you know PS2 models.

Same is true for the PS3 port and later PS4 - of course we are happy with whatever we get, but i am 100% certain that most players and fans of the original only wanted to play the same game again with better graphics/models - that is why the modding community here was super-big back in 06-07. I had a Youtube channel back then (it got removed because of some videos breaking copyright) where i did play the entire FF7 PC game with the Rejuvenation project models - i did have videos with over 200k viewers etc. All the videos back then were limited to 11 mins. So i had about 210 episodes with FF7 and the modified models. Nowadays the modded FF7 is old news, but back then it was basically the remake we'd wanted - the only thing better would be an official remake with even better graphics than what us fans could accomplish.

Well, FF7R is that project, but not everyone likes the changes or the new style of the characters - many would have kept to the original.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Izban on 2019-07-04 12:40:33
So far around 2500 people have played a heavily restricted version of the combat system... That's 2500 people that are serious when it comes to video games, with roughly 100 odd of them being games journalists....

And the overwhelming majority had there mind blown, if there was something game breaking or disagreeable someone would of said something by now, all the 'major' issues people have had are entirely artistic, or NPC/SJW issues, gameplay changes, character development, overall design and new content are all solid from almost all accounts, all from an excessively limited build from current versions available...

I get the feeling the watchmen of fate or whatever they are called are gonna be potentially some form of quest tracker as from what squenix is saying midgar is massive and it seems like a novel way to guide the player in an open world environment, that would make thematic sense in the updated story
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: HeXy on 2019-07-04 15:12:04
So far around 2500 people have played a heavily restricted version of the combat system... That's 2500 people that are serious when it comes to video games, with roughly 100 odd of them being games journalists....

Interested on where you got these figures from?  :)  If that many "serious" gaming people have had a played an (albeit cutdown) version with few complaints, it is indeed encouraging.. depending on the definition of a "serious" gamer type of course :)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-07-04 18:47:11

And the overwhelming majority had there mind blown, if there was something game breaking or disagreeable someone would of said something by now,

Like they all did about FF10-2, FF12, 13, 13-2, 15....  It doesn't work that way.  First, your figures are wrong. Second, the people invited to these demos are either on the payroll, are compelled to write glorious reviews, or are scared of backlash.  We've seen the majority of big gaming sites giving 10/10 to any old dreck with graphics countless times.  And we've already seen enough lies about this game to go round the equator twice.

And I've seen with my own eyes what they've done so far.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-07-04 20:42:45
this thread is pure gold!
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: EQ2Alyza on 2019-07-05 09:16:08
Nope, having none of that.

DLPB - Two wrongs don't make a right. You're almost always on the defense when you go over board. Just let it go.

-Ric- That was beyond childish and certainly not within the boundaries of The RULES (http://forums.qhimm.com/index.php?topic=11578.0). Grow up.

Don't let that conversation continue, or I'll shut you both down for the weekend.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-07-05 13:18:06
-Ric- That was beyond childish and certainly not within the boundaries of The RULES (http://forums.qhimm.com/index.php?topic=11578.0). Grow up.

I don't believe there's anything childish about defending myself from insults. That being said, I didn't throw the first insult. I'll certainly insult back anytime that one is thrown at me though. And why was my post about the thread being full of salt, not gold, removed? That one wasn't offensive, it was a joke.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Izban on 2019-07-06 07:04:25
The numbers are those that played it at E3... Which are were released.

The fact that people paid to go usually means they are more serious about games then Joe average who is ok with just waiting to see how things turn out on release day...
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-07-06 08:43:11
I think its kindov a fallacy to correlate higher levels of "general seriousness" about games (which is more than debatable in the first place as paying to go there is less indicative of their direct level of seriousness about games and more of other various personality traits. The only real conclusion you can draw from it is that they have on avg at least some as opposed to no interest in video games, but beyond that the factors for visiting E3 are very widespread. Furthermore games are too widespread in genres to use a general interest in the genre as factor) with quality/reliability of judgement.

Thats coming from someone whos fully on the pro Remake Train as is probably evident from my previous replies, I just dont think thats a particularly good point (Thats not even considering the increased chance of bias coming with the factors previously mentioned)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Izban on 2019-07-07 01:21:57
Ones willingness to spend money to find out more information about a chosen topic is generally considered as a good estimation to there interest in a given topic as are willingness to wait in line for hours, take time off work, there is a level of sacrifice taken to do these things, you don't sacrifice things for things you aren't serious about, as is working in the industry, your chosen way of earning money or having a particular job require an elevated level of seriousness in a particular topic ...but I digress.

I still maintain everything I've seen and heard points to the reimagining being entertaining enough to warrant a preorder from this particular FF7 fanboy
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Chrysalis on 2019-07-24 11:55:42
Square want to attract the new breed of players, when realising that its understandable they didnt use the materia/ATB turn based system.

I think a lost opportunity for them tho was on the PS4 version to not use any of the mods from this site in that build.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: LordUrQuan on 2019-07-24 16:02:33
I think a lost opportunity for them tho was on the PS4 version to not use any of the mods from this site in that build.
Doing so would require lawyers, royalties, and all that other fun stuff.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Chrysalis on 2019-07-24 19:54:54
Like they didnt bother with using aali's mod on steam? O_o
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-07-24 22:33:01
Steam uses Aali's dll but they removed the ability to load external files and pngs etc when they converted it to directx.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: LordUrQuan on 2019-07-25 00:36:12
I've also gotten the impression that aali was compensated for it in some way
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-08-03 17:06:03
I've also gotten the impression that aali was compensated for it in some way

Very odd..

I agree that all the mods should have been integrated in the official remaster, nobody (or at lest not i) wanted the chibi models remastered. I'd be happy with the entire game using NinoStyles models.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: destroyedweapon on 2019-08-06 14:38:08
The Cloud model hair and face is not what I imagined at all. I know this is a very personal thing. I just don't like he has asian features and a asian fashion hair.. he should look like a natural blonde, not like a hair paint blonde and a lot of hair product. The body on the other hand looks good to me though. Why do you think such need to make him talk? Is not like Nintendo makes Link talk and they can pull it off. I guess the classic chibi model and text is like a book, where your imagination do the most part.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-08-20 08:56:14
This will make Kaldarasha happy I guess?

Short video: German dub (https://m.facebook.com/logged_out/watch/?video_id=2369461839808743&refsrc=https%3A%2F%2Fm.facebook.com%2FFinalFantasy%2Fvideos%2F2369461839808743%2F&_rdr)

Gamescon 20th August to 24th
Tokyo Game Show 12th September to 15th

Ready for 2nd round?
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-08-21 07:13:20
New leak Gamescon FFVII-R Gameplay (https://www.youtube.com/watch?v=XKl-VBmkvTI&feature=youtu.be)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: morningstar on 2019-08-21 14:14:13
Only on PS4 Pro ?
Is there any info that says if it'll be available on xBox ?
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kaldarasha on 2019-08-21 17:40:13
This will make Kaldarasha happy I guess?

Short video: German dub (https://m.facebook.com/logged_out/watch/?video_id=2369461839808743&refsrc=https%3A%2F%2Fm.facebook.com%2FFinalFantasy%2Fvideos%2F2369461839808743%2F&_rdr)

Gamescon 20th August to 24th
Tokyo Game Show 12th September to 15th

Ready for 2nd round?

Well, it just means that they didn't put as much perfection into the correct facial expressions for the voices as they did for KH3, which voices couldn't be translated because of the perfect synchronization between English voice and expression. It's a shame that they don't give 100% for remake.

Seriously, it's actually a reason for me to buy it, one day, maybe.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-08-27 07:56:46
Gamescon 2019 in detail!

Walltext coming

Spoiler: show
Instructional video:
It starts with a pre-rendered cinematic video showing infrastructure, workers and the daily life of Midgar.
A narrator is talking about the great things Shinra provides to the citizens of Midgar, leading everyone to the Promised Land with the power of Mako, which powers everything as a safe and clean energy source and is responsible for transforming Midgar into this thriving metropolis.
In the middle of that Shinra propaganda video, it glitches out and Jessie takes over.
During that cinematic video, however, we get a great look at several parts of Midgar (above the plate only, of course). Here are some notable details:
It starts with a camera pan over parts of Midgar showing a modern cylindrical building also seen in the background of the E3 2015 reveal teaser and the shot of Cloud on the Hardy Daytona introducing editions and pre-order bonuses. We also see a train passing by an industrial area and a highway with a noise shield on one side running perpendicular to it.
Another shot shows rooftops with multiple chimneys on top and another highway suspended high above with big Mako pipes running alongside of it and through the building scape. We also see a swarm of white doves flying by.
The imagery in both shots is very reminiscent of the reveal teaser from E3 2015.
Then we get a camera pan down into the streets with many different buildings resembling a neighborhood in New-York City. One of the buildings even has a silo on top like the one I described in my latest analysis video (Game Analysis #10)
The next few shots show cafés, restaurants, shops, traffic lights, lots of fire escapes, awnings, AC units, familiar cars driving by, citizens going about their day, children riding their bicycle and construction workers doing their job.
In another shot, they show mechanics swapping Mako canisters of a car (like changing batteries) and loading full ones onto a small green pickup truck with only one back wheel. We already saw similar canisters in the gameplay demonstration footage and I even mentioned those in one of my videos (Game Analysis #8).
In the last shot, we see a mechanical digger carrying a pipe segment. What the most interesting about it is that it doesn’t bear an excavator shovel at the end of its arm but instead that very same brown robot hand seen in the original game on that broken highway in the sector 6 slums.
What’s very interesting about those scenes is that everything takes place in broad daylight and it doesn’t feel dark at all, very much comparable to those skyscraper and highway shots in the reveal teaser.
I hope those scenes are part of the final game releasing next year.
After Jessie takes over, we learn the combat basics of which we already know plenty. However, several camera angles are different. The sector 1 station interior (having different ads, and the shampoo ad returns), the Guard Dog area, the room with the elevator and the area with the large ramp where Cloud uses a Potion in the gameplay demonstration from E3 2019 also received new angles.
Another new aspect is Cloud’s ability Triple Slash. It’s the one we see him perform in the E3 2019 trailer footage in the subway tunnels. He hits 3 different targets with wide slashes which may hit multiple enemies per hit if in range. It consumes only one ATB charge.
We also get to see the Sweeper step onto Cloud, pinning him to the ground, inflicting high damage and bringing Cloud into the KO status, where the screen lights up in red (like when on low HP). Barret then need to use a Phoenix Down on Cloud to have him get up again. Jessie explains that the game isn’t over until all party members are KOed.
Last point, Cloud uses an Ether which shows an orange-red effect around him to contrast the green one for Potions.
Show floor Demo:
It starts with a short scene just beyond the entrance to the reactor core hall with Jessie telling us about the objective and then seamlessly transitions to gameplay.
Of course, we can’t interact with the entrance door, but there’s a huge Shinra logo on the floor.
Maximilian Dood told us that you can talk to Jessie and she says something like “I’m flattered that you decided talking to me, but why don’t you blow ‘her’ mind instead?” (talking about the reactor). In German, her line is different: “What now? Can’t stay away from me, can you? Business before pleasure!”
There are green octagonal arrow symbols above and below the ladders to signify interaction, similar to the green arrows in the original when having the help indicators enabled by pressing select. While Cloud is on a ladder and during combat, that icon turns into a grey “unavailable” symbol.
The whole walkway layout of this area turns out to be exactly as I described in my analysis of this room. However, before going down the short staircase to the platform Jessie will be waiting on, the walkway goes a little further to a treasure chest containing a Phoenix Down. There’s also a platform below the entrance reachable through a ladder from the second optional path I mentioned in my analysis (the one higher up where you have to climb down a ladder).
Speaking of that second optional path, it’s barred off by yellow tape in this demo.
The other short optional side path close to the bottom also contains a treasure chest with an Ether inside.
Treasure chests can be opened by pressing triangle (the same visual prompt seen in the E3 2019 trailer), but only outside of battle.
Abilities like Braver can miss if you active them when the target is out of reach.
Enemies, most likely only organic ones, dissipate into green Lifestream particles upon death. This is an in-lore explanation for them disappearing to prevent clutter in combat zones. Though I think that’s only for death animations and not actually the case for anything dying in the story and the game world.
Cloud can swing his Sword outside of Battle by pressing square and destroy Shinra crates. The side plates of those remain on the floor. For how long, I do not know.
Destroyed Shinra crates may randomly drop an item, which can be picked up by merely walking over them. In this demo I’ve only seen orange-red glowing orbs called Makonites which heal 5 MP. That’s possibly the reason for their color. Other pickups might have different colors like green for HP healing orbs.
There are no other maneuvers possible in exploration mode. No combos, no dodge rolling and no blocking as well as no jumping, at all. More proof that it’s not a typical Action RPG. Exploration and combat mode are still strictly separated from each other.
Stances and special attacks mapped to triangle have been replaced by Guard (R1), at least on the UI and only for this demo. Possibly as to not overwhelm the players and, more importantly, not to reveal a feature they haven’t fully revealed yet.
While blocking, you can’t attack or dodge roll. You have to release R1 first. This doesn’t apply to commands executed in Tactical Mode.
By holding down square instead of tapping, Cloud will only perform a 3-hit combo. With tapping, 5 hits are possible. For Barret’s attack, square is meant to be held down.
Usage of an ability seems to reset combos as you always start with the first hit. The gameplay demonstration proves otherwise, so I think this is a feature deactivated in this demo.
We can see how lock on works. The targeting reticule largely remains the same but is missing those 4 horns and says “locked on” below. The camera automatically follows the target, but it’s not strictly centered on it. Also, it seems you can’t manually change targets when locked on. Soft lock-on is also purely automatic.
Security Officers have 4 attacks: Rifle, Grenade Toss, Tonfa hit and a Kick. 2 more than in the original. They also jump back after a close-range attack to get out of range.
Unfortunately, it doesn’t seem we’re able to throw them over the railing and let them fall into the Mako basin. Looks like there are invisible walls all around those walkways.
Monodrives are very agile and seem to have only 2 attacks: Drill Dive and the Fire spell, the same ones as in the original.
Speaking of Fire, when hit by a Fire spell, a small flame residue stays on the target as I’ve mentioned in my combat analysis, but there’s no Burn status effect.
Sentry Rays seem to have only one attack: their laser, as they do in the original game.
The responsiveness is generally very good, especially when compared to the clunkiness of FFXV and the controls feels more precise.
When opening the Commands Menu during exploration, the status elements of all characters in the party appear and fade out shortly after exiting the Commands Menu.
You can also run by holding R2 during exploration and slide down and scramble up ladders for faster traversal.
Barret follows you around but not as obnoxiously as in FFVIII. However, he doesn’t seem to be doing his own thing and always catches up to you and stops a few feet behind Cloud.
Some more interesting banter between Cloud & Barret: “Boy oh boy, that’s a long way down. I’m glad I’m not afraid of heights” – “Doesn’t matter if you fall.” – “Haha… very funny.”
In the cutscene at the pump regulator before the boss, Barret wants Cloud to place the explosive.
In the English version, Barret says “Let’s see if little Stamp bites the hand that feeds”. Stamp is an in-universe pop culture reference to a cartoon dog carrying a military helmet seen on 2 different ads, one informing about The Adventures of Stamp, Book 3, “Stamp stands up for his friends!”. In my opinion, Stamp is used to subtly distribute Shinra propaganda among the citizens of Midgar. Everyone loves an adorable mascot, right?
In German, Barret talks about the opportunity to prove to him that Cloud isn’t one of Shinra’s lap dogs anymore and doesn’t mention Stamp at all. Bummer.
Barret really doesn’t trust him yet and it shows that he only let Cloud tag along because of Tifa (and because they needed a skilled fighter and someone knowing the insides of a reactor).
While Cloud is setting up the explosive, Barret has a frightening grin on his face while rubbing his chin. There’s already a meme on this site with that picture.
We also see Cloud having another episode, a memory glitch of sorts, where he sees a lone black feather floating to the ground and disappearing into thin air before Barret rips him out of it.
Then, the scene we already know starts and the Scorpion Sentinel appears.
In the demo, Barret and Cloud both have 3 abilities and 3 spells each. Braver, Focused Thrust and Triple Slash for Cloud, Steelskin, Focused Shot and Bullet Barrage for Barret. Cloud can cast Fire, Cure and Blizzard and Barret knows Thunder, Cure and Aero. (Aero Materia? YES!)
As Maximilian Dood said, when casting Blizzard onto an enemy, the ice sticks for a short time. Not sure if it actually freezes them.
Barret’s ability Bullet Barrage sprays loads of Bullets onto the enemy, lands more hits, shoots faster and deals much more damage (x3?) and his standard attack but also consumes all remaining ATB charges. Parts of that ability can be seen in the E3 2019 trailer where he shoots at the Air Buster (and a little bit against the Sweeper in the gameplay demonstration).
If hit by the Scorpion Sentinel’s Tail Laser attack, be it when grappled or during phase 3, does deal a good amount of damage (~300 and ~470 respectively). However, the demo build has been toned down in terms of damage and difficulty. In the final game, those attacks might even be instant kills, which I would welcome.
Someone commented on my combat & gameplay analysis video (Game Analysis #9) and made me aware of a feature I haven’t noticed so far. MP regeneration. We were told that MP doesn’t regenerate automatically. However, that’s not entirely true. During the whole demo, MP regenerates by 1 around every 30 seconds (hard to say due to different actions pausing the timer). Though I think this is due to the air being filled with Mako fumes, leading to a slow MP regeneration. I think that’s an ingenious feature!

(credit to Vyzzuvazzadth/Richard)



Spoiler Picture of Midgar Life on plate (Shinra propaganda video): https://imgur.com/a/mHAjDWd
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Chrysalis on 2019-08-27 13:42:59
https://youtu.be/kJvzzivkK28?t=5m15s

This worryingly looks like FF15 battle system more than anything else :(

It shows cloud doing basic type attacks (like ff15), then the game been paused in a tactical mode to issue more advanced commands.

The targeting system mentioned by Kuraudo worryingly reminds me of star ocean 4 which was one of the most annoying targeting systems I have seen in a action rpg.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-09-08 21:55:30
https://www.youtube.com/watch?v=3LDA2Dv7N_E New Gamescon video

New twitter https://twitter.com/finalfantasyvii/status/1170185170240135168
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-09-11 17:27:38
TGS 2019 Trailers - Reno, Don Corneo, Summons revealed
New TGS Trailer - english (https://www.youtube.com/watch?v=GBpq_Jq7yn0)
New TGS Trailer - japanese (https://www.youtube.com/watch?v=9ZIpdx-3QCc)
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Post by: d1474796 on 2019-09-11 18:07:54
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Post by: d1474796 on 2019-09-14 09:32:32
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Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: EQ2Alyza on 2019-09-14 10:32:24
TGS presentation: https://www.youtube.com/watch?v=0x1AGz8DwtY

16:40 - They talk about Classic Mode and demonstrate it for the Guard Scorpion battle.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-09-14 15:57:51
Looks great. Will probably be sticking to the new battle system but classic mode is gonna be great for those lazy moments. It's also great that the option exists at all for those who prefer it. I guarantee people will still find some way to cry about it though.
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Post by: d1474796 on 2019-09-14 16:08:20
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Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: gjoerulv on 2019-09-14 16:15:14
Perhaps a nitpick from nostalgia or whatever, but calling it "classic" doesn't sound right to me. I assume they want to appeal to the turn-based fans who want something close to the traditional FF(7) experience. However, it seems more like a hybrid of action mode and "classic" mode, which again emphasizes that this is an action game at heart. Also, seeing some reaction to this news kinda confirms this.

Quote
Now can't turn-based fans complain.

Everyone gets what they want now.

Slapped along with the never ending praise the game have gotten since the 1st trailers. This game will apparently be the best thing humanity has ever created, even though the gameplay is still not fully realized and only a few people have actually tried it.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: EQ2Alyza on 2019-09-14 16:35:13
It closest resembles Active turn-based where instead of only the enemy being the active AI, everything is active AI. Watch all the AI battle itself until your ATB is full, then choose a Command to throw into the mix. Rinse and repeat.
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Post by: d1474796 on 2019-09-14 16:38:58
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Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-09-14 16:57:34
which again emphasizes that this is an action game at heart

Which is no secret. It IS an action game. However, the fact they actually added an option to try and please people who are far more into the turn based combat system is pretty cool. Is it going to be perfect? Well I guess it remains to be seen... it appears that instead of your characters just sitting with their weapon in their hands, waiting for commands, they'll just be moving around and doing some very light damage hits. It might not be a 1:1 copy but hey! At least the option exists. I personally didn't see it coming at all so it's definitely a nice surprise.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-09-14 17:56:16
Live Show TGS2019 (https://www.youtube.com/watch?v=0x1AGz8DwtY)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Koby on 2019-09-14 17:57:49
Cloud basically looks like Lightning's identical twin here...
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-09-14 23:22:12
*the CS is like FFXV!*

*S-E announces Classic Mode*

LOL.

https://www.polygon.com/2019/9/14/20865479/final-fantasy-7-remake-classic-mode-turn-based-option-tgs-2019

Here is the problem with your line of thinking:

1. You think everyone who "hates" what they've done in the remake is universally hating it because of one or two things - like the lack of a proper turn based game.  They're not.  My list of gripes run from the shoddy terrible dialogue and voice acting we've so far heard, through to character design and that little, emo fart they're calling "Cloud", through to the story changes, through to the battle system, through to the episodic approach and money making greed.  I personally do hate it.  But not everyone who dislikes the FF7 remake is me.

2. You think that adding "classic mode" makes people like me happier than before.  It does not.  Why?  Because it's a sad gimmick and not actually anything close to what I wanted in the remake.  It's like what they did in FF12 - where no-one who valued their sanity actually used the "turn based mode".  It was impossible to like it.  Having optional modes for battles seldom, if ever, works. Why?  Because common sense alone should tell you the amount of work needed to pull that off properly is insurmountable. 

tl;dr:
 It's still dreadful and shitty - with or without a poxy gimmick that's designed to appease and trick the people who are still not onboard for this train wreck abomination of a "game".

Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kefka on 2019-09-15 08:54:13
It's like what they did in FF12 - where no-one who valued their sanity actually used the "turn based mode".  It was impossible to like it.  Having optional modes for battles seldom, if ever, works. Why?  Because common sense alone should tell you the amount of work needed to pull that off properly is insurmountable.

Actually, I did just that on my first FF12 playthrough, lol. I didn't like that new idea of my party acting automatically without me doing anything in combat, so I decided to turn off gambits entirely and try to play it the oldschool-way. But... it was just like you said, a real chore. Enemies would always go much faster than my own party. Naturally, because selecting actions manually takes time, whereas AI-controlled entities (be it enemies or characters) act instantly the moment their ATB gauge is full. As a manual player, you would always end up losing valuable seconds for command input, causing your party members to get way fewer turns than the enemy. And why? Because the game's battle system and difficulty were tailored towards the gambit system, and the developers were expecting players to make use of it. If you chose not to, the entire balance would be ruined, as a manually controlled party would always end up getting only about half (or even less) as many turns as a gambit-controlled party, with direct consequences regarding difficulty. I can't even remember how often I got pummeled to death simply due to a lack of turns. Once I replayed the game using gambits the second time through, the difference was astounding! It was almost too easy now.

The problem with multiple modes for battle systems is, like you said, that any battle system will be naturally geared towards one mode, and then the difficulty balance would be way off when chosing the other. If geared towards AI-controlled mode, then manual battling will be too hard. If geared towards manual mode, then auto-battling would make everything am breeze. At least that's what it was like in FF12. And I'm afraid in FFVII Remake it'll be similar...
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Post by: d1474796 on 2019-09-15 09:54:06
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Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-09-15 12:36:06
And I specifically mean your line of thinking in the post I actually quoted.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: gjoerulv on 2019-09-15 13:59:29
Which is no secret. It IS an action game. However, the fact they actually added an option to try and please people who are far more into the turn based combat system is pretty cool. Is it going to be perfect? Well I guess it remains to be seen... it appears that instead of your characters just sitting with their weapon in their hands, waiting for commands, they'll just be moving around and doing some very light damage hits. It might not be a 1:1 copy but hey! At least the option exists. I personally didn't see it coming at all so it's definitely a nice surprise.

Yup, exactly, this IS an action game. Making the classic mode more "true" to the traditional FF experience would be very awkward the way they have showcased the game (I think the action game-play LOOKS awkward and stupid too, but that's another discussion)

They could also make a puzzle-game-mode option, where you defeat enemies by completing a level in tetris, while your character AI makes some small hits in the background and move around. It wouldn't be 1:1 but, hey, at least the option would exist!

I don't mean to offend you here btw, just show how I feel about the "classic" mode atm. Then again I haven't actually tried it, and know little about it. Perhaps it will be the greatest thing humanity have ever created. But how it looks right now, I'm guessing I won't be too impressed by it. The action mode will still be the main mode, and everything will be designed around that. In this regard, trying to keep turn-based fans satisfied by the classic mode, expecting them to not "complain", seems rather offensive imo.

It doesn't need to be 1:1, I think anyone would expect some difference, however, the way SE are pushing action oriented gameplay into FF makes it seem like they think that turn-based is outdated, and/or (more likely) appeal to the masses. Will we ever see a "traditional" FF in the main series ever again?

At least they haven't turned main DQ series into action games yet. I'm guessing that would be too weird and unacceptable for the Japanese audience.
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Post by: d1474796 on 2019-09-15 14:05:20
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Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-09-15 14:08:40
No, I don't.  I am reacting to your post, which I found rather insulting to people who don't like the remake... the use of "LOL" in it is also immature and rubs people up the wrong way.
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Post by: d1474796 on 2019-09-15 14:17:16
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Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-09-15 14:18:36
It's a difference of opinion but most people who dislike the remake are not black and white on their reasons.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: hotdog963al on 2019-09-24 20:18:52
Official box art:
https://live.staticflickr.com/65535/48784465518_9c1dac418f_o.png

The ugly logo basically ruins it completely.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Manakaiser on 2019-09-25 03:23:32
agreed the boxart itself is pretty nice imo but the logo doesnt fit the style at all
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-09-25 03:51:36
Another example of that lot not understanding that sometimes more is less.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-09-25 07:41:39
Equip & Materia

(https://press.na.square-enix.com/fn/09_Menu_Screen_UI_Showcasing_Materia_Groups_are_Possible_EN.jpg?shared/showfile.asp?r=2019&pk=0&a=full&i=3116&f=09%5FMenu%5FScreen%5FUI%5FShowcasing%5FMateria%5FGroups%5Fare%5FPossible%5FEN%2Ejpg)

Ice element linked to weapon

(https://press.na.square-enix.com/fn/12_Elemental_EN.jpg?shared/showfile.asp?r=2019&pk=0&a=full&i=3116&f=12%5FElemental%5FEN%2Ejpg)
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Post by: d1474796 on 2019-09-25 12:14:05
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Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kefka on 2019-09-25 15:18:36
Am I seeing right that the Elemental Materia now only gives a 2-5% damage boost when used in the weapon? In the original game the damage doubled when taking advantage of an elemental weakness, but 2-5%? Why even bother? At least the armor effect remains unchanged, so the Materia will now be restricted to defensive purposes only, too bad...
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: DLPB on 2019-09-25 16:20:58
It depends how they've balanced the game.  Numbers don't tell you anything.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Izban on 2019-09-26 00:29:25
It's also not very specific with the elemental damage, like is that a universal damage increase that doubles total on hitting weakness, is it 2-5% magic damage i.e casted magic damage added to every strike cause that could get rather excessive
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-09-28 14:12:10
So they've changed the sequence before fighting Air Buster... instead of getting President Shinra in the helicopter, you get a couple of drones and a giant hologram of the President and Heidegger...

Looks like the summons are playable and/or at least the summoner stays in the battle (something like FF12)

There are rumors about Don Corneo being voiced by Mark Hamill...

Also every character has his/her own frog model when in Frog status (i think Cloud's has a sword lol)

I wonder who's that new biker?


I loved what they did with the summons, as that's one of the things i always wished for as a kid/teenager - to be able to control the summons!

However, i do not like what they did to President Shinra in that scene before fighting Air Buster - it can't be too hard to just have him do what he did in the original. No need for pointless changes like that. The helicopter-escape made him more like his son Rufus who also escaped by a helicopter.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: mr_nygren on 2019-09-28 14:26:33
Official box art:
https://live.staticflickr.com/65535/48784465518_9c1dac418f_o.png

The ugly logo basically ruins it completely.

What ruins it is Clouds hair. It were much more bad-ass looking and pointy in the old cover/game. I'd think they should have made it more pointy.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: LordUrQuan on 2019-09-28 14:28:30
What ruins it is Clouds hair. It were much more bad-ass looking and pointy in the old cover/game. I'd think they should have made it more pointy.
They couldn't.  Cloud used up all the AquaNet we had left from the 80s, and hair sculpting products since then are just plain inferior.
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: LeonhartGR on 2019-11-03 18:02:22
FINAL FANTASY VII REMAKE 特別長編CM(Special Edit)
 (https://www.youtube.com/watch?v=RpJ7G9nBbtE)
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Post by: d1474796 on 2019-11-03 21:33:48
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Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Fewtch on 2019-11-04 05:28:33
I still couldn't understand the story of that video... even with the 8min one...
Try the subbed version
https://www.youtube.com/watch?v=H-2JXYDfXCQ&feature=youtu.be (https://www.youtube.com/watch?v=H-2JXYDfXCQ&feature=youtu.be)
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Kuraudo. on 2019-11-26 11:55:56
New stuff: Chocobo & Moogle, Weapon Upgrade, Weapon Skill, Materia Slot upgrade, etc.

https://blog.eu.playstation.com/2019/11/25/new-final-fantasy-vii-remake-screens-feature-moogles-weapon-abilities-materia-mini-games-and-more/#sf224484418

Aerith wallpaper: https://twitter.com/finalfantasyvii/status/1198979906366930944
Barret wallpaper: https://twitter.com/finalfantasyvii/status/1198981373467545600

Developers interview: https://square-enix-games.com/en_GB/news/final-fantasy-vii-remake-developers
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: -Ric- on 2019-11-26 15:34:36
Eh, 4 months left... 😢
Title: Re: [FFVII-R] 03.2020 - New Trailer
Post by: Mabinog on 2019-11-28 04:01:14
Supposedly Kingdom Hearts II's battle director is working on this game. KH2 is my favorite game ever so that alone is getting me excited about the game. At this point I've accepted that the remake will deviate from the original. I just ask that it'll be fun to play, and from the gameplay I've seen it looks like I'll enjoy it.